Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
This commit is contained in:
@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillBuildListPanel_Mode1 = class("JointDrillBuildListPanel_Mode1", BasePanel)
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JointDrillBuildListPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillBuildListPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "BuildList"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListCtrl"
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}
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}
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end
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function JointDrillBuildListPanel_Mode1:OnEnable()
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end
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function JointDrillBuildListPanel_Mode1:OnAfterEnter()
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end
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function JointDrillBuildListPanel_Mode1:OnDisable()
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end
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function JointDrillBuildListPanel_Mode1:OnDestroy()
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end
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function JointDrillBuildListPanel_Mode1:OnRelease()
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end
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return JointDrillBuildListPanel_Mode1
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@@ -1,21 +0,0 @@
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local JointDrillBuildListPanel_510001 = class("JointDrillBuildListPanel_510001", BasePanel)
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JointDrillBuildListPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillBuildListPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillBuildList.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListCtrl"
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}
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}
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function JointDrillBuildListPanel_510001:Awake()
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end
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function JointDrillBuildListPanel_510001:OnEnable()
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end
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function JointDrillBuildListPanel_510001:OnAfterEnter()
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end
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function JointDrillBuildListPanel_510001:OnDisable()
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end
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function JointDrillBuildListPanel_510001:OnDestroy()
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end
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function JointDrillBuildListPanel_510001:OnRelease()
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end
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return JointDrillBuildListPanel_510001
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@@ -593,6 +593,7 @@ function JointDrillLevelSelectCtrl:OnEnable()
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if self.actDataIns == nil then
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return
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end
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self.actDataIns:MarkEnteredToday()
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self.nActStatus = self.actDataIns:GetActStatus()
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self._mapNode.goSmoke.gameObject:SetActive(false)
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self._mapNode.goSmoke.gameObject:SetActive(true)
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@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillLevelSelectPanel_Mode1 = class("JointDrillLevelSelectPanel_Mode1", BasePanel)
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JointDrillLevelSelectPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillLevelSelectPanel_Mode1:Awake()
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local nActId = self._tbParam[1]
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "LevelSelect"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectCtrl"
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}
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}
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end
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function JointDrillLevelSelectPanel_Mode1:OnEnable()
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end
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function JointDrillLevelSelectPanel_Mode1:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel_Mode1:OnDisable()
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end
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function JointDrillLevelSelectPanel_Mode1:OnDestroy()
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end
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function JointDrillLevelSelectPanel_Mode1:OnRelease()
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end
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return JointDrillLevelSelectPanel_Mode1
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@@ -1,21 +0,0 @@
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local JointDrillLevelSelectPanel_510001 = class("JointDrillLevelSelectPanel_510001", BasePanel)
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JointDrillLevelSelectPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillLevelSelectPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillLevelSelect.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectCtrl"
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}
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}
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function JointDrillLevelSelectPanel_510001:Awake()
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end
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function JointDrillLevelSelectPanel_510001:OnEnable()
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end
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function JointDrillLevelSelectPanel_510001:OnAfterEnter()
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end
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function JointDrillLevelSelectPanel_510001:OnDisable()
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end
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function JointDrillLevelSelectPanel_510001:OnDestroy()
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end
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function JointDrillLevelSelectPanel_510001:OnRelease()
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end
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return JointDrillLevelSelectPanel_510001
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillQuestPanel_Mode1 = class("JointDrillQuestPanel_Mode1", BasePanel)
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JointDrillQuestPanel_Mode1._bIsMainPanel = false
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JointDrillQuestPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillQuestPanel_Mode1:Awake()
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local nActId = self._tbParam[1]
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Quest"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestCtrl"
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}
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}
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end
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function JointDrillQuestPanel_Mode1:OnEnable()
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end
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function JointDrillQuestPanel_Mode1:OnAfterEnter()
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end
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function JointDrillQuestPanel_Mode1:OnDisable()
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end
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function JointDrillQuestPanel_Mode1:OnDestroy()
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end
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function JointDrillQuestPanel_Mode1:OnRelease()
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end
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return JointDrillQuestPanel_Mode1
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@@ -1,22 +0,0 @@
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local JointDrillQuestPanel_510001 = class("JointDrillQuestPanel_510001", BasePanel)
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JointDrillQuestPanel_510001._bIsMainPanel = false
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JointDrillQuestPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillQuestPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillQuestPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestCtrl"
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}
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}
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function JointDrillQuestPanel_510001:Awake()
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end
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function JointDrillQuestPanel_510001:OnEnable()
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end
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function JointDrillQuestPanel_510001:OnAfterEnter()
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end
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function JointDrillQuestPanel_510001:OnDisable()
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end
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function JointDrillQuestPanel_510001:OnDestroy()
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end
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function JointDrillQuestPanel_510001:OnRelease()
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end
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return JointDrillQuestPanel_510001
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRaidPanel_Mode1 = class("JointDrillRaidPanel_Mode1", BasePanel)
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JointDrillRaidPanel_Mode1._bIsMainPanel = false
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JointDrillRaidPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillRaidPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Raid"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidCtrl"
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}
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}
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end
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function JointDrillRaidPanel_Mode1:OnEnable()
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end
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function JointDrillRaidPanel_Mode1:OnAfterEnter()
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end
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function JointDrillRaidPanel_Mode1:OnDisable()
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end
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function JointDrillRaidPanel_Mode1:OnDestroy()
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end
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function JointDrillRaidPanel_Mode1:OnRelease()
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end
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return JointDrillRaidPanel_Mode1
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@@ -1,22 +0,0 @@
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local JointDrillRaidPanel_510001 = class("JointDrillRaidPanel_510001", BasePanel)
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JointDrillRaidPanel_510001._bIsMainPanel = false
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JointDrillRaidPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillRaidPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillRaidPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidCtrl"
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}
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}
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function JointDrillRaidPanel_510001:Awake()
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end
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function JointDrillRaidPanel_510001:OnEnable()
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end
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function JointDrillRaidPanel_510001:OnAfterEnter()
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end
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function JointDrillRaidPanel_510001:OnDisable()
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end
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function JointDrillRaidPanel_510001:OnDestroy()
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end
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function JointDrillRaidPanel_510001:OnRelease()
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end
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return JointDrillRaidPanel_510001
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRankDetailPanel_Mode1 = class("JointDrillRankDetailPanel_Mode1", BasePanel)
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JointDrillRankDetailPanel_Mode1._bIsMainPanel = false
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JointDrillRankDetailPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillRankDetailPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankDetail"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailCtrl"
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}
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}
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end
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function JointDrillRankDetailPanel_Mode1:OnEnable()
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end
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function JointDrillRankDetailPanel_Mode1:OnAfterEnter()
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end
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function JointDrillRankDetailPanel_Mode1:OnDisable()
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end
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function JointDrillRankDetailPanel_Mode1:OnDestroy()
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end
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function JointDrillRankDetailPanel_Mode1:OnRelease()
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end
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return JointDrillRankDetailPanel_Mode1
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@@ -1,22 +0,0 @@
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local JointDrillRankDetailPanel_510001 = class("JointDrillRankDetailPanel_510001", BasePanel)
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JointDrillRankDetailPanel_510001._bIsMainPanel = false
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JointDrillRankDetailPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillRankDetailPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillRankDetailPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailCtrl"
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}
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}
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function JointDrillRankDetailPanel_510001:Awake()
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end
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function JointDrillRankDetailPanel_510001:OnEnable()
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end
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function JointDrillRankDetailPanel_510001:OnAfterEnter()
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end
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function JointDrillRankDetailPanel_510001:OnDisable()
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end
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function JointDrillRankDetailPanel_510001:OnDestroy()
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end
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function JointDrillRankDetailPanel_510001:OnRelease()
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end
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return JointDrillRankDetailPanel_510001
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@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRankingPanel_Mode1 = class("JointDrillRankingPanel_Mode1", BasePanel)
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JointDrillRankingPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillRankingPanel_Mode1:Awake()
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local nActId = self._tbParam[1]
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Ranking"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingCtrl"
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}
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}
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end
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function JointDrillRankingPanel_Mode1:OnEnable()
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end
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function JointDrillRankingPanel_Mode1:OnAfterEnter()
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end
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function JointDrillRankingPanel_Mode1:OnDisable()
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end
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function JointDrillRankingPanel_Mode1:OnDestroy()
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end
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function JointDrillRankingPanel_Mode1:OnRelease()
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end
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return JointDrillRankingPanel_Mode1
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@@ -1,23 +0,0 @@
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local JointDrillRankingPanel_510001 = class("JointDrillRankingPanel_510001", BasePanel)
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JointDrillRankingPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillRankingPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillRankingPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingCtrl"
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}
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}
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function JointDrillRankingPanel_510001:Awake()
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self.mapRankDetail = nil
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self.nGridPos = 0
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end
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function JointDrillRankingPanel_510001:OnEnable()
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end
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function JointDrillRankingPanel_510001:OnAfterEnter()
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end
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function JointDrillRankingPanel_510001:OnDisable()
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end
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function JointDrillRankingPanel_510001:OnDestroy()
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end
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function JointDrillRankingPanel_510001:OnRelease()
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end
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return JointDrillRankingPanel_510001
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@@ -0,0 +1,24 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillRankUpPanel_Mode1 = class("JointDrillRankUpPanel_Mode1", BasePanel)
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JointDrillRankUpPanel_Mode1._bIsMainPanel = false
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JointDrillRankUpPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillRankUpPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankUp"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpCtrl"
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}
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}
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end
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function JointDrillRankUpPanel_Mode1:OnEnable()
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end
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function JointDrillRankUpPanel_Mode1:OnAfterEnter()
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end
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function JointDrillRankUpPanel_Mode1:OnDisable()
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end
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function JointDrillRankUpPanel_Mode1:OnDestroy()
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end
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function JointDrillRankUpPanel_Mode1:OnRelease()
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end
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return JointDrillRankUpPanel_Mode1
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@@ -1,22 +0,0 @@
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local JointDrillRankUpPanel_510001 = class("JointDrillRankUpPanel_510001", BasePanel)
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JointDrillRankUpPanel_510001._bIsMainPanel = false
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JointDrillRankUpPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillRankUpPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillRankUpPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpCtrl"
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}
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}
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function JointDrillRankUpPanel_510001:Awake()
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end
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function JointDrillRankUpPanel_510001:OnEnable()
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end
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function JointDrillRankUpPanel_510001:OnAfterEnter()
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end
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function JointDrillRankUpPanel_510001:OnDisable()
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end
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function JointDrillRankUpPanel_510001:OnDestroy()
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end
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function JointDrillRankUpPanel_510001:OnRelease()
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end
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return JointDrillRankUpPanel_510001
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@@ -0,0 +1,23 @@
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local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
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local JointDrillResultPanel_Mode1 = class("JointDrillResultPanel_Mode1", BasePanel)
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JointDrillResultPanel_Mode1._sUIResRootPath = "UI_Activity/"
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function JointDrillResultPanel_Mode1:Awake()
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local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
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self._tbDefine = {
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{
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sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Result"),
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillResultCtrl"
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}
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}
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end
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function JointDrillResultPanel_Mode1:OnEnable()
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end
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function JointDrillResultPanel_Mode1:OnAfterEnter()
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end
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function JointDrillResultPanel_Mode1:OnDisable()
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end
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function JointDrillResultPanel_Mode1:OnDestroy()
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end
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function JointDrillResultPanel_Mode1:OnRelease()
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end
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return JointDrillResultPanel_Mode1
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@@ -1,21 +0,0 @@
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local JointDrillResultPanel_510001 = class("JointDrillResultPanel_510001", BasePanel)
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JointDrillResultPanel_510001._sUIResRootPath = "UI_Activity/"
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JointDrillResultPanel_510001._tbDefine = {
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{
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sPrefabPath = "_510001/JointDrillResultPanel.prefab",
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sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillResultCtrl"
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}
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}
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function JointDrillResultPanel_510001:Awake()
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end
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function JointDrillResultPanel_510001:OnEnable()
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end
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function JointDrillResultPanel_510001:OnAfterEnter()
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end
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function JointDrillResultPanel_510001:OnDisable()
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end
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function JointDrillResultPanel_510001:OnDestroy()
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end
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function JointDrillResultPanel_510001:OnRelease()
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end
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return JointDrillResultPanel_510001
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