Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
@@ -0,0 +1,23 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillBuildListPanel_Mode1 = class("JointDrillBuildListPanel_Mode1", BasePanel)
JointDrillBuildListPanel_Mode1._sUIResRootPath = "UI_Activity/"
function JointDrillBuildListPanel_Mode1:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "BuildList"),
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListCtrl"
}
}
end
function JointDrillBuildListPanel_Mode1:OnEnable()
end
function JointDrillBuildListPanel_Mode1:OnAfterEnter()
end
function JointDrillBuildListPanel_Mode1:OnDisable()
end
function JointDrillBuildListPanel_Mode1:OnDestroy()
end
function JointDrillBuildListPanel_Mode1:OnRelease()
end
return JointDrillBuildListPanel_Mode1
@@ -1,21 +0,0 @@
local JointDrillBuildListPanel_510001 = class("JointDrillBuildListPanel_510001", BasePanel)
JointDrillBuildListPanel_510001._sUIResRootPath = "UI_Activity/"
JointDrillBuildListPanel_510001._tbDefine = {
{
sPrefabPath = "_510001/JointDrillBuildList.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillBuildListCtrl"
}
}
function JointDrillBuildListPanel_510001:Awake()
end
function JointDrillBuildListPanel_510001:OnEnable()
end
function JointDrillBuildListPanel_510001:OnAfterEnter()
end
function JointDrillBuildListPanel_510001:OnDisable()
end
function JointDrillBuildListPanel_510001:OnDestroy()
end
function JointDrillBuildListPanel_510001:OnRelease()
end
return JointDrillBuildListPanel_510001
@@ -593,6 +593,7 @@ function JointDrillLevelSelectCtrl:OnEnable()
if self.actDataIns == nil then
return
end
self.actDataIns:MarkEnteredToday()
self.nActStatus = self.actDataIns:GetActStatus()
self._mapNode.goSmoke.gameObject:SetActive(false)
self._mapNode.goSmoke.gameObject:SetActive(true)
@@ -0,0 +1,23 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillLevelSelectPanel_Mode1 = class("JointDrillLevelSelectPanel_Mode1", BasePanel)
JointDrillLevelSelectPanel_Mode1._sUIResRootPath = "UI_Activity/"
function JointDrillLevelSelectPanel_Mode1:Awake()
local nActId = self._tbParam[1]
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "LevelSelect"),
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectCtrl"
}
}
end
function JointDrillLevelSelectPanel_Mode1:OnEnable()
end
function JointDrillLevelSelectPanel_Mode1:OnAfterEnter()
end
function JointDrillLevelSelectPanel_Mode1:OnDisable()
end
function JointDrillLevelSelectPanel_Mode1:OnDestroy()
end
function JointDrillLevelSelectPanel_Mode1:OnRelease()
end
return JointDrillLevelSelectPanel_Mode1
@@ -1,21 +0,0 @@
local JointDrillLevelSelectPanel_510001 = class("JointDrillLevelSelectPanel_510001", BasePanel)
JointDrillLevelSelectPanel_510001._sUIResRootPath = "UI_Activity/"
JointDrillLevelSelectPanel_510001._tbDefine = {
{
sPrefabPath = "_510001/JointDrillLevelSelect.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillLevelSelectCtrl"
}
}
function JointDrillLevelSelectPanel_510001:Awake()
end
function JointDrillLevelSelectPanel_510001:OnEnable()
end
function JointDrillLevelSelectPanel_510001:OnAfterEnter()
end
function JointDrillLevelSelectPanel_510001:OnDisable()
end
function JointDrillLevelSelectPanel_510001:OnDestroy()
end
function JointDrillLevelSelectPanel_510001:OnRelease()
end
return JointDrillLevelSelectPanel_510001
@@ -0,0 +1,24 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillQuestPanel_Mode1 = class("JointDrillQuestPanel_Mode1", BasePanel)
JointDrillQuestPanel_Mode1._bIsMainPanel = false
JointDrillQuestPanel_Mode1._sUIResRootPath = "UI_Activity/"
function JointDrillQuestPanel_Mode1:Awake()
local nActId = self._tbParam[1]
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Quest"),
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestCtrl"
}
}
end
function JointDrillQuestPanel_Mode1:OnEnable()
end
function JointDrillQuestPanel_Mode1:OnAfterEnter()
end
function JointDrillQuestPanel_Mode1:OnDisable()
end
function JointDrillQuestPanel_Mode1:OnDestroy()
end
function JointDrillQuestPanel_Mode1:OnRelease()
end
return JointDrillQuestPanel_Mode1
@@ -1,22 +0,0 @@
local JointDrillQuestPanel_510001 = class("JointDrillQuestPanel_510001", BasePanel)
JointDrillQuestPanel_510001._bIsMainPanel = false
JointDrillQuestPanel_510001._sUIResRootPath = "UI_Activity/"
JointDrillQuestPanel_510001._tbDefine = {
{
sPrefabPath = "_510001/JointDrillQuestPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillQuestCtrl"
}
}
function JointDrillQuestPanel_510001:Awake()
end
function JointDrillQuestPanel_510001:OnEnable()
end
function JointDrillQuestPanel_510001:OnAfterEnter()
end
function JointDrillQuestPanel_510001:OnDisable()
end
function JointDrillQuestPanel_510001:OnDestroy()
end
function JointDrillQuestPanel_510001:OnRelease()
end
return JointDrillQuestPanel_510001
@@ -0,0 +1,24 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillRaidPanel_Mode1 = class("JointDrillRaidPanel_Mode1", BasePanel)
JointDrillRaidPanel_Mode1._bIsMainPanel = false
JointDrillRaidPanel_Mode1._sUIResRootPath = "UI_Activity/"
function JointDrillRaidPanel_Mode1:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Raid"),
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidCtrl"
}
}
end
function JointDrillRaidPanel_Mode1:OnEnable()
end
function JointDrillRaidPanel_Mode1:OnAfterEnter()
end
function JointDrillRaidPanel_Mode1:OnDisable()
end
function JointDrillRaidPanel_Mode1:OnDestroy()
end
function JointDrillRaidPanel_Mode1:OnRelease()
end
return JointDrillRaidPanel_Mode1
@@ -1,22 +0,0 @@
local JointDrillRaidPanel_510001 = class("JointDrillRaidPanel_510001", BasePanel)
JointDrillRaidPanel_510001._bIsMainPanel = false
JointDrillRaidPanel_510001._sUIResRootPath = "UI_Activity/"
JointDrillRaidPanel_510001._tbDefine = {
{
sPrefabPath = "_510001/JointDrillRaidPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRaidCtrl"
}
}
function JointDrillRaidPanel_510001:Awake()
end
function JointDrillRaidPanel_510001:OnEnable()
end
function JointDrillRaidPanel_510001:OnAfterEnter()
end
function JointDrillRaidPanel_510001:OnDisable()
end
function JointDrillRaidPanel_510001:OnDestroy()
end
function JointDrillRaidPanel_510001:OnRelease()
end
return JointDrillRaidPanel_510001
@@ -0,0 +1,24 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillRankDetailPanel_Mode1 = class("JointDrillRankDetailPanel_Mode1", BasePanel)
JointDrillRankDetailPanel_Mode1._bIsMainPanel = false
JointDrillRankDetailPanel_Mode1._sUIResRootPath = "UI_Activity/"
function JointDrillRankDetailPanel_Mode1:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankDetail"),
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailCtrl"
}
}
end
function JointDrillRankDetailPanel_Mode1:OnEnable()
end
function JointDrillRankDetailPanel_Mode1:OnAfterEnter()
end
function JointDrillRankDetailPanel_Mode1:OnDisable()
end
function JointDrillRankDetailPanel_Mode1:OnDestroy()
end
function JointDrillRankDetailPanel_Mode1:OnRelease()
end
return JointDrillRankDetailPanel_Mode1
@@ -1,22 +0,0 @@
local JointDrillRankDetailPanel_510001 = class("JointDrillRankDetailPanel_510001", BasePanel)
JointDrillRankDetailPanel_510001._bIsMainPanel = false
JointDrillRankDetailPanel_510001._sUIResRootPath = "UI_Activity/"
JointDrillRankDetailPanel_510001._tbDefine = {
{
sPrefabPath = "_510001/JointDrillRankDetailPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankDetailCtrl"
}
}
function JointDrillRankDetailPanel_510001:Awake()
end
function JointDrillRankDetailPanel_510001:OnEnable()
end
function JointDrillRankDetailPanel_510001:OnAfterEnter()
end
function JointDrillRankDetailPanel_510001:OnDisable()
end
function JointDrillRankDetailPanel_510001:OnDestroy()
end
function JointDrillRankDetailPanel_510001:OnRelease()
end
return JointDrillRankDetailPanel_510001
@@ -0,0 +1,23 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillRankingPanel_Mode1 = class("JointDrillRankingPanel_Mode1", BasePanel)
JointDrillRankingPanel_Mode1._sUIResRootPath = "UI_Activity/"
function JointDrillRankingPanel_Mode1:Awake()
local nActId = self._tbParam[1]
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Ranking"),
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingCtrl"
}
}
end
function JointDrillRankingPanel_Mode1:OnEnable()
end
function JointDrillRankingPanel_Mode1:OnAfterEnter()
end
function JointDrillRankingPanel_Mode1:OnDisable()
end
function JointDrillRankingPanel_Mode1:OnDestroy()
end
function JointDrillRankingPanel_Mode1:OnRelease()
end
return JointDrillRankingPanel_Mode1
@@ -1,23 +0,0 @@
local JointDrillRankingPanel_510001 = class("JointDrillRankingPanel_510001", BasePanel)
JointDrillRankingPanel_510001._sUIResRootPath = "UI_Activity/"
JointDrillRankingPanel_510001._tbDefine = {
{
sPrefabPath = "_510001/JointDrillRankingPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankingCtrl"
}
}
function JointDrillRankingPanel_510001:Awake()
self.mapRankDetail = nil
self.nGridPos = 0
end
function JointDrillRankingPanel_510001:OnEnable()
end
function JointDrillRankingPanel_510001:OnAfterEnter()
end
function JointDrillRankingPanel_510001:OnDisable()
end
function JointDrillRankingPanel_510001:OnDestroy()
end
function JointDrillRankingPanel_510001:OnRelease()
end
return JointDrillRankingPanel_510001
@@ -0,0 +1,24 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillRankUpPanel_Mode1 = class("JointDrillRankUpPanel_Mode1", BasePanel)
JointDrillRankUpPanel_Mode1._bIsMainPanel = false
JointDrillRankUpPanel_Mode1._sUIResRootPath = "UI_Activity/"
function JointDrillRankUpPanel_Mode1:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "RankUp"),
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpCtrl"
}
}
end
function JointDrillRankUpPanel_Mode1:OnEnable()
end
function JointDrillRankUpPanel_Mode1:OnAfterEnter()
end
function JointDrillRankUpPanel_Mode1:OnDisable()
end
function JointDrillRankUpPanel_Mode1:OnDestroy()
end
function JointDrillRankUpPanel_Mode1:OnRelease()
end
return JointDrillRankUpPanel_Mode1
@@ -1,22 +0,0 @@
local JointDrillRankUpPanel_510001 = class("JointDrillRankUpPanel_510001", BasePanel)
JointDrillRankUpPanel_510001._bIsMainPanel = false
JointDrillRankUpPanel_510001._sUIResRootPath = "UI_Activity/"
JointDrillRankUpPanel_510001._tbDefine = {
{
sPrefabPath = "_510001/JointDrillRankUpPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillRankUpCtrl"
}
}
function JointDrillRankUpPanel_510001:Awake()
end
function JointDrillRankUpPanel_510001:OnEnable()
end
function JointDrillRankUpPanel_510001:OnAfterEnter()
end
function JointDrillRankUpPanel_510001:OnDisable()
end
function JointDrillRankUpPanel_510001:OnDestroy()
end
function JointDrillRankUpPanel_510001:OnRelease()
end
return JointDrillRankUpPanel_510001
@@ -0,0 +1,23 @@
local JointDrillContext = require("Game.UI.JointDrill.JointDrillContext")
local JointDrillResultPanel_Mode1 = class("JointDrillResultPanel_Mode1", BasePanel)
JointDrillResultPanel_Mode1._sUIResRootPath = "UI_Activity/"
function JointDrillResultPanel_Mode1:Awake()
local nActId = JointDrillContext.GetActIdForMode(GameEnum.JointDrillMode.JointDrill_Mode_1)
self._tbDefine = {
{
sPrefabPath = JointDrillContext.GetPrefabPath(nActId, "Result"),
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillResultCtrl"
}
}
end
function JointDrillResultPanel_Mode1:OnEnable()
end
function JointDrillResultPanel_Mode1:OnAfterEnter()
end
function JointDrillResultPanel_Mode1:OnDisable()
end
function JointDrillResultPanel_Mode1:OnDestroy()
end
function JointDrillResultPanel_Mode1:OnRelease()
end
return JointDrillResultPanel_Mode1
@@ -1,21 +0,0 @@
local JointDrillResultPanel_510001 = class("JointDrillResultPanel_510001", BasePanel)
JointDrillResultPanel_510001._sUIResRootPath = "UI_Activity/"
JointDrillResultPanel_510001._tbDefine = {
{
sPrefabPath = "_510001/JointDrillResultPanel.prefab",
sCtrlName = "Game.UI.JointDrill.JointDrill_1.JointDrillResultCtrl"
}
}
function JointDrillResultPanel_510001:Awake()
end
function JointDrillResultPanel_510001:OnEnable()
end
function JointDrillResultPanel_510001:OnAfterEnter()
end
function JointDrillResultPanel_510001:OnDisable()
end
function JointDrillResultPanel_510001:OnDestroy()
end
function JointDrillResultPanel_510001:OnRelease()
end
return JointDrillResultPanel_510001