Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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local SoldierSkillDisplayCtrl = class("SoldierSkillDisplayCtrl", BaseCtrl)
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local WwiseAudioMgr = CS.WwiseAudioManager.Instance
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SoldierSkillDisplayCtrl._mapNodeConfig = {
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rtSubSkill = {
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nCount = 3,
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sCtrlName = "Game.UI.Soldier.Battle.SoldierSkillDisplayItemCtrl"
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}
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}
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SoldierSkillDisplayCtrl._mapEventConfig = {
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SoldierSkillDisPlay = "OnEvent_SkillDisplay",
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InputEnable = "OnEvent_InputEnable"
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}
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function SoldierSkillDisplayCtrl:Awake()
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self.mapSkillDisplay = {}
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end
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function SoldierSkillDisplayCtrl:OnEnable()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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NovaAPI.ForceUpdateCanvases()
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end
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cs_coroutine.start(wait)
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end
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function SoldierSkillDisplayCtrl:OnDisable()
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end
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function SoldierSkillDisplayCtrl:OnDestroy()
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end
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function SoldierSkillDisplayCtrl:OnRelease()
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end
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function SoldierSkillDisplayCtrl:OnEvent_SkillDisplay(nCharId, nSkillId)
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local mapCharCfg = ConfigTable.GetData("SoldierCharacter", nCharId)
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local mapSkillCfg = ConfigTable.GetData("Skill", nSkillId)
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if mapCharCfg == nil or mapSkillCfg == nil then
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return
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end
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local bPlay = false
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for nIdx, skillCtrl in ipairs(self._mapNode.rtSubSkill) do
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if not skillCtrl.bPlaying then
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bPlay = true
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skillCtrl:ShowSkillTips(nSkillId, nCharId)
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return
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end
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end
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if not bPlay then
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local nIndex = 0
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local nTmpTime = 0
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for k, v in ipairs(self._mapNode.rtSubSkill) do
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if nTmpTime == 0 or nTmpTime > v.nPlayTime then
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nIndex = k
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end
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end
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if 0 < nIndex then
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self._mapNode.rtSubSkill[nIndex]:InterrputAnim()
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self._mapNode.rtSubSkill[nIndex]:ShowSkillTips(nSkillId, nCharId)
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end
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end
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end
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function SoldierSkillDisplayCtrl:OnEvent_InputEnable(bEnable)
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if not bEnable then
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self:InterrputAllDisplay()
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end
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end
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function SoldierSkillDisplayCtrl:InterrputAllDisplay()
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self._mapNode.rtSubSkill[1]:InterrputAnim()
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self._mapNode.rtSubSkill[2]:InterrputAnim()
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self._mapNode.rtSubSkill[3]:InterrputAnim()
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end
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return SoldierSkillDisplayCtrl
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