Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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local SoldierHandbookSelectCtrl = class("SoldierHandbookSelectCtrl", BaseCtrl)
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SoldierHandbookSelectCtrl._mapNodeConfig = {
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TopBar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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btn_Char = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Character"
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},
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txt_Char = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Handbook_Character"
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},
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txt_CharCount = {sComponentName = "TMP_Text"},
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btn_Partner = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Partner"
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},
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txt_Partner = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Handbook_Partner"
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},
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txt_PartnerCount = {sComponentName = "TMP_Text"},
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btn_StarterCard = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_StarterCard"
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},
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txt_StarterCard = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Handbook_StarterCard"
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},
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txt_StarterCardCount = {sComponentName = "TMP_Text"},
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btn_StrategyCard = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_StrategyCard"
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},
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txt_StrategyCard = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Handbook_StrategyCard"
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},
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txt_StrategyCardCount = {sComponentName = "TMP_Text"}
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}
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SoldierHandbookSelectCtrl._mapEventConfig = {}
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SoldierHandbookSelectCtrl._mapRedDotConfig = {}
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function SoldierHandbookSelectCtrl:Awake()
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end
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function SoldierHandbookSelectCtrl:OnEnable()
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self:RefreshCharCount()
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self:RefreshPartnerCount()
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self:RefreshStarterCardCount()
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self:RefreshStrategyCardCount()
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end
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function SoldierHandbookSelectCtrl:RefreshCharCount()
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local nCount = 0
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local actData = PlayerData.Activity:GetActivityDataByType(GameEnum.activityType.Soldier)
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if actData == nil then
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return
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end
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local nActId = actData:GetActId()
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local seasonConfig = ConfigTable.GetData("SoldierSeason", nActId)
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if seasonConfig == nil then
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return
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end
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local func_ForEach_Char = function(mapCharData)
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if mapCharData.BoardChess and seasonConfig.ChessGroupId == mapCharData.GroupId then
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nCount = nCount + 1
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end
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end
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ForEachTableLine(DataTable.SoldierCharacter, func_ForEach_Char)
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NovaAPI.SetTMPText(self._mapNode.txt_CharCount, nCount)
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end
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function SoldierHandbookSelectCtrl:RefreshPartnerCount()
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local nCount = 0
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local func_ForEach_Partner = function(mapPartnerData)
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nCount = nCount + 1
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end
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ForEachTableLine(DataTable.SoldierPartnerGroup, func_ForEach_Partner)
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NovaAPI.SetTMPText(self._mapNode.txt_PartnerCount, nCount)
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end
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function SoldierHandbookSelectCtrl:RefreshStarterCardCount()
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local nCount = 0
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local func_ForEach_StarterCard = function(mapStarterCardData)
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nCount = nCount + 1
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end
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ForEachTableLine(DataTable.SoldierStarterCard, func_ForEach_StarterCard)
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NovaAPI.SetTMPText(self._mapNode.txt_StarterCardCount, nCount)
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end
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function SoldierHandbookSelectCtrl:RefreshStrategyCardCount()
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local nCount = 0
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local func_ForEach_StrategyCard = function(mapStrategyCardData)
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nCount = nCount + 1
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end
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ForEachTableLine(DataTable.SoldierStrategyCard, func_ForEach_StrategyCard)
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NovaAPI.SetTMPText(self._mapNode.txt_StrategyCardCount, nCount)
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end
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function SoldierHandbookSelectCtrl:OnBtnClick_Character()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierHandbookPanel, AllEnum.SoldierHandbookType.Character)
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end
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function SoldierHandbookSelectCtrl:OnBtnClick_Partner()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierHandbookPanel, AllEnum.SoldierHandbookType.Partner)
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end
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function SoldierHandbookSelectCtrl:OnBtnClick_StarterCard()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierHandbookPanel, AllEnum.SoldierHandbookType.StarterCard)
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end
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function SoldierHandbookSelectCtrl:OnBtnClick_StrategyCard()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierHandbookPanel, AllEnum.SoldierHandbookType.StrategyCard)
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end
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return SoldierHandbookSelectCtrl
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