Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
@@ -0,0 +1,98 @@
local SoldierRecommendCellCtrl = class("SoldierRecommendCellCtrl", BaseCtrl)
SoldierRecommendCellCtrl._mapNodeConfig = {
txt_title = {sComponentName = "TMP_Text"},
sv_char = {
sComponentName = "LoopScrollView"
},
img_Char = {sComponentName = "Image"},
btn_Apply = {
sComponentName = "UIButton",
callback = "OnBtnClick_Apply"
},
txt_Apply = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Apply"
},
btn_Cancel = {
sComponentName = "UIButton",
callback = "OnBtnClick_Cancel"
},
txt_Cancel = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Cancel"
},
img_Use = {},
txt_Use = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Use"
}
}
SoldierRecommendCellCtrl._mapEventConfig = {
SoldierRecommend_Update = "OnEvent_SoldierRecommendCell_Update"
}
SoldierRecommendCellCtrl._mapRedDotConfig = {}
function SoldierRecommendCellCtrl:Awake()
self.tbCharItemCtrl = {}
end
function SoldierRecommendCellCtrl:OnEnable()
end
function SoldierRecommendCellCtrl:OnDisable()
for _, v in ipairs(self.tbCharItemCtrl) do
self:UnbindCtrlByNode(v)
end
self.tbCharItemCtrl = nil
end
function SoldierRecommendCellCtrl:OnDestroy()
end
function SoldierRecommendCellCtrl:SetItemData(mapRecommendData, bInSoldier)
self.bInSoldier = bInSoldier
self.mapRecommendData = mapRecommendData
self.cfg = ConfigTable.GetData("SoldierRecommendBuilds", self.mapRecommendData.nRecommendId)
NovaAPI.SetTMPText(self._mapNode.txt_title, self.cfg.Title)
local nMainCharId = self.cfg.CharacterId
local mainCharCfg = ConfigTable.GetData("SoldierCharacter", nMainCharId)
if mainCharCfg ~= nil then
local skinConfig = ConfigTable.GetData("SoldierSkin", mainCharCfg.Skin)
if skinConfig then
self:SetPngSprite(self._mapNode.img_Char, skinConfig.Icon .. AllEnum.SoldierChessIconSurfix.S)
end
end
self._mapNode.sv_char:Init(#self.mapRecommendData.charList, self, self.OnCharRefreshGrid, self.OnCharGridBtnClick, false)
self:SetApplyStatus()
end
function SoldierRecommendCellCtrl:OnCharRefreshGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local charData = self.mapRecommendData.charList[nIndex]
local go_char = goGrid.transform:Find("AnimRoot/SoldierCharCardItem")
local nInstanceId = go_char:GetInstanceID()
if not self.tbCharItemCtrl[nInstanceId] then
self.tbCharItemCtrl[nInstanceId] = self:BindCtrlByNode(go_char, "Game.UI.Soldier.Template.Character.SoldierCharCardItemCtrl")
end
self.tbCharItemCtrl[nInstanceId]:SetItemData(charData.nId)
self.tbCharItemCtrl[nInstanceId]:SetStar(charData.nStar)
self.tbCharItemCtrl[nInstanceId]:SetAttribute(nIndex)
end
function SoldierRecommendCellCtrl:SetApplyStatus()
local bApply = false
local recommendData = PlayerData.SoldierData:GetRecommendData(self.bInSoldier)
if recommendData ~= nil and recommendData.nRecommendId == self.mapRecommendData.nRecommendId then
bApply = true
end
self._mapNode.btn_Apply.gameObject:SetActive(not bApply)
self._mapNode.btn_Cancel.gameObject:SetActive(bApply)
self._mapNode.img_Use.gameObject:SetActive(bApply)
end
function SoldierRecommendCellCtrl:OnCharGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local charId = self.mapRecommendData.charList[nIndex].nId
end
function SoldierRecommendCellCtrl:OnBtnClick_Apply()
PlayerData.SoldierData:SetRecommendData(self.mapRecommendData.nRecommendId, self.bInSoldier)
end
function SoldierRecommendCellCtrl:OnBtnClick_Cancel()
PlayerData.SoldierData:SetRecommendData(0, self.bInSoldier)
end
function SoldierRecommendCellCtrl:OnEvent_SoldierRecommendCell_Update()
self:SetApplyStatus()
end
return SoldierRecommendCellCtrl
@@ -0,0 +1,84 @@
local SoldierRecommendCtrl = class("SoldierRecommendCtrl", BaseCtrl)
SoldierRecommendCtrl._mapNodeConfig = {
Topbar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
btnHome = {},
txt_tips = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Tips"
},
sv_recommend = {
sComponentName = "LoopScrollView"
}
}
SoldierRecommendCtrl._mapEventConfig = {}
SoldierRecommendCtrl._mapRedDotConfig = {}
function SoldierRecommendCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.bInSoldier = param[1]
end
self.bInSoldier = self.bInSoldier or false
self.animator = self.gameObject:GetComponent("Animator")
end
function SoldierRecommendCtrl:OnEnable()
self.tbRecommendCellCtrl = {}
self.tbRecommendData = {}
self:InitData()
EventManager.Hit("SoldierRecommendPanel_Open")
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.btnHome.gameObject:SetActive(not self.bInSoldier)
end
cs_coroutine.start(wait)
end
function SoldierRecommendCtrl:OnDisable()
for _, v in ipairs(self.tbRecommendCellCtrl) do
self:UnbindCtrlByNode(v)
end
self.tbRecommendCellCtrl = nil
EventManager.Hit("SoldierRecommendPanel_Close")
end
function SoldierRecommendCtrl:InitData()
local tbRecommendData = PlayerData.SoldierData:GetAllRecommendData()
if tbRecommendData == nil then
return
end
for _, v in ipairs(tbRecommendData) do
table.insert(self.tbRecommendData, v)
end
local nApplyData = PlayerData.SoldierData:GetRecommendData(self.bInSoldier)
if nApplyData ~= nil then
table.sort(self.tbRecommendData, function(a, b)
if a.nRecommendId == nApplyData.nRecommendId then
return true
end
if b.nRecommendId == nApplyData.nRecommendId then
return false
end
return a.nRecommendId < b.nRecommendId
end)
end
self._mapNode.sv_recommend:SetAnim(0.08)
self._mapNode.sv_recommend:Init(#self.tbRecommendData, self, self.OnRecommendRefreshGrid, self.OnRecommendGridBtnClick, false)
end
function SoldierRecommendCtrl:OnRecommendRefreshGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapRecommendData = self.tbRecommendData[nIndex]
local nInstanceID = goGrid:GetInstanceID()
if not self.tbRecommendCellCtrl[nInstanceID] then
self.tbRecommendCellCtrl[nInstanceID] = self:BindCtrlByNode(goGrid, "Game.UI.Soldier.Recommend.SoldierRecommendCellCtrl")
end
self.tbRecommendCellCtrl[nInstanceID]:SetItemData(mapRecommendData, self.bInSoldier)
end
function SoldierRecommendCtrl:OnRecommendGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapRecommendData = self.tbRecommendData[nIndex]
self.animator:Play("SoldierRecommendPanel_out")
self:AddTimer(1, 0.26, function()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierRecommendDetailPanel, mapRecommendData, self.bInSoldier)
end, true, true, true)
end
return SoldierRecommendCtrl
@@ -0,0 +1,217 @@
local SoldierRecommendDetailCtrl = class("SoldierRecommendDetailCtrl", BaseCtrl)
local iconPath = "Icon/SoldierBuffCard/"
local iconPath2 = "Icon/SoldierOtherIcon/"
SoldierRecommendDetailCtrl._mapNodeConfig = {
Topbar = {
sNodeName = "TopBarPanel",
sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
},
btnHome = {},
img_Use = {},
txt_Use = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Use"
},
MainChar = {
nCount = 3,
sCtrlName = "Game.UI.Soldier.Template.Character.SoldierCharSupportCardItemCtrl"
},
BackChar = {
nCount = 6,
sCtrlName = "Game.UI.Soldier.Template.Character.SoldierCharSupportCardItemCtrl"
},
txt_title = {sComponentName = "TMP_Text"},
txt_buildTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_BuildTitle"
},
txt_skillTitle = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_RecommendDetail_Tips"
},
txt_desc = {sComponentName = "TMP_Text"},
img_pos = {nCount = 3, sComponentName = "Image"},
partnerCtrl = {
sNodeName = "PartnerRoot",
sCtrlName = "Game.UI.Soldier.Recommend.SpliderRecommendPartnerCtrl"
},
starterCard = {},
strategyCardPrefab = {},
buffList = {
sNodeName = "BuffListRoot"
},
btn_Apply = {
sComponentName = "UIButton",
callback = "OnBtnClick_Apply"
},
txt_Apply = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Apply"
},
btn_Cancel = {
sComponentName = "UIButton",
callback = "OnBtnClick_Cancel"
},
txt_Cancel = {
sComponentName = "TMP_Text",
sLanguageId = "Soldier_Recommend_Cancel"
},
charDetialRoot = {sComponentName = "Transform"},
parnterDetialRoot = {sComponentName = "Transform"}
}
SoldierRecommendDetailCtrl._mapEventConfig = {}
SoldierRecommendDetailCtrl._mapRedDotConfig = {}
function SoldierRecommendDetailCtrl:Awake()
local param = self:GetPanelParam()
if type(param) == "table" then
self.mapRecommendData = param[1]
self.bInSoldier = param[2]
end
self.nRecommendId = self.mapRecommendData.nRecommendId
if self.mapRecommendData == nil then
return
end
self.recommendCfg = ConfigTable.GetData("SoldierRecommendBuilds", self.nRecommendId)
if self.recommendCfg == nil then
return
end
self:RefreshUI()
self:SetApplyStatus()
end
function SoldierRecommendDetailCtrl:OnEnable()
local wait = function()
coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
self._mapNode.btnHome.gameObject:SetActive(not self.bInSoldier)
end
cs_coroutine.start(wait)
end
function SoldierRecommendDetailCtrl:RefreshUI()
NovaAPI.SetTMPText(self._mapNode.txt_title, self.recommendCfg.Title)
NovaAPI.SetTMPText(self._mapNode.txt_desc, self.recommendCfg.Desc)
for i = 1, 3 do
local charData = self.mapRecommendData.charList[i]
if charData then
self._mapNode.MainChar[i]:SetItemData(charData.nId)
self._mapNode.MainChar[i]:SetStar(charData.nStar)
do
local callback = function(obj, nCharId)
local chessData = {
nId = charData.nId,
nStar = charData.nStar
}
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, self._mapNode.charDetialRoot, chessData)
EventManager.Hit("OnSetTipsPosition", self._mapNode.charDetialRoot:GetChild(0).position, self._mapNode.charDetialRoot:GetChild(1).position, self._mapNode.charDetialRoot:GetChild(2).position)
EventManager.Hit("SoldierCharTips_ShowBg")
end
self._mapNode.MainChar[i]:SetClickCallback(_, callback)
end
end
end
for i = 1, 3 do
local img_pos = self._mapNode.img_pos[i]
local nCfgId = PlayerData.SoldierData:GetSoldierPositionEffectDataId(i)
local cfg = ConfigTable.GetData("SoldierPositionEffect", nCfgId)
if cfg then
self:SetPngSprite(img_pos, iconPath2 .. cfg.Icon)
end
end
for i = 4, 9 do
local charData = self.mapRecommendData.charList[i]
if charData then
self._mapNode.BackChar[i - 3]:SetItemData(charData.nId)
self._mapNode.BackChar[i - 3]:SetStar(charData.nStar)
local callback = function(obj, nCharId)
local chessData = {
nId = charData.nId,
nStar = charData.nStar,
nPositionType = nPositionType
}
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, self._mapNode.charDetialRoot, chessData)
EventManager.Hit("OnSetTipsPosition", self._mapNode.charDetialRoot:GetChild(0).position, self._mapNode.charDetialRoot:GetChild(1).position, self._mapNode.charDetialRoot:GetChild(2).position)
EventManager.Hit("SoldierCharTips_ShowBg")
end
self._mapNode.BackChar[i - 3]:SetClickCallback(_, callback)
else
self._mapNode.BackChar[i - 3]:SetItemData(nil)
end
end
local img_starterCardIcon = self._mapNode.starterCard.transform:Find("img_iconBg/img_icon"):GetComponent("Image")
local txt_name = self._mapNode.starterCard.transform:Find("txt_name"):GetComponent("TMP_Text")
local starterCardConfig = ConfigTable.GetData("SoldierStarterCard", self.recommendCfg.StarterCard)
if starterCardConfig then
self:SetPngSprite(img_starterCardIcon, iconPath .. starterCardConfig.Icon)
NovaAPI.SetTMPText(txt_name, starterCardConfig.Name)
local btn_detail = self._mapNode.starterCard.transform:Find("btn_detail"):GetComponent("UIButton")
btn_detail.onClick:RemoveAllListeners()
btn_detail.onClick:AddListener(function()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierSelectStarterCardItem, self.recommendCfg.StarterCard)
end)
end
local tr = self._mapNode.buffList.transform
for i = tr.childCount, 1, -1 do
GameObject.Destroy(tr:GetChild(i - 1).gameObject)
end
for _, buffId in ipairs(self.recommendCfg.StrategyCard) do
local buffConfig = ConfigTable.GetData("SoldierStrategyCard", buffId)
if buffConfig then
local go_buff = instantiate(self._mapNode.strategyCardPrefab, tr)
go_buff.transform:SetParent(tr)
go_buff.transform.localScale = Vector3.one
local img_icon = go_buff.transform:Find("img_iconBg/img_icon"):GetComponent("Image")
local img_bg = go_buff.transform:Find("img_iconBg"):GetComponent("Image")
local txt_name = go_buff.transform:Find("txt_name"):GetComponent("TMP_Text")
local btn_detail = go_buff.transform:Find("btn_detail"):GetComponent("UIButton")
btn_detail.onClick:RemoveAllListeners()
btn_detail.onClick:AddListener(function()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierSelectStrategyCardItem, buffId)
end)
self:SetPngSprite(img_icon, iconPath .. buffConfig.Icon)
if buffConfig.Rarity ~= 0 then
self:SetPngSprite(img_bg, iconPath2 .. AllEnum.SoldierStrategyCardRarityIcon[buffConfig.Rarity] .. AllEnum.SoldierChessIconSurfix.S)
end
NovaAPI.SetTMPText(txt_name, buffConfig.Name)
go_buff:SetActive(true)
end
end
local tbPartnerAdd = decodeJson(self.recommendCfg.PartnerAdd)
local mapExtraPartner = {}
for k, v in pairs(tbPartnerAdd) do
mapExtraPartner[tonumber(k)] = tonumber(v)
end
local tbExPartner = {}
for partnerId, addLevel in pairs(mapExtraPartner) do
local partnerCfg = ConfigTable.GetData("SoldierPartner", partnerId)
if partnerCfg then
tbExPartner[partnerCfg.PartnerType] = addLevel
end
end
self._mapNode.partnerCtrl:RefreshPartner(self.mapRecommendData.charList, tbExPartner)
self._mapNode.partnerCtrl:SetPartnerDetailRoot(self._mapNode.parnterDetialRoot)
end
function SoldierRecommendDetailCtrl:SetApplyStatus()
local bApply = false
local recommendData = PlayerData.SoldierData:GetRecommendData(self.bInSoldier)
if recommendData ~= nil and recommendData.nRecommendId == self.mapRecommendData.nRecommendId then
bApply = true
end
self._mapNode.btn_Apply.gameObject:SetActive(not bApply)
self._mapNode.btn_Cancel.gameObject:SetActive(bApply)
self._mapNode.img_Use.gameObject:SetActive(bApply)
end
function SoldierRecommendDetailCtrl:OnDestroy()
end
function SoldierRecommendDetailCtrl:OnBtnClick_Apply()
PlayerData.SoldierData:SetRecommendData(self.mapRecommendData.nRecommendId, self.bInSoldier)
self:SetApplyStatus()
end
function SoldierRecommendDetailCtrl:OnBtnClick_Cancel()
PlayerData.SoldierData:SetRecommendData(0, self.bInSoldier)
self:SetApplyStatus()
end
function SoldierRecommendDetailCtrl:OnBtnClick_StarterCard()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierSelectStarterCardItem, self.recommendCfg.StarterCard)
end
function SoldierRecommendDetailCtrl:OnBtnClick_StrategyCard()
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierStrategyCardTips, self.gameObject.transform, nBuffId)
end
return SoldierRecommendDetailCtrl
@@ -0,0 +1,20 @@
local SoldierRecommendDetailPanel = class("SoldierRecommendDetailPanel", BasePanel)
SoldierRecommendDetailPanel._tbDefine = {
{
sPrefabPath = "Soldier/SoldierRecommendDetailPanel.prefab",
sCtrlName = "Game.UI.Soldier.Recommend.SoldierRecommendDetailCtrl"
}
}
function SoldierRecommendDetailPanel:Awake()
end
function SoldierRecommendDetailPanel:OnEnable()
end
function SoldierRecommendDetailPanel:OnAfterEnter()
end
function SoldierRecommendDetailPanel:OnDisable()
end
function SoldierRecommendDetailPanel:OnDestroy()
end
function SoldierRecommendDetailPanel:OnRelease()
end
return SoldierRecommendDetailPanel
@@ -0,0 +1,20 @@
local SoldierRecommendPanel = class("SoldierRecommendPanel", BasePanel)
SoldierRecommendPanel._tbDefine = {
{
sPrefabPath = "Soldier/SoldierRecommendPanel.prefab",
sCtrlName = "Game.UI.Soldier.Recommend.SoldierRecommendCtrl"
}
}
function SoldierRecommendPanel:Awake()
end
function SoldierRecommendPanel:OnEnable()
end
function SoldierRecommendPanel:OnAfterEnter()
end
function SoldierRecommendPanel:OnDisable()
end
function SoldierRecommendPanel:OnDestroy()
end
function SoldierRecommendPanel:OnRelease()
end
return SoldierRecommendPanel
@@ -0,0 +1,78 @@
local SpliderRecommendPartnerCtrl = class("SpliderRecommendPartnerCtrl", BaseCtrl)
local SoldierAttrData = require("GameCore.Data.DataClass.Soldier.SoldierAttrData")
local iconPath = "Icon/SoldierOtherIcon/"
local partnerPath = "Icon/SoldierPartner/"
SpliderRecommendPartnerCtrl._mapNodeConfig = {
sv_partner = {
sComponentName = "LoopScrollView"
}
}
SpliderRecommendPartnerCtrl._mapEventConfig = {}
SpliderRecommendPartnerCtrl._mapRedDotConfig = {}
function SpliderRecommendPartnerCtrl:Awake()
end
function SpliderRecommendPartnerCtrl:OnDestroy()
end
function SpliderRecommendPartnerCtrl:RefreshPartner(tbCharList, tbExPartner)
self.tbCharList = tbCharList
local _, tbUIData = SoldierAttrData.CalcActivePartners(self.tbCharList, tbExPartner)
self.tbPartner = tbUIData
self:RefreshPartnerUI()
end
function SpliderRecommendPartnerCtrl:RefreshPartnerUI()
self._mapNode.sv_partner:Init(#self.tbPartner, self, self.OnPartnerRefreshGrid, self.OnPartnerGridBtnClick, false)
end
function SpliderRecommendPartnerCtrl:OnPartnerRefreshGrid(goGrid, gridIndex)
local nIndex = gridIndex + 1
local partner = self.tbPartner[nIndex]
local partnerGroupCfg = CacheTable.GetData("_SoldierPartnerGroup", partner.nType)
if partnerGroupCfg == nil then
return
end
local nIndex = table.indexof(partner.tbNumList, partner.nActiveNum)
local partnerCfgList = CacheTable.GetData("_SoldierPartner", partner.nType)
if partnerCfgList == nil then
return
end
local partnerCfg = partnerCfgList[partner.nActiveLevel]
if partnerCfg == nil then
partnerCfg = partnerCfgList[1]
end
local img_bg = goGrid.transform:Find("img_icon"):GetComponent("Image")
local img_icon = goGrid.transform:Find("img_icon/img_Partnericon"):GetComponent("Image")
local txt_name = goGrid.transform:Find("txt_name"):GetComponent("TMP_Text")
local txtPartner = goGrid.transform:Find("imgPartnerbg/txt_level"):GetComponent("TMP_Text")
local txtPartner2 = goGrid.transform:Find("imgLevelBg/txt_level2"):GetComponent("TMP_Text")
if partner.nActiveLevel == 0 then
self:SetPngSprite(img_bg, iconPath .. AllEnum.SoldierPartnerLevelIcon[GameEnum.PartnerLevelQuality.None].bg)
else
self:SetPngSprite(img_bg, iconPath .. AllEnum.SoldierPartnerLevelIcon[partnerCfg.PartnerLevelQuality].bg)
end
self:SetPngSprite(img_icon, partnerPath .. partnerGroupCfg.Icon .. AllEnum.SoldierChessIconSurfix.M)
NovaAPI.SetTMPText(txt_name, partnerCfg.Name)
NovaAPI.SetTMPText(txtPartner2, partner.nCurNum)
local strLevel = ""
for i = 1, #partner.tbNumList do
if 1 < i then
strLevel = strLevel .. "/"
end
if i ~= partner.nActiveLevel then
strLevel = strLevel .. partner.tbNumList[i]
else
strLevel = strLevel .. "<color=#EED9BD>" .. partner.tbNumList[i] .. "</color>"
end
end
NovaAPI.SetTMPText(txtPartner, strLevel)
end
function SpliderRecommendPartnerCtrl:SetPartnerDetailRoot(tr)
self.partnerDetailRoot = tr
end
function SpliderRecommendPartnerCtrl:OnPartnerGridBtnClick(goGrid, gridIndex)
local nIndex = gridIndex + 1
local mapPartner = self.tbPartner[nIndex]
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierPartnerTips, self.partnerDetailRoot, mapPartner.nType, mapPartner.nActiveLevel, false, self.tbCharList)
local tr = self.partnerDetailRoot:GetChild(0)
EventManager.Hit("OnSetParnterTipsPosition", tr.position, tr:GetChild(0).position, tr:GetChild(1).position)
EventManager.Hit("SoldierCharTips_ShowBg")
end
return SpliderRecommendPartnerCtrl