Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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local SoldierRecommendDetailCtrl = class("SoldierRecommendDetailCtrl", BaseCtrl)
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local iconPath = "Icon/SoldierBuffCard/"
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local iconPath2 = "Icon/SoldierOtherIcon/"
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SoldierRecommendDetailCtrl._mapNodeConfig = {
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Topbar = {
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sNodeName = "TopBarPanel",
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sCtrlName = "Game.UI.TopBarEx.TopBarCtrl"
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},
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btnHome = {},
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img_Use = {},
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txt_Use = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Recommend_Use"
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},
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MainChar = {
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nCount = 3,
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sCtrlName = "Game.UI.Soldier.Template.Character.SoldierCharSupportCardItemCtrl"
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},
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BackChar = {
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nCount = 6,
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sCtrlName = "Game.UI.Soldier.Template.Character.SoldierCharSupportCardItemCtrl"
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},
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txt_title = {sComponentName = "TMP_Text"},
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txt_buildTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Recommend_BuildTitle"
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},
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txt_skillTitle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_RecommendDetail_Tips"
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},
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txt_desc = {sComponentName = "TMP_Text"},
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img_pos = {nCount = 3, sComponentName = "Image"},
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partnerCtrl = {
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sNodeName = "PartnerRoot",
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sCtrlName = "Game.UI.Soldier.Recommend.SpliderRecommendPartnerCtrl"
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},
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starterCard = {},
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strategyCardPrefab = {},
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buffList = {
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sNodeName = "BuffListRoot"
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},
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btn_Apply = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Apply"
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},
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txt_Apply = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Recommend_Apply"
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},
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btn_Cancel = {
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sComponentName = "UIButton",
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callback = "OnBtnClick_Cancel"
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},
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txt_Cancel = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_Recommend_Cancel"
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},
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charDetialRoot = {sComponentName = "Transform"},
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parnterDetialRoot = {sComponentName = "Transform"}
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}
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SoldierRecommendDetailCtrl._mapEventConfig = {}
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SoldierRecommendDetailCtrl._mapRedDotConfig = {}
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function SoldierRecommendDetailCtrl:Awake()
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local param = self:GetPanelParam()
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if type(param) == "table" then
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self.mapRecommendData = param[1]
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self.bInSoldier = param[2]
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end
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self.nRecommendId = self.mapRecommendData.nRecommendId
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if self.mapRecommendData == nil then
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return
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end
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self.recommendCfg = ConfigTable.GetData("SoldierRecommendBuilds", self.nRecommendId)
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if self.recommendCfg == nil then
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return
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end
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self:RefreshUI()
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self:SetApplyStatus()
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end
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function SoldierRecommendDetailCtrl:OnEnable()
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local wait = function()
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coroutine.yield(CS.UnityEngine.WaitForEndOfFrame())
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self._mapNode.btnHome.gameObject:SetActive(not self.bInSoldier)
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end
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cs_coroutine.start(wait)
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end
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function SoldierRecommendDetailCtrl:RefreshUI()
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NovaAPI.SetTMPText(self._mapNode.txt_title, self.recommendCfg.Title)
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NovaAPI.SetTMPText(self._mapNode.txt_desc, self.recommendCfg.Desc)
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for i = 1, 3 do
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local charData = self.mapRecommendData.charList[i]
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if charData then
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self._mapNode.MainChar[i]:SetItemData(charData.nId)
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self._mapNode.MainChar[i]:SetStar(charData.nStar)
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do
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local callback = function(obj, nCharId)
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local chessData = {
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nId = charData.nId,
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nStar = charData.nStar
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}
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, self._mapNode.charDetialRoot, chessData)
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EventManager.Hit("OnSetTipsPosition", self._mapNode.charDetialRoot:GetChild(0).position, self._mapNode.charDetialRoot:GetChild(1).position, self._mapNode.charDetialRoot:GetChild(2).position)
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EventManager.Hit("SoldierCharTips_ShowBg")
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end
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self._mapNode.MainChar[i]:SetClickCallback(_, callback)
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end
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end
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end
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for i = 1, 3 do
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local img_pos = self._mapNode.img_pos[i]
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local nCfgId = PlayerData.SoldierData:GetSoldierPositionEffectDataId(i)
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local cfg = ConfigTable.GetData("SoldierPositionEffect", nCfgId)
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if cfg then
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self:SetPngSprite(img_pos, iconPath2 .. cfg.Icon)
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end
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end
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for i = 4, 9 do
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local charData = self.mapRecommendData.charList[i]
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if charData then
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self._mapNode.BackChar[i - 3]:SetItemData(charData.nId)
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self._mapNode.BackChar[i - 3]:SetStar(charData.nStar)
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local callback = function(obj, nCharId)
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local chessData = {
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nId = charData.nId,
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nStar = charData.nStar,
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nPositionType = nPositionType
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}
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierCharCardTips, self._mapNode.charDetialRoot, chessData)
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EventManager.Hit("OnSetTipsPosition", self._mapNode.charDetialRoot:GetChild(0).position, self._mapNode.charDetialRoot:GetChild(1).position, self._mapNode.charDetialRoot:GetChild(2).position)
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EventManager.Hit("SoldierCharTips_ShowBg")
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end
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self._mapNode.BackChar[i - 3]:SetClickCallback(_, callback)
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else
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self._mapNode.BackChar[i - 3]:SetItemData(nil)
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end
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end
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local img_starterCardIcon = self._mapNode.starterCard.transform:Find("img_iconBg/img_icon"):GetComponent("Image")
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local txt_name = self._mapNode.starterCard.transform:Find("txt_name"):GetComponent("TMP_Text")
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local starterCardConfig = ConfigTable.GetData("SoldierStarterCard", self.recommendCfg.StarterCard)
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if starterCardConfig then
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self:SetPngSprite(img_starterCardIcon, iconPath .. starterCardConfig.Icon)
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NovaAPI.SetTMPText(txt_name, starterCardConfig.Name)
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local btn_detail = self._mapNode.starterCard.transform:Find("btn_detail"):GetComponent("UIButton")
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btn_detail.onClick:RemoveAllListeners()
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btn_detail.onClick:AddListener(function()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierSelectStarterCardItem, self.recommendCfg.StarterCard)
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end)
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end
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local tr = self._mapNode.buffList.transform
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for i = tr.childCount, 1, -1 do
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GameObject.Destroy(tr:GetChild(i - 1).gameObject)
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end
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for _, buffId in ipairs(self.recommendCfg.StrategyCard) do
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local buffConfig = ConfigTable.GetData("SoldierStrategyCard", buffId)
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if buffConfig then
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local go_buff = instantiate(self._mapNode.strategyCardPrefab, tr)
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go_buff.transform:SetParent(tr)
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go_buff.transform.localScale = Vector3.one
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local img_icon = go_buff.transform:Find("img_iconBg/img_icon"):GetComponent("Image")
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local img_bg = go_buff.transform:Find("img_iconBg"):GetComponent("Image")
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local txt_name = go_buff.transform:Find("txt_name"):GetComponent("TMP_Text")
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local btn_detail = go_buff.transform:Find("btn_detail"):GetComponent("UIButton")
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btn_detail.onClick:RemoveAllListeners()
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btn_detail.onClick:AddListener(function()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierSelectStrategyCardItem, buffId)
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end)
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self:SetPngSprite(img_icon, iconPath .. buffConfig.Icon)
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if buffConfig.Rarity ~= 0 then
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self:SetPngSprite(img_bg, iconPath2 .. AllEnum.SoldierStrategyCardRarityIcon[buffConfig.Rarity] .. AllEnum.SoldierChessIconSurfix.S)
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end
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NovaAPI.SetTMPText(txt_name, buffConfig.Name)
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go_buff:SetActive(true)
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end
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end
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local tbPartnerAdd = decodeJson(self.recommendCfg.PartnerAdd)
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local mapExtraPartner = {}
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for k, v in pairs(tbPartnerAdd) do
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mapExtraPartner[tonumber(k)] = tonumber(v)
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end
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local tbExPartner = {}
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for partnerId, addLevel in pairs(mapExtraPartner) do
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local partnerCfg = ConfigTable.GetData("SoldierPartner", partnerId)
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if partnerCfg then
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tbExPartner[partnerCfg.PartnerType] = addLevel
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end
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end
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self._mapNode.partnerCtrl:RefreshPartner(self.mapRecommendData.charList, tbExPartner)
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self._mapNode.partnerCtrl:SetPartnerDetailRoot(self._mapNode.parnterDetialRoot)
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end
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function SoldierRecommendDetailCtrl:SetApplyStatus()
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local bApply = false
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local recommendData = PlayerData.SoldierData:GetRecommendData(self.bInSoldier)
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if recommendData ~= nil and recommendData.nRecommendId == self.mapRecommendData.nRecommendId then
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bApply = true
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end
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self._mapNode.btn_Apply.gameObject:SetActive(not bApply)
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self._mapNode.btn_Cancel.gameObject:SetActive(bApply)
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self._mapNode.img_Use.gameObject:SetActive(bApply)
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end
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function SoldierRecommendDetailCtrl:OnDestroy()
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end
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function SoldierRecommendDetailCtrl:OnBtnClick_Apply()
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PlayerData.SoldierData:SetRecommendData(self.mapRecommendData.nRecommendId, self.bInSoldier)
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self:SetApplyStatus()
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end
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function SoldierRecommendDetailCtrl:OnBtnClick_Cancel()
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PlayerData.SoldierData:SetRecommendData(0, self.bInSoldier)
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self:SetApplyStatus()
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end
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function SoldierRecommendDetailCtrl:OnBtnClick_StarterCard()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierSelectStarterCardItem, self.recommendCfg.StarterCard)
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end
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function SoldierRecommendDetailCtrl:OnBtnClick_StrategyCard()
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EventManager.Hit(EventId.OpenPanel, PanelId.SoldierStrategyCardTips, self.gameObject.transform, nBuffId)
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end
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return SoldierRecommendDetailCtrl
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