Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
This commit is contained in:
@@ -0,0 +1,79 @@
|
||||
local BaseCtrl = require("GameCore.UI.BaseCtrl")
|
||||
local SoldierBuffCtrl = class("SoldierBuffCtrl", BaseCtrl)
|
||||
SoldierBuffCtrl._mapNodeConfig = {
|
||||
BigBuffItem = {
|
||||
sNodeName = "BigBuff",
|
||||
sCtrlName = "Game.UI.Soldier.Sandtable.Items.SoldierBuffItemCtrl"
|
||||
},
|
||||
sv_buff = {
|
||||
sComponentName = "LoopScrollView"
|
||||
},
|
||||
smallBuff = {
|
||||
sNodeName = "buff",
|
||||
nCount = 20,
|
||||
sCtrlName = "Game.UI.Soldier.Sandtable.Items.SoldierBuffItemCtrl"
|
||||
},
|
||||
imgLineRoot = {},
|
||||
goBuffRoot = {
|
||||
sComponentName = "RectTransform"
|
||||
}
|
||||
}
|
||||
SoldierBuffCtrl._mapEventConfig = {}
|
||||
SoldierBuffCtrl._mapRedDotConfig = {}
|
||||
function SoldierBuffCtrl:Awake()
|
||||
end
|
||||
function SoldierBuffCtrl:OnEnable()
|
||||
end
|
||||
function SoldierBuffCtrl:OnDisable()
|
||||
end
|
||||
function SoldierBuffCtrl:OnDestroy()
|
||||
end
|
||||
function SoldierBuffCtrl:RefreshBuff()
|
||||
self._nStarterCardId = 0
|
||||
self._tbStrategyCardIds = {}
|
||||
self.tbBuffCfgs = {}
|
||||
if self.btn_detail == nil then
|
||||
self.btn_detail = self.gameObject:GetComponent("UIButton")
|
||||
end
|
||||
local levelData = PlayerData.SoldierData:GetCurLevelData()
|
||||
local tbStarterCard, tbStrategyCard = levelData:GetCardData()
|
||||
if tbStarterCard == nil or #tbStarterCard == 0 then
|
||||
self._mapNode.goBuffRoot.gameObject:SetActive(false)
|
||||
return
|
||||
end
|
||||
self._mapNode.goBuffRoot.gameObject:SetActive(true)
|
||||
self._nStarterCardId = tbStarterCard[1].nId
|
||||
self._tbStrategyCardIds = tbStrategyCard
|
||||
local cfg = ConfigTable.GetData("SoldierStarterCard", self._nStarterCardId)
|
||||
table.insert(self.tbBuffCfgs, cfg)
|
||||
for k, v in ipairs(self._tbStrategyCardIds) do
|
||||
local cfg = ConfigTable.GetData("SoldierStrategyCard", v.nId)
|
||||
table.insert(self.tbBuffCfgs, cfg)
|
||||
end
|
||||
self.btn_detail.onClick:RemoveAllListeners()
|
||||
self.btn_detail.onClick:AddListener(function()
|
||||
EventManager.Hit(EventId.OpenPanel, PanelId.SoldierBuffTipsPanel, self.tbBuffCfgs)
|
||||
end)
|
||||
self:_RefreshBuffItems()
|
||||
end
|
||||
function SoldierBuffCtrl:_RefreshBuffItems()
|
||||
self._mapNode.imgLineRoot.gameObject:SetActive(#self._tbStrategyCardIds > 0)
|
||||
if self._mapNode.BigBuffItem ~= nil then
|
||||
local cfg = ConfigTable.GetData("SoldierStarterCard", self._nStarterCardId)
|
||||
self._mapNode.BigBuffItem:SetData(cfg)
|
||||
end
|
||||
for k, v in ipairs(self._mapNode.smallBuff) do
|
||||
v.gameObject:SetActive(false)
|
||||
end
|
||||
for k, v in ipairs(self._tbStrategyCardIds) do
|
||||
if self._mapNode.smallBuff[k] ~= nil then
|
||||
local cfg = ConfigTable.GetData("SoldierStrategyCard", v.nId)
|
||||
self._mapNode.smallBuff[k]:SetData(cfg)
|
||||
self._mapNode.smallBuff[k].gameObject:SetActive(true)
|
||||
end
|
||||
end
|
||||
CS.UnityEngine.UI.LayoutRebuilder.ForceRebuildLayoutImmediate(self._mapNode.goBuffRoot)
|
||||
end
|
||||
function SoldierBuffCtrl:RefreshBuffItem(goGrid, gridIndex)
|
||||
end
|
||||
return SoldierBuffCtrl
|
||||
Reference in New Issue
Block a user