Update - 1.13.0.124
EN: 1.13.0.124 CN: 1.13.0.124 JP: 1.13.0.128 KR: 1.13.0.130
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local SoldierCharGridCtrl = class("SoldierCharGridCtrl", BaseCtrl)
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local RootPath = "Icon/SoldierOtherIcon/"
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SoldierCharGridCtrl._mapNodeConfig = {
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img_rarity = {sComponentName = "Image"},
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img_icon = {sComponentName = "Image"},
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txtCount = {sComponentName = "TMP_Text"},
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imgInBattle = {},
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imgMask = {},
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txtInBattle = {
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sComponentName = "TMP_Text",
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sLanguageId = "Soldier_InBattle"
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},
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StarRoot = {},
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Star = {nCount = 5}
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}
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SoldierCharGridCtrl._mapEventConfig = {
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SoldierHandbookStrategyCard_Selected = "OnEvent_SoldierHandbookStrategyCard_Selected"
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}
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SoldierCharGridCtrl._mapRedDotConfig = {}
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function SoldierCharGridCtrl:SetItem(nRarity, nCount, sIcon, nStar, bMask, bInBattle)
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self:SetPngSprite(self._mapNode.img_rarity, RootPath .. AllEnum.SoldierChessRarityIcon[nRarity] .. AllEnum.SoldierChessIconSurfix.S)
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if sIcon ~= nil and sIcon ~= "" then
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self:SetPngSprite(self._mapNode.img_icon, sIcon)
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end
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if 0 < nCount then
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self._mapNode.txtCount.gameObject:SetActive(true)
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NovaAPI.SetTMPText(self._mapNode.txtCount, nCount)
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else
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self._mapNode.txtCount.gameObject:SetActive(false)
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end
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self._mapNode.imgInBattle:SetActive(bInBattle)
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self._mapNode.imgMask:SetActive(bMask)
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if nStar ~= nil and 0 < nStar then
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self._mapNode.StarRoot.gameObject:SetActive(true)
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for i = 1, #self._mapNode.Star do
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local star = self._mapNode.Star[i]
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star.gameObject:SetActive(nStar >= i)
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end
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else
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self._mapNode.StarRoot.gameObject:SetActive(false)
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end
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end
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return SoldierCharGridCtrl
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