Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
@@ -0,0 +1,37 @@
local TraceHuntSucBarCtrl = class("TraceHuntSucBarCtrl", BaseCtrl)
TraceHuntSucBarCtrl._mapNodeConfig = {
aniBlur = {
sNodeName = "t_fullscreen_blur_blue",
sComponentName = "Animator"
},
Upgrade = {
sCtrlName = "Game.UI.SuccessBarEx.TraceHuntUpgradeSucCtrl"
},
btnClose = {
sComponentName = "UIButton",
callback = "OnBtnClick_Close"
}
}
TraceHuntSucBarCtrl._mapEventConfig = {}
function TraceHuntSucBarCtrl:Open()
self._mapNode.Upgrade.gameObject:SetActive(true)
self._mapNode.Upgrade:Open()
end
function TraceHuntSucBarCtrl:Awake()
self._mapNode.Upgrade.gameObject:SetActive(false)
end
function TraceHuntSucBarCtrl:OnEnable()
self._mapNode.aniBlur.gameObject:SetActive(true)
self:Open()
end
function TraceHuntSucBarCtrl:OnDisable()
end
function TraceHuntSucBarCtrl:OnDestroy()
end
function TraceHuntSucBarCtrl:OnBtnClick_Close(btn)
if self._panel.callback then
self._panel.callback()
end
EventManager.Hit(EventId.ClosePanel, PanelId.TraceHuntSucBar)
end
return TraceHuntSucBarCtrl