Update - 1.13.0.124

EN: 1.13.0.124
CN: 1.13.0.124
JP: 1.13.0.128
KR: 1.13.0.130
This commit is contained in:
SL1900
2026-07-21 12:30:00 +09:00
parent a12087abad
commit 8c4bd41668
1334 changed files with 873026 additions and 95164 deletions
+124 -4
View File
@@ -63,7 +63,9 @@ AllEnum.CoinItemId = {
NormalSingleTicket = 501,
LimitedSingleTicket = 502,
DailyQuestActive = 61,
WeeklyQuestActive = 63
WeeklyQuestActive = 63,
TraceHunt = 37,
SoldierCurrency = 40
}
AllEnum.QuestStatus = {Undone = false, Done = true}
AllEnum.CharHeadIconSurfix = {
@@ -410,6 +412,13 @@ AllEnum.AttachAttr = {
bPlayer = true
}
}
AllEnum.SoldierCharAttr = {
{sKey = "Energy"},
{
sKey = "InitialEnergy"
},
{sKey = "Recovery"}
}
AllEnum.CharConfigType = {
Attr = 1,
Char = 2,
@@ -476,7 +485,8 @@ AllEnum.WorldMapNodeType = {
Trial = 14,
JointDrill = 15,
ActivityLevels = 16,
ActivityStory = 17
ActivityStory = 17,
TraceHunt = 18
}
AllEnum.FrameColor_New = {
[0] = "0",
@@ -793,7 +803,8 @@ AllEnum.SideBaner = {
Achievement = 1,
DictionaryReward = 2,
DictionaryEntry = 3,
Favour = 4
Favour = 4,
Item = 5
}
AllEnum.RMBOrderType = {Mall = 1, BattlePass = 2}
AllEnum.AvgLogType = {
@@ -1090,6 +1101,7 @@ AllEnum.Star_Tag = {
[809] = {sLanguage = 809},
[810] = {sLanguage = 810},
[811] = {sLanguage = 811},
[817] = {sLanguage = 817},
[818] = {sLanguage = 818},
[823] = {sLanguage = 823}
}
@@ -1321,7 +1333,8 @@ AllEnum.RegionBossFormationType = {
JointDrill = 11,
ActivityLevels = 12,
ActivityStory = 13,
JointDrill_2 = 14
JointDrill_2 = 14,
TraceHunt = 15
}
AllEnum.EnergyPanelType = {
Main = 1,
@@ -1591,4 +1604,111 @@ AllEnum.GoldenSpyBuffType = {
UnactiveBuff = 3
}
AllEnum.GamepadIconSuffix = {Light = "", Dark = "_2"}
AllEnum.SoldierHandbookType = {
Character = 1,
Partner = 2,
StarterCard = 3,
StrategyCard = 4
}
AllEnum.SoliderNoteTypeCfg = {
[GameEnum.soldierNodeType.Event] = {
Icon = "SoldierNodeType_Event",
Language = "SoldierNodeType_Event"
},
[GameEnum.soldierNodeType.Battle] = {
Icon = "SoldierNodeType_Battle",
Language = "SoldierNodeType_Battle"
},
[GameEnum.soldierNodeType.MidBossBattle] = {
Icon = "SoldierNodeType_MidBossBattle",
Language = "SoldierNodeType_MidBossBattle"
},
[GameEnum.soldierNodeType.FinalBossBattle] = {
Icon = "SoldierNodeType_FinalBossBattle",
Language = "SoldierNodeType_FinalBossBattle"
}
}
AllEnum.SoldierChessIconSurfix = {
S = "_S",
M = "_M",
L = "_L",
XL = "_XL",
Fight = "_Fight",
Sup = "_Sup"
}
AllEnum.SoldierPartnerLevelIcon = {
[GameEnum.PartnerLevelQuality.None] = {
bg = "PartnerQuality_00",
levelIcon = "PartnerLevelQuality_00"
},
[GameEnum.PartnerLevelQuality.Copper] = {
bg = "PartnerQuality_01",
levelIcon = "PartnerLevelQuality_01"
},
[GameEnum.PartnerLevelQuality.Silver] = {
bg = "PartnerQuality_02",
levelIcon = "PartnerLevelQuality_02"
},
[GameEnum.PartnerLevelQuality.Gold] = {
bg = "PartnerQuality_03",
levelIcon = "PartnerLevelQuality_03"
},
[GameEnum.PartnerLevelQuality.Color] = {
bg = "PartnerQuality_04",
levelIcon = "PartnerLevelQuality_04"
}
}
AllEnum.SoldierChessRarityIcon = {
[GameEnum.ChessRarity.White] = "ChessQuality_01",
[GameEnum.ChessRarity.Green] = "ChessQuality_02",
[GameEnum.ChessRarity.Blue] = "ChessQuality_03",
[GameEnum.ChessRarity.Purple] = "ChessQuality_04",
[GameEnum.ChessRarity.Gold] = "ChessQuality_05",
[GameEnum.ChessRarity.Color] = "ChessQuality_05"
}
AllEnum.SoldierStrategyCardRarityIcon = {
[GameEnum.itemRarity.N] = "StrategyCardQuality_01",
[GameEnum.itemRarity.M] = "StrategyCardQuality_02",
[GameEnum.itemRarity.R] = "StrategyCardQuality_03"
}
AllEnum.SoldierItemRarityIcon = {
[GameEnum.itemRarity.N] = "SoldierItemQuality_01",
[GameEnum.itemRarity.M] = "SoldierItemQuality_02",
[GameEnum.itemRarity.R] = "SoldierItemQuality_03",
[GameEnum.itemRarity.SR] = "SoldierItemQuality_04",
[GameEnum.itemRarity.SSR] = "SoldierItemQuality_05"
}
AllEnum.SoldierPositionStr = {
[GameEnum.SoldierPositionType.FightPosition] = {
sLanguageId = "Soldier_Handbook_Vanguard",
sIcon = ""
},
[GameEnum.SoldierPositionType.SupportPosition] = {
sLanguageId = "Soldier_Handbook_Support",
sIcon = ""
}
}
AllEnum.SoldierResultType = {
NodeSuccess = 1,
NodeFail = 2,
ChallengeSuccess = 3,
ChallengeFail = 4
}
AllEnum.SoldierRewardSource = {
Apply = 1,
EventBattle = 2,
Battle = 3,
CardWipe = 4
}
AllEnum.SoldierCardType = {
UnknownCard = "Undefined",
StartedCard = "Starter",
StrategyCard = "Strategy"
}
AllEnum.SoldierPositionType = {
Fight = 1,
Support = 2,
Waiting = 3,
Other = 4
}
return AllEnum