Hotfix - 1.6.0.85
EN: 1.6.0.85 CN: 1.6.0.88 JP: 1.6.0.89 KR: 1.6.0.92
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@@ -2078,16 +2078,16 @@
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"UIText.PRESENTS_01.1": "ドーラが不足しているため、レベルアップできません",
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"UIText.Pause_Btn_ContinueBattle.1": "戦闘継続",
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"UIText.Pause_Btn_EndBattle.1": "戦闘終了",
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"UIText.PenguinCard_AddBtnMaxLevel.1": "*****",
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"UIText.PenguinCard_AddRollSuccess.1": "*****",
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"UIText.PenguinCard_AddRoundSuccess.1": "*****",
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"UIText.PenguinCard_AddSlotSuccess.1": "*****",
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"UIText.PenguinCard_Error_EmptyPenguinCard.1": "*****",
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"UIText.PenguinCard_NotEnoughScoreRoll.1": "*****",
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"UIText.PenguinCard_NotEnoughScoreUpgrade.1": "*****",
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"UIText.PenguinCard_Quest_ReceiveNone.1": "*****",
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"UIText.PenguinCard_RollMax.1": "*****",
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"UIText.PenguinCard_SlotMax.1": "*****",
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"UIText.PenguinCard_AddBtnMaxLevel.1": "これ以上レベルアップできません。",
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"UIText.PenguinCard_AddRollSuccess.1": "レベルアップ!毎ターン<color=#fb8037>{num_0}</color>回シャロカードを更新できます",
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"UIText.PenguinCard_AddRoundSuccess.1": "レベルアップ!毎ターン<color=#fb8037>{num_0}</color>回カードがディールされます",
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"UIText.PenguinCard_AddSlotSuccess.1": "レベルアップ!カードスロットが<color=#fb8037>{num_0}</color>になりました",
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"UIText.PenguinCard_Error_EmptyPenguinCard.1": "選択可能なシャロカードがありません",
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"UIText.PenguinCard_NotEnoughScoreRoll.1": "<sprite name=\"icon_pengbuildcard_coin\">が足りません",
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"UIText.PenguinCard_NotEnoughScoreUpgrade.1": "<sprite name=\"icon_pengbuildcard_coin\">が足りません",
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"UIText.PenguinCard_Quest_ReceiveNone.1": "獲得可能な報酬がありません",
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"UIText.PenguinCard_RollMax.1": "これ以上更新することはできません",
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"UIText.PenguinCard_SlotMax.1": "スロットがいっぱいになりました",
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"UIText.PerActivity_Not_Open.1": "現在未開放です",
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"UIText.PerActivity_Quest_Complete.1": "完了",
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"UIText.PerActivity_Quest_Jump.1": "進む",
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@@ -3006,24 +3006,24 @@
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"UIText.Template_PerkCard_Up.1": "レベルアップ",
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"UIText.Template_Score.1": "記録",
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"UIText.ThemePrev_Title.1": "出現テーマ",
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"UIText.ThrowGift_Difficulty1.1": "*****",
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"UIText.ThrowGift_Difficulty2.1": "*****",
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"UIText.ThrowGift_Difficulty3.1": "*****",
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"UIText.ThrowGift_Difficulty4.1": "*****",
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"UIText.ThrowGift_Difficulty1.1": "チュートリアル",
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"UIText.ThrowGift_Difficulty2.1": "ノーマル",
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"UIText.ThrowGift_Difficulty3.1": "ハード",
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"UIText.ThrowGift_Difficulty4.1": "エキスパート",
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"UIText.ThrowGift_GroupLockHint.1": "未解放のエリアです",
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"UIText.ThrowGift_Item.1": "アイテム",
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"UIText.ThrowGift_LevelInfo_Go.1": "進む",
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"UIText.ThrowGift_LevelInfo_MaxScore.1": "最高スコア",
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"UIText.ThrowGift_LevelInfo_Unlock.1": "未解放",
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"UIText.ThrowGift_LevelScoreTitle.1": "*****",
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"UIText.ThrowGift_Settle_Close.1": "*****",
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"UIText.ThrowGift_Settle_GiftCount.1": "*****",
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"UIText.ThrowGift_Settle_NextLevel.1": "*****",
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"UIText.ThrowGift_Settle_Restart.1": "*****",
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"UIText.ThrowGift_LevelScoreTitle.1": "スコア",
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"UIText.ThrowGift_Settle_Close.1": "クリア",
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"UIText.ThrowGift_Settle_GiftCount.1": "プレゼントを配る",
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"UIText.ThrowGift_Settle_NextLevel.1": "次のステージ",
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"UIText.ThrowGift_Settle_Restart.1": "リトライ",
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"UIText.ThrowGift_Settle_ScoreTitle.1": "*****",
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"UIText.ThrowGift_Target.1": "目標",
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"UIText.ThrowGift_TargetHint_Title.1": "*****",
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"UIText.ThrowGift_UseItem.1": "*****",
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"UIText.ThrowGift_TargetHint_Title.1": "クリア条件",
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"UIText.ThrowGift_UseItem.1": "使う",
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"UIText.Tip_CDTitle.1": "スキルクールタイム",
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"UIText.Tip_DiscMainTitle.1": "メインロスレコは基本ステータスとスキルボーナスを提供",
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"UIText.Tip_DiscSubTitle.1": "サブロスレコは基本ステータスと追加の音符を提供",
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