Hotfix - 1.6.0.85

EN: 1.6.0.85
CN: 1.6.0.88
JP: 1.6.0.89
KR: 1.6.0.92
This commit is contained in:
SL1900
2026-02-09 18:00:00 +09:00
parent 46f967a584
commit 952e8cb875
57 changed files with 8098 additions and 283 deletions
@@ -144,7 +144,6 @@ function CharacterInfoCtrl:RefreshShow()
self:CalculateCharacterInfo()
self:RefreshCharacterInfo()
self:RefreshProperty()
self:RefreshActor2D()
end
function CharacterInfoCtrl:CalculateCharacterInfo()
self:CalculateProperty()
@@ -308,6 +307,7 @@ function CharacterInfoCtrl:OnBtnClick_Left()
self.characterId = self.characterIdList[self.curCharacterIndex]
self.configData = ConfigTable.GetData_Character(self.characterId)
self:RefreshShow()
self:RefreshActor2D()
end
function CharacterInfoCtrl:OnBtnClick_Right()
if #self.characterIdList <= 1 then
@@ -320,6 +320,7 @@ function CharacterInfoCtrl:OnBtnClick_Right()
self.characterId = self.characterIdList[self.curCharacterIndex]
self.configData = ConfigTable.GetData_Character(self.characterId)
self:RefreshShow()
self:RefreshActor2D()
end
function CharacterInfoCtrl:OnBtnClick_Property()
local attrList = self.attrData:GetAttrList()
@@ -125,6 +125,8 @@ function CharBgCtrl:SetCharacterPng(nSkinId, nType)
if bSetSuccess and self.lasttrPanelOffsetL2DPos ~= nil then
self._mapNode.trPanelOffsetL2D:DOLocalMoveX(self.lasttrPanelOffsetL2DPos, 0):SetUpdate(true)
end
local skinCfgData = ConfigTable.GetData_CharacterSkin(nSkinId)
NovaAPI.SetSpriteRendererSprite(self._mapNode.bgRight, self:LoadAsset(skinCfgData.Bg .. ".png", typeof(Sprite)))
end
function CharBgCtrl:SetCharacterL2D(nSkinId, nType)
if nil ~= self.tbRenderer then
@@ -128,11 +128,12 @@ function CharEquipmentCtrl:OnEnable()
local ani = function()
if not PlayerData.Guide:CheckInGuideGroup(50) then
local mapSelect = PlayerData.Equipment:GetEquipmentSelect()
if mapSelect then
if mapSelect and mapSelect.nCharId == self.nCharId then
local nEquipIndex = 0
for _, v in ipairs(self.tbSlot) do
for k, v in ipairs(self.tbSlot) do
if v.nSlotId == mapSelect.nSlotId then
nEquipIndex = v.nGemIndex
self.nLastIndex = k
break
end
end
@@ -151,6 +152,7 @@ function CharEquipmentCtrl:OnEnable()
end
end
function CharEquipmentCtrl:OnDestroy()
PlayerData.Equipment:GetEquipmentSelect()
self.nLastIndex = 0
end
function CharEquipmentCtrl:OnBtnClick_EquipmentSlot(_, nIndex)