Hotfix - 1.6.0.85
EN: 1.6.0.85 CN: 1.6.0.88 JP: 1.6.0.89 KR: 1.6.0.92
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@@ -49,7 +49,7 @@ function BreakOutLevelCellCtrl:SetData(nActId, nLevelId, bIsActEnd)
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end
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self.LevelId = nLevelId
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self.BreakOutData = PlayerData.Activity:GetActivityDataById(nActId)
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if self.BreakOutData == nil then
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if self.BreakOutData == nil or self.BreakOutData ~= nil and self.BreakOutData:GetLevelData() == nil then
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printError("活动 id:" .. self.ActId .. " 数据为空 用本地临时数据初始化")
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self:InitErrorSate()
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self.levelData = ConfigTable.GetData("BreakOutLevel", self.LevelId)
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@@ -154,7 +154,7 @@ function BreakOutLevelCellCtrl:RefreshLevelFinishState()
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self._mapNode.img_FinishIcon.gameObject:SetActive(self.BreakOutData:IsLevelComplete(self.LevelId))
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end
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function BreakOutLevelCellCtrl:OnBtnClick_SelectLevel()
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if self.BreakOutData == nil then
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if self.BreakOutData == nil or self.BreakOutData ~= nil and self.BreakOutData:GetLevelData() == nil then
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return
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end
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local bTimeUnlock, bPreComplete = self.BreakOutData:IsLevelUnlocked(self.LevelId)
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