Hotfix - 1.6.0.85

EN: 1.6.0.85
CN: 1.6.0.88
JP: 1.6.0.89
KR: 1.6.0.92
This commit is contained in:
SL1900
2026-02-09 18:00:00 +09:00
parent 46f967a584
commit 952e8cb875
57 changed files with 8098 additions and 283 deletions
@@ -49,7 +49,7 @@ function BreakOutLevelCellCtrl:SetData(nActId, nLevelId, bIsActEnd)
end
self.LevelId = nLevelId
self.BreakOutData = PlayerData.Activity:GetActivityDataById(nActId)
if self.BreakOutData == nil then
if self.BreakOutData == nil or self.BreakOutData ~= nil and self.BreakOutData:GetLevelData() == nil then
printError("活动 id:" .. self.ActId .. " 数据为空 用本地临时数据初始化")
self:InitErrorSate()
self.levelData = ConfigTable.GetData("BreakOutLevel", self.LevelId)
@@ -154,7 +154,7 @@ function BreakOutLevelCellCtrl:RefreshLevelFinishState()
self._mapNode.img_FinishIcon.gameObject:SetActive(self.BreakOutData:IsLevelComplete(self.LevelId))
end
function BreakOutLevelCellCtrl:OnBtnClick_SelectLevel()
if self.BreakOutData == nil then
if self.BreakOutData == nil or self.BreakOutData ~= nil and self.BreakOutData:GetLevelData() == nil then
return
end
local bTimeUnlock, bPreComplete = self.BreakOutData:IsLevelUnlocked(self.LevelId)