diff --git a/data/bin/Handbook.json b/data/bin/Handbook.json index bf2d6455..53e46411 100644 --- a/data/bin/Handbook.json +++ b/data/bin/Handbook.json @@ -1767,6 +1767,22 @@ "SkinId": 0, "Cond": 63 }, + "1086": { + "Id": 1086, + "Index": 86, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, + "1087": { + "Id": 1087, + "Index": 87, + "Type": 3, + "CharId": 0, + "SkinId": 0, + "Cond": 63 + }, "2001": { "Id": 2001, "Index": 1, diff --git a/data/bin/MainScreenCG.json b/data/bin/MainScreenCG.json index f1b37bc1..2a899588 100644 --- a/data/bin/MainScreenCG.json +++ b/data/bin/MainScreenCG.json @@ -801,13 +801,13 @@ }, "1081": { "Id": 1081, - "IsShown": false, - "FullScreenImg": "", + "IsShown": true, + "FullScreenImg": "CG/1081/1081", "FullScreenL2D": "", - "ListImg": "", - "Icon": "", + "ListImg": "Icon/CGHead/story_main_06_027_L", + "Icon": "Icon/CGHead/story_main_06_027_S", "Name": "MainScreenCG.1081.1", - "Sort": 0 + "Sort": 8972 }, "1082": { "Id": 1082, @@ -821,13 +821,13 @@ }, "1083": { "Id": 1083, - "IsShown": false, - "FullScreenImg": "", + "IsShown": true, + "FullScreenImg": "CG/1083/1083", "FullScreenL2D": "", - "ListImg": "", - "Icon": "", + "ListImg": "Icon/CGHead/story_main_06_021_L", + "Icon": "Icon/CGHead/story_main_06_021_S", "Name": "MainScreenCG.1083.1", - "Sort": 0 + "Sort": 8971 }, "1084": { "Id": 1084, @@ -849,6 +849,26 @@ "Name": "MainScreenCG.1085.1", "Sort": 0 }, + "1086": { + "Id": 1086, + "IsShown": true, + "FullScreenImg": "CG/1086/1086", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_main_06_004_L", + "Icon": "Icon/CGHead/story_main_06_004_S", + "Name": "MainScreenCG.1086.1", + "Sort": 8970 + }, + "1087": { + "Id": 1087, + "IsShown": true, + "FullScreenImg": "CG/1087/1087", + "FullScreenL2D": "", + "ListImg": "Icon/CGHead/story_main_06_005_L", + "Icon": "Icon/CGHead/story_main_06_005_S", + "Name": "MainScreenCG.1087.1", + "Sort": 8969 + }, "2001": { "Id": 2001, "IsShown": true, diff --git a/data/bin/handbook.bytes b/data/bin/handbook.bytes index 940aa8f0..f7163b62 100644 Binary files a/data/bin/handbook.bytes and b/data/bin/handbook.bytes differ diff --git a/data/bin/mainscreencg.bytes b/data/bin/mainscreencg.bytes index fb3107fc..1b332fa7 100644 Binary files a/data/bin/mainscreencg.bytes and b/data/bin/mainscreencg.bytes differ diff --git a/data/bin/monstervaluetempletemodify.bytes b/data/bin/monstervaluetempletemodify.bytes index 5b7a8ab8..a4274cf0 100644 Binary files a/data/bin/monstervaluetempletemodify.bytes and b/data/bin/monstervaluetempletemodify.bytes differ diff --git a/data/bubble/bubbleoffset.json b/data/bubble/bubbleoffset.json index c9ad03f1..1109c9f5 100644 --- a/data/bubble/bubbleoffset.json +++ b/data/bubble/bubbleoffset.json @@ -15,6 +15,14 @@ "x": 50, "y": 154 }, + "10303": { + "cgLeft": true, + "cgX": 0, + "cgY": 0, + "left": false, + "x": -146, + "y": 68 + }, "10701": { "cgLeft": false, "cgX": -67, diff --git a/data/bubble/voreslen.json b/data/bubble/voreslen.json index 2790398a..54ab0e03 100644 --- a/data/bubble/voreslen.json +++ b/data/bubble/voreslen.json @@ -5133,6 +5133,56 @@ "vo_BBm06_BT01_011_jp": 7.114, "vo_BBm06_BT01_012_cn": 4.899, "vo_BBm06_BT01_012_jp": 4.152, + "vo_BBm06_BT02_001_cn": 5.081, + "vo_BBm06_BT02_001_jp": 4.818, + "vo_BBm06_BT02_002_cn": 5.453, + "vo_BBm06_BT02_002_jp": 5.716, + "vo_BBm06_BT02_003_cn": 2.776, + "vo_BBm06_BT02_003_jp": 2.776, + "vo_BBm06_BT02_004_cn": 3.554, + "vo_BBm06_BT02_004_jp": 3.554, + "vo_BBm06_BT02_005_cn": 3.671, + "vo_BBm06_BT02_005_jp": 3.671, + "vo_BBm06_BT02_006_cn": 5.291, + "vo_BBm06_BT02_006_jp": 4.504, + "vo_BBm06_BT02_007_cn": 6.197, + "vo_BBm06_BT02_007_jp": 6.985, + "vo_BBm06_BT02_008_cn": 3.089, + "vo_BBm06_BT02_008_jp": 2.674, + "vo_BBm06_BT02_009_cn": 5.972, + "vo_BBm06_BT02_009_jp": 6.885, + "vo_BBm06_BT02_010_cn": 6.677, + "vo_BBm06_BT02_010_jp": 6.412, + "vo_BBm06_BT02_011_cn": 9.39, + "vo_BBm06_BT02_011_jp": 9.39, + "vo_BBm06_BT03_001_cn": 6.364, + "vo_BBm06_BT03_001_jp": 4.88, + "vo_BBm06_BT03_002_cn": 7.549, + "vo_BBm06_BT03_002_jp": 6.018, + "vo_BBm06_BT03_003_cn": 2.613, + "vo_BBm06_BT03_003_jp": 5.128, + "vo_BBm06_BT03_004_cn": 3.612, + "vo_BBm06_BT03_004_jp": 4.175, + "vo_BBm06_BT03_005_cn": 5.282, + "vo_BBm06_BT03_005_jp": 5.282, + "vo_BBm06_BT03_006_cn": 6.203, + "vo_BBm06_BT03_006_jp": 6.812, + "vo_BBm06_BT03_007_cn": 6.341, + "vo_BBm06_BT03_007_jp": 7.965, + "vo_BBm06_BT03_008_cn": 9.268, + "vo_BBm06_BT03_008_jp": 7.747, + "vo_BBm06_BT03_009_cn": 8.0, + "vo_BBm06_BT03_009_jp": 9.465, + "vo_BBm06_BT03_010_cn": 8.439, + "vo_BBm06_BT03_010_jp": 8.486, + "vo_BBm06_BT03_011_cn": 6.044, + "vo_BBm06_BT03_011_jp": 3.821, + "vo_BBm06_BT03_012_cn": 8.869, + "vo_BBm06_BT03_012_jp": 7.901, + "vo_BBm06_BT03_013_cn": 6.928, + "vo_BBm06_BT03_013_jp": 6.603, + "vo_BBm06_BT03_014_cn": 4.083, + "vo_BBm06_BT03_014_jp": 5.376, "vo_cgstory_103_a_cn": 11.308, "vo_cgstory_103_a_jp": 14.535, "vo_cgstory_103_b_cn": 13.5, @@ -6918,6 +6968,170 @@ "vo_STm05_10_033_jp": 10.698, "vo_STm05_10_034_cn": 7.655, "vo_STm05_10_034_jp": 7.728, + "vo_STm06_09_001_cn": 9.344, + "vo_STm06_09_001_jp": 7.752, + "vo_STm06_09_002_cn": 9.416, + "vo_STm06_09_002_jp": 12.263, + "vo_STm06_09_003_cn": 6.349, + "vo_STm06_09_003_jp": 7.86, + "vo_STm06_09_004_cn": 9.696, + "vo_STm06_09_004_jp": 15.54, + "vo_STm06_09_005_cn": 5.892, + "vo_STm06_09_005_jp": 2.903, + "vo_STm06_09_006_cn": 9.07, + "vo_STm06_09_006_jp": 17.322, + "vo_STm06_09_007_cn": 11.96, + "vo_STm06_09_007_jp": 9.14, + "vo_STm06_09_008_cn": 18.573, + "vo_STm06_09_008_jp": 17.704, + "vo_STm06_09_009_cn": 5.809, + "vo_STm06_09_009_jp": 6.71, + "vo_STm06_09_010_cn": 17.029, + "vo_STm06_09_010_jp": 16.016, + "vo_STm06_09_011_cn": 12.427, + "vo_STm06_09_011_jp": 16.54, + "vo_STm06_09_012_cn": 2.539, + "vo_STm06_09_012_jp": 4.085, + "vo_STm06_09_013_cn": 10.562, + "vo_STm06_09_013_jp": 17.825, + "vo_STm06_09_014_cn": 1.477, + "vo_STm06_09_014_jp": 1.284, + "vo_STm06_09_015_cn": 7.623, + "vo_STm06_09_015_jp": 7.307, + "vo_STm06_09_016_cn": 9.774, + "vo_STm06_09_016_jp": 14.183, + "vo_STm06_09_017_cn": 6.165, + "vo_STm06_09_017_jp": 7.391, + "vo_STm06_09_018_cn": 1.576, + "vo_STm06_09_018_jp": 2.052, + "vo_STm06_09_019_cn": 4.418, + "vo_STm06_09_019_jp": 5.159, + "vo_STm06_09_020_cn": 0.695, + "vo_STm06_09_020_jp": 0.363, + "vo_STm06_09_021_cn": 8.977, + "vo_STm06_09_021_jp": 9.868, + "vo_STm06_09_022_cn": 3.468, + "vo_STm06_09_022_jp": 3.876, + "vo_STm06_09_023_cn": 9.416, + "vo_STm06_09_023_jp": 11.563, + "vo_STm06_09_024_cn": 11.096, + "vo_STm06_09_024_jp": 11.302, + "vo_STm06_09_025_cn": 10.612, + "vo_STm06_09_025_jp": 7.146, + "vo_STm06_09_026_cn": 1.947, + "vo_STm06_09_026_jp": 1.231, + "vo_STm06_09_027_cn": 8.38, + "vo_STm06_09_027_jp": 8.592, + "vo_STm06_09_028_cn": 4.447, + "vo_STm06_09_028_jp": 7.987, + "vo_STm06_09_029_cn": 10.19, + "vo_STm06_09_029_jp": 20.1, + "vo_STm06_09_030_cn": 7.927, + "vo_STm06_09_030_jp": 12.113, + "vo_STm06_09_031_cn": 8.798, + "vo_STm06_09_031_jp": 11.109, + "vo_STm06_09_032_cn": 10.997, + "vo_STm06_09_032_jp": 9.098, + "vo_STm06_09_033_cn": 6.302, + "vo_STm06_09_033_jp": 6.232, + "vo_STm06_09_034_cn": 1.04, + "vo_STm06_09_034_jp": 2.152, + "vo_STm06_09_035_cn": 11.236, + "vo_STm06_09_035_jp": 14.887, + "vo_STm06_09_036_cn": 6.221, + "vo_STm06_09_036_jp": 5.789, + "vo_STm06_09_037_cn": 2.498, + "vo_STm06_09_037_jp": 1.923, + "vo_STm06_09_038_cn": 15.383, + "vo_STm06_09_038_jp": 21.282, + "vo_STm06_09_039_cn": 7.231, + "vo_STm06_09_039_jp": 7.46, + "vo_STm06_09_040_cn": 2.059, + "vo_STm06_09_040_jp": 2.347, + "vo_STm06_09_041_cn": 3.546, + "vo_STm06_09_041_jp": 1.662, + "vo_STm06_09_042_cn": 9.38, + "vo_STm06_09_042_jp": 12.451, + "vo_STm06_09_043_cn": 3.683, + "vo_STm06_09_043_jp": 5.984, + "vo_STm06_11_001_cn": 4.355, + "vo_STm06_11_001_jp": 4.204, + "vo_STm06_11_002_cn": 4.765, + "vo_STm06_11_002_jp": 5.368, + "vo_STm06_11_003_cn": 2.623, + "vo_STm06_11_003_jp": 3.702, + "vo_STm06_11_004_cn": 11.47, + "vo_STm06_11_004_jp": 14.872, + "vo_STm06_11_005_cn": 9.609, + "vo_STm06_11_005_jp": 12.389, + "vo_STm06_11_006_cn": 13.579, + "vo_STm06_11_006_jp": 13.773, + "vo_STm06_11_007_cn": 2.641, + "vo_STm06_11_007_jp": 2.888, + "vo_STm06_11_008_cn": 6.446, + "vo_STm06_11_008_jp": 11.492, + "vo_STm06_11_009_cn": 3.631, + "vo_STm06_11_009_jp": 5.59, + "vo_STm06_11_010_cn": 6.3, + "vo_STm06_11_010_jp": 18.721, + "vo_STm06_11_011_cn": 15.002, + "vo_STm06_11_011_jp": 16.111, + "vo_STm06_11_012_cn": 9.848, + "vo_STm06_11_012_jp": 15.553, + "vo_STm06_11_013_cn": 8.906, + "vo_STm06_11_013_jp": 9.049, + "vo_STm06_11_014_cn": 6.823, + "vo_STm06_11_014_jp": 6.861, + "vo_STm06_11_015_cn": 16.158, + "vo_STm06_11_015_jp": 14.178, + "vo_STm06_11_016_cn": 7.174, + "vo_STm06_11_016_jp": 7.45, + "vo_STm06_11_017_cn": 5.115, + "vo_STm06_11_017_jp": 5.27, + "vo_STm06_11_018_cn": 1.912, + "vo_STm06_11_018_jp": 2.518, + "vo_STm06_11_020_cn": 5.408, + "vo_STm06_11_020_jp": 5.339, + "vo_STm06_11_021_cn": 8.653, + "vo_STm06_11_021_jp": 9.829, + "vo_STm06_11_022_cn": 7.251, + "vo_STm06_11_022_jp": 15.867, + "vo_STm06_11_023_cn": 7.483, + "vo_STm06_11_023_jp": 9.582, + "vo_STm06_11_024_cn": 10.576, + "vo_STm06_11_024_jp": 12.619, + "vo_STm06_11_025_cn": 12.523, + "vo_STm06_11_025_jp": 13.952, + "vo_STm06_11_026_cn": 12.746, + "vo_STm06_11_026_jp": 13.388, + "vo_STm06_11_027_cn": 1.388, + "vo_STm06_11_027_jp": 1.342, + "vo_STm06_11_028_cn": 1.982, + "vo_STm06_11_028_jp": 1.674, + "vo_STm06_11_029_cn": 8.915, + "vo_STm06_11_029_jp": 13.025, + "vo_STm06_11_030_cn": 7.862, + "vo_STm06_11_030_jp": 8.242, + "vo_STm06_11_031_cn": 5.314, + "vo_STm06_11_031_jp": 4.758, + "vo_STm06_11_032_cn": 9.202, + "vo_STm06_11_032_jp": 10.688, + "vo_STm06_11_033_cn": 5.941, + "vo_STm06_11_033_jp": 5.59, + "vo_STm06_11_034_cn": 11.69, + "vo_STm06_11_034_jp": 12.296, + "vo_STm06_11_035_cn": 15.323, + "vo_STm06_11_035_jp": 16.775, + "vo_STm06_11_036_cn": 2.713, + "vo_STm06_11_036_jp": 2.405, + "vo_STm06_11_037_cn": 7.611, + "vo_STm06_11_037_jp": 9.571, + "vo_STm06_11_038_cn": 8.328, + "vo_STm06_11_038_jp": 12.675, + "vo_STm06_11_039_cn": 6.421, + "vo_STm06_11_039_jp": 8.451, + "vo_STm06_11_040_cn": 9.072, + "vo_STm06_11_040_jp": 9.323, "vo_story_103_001_confirm_cn": 0.459, "vo_story_103_001_confirm_jp": 0.632, "vo_story_103_002_deny_cn": 0.356, diff --git a/data/gave_up/LanguageCommon.zh_cn.json b/data/gave_up/LanguageCommon.zh_cn.json index c2b6c3be..5566eb82 100644 --- a/data/gave_up/LanguageCommon.zh_cn.json +++ b/data/gave_up/LanguageCommon.zh_cn.json @@ -2059,9 +2059,9 @@ "ActivityTask.102030412.2": "“幸运寻宝铲”累计获取5500积分", "ActivityTask.103030101.2": "通关第六章主线剧情「魔王的传说」", "ActivityTask.103030102.2": "通关第六章主线剧情「虎口脱险」", - "ActivityTask.103030103.2": "后续主线于1月20日解锁,敬请期待", - "ActivityTask.103030104.2": "后续主线于1月20日解锁,敬请期待", - "ActivityTask.103030105.2": "后续主线于1月20日解锁,敬请期待", + "ActivityTask.103030103.2": "通关第六章主线剧情「不得已的交易」", + "ActivityTask.103030104.2": "通关第六章主线剧情「流风美人」", + "ActivityTask.103030105.2": "通关第六章主线剧情「未知的明天」", "ActivityTask.103030106.2": "通关「深入温室的调查Ⅱ」", "ActivityTask.103030107.2": "通关「深入温室的调查Ⅲ」", "ActivityTask.103030108.2": "通关「秘密的果实Ⅰ」", @@ -12244,7 +12244,7 @@ "Force.8.1": "谷风家政", "Force.9.1": "绯瞳传讯", "Gacha.1.1": "星塔漫途", - "Gacha.10110.1": "辉映翠玉的理型", + "Gacha.10110.1": "辉映碧玉的理型", "Gacha.10119.1": "命定奇遇", "Gacha.10125.1": "命定奇遇", "Gacha.10133.1": "摇曳轻风纯情香", @@ -18158,6 +18158,10 @@ "MainScreenCG.1069.1": "恒温的时光", "MainScreenCG.1071.1": "沉默的引信", "MainScreenCG.1073.1": "歧路", + "MainScreenCG.1081.1": "微火的奇迹", + "MainScreenCG.1083.1": "昂首阔步的信念", + "MainScreenCG.1086.1": "漫长时光的共犯", + "MainScreenCG.1087.1": "愿你莞尔成常", "MainScreenCG.2001.1": "掌心之暖", "MainScreenCG.2002.1": "绿洲欢迎会", "MainScreenCG.2003.1": "夜放花千树", @@ -20859,10 +20863,10 @@ "Potential.511006.2": "翡冷翠触发##暗系印记#1019#时,&Param1&提升&Param2&,持续&Param3&秒。", "Potential.511007.1": "翡冷翠普攻造成伤害时,提升&Param1&。施放主控技后该效果提前结束。", "Potential.511007.2": "翡冷翠普攻造成伤害时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。施放主控技「淑影漫舞」后,该效果提前结束。", - "Potential.511008.1": "提升翡冷翠##暗影分身#4002#的数量上限和&Param2&。", - "Potential.511008.2": "翡冷翠##暗影分身#4002#的数量上限增加&Param1&个,&Param2&提升&Param3&。", - "Potential.511009.1": "翡冷翠的##暗影分身#4002#存在时间延长,提升&Param2&。", - "Potential.511009.2": "翡冷翠的##暗影分身#4002#存在时间延长&Param1&秒,&Param2&提升&Param3&。", + "Potential.511008.1": "提升##暗影分身#4002#的数量上限和&Param2&。", + "Potential.511008.2": "##暗影分身#4002#的数量上限增加&Param1&个,&Param2&提升&Param3&。", + "Potential.511009.1": "##暗影分身#4002#存在时间延长,提升&Param2&。", + "Potential.511009.2": "##暗影分身#4002#的存在时间延长&Param1&秒,&Param2&提升&Param3&。", "Potential.511010.1": "施放主控技后,下次普攻直接施放最后一段。提升##暗影分身#4002#&Param1&。", "Potential.511010.2": "施放主控技「淑影漫舞」后,下次普攻直接施放最后一段。\u000b##暗影分身#4002#的&Param1&提升&Param2&。", "Potential.511011.1": "队伍中每名暗系角色提升翡冷翠&Param1&。", @@ -21358,7 +21362,7 @@ "Potential.511831.1": "科洛妮斯提升&Param2&。绝招可附加##暗系印记:暗影#2018#。", "Potential.511831.2": "绝招「寂灭收割」可附加##暗系印记:暗影#2018#。科洛妮斯&Param2&提升&Param1&。", "Potential.511832.1": "援护技造成伤害时,削减目标韧性。科洛妮斯提升&Param3&。", - "Potential.511832.2": "援护技「骨牢禁锢」造成伤害时,削减目标韧性&Param2&,该效果每12秒最多触发1次。\u000b科洛妮斯&Param3&提升&Param1&。", + "Potential.511832.2": "援护技「骨牢禁锢」造成伤害时,削减目标韧性&Param2&,该效果每12秒最多触发1次。\u000b科洛妮斯&Param3&提升&Param1&。", "Potential.511833.1": "提升暗系角色的&Param2&。", "Potential.511833.2": "暗系角色的&Param2&提升&Param1&。", "Potential.511841.1": "提升绝招的&Param3&。横斩一刀命中目标越多,伤害越高。", diff --git a/data/language/en_us/activitytask.json b/data/language/en_us/activitytask.json index 3152a09b..5fc5eaf7 100644 --- a/data/language/en_us/activitytask.json +++ b/data/language/en_us/activitytask.json @@ -152,9 +152,9 @@ "ActivityTask.102030412.2": "Gain 5500 points in Lucky Treasure Shovel in total.", "ActivityTask.103030101.2": "Clear Main Story Chapter 6: The Tale of the Tyrant", "ActivityTask.103030102.2": "Clear Main Story Chapter 6: Close Call", - "ActivityTask.103030103.2": "The following stories unlock on Jan 20. Stay tuned.", - "ActivityTask.103030104.2": "The following stories unlock on Jan 20. Stay tuned.", - "ActivityTask.103030105.2": "The following stories unlock on Jan 20. Stay tuned.", + "ActivityTask.103030103.2": "Clear Main Story Chapter 6: A Reluctant Deal", + "ActivityTask.103030104.2": "Clear Main Story Chapter 6: Lithe Beauty", + "ActivityTask.103030105.2": "Clear Main Story Chapter 6: An Unknown Tomorrow", "ActivityTask.103030106.2": "Clear Greenhouse Inquiry Ⅱ", "ActivityTask.103030107.2": "Clear Greenhouse Inquiry Ⅲ", "ActivityTask.103030108.2": "Clear Forbidden Fruit I", diff --git a/data/language/en_us/discip.json b/data/language/en_us/discip.json index cd981adc..6592019a 100644 --- a/data/language/en_us/discip.json +++ b/data/language/en_us/discip.json @@ -318,7 +318,7 @@ "DiscIP.214031.1": "Main Melody", "DiscIP.214031.2": "Victory Tune", "DiscIP.214031.3": "The Clash of Blade and Axe", - "DiscIP.214031.4": "She meets her for the first time on just another rainy afternoon.\nChitose goes through her morning routine—smoothing out the futon, rolling it tight, lining up her three beloved katanas with ceremonial precision.\nHer self-training journey follows no set path; as she wanders freely each day, for a blade cannot be honed on but a single stone.\nThis time though, she stays longer than usual, tempted by the delicious onigiris from the shop below her lodgings.\nYet now, the time has come for her departure.\n\nShe lifts her travel pack and pushes open the door, only to hear angry shouts erupting from below,\n\"There's something wrong with your onigiris! My stomach's hurting. You'll pay for this!\"\n\"Explain yourself, or I'm not leaving!\"\nA crowd gathers before the shop, buzzing with excitement like flies drawn to carrion.\nSuch sights make Chitose's blood boil.\nIf she were stronger, she could expose these demons hiding behind human faces and become the sword of justice itself.\nBut today, it seems her farewell onigiri will remain a wish ungranted.\n\n\"Please calm down. Shouting like this won't get us anywhere. Why don't you tell me what's really going on?\"\nChitose watches from upstairs as a girl with blue hair and black robes catches everyone's attention. The crowd parts like flowing water, all eyes suspicious of this uninvited stranger.\n\"That uniform... She's an advocate?\"\"The shop owner's screwed. They're going to pay dearly for this.\"\nChitose realizes this isn't a title that commands respect. An advocate ... but who does she advocate for?\n\"... Right, got it.\"\n\"You purchased a few onigiris three days ago and felt unwell after eating them last night.\"\n\"May I ask if you took any preservation measures after bringing them home?\"\nHer logic cuts through the argument like a finely honed sword.\n\"Given the recent heat, food left at room temperature easily spoils. To be precise, you cannot definitively prove the shop is at fault. Maybe just be more careful next time.\"\n\nThe crowd scatters as rain begins to fall. Still leaning against the railing, Chitose feels electric anticipation coursing through her: a desire to test her mettle against this advocate.\nDeep within, she knows that crossing swords with this one would hone her own edge.\nYet the other bears no arms, and for a \"blade\" to challenge such would be both unjust and uncouth.\nAs she suppresses the urge to issue a challenge, the advocate seems to sense her presence, lifting her gaze to meet Chitose's directly.\nEven through the curtain of rain, those crimson eyes burn like a freshly tempered katana—fierce and ardent.\n\n\nTwo years later, Chitose's journey of self-training reaches a temporary pause.\nShe settles in an abandoned waystation, rarely visited by people, and names it the \"Pavilion of Rain's Whispers.\"\nThis morning, as she senses the coming rain in the air, she ponders ways to welcome wandering Trekkers.\nAs predicted, the afternoon unleashes a tempest. Howling winds and stinging debris threaten to tear the roof off.\nThrough the gloom, a figure struggles against the wind and rain.\n\"Might you seek shelter beneath this humble roof?\"\nWielding her slender tachi, Chitose performs her distinctive welcome ritual, one that typically sends visitors fleeing in terror.\nYet this time, a battle-axe clashes against her blade with a deafening shriek.\n\"I'll have to pass. My journey awaits. Thank you for the gesture.\"\nIn the gleaming reflection of crossed blades, a pair of crimson eyes stares back.\nEcstasy courses through her veins as she tightens her grip, instantly entering the state of Psyche. This encounter shall mend previous regrets.\n\nPerhaps after their clash, her guest will accept her hospitality at the pavilion and taste one of her carefully crafted onigiris.", + "DiscIP.214031.4": "She meets her for the first time on just another rainy afternoon.\nChitose goes through her morning routine—smoothing out the futon, rolling it tight, lining up her three beloved katanas with ceremonial precision.\nHer self-training journey follows no set path; as she wanders freely each day, for a blade cannot be honed on but a single stone.\nThis time though, she stays longer than usual, tempted by the delicious onigiris from the shop below her lodgings.\nYet now, the time has come for her departure.\n\nShe lifts her travel pack and pushes open the door, only to hear angry shouts erupting from below,\n\"There's something wrong with your onigiris! My stomach's hurting. You'll pay for this!\"\n\"Explain yourself, or I'm not leaving!\"\nA crowd gathers before the shop, buzzing with excitement like flies drawn to carrion.\nSuch sights make Chitose's blood boil.\nIf she were stronger, she could expose these demons hiding behind human faces and become the sword of justice itself.\nBut today, it seems her farewell onigiri will remain a wish ungranted.\n\n\"Please calm down. Shouting like this won't get us anywhere. Why don't you tell me what's really going on?\"\nChitose watches from upstairs as a girl with blue hair and black robes catches everyone's attention. The crowd parts like flowing water, all eyes suspicious of this uninvited stranger.\n\"That uniform... She's an advocate?\"\"The shop owner's screwed. They're going to pay dearly for this.\"\nChitose realizes this isn't a title that commands respect. An advocate ... but who does she advocate for?\n\"... Right, got it.\"\n\"You purchased a few onigiris three days ago and felt unwell after eating them last night.\"\n\"May I ask if you took any preservation measures after bringing them home?\"\nHer logic cuts through the argument like a finely honed sword.\n\"Given the recent heat, food left at room temperature easily spoils. To be precise, you cannot definitively prove the shop is at fault. Maybe just be more careful next time.\"\n\nThe crowd scatters as rain begins to fall. Still leaning against the railing, Chitose feels electric anticipation coursing through her: a desire to test her mettle against this advocate.\nDeep within, she knows that crossing swords with this one would hone her own edge.\nYet the other bears no arms, and for a \"blade\" to challenge such would be both unjust and uncouth.\nAs she suppresses the urge to issue a challenge, the advocate seems to sense her presence, lifting her gaze to meet Chitose's directly.\nEven through the curtain of rain, those crimson eyes burn like a freshly tempered katana—fierce and ardent.\n\n\nTwo years later, Chitose's journey of self-training reaches a temporary pause.\nShe settles in an abandoned waystation, rarely visited by people, and names it \"Amekiku.\"\nThis morning, as she senses the coming rain in the air, she ponders ways to welcome wandering Trekkers.\nAs predicted, the afternoon unleashes a tempest. Howling winds and stinging debris threaten to tear the roof off.\nThrough the gloom, a figure struggles against the wind and rain.\n\"Might you seek shelter beneath this humble roof?\"\nWielding her slender tachi, Chitose performs her distinctive welcome ritual, one that typically sends visitors fleeing in terror.\nYet this time, a battle-axe clashes against her blade with a deafening shriek.\n\"I'll have to pass. My journey awaits. Thank you for the gesture.\"\nIn the gleaming reflection of crossed blades, a pair of crimson eyes stares back.\nEcstasy courses through her veins as she tightens her grip, instantly entering the state of Psyche. This encounter shall mend previous regrets.\n\nPerhaps after their clash, her guest will accept her hospitality at the pavilion and taste one of her carefully crafted onigiris.", "DiscIP.214032.1": "Main Melody", "DiscIP.214032.2": "Victory Tune", "DiscIP.214032.3": "Dream Factory of ☆Truth", diff --git a/data/language/en_us/mainscreencg.json b/data/language/en_us/mainscreencg.json index 8fbab903..885bb97f 100644 --- a/data/language/en_us/mainscreencg.json +++ b/data/language/en_us/mainscreencg.json @@ -56,6 +56,10 @@ "MainScreenCG.1069.1": "Lingering Warmth", "MainScreenCG.1071.1": "A Silent Fuse", "MainScreenCG.1073.1": "The Crossroad", + "MainScreenCG.1081.1": "Miracle of a Flicker", + "MainScreenCG.1083.1": "The Strides of Unshaken Faith", + "MainScreenCG.1086.1": "Accomplices of the Endless Hour", + "MainScreenCG.1087.1": "Ever-Smiling You", "MainScreenCG.2001.1": "Warmth of Your Grip", "MainScreenCG.2002.1": "Oasis Welcome Party", "MainScreenCG.2003.1": "A Thousand Blossoms by Night", diff --git a/data/language/en_us/potential.json b/data/language/en_us/potential.json index 5a0862e9..d0803657 100644 --- a/data/language/en_us/potential.json +++ b/data/language/en_us/potential.json @@ -189,8 +189,8 @@ "Potential.511007.2": "When Firenze deals DMG with an Auto Attack, increases her &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times. The effect ends if Elegant Parade (Main Skill) is cast.", "Potential.511008.1": "Increases ##Shadow Clone#4002#'s max limit and &Param2&.", "Potential.511008.2": "Increases ##Shadow Clone#4002#'s max limit by &Param1& and &Param2& by &Param3&.", - "Potential.511009.1": "Firenze's ##Shadow Clone#4002# lasts longer on the battlefield. Also increases &Param2&.", - "Potential.511009.2": "Firenze's ##Shadow Clone#4002# lasts &Param1&s longer on the battlefield. Also increases &Param2& by &Param3&.", + "Potential.511009.1": "##Shadow Clone#4002# lasts longer on the battlefield. Also increases &Param2&.", + "Potential.511009.2": "##Shadow Clone#4002# lasts &Param1&s longer on the battlefield. Also increases &Param2& by &Param3&.", "Potential.511010.1": "After Firenze casts the Main Skill, her next Auto Attack starts with the 4th strike. Also increases ##Shadow Clone#4002#'s &Param1&.", "Potential.511010.2": "After Firenze casts Elegant Parade (Main Skill), her next Auto Attack directly casts the last strike.\u000bAlso increases ##Shadow Clone#4002#'s &Param1& by &Param2&.", "Potential.511011.1": "Each Umbra Trekker in the squad increases Firenze's &Param1&.", @@ -686,7 +686,7 @@ "Potential.511831.1": "Increases Coronis' &Param2&. The Ultimate can inflict ##Umbra Mark: Gloom#2018#.", "Potential.511831.2": "Void Reaper (Ultimate) can inflict ##Umbra Mark: Gloom#2018#. Increases Coronis' &Param2& by &Param1&.", "Potential.511832.1": "When the Support Skill deals DMG, reduces the target's Resilience. Increases Coronis' &Param3&.", - "Potential.511832.2": "When Coronis deals DMG with Bone Chain (Support Skill), reduces the target's Resilience by &Param2&. This effect can only be triggered once every 12s.\u000bIncreases Coronis' &Param3& by &Param1&.", + "Potential.511832.2": "When Coronis deals DMG with Bone Chain (Support Skill), reduces the target's Resilience by &Param2&. This effect can only be triggered once every 12s.\u000bIncreases Coronis's &Param3& by &Param1&.", "Potential.511833.1": "Increases Umbra Trekkers' &Param2&.", "Potential.511833.2": "Increases Umbra Trekkers' &Param2& by &Param1&.", "Potential.511841.1": "Increases the Ultimate's &Param3&. The more targets the final horizontal slash hits, the higher the DMG will be.", diff --git a/data/language/ja_jp/activitytask.json b/data/language/ja_jp/activitytask.json index 5d67f720..98cb2edd 100644 --- a/data/language/ja_jp/activitytask.json +++ b/data/language/ja_jp/activitytask.json @@ -152,9 +152,9 @@ "ActivityTask.102030412.2": "ラッキーシャベルで\n累計5500ポイント獲得", "ActivityTask.103030101.2": "メインストーリー\n「歪んだ認識」を読む", "ActivityTask.103030102.2": "メインストーリー\n「忍び寄る気配」を読む", - "ActivityTask.103030103.2": "近日開放予定", - "ActivityTask.103030104.2": "近日開放予定", - "ActivityTask.103030105.2": "近日開放予定", + "ActivityTask.103030103.2": "メインストーリー\n「それぞれの決意」を読む", + "ActivityTask.103030104.2": "メインストーリー\n「悪を断つ剣」をクリアする", + "ActivityTask.103030105.2": "メインストーリー\n「明日へと続くキセキ」を読む", "ActivityTask.103030106.2": "温室の潜入調査Ⅱをクリアする", "ActivityTask.103030107.2": "温室の潜入調査Ⅲをクリアする", "ActivityTask.103030108.2": "禁断の果実Ⅰをクリアする", diff --git a/data/language/ja_jp/datinglandmarkevent.json b/data/language/ja_jp/datinglandmarkevent.json index ea916a5f..44af1f77 100644 --- a/data/language/ja_jp/datinglandmarkevent.json +++ b/data/language/ja_jp/datinglandmarkevent.json @@ -54,7 +54,7 @@ "DatingLandmarkEvent.505.1": "真っ暗な洞窟の中では、地下水が巨大な川となり、道を浸食していた。その川がどこまで広がっているのか見当もつかない。", "DatingLandmarkEvent.505.2": "あなたたちは、目のない魚が泳いでいることに気づいた。", "DatingLandmarkEvent.506.1": "広々とした石造りの間にたどり着いた。壁にはぼやけた壁画が描かれている。ここはおそらく、大昔になんらかの儀式がおこなわれた場所なのだろう。", - "DatingLandmarkEvent.506.2": "==DATING_CHARACTER==が火を起こしてくれたので、あなたたちは寄り添って休むことにした。''", + "DatingLandmarkEvent.506.2": "==DATING_CHARACTER==が火を起こしてくれたので、あなたたちは寄り添って休むことにした。", "DatingLandmarkEvent.507.1": "あなたたちは平らな岩を見つけるとブランケットを広げ、ひと休みすることにした。", "DatingLandmarkEvent.507.2": "すると疲れが溜まっていたせいか、すぐに眠りへと落ちていった。", "DatingLandmarkEvent.507.3": "あなたが再び目を開くと、==DATING_CHARACTER==のかわいらしい寝顔が目の前にあった。", diff --git a/data/language/ja_jp/item.json b/data/language/ja_jp/item.json index 1da29a4e..7287fc25 100644 --- a/data/language/ja_jp/item.json +++ b/data/language/ja_jp/item.json @@ -2532,8 +2532,8 @@ "Item.71009.1": "称号:文系", "Item.71009.2": "称号「文系」の解放に使用する。", "Item.71009.3": "奇妙な言葉が記録された小さなカード。", - "Item.71010.1": "称号:博学", - "Item.71010.2": "称号「博学」の解放に使用する。", + "Item.71010.1": "称号:博学な", + "Item.71010.2": "称号「博学な」の解放に使用する。", "Item.71010.3": "奇妙な言葉が記録された小さなカード。", "Item.71011.1": "称号:おしゃれな", "Item.71011.2": "称号「おしゃれな」の解放に使用する。", diff --git a/data/language/ja_jp/mainscreencg.json b/data/language/ja_jp/mainscreencg.json index 515000e3..9a77eff3 100644 --- a/data/language/ja_jp/mainscreencg.json +++ b/data/language/ja_jp/mainscreencg.json @@ -56,6 +56,10 @@ "MainScreenCG.1069.1": "憧れの父", "MainScreenCG.1071.1": "沈黙の導火線", "MainScreenCG.1073.1": "分かたれた友情", + "MainScreenCG.1081.1": "黎明告げる凱旋歌", + "MainScreenCG.1083.1": "記憶の坩堝", + "MainScreenCG.1086.1": "3年と268日", + "MainScreenCG.1087.1": "未来を照らす銀の光", "MainScreenCG.2001.1": "あたたかな掌", "MainScreenCG.2002.1": "ようこそ空白旅団へ", "MainScreenCG.2003.1": "光の川で遊ぶ魚", diff --git a/data/language/ja_jp/potential.json b/data/language/ja_jp/potential.json index 5c73bbc2..982910a1 100644 --- a/data/language/ja_jp/potential.json +++ b/data/language/ja_jp/potential.json @@ -686,7 +686,7 @@ "Potential.511831.1": "必殺技は##闇属性の印:暗影#2018#を付与するようになる。クルニスの&Param2&が増加する。", "Potential.511831.2": "クルニスの必殺技は##闇属性の印:暗影#2018#を付与するようになる。\u000bクルニスの&Param2&が&Param1&増加する。", "Potential.511832.1": "支援スキルのダメージを敵に与えた時、その敵のブレイク値を減少させる。クルニスの&Param3&が上昇する。", - "Potential.511832.2": "クルニスの支援スキルのダメージを敵に与えた時、その敵のブレイク値を&Param2&減少させる。この効果は12秒ごとに1回まで発動する。\u000bクルニスの&Param3&が&Param1&上昇する。", + "Potential.511832.2": "クルニスの支援スキルのダメージを敵に与えた時、その敵のブレイク値を&Param2&減少させる。この効果は12秒ごとに1回まで発動する。\u000bクルニスの&Param3&が&Param1&上昇する。", "Potential.511833.1": "闇属性巡遊者の&Param2&が上昇する。", "Potential.511833.2": "闇属性巡遊者の&Param2&が&Param1&上昇する。", "Potential.511841.1": "必殺技の&Param3&が上昇する。横斬りが命中した敵が多いほど、そのダメージが増加する。", diff --git a/data/language/ja_jp/secondaryskill.json b/data/language/ja_jp/secondaryskill.json index 460c27cd..48889413 100644 --- a/data/language/ja_jp/secondaryskill.json +++ b/data/language/ja_jp/secondaryskill.json @@ -920,15 +920,15 @@ "SecondarySkill.4041205.1": "鈴の音を響かせて", "SecondarySkill.4041205.2": "火属性巡遊者の従者が2体以上フィールド上にいる時、チーム内の火属性巡遊者が与える必殺技ダメージが{1}増加する。", "SecondarySkill.4043101.1": "躍動する影", - "SecondarySkill.4043101.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。", + "SecondarySkill.4043101.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。", "SecondarySkill.4043102.1": "躍動する影", - "SecondarySkill.4043102.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。", + "SecondarySkill.4043102.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。", "SecondarySkill.4043103.1": "躍動する影", - "SecondarySkill.4043103.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。", + "SecondarySkill.4043103.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。", "SecondarySkill.4043104.1": "躍動する影", - "SecondarySkill.4043104.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。", + "SecondarySkill.4043104.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。", "SecondarySkill.4043105.1": "躍動する影", - "SecondarySkill.4043105.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。", + "SecondarySkill.4043105.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。", "SecondarySkill.4043201.1": "夜を彩る星々", "SecondarySkill.4043201.2": "闇属性の主力巡遊者は、##暗灼#2028#が付与されている敵に与えるスキルダメージが{1}増加する。\u000b闇属性の主力巡遊者の従者は、##暗灼#2028#が付与されている敵に与える従者ダメージが{2}増加する。", "SecondarySkill.4043202.1": "夜を彩る星々", diff --git a/data/language/ja_jp/story.json b/data/language/ja_jp/story.json index cae644c3..8b293314 100644 --- a/data/language/ja_jp/story.json +++ b/data/language/ja_jp/story.json @@ -290,28 +290,28 @@ "Story.614.1": "激動", "Story.614.2": "アグリ・ユニオン本社の作戦が失敗し、さらにはダリシアの前にニュクスが敗れた。なにもかもがうまくいかない状況の中、翠煌ノ刃から無事に逃げ延びたミスティがフィーリエへと戻ってくるが…", "Story.614.4": "05", - "Story.615.1": "*****", - "Story.615.2": "*****", + "Story.615.1": "第3世代の力", + "Story.615.2": "知性植物を第2世代から第3世代へと進化させるということで、ダリシアに呼び出された魔王。だがそこで目にしたのは、肥料として投入されたニュクスの姿だった。", "Story.615.4": "06", - "Story.616.1": "*****", - "Story.616.2": "*****", + "Story.616.1": "それぞれの決意", + "Story.616.2": "ニュクスの力を肥料としたことで、飛躍的にその能力が向上した第3世代の知性植物。その力を目の当たりにしたフィレンは、魔王を呼び出し、ダリシアと魂の取引をするよう求めてくる。", "Story.616.4": "07", - "Story.617.1": "*****", - "Story.617.2": "*****", + "Story.617.1": "黒に染まる", + "Story.617.2": "ダリシアの知性植物軍団を無力化するためには、ポッドの底にあるビショップの駒を奪わなければならない。そこで同じ目的を持った魔王とフィレンは、魂の取引ではなく、純粋な同盟関係を結んでダリシアへと挑むことにした。", "Story.617.4": "08", - "Story.618.1": "*****", - "Story.618.2": "*****", + "Story.618.1": "フィーリエの戦い 前編", + "Story.618.2": "フィレンとニュクスの過去、そしてふたりの真っ直ぐで強い願いに触れたことで、心を動かされた魔王はフィレンと魂の取引をすることにした。その結果、魔王が手にした魂は10となり、新たな権能が解放されたのだった。", "Story.618.4": "09", - "Story.619.1": "*****", - "Story.619.2": "*****", + "Story.619.1": "フィーリエの戦い 後編", + "Story.619.2": "足並みが揃わないアグリ・ユニオン本社の私兵団、対して知性植物の軍団は徐々にその包囲網を狭めていく。その裏で、新たな権能を手に入れた魔王は、今後の展開に備えるため、フィレンに特別な任務を与えたのだった。", "Story.619.4": "10", - "Story.620.1": "*****", - "Story.620.2": "*****", + "Story.620.1": "黎vs黒", + "Story.620.2": "知性植物と本社の私兵団が争う中、その混乱に乗じて花咲旅団の元を訪ねたフィレン。さらには空白旅団とも合流し、ダリシアとの決戦に向けて着々と準備を進めるのだった。", "Story.620.4": "11", - "Story.621.1": "*****", - "Story.621.2": "*****", + "Story.621.1": "もしも…", + "Story.621.2": "素質で戦力を大幅に強化した空白旅団と花咲旅団が、ついに魔王の救出に動き出す。それを合図にフィレンもダリシアに剣を向け、最終決戦がいよいよ始まるのだった。", "Story.621.4": "12", - "Story.622.1": "*****", - "Story.622.2": "*****", + "Story.622.1": "明日へと続くキセキ", + "Story.622.2": "心応液のポッドに飛び込んだ魔王は、そこでダリシアの魂に触れる。彼女は自身の選択を悔いつつも、その道の先で待つ結末を見届ける覚悟を持っていた。", "Story.622.4": "13" } \ No newline at end of file diff --git a/data/language/ja_jp/title.json b/data/language/ja_jp/title.json index 388fc61c..5cf040a7 100644 --- a/data/language/ja_jp/title.json +++ b/data/language/ja_jp/title.json @@ -9,7 +9,7 @@ "Title.16.1": "美食家", "Title.17.1": "文系", "Title.18.1": "作家", - "Title.19.1": "博学", + "Title.19.1": "博学な", "Title.2.1": "魔王", "Title.20.1": "評論家", "Title.21.1": "おしゃれな", diff --git a/data/language/ko_kr/activitytask.json b/data/language/ko_kr/activitytask.json index b7c3c4ad..9e0dacf7 100644 --- a/data/language/ko_kr/activitytask.json +++ b/data/language/ko_kr/activitytask.json @@ -152,9 +152,9 @@ "ActivityTask.102030412.2": "‘행운의 보물찾기’에서 누적 5,500 포인트 획득", "ActivityTask.103030101.2": "메인 스토리 챕터 6 「마왕의 전설」 클리어", "ActivityTask.103030102.2": "메인 스토리 챕터 6 「위기 탈출」 클리어", - "ActivityTask.103030103.2": "이후 내용은 1월 20일에 오픈되니 기대해 주세요.", - "ActivityTask.103030104.2": "이후 내용은 1월 20일에 오픈되니 기대해 주세요.", - "ActivityTask.103030105.2": "이후 내용은 1월 20일에 오픈되니 기대해 주세요.", + "ActivityTask.103030103.2": "메인 스토리 챕터 6 「부득이한 거래」 클리어", + "ActivityTask.103030104.2": "메인 스토리 챕터 6 「유풍의 미인」 클리어", + "ActivityTask.103030105.2": "메인 스토리 챕터 6 「알 수 없는 내일」 클리어", "ActivityTask.103030106.2": "「온실 잠입 조사 Ⅱ」 클리어", "ActivityTask.103030107.2": "「온실 잠입 조사 Ⅲ」 클리어", "ActivityTask.103030108.2": "「비밀의 열매 Ⅰ」 클리어", diff --git a/data/language/ko_kr/characterarchivecontent.json b/data/language/ko_kr/characterarchivecontent.json index 691f8453..5dcab66e 100644 --- a/data/language/ko_kr/characterarchivecontent.json +++ b/data/language/ko_kr/characterarchivecontent.json @@ -82,7 +82,7 @@ "CharacterArchiveContent.11002.1": "여행가가 된 이유", "CharacterArchiveContent.11002.2": "‘여행가’는 늘 컴퍼니에게 저평가되었다.\r\n그러나 시대가 발전하면서, 여행가는 트렌드의 중심이 될 것 같다.\r\n‘여행가’ 시장에 곧 다가올 큰 기회를 잡고 싶다면, 우선 스스로가 여행자가 되어야 한다.\r\n한 업계를 실제로 경험해 보지도 않고 성급히 뛰어든다면, 무조건 망하기 때문이다.\r\n——누군가의 휴대폰에 남아 있던 녹음 파일 사본에서", "CharacterArchiveContent.11003.1": "이력 발췌(1)", - "CharacterArchiveContent.11003.2": "학력\r\n\r\n필리에 귀족 학원 - 무역학 - 졸업\r\n재학 성적 우수 4.5/5.0 교내 장학금 4회 수령. 학생회 간부 등으로 활동.\r\n성휘 부속대학 - 중퇴", + "CharacterArchiveContent.11003.2": "학력\r\n\r\n필리에 귀족 학원 - 무역학 - 졸업\r\n재학 성적 우수 4.5/5.0 교내 장학금 4회 수령. 학생회 간부 등으로 활동.\r\n성휘 부속대학 - 휴학", "CharacterArchiveContent.11004.1": "이력 발췌(2)", "CharacterArchiveContent.11004.2": "업무 경력\r\n\r\n992년, 휴학 기간…… 아그리 유니온 인턴으로 채용.\r\n같은 해, 우수한 업무 성과로 인턴에서 정규직으로 전환, 아그리 유니온에 정식 입사.\r\n995년, 고위 임원으로 승진.", "CharacterArchiveContent.11005.1": "이력 발췌(3)", diff --git a/data/language/ko_kr/characterdes.json b/data/language/ko_kr/characterdes.json index 3d7e7f69..b30fb9de 100644 --- a/data/language/ko_kr/characterdes.json +++ b/data/language/ko_kr/characterdes.json @@ -298,7 +298,7 @@ "CharacterDes.134.6": "후유카 지원 유파 1", "CharacterDes.134.7": "후유카 지원 유파 2", "CharacterDes.134.8": "안자이 치카", - "CharacterDes.134.9": "탐창의 용량이 증가해 강화된 일반 공격으로 적을 맹렬하게 공격하는 유파.", + "CharacterDes.134.9": "탄창의 용량이 증가해 강화된 일반 공격으로 적을 맹렬하게 공격하는 유파.", "CharacterDes.135.1": "Wu Zheru", "CharacterDes.135.10": "그림자 영혼의 제어 능력과 지속 작전 능력을 강화해 정예 목표에 특화된 유파.", "CharacterDes.135.11": "스킬의 지속 시간을 연장해 필드 위 그림자 영혼의 피해가 지속적으로 증가하는 유파.", diff --git a/data/language/ko_kr/chargetlines.json b/data/language/ko_kr/chargetlines.json index 009903d1..f2c28689 100644 --- a/data/language/ko_kr/chargetlines.json +++ b/data/language/ko_kr/chargetlines.json @@ -15,8 +15,8 @@ "CharGetLines.10804.1": "계약서에 조건을 하나 추가하려 한 적도 있었다만…… 결국 어떻게 쓰면 좋을지 몰라서 말이지, 그래도…… 이제는 알 수 있다. 우정이라는 건 계약으로 얻는 게 아닌 모양이야.", "CharGetLines.11001.1": "나는 피렌. 맹우로서의 실력을 보여줄게. 그러니 당신도 날 실망시키지 말아 줘.", "CharGetLines.11002.1": "서로 잘 아는 사이니까, 인사는 됐어. 왜 날 찾았는지 대답해주면, 함께해줄게.", - "CharGetLines.11003.1": "슬슬 계약을 재검토해볼까? 우리의 협력 관계를 더 깊게 만들 때가 왔어.", - "CharGetLines.11004.1": "함께 있기를 선택한 이상, 이제 내게서 도망칠 수 없을 거야.", + "CharGetLines.11003.1": "더 굳건한 관계가 되기 위해서, 계약을 한 번 재검토해 볼까?", + "CharGetLines.11004.1": "같이 가자고 정한 이상, 나한테서 도망칠 수 있을 거라고는 생각하지 마♪", "CharGetLines.11101.1": "처음 뵙겠습니다. 아야메라고 해요. 저기…… 부족한 점도 있겠지만, 잘 부탁드려요.", "CharGetLines.11102.1": "방금 돌아왔어요. 아르바이트로 번 돈은 길드의 예비금으로 저 대신 관리해 주세요.", "CharGetLines.11103.1": "제 가방은 아주 무거워요. 지금까지 꾹꾹 채워 넣은 지식의 양이니까요.", diff --git a/data/language/ko_kr/datingcharacterevent.json b/data/language/ko_kr/datingcharacterevent.json index fb4fe5db..7b377c59 100644 --- a/data/language/ko_kr/datingcharacterevent.json +++ b/data/language/ko_kr/datingcharacterevent.json @@ -35,7 +35,7 @@ "DatingCharacterEvent.108302.5": "백발백중", "DatingCharacterEvent.108302.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……", "DatingCharacterEvent.108302.7": "총으로 싸우는 카시미라에게는 다트도 식은 죽 먹기였다.\n처음에는 1등을 차지할 생각인 줄 알았지만, 알고 보니 카시미라는 백발백중의 쾌감을 만끽하고 있었다.", - "DatingCharacterEvent.110301.1": "“솔직히 말해서 좀 놀랐어.” 피렌이 흥미롭다는 표정으로 말했다. \n“뭐가?” \n“선택한 장소 말이야. 난 당신이 나한테는 도서관 같은 곳이 더 어울릴 것 이라고 생각할 줄 알았거든…… 설마 당신 눈에는 내가 공부를 좋아하는 학생보다는 먹을 걸 더 좋아하는 사람처러 보이는 거야?”", + "DatingCharacterEvent.110301.1": "“솔직히 말해서 좀 놀랐어.” 피렌이 흥미롭다는 표정으로 말했다. \n“뭐가?” \n“선택한 장소 말이야. 난 당신이 나한테는 도서관 같은 곳이 더 어울릴 것 이라고 생각할 줄 알았거든…… 설마 당신 눈에는 내가 공부를 좋아하는 학생보다는 먹을 걸 더 좋아하는 사람처럼 보이는 거야?”", "DatingCharacterEvent.110301.2": "“그럴 리가 없잖아!” 당신이 답했다. “단지 네가 그런 모범생이라는 건 충분히 예상 가능한 일이잖아. 난 그보다는 일상 속의 네가 더 궁금했을 뿐이야.” \n“내가 뭘 먹고, 뭘 쓰는지 궁금하다는 건가…… 하하, 다른 사람한테 참 관심이 많네.”", "DatingCharacterEvent.110301.3": "입으로는 그렇게 말하지만, 당신의 말은 분명 피렌의 마음에 닿은 듯했다. \n미소지은 그녀는 당신을 식당으로 이끌어 학생 세트를 한 끼 대접했다. 그리고 추억 어린 목소리로 지난날을 이야기하며, 음식의 맛으로 그 시절의 캠퍼스 풍경을 되살려냈다.", "DatingCharacterEvent.110301.5": "청춘의 나날", diff --git a/data/language/ko_kr/mainscreencg.json b/data/language/ko_kr/mainscreencg.json index be87d506..58359346 100644 --- a/data/language/ko_kr/mainscreencg.json +++ b/data/language/ko_kr/mainscreencg.json @@ -56,6 +56,10 @@ "MainScreenCG.1069.1": "상온의 시간", "MainScreenCG.1071.1": "침묵의 도화선", "MainScreenCG.1073.1": "갈림길", + "MainScreenCG.1081.1": "여명의 기적", + "MainScreenCG.1083.1": "당당한 신념", + "MainScreenCG.1086.1": "오랜 공범", + "MainScreenCG.1087.1": "당신의 웃음이 영원하기를", "MainScreenCG.2001.1": "손의 온기", "MainScreenCG.2002.1": "오아시스 환영회", "MainScreenCG.2003.1": "천 그루 꽃이 피는 밤", diff --git a/data/language/ko_kr/potential.json b/data/language/ko_kr/potential.json index 70f198ba..4b2a071b 100644 --- a/data/language/ko_kr/potential.json +++ b/data/language/ko_kr/potential.json @@ -187,10 +187,10 @@ "Potential.511006.2": "피렌이 ##어둠 속성 표식#1019#을 발동하면 &Param1_kr1& &Param2& 증가한다. &Param3&초 동안 지속된다.", "Potential.511007.1": "피렌의 일반 공격이 피해를 입히면 &Param1_kr1& 증가한다. 메인 스킬 시전 후 해당 효과가 조기 종료된다.", "Potential.511007.2": "피렌의 일반 공격이 피해를 입히면 &Param1_kr1& &Param2& 증가한다. &Param3&초 동안 지속되며, 최대 &Param4&스택 중첩된다. 메인 스킬 「우아한 그림자의 춤」 시전 후 해당 효과가 조기 종료된다.", - "Potential.511008.1": "피렌의 ##어둠의 그림자#4002#의 최대 수량 및 &Param2_kr1& 증가한다.", - "Potential.511008.2": "피렌의 ##어둠의 그림자#4002#의 최대 수량이 &Param1&개 증가하며 &Param2_kr1& &Param3& 증가한다.", - "Potential.511009.1": "피렌의 ##어둠의 그림자#4002#가 존재하는 시간이 연장되고, &Param2_kr1& 증가한다.", - "Potential.511009.2": "피렌의 ##어둠의 그림자#4002#가 존재하는 시간이 &Param1&초 연장되고, &Param2_kr1& &Param3& 증가한다.", + "Potential.511008.1": "##어둠의 그림자#4002#의 최대 수량 및 &Param2_kr1& 증가한다.", + "Potential.511008.2": "##어둠의 그림자#4002#의 최대 수량이 &Param1&개 증가하며 &Param2_kr1& &Param3& 증가한다.", + "Potential.511009.1": "##어둠의 그림자#4002#가 존재하는 시간이 연장되고, &Param2_kr1& 증가한다.", + "Potential.511009.2": "##어둠의 그림자#4002#가 존재하는 시간이 &Param1&초 연장되고, &Param2_kr1& &Param3& 증가한다.", "Potential.511010.1": "메인 스킬 시전 후, 다음 일반 공격이 즉시 마지막 단계를 시전한다. ##어둠의 그림자#4002#의 &Param1_kr1& 증가한다.", "Potential.511010.2": "메인 스킬 「우아한 그림자의 춤」 시전 후, 다음 일반 공격이 즉시 마지막 단계를 시전한다. \u000b##어둠의 그림자#4002#의 &Param1_kr1& &Param2& 증가한다.", "Potential.511011.1": "팀 내 어둠 속성 캐릭터마다 피렌의 &Param1_kr1& 증가한다.", @@ -207,8 +207,8 @@ "Potential.511023.2": "지원 스킬 「절대 권력의 시간」이 소환하는 ##어둠의 그림자#4002#의 수가 2개 증가하며, 최대 수량이 &Param1&개 증가한다.", "Potential.511024.1": "지원 스킬이 소환하는 ##어둠의 그림자#4002#의 지속 시간이 연장된다.", "Potential.511024.2": "지원 스킬 「절대 권력의 시간」이 소환하는 ##어둠의 그림자#4002#의 지속 시간이 5초 연장된다.", - "Potential.511025.1": "지팡이 피해가 ##어둠 속성 표식#1019#을 발동하면, 지원 스킬의 쿨타임이 단축된다. 지팡이의 피해가 증가한다.", - "Potential.511025.2": "지팡이 피해가 ##어둠 속성 표식#1019#을 발동하면, 지원 스킬 「절대 권력의 시간」의 쿨타임이 &Param3&초 단축된다. 스킬 1회마다 최대 &Param4&회 발동한다. \u000b지팡이가 입히는 피해가 &Param1& 증가한다.", + "Potential.511025.1": "지팡이의 피해가 ##어둠 속성 표식#1019#을 발동하면, 지원 스킬의 쿨타임이 단축된다. 지팡이의 피해가 증가한다.", + "Potential.511025.2": "지팡이의 피해가 ##어둠 속성 표식#1019#을 발동하면, 지원 스킬 「절대 권력의 시간」의 쿨타임이 &Param3&초 단축된다. 스킬 1회마다 최대 &Param4&회 발동한다. \u000b지팡이가 입히는 피해가 &Param1& 증가한다.", "Potential.511026.1": "지팡이가 ##어둠 작열#2028#을 보유한 목표에게 입히는 어둠 속성 피해가 증가한다.", "Potential.511026.2": "지팡이가 ##어둠 작열#2028#을 보유한 목표에게 입히는 어둠 속성 피해가 &Param1& 증가한다.", "Potential.511027.1": "지팡이가 피해를 입히면 피렌의 &Param3_kr1& 증가한다.", @@ -686,7 +686,7 @@ "Potential.511831.1": "크루니스의 &Param2&가 증가한다. 필살기로 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.", "Potential.511831.2": "필살기 「적멸의 수확」이 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다. 크루니스의 &Param2&가 &Param1& 증가한다.", "Potential.511832.1": "지원 스킬이 피해를 입힐 때 목표의 강인함이 감소한다. 크루니스의 &Param3&이 증가한다.", - "Potential.511832.2": "지원 스킬 「뼈의 감옥」이 피해를 입히면 목표의 강인함이 &Param2& 감소한다. 해당 효과는 12초마다 최대 1회 발동한다. \u000b크루니스의 &Param3&이 &Param1& 증가한다.", + "Potential.511832.2": "지원 스킬 「뼈의 감옥」이 피해를 입히면 목표의 강인함이 &Param2& 감소한다. 해당 효과는 12초마다 최대 1회 발동한다. \u000b크루니스의 &Param3&이 &Param1& 증가한다.", "Potential.511833.1": "어둠 속성 캐릭터의 &Param2&이 증가한다.", "Potential.511833.2": "어둠 속성 캐릭터의 &Param2&이 &Param1& 증가한다.", "Potential.511841.1": "필살기의 &Param3&이 증가한다. 가로 베기가 목표를 명중하는 횟수가 많아지면 피해가 증가한다.", diff --git a/data/language/ko_kr/skill.json b/data/language/ko_kr/skill.json index bfa331a8..948942e4 100644 --- a/data/language/ko_kr/skill.json +++ b/data/language/ko_kr/skill.json @@ -407,7 +407,7 @@ "Skill.12520002.2": "회피", "Skill.12531000.1": "얼음 칼날의 춤", "Skill.12531000.13": "차징 후 주변 목표에게 지속적으로 피해를 입힌다.\u000b메인 스킬이 ##물 속성 표식#1018#을 발동할 수 있다.", - "Skill.12531000.2": "차징 후 선풍참을 시전해 0.3초마다 주변 목표에 공격력 &Param1&의 물 속성 피해를 입힌다. 차징 시 지속 지간이 연장된다. \u000b메인 스킬 「얼음 칼날의 춤」이 ##물 속성 표식#1018#을 발동할 수 있다. 발동 시, 공격력 &Param2&의 물 속성 범위 표식 피해를 입히고 ##한랭#1027#을 부여한다.", + "Skill.12531000.2": "차징 후 선풍참을 시전해 0.3초마다 주변 목표에 공격력 &Param1&의 물 속성 피해를 입힌다. 차징 시 지속 지간이 연장된다. \u000b메인 스킬 「얼음 칼날의 춤」이 ##물 속성 표식#1018#을 발동할 수 있으며, 발동될 시, 공격력 &Param2&의 물 속성 범위 표식 피해를 입히고 ##한랭#1027#을 부여한다.", "Skill.12532000.1": "서리꽃 만개", "Skill.12532000.13": "「얼음꽃」을 생성해 피해를 입힌다.\u000b지원 스킬이 ##물 속성 표식: 수류#2008#를 부여할 수 있다.", "Skill.12532000.2": "전방에 대량의 「얼음꽃」을 생성해 공격력 &Param1&의 물 속성 범위 피해를 입힌다. \u000b「서리꽃 만개」 생성 1초 후 폭발하며 공격력 &Param2&의 물 속성 범위 피해를 입힌다. \u000b지원 스킬 「서리꽃 만개」가 ##물 속성 표식: 수류#2008#를 부여한다.", diff --git a/data/language/ko_kr/story.json b/data/language/ko_kr/story.json index e0d0d150..5b78e8b9 100644 --- a/data/language/ko_kr/story.json +++ b/data/language/ko_kr/story.json @@ -267,7 +267,7 @@ "Story.606.2": "멀리 돌아가는 듯했던 지름길은 공교롭게도 나락으로 이어진다.", "Story.606.4": "02A", "Story.607.1": "거절의 대가", - "Story.607.2": "얼음이 갈라지는 소리를 듣고나서 도망친다면 이미 늦은 것이다.", + "Story.607.2": "얼음이 갈라지는 소리를 듣고 나서 도망친다면 이미 늦은 것이다.", "Story.607.4": "02B", "Story.608.1": "충신의 충신", "Story.608.2": "자물쇠 너머는 권력의 황무지다.", @@ -294,7 +294,7 @@ "Story.615.2": "기나긴 침묵 속, 심장 소리가 모든 것을 고백했다.", "Story.615.4": "06", "Story.616.1": "부득이한 거래", - "Story.616.2": "더는 재거나 물러설 여지 없이, 오직 이 순간의 진심앞에 갇혔다.", + "Story.616.2": "더는 재거나 물러설 여지 없이, 오직 이 순간의 진심 앞에 갇혔다.", "Story.616.4": "07", "Story.617.1": "피렌", "Story.617.2": "이 길이 결코 순탄치 않으리란 걸 그녀 역시 잘 알고 있었다. 그렇기에……", diff --git a/data/language/zh_cn/activitytask.json b/data/language/zh_cn/activitytask.json index 3e1f61fd..d5a0c842 100644 --- a/data/language/zh_cn/activitytask.json +++ b/data/language/zh_cn/activitytask.json @@ -152,9 +152,9 @@ "ActivityTask.102030412.2": "“幸运寻宝铲”累计获取5500积分", "ActivityTask.103030101.2": "通关第六章主线剧情「魔王的传说」", "ActivityTask.103030102.2": "通关第六章主线剧情「虎口脱险」", - "ActivityTask.103030103.2": "后续主线于1月20日解锁,敬请期待", - "ActivityTask.103030104.2": "后续主线于1月20日解锁,敬请期待", - "ActivityTask.103030105.2": "后续主线于1月20日解锁,敬请期待", + "ActivityTask.103030103.2": "通关第六章主线剧情「不得已的交易」", + "ActivityTask.103030104.2": "通关第六章主线剧情「流风美人」", + "ActivityTask.103030105.2": "通关第六章主线剧情「未知的明天」", "ActivityTask.103030106.2": "通关「深入温室的调查Ⅱ」", "ActivityTask.103030107.2": "通关「深入温室的调查Ⅲ」", "ActivityTask.103030108.2": "通关「秘密的果实Ⅰ」", diff --git a/data/language/zh_cn/gacha.json b/data/language/zh_cn/gacha.json index 9b6b9562..2688a881 100644 --- a/data/language/zh_cn/gacha.json +++ b/data/language/zh_cn/gacha.json @@ -1,6 +1,6 @@ { "Gacha.1.1": "星塔漫途", - "Gacha.10110.1": "辉映翠玉的理型", + "Gacha.10110.1": "辉映碧玉的理型", "Gacha.10119.1": "命定奇遇", "Gacha.10125.1": "命定奇遇", "Gacha.10133.1": "摇曳轻风纯情香", diff --git a/data/language/zh_cn/mainscreencg.json b/data/language/zh_cn/mainscreencg.json index c011cc1e..c6294eaa 100644 --- a/data/language/zh_cn/mainscreencg.json +++ b/data/language/zh_cn/mainscreencg.json @@ -56,6 +56,10 @@ "MainScreenCG.1069.1": "恒温的时光", "MainScreenCG.1071.1": "沉默的引信", "MainScreenCG.1073.1": "歧路", + "MainScreenCG.1081.1": "微火的奇迹", + "MainScreenCG.1083.1": "昂首阔步的信念", + "MainScreenCG.1086.1": "漫长时光的共犯", + "MainScreenCG.1087.1": "愿你莞尔成常", "MainScreenCG.2001.1": "掌心之暖", "MainScreenCG.2002.1": "绿洲欢迎会", "MainScreenCG.2003.1": "夜放花千树", diff --git a/data/language/zh_cn/potential.json b/data/language/zh_cn/potential.json index e7ed31fe..9d75348c 100644 --- a/data/language/zh_cn/potential.json +++ b/data/language/zh_cn/potential.json @@ -187,10 +187,10 @@ "Potential.511006.2": "翡冷翠触发##暗系印记#1019#时,&Param1&提升&Param2&,持续&Param3&秒。", "Potential.511007.1": "翡冷翠普攻造成伤害时,提升&Param1&。施放主控技后该效果提前结束。", "Potential.511007.2": "翡冷翠普攻造成伤害时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。施放主控技「淑影漫舞」后,该效果提前结束。", - "Potential.511008.1": "提升翡冷翠##暗影分身#4002#的数量上限和&Param2&。", - "Potential.511008.2": "翡冷翠##暗影分身#4002#的数量上限增加&Param1&个,&Param2&提升&Param3&。", - "Potential.511009.1": "翡冷翠的##暗影分身#4002#存在时间延长,提升&Param2&。", - "Potential.511009.2": "翡冷翠的##暗影分身#4002#存在时间延长&Param1&秒,&Param2&提升&Param3&。", + "Potential.511008.1": "提升##暗影分身#4002#的数量上限和&Param2&。", + "Potential.511008.2": "##暗影分身#4002#的数量上限增加&Param1&个,&Param2&提升&Param3&。", + "Potential.511009.1": "##暗影分身#4002#存在时间延长,提升&Param2&。", + "Potential.511009.2": "##暗影分身#4002#的存在时间延长&Param1&秒,&Param2&提升&Param3&。", "Potential.511010.1": "施放主控技后,下次普攻直接施放最后一段。提升##暗影分身#4002#&Param1&。", "Potential.511010.2": "施放主控技「淑影漫舞」后,下次普攻直接施放最后一段。\u000b##暗影分身#4002#的&Param1&提升&Param2&。", "Potential.511011.1": "队伍中每名暗系角色提升翡冷翠&Param1&。", @@ -686,7 +686,7 @@ "Potential.511831.1": "科洛妮斯提升&Param2&。绝招可附加##暗系印记:暗影#2018#。", "Potential.511831.2": "绝招「寂灭收割」可附加##暗系印记:暗影#2018#。科洛妮斯&Param2&提升&Param1&。", "Potential.511832.1": "援护技造成伤害时,削减目标韧性。科洛妮斯提升&Param3&。", - "Potential.511832.2": "援护技「骨牢禁锢」造成伤害时,削减目标韧性&Param2&,该效果每12秒最多触发1次。\u000b科洛妮斯&Param3&提升&Param1&。", + "Potential.511832.2": "援护技「骨牢禁锢」造成伤害时,削减目标韧性&Param2&,该效果每12秒最多触发1次。\u000b科洛妮斯&Param3&提升&Param1&。", "Potential.511833.1": "提升暗系角色的&Param2&。", "Potential.511833.2": "暗系角色的&Param2&提升&Param1&。", "Potential.511841.1": "提升绝招的&Param3&。横斩一刀命中目标越多,伤害越高。", diff --git a/lua/game/ui/avg/_cn/config/bbm06_bt02.lua b/lua/game/ui/avg/_cn/config/bbm06_bt02.lua new file mode 100644 index 00000000..fd50c8fe --- /dev/null +++ b/lua/game/ui/avg/_cn/config/bbm06_bt02.lua @@ -0,0 +1,192 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "这里就是旅人的营地……==RT==呵,真是个不错的地方。", + 0, + "vo_BBm06_BT02_001", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "==SEX1==提到的花令旅团的那三个旅人……==RT==到底在哪儿呢?", + 0, + "vo_BBm06_BT02_002", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "明明拥有着这样的惊世才能……", + 0, + "vo_BBm06_BT02_003", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "却痴迷于自己幻想中的魔王。", + 0, + "vo_BBm06_BT02_004", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "还诞生了如此丑陋的植物……", + 0, + "vo_BBm06_BT02_005", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "达尔茜娅……呵,还真是可悲啊。", + 0, + "vo_BBm06_BT02_006", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "不过别担心,我会和==SEX1==一起……==RT==彻底击碎你的野心。", + 0, + "vo_BBm06_BT02_007", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "这根枯萎的藤蔓是……", + 0, + "vo_BBm06_BT02_008", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "原来如此,这里就是打倒寄生之庭的地方。", + 0, + "vo_BBm06_BT02_009", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "有趣。==RT==真没想到……我竟会亲自来到这个地方。", + 0, + "vo_BBm06_BT02_010", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "那么,就从你取得胜利的这个地方开始……==RT==由我与你并肩,共同开始新的旅程吧。", + 0, + "vo_BBm06_BT02_011", + "", + "", + 0, + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/bbm06_bt03.lua b/lua/game/ui/avg/_cn/config/bbm06_bt03.lua new file mode 100644 index 00000000..69cb0821 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/bbm06_bt03.lua @@ -0,0 +1,245 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "达尔茜娅,这幅模样……就是你梦寐以求的“完美”吗?", + 0, + "vo_BBm06_BT03_001", + "", + "", + 0, + "这就是……你追求的理想模样吗?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "哈哈……这躯体不知疼痛,不觉疲惫,维持它的代价又何其微小。", + 0, + "vo_BBm06_BT03_002", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "这就是魔王军未来的理想形态——", + 0, + "vo_BBm06_BT03_003", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "也是人类理应拥有的完美姿态。", + 0, + "vo_BBm06_BT03_004", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "可惜,那个人并不是你幻想中“理想的魔王”。", + 0, + "vo_BBm06_BT03_005", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "==SEX1==可是亲手夺走了你的“主教”棋子。==RT==这其中的意味,你真的不明白么?", + 0, + "vo_BBm06_BT03_006", + "", + "", + 0, + "就是这么回事吧?那个人可是亲手夺走了“主教”的棋子。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "呵呵呵呵……==RT==可怜……真是可怜又愚蠢……", + 0, + "vo_BBm06_BT03_007", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "不明白的人是你。==RT==这可是魔王大人赐予我的最终试炼!", + 0, + "vo_BBm06_BT03_008", + "", + "", + 0, + "那就用我自己的力量……你也好,旅人们也好……只要全部都打倒的话!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "只要我能凭一己之力,将你……还有那些不识趣的旅人全部打倒!", + 0, + "vo_BBm06_BT03_009", + "", + "", + 0, + "就能证明……我才是——作为魔王大人的,最忠实最相称的仆从!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "就能证明我才是魔王大人最忠诚的仆从,是唯一有资格站在==SEX1==身边的人!", + 0, + "vo_BBm06_BT03_010", + "", + "", + 0, + "没错……也就是说,这是,魔王大人赋予我的,最后的试炼!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "无可救药。这场闹剧,就由我来画上句号吧。", + 0, + "vo_BBm06_BT03_011", + "", + "", + 0, + "那这个挑战,就由我来接下吧。", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "为什么!为什么我连你都赢不了!==RT==明明只是个弱小的人类……为什么……", + 0, + "vo_BBm06_BT03_012", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "明明我才是……我才是最有资格站在魔王大人身边的人!", + 0, + "vo_BBm06_BT03_013", + "", + "", + 0, + "", + "" + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "看清现实吧,你只是个沉醉在自己幻想里的可怜虫。", + 0, + "vo_BBm06_BT03_014", + "", + "", + 0, + "因为你,是个满脑子只想着自己的……伪善者而已。", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm03_02.lua b/lua/game/ui/avg/_cn/config/stm03_02.lua index b442fd4c..e7f68b0c 100644 --- a/lua/game/ui/avg/_cn/config/stm03_02.lua +++ b/lua/game/ui/avg/_cn/config/stm03_02.lua @@ -1860,7 +1860,7 @@ return { param = { 0, "0", - "抓臂牢牢抓住了星塔里常见的黑白相间的家伙——名为夏洛特的企鹅的玩偶。", + "抓臂牢牢抓住了星塔里常见的黑白相间的家伙——名为夏洛克的企鹅的玩偶。", 0, "", false, diff --git a/lua/game/ui/avg/_cn/config/stm05_04.lua b/lua/game/ui/avg/_cn/config/stm05_04.lua index 5df2a136..f43ad171 100644 --- a/lua/game/ui/avg/_cn/config/stm05_04.lua +++ b/lua/game/ui/avg/_cn/config/stm05_04.lua @@ -14375,7 +14375,7 @@ return { }, { cmd = "Wait", - param = {4.0} + param = {7.0} }, { cmd = "SetAudio", diff --git a/lua/game/ui/avg/_cn/config/stm06_06.lua b/lua/game/ui/avg/_cn/config/stm06_06.lua new file mode 100644 index 00000000..bbab0344 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06_06.lua @@ -0,0 +1,13302 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第六话", + "第三代智慧植物", + "为了争取时间,你命令达尔茜娅继续改进智慧植物。==RT==翡冷翠制造了与你独处的机会,挥剑威胁:==RT==她命令你用灵魂交易的方式,迫使达尔茜娅向总公司投降……", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.4, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "呵呵呵……翡冷翠,看到了吗?审判你父亲的那家伙,最后就是这个下场。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "好好记着,这才叫复仇的味道。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.5, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "达尔茜娅大人,恕我直言,您这么做根本无法让我感受到复仇的快感。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_question", + nil, + 0.505, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_014", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "四年前的法庭上——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.28, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "从今天起,你就跟在我的身边吧,我会赐予你击败星雁的力量。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "您说您会赐予我击败星雁的力量。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "现在我拥有这种力量,您却独自出手击败了她,让她成为智慧植物升级的关键。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "您这么做,岂不是让我永远无法完成最后的复仇?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -20.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.23, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "你这么一说……也是呢。==W==抱歉,我没考虑到这一点。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -110.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.79, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不过......你放心吧,成为“养料”的人并不会死。“精神之水”和陛下的棋子短期内只会提取她自由逸散出来的记忆碎屑,是那些本就会被遗忘的记忆。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "我会在她的记忆受损之前,用更合适的“养料”把她替换出来,留给你复仇的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "这样你能接受么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.525, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + -0.22, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "谢大人关心。==W==到时候,我会用最酷烈的手段完成我的复仇。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.03, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "020", + "none", + nil, + 0.13, + -0.24, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + 0.21, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + -120.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_shock", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "翡冷翠的态度……有些奇怪", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.18, + -0.16, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_music", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "我很期待那一天。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "020", + "none", + 1, + 0.1, + -0.25, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_question", + nil, + 0.425, + -0.29, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,您有什么疑惑吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_attention", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这些所谓的“智慧植物”,实际上还是在借用人类的“记忆”,而不是自己思考?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + -0.36, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + -0.29, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "正是如此,我用您的“主教”把“养料”们的记忆碎屑提取传递给流风草母体,在母体内构筑一个大型记忆模型,智慧植物的反应比起“思考”,更近似这个模型产生的本能。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那么,“第二代”和“第三代”之间的区别是?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "与其让我在这里做冗长的说明,还是让您亲眼目睹更直观。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "翡冷翠,和第三代智慧植物战斗吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + -1.7, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.9, + -0.3, + 1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.2, + -0.15, + -1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.8, + -0.21, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "一高一矮,两株外形和曼德拉辉草没什么区别的植物挪进了房间……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.12, + -0.07, + -1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.88, + -0.09, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 3, + nil, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "翡冷翠从拐杖中抽出细剑,摆好了战斗架势。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "InBack", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.006, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + 0.9, + -0.5, + 0.85, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "呜咿——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 320.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.42, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + 2.35, + -3.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "好快。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.25, + nil, + -0.92, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -4.0, + -0.7, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.65, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "低矮植物瞬间爆发出曼德拉辉草不可能拥有的速度,数根藤蔓分别从不同的刁钻角度攻向翡冷翠。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + nil, + -0.47, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "黑色的细剑划破空气……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + -1.0, + -1.15, + -1.1, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.435, + 0.01, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "穿过低矮植物的眼睛,把植物钉在了墙上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.6, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.96, + 0.09, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "然而,另一株略高的植物已经绕到翡冷翠身后的死角,荚中青绿色的种子闪着幽幽的金属光芒,瞄准了翡冷翠的后脑。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -670.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 7.8, + -0.3, + 0.005, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代投射智慧植物", + "咿——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_110", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "叹为观止……是我输了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {0.61} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.43, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "第三代智慧植物可是有星雁,或者说资深旅人的战斗水平。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "你以一敌二,还能快速解决掉其中之一,已经做得很不错了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_110", + "c", + "010", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "承蒙您的夸奖。==W==那株会发射种子的智慧植物,用的的确是星雁的战术。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,您对第三代智慧植物可还满意?您对我献上的忠诚可还满意?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "达尔茜娅展示智慧植物的力量......说到底还是为了让我接受她的效忠。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "IfUnlock", + param = {"a_1", "C06_14"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不管出于什么理由,接受她的效忠都没有好结果。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_002_FP", + "0", + "OutQuad", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她的忠诚更像是一种证明自己,获得认可的执念,最终会害了所有人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "IfUnlockElse", + param = {"a_1"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_exclamation", + "jushou", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这种把人当做“养料”,肆意榨取他人记忆的做法,我怎么可能认可!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "IfUnlockEnd", + param = {"a_1"} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "那么,我要怎么回答?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoice", + param = { + 1, + 1, + "不堪一用", + "平平无奇", + "我很满意", + "e", + "020", + "close", + "要怎么回答呢?", + "" + } + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你的植物看上去很厉害,实际上不堪一用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不,不堪一用......陛下,此言何解......是我哪里做错了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "单株植物的确有近似翡冷翠的战斗能力。==W==然而,刚才的战斗中,这两株植物之间完全没有配合的意图。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那株近战植物和翡冷翠作战时,发射种子的植物如果及时支援,应该能在不损失植物的前提下战胜翡冷翠。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但你所谓的“智慧”植物却完全不顾同伴的安危,选择借机占据更有利的位置。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "牺牲也是一种有效的战术,陛下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "或许牺牲是必要的,但这根本称不上是战术。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "一株第三代智慧植物或许能击败一名技艺普通的旅人,但一百株第三代植物别说战斗了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "植物和植物之间说不定就会因为配合问题互相纠缠起来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你真的认为这种残次品,能让我满意?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "这......陛下高瞻远瞩,我不能及,我这就着手改进工作。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_shock", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "再精选一下你的“养料”吧,心急吃不到热豆腐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还有,不要滥用我的“主教”,明白了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "遵,遵命......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "呼,这样一来,就能拖延一点时间了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "承认智慧植物的实力,会让达尔茜娅顺势要求效忠于我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不承认智慧植物的实力,又会让达尔茜娅填补新的“养料”,害更多的人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_vexation", + "lengzhan", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这里的回答绝对不能失误……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "在我看来,这些智慧植物平平无奇。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "达尔茜娅,你见过寄生之庭吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "抱歉......陛下,旅人们讨伐寄生之庭的时候,我去了总公司,无缘得见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "寄生之庭是一棵巨大的魔物树木,能放出让人混淆敌我的魔法雾气,还能用这种雾气驱使森林中的其他魔物。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "现在想来,寄生之庭大概是受到了我的“主教”棋子的影响才拥有了这些能力。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "同是在“主教”棋子的影响下诞生的魔物,这些智慧植物应当也有类似的能力,==W==可是呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_question", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "二打一赢了翡冷翠而已,你这就满足了?我对你很失望,再下去好好研究一下“主教”棋子的权能吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下……是我狂妄了,我会立刻开始研究,争取早日拿出让您满意的成果。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "呼……这样一来,她应该能消停一阵子吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "019", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "的确是优秀的植物,达尔茜娅,==W==我很满意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_happy", + "daintou", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下满意就是我最大的荣幸。==W==陛下,您能否接受我的......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "接受你的效忠?可以。==W==但在那之前……把你实验室里所有空着的培养罐都填上“养料”,立刻着手培育下一代吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "的确,的确是这样......==W==我明白了,陛下。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "如果您愿意因此接受我的效忠……我在所不辞。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不要用劣质的“养料”填充,==W==我希望每个罐子里的“养料”,都有星雁的质量。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "遵命,陛下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "旅人营地的旅人都跑光了,有星雁水平的人可不好找,==W==这样应该能拖延足够长的时间了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceEnd", + param = {1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.81, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.43, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -20.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "达尔茜娅大人,魔王大人从昨天晚上就没有好好休息。既然第三代智慧植物已经展示完毕......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_idea", + nil, + 0.51, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "啊,陛下,我作为您的仆人,竟然完全忽略了这一点,实在罪该万死。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "翡冷翠,带上两株第三代智慧植物,去照顾陛下的休息和起居。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.78, + 0.03, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + 0.0, + 0.95, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "咿——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "avg_emoji_star", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代投射智慧植物", + "呀——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "如果要我跟这种诡异的植物待在一起的话,还不如别休息了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "谷月", + "5日", + "菲莱金城区", + "贵宾招待室" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.46, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.47, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王大人,请您安心休息,我就在隔壁,有需要请呼唤我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.37, + 0.03, + -1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你能不能让这两株植物也去隔壁,被这种东西盯着谁能安心休息啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.462, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "抱歉,这些植物似乎只听达尔茜娅大人的命令。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.33, + 0.03, + -1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好吧......说是第三代智慧植物,你们能为我做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_love", + nil, + 0.7, + -0.07, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "咿——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "avg_emoji_star", + nil, + 0.38, + -0.03, + -1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代投射智慧植物", + "呀——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哎?睡衣和眼罩......还挺周到的,==W==好吧,我换上就是了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "021", + "none", + nil, + nil, + -0.17, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + -0.255, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "none", + "lengzhan", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "突然......变得好累,==W==也是,我已经三十个小时没合眼了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "有这两株植物在身边,我也没办法用手机联络尘沙或者夏花。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_idea", + "jushou", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "对了,还有维塔。维塔,你在吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutCubic", + 0.7, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 1.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔随时为您服务,魔王大人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "现在听到这个词......都有点不习惯了,==W==达尔茜娅看起来很想让我成为她的魔王大人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "达尔茜娅所期望的魔王大人并不是真的魔王大人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "嗯?维塔你知道真的魔王大人是什么样的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_speechless", + nil, + 0.63, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔作为您过去的司祭,现在的秘书,当然知道真正的您的样子。但是,权限不足,维塔无法告诉您维塔知道的事情。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "另外,魔王大人这个称呼,明明是维塔先用来称呼您的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "好啦,好啦,知道是你先来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔建议您尽快收集到一个灵魂,只要完成任务,您的权限就能提升,获得新的权能。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "为了打破僵局,还请您再考虑一下维塔的建议。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我完成任务究竟能获得什么权能?啊,算了,肯定又是权限不足对吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "正如您所言,但维塔可以保证,不论解锁的是何种权能,对您重新成为真正==RT==的魔王都很有帮助,这也是诸界之井魔王养成系统的意义。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "一个两个的,都想让我成为魔王啊,魔王就那么好吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不说这个了,现在我的处境虽然不太妙,但也不是没有反击的可能。维塔,翡冷翠其实并不忠于达尔茜娅吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.2, + -0.14, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "维塔和您有相同的判断,看到被达尔茜娅抓住的星雁小姐时,翡冷翠的心跳加快、呼吸急促,是紧张的表现。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1265", + "c", + "010", + "none", + nil, + 0.8, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "在达尔茜娅表明星雁小姐短期内是安全的,翡冷翠的情绪反而稳定了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "她说自己想向星雁复仇,但表现出来的情绪反而是担心星雁的安全。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不过,达尔茜娅对总公司军团抵达的事只字未提。她是想刻意隐瞒,还是根本没把这件事放在眼里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -20.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + -0.09, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "diantou", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说起来,你刚才看什么呢?看得那么出神……==W==这可不像平时的你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "天空。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "我顺着翡冷翠的视线向东方看去,目力所及之处,初升的朝阳散发着略微刺眼的光芒,并无特异之处。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.65, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "那么,为什么那个时候,翡冷翠就已经在看东方的天空了,就好像她早就知道会有这支军队来一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "与其您和我在这里思考,为什么不亲自问一问她呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "拿不出证据,问了也是白问。以翡冷翠的性格,她不会这么轻易告诉我的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我必须睡一会了,帮我盯住翡冷翠可以吗?如果她有什么异常行动,就立刻叫醒我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_exclamation", + nil, + 0.64, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "遵命,您的命令就是我的意志。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "012", + "none", + nil, + 0.47, + -0.15, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "close", + nil, + 0.52, + -0.23, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + -15.0, + false, + 1.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "谷月", + "5日", + "菲莱金城区", + "贵宾招待室" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人,魔王大人!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "唔,现在几点了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.63, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + -0.03, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "咿咿咿咿咿咿~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "下午六点,==W==是这个意思吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代投射智慧植物", + "呀——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人,翡冷翠刚刚出门。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "明白了,我这就起床。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.6, + -0.21, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.12, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "接过智慧植物准备好的衣服,我急匆匆地打开门,寻找翡冷翠的身影。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutQuad", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_011", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutQuad", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "不远的楼梯上,翡冷翠缓步向温室的方向走去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "故意等我追上去么.....==W==那就去会会她好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "JuGong2", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "就这样,我缀在翡冷翠的身后,两株智慧植物缀在我的身后。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我们走进温室,走下楼梯,==W==穿过地下实验室深处的甬道。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "rule_39", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 2.8, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.055, + 1.05, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "怎么又回到这里了,==W==她想带我来的......是实验室最深处的那个房间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咦?人怎么不见了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.5, + -0.21, + 1.28, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.5, + -0.17, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "一点寒芒如鬼魅般定在我的咽喉前。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王大人,您果然跟来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + -65.0, + 1.23, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那我就开门见山好了——==W==请您接受达尔茜娅大人的效忠,然后用“灵魂交易”控制她的灵魂,命令她向总公司投降。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "先说清楚,免得你误会……听好了,这不是请求,是命令。我的刺剑,可没有太多的耐心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06_07.lua b/lua/game/ui/avg/_cn/config/stm06_07.lua new file mode 100644 index 00000000..054c4c40 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06_07.lua @@ -0,0 +1,8886 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第七话", + "不得已的交易", + "你与翡冷翠终于构建起信任,并交换了彼此的情报。==RT==她指出,实验罐中的主教棋子是击垮达尔茜娅的关键。==RT==你决定要利用自己的魔力绝缘体质,跳入罐中夺走棋子。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + -65.0, + 1.23, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:30", + "谷月", + "5日", + "菲莱温室区", + "实验室核心区" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.62, + -0.21, + 1.28, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那我就开门见山好了——==W==请您接受达尔茜娅大人的效忠,然后用“灵魂交易”控制她的灵魂,命令她向总公司投降。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "先说清楚,免得你误会……==W==听好了,这不是请求,是命令。我的刺剑,可没有太多的耐心。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "能进入这里的,只有达尔茜娅和达尔茜娅允许的人,外面的智慧植物不会来救你的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_010", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_011", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "翡冷翠果然另有目的,但她为了让我配合,竟然不惜做到这一步……==W==她到底在着急什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "a", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "(向前一步)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a"} + }, + { + cmd = "SetChoiceEnd", + param = {"a"} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "close", + nil, + nil, + -0.225, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "颈部传来轻微的痛感,抵在喉咙上的剑尖颤抖了一下,飞快地退了回去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王,你真是个疯子,你不怕死吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我当然怕死,但我们没时间互相试探了吧,况且——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你并不是站在达尔茜娅那边的,对吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你大费周章地逼我到这个境地的理由,我大概也能全部猜到了……==W==但我需要你亲口告诉我,翡冷翠。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "006", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你说得没错,我确实和她不是一伙的。不过......==W==你是什么时候发现的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你留下的破绽太多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_warehouse", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "也就是说,==W==这个“匿名用户”在今天我不知情的情况下,==W==用手机贴上了我的手机,发出了申请,==W==在提供给我们信息后,又立刻删除了我的好友。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "身为魔女,虽然遇到过不少暗中提供情报的情况,==W==但做得这么干脆,让我完全察觉和追踪不到的,这还是第一次,==W==对方是个厉害的家伙啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.225, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "首先,我们去生产部实习,只有“偶然”出现在生产部的人,==W==并且擅长战斗的人才有机会在雾语没察觉的前提下,把手机和雾语贴在一起。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 100.0, + nil, + "avg3_137", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + nil, + "avg3_136", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_137", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "红蓝宝石要是有那么高的战斗水平,就不会被曼德拉辉草弄得灰头土脸了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_136", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_shop", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "对哦,如果有人在生产部的调整后,再度潜入调整。==W==然后在生产部下次调整前再调回来……==W==就能秘密地在温室里做点什么了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.5, + 0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1262", + "a", + "002", + "none", + nil, + 0.85, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_183", + "a", + "004", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_184", + "a", + "002", + "none", + nil, + 0.7, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_exhibition_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1262", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_183", + "a", + nil, + "none", + nil, + nil, + -0.175, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 0.15 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_184", + "a", + nil, + "none", + nil, + nil, + -0.18, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + 0.15 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "然后,约瑟夫、灰夫人、星雁在温室里做了那么大事,生产部却毫无反应,你这个直接管理生产部的运营总监逃不开嫌疑。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_exhibition_destroyed", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + 0.32, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1250", + "a", + "002", + "none", + nil, + 0.72, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "在场的人全部带去灰城区,去审讯室里解释吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那一刻我甚至怀疑过,你会不会才是那个真正的幕后黑手……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "直到......==W==我看到了贵宾室的地图。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_1250", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "哦,你发现了什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "地图上的标注是你的笔迹吧。==W==你在城区西部偏南的地方标出了审讯室的位置。那里距离城外很近,翻过墙就是麦田和森林。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + 0.3, + -0.55, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "你其实是想制造机会,放我们走吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "不错,和聪明人说话就是省力。==W==我本打算在审讯室门前制造一起意外,没想到达尔茜娅来得更快。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -600.0, + -180.0, + 0.4, + "avg2_985", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "我也有个问题,被放进培养罐里的星雁……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "星雁?原来如此……==W==星雁果然也是你的同伙。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "你是想让我帮忙救人?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "别误会,为了这个计划,我们早就已经做好了牺牲自己的准备。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "只有计划成功,我们才有希望。但决定胜负的关键,还需要总公司的配合……==W==但如今他们拖延太久,导致整个计划已经开始失控了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "难道说......==W==你们和城外军团约定的进攻时间是今天凌晨,也就是你眺望天空的那段时间?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + 600.0, + 1.6, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 50.0, + -500.0, + 0.4, + "avg3_121", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "就算晚一天,那些军团也就在附近……==W==还不至于发展成无法挽回的局面,不是吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "不好说……==W==既然他们在这附近,应该也能察觉到城内的动乱吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "但他们却在旅人营地按兵不动,要不然是指挥官软弱无能,要不然就是士兵的素质根本不支持在强行军后立刻发动进攻。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "不管是哪个,他们都绝对打不赢达尔茜娅。==W==所以,魔王,我愿意把灵魂交易给你,只要你能——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChoiceBegin", + param = { + "b", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "不,我不能", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"b", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"b"} + }, + { + cmd = "SetChoiceEnd", + param = {"b"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我的“灵魂交易”根本不能控制别人的灵魂,更别说让她投降这种事。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "看起来,她的确忠心于我,但你也知道她的忠心是有她的一套扭曲的判断标准,而非我说什么她听什么的。==W==还有,你是从哪知道“灵魂交易”的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "有个情报商告诉我的......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + nil, + "avg3_974", + "b", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个情报商是不是穿个斗篷?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "对,就是在旅人营地活动的那个人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_974", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "果然是瑟拉娜么。那我就不多解释了,我能做的只有用灵魂作代价,替对方实现愿望。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "换句话说,我收下你的灵魂,然后由我来实现你的愿望。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "实现我的愿望……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,但即使进行了交易,我也无法操纵达尔茜娅。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "达尔茜娅软禁我,我可以不放在心上。==W==但她派人伤害我的同伴,花令旅团被赶出营地和雾语受伤也是因她而起。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "006", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "作为还击,我本就会破坏她的疯狂计划,我们的目的是一致的。==W==所以,你无需和我进行交易,我会帮你的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你是认真的吗……==W==不要报酬,就愿意帮我?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没错。==W==说实话,我也很抵触“灵魂交易”,所以我不要求你付出任何报酬或代价。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这样么,那我们的谈判就到此为止,协助合作一事,就当我没提过吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哎?啊?!等一下,现在不是开玩笑的时候!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我看起来像是在开玩笑吗?==W==再说了,我从来都不喜欢欠别人人情。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "听好了,不谈报酬,就谈不了责任。==W==所以“代价”是让合作关系更可靠的保证。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "可你却说自己不要回报,这不就等于在说——==W==你不想承担这份责任么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "是我太天真了……==W==翡冷翠之所以强大,或许正是因为无论什么情况,她都能稳住情绪,毫不动摇自己的信念吧。以及......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_003", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 0.98, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "所以,魔王陛下,请不要再次成为星星。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "已经存在的路,再怎么走,也不可能抵达新的世界。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "真是被她将了一军呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "冷静,翡冷翠。==W==达尔茜娅是位劲敌。==W==现在最要紧的是利用上每一份可以利用的战力,你应该先考虑和我合作……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我可以理解为……==W==你在请求我出手帮忙吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?==W==我们的立场是不是反了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "唉……==W==要冷静的是你吧?我只是希望你能展示相对应的觉悟而已。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "是我说的不够准确?那就换个更正式的称呼好了……==W==“同盟”怎么样?这件事,我们已经赌上了性命。==W==所以,我得确认你到底有没有做好准备。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你想要将“灵魂交易”当成我们合作的条件?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,但你也别误会了,这并不代表我完全信任你。==W==对了,之前有传闻说……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "只要和你完成“灵魂交易”,就等于正式成为魔王协议的员工。==W==而魔王协议会保护员工们的灵魂……==W==可以免疫有害的精神魔法。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啧……==W==这些也是瑟拉娜告诉你的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_007", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "不……==W==那是原本要举行授勋仪式的日子,达尔茜娅向冬香问起这件事,她自己兴冲冲地全部解释了一遍呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "自掘坟墓了啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "呵呵,你未免太粗心了。不过也正好,这下就能证明,那听着像白日做梦的事不是瞎编的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "你想保护住自己的灵魂?==W==但为什么?==W==这里并没有寄生之庭那样的魔物,难道达尔茜娅擅长用精神魔法?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.96, + 0.09, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -670.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 7.8, + -0.3, + 0.005, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你也看到了吧,第三代智慧植物的能力绝非摆设。刚才的战斗,我为了评估它的战斗力,几乎是全力出手。==W==可即便如此,我还是被击败了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "但它们也不是完美无缺的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "难道,你已经发现它们的弱点了吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你还记得达尔茜娅说过的话么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "您大概已经察觉到了,它的能力是——==W==传递人类的精神和记忆。==W==简单来说,把它放进装着“精神之水”的罐子里,就能把对应的精神和记忆连接在一起。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你看——==W==那只巨型培养罐的底部,沉着那枚“主教”棋子。==W==只要把那枚棋子从里面拿出来,智慧植物便不再是威胁。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -550.0, + 200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_015", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "从那么深的罐子里拿到棋子可不容易。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "的确,主要的困难有两点。==W==首先是罐盖的钥匙,这把钥匙由达尔茜娅保管,并且一直随身携带着。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "其次,罐子里的“精神之水”是个更棘手的麻烦……==W==哪怕只是站在旁边,都有可能吸入它的魔力,被它影响心神。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来如此,你是想利用魔王协议对员工的保护来免疫精神之水的影响,跳进去拿回棋子?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "是的。所以我再重复一次。==W==魔王……==W==请和我进行“灵魂交易”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "击溃达尔茜娅的方法近在眼前。她这么选择我也能理解,可是……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我警告你,只要是阻碍计划的人,那就是敌人。==W==趁我还有耐心,说一个让我接受的理由。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "因为我太弱了。==W==要是你下到罐子里那段时间,智慧植物跑来捣乱怎么办?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我可没有办法为你争取时间。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你想说什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "各取所长嘛。同盟照结,但我不和你做灵魂交易。==W==原因很简单——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "因为潜入罐子里的人,==W==是我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你既然愿意为击败达尔茜娅拼上性命,那我愿意也押上自己的生命。==W==我的体质是——==W==“魔力绝缘”,这些充满魔力的液体对我未必起作用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔力绝缘……==W==你竟然是那种稀有的体质?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哈,看起来你也不是什么都调查到了啊。==W==总之,棋子交给我,但同样的,潜进去的这段时间里,保护我的任务就交给你了。==W==你失败了,我也无法逃生。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呵呵……==W==哈哈哈哈,可以啊,既然这是你的选择。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那么,魔王,从现在开始,我们就是对抗达尔茜娅的盟友了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06_08.lua b/lua/game/ui/avg/_cn/config/stm06_08.lua new file mode 100644 index 00000000..49168ebd --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06_08.lua @@ -0,0 +1,10191 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第八话", + "翡冷翠", + "原来,陷害翡冷翠父亲的泄密案,幕后主使是达尔茜娅。==RT==翡冷翠和星雁为了扳倒达尔茜娅早已暗中结盟,并假意对立。==RT==翡冷翠与你进行了灵魂交易,她的愿望是“改变联合种业”。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "19:00", + "谷月", + "5日", + "菲莱温室区", + "实验室核心区" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那么,魔王,从现在开始,我们就是对抗达尔茜娅的盟友了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "算起来还是你更危险,要一个人面对达尔茜娅和护卫她的智慧植物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "的确很棘手。不过,我的目标不是打赢,而是作为“弃子”拖延时间,==W==只要能拖到你拿到棋子,我们就能把局面翻转过来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "况且,你也别太自信。==W==精神之水里蕴含的魔力绝非一般魔法里的魔力可比,你的体质未必还能起作用。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "真是的……你倒是轻松,在罐子里睡这么香,你真的明白自己现在的处境吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_046", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "在这种生死攸关的时候,还露出那副和学生时期一模一样的睡相……真是越看越让人不爽啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哈,她现在可是被当作“养料”,露出平静的睡相总比露出痛苦的表情好吧。==W==学生时期......你们是同学?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,我和她是菲莱公学的同学……==W==魔王,你知道吗?我和这家伙认识有十年了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "刚认识她的时候,我连和她呼吸同样的空气都觉得不舒服。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "菲莱公学这么好的学校,多少人想进都进不来。==W==只有她不好好听课,只知道睡觉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "003", + "none", + nil, + 0.8, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 2, + nil, + -0.3, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "有一天,我晚上去买面包,在联合种业的商店里遇到了她才知道——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "她是别的城市的灰城区的孩子,是公司的定向委培生,公司给她付学费,她毕业后必须进公司的指定部门——==W==工资低又得罪人的监察部。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "菲莱公学所在的金城区消费太高,公司付了学费但不付住宿费,她要每天晚上出来打工贴补生活,上课自然没有精神。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那天之后,这家伙就来借我的笔记抄,上课没听到的知识也追着我问,偶尔还去我家蹭个饭,很烦的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "但当时的我怎么说呢......==W==其实也挺沉迷在自己的世界里,一心想着成为一个研究者,也不怎么喜欢和同学说话……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_018", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.03, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "所以能像那样毫无顾忌地跟我搭话的人,也就只有星雁了吧。之后聊着聊着,我对她的印象也逐渐开始改变了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "关系好起来了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "因为......==W==她其实还挺理想主义的,经常说着什么要让联合种业变好,让每个人都能早点下班,让商店里的食物更好吃什么的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我那时觉得,这家伙比起监察部,更适合去研究部,或者去做运营岗位。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "可她却说……加入监察部是公司的规定,不能随意更改。以她的性子,明明该说要去改变公司的规则才对。所以,我忍不住和她吵了一架……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "最后,我当场表明了自己的态度——如果星雁办不到,那就让我来改变联合种业……==W==但相应地,她必须全力辅佐我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "从菲莱公学毕业后,==W==我去星辉附属大学继续深造,==W==她进了总公司。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 2, + "uniseed_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "尽管彼此走向不同的方向,我却从未动摇。因为我相信我们都有美好的未来。==W==直到……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_019", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + 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param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "谁能想到,她邀请我参加的“生日派对”,竟然是在法庭举办的呢?而当时站在审判席上的,正是我的父亲……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "父亲认罪了,但我知道他没做那些事......==W==父亲的心思都扑在曼德拉辉草的研究上,平时对我都不会说,又怎么可能对魔女说呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { 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param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.35, + 0.0, + -1.05, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "在达尔茜娅的招揽下,我在星辉附属大学办了休学手续,回到菲莱进入联合种业公司。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "当时,我的确对星雁心怀怨恨,但更强烈的其实是困惑……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "为了查明真相,我必须弄清联合种业内部的情况。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "之后的事进展得很快。那年雪愿节前夜,达尔茜娅带我去参加公司的宴会,我回来的很晚。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_alley_night_winter", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "然后,就在家门前看到抱着厚厚资料,靠在门上晕倒的星雁。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "她醒了之后我才得知……我父亲的案子是她第一个案子,资料是开庭的前一天被上司硬塞到手里的,她只能照本宣科地上庭。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "开庭中,她就发现了起诉资料上的很多疑点,但我父亲爽快地认罪——==W==可能是为了保护我吧,让她也没能力在法庭提出疑问。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_013", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "她也想弄清这背后的真相……此后的日子里,星雁始终独自坚持。她怀中的那一摞资料,正是调查的成果。==W==而这起事件的幕后主使就是——达尔茜娅。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + 2, + 0.5, + -0.75, + 2.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 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0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "达尔茜娅把父亲视为障碍,利用她在总公司的人脉陷害了父亲,而让星雁来起诉这个案子,据说也是达尔茜娅的安排。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "既然事情已经水落石出,也没什么好再犹豫的了。==W==那天夜里,我舍弃了对星雁的憎恨,并再次与她许下誓约。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "星塔历992年 霜月 30日 ", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "991" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "准备好了吗?", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "准备好了,总之演出雪愿节前夜我们吵架的感觉就行了吧", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "嗯,让公司里的人都看见,这可是我纳的投名状", + "0", + "", + false, + "", + "", + "" + } + }, + { 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"", + false, + "", + "", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "但是,总有能重新好好说话的那一天的,干杯,田园夏洛克小姐,为了你请我的最后一杯柠檬汽水", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "干杯,匿名小姐", + "0", + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "洗刷你父亲的冤屈,让达尔茜娅付出代价?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "不,完全不是。即使完成复仇,也只会滋生新的怨恨……==W==要终结仇恨的循环,唯有从根源下手。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "所以,我们决定按照当初的那句话行动——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "如果星雁办不到,那就让我来改变联合种业……但相应地,她必须全力辅佐我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "为了实现这句话,我决定摒弃过往的憎恨,从零开始,重建我们的关系。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_492", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "喂,听见了吗,星雁?睡得这么香……等你醒了可要好好干活哦。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + 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{0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你这么执着……究竟是为了什么?公司得到改变,对你又有什么好处?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "好处么……也许有吧。==W==不过从我上公学那时候起,公司那套把员工当消耗品的做法,一直都没变呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", 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"CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.8, + "lengzhan2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "恰恰因为毫无变化,被公司剥削的员工才会一年比一年多。==W==而那些信任联合种业的消费者,也会被无止境地压榨。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1272", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_shop", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "到头来,连你们口中所谓的“金色夜莺”,也都开始在市面上出现。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王……==W==踩着别人的悲剧往上爬,只让站在顶端的那一小部分人享受幸福——你认为这种做法对吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_question", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "之后,爸爸妈妈离开菲莱,降了很多工资。那时候我还在上学……所以家里就一下子拮据了起来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "这时候,还是那个不知名的监察官援引公司照顾员工家属的规则,让公司给了我家一笔补贴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "018", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "“寻找真相,传播真相”才是魔女秉持的规则,而社会对魔女的期待也正是这样的角色。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "所以啊……==W==如果真有想守护的东西,就该由你自己来决定。是掩盖真相,装作一无所知地过安稳日子;==W==还是直面真相,哪怕会因此伤害到其他人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "谁能想到,她邀请我参加的“生日派对”,竟然是在法庭举办的呢?而当时站在审判席上的,正是我的父亲……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,父亲不同意研究军用的曼德拉辉草,更别说现在这种......==W==让智慧植物获得所谓的“智慧”的方式了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "达尔茜娅把父亲视为障碍,利用她在总公司的人脉陷害了父亲,而让星雁来起诉这个案子,据说也是达尔茜娅的安排。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "这种随意玩弄他人的做法......", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "怎么可能是对的!", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呵呵……你果然和我想得一样呢。所以,公司的现状,必须得到改革。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "另外,虽然这只是我个人的看法……但掌握力量的人,理应将那份力量用在民众和社会身上。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "大家要是都过得幸福,压力也会消失,对待他人也就更有耐心。这样一来,善意和幸福就能在人们之间传递下去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "幸福的循环吗……可这样的道路,绝非坦途啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "说什么呢?魔王,你不是一直在这么做吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_009", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "从埃摩到菲莱,==W==从水道桥上的星骸到营地外的三大魔物,你不是一直在......==W==不求回报地让他人得到幸福。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003_FP", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这条路的确不是坦途,却是你一直在走的路啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我并没有那么伟大,只是因为我持有那些棋子......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "或者说恩赐印章。既然那样的能力不知为何落到了我的手中,那自然要承担相应的责任。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这番说辞......让我都想称呼你为魔王大人了,不过,还是叫魔王吧,听着没那么有历史感。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "随你喜欢,我就是我,称呼什么的只是一个符号。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那么,魔王,请和我进行灵魂交易吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喂,之前不是说好......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "不是之前的理由,魔王你也说了吧,我们选的路绝非坦途。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那么,到底什么样的办法,才能保证,我们都不会背叛这条路呢?我想,只有把我们的灵魂连在一起吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "如果你背叛了,我就可以用愿望把你拉回来,如果我背叛了,你持有我的灵魂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "原来如此……你的目的是这个啊?==W==好吧,我再多嘴问一句——你当真愿意用自己的灵魂,来换取人们的幸福?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我愿意,这还需要犹豫吗?==W==只要献出一个灵魂就能实现我的愿望……你不觉得这对我来说很赚吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "人没有付出,不冒着风险,就什么都得不到。你值得我冒着风险,押上我的灵魂。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "在我弄清楚这点前,我可能永远也不会完成你的第一个任务。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "不付出,不冒风险就什么都得不到......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_exclamation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "或许,过去的我过于钻牛角尖了,事已至此,我不能眼睁睁地看着翡冷翠和伙伴们去对抗强大的智慧植物!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好吧,翡冷翠,请说出你的愿望——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王,我向你许愿。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "和我一起,改变联合种业吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "我接受你的愿望", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "愿望实现之日……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.4, + -0.55, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我的灵魂,由你掌握。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "InQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这样就可以了?==W==“灵魂交易”听上去这么厉害,我还以为会更……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "按之前的流程,到这一步交易就算完成了。现在你的灵魂先由我保管,等愿望实现,它就彻底归我了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "明白了,很公平的交易。时间刚刚好,达尔茜娅应该快到了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你为什么那么肯定?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我们走进实验室的那一刻,智慧植物就应该通知达尔茜娅了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "说实话,她本来早该出面了……好在有另一位自愿的“弃子”帮我们拖延时间。能拖这么久,她也算是相当卖力了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "另一位自愿的......==W==弃子?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_music", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "魔王大人,您好,我们又见面了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "米......米娜?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,米娜刚刚找到我,要求加入您的麾下,我不敢自专特来请示您。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "我听了达尔茜娅大人所讲的......==W==魔王大人想要创造的未来,我觉得那就是我的梦想。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "014", + "none", + 1, + 0.45, + -0.3, + 1.5, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "米娜,你还真是不会撒谎啊,不过,接下来我也要撒谎了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "好吧,那你就和达尔茜娅一起,侍奉在我左右吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "和我一起?==W==陛下,您的意思是......您接受我的效忠了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_question", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "实际上,我从一开始就无意拒绝。先前的种种,只是对你能力的试探。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "而你,没有辜负我的期望。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "谢,谢谢陛下。我,我感动得不知道说什么好了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "无需多礼,城外是什么情况?我看城东的天空中,在午饭时刻有颇多烟柱。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "回禀陛下,联合种业总公司的军团已经抵达城外,您不必担忧,我明天就会派出第三代智慧植物击溃他们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我想试试亲自指挥,可以吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "当然可以,陛下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "都退下吧,关于明天的指挥,我想一个人思考一会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "遵命,陛下,但是......==W==翡冷翠为什么会在这里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "close", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.2, + 0.08, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不是你让她照看我的吗?我就顺便请她护送到这儿了,有什么不妥吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不……我并非此意,只是从今往后,请陛下务必携带智慧植物同行。==W==翡冷翠,你也没异议吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "遵命。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.5, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.8, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "智慧植物又盯上来了,行动肯定会比之前更难……==W==还好在这之前和翡冷翠达成了同盟,也算是不幸中的万幸。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人,很抱歉打扰您,维塔有重要的事情禀报。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_238", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "您的第一个任务——收集十个灵魂,已经完成,您在诸界之井魔王养成系统中的权限已经提升,获得了新的权能,请您过目。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "002", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "新的权能吗?==W==这是......竟然还有这样的权能。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "如果能好好利用这个权能,说不定......==W==我们可以没有牺牲地战胜达尔茜娅。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06_09.lua b/lua/game/ui/avg/_cn/config/stm06_09.lua new file mode 100644 index 00000000..5cf7ccdb --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06_09.lua @@ -0,0 +1,13518 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第九话", + "菲莱之战 上", + "种业总部的军团因为薪资问题而难以主动进军。==RT==植物因星雁的影响需要“午睡”,你也以此为由制止了进军。==RT==随后,你让翡冷翠与其他伙伴们汇合,做好反击的准备……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "07:00", + "谷月", + "6日", + "菲莱城外", + "旅人营地" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "008", + "none", + nil, + 0.3, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.32, + -0.15, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + 0.03, + 0.96, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + 0.03, + 0.96, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "InQuad", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "松鸦监察官,士兵们整备得如何了?今天能发动进攻吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "唉~这事儿还真有点棘手啊。都到这节骨眼上了,他们居然开始闹腾,说什么不发“进攻补贴”就不肯动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "进攻补贴?如果是想要奖金的话,告诉士兵们打下菲莱城就会发。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "不是奖金,是进攻补贴,我们必须现在把朵拉发到士兵手里才行,不拿到实在的朵拉,他们一步也不会动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.7, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "……真是够了。我们公司的军队怎么变成这个样子了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "要说从什么时候开始嘛……这是最近五年来我司的惯例了,不仅是进攻补贴、后面还有魔力消耗补贴、驻扎补贴、出征时长补贴……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "总之,我们想要士兵做点什么,就要给士兵看到朵拉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "这跟临时工还有什么区别?唉,当年那些英勇无畏、把荣誉看得比命还重的士兵,如今都到哪儿去了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "大概......跟着公司欠薪资一起消失了吧。据我所知,我们的军团已经半年没发工资了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_356", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + 1.0, + 0.1, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "看来,我临时接任这三个军团的指挥官,真是个错误的选择。==W==没办法了。松鸦监察官,去最近的分公司调朵拉来吧,需要多少时间?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "我倒是没问题啦~不过算上赶路时间,来回最快也要一周。别看我这副打扮,人家可是弱不禁风的女孩子呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "嗯……让女士跑这么远确实不太合适。但是……==W==难道要我这个指挥官亲自去讨薪不成?这有损我的优雅形象。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "07:30", + "谷月", + "6日", + "菲莱温室区", + "实验室核心区" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.48, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 1000.0, + 200.0, + 0.8, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,请看地图,==W==我军三万株升级完毕的第三代智慧植物已经沿河摆开阵线,等待您的命令。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 500.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + 250.0, + 0.75, + "avg2_958", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + -200.0, + 0.75, + "avg2_957", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "一夜升级了三万株......好快的速度。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_957", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_958", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "米娜,联合种业总公司的三个军团查清楚了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "报告,已经查清。是三、四、五三个精锐军团,它们在十年前曾经正面战胜过人数是自己两倍的其他公司军队。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "按照对方的编制计算,三个军团的全部人员有三万一千人,战斗人员约为两万五千人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 550.0, + 1.55, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "从智慧植物反馈会的侦查情报可知,==W==敌方的指挥部设置在旅人营地,==W==三个军团以旅人营地为中心,分散在北,东,南三个方向扎营,未发现对方有发动进攻的意图。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 750.0, + -600.0, + 0.8, + "avg3_108", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 350.0, + -200.0, + 0.8, + "avg3_115", + "a", + "008", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 0.0, + -450.0, + 0.8, + "avg3_120", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然是精锐,但活跃期已是十年前。除了一些老兵和士官之外,应该都换了一批人吧,也不好确定对方的战力。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "更棘手的是这些士兵看到雾语就不分青红皂白发动攻击,真让他们杀进菲莱城,一定会造成极大的破坏,还会伤到无辜的市民。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.35, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + 3, + 0.25, + 0.08, + -0.9, + nil, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + 4, + 0.75, + 0.02, + 0.9, + nil, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 2.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + 0.4, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "既然如此,当务之急就是绝不能让他们踏进城区半步。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "达尔茜娅,派出一千株第三代智慧植物的分队,和对方接触试探一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "明白。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_020", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_451", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "达尔茜娅并没有使用手机,她走到已经被搬到这个房间里的流风草母体处,用钥匙打开培养罐上面的盖子,把手伸进溶液中,面露痛苦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.6, + true, + "fade", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "view_secret_laboratory_a", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "view_secret_laboratory_b", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "xiaozhen", + "OutSine", + 0.4, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "流风草母体颤抖了几下,似乎接收到了某种信息。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 500.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + 100.0, + 0.75, + "avg2_958", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + -200.0, + 0.75, + "avg2_957", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlCharHead", + param = { + 200.0, + -50.0, + nil, + "avg2_958", + 1, + 1.5, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 500.0, + 0.0, + nil, + "avg2_957", + 1, + 1.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.22, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + -300.0, + 0.78, + "avg3_120", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 200.0, + -150.0, + 0.83, + "avg2_958", + 1, + 0.3, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 550.0, + -50.0, + 0.83, + "avg2_957", + 1, + 0.3, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + -50.0, + -250.0, + nil, + "avg3_120", + 1, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_958", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_957", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + -2.0, + nil, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + 3.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 1.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetSceneHeading", + param = { + "10:00", + "谷月", + "6日", + "菲莱城外", + "森林边缘" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.38, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + 0.18, + -0.1, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1251", + "a", + "002", + "none", + nil, + -0.02, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.92, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.28, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_468", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的种业士兵", + "嘘,小点声,我们是来探路的,被敌人发现了怎么办?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "烦躁的种业士兵", + "谁管那么多啊,工资不发,补贴也不发,喝着西北风怎么打仗,对付一下得了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的种业士兵", + "我理解你的心情,但这里是前线,敌人随时可能发动袭击。就算不满也等回去再说吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的种业士兵", + "嘘,你们听,前面有什么声音。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "咿呀——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.8, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的种业士兵", + "发现敌人,射击,全体射击!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + 6.0, + 6.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 3.0, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -5.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -4.0, + -3.0, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + -2.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 3.0, + -1.0, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 1, + -1.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuad", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuart", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "咿呀~咿呀——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.25, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "烦躁的种业士兵", + "这,这些是什么鬼东西……!速度太快了,我们根本打不中。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_1268", + "a", + "002", + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代投射智慧植物", + "咕噜,咿——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_326", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_120", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的种业士兵", + "糟了,这样下去会被包围的……!通信兵,我们需要支援。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + nil, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.5, + -0.5, + -1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 2, + 0.82, + nil, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + 3, + 0.18, + nil, + -0.95, + nil, + 0.5, + 0.0, + 0.0, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + -0.4, + -1.35, + nil, + nil, + 1.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "烦躁的种业士兵", + "这,这根本打不赢啊……!==W==快逃,快逃啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.2, + 1.0, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.2, + 1.0, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.75, + -0.1, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.25, + -0.1, + -1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 0.8, + true, + "cut off" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "009", + "none", + nil, + 0.48, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "12:00", + "谷月", + "6日", + "菲莱温室区", + "实验室核心区" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,经过两个小时的战斗,我们的一千株植物击溃了对方五个大队约四千人,自身损失不足二百株。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "既然已取得如此战果,为什么您要叫停进攻,如果我们将剩余的智能植物全部投入战场,总公司的三个军团肯定会崩溃。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不。==W==如果全军压上,失败的只会是我们,知道为什么吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_023", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "呼——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_023", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "007", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "睡,睡着了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说是智慧植物,其实是在模仿“养料”的思维吧。所以,它们也变得像星雁了,白天需要睡午觉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "004", + "none", + nil, + 0.2, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "达尔茜娅大人,魔王大人,我刚刚去统计了一下,在实验室附近守卫的三百株智慧植物,三分之二睡着了,还有三分之一在不断地打瞌睡,无法形成有效的战斗力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "竟,竟然会这样……==W==非常抱歉,陛下。这是我的失误,升级之后我没有注意到智慧植物的习惯发生了变化。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "虽然第三代智慧植物很强,但也不能盲目自大。==W==达尔茜娅,我们需要制定妥善的战术,尽量逼降联合种业的三个军团。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "逼降……==W==我明白了,是要将他们收编进魔王军吧。不过人类的战斗力与第三代植株相比,终究不值一提。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "倒不是为了补充军力。我们需要向其他公司展现我们的强大。毕竟活捉敌人可比歼灭要难得多。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "而且对外也要制造“这并非魔王军行动,而是菲莱分公司与总公司的内部矛盾”的假象——这样对我们更有利。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "要是传出魔王军向诺瓦宣战的风声,我们的敌人恐怕会成倍增加。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下思虑深远,令人佩服。只是......==W==我不明白...... ", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "您放过空白旅团,是对部下的情分,==W==您让我善待菲莱分公司的员工,是为了王都的安宁。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "可是,您为什么连敌人都要善待,如果现在是总公司占优势,他们绝对不会像您这样考虑问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没有人天生就是恶人。总公司前来攻打我们的军队,也只是被元老院驱使而来的普通人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "更何况智慧植物蕴藏着无限可能。正因如此,我们更该善用这份力量——==W==让这个世界变得更美好一点。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "况且像现在联合种业这样单靠武力统治,既得不到认同,也不会有人真心追随。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "虽然,我在做的事情是“蒙骗达尔茜娅,让大家有时间积攒反击的力量”,不过,我说的这些话,的确是我的真心话。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我不知道达尔茜娅为什么会信奉“传说中的魔王”,能信奉那种形象的她,或许也有她的理由吧。那么如果能解决这个根源问题……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "对,对不起,我失态了。说了这些僭越的话……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "但无论发生什么,我达尔茜娅都誓死追随吾王。只是……==W==恕我失礼,今日实在有些疲惫……请容我先行告退。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,这几天你也辛苦了,放心去休息吧。==W==现在我身边有米娜辅助,我决定明天把翡冷翠派出去实地观察一下第三代智慧植物的表现,没问题吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "感谢您的体恤。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.32, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + 0.68, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?好不容易达尔茜娅不在了,智慧植物也托星雁的福睡着了,你们怎么都不说话了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "抱歉......==W==你的话让我有点感触。说吧,你想派我出去做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "去保护雾语,还有爬星塔。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我们的敌人不仅是想用植物统治世界的达尔茜娅,总公司派来的三个军团有太多疑点。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "明天清晨我会对旅人营地发动突袭,虽然我会确保尽量不伤人,==W==但我也没办法精确控制每一株植物,雾语身受重伤,转移的工作肯定会很麻烦,就交给你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这点我明白,但爬星塔是?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "哼哼,身为魔王协议的魔王,我好歹也是有点权能的。不——==W==更准确地说,是我拥有了新的权能。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "星塔会给旅人额外的恩赐,让旅人在星塔里获得更强的战斗能力,这件事你知道吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,当然知道,不过恩赐的力量在走出星塔后就会消失,所以平时也没太在意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但现在你已经是魔王协议的员工了。如果我说可以让你在走出星塔后,在一天内,依旧保持那种力量——==W==你觉得如何?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + 0.05, + 0.95, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王,你在说什么?这......==W==这可是颠覆旅人行业,不,颠覆诺瓦的力量。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "确实。如果这个事实公之于众,世界将陷入巨大的混乱。所以......==W==大家请帮我保密。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这个权能我已经用心链告诉花令旅团和空白旅团了,翡冷翠你明天下午在湖心岛上和空白旅团一起爬塔就好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你们登塔强化战力,8号的凌晨,我们里应外合,突袭达尔茜娅,抢到钥匙解决一切。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "把我利用到这种地步……==W==你还真是想了个有趣的计划呢。好吧,我就来配合你的计划。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m47", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "帮大忙了。但千万别逞强。==W==明晚潜入城内的路线就靠你探路了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "别说那种软弱的话,魔王。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "在这场没有退路的棋局中,只要能达成目的,作为棋手的你应该把我视为弃子才对。那,一会见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "既然没意见就别老是摆出这种咄咄逼人的态度啊……==W==那么......米娜,你又为什么会找过来,这种时候你应该在家里照顾妹妹吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "none", + nil, + 0.52, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "我本来是担心大家想来看看,出门的时候接到雾语的通讯,她好像出事了......我,我就找到了翡冷翠,她告诉我雾语被击落了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "我想回家去照顾妹妹们,但是......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "所以啊……==W==如果真有想守护的东西,就该由你自己来决定。是掩盖真相,装作一无所知地过安稳日子;==W==还是直面真相,哪怕会因此伤害到其他人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "我…...", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "我既不是魔女,也不是旅人。所以没法像大家那样赌上性命去战斗。但是……==W==我是联合种业的员工,是当事人之一。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "虽然可能也做不了什么了不起的事……==W==但我也想守护这家公司,我会用我的办法来做。我想挺起胸膛告诉雾语,这就是我直面真相后得出的答案。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呵呵......我明白了,你的正义,我确实见证到了。==W==不过危险也是事实,不要轻易离开我的身边,我怕达尔茜娅会对你不利。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "嗯……好的!谢谢您,魔王!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "08:00", + "谷月", + "7日", + "菲莱温室区", + "实验室核心区" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,我军已经整备完毕,随时可以发动进攻。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "在前线观察植物的翡冷翠,也已经抵达旅人营地外。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 200.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + -0.2, + 0.4, + 0.9, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.8, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.35, + 0.05, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1268", + "a", + "002", + "none", + 3, + 0.65, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1269", + "a", + "002", + "none", + nil, + 0.13, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 1, + 6, + "none", + "avg1_110", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_b_daylight", + "AvgStageEffect_fade_left", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那就开始吧,用第三代智慧植物的力量,彻底击溃三个军团的信心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06_10.lua b/lua/game/ui/avg/_cn/config/stm06_10.lua new file mode 100644 index 00000000..afdec700 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06_10.lua @@ -0,0 +1,11963 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第十话", + "菲莱之战 下", + "越过战场,翡冷翠与花令旅团、空白旅团的众人成功汇合。==RT==顺利交换彼此的信任后,众人一齐进入星塔获取额外的力量,==RT==另一边,达尔茜娅让米娜签下了一份“文件”……", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_b_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetSceneHeading", + param = { + "09:00", + "谷月", + "7日", + "菲莱城外", + "旅人营地" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.5, + 0.09, + 0.93, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.2, + 0.03, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.8, + 0.03, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.98, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.3, + nil, + -0.92, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.92, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_175", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 0.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 4.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -4.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.12, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.33, + 0.05, + -0.87, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.67, + 0.05, + 0.87, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + 1.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.145, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + 0.08, + -0.82, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + 0.08, + 0.82, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.07, + 1.05, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.35, + -0.03, + -1.0, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.65, + -0.03, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_453", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + -0.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.4, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + -1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_vexation", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的种业士兵", + "这些植物的弱点到底在哪里啊,不管是用刀砍还是用箭射都没什么用。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "烦躁的种业士兵", + "用火烧吧,我听说这里原来的旅人们就是这么对付寄生之庭的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.54, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谨慎的种业士兵", + "你疯了吗?这附近都是木头建筑,会把我们一起烧死的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "09:30", + "谷月", + "7日", + "菲莱城外", + "旧地理协会" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.15, + "avg3_132", + "a", + "008", + "avg_emoji_speechless", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_132", + "再这样下去,那些植物就要彻底占领营地了……夏花,小禾,我们怎么办?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.9, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.85, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.225, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.45, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "012", + "none", + nil, + 0.68, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.53, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "这还用问吗!在彻底被它们堵死之前,我们还是快带着雾语小姐跑路吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.385, + -0.14, + 1.25, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "015", + "none", + 2, + 0.8, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_attention", + nil, + 0.65, + -0.165, + 1.26, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "别慌,那些植物确实可怕,但你们看……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.3, + nil, + -0.92, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_962", + "a", + "002", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "胆小的种业士兵", + "投降,我投降,你们不要过来啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "咿呜?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "咿咿!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.52, + -0.15, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "那些智慧植物也没有伤人,拿走了士兵的武器就离开了……暂时别轻举妄动,更安全一些。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "002", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "的,的确好像没什么危险……啊哈哈,该不会是魔王派来清场的援兵吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 450.0, + 2.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.37, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.4, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.3, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "呜咿!我们被发现了?!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "不是植物,是人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 20.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "003", + "none", + nil, + 0.6, + -0.12, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 230.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + 0.17, + -0.085, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "穿着联合种业制服的女性......==W==这些植物是你们放出来的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.41, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "贵安,各位。在下翡冷翠,联合种业菲莱分公司的运营总监,相信==PLAYER_NAME==已经事先与你们通过气了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "011", + "none", + 1, + 0.82, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_speechless", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "嗯,我们听==SEX1==说了,会有联合种业的人来找我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "020", + "avg_emoji_angry", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "但我没想到,居然是运营总监这样的大人物大驾光临呢……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "012", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "这种时候来找我们,想干嘛?丑话说在前头,算上灰夫人的那件事,联合种业在我们这儿,信誉可不怎么样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + 1.05, + "avg1_110", + "c", + "003", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呵呵,==W==你的欢迎方式,还真是不客气呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.46, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "016", + "none", + 2, + 0.9, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.76, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "小禾,冷静一点。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "这位翡冷翠是可以信任的,帮我们澄清灰夫人谣言的人就是她。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "023", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "这,这样么......==W==那或许是个好人吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我不算什么好人,只能说和各位,以及魔王有着共同的目标,==W==澄清谣言也只是做了应该做的事情,弥补各位的损失而已。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "现在,我们要从根本上解决智慧植物的问题。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_music", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "今天前来拜访,是想和各位约定——明天凌晨进攻地下实验室的事情。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -250.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 9.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "以及,各位要去星塔获得星塔恩赐的力量吧,==W==这段时间里,我可以帮你们照看昏迷的雾语小姐。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -120.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 9.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.8, + false + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "OutSine", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "谷月", + "7日", + "菲莱湖心岛", + "星塔入口" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.24, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.75, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_sweaty", + nil, + 0.64, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "亏你能找到这里......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这没什么难的。湖中星塔的小岛就这么大,一片树林一片树林地搜过去,总能找到随机出现在这附近的星塔入口的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "可是为了让入口更难被发现,我们每半个小时就会重新进入星塔一次让它转移啊……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这个可能性我也考虑到了,所以特意采用了人海战术呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuart", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.6, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.98, + -0.28, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.87, + -0.23, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.05, + -0.15, + -1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.13, + -0.1, + -1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "温顺的第三代智慧植物", + "刷刷——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.2, + "avg1_103", + "a", + "006", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "智慧植物!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + 0.425, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -1.3, + 0.8, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "别开枪,现在这些植物是魔王在指挥。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + 1.1, + "avg1_134", + "a", + "018", + "avg_emoji_symbol", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "师......师父在指挥?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,魔王为了保护城市,避免无意义的杀戮,假意和达尔茜娅合作,正在指挥植物们迫降联合种业总公司的军团。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "进入星塔,获得星塔内恩赐的力量这件事,魔王已经和你们说了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -250.0, + nil, + 1.1, + "avg1_134", + "a", + "009", + "avg_emoji_speechless", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "师父的确是说了……但能在保留力量的情况下离开星塔,说实话……我还是有点不敢相信。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + 1.1, + "avg1_103", + "a", + "009", + "avg_emoji_vexation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "但魔王,不会骗我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 550.0, + nil, + 1.1, + "avg1_112", + "a", + "004", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "确实不能怀疑==PLAYER_NAME==。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -250.0, + nil, + 1.1, + "avg1_134", + "a", + "005", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "只是……我们没法保证你真的会帮我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1997", + "a", + "013", + "none", + 5, + 0.58, + -0.08, + 1.13, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "需要,证据。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "不愧是魔王的手下,很警惕嘛。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "证明我是你们这边的人......这样的证据我的确拿不出来,==W==现在,魔王和达尔茜娅在一起,也不可能和你们通话证明我的清白。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "对了,星雁那边没有跟你们说过什么吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "虽然没和她商量过,但事事安排妥当的她,应该会提前想到这一点吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.515, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 0.9, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_intel", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 0.9, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 0.95, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "琥珀,接着。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_right", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "这是…….==W==前辈的枕头。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_138", + "b", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "帮我带着吧,遇到难以决断的关键时刻,就拆开它吧——==W==枕头里有答案。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 0.9, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_021", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.54, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "这个枕头......星雁前辈说遇到难以决断的时刻,可以拆开。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + true, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_021", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + 0.62, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "枕头?==W==呵呵,这个办法还挺有星雁的风格的……==W==里面是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + 0.72, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -3.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "006", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "我,我拆了。==W==里面有......一张照片?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + 0.335, + 0.54, + 0.3, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.77, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + 0.5, + 0.54, + 0.3, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "007", + "none", + nil, + 0.2, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "照片后面,写着字。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "你们可以无条件地相信照片上的人,星雁留。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_027", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.8, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "005", + "none", + nil, + 0.38, + -0.112, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "唔,虽然看着不太一样,==W==但这照片上的人的确是你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 310.0, + -40.0, + 1.22, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "证,证件照......==W==星雁这家伙从哪弄来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "总之,照片先还给我。现在你们可以相信我了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_music", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "既然==PLAYER_NAME==和星雁都这么说了……好吧,我们相信你。时间紧迫,我们抓紧爬塔吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + 0.535, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,但我几乎没有爬塔的经验,还请多多关照了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutQuad", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 4.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "avg_emoji_attention", + nil, + 0.35, + -0.18, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + -4.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "没问题,放心交给我们吧!==W==毕竟我们可是有——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "005", + "avg_emoji_exclamation", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + 0.0, + false, + 0.32, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.3, + -0.235, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "005", + "none", + nil, + 0.65, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.52, + -0.16, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "考虑到尘沙的恩赐,那么队长就是……==W==不对,现在还是让冬香来当吧,她更熟悉菲莱。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "002", + "avg_emoji_exclamation", + nil, + 0.435, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "对了,现在有了翡冷翠做帮手,我们可以组两队分别上星塔。冬香、尘沙、琥珀一队,翡冷翠和我一队。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_idea", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "昨天晚上,==PLAYER_NAME==告诉我们可以把星塔恩赐的力量带出来后,鸢尾就开始计算要怎么最大限度发挥大家的能力了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "总之翡冷翠现在也是队伍的一员啦,我们放心听她的安排就好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呵呵……==W==好久没有这样的感觉了。魔王,我有点羡慕你呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "16:30", + "谷月", + "7日", + "菲莱金城区", + "执行官办公室" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.55, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.46, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "米娜,我有点羡慕你呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "达尔茜娅大人,您别开玩笑,我只是一名普通员工,有什么值得羡慕的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "跟我比什么的……说实话,我连想都不敢想。==W==不管是在联合种业,还是在魔王大人身边,您都比我重要的多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.4, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不,我是真心这么想的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "直到今天,我才意识到自己走错了路。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.75, + -0.24, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + 3, + 0.25, + -0.04, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "你也好,翡冷翠也好。==W==你们这种心思纯粹的人和魔王大人站在一起更合衬。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.08, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "012", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "那个,达尔茜娅大人,您说的我完全听不懂。我只是回来给魔王大人拿睡衣的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不懂也好,==W==我这里有一份文件,你看看,如果你觉得合适,那就签了它吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_024", + nil, + 0.54, + 0.4, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_024", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + -10.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "这是......为什么要把这些交给我?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.47, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_music", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "魔王大人和心比天高的翡冷翠看不上这些的,我觉得,把这些东西交到一个会珍惜和重视它们的人手里是个好事。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_015", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -230.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 7.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg2_985", + "a", + "005", + "avg_emoji_shock", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "不过,这也不是白拿的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "你知道要付出什么代价吧?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "说是智慧植物,其实是在模仿“养料”的思维吧。所以,它们也变得像星雁了,白天需要睡午觉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_015", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "我知道......我愿意。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_016", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "那......辅佐魔王大人的事情,就请达尔茜娅大人多多上心了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "谢谢你,米娜……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "我会将你的意志化作养分……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.465, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "亲手让这个理想落地生根。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06_11.lua b/lua/game/ui/avg/_cn/config/stm06_11.lua new file mode 100644 index 00000000..16807bd8 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06_11.lua @@ -0,0 +1,18360 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第十一话", + "困兽犹斗", + "植物军团因米娜再度强化,攻入实验室的众人陷入苦战。==RT==翡冷翠意图偷袭,却未料到达尔茜娅改造了身体。==RT==你跳入罐中想夺取棋子,而达尔茜娅则变身为“流风美人”……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "02:45", + "谷月", + "8日", + "菲莱温室区", + "实验室核心区" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "有赖您的精妙指挥,我们的植物军团已经击溃总公司的三个军团。==W==现在,联合种业的士兵已经不成建制,无组织地向附近的城邦溃退。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "智慧植物遵守您的指示,没有杀伤联合种业的士兵,==W==只是逮捕了他们的军官,以及缴获了大量武器辎重。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "以上,就是我的现场报告。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "终于结束了,这场战斗持续了一天啊,大家辛苦了。==W==城里的情况怎么样?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "居民们都安全地待在自己的家里,智慧植物会按您的要求保护他们,必要的饮食和生活用品由智慧植物配送。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "只是……==W==我们的第三代智慧植物数量还不够多,因此调动了本应护卫这里的大量警卫,请您见谅。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "无妨,即便没有智慧植物,不是还有你们两位保护我吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "对了,我怎么没看到米娜?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "启禀陛下,傍晚的时候我见她连续工作过于疲惫,就让她去休息了。==W==她睡觉的地方很安全,请您放心。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "怎么会有爆炸声?翡冷翠,外面出什么事了?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "不太清楚,智慧植物似乎在说……==W==有人混进了温室,在进攻地下实验室的大门。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_destroyed", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 2, + 0.73, + 0.05, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + 3, + 0.62, + 0.3, + 0.8, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "我用什么才能留住你?新摘的树叶、停滞的弩箭、凌厉的碎石……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 2, + nil, + -1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 2, + -4.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "close", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "我给你狂暴的翠绿精灵所赐的安眠。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 8.0, + 2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 6.0, + -1.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "003", + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + -5.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "006", + "none", + 4, + 0.01, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "006", + "none", + 3, + 0.31, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + 2, + 0.87, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.97, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "夏花,==W==你们也来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.31, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.97, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "016", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "魔王既然被人软禁,没办法来我身边,==W==那我就亲自去==SEX1==的身边。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 2, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 3, + 0.05, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.07, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + -9.0, + nil, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + 25.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 9.0, + nil, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + -25.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + 0.1, + 0.95, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.18, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.5, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.82, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + nil, + 0.2, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + 4, + nil, + -0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.1, + -0.5, + 2.0, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + 20.0, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + -0.5, + 2.4, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.1, + -0.5, + 2.0, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + -20.0, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_send", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "avg_emoji_shock", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "师父……==W==师父的力量好厉害,真的成功把恩赐带出塔外了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 2, + 0.95, + 0.1, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1269", + "a", + "002", + "none", + 3, + 0.85, + 0.3, + 0.85, + nil, + 0.8, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + 5.0, + 3.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + 5.0, + -5.0, + -1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "我的风魔法能附着在剑上,向四面八方发射出去,==W==有了这些力量,智慧植物再厉害也不是我们的对手。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "尘沙和夏花她们来了,==W==靠着我新获得的权能,她们加上翡冷翠,应该能拿下达尔茜娅。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,您过去的部下竟然能潜入到这里,比联合种业那些中看不中用的士兵强多了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不过,==W==这种行为,只能算飞蛾扑火。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,==W==请看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_288", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "米娜?!!!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "人类的睡眠效率实在太低了。==W==所以,我和米娜签了一份契约,让她进入了培养罐,==W==这样她就能得到永恒的休息了,同时还能源源不断地贡献出精神和记忆。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "之前,第三代智慧植物只用星雁升级,只能拥有不错的战斗力,但是缺乏配合。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "我在其中加入一些米娜后,现在的第三代智慧植物已经能够完美配合了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_destroyed", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.38, + 0.18, + -0.8, + nil, + 0.8, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.25, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.03, + -0.2, + -1.2, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.04, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 3, + 0.55, + 0.2, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 2, + 0.15, + nil, + -1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 2, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代投射智慧植物", + "嘎吱——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "它们把藤蔓卷起来做成了……长枪?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "010", + "none", + 2, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "还排出了严密的队形!==W==啧……==W==这下有点棘手了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.02, + -0.3, + -1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 1.02, + -0.3, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第三代近战智慧植物", + "唰,==W==唰唰——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "喂喂喂,==W==这些植物之间的配合怎么突然好起来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,您看到了吧?只要克服了之前的不足,我们的智慧植物是无敌的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "我知道您是个念旧的人,==W==我帮您把过去的部下都放进培养罐吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "这样,==W==您每天就都能见到她们了,==W==培养罐里的部下才是忠诚的部下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_025", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 500.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + -400.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "InCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "达尔茜娅,==W==到此为止了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_026", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "……翡冷翠?呵,你这是什么意思?这把剑……是不是指错人了?", + 0, + "vo_STm06_09_001", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "不,我没有指错。==RT==我一直在等待这一刻。==RT==而这把剑,也是为此准备的。", + 0, + "vo_STm06_09_002", + false, + "", + "不,我没有指错。==RT==这把剑,正是为了我相信的——==RT==那必定到来的此刻,所准备的东西。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + -3.0, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + 2.0, + 0.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "……看来你无论如何都要妨碍我了。==RT==真令人失望。", + 0, + "vo_STm06_09_003", + false, + "", + "……看来你无论如何都要妨碍我了。==RT==真令人遗憾。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.32, + -0.02, + 1.05, + nil, + 1.0, + 0.5, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_019", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "我还以为,一个尝过深信之人背叛滋味的人,会不惜一切代价去重塑这个污秽的世界……", + 0, + "vo_STm06_09_004", + false, + "", + "被深信之人背叛过的你,理解胸口的这份刺痛的你——==RT==我原本以为,你也有那不惜一切代价,也要重塑这污秽的世界的意志……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.45, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "看来,是我对你期望太高了。", + 0, + "vo_STm06_09_005", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.92, + 0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.25, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 0.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + -1.0, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + 0.0, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 2.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.6, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_027", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "我不明白,翡冷翠。==RT==明明她背叛了你,为什么你还要这么关心她?", + 0, + "vo_STm06_09_006", + false, + "", + "而且你明明,被背叛时的伤痛都未愈合……==RT==就摆出一副“我已经没事了”的表情,去关心那个背叛你的人……==RT==我无法理解。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_06_017_b", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "呵……呵呵。好啊,既然你这么重视她,那我就把这个培养罐交给你管理,怎么样?", + 0, + "vo_STm06_09_007", + false, + "", + "也好,既然你这么重视她。==RT==那我就把这个培养罐交给你管理吧——", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutQuint", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -2.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.78, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "哈哈哈哈,开个玩笑,我可不会做这么残忍的事~==RT==不如我把你也放进这个培养罐吧。==RT==这样……你们俩就能永远在一起,一辈子为我工作了~", + 0, + "vo_STm06_09_008", + false, + "", + "哈哈哈,抱歉,这样是不是太残忍了?==RT==那不如这样……把你也丢进这个培养罐好了……==RT==就让你俩永远待在一起,一辈子为我效劳吧——!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.82, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dissipate_mr", + 0, + 2, + 4.9, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.29, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "哼,我还以为你要说什么。==RT==原来尽是些没营养的废话。", + 1, + "vo_STm06_09_009", + false, + "", + "我还以为你要说什么……没时间听你讲这些没营养的废话。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "废话?这可真让人伤心~我说的明明是为你着想的天大好事。==RT==那个夏花和花令旅团确实有点本事,我的第三代智慧植物好像也陷入了苦战。", + 1, + "vo_STm06_09_010", + false, + "", + "废话?这可真令人伤心。这可是很重要的大事哦?==RT==都怪外面那个夏花和花令旅团什么的……==RT==第三代的智慧植物好像也陷入苦战了。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不过,要是能把你这极品“养料”加入罐中,想必就能进化出第四代智慧植物了。==RT==那样的话,局面将再度被我掌控。", + 0, + "vo_STm06_09_011", + false, + "", + "不过,要是能把你这样极品的“养料”加入其中……==RT==想必就能进化出第四代智慧植物了!==RT==那样的话,这大厦将倾的局势……就要被我逆转了喔。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + -2.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.31, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你觉得我会乖乖听你的话?", + 1, + "vo_STm06_09_012", + false, + "", + "难道你觉得,我会乖乖对你言听计从?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "你能乖乖听话自然最好,但显然不会这么顺利。==RT==可惜啊,看来只能让这里的星雁再多加加班了。", + 1, + "vo_STm06_09_013", + false, + "", + "要是真如此倒好……但看上去你显然不会听话呢。==RT==继续如此就要收不了场了……==RT==哈哈,没办法了,只好让星雁“多加加班”了呢……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "加班?", + 0, + "vo_STm06_09_014", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 1.0, + -0.02, + 1.1, + 1.0, + 1.0, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.0, + -0.02, + 1.1, + 1.0, + 1.0, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "毕竟你不愿意来当养料,那就只好加大现有养料的……灵魂抽取效率了。", + 0, + "vo_STm06_09_015", + false, + "", + "没错,不往里加入“新养料”的话……那就只好加大“现有养料”的……灵魂抽取效率了!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "啊,当然,这有点风险。==RT==毕竟抽得太猛的话……==RT==星雁的灵魂被榨干的时间,也会缩短不少。", + 0, + "vo_STm06_09_016", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.8, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "这都是因为你拒绝了我,才害得她不得不承受这些呢。", + 1, + "vo_STm06_09_017", + false, + "", + "你看,这都是因为你拒绝了我……真是没办法呢。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "达尔茜娅!", + 0, + "vo_STm06_09_018", + false, + "", + "达尔茜娅!!!!!!!!!!!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 4.0, + nil, + -2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 2.0, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "被情感冲昏头脑,可是会让你失去性命的。", + 0, + "vo_STm06_09_019", + false, + "", + "哼哼,片刻的动情和犹豫……会让你丢掉性命哦。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.47, + 0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.71, + -0.15, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 2.0, + -2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.84, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "……啧!", + 0, + "vo_STm06_09_020", + false, + "", + "——!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 2.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "(挡在翡冷翠和达尔茜娅中间)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611a"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611a"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + 1, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.02, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.22, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "啊!魔王大人!您为何要冲过来!?==RT==我绝不允许您有任何闪失……==RT==恳求您退后一步……", + 1, + "vo_STm06_09_021", + false, + "", + "您在做什么?!==RT==即使是万一……我也绝不能让您有任何闪失……==RT==请您再后退一步——!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "魔王大人……您难道要庇护这个叛徒吗?", + 1, + "vo_STm06_09_022", + false, + "", + "陛下……您难道要庇护这个叛徒吗?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "按照作战计划……嗯?==RT==我只说过你可以将我当作弃子,可没请你亲自踏入棋局。", + 0, + "vo_STm06_09_023", + false, + "", + "………诶?谢谢。==RT==虽然我确实说过,把我当弃子来用就好——==RT==我可不记得有拜托过你自己站到棋盘上啊。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.24, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611b", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "我可不是置身事外的棋手", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611b", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611b"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611b"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m78", + "none", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611c", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "我也不会把任何一个伙伴,当作弃子!", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611c", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611c"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611c"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_speechless", + 1, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 3, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "啊……原来如此……原来是这样……==RT==魔王大人,我明白了,那个可恨的女人竟然蛊惑了您……", + 1, + "vo_STm06_09_024", + false, + "", + "啊……原来如此……原来是这样……==RT==那个可恨的女人,竟然蛊惑了陛下您……", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "请您放心,我的魔王大人,我这就为您清除污秽!等我把她变成养料,一切都会——", + 0, + "vo_STm06_09_025", + false, + "", + "请您放心,陛下……==RT==我会立刻救出您的……只要把翡冷翠也变成养料的话……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 2, + 0.88, + nil, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + 0.55, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 1, + 0.35, + -0.02, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.15, + -0.08, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "010", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "唔啊——", + 0, + "vo_STm06_09_026", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.75, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呵,你可别恨我哦。==RT==现在可不是陪你闲聊的时间。", + 1, + "vo_STm06_09_027", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "还有,别把你和我混为一谈。", + 0, + "vo_STm06_09_028", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.35, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_018", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 2.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "我从没觉得这个世界污秽。==RT==你想要重塑这个世界,这份恨意也并非因为背叛或世界本身有多污秽……", + 0, + "vo_STm06_09_029", + false, + "", + "说到底,我从没觉得这个世界“污秽”。==RT==而且,你说想要重塑这个世界,也并非是因为谁背叛了你,或者这世界真的有多污秽……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.48, + -0.6, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "而是你从未得到过爱。==RT==至今为止,你有被人爱过吗?", + 0, + "vo_STm06_09_030", + false, + "", + "……你只是,渴望着“爱”罢了。==RT==恐怕,你至今为止的人生,从未被爱过吧?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "哈……当然有!魔王大人是爱我的!我的魔王大人比任何人都爱我!", + 0, + "vo_STm06_09_031", + false, + "", + "我还以为你要说什么……==RT==我的陛下……魔王大人——比任何人都要爱我!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "我是==SEX1==最忠实的仆人,也是最理解==SEX1==的人……==RT==我爱着==SEX1==,==SEX1==也理所当然地深爱着我!", + 0, + "vo_STm06_09_032", + false, + "", + "这不是理所当然的吗?!==RT==我是这世界上最理解陛下、最忠诚于陛下的仆人!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 350.0, + nil, + 0.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "啊……魔王大人,我这就向您证明——", + 0, + "vo_STm06_09_033", + false, + "", + "……陛下,我会立刻证明给你看的——", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_110", + "c", + "013", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你的身体?", + 0, + "vo_STm06_09_034", + false, + "", + "这身体……怎么回事?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "哈哈哈,我早就说过了,==RT==你的剑指错了人。==RT==翡冷翠,你是杀不死我的。", + 1, + "vo_STm06_09_035", + false, + "", + "我早就说过了吧?==RT==你的剑指错人了。==RT==翡冷翠,无论你如何挣扎……都不可能把我消灭。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "这具与植物融为一体的身体,可不怕你的剑!", + 0, + "vo_STm06_09_036", + false, + "", + "这与植物融为一体的身躯……你的斩击是无效的……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "003", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "啧……失算了……", + 1, + "vo_STm06_09_037", + false, + "", + "……到底是什么时候……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "你永远无法理解我对魔王大人的这份忠诚!==RT==无论是你的背叛,还是你对魔王大人的蛊惑……==RT==这一切,都是魔王大人赐予我的试炼!", + 1, + "vo_STm06_09_038", + false, + "", + "对你来说,我对陛下的这份忠心,大概永远无法理解吧!==RT==但是没关系。因为不论是你的叛离,还是对陛下的蛊惑……==RT==全都是赐予我的试炼而已!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "只要通过这试炼,我的爱、我的忠诚,就都能得到证明!", + 0, + "vo_STm06_09_039", + false, + "", + "只要我跨过这试炼……我的忠诚,就会得到证明!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "用这个——", + 1, + "vo_STm06_09_040", + false, + "", + "魔王,快拿上这个——", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "你从我身上拿走了什么?", + 1, + "vo_STm06_09_041", + false, + "", + "……这是?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我确实没想到,你连自己的身体都改造成了植物。==RT==但正因如此,你的感官也变迟钝了。", + 1, + "vo_STm06_09_042", + false, + "", + "居然让自己的身体变成植物……这我确实没想到。==RT==但你的感官也因此迟钝了呢,真是帮大忙了。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "接下来,交给你了——魔王!", + 0, + "vo_STm06_09_043", + false, + "", + "接下来,就交给你了——决胜的“王棋”!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_022", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_022", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "达尔茜娅藏在斗篷里的绿色钥匙,被翡冷翠高高抛上天空,落在我的手里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "你的决心,==W==我收下了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "007", + "none", + nil, + 0.57, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.08, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.1, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,您要做什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 0.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "哼,你居然敢把视线从我身上移开,看来你还挺游刃有余的呢?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不知天高地厚的臭丫头!==W==智慧植物,给我全力进攻,杀了翡冷翠!==W==这种人不配成为你们的养料。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.05, + -0.4, + -1.5, + nil, + 0.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 1.05, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 8, + 0.13, + 0.1, + -0.8, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 9, + 0.87, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "实验室外的智慧植物突然停下了和旅人的战斗,不顾损失地要撤回达尔茜娅身边。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + 0.48, + -0.55, + 2.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "智慧植物们,留在原地,==W==这是魔王的命令。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.04, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.04, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.14, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "怎么会……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "达尔茜娅…….==W==你忘了米娜是个极端遵守规则的人了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "在你设计的体系里,魔王的命令才是最高的命令。呵呵……==W==在吸收了米娜精神和记忆的智慧植物那里,你的话根本比不过魔王的命令。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_020", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_288", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼,呼,总算爬上来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuart", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "沿着实验室的铁梯,我爬上培养罐的顶端,转动翠绿的钥匙,打开培养罐顶端的盖子。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuart", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "精神之水……==W==“主教”就在这只培养罐的底部。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "救救我……… …==RT==好疼… … …… 好难 受…………==RT== 有 谁… ………==RT==… …恨……==RT==喜欢…… ……==RT==没有……… …什么 都看不见… ………", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呜——==W==我明明是“魔力绝缘”的体质,可这种声音直接灌入思绪中的感觉,==W==到底是什么……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg2_985", + "b", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛下,您在做什么?快下来!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "没有防护,直接接触“精神之水”,==W==您的记忆会被溶解掉的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + 0.5, + nil, + nil, + 0.5, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 200.0, + 2.0, + 0.5, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "这一次,==W==我的“魔力绝缘”体质==W==未必挡得住啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -500.0, + 2.5, + 0.5, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "溶解掉记忆的话,==W==不就跟当初在沙漠里醒过来时一个样了吗…==W==…", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "c", + "010", + "none", + nil, + 0.48, + -0.46, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "OutQuint", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 5.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "呵,==W==好像也没什么好怕的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "002", + "none", + nil, + 0.12, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "就算我再度一无所有,==W==就算我孤身一人,==W==我的朋友们也会把我拉回来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "012", + "none", + nil, + 0.88, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "007", + "none", + nil, + 0.12, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "不管我是公司的魔王,==W==还是传说中的魔王,==W==又或是一个普通的旅人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "012", + "none", + nil, + 0.88, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "006", + "none", + 2, + 0.21, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + 1, + nil, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "020", + "none", + 3, + 0.79, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "这==W==都是==W==我选择的路。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.18, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.82, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "(跳下去)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611"} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 1.2, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "007", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "陛,陛下……==W==您做了什么?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "你竟敢……==W==翡冷翠!要是陛下出了半点差池,我就让你用命来还!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_317", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "达尔茜娅的魔法越过翡冷翠,击中了承载着流风草母体的培养罐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "厚重的玻璃轰然碎裂,巨大的魔物缠绕上达尔茜娅的身体,与之合二为一。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "翡冷翠,==W==我会用这副融合了风流草的完美身体,==W==好好送你上路的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + 0.3, + 2.2, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 4.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06_12.lua b/lua/game/ui/avg/_cn/config/stm06_12.lua new file mode 100644 index 00000000..6b416af0 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06_12.lua @@ -0,0 +1,9191 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第十二话", + "最后的忠诚", + "跳入罐中的你读到了达尔茜娅过去的回忆,==RT==因为家境一落千丈而遭排挤的她将魔王的传说视作寄托。==RT==最终,你拿到了主教棋子,而她迎来了悔恨的结局……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1800.0, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_450", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 1000.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咕噜......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "吐出气泡,跳进培养罐的我奋力向罐底游去。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "视野好差,“主教”棋子到底在哪......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_3s", + 0, + "m19", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg3_1266", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -150.0, + nil, + nil, + "avg3_1267", + "a", + "002", + "none", + 2, + 0.47, + nil, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谄媚的声音", + "您就是新任会长吧,听说您来自菲莱,那是一座美丽的城市,我一直想去看看。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "恭敬的声音", + "哇,这座温室好漂亮。感谢您把菲莱的风光带到了星辉附属大学。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谄媚的声音", + "您喜欢园艺吗?==W==我也是,我能跟着您打理这些花吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "恭敬的声音", + "感谢您每月都支援我们活动经费,我们会努力的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "谄媚的声音", + "我父亲工作的事情真是太感谢您了,您的好我会永远记得的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_1266", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_1267", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这些声音越来越清晰了,我被溶液中的魔力影响了?==W==好像......==W==又不是,身体没什么感觉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "还是得快点找到“主教”。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_shock", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "唔,前面有光——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1266", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 0.75, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1267", + "a", + "002", + "none", + nil, + 0.7, + nil, + -1.0, + 0.75, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极的星辉学生", + "会长,这朵花应该怎么移位,请教教我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "为了避免伤到根系,要从外侧慢慢地把根系所在的泥土完整地挖出来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的星辉学生", + "会长,为什么一个坑里要放三粒种子啊,这不是很浪费吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "放三颗种子是为了确保出芽率,如果恰好三颗种子都发芽了,我们再疏苗就好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的星辉学生", + "原来如此,园艺还真是门学问呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我为什么在这里摆弄这些花花草草?还说着这些陌生的园艺知识......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "啊……==W==这应该是某个人的记忆,我只是附在对方的视角上旁观而已。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极的星辉学生", + "喂喂,你听说了吗?学生会会长要临时选举了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的星辉学生", + "为什么?不是才刚选过吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极的星辉学生", + "你的消息真不灵通啊,你不知道吗?==W==现任学生会会长的父亲在联合种业的元老会里大打出手,把另一个元老打死了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情的星辉学生", + "那不就是杀人犯了????", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极的星辉学生", + "对啊,星辉附属大学的学生会会长,怎么可能让一个杀人犯的家属来当?==W==这次临时选举的结果恐怕已经内定了,是恩赐意志的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极的星辉学生", + "嘘,我们别说了,别让她听到。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + -1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "从那天开始,星辉附属大学中,小小的温室冷清了下来,只有园艺铲的沙沙的铲土声。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这么一直铲下去,还挺解压的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "这段故事的主人,应该也根本不在意学生会长的地位吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极破坏的星辉学生", + "快,快把这些花都铲掉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情铲花的星辉学生", + "恩赐意志和联合种业的矛盾已经公开化了,要是让大家知道我们和她混在一起过,我们会被排挤的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极破坏的星辉学生", + "虽然很感谢她帮了我的爸爸,但这与眼下她家发生的情况是两码事。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情铲花的星辉学生", + "活动经费也都是她在出……==W==本来是个不错的人,怎么会这样呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "太过分了……==W==这种话怎么说得出口。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "(出手阻拦)", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a"} + }, + { + cmd = "SetChoiceEnd", + param = {"a"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "喂,你们在干什么?==W==为什么要破坏别人辛辛苦苦种出来的花!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "积极破坏的星辉学生", + "可惜了,花草本身是没错啦……==W==可只要会长一换,这里八成也会被铲平的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "热情铲花的星辉学生", + "是啊,反正这座温室迟早会被拆,所以这也不能怪我们。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "然而,忙于铲花的两名女生完全没有搭理我,自顾自地挥舞着锄头。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "别铲了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + "1ZhenDong", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "我抓向锄头的手穿过木柄,抓了个空。==W==两名女生锄掉最后一朵花,拍拍手离开了温室。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "我终究只是......==W==故事的旁观者吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "谢……==W==谢谢,你很温柔呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m6", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.99, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "回头看去,一个纤细的黑影站在我刚刚的位置上。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你能看到我?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "嗯,但……==W==你不用为我说话,否则,你也会被当成坏人对待的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "黑影穿过我的身体,拿起一片被锄掉的叶子,夹在了一本画册中。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_013", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "书上的那个符号......==W==是魔王的符号?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_013", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "对,那是您的符号。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "达?达尔茜娅?==W==你为什么会在这里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "呵呵,==W==没了那身夸张的服装,==W==陛下您都不敢认我了呢。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "这里是我的记忆,==W==大概是“精神之水”,==W==不,不是那种人造的东西的作用。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "我想,==W==应该是您的“主教”棋子,==W==把您和我的灵魂连接起来了吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "我很幸运,==W==在最后的时刻,==W==还能和陛下您的灵魂链接。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那个黑影......==W==是上学时的你?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "嗯......==W==我的父亲本是联合种业的元老,==W==他在联合种业和恩赐意志的争端中为公司清除了敌人,自己也牺牲了。==W==但是......==W==联合种业元老院不仅没有承认他的功绩,==W==还分食了我的家产。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_012", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "拥簇着我,想要从我这里拿到好处的同学们一夜星散,==W==就像元老院里的元老那样背叛了我,==W==开始欺负我,嘲笑我。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_012", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "一开始,我只是觉得她们愚蠢,只能以欺负弱者为乐。==W==我还有我种下的花,就算世界上所有人都背叛了我,植物也不会背叛我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "但是,==W==当她们挖掉了我的花后,我明白了。==W==她们其实并不是想从我这里获得什么,甚至不算以欺负人为乐。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "012", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "她们只是在用欺负我这件事情来维持她们安全感。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "安全感?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "“过去和前会长走的太近了,要是还和她正常说话,被大家误解怎么办?”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, 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"“万一被人知道之前和她是朋友,绝对会被牵连的。”", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "害怕孤独,害怕无人承认,必须要待在群体中才能感到安全。==W==为了达成这个目的,人类不惜献祭同类,==W==身为群居动物的人类,就是这样一种丑陋的生物。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + 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"none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "如果,大家的灵魂都转移到植物中去,==W==那会是多么和平而宁静的世界啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但植物也分很多种吧。==W==寄生植物会抽走寄主的养料,攀援植物抢夺作为支点的树木的阳光。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = 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"002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "可是,我不能承认,因为一旦承认了这个事实,我就会再次变成孤身一人。==W==好不容易才找到的那束光……==W==我怎么可能舍得放手?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "呵呵,呵呵呵……==W==我当然明白,我和我厌恶的其他人类并无区别,把理想强加于人,好让自己获得所谓的安全感。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这就是你的真心话么?==W==人类的确是胆小的生物,我们会惧怕很多的事情。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "但人类也是会为了自己心中的理想,去鼓起勇气,拼命努力战胜恐惧的生物。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "或者说,能直视自己丑陋地方,并且向着更好的未来前进,这也是一种强大吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我认为,这样的人类是美丽的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "达尔茜娅,放弃吧,一切还来得及。==W==菲莱城的混乱......==W==并没有人失去生命,你还有赎罪的机会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "现在的我,哪里配得上您这番话呢。呵呵……==W==果然,您就是我一直憧憬的魔王大人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "可是,我已经没机会了。为了开发第二代智慧植物,我早就进入培养罐中了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "004", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "您现在看到我的样子,是我身为人类的最后之姿。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "达尔茜娅......==W==你.......==W==这又是何必。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_029", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "我给翡冷翠安排了和我一样的境遇,然而......==W==她比我幸运多了,她有绝对忠诚的伙伴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "呵呵…….==W==我只是想有人爱我,==W==想有人需要我,==W==想要有人告诉我——==W==我出生在这个世界上,并非一场错误。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "可再看到您选择伙伴的标准,我突然意识到......==W==走错了路的我,根本不可能被您选中。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "这就是达尔茜娅……==W==我的结局么。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不过这一切,我都早有觉悟,不打算赎罪。==W==我既已憎恶人类,那么直到最后一刻,我都是人类的敌人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.45, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "这是我最后的愿望——==W==请您拿走棋子,亲手结束我的生命吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.35, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.25, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "虽然,我没办法站在您的身边,但请您记得——==W==这个世界上所有的其他公司,都是您的敌人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.15, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_022_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + 0.7, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "咕......==W==刚刚那是......", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "棋子......==W==主教棋子,我拿到了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "03:00", + "谷月", + "8日", + "菲莱温室区", + "实验室核心区" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "魔王,你还好吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "呼,呼,我上来了,==W==翡冷翠,我跳下去了多久?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "一分钟......==W==我不确定,至少不会超过两分钟。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "真是......==W==好漫长的两分钟啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "不对,比起这种事情……==W==达尔茜娅呢?她人在哪?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + -300.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + -0.03, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "就在那儿,看起来......==W==她早就进入培养罐,和流风草母体融合了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "view_secret_laboratory_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 300.0, + nil, + 1.5, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.75, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m20", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.3, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.9, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "陛下......==W==是您吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "达.....", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + 0.55, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "抱歉,陛下,我已经听不到也看不到了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "如果,我能早点遇到您,就不会选错了吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stm06_13.lua b/lua/game/ui/avg/_cn/config/stm06_13.lua new file mode 100644 index 00000000..35ffa270 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stm06_13.lua @@ -0,0 +1,16080 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "尾声", + "未知的明天", + "你击败了达尔茜娅,阻止了战争,避免了更大的伤亡。==RT==为了弥合裂隙,花令旅团将护送米娜前往总部沟通。==RT==菲莱的事件仍未结束,暗流正在酝酿……", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "谷月", + "23日", + "菲莱金城区", + "执行官办公室" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_136", + "a", + "005", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + nil, + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.7, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.4, + 0.03, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_136", + "翡冷翠大人,我们抓到了菲莱城内最后一株曼德拉辉草。抓捕作战大成功。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.75, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "说真的,曼德拉辉草还挺可爱的,要是作为宠物一定很受欢迎吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "真的会有人喜欢养那个么......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + nil, + 0.06, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -80.0, + nil, + 1.05, + "avg1_1996", + "a", + "013", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "肯定会有的!看看它们那天真无邪的眼神!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_1996", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "鸢尾,曼德拉辉草只要阳光、土壤和水就能活,==W==还能帮着做一些简单的家务,饲养成本很低的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flower", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "那我们要不要带一株回去?养在车顶的话,它也能照到足够的阳光。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "车顶?!==W==绝对不要!那是我的地方!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m52", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "击败达尔茜娅两周后,菲莱城彻底恢复了平静。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "006", + "none", + nil, + 0.7, + -0.03, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "联合种业总公司的部队得以保全,灰溜溜地撤了回去。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "地下实验室的战斗结束后,我们从培养罐里救出了星雁和米娜,埋葬了达尔茜娅。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 16.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "智慧植物失去了达尔茜娅、星雁、米娜这些“养料”,退化回曼德拉辉草……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "这两天红宝石、蓝宝石还有尘沙通过唱歌的方式,抓到了绝大部分逸散在外的曼德拉辉草。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 200.0, + -20.0, + nil, + "avg1_135", + "a", + "007", + "avg_emoji_flower", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "苏醒的雾语靠着魔女强大的采访信念,两周就恢复了原样,正在奋笔疾书地写菲莱事件的深度报道。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_135", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "聚在办公室里的我们,也面临着更大的挑战。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "012", + "none", + nil, + nil, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "真,真的要选我去吗?==W==元老院什么的,我觉得还是翡冷翠大人,红宝石,或者是蓝宝石更合适......", + 0, + "", + true, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + 0.38, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + 2, + nil, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我得留在菲莱处理达尔茜娅留下的烂摊子,==W==红宝石跟蓝宝石和我配合习惯了,她们走了我会很困扰啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "再说,达尔茜娅本来推荐的就是你吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_speechless", + nil, + 0.43, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "那时......达尔茜娅说只要我同意进培养罐当“养料”,就把菲莱分公司在总公司的元老院席位给我。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "以免各位产生误会,所以我先说清楚……我真的不是为了席位才答应她的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "既然智慧植物继承了星雁前辈爱睡觉的习惯,那说不定我成为“养料”,它们就会按照我循规蹈矩的性格,听命于地位更高的==PLAYER_NAME==。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我明白你的思路。==W==当时达尔茜娅的计划也的确被破坏了。==W==米娜,干得不错。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -220.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "008", + "none", + 2, + 0.8, + -0.09, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -9.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "哎呀呀,看来谨守规则也是有好处的嘛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "大病初愈的人,还是老老实实的闭上嘴休息吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -140.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 2.5, + nil, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "016", + "none", + nil, + 0.9, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -8.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + 2, + 0.22, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "不是这样的哦,米娜。分公司的元老院席位虽然只有一席,投票的时候却相当于十票。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "并且,被提拔为分公司元老院代表的人,==W==自动持有分公司百分之十的股份。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.45, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -1.3, + 1.0, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "018", + "none", + nil, + 0.8, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "avg_emoji_question", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "师父,股份......是什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "简单地说就是......联合种业菲莱分公司有十分之一归米娜......==W==或者说归她现在拥有的这个代表职位所有。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 100.0, + nil, + nil, + "avg3_134", + "a", + "012", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "什...... 什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_112", + "a", + "007", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "那米娜不是直接成了大富翁了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "003", + "none", + nil, + 0.535, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呵呵,她没办法把这部分股份变现的,这部分股份是给分公司的元老院代表的荣誉,一般来说,这个职位都是执行官兼任的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "现在这种情况下,这百分之十的股份对我们来说很重要。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "达尔茜娅在把你装进培养罐之前......就把这个职位交给你,就像是.......提前预料到会有这样的结果一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.1, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "可再看到您选择伙伴的标准,我突然意识到......==W==走错了路的我,根本不可能被您选中。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "这就是达尔茜娅……==W==我的结局么。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "不过这一切,我都早有觉悟,不打算赎罪。==W==我既已憎恶人类,那么直到最后一刻,我都是人类的敌人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + -0.32, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "失败之前,她就做好了把一切都奉献给我的准备......该说她是愚忠,还是对心中的魔王幻影太过执着了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.67, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "米娜,你是个遵守规则的人,并且,在座的所有人里,谁也没有你热爱菲莱分公司,我认为你去做这个代表最合适了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "因为达尔茜娅的事,总公司现在可是对菲莱分公司虎视眈眈。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "他们来联络的时候,把分公司的所有员工都视为达尔茜娅的帮凶,说要把所有人都开除。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "我......我不会让这样的事情发生的,去元老院申辩的事,就交给我吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + nil, + 0.12, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.33, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "010", + "none", + nil, + 0.72, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,冬香,夏花,还有小禾和枫,能麻烦你们一件事吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.07, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.77, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + 1, + nil, + -0.16, + 1.25, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "嗯哼哼,有什么重要的事情需要交给我们?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "我想请你们陪米娜前往联合种业总公司。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "none", + 2, + 0.53, + 0.0, + 1.0, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "avg_emoji_speechless", + 1, + 0.17, + -0.17, + 1.25, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "联合种业的总公司.......好像在很远的城市里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,所以才想请你们帮忙,以总公司对我们的态度,这一路上肯定很危险。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "002", + "none", + 2, + 0.12, + -0.03, + 1.05, + nil, + 0.4, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "004", + "avg_emoji_love", + 1, + 0.7, + -0.14, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "呵呵,可以啊。就当作花令旅团重生的开门红好了,第一单委托就如此重磅,这可是个好兆头呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + 4, + 0.77, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "014", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_awkward", + 1, + 0.35, + -0.16, + 1.25, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "这……好吧。既然是魔王的请求,我会好好保护米娜小姐的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "028", + "none", + nil, + 0.525, + -0.2, + 1.32, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "嗯?夏花的声音有点低落啊,不会感冒了吧,==W==维塔,你能分析出来吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutCubic", + 0.7, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 1.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "当然可以,请把这个问题交给维塔解决吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "魔王大人,能否出示一下您持有的,主教棋子样式的恩赐印章?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + nil, + 0.525, + -0.2, + 1.32, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_014", + nil, + 0.54, + 0.3, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "可以啊,但这和治疗感冒有什么关系?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InBack", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_014", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "avg_emoji_flurry", + nil, + nil, + -0.335, + 1.5, + nil, + 0.0, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m50", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "魔王,你的棋子飘......飘起来了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "none", + nil, + 0.24, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "诸界之井魔王养成系统已经读取了这枚恩赐印章的权能,其名为——神谕。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "神谕......神明给予人类旨意的时候,能直接宣示在接受神谕者的脑内。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "达尔茜娅就是用这种权能,把人类的技能塞给植物的么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "只是,现在系统等级还不足以解放其全部的功能,只能使用其权能的一部分——无限心链。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "023", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "具体是什么意思呢?我有点不太懂……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "各位手机中的心链,是一种借用星塔之力,让人们可以远程通话、发送信息的神器内置魔法。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "两部手机只有在同一座星塔的范围里,才能被心链链接在一起,不在同一座星塔范围内的两部手机是无法链接的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "利用神谕权能的链接可以超脱这种限制,只要您的手机和“王权”手机贴过,就可以不受星塔的限制,在诺瓦的任意地方和“王权”通话和发送信息。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_music", + nil, + 0.67, + -0.5, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "OutSine", + 0.3, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "因此,请您放心,夏花大人。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "有了无限心链,即使你们天各一方,也好似就在身边。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "015", + "none", + nil, + 0.53, + -0.28, + 1.45, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "你你你你你你你你说什么呢????????", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "我才没觉得和魔王分开会寂寞……也没在担心==SEX1==会不会忘记我……才,才没有呢!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "027", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "咳咳!==W==冬香,快指挥大家下去准备。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 1.1, + "avg1_134", + "a", + "018", + "avg_emoji_flurry", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "好,好的!==W==其实我也不想和师父分开……有点害怕,但是我会努力克服的!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.05, + "avg1_135", + "a", + "008", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "嘻嘻,我也要去,肯定很有趣~不过,还是先得写完这次的报道才行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_135", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + 0.62, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + -0.18, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呼,这座大楼的气氛,好久没这么轻松愉快了。==W==魔王,这都是你的功劳。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "还不能放松警惕,总公司的军队虽然撤离了。但元老柯松和监察官松鸦可没离开……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "并且,你现在也只是代执行官,如果总公司派来一个新的执行官......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那是当然,所以,以后的日子还要仰仗你了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "别忘了,我们可是永远的盟友~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "嗯,我不会忘记的,我们可是并肩作战的伙伴啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "当然,我这枚“棋子”可是很贵的,魔王。只要你能实现愿望,怎么行棋都是你的自由。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "那、那个……还请手下留情啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + true, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "对了,这个给你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + 0.33, + 0.545, + 0.3, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "这是......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "两年前,达尔茜娅命令我去你们的孤儿院里找一件“古代宝物”,我完全不想为她做事,更不想真的找到什么“古代宝物”让达尔茜娅实现她的疯狂计划。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我故意暴露行踪,让孤儿院里的人发现我们,想让孤儿院把帝国卫队叫来,把我们赶走,这样我也能回来交差。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "但是,孤儿院的阿姨和孩子们,却在一夜之间消失得无影无踪。==W==她们显然觉得,与其特地去叫卫队,不如直接逃跑更好——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "不,应该说……她们以为自己一定能从我们手里逃掉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.1, + "avg1_112", + "a", + "014", + "avg_emoji_vexation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "艾蕾阿姨和孩子们消失......果然是你做的,但你也是好意......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 80.0, + nil, + 1.1, + "avg1_103", + "a", + "015", + "avg_emoji_sigh", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "原谅你了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 700.0, + nil, + 1.1, + "avg1_111", + "a", + "002", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "你知道她们去哪里了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "抱歉,我的确不知道。==W==阿姨和孩子们消失后,我在孤儿院的地下室调查,发现了两件东西。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "一件是一张古老的配方,上面记载着茶色夜莺的做法。另一件就是这个指南针。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + 0.32, + 0.54, + 0.3, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "不,严格地说不是指南针,它心相石形状的指针,永远指着一个方向。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "或许......那里会有你们想知道的阿姨和孩子们的线索。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.4, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.82, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "唔,这个指南针……我小时候钻进地下室玩的时候,好像见过……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.2, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "尘沙你见过这个东西?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "嗯——果然还是想不起来了!==W==总之,有线索就好办啦,实在不行我们就按照这个指南针的方向一直走下去,总能找到点东西。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.36, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + -0.225, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那我就不打扰了,先走了,各位。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "你到现在都没好好休息过啊,要不还是调整一下工作节奏吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "谢谢关心,我又不是工作狂。虽然工作肯定是要做的,但在那之前——", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "我想先去见一个朋友,==W==一个很长时间没能好好说话的朋友。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_exhibition", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -20.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + -20.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.42, + 0.02, + 0.94, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,今天该选哪种口味呢?", + 0, + "vo_STm06_11_001", + false, + "", + "——那按今天心情的话,应该是……?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_043", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -15.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "004", + "none", + nil, + 0.66, + 0.02, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.59, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "考虑这么久,最后还不是会选柠檬味。", + 0, + "vo_STm06_11_002", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呵呵,你还真了解我。", + 0, + "vo_STm06_11_003", + false, + "", + "呵呵,你这不是很懂嘛。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "从学生时代我就好奇了,平时做事雷厉风行的你,怎么一到自动售货神器前就选择困难了?", + 0, + "vo_STm06_11_004", + false, + "", + "虽然上学那会儿,我就觉得很不可思议……翡冷翠,你明明做什么都雷厉风行,怎么唯独在自动售货神器这儿,就选择困难症了?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "OutQuad", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.37, + -0.025, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯?没告诉过你吗?只要我像这样多犹豫一会儿,就会有个温柔的人跳出来请我喝饮料啊。", + 0, + "vo_STm06_11_005", + false, + "", + "欸?我没有提过么?每当我犹犹豫豫的时候,就总有个温柔的人会跳出来替我买呢。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "009", + "none", + nil, + 0.6, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "哦——那我有告诉过你吗?==W==我最近正好想去找你报销,这些年给你买饮料的钱,加起来足足有两万六千八百朵拉哦~", + 0, + "vo_STm06_11_006", + false, + "", + "哎呀,真巧呢。==W==我也刚好想起来,替你买饮料的钱,加起来足足有两万六千八百朵拉哦……现在是时候找你报销了?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.47, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.53, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sweaty", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "唔……小气。", + 0, + "vo_STm06_11_007", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "这可都是你自己喝的。==W==说起来,我有多久没请你喝饮料了?", + 0, + "vo_STm06_11_008", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "三年零两百六十八天。", + 1, + "vo_STm06_11_009", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 570.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.55, + -0.21, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_043", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "019", + "none", + nil, + 0.62, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "007", + "none", + nil, + 0.37, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "咦,为什么你也开始喝柠檬味了?以前可从没见你在我面前喝过这个啊。", + 0, + "vo_STm06_11_010", + false, + "", + "咦,为什么你也开始喝柠檬味了?你身后的罐子……都堆成山了……以前,可从没见你在我面前喝过这个啊。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "以前我是不喝。不过啊,为了报复某个给我降职处分的“坏蛋”。只要我把公司所有售货神器里的柠檬味饮料都买光,某人就要为难咯~", + 1, + "vo_STm06_11_011", + false, + "", + "嗯,这可是我对某人对我降职的报复呢。只要把所有售货神器里的柠檬味饮料都买完,她一定会很困扰吧。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "降职处分?你不会是说那次我宣布降职的事吧?那个明明就是为了骗过达尔茜娅,我们一起制定的作战计划。", + 1, + "vo_STm06_11_012", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "话是这么说,但那之后,我可是在市场部可是被呼来喝去,干了不少脏活累活呢。", + 0, + "vo_STm06_11_013", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "那……你要不要回来继续当监察官?==W==我觉得这个职位还是很适合你的。", + 0, + "vo_STm06_11_014", + false, + "", + "那……你要不要回来继续当监察官?==W==在这种时候,或许是可以操作一下的。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "b", + "002", + "none", + 3, + 0.77, + -0.35, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.1, + "avg1_138", + "a", + "011", + "avg_emoji_speechless", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "监察官啊……==W==噗,还是算了吧,我可不想被人在背后议论,说我是被某人“特别关照”了。而且市场部的工作,其实还挺有意思的。", + 0, + "vo_STm06_11_015", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_138", + 0, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.65, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "009", + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "好啦,就不耽误我们运营总监太多时间了。我也该回工位了。", + 0, + "vo_STm06_11_016", + false, + "", + "好啦,就不耽误我们副支部长大人太多时间了。我也差不多……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "嗯,虽然只是闲聊几句,但感觉轻松了不少。", + 0, + "vo_STm06_11_017", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "013", + "none", + nil, + 0.4, + -0.2, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.6, + -0.24, + 1.55, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "012", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.75, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星雁&翡冷翠", + "啊,对了,还有——", + 0, + "vo_STm06_11_018", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "呵呵,那就职位高的总监先请~", + 1, + "vo_STm06_11_020", + false, + "", + "呵呵那,副支部长大人先请……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 1, + "vo_STm06_11_021", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "这跟职位高低有什么关系……真是的,好好,那就我先说吧。", + 0, + "vo_STm06_11_021", + false, + "", + "这种场合就不用谈什么职位和立场了……==RT==……真是的,算了,那我先说吧。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.4, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "下次要用我照片的时候,能不能别用那张证件照?说实话,我觉得那张拍得有点……", + 1, + "vo_STm06_11_022", + false, + "", + "总之,下次要用我照片的时候,能不能别用那张证件照了?==RT==说实话,就算是我也不太中意那张照片……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "可我手上只有那张啊……再说了,证件照一看就知道是你了嘛~", + 0, + "vo_STm06_11_023", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_027", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "唉……我知道了。下次我给你张别的,到时候用那张就好。==W==我说完了,你呢,想说什么?", + 0, + "vo_STm06_11_024", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "嗯……我想说的是,作为大家的领导者,你以后的工作一定会越来越多,背负的责任也会越来越重……", + 1, + "vo_STm06_11_025", + false, + "", + "嗯……我想说的和你有些共通之处。从今往后,作为大家的领袖,你的工作一定会越来越忙碌吧。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "但正是因为这样,才更希望你在感到艰难的时候,也别忘记笑容。上司要是总板着脸,下面的人压力也会很大的。", + 0, + "vo_STm06_11_026", + false, + "", + "但正因如此,我希望你即使处境艰难,也别忘了保持微笑。毕竟上司要是板着脸,下属也会感觉压力很大的……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "......", + 0, + "vo_STm06_11_027", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "......", + 0, + "vo_STm06_11_028", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "你想象一下,一个成天绷着脸的上司,突然某天开始对人笑眯眯的,大家会怎么想?", + 0, + "vo_STm06_11_029", + false, + "", + "那我姑且问问,一个成天绷着脸的上司,突然某天开始对人笑眯眯的,下属又会作何感想呢?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.3, + -0.35, + 1.4, + nil, + nil, + 0.7, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "003", + "none", + nil, + 0.65, + -0.17, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "翡冷翠突然开始笑眯眯的……==W==呜哇!不行,太恐怖了!", + 0, + "vo_STm06_11_030", + false, + "", + "翡冷翠……突然开始笑眯眯……==W==这听上去好像有点恐怖。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1265", + "c", + "015", + "none", + nil, + 0.8, + -0.13, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "呵呵,所以想想看,是不是还是不笑比较好?", + 0, + "vo_STm06_11_031", + false, + "", + "呵呵,这算什么嘛,到头来还是不能笑啊。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 330.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "当然不是,对我来说,不管是严厉的翡冷翠还是温柔的翡冷翠我都喜欢。", + 1, + "vo_STm06_11_032", + false, + "", + "也许吧……但对我来说……无论严厉的翡冷翠,还是温柔的翡冷翠……我都喜欢。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "所以……就当是为了我,能再像以前一样笑吗?", + 1, + "vo_STm06_11_033", + false, + "", + "所以……就当是为了我,你能再露出曾经的那种笑容吗?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 310.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "像以前一样啊……呵呵,好吧,真拿你没办法。这种无理的要求,也就是你提我才答应。", + 1, + "vo_STm06_11_034", + false, + "", + "曾经的那种……呵呵。真是拿你没办法啊。要是别人提这种请求,我才不会特意去搭理呢。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "真的?那从明天起,我就可以期待在公司里遇见笑容满面的翡冷翠了?啊,对了,刚刚说的照片……机会难得,要不我现在就给你拍一张?", + 1, + "vo_STm06_11_035", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "诶?你要给我拍?", + 1, + "vo_STm06_11_036", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_004", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "对啊,因为翡冷翠最可爱的表情,我这个挚友才最最最清楚啊~", + 1, + "vo_STm06_11_037", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "净说些这种好像有些道理实际上根本没道理的话……然后让人听你的。", + 1, + "vo_STm06_11_038", + false, + "", + "净说些这种好像有些道理实际上根本没道理的话……呵呵,你这人,其实意外的很强硬呢。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "不过,也许正因为你是这样的性格,才和我这么合得来吧……", + 1, + "vo_STm06_11_039", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 280.0, + -20.0, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "星雁……一直以来谢谢你了。今后,也请作为挚友站在我身边,和我一同前行吧。", + 0, + "vo_STm06_11_040", + false, + "", + "星雁……一直以来谢谢你。然后,就从这个瞬间开始吧……再次,请你多多指教。", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayVideo", + param = { + 1, + "0", + "OutSine", + "default", + true, + true, + 1.5, + "CH06ED/CH06ED" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + " 「Orbital」 ==RT== 歌:THE BINARY==RT== 作词:谷ナオキ 、mido (THE BINARY) / 作曲&编曲:谷ナオキ", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "14:00", + "谷月", + "23日", + "菲莱金城区", + "某会议室" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "恩赐意志、帝国卫队、联合种业、渊海星融、甚至连谷风人和龙裔也都接受了邀请。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "菲莱城,马上就要热闹起来了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "嗯……刚才那场混战中,你的威望和指挥能力,我已经亲眼确认过了。但接下来的战斗,倚靠的可不是武力,而是朵拉。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "魔王,将你的能力毫无保留地展示出来吧。这一局,你是否还能逆转局势,反败为胜呢……让我们拭目以待吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "15:00", + "谷月", + "23日", + "菲莱温室区", + "丰饶广场" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "阿嚏,秋天已经到了啊。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "米娜和花令旅团,有带够衣服吗?拜托雾语给她们送些保暖的衣物吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.6, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.23, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.61} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "啊,抱歉。是我没注意路......==W==咦?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.68} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "没人?那我刚刚撞到的是?错觉吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "魔王的脚步声远去,无人的街角突然刮起一阵旋风。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.3, + -0.47, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -40.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "先是一把伞凭空出现在空中,而后,一个清丽的人影浮现在伞下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_2_w", + 0, + 1, + 1.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + nil, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + 1.0, + "none", + "avg_char_effect_up", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "熟悉的草木、树影……连风中的尘埃都带着旧日的香气,菲莱,还真是令人怀念呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.47, + -0.5, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "可爱的小猎物,捕猎马上就要开始了,你一定要多坚持一会哦。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + " 未完待续", + 1, + "", + false, + "", + "", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_08_01.lua b/lua/game/ui/avg/_cn/config/stsp_08_01.lua new file mode 100644 index 00000000..227804b5 --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_08_01.lua @@ -0,0 +1,8290 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第一话", + "真理的囚徒", + "黄昏裁判的阴暗牢狱之中,科洛妮丝迎来了好友的探访。然而,好友前来却并非单纯为了“叙旧”。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "?月", + "?日", + "恩赐意志", + "黄昏裁判第七监狱" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 6.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "嗯……这已经是第几天了……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "真是的,这监狱也不知道装一扇窗户或者时钟……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_08_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "小腿好像已经没有知觉了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "原来如此……人类的身体如果长时间保持跪着的姿势,就会产生这样的感觉么。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "人体还真是奇妙呢~", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "我又不会逃跑,至于把我捆成这样吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "监狱看守", + "你这罪人,自言自语在说些什么!老实点!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "只是感叹一下罢了……话说,对我这种压根没想逃跑的犯人,也太警惕了吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "其实给我弄具骨架模型来,我就能在这待一辈子了。话说,这地方又安静又没人打扰,真该把实验用具都搬进这里……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "监狱看守", + "……这是关久了,脑子关出问题来了?我告诉你,装疯卖傻你也出不去!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + -90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "给她解开吧。跪着不好说话。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "——喔?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "监狱看守", + "是您来了,伊格娜大人!遵命,这就给她解开。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_183", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "谢谢,你先出去吧。这次我来,是奉命取科洛妮丝的口供的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "监狱看守", + "属下,先告退了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "004", + "none", + nil, + 0.4, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + 0.35, + -0.2, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 1, + 5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_268", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "监狱看守", + "你!==W==给我老实点——别惹麻烦!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.1, + -0.5, + nil, + nil, + nil, + 0.0, + "huanxin", + "none", + "OutSine", + 0, + 30.0, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_012", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "none", + nil, + 0.45, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 0.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 1, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + 5, + 0.35, + -0.15, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "好久不见,科洛妮丝。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我还以为是哪位……这可真是稀客……居然是你啊,伊格娜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.1, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_118", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.1, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuint", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "哼……在我面前就别逞强了。腿都跪麻了吧,我扶你起来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -35.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + 0.5, + 0.5, + 300.0, + 0.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "他们对你还真是不留情面呢,明明大家都是恩赐意志的同僚。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "没事。对我来说,疼痛反倒能让我分散一些注意力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你的审判结果下来了,==W==自己看看吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "让我瞧瞧……==W==嗯,“亵渎恩赐之神,异端。判处公开绞刑。”", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "哈哈,不出我所料。真是无聊透顶……这些蠢材只会用最简单粗暴的方式,来处理他们无法理解的事物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.35, + nil, 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"这也能叫辩论?这群黄昏裁判的审判官的知识之浅薄令我咋舌……和他们说话,只是对牛弹琴。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我已经明说了,“即使不受恩赐之神的护佑,那些永夜照样可以使用魔法。”", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "“他们可以使用自身产生的魔力,不需要心相石。”==W==……如此简单,直白。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "哈哈哈!毕竟他们不是搞学术的,也不关心这些。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "他们只需停止思考,然后做出符合那“古老教义”的判决,案件就搞定了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "按照教义,魔法和心相石都是恩赐之神赐予诺瓦人的礼物,独一无二的礼物。==RT==没人敢公然否定它……哪怕研究和质疑都是不被允许的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "哼……在我看来,他们更像是在装傻充楞,刻意逃避那些自己不想面对的真相。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 11.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "其中一个大审判官居然认为,使用魔法的前提是“信仰恩赐之神”,我当时差点没在法庭上笑出来。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "本来打算一边说着否定神明的话,一边使用魔法的。但是好麻烦啊……还得给他们从头开始解释魔法的基本原理。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "所以你就直接拒绝了后续的取证和辩论,直接让他们下判决了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "刚才也说过了,和他们说话简直就像是对牛弹琴。再怎么努力解释,他们也不会理解的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "对牛弹琴……==W==哈哈哈!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你的口气,就像是个星辉附属大学的教授一样,哈哈哈!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "那星辉附属大学也没有像他们这样的学生!更不会开这种愚蠢的辩论会!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "唉……星辉附属大学,好怀念还是学生时的日子啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "那个时候,如果你没有遇见我,说不定就不会做这一行了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + true, + 2.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "两年前——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 2.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "004", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "医学教室……==W==医学教室……==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -360.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "应该是这里没错了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "打扰了。我想报医学专业……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这位同学,你来晚了,医学专业的选报已经结束了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "啊,这样啊……好吧,看来只能去看看生物学那边了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "close", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "早知道昨晚就不熬夜做标本了……哈啊——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "等等!==W==这位同学!你刚刚是说……标本吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "嗯?是的,昨天在地理协会免费拿到了一块魔物残骸,不快点做的话就腐烂了,结果熬夜制作标本到很晚。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "诶,现在的新生都是怪物吗?还没上课就知道怎么做标本。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "业余兴趣罢了,我叫科洛妮丝……==W==你是……这里的老师吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我不是老师,我叫伊格娜,比你大两届,是来帮老师整理档案的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这样吧,我带你去找老师。虽然报名已经截止了,但只要和她说明情况,再展示一下你的天赋,说不定她会破例让你补选一次。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "像你这么优秀的学生,让给别的专业就太可惜了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "那真是太谢谢了,==W==伊格娜学姐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "哈哈哈,没关系的,我不太喜欢别人叫我学姐,你叫我伊格娜就好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "嗯……直接和教授展示你的作品更有说服力一些,我们先去你的寝室把标本带上吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_171", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "确实是非常精致的标本呢,这真的是你做的?看这完美的刀法,起码有三年功底。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "多谢夸奖,毕竟骨头才是这些生物存在过的唯一证明,所以在切割目标的时候,必须像对待艺术品一样才行!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "原来如此,那为什么医学是你的首选专业,而不是生物学呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "人作为万物之灵,对我而言,相较于其他生物,人类更能激起我的求知欲,也更值得研究。比起生物学,还是研究人体更符合我的喜好!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "但自学终究存在一些难以跨越的鸿沟,例如在解剖方面,仅凭我自己确实很难获得高质量的实验样本,所以……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "停停停,照你这么说……你是为了解剖人体才想选我们专业的吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 300.0, + 100.0, + 1.05, + "avg3_205", + "a", + "009", + "avg_emoji_flurry", + 3, + 0.49, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "呃,老师!科洛妮丝的意思是,研究这些东西才更有挑战性,更能造福社会。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "啊……原来如此,我明白了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_205", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "科洛妮丝,除了解剖之外,你还对别的什么感兴趣吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我还略懂一点药剂学。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "科洛妮丝掏出一支装着神秘液体的试管。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "这是什么……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "avg_emoji_star", + 6, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我自己制作的,用于增幅魔法效果的药水。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "喝下去后可以暂时增强使用者的魔力输出,让魔法效果翻倍。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "有点意思,看起来居然是紫色的。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "我可以尝一口吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "没问题。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "嗯……不错,很好入口。==W====RT==让我试试,先用个光亮术吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "close", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "呜,眼睛,我的眼睛,这也太亮了,药水的效果太好了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + 5, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "那么老师,可以特别允许科洛妮丝补选我们专业吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "没问题啊,当然可以!热烈欢迎!截止日期什么的都不重要啦~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "不过,有关魔力的事情我不推荐你研究得太深。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "这本身也不是我们专业现在的研究方向,万一出现一些思想上的谬误,我们也没办法保你。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "嗯?为什么?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "好了好了!这种事情知道太多,可没什么好处。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学专业教师", + "补选的材料我准备好了,你们送到教务处就行。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 500.0, + nil, + nil, + "avg3_205", + "a", + "008", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "好的!谢谢老师!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "Linear", + true, + true, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -35.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + 0.5, + 0.5, + 300.0, + 0.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "后来,你花了两年的时间就修完了所有课程,被特招进入星辉之眼,简直是百年一遇的天才。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "可惜,老师千叮咛万嘱咐,让你不要深入研究魔力,结果你还是走上这条路了。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_196", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "或许,我当时不应该叫住你,还不如让你去研究生物学。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "无论是研究人体,还是研究生物,我想我最终都会得出同样的结论,提出同样的疑问。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "也是,闲聊也该结束了,我们说正题吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我这次来,是受黄昏裁判审判庭之托,来录完你的口供。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "虽然黄昏裁判已经给出了判决,但流程还是要走的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "话是这么说,但星辉之眼也很在意我的发现吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "没错,星辉之眼不会放过任何知识,==W==哪怕是禁忌的知识。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你也不想你的发现被埋没吧,科洛妮丝。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "就请你,==W==一字一句,==W==完整地,==W==和我分享你的发现吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.04, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "none", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_08_02.lua b/lua/game/ui/avg/_cn/config/stsp_08_02.lua new file mode 100644 index 00000000..d1c4b64e --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_08_02.lua @@ -0,0 +1,9852 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第二话", + "真理的囚徒", + "是何种遭遇,才让科洛妮丝改造了自己的眼睛?又是怎样一个足以颠覆认知的秘密,让她不惜触碰恩赐意志的禁忌?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "科洛妮丝入狱的两个月前——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "嗯,实验室需要新的高倍率显微神器,浸泡标本的溶液也快用光了……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "哦,对了,伊格娜说想要一套新的手术刀具,一起从星塔里许愿出来吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "不过……得编个理由才行,要是让伊格娜知道我跑到星塔这种危险的地方来……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "嗯?什么声音?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.44, + 0.4, + 0.7, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + 0.0, + false, + 0.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + 0.0, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "星骸", + "嗷——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + -100.0, + 1.0, + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "什么情况?星骸?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_118", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.65, + 0.2, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + 0.3, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "星骸怎么会从星塔里跑出来?==W==", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + 1.15, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.25, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InQuart", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_999", + "a", + "002", + "none", + nil, + 0.53, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "计划成功。魔法已经奏效了,星骸正在源源不断的向外溢出。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "哼哼……很好,这座星塔在几天后就会熄灭了,在溢出的星骸波及你之前,先撤退吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "好的。但……我有些担心,这次星骸的溢出量会不会有些太多了,如果波及到附近无辜的人……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "无辜的人?会来星塔附近的都是旅人,这些人本来就是被神器迷惑了双眼,要与星骸和魔物搏斗的亡命徒。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "既然选择踏入险地,就要做好成为猎物的觉悟。他们的死活与我们无关。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "可是……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "执行命令。不要让多余的同情心毁了计划。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "遵……遵命。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "tiao2", + "none", + "OutSine", + 0, + 40.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.65, + -0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.3, + 0.08, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.35, + 0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.65, + -0.02, + 0.85, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "这,这就是书上说的星塔灾变吧!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "居然让我撞个正着,这可是难得一见的景象,==W==让我好好观察一下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_music", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 50.0, + 1.2, + nil, + nil, + nil, + "xingshi", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutQuad", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + -5.0, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + 5.0, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "loop", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.43, + 1.0, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.25, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChaoDaZhenDong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巨大的星骸", + "嗷——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_118", + "a", + "006", + "none", + nil, + nil, + -0.45, + 1.45, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "OutSine", + 0.25, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "嘁——这下有些麻烦了呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 2.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "嗯?什么声音,==W==好像是从升降机那边传来的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "好多星骸的残骸,有人在这里被星骸围住了吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "但这里没有尸体,应该是成功逃走了吧……==W====RT==嗯?那,那是......受伤的旅人?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + 1.3, + nil, + nil, + nil, + "zuochupeng", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_001", + nil, + 0.55, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "坚持一下,你能听到我的声音吗!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "你出了好多血啊!别害怕,我这就用魔法帮你治疗。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.25, + 0.15, + 0.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + nil, + 0.05, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.35, + -0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "嘁——星骸越来越越多了……==RT==坚持住!我先带你离开这里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "一天后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "017", + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "嗯……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "007", + "none", + 5, + 0.45, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "你醒了吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.65, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "嘶——右眼好痛……我这是在哪里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "别乱动,你被星骸击伤了右眼。虽然我用魔法帮你止住了血,但眼球已经破裂了,抱歉……没能保住你的眼睛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "不过别担心,这里是我的藏身之处,不会再出现星骸了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "用魔法止血?==RT====W==等等!你在用魔法治疗我?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_shock", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + nil, + "jushou0", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "啊——好疼……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_118", + "shake_L", + true, + 1.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "别乱动——你这人好奇怪……明明失去了一只眼睛,却先在意起“魔法”的事……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.65, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "人有两只眼睛,不就是为了应付这种时候的吗?只是失去了一只眼睛而已,另一只还能看得见。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "但是,治疗魔法!你怎么可能会治疗魔法,那是星辉之眼,不,全诺瓦都没人会的魔法啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "诶?你们诺瓦人不会用吗?这个魔法......还挺普通的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "普通吗?星辉之眼的记载里写着——所有关于治疗魔法的研究都失败了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "avg_emoji_attention", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "等等……你刚才说......“你们诺瓦人”?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "白发,尖耳,有长长的,扭曲的角。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "难道说,是拜雅人……你是永夜吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "现在才发现吗?你好迟钝啊,诺瓦人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "对永夜来说,治愈魔法并非不可能……?==RT==那对于诺瓦人来说,也应该可以做到才对!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "那个,你能不能再——==W==抱歉,我好像到现在都还没有做过自我介绍。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我叫科洛妮丝。可以告诉我你的名字吗?==RT==不想说也没关系,只是……我想知道救下我的人是谁。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "我叫……==W==暗月。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "那么暗月,能请你再施展一次治疗魔法吗?……你看,我一激动,伤口又裂开了!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "唔……好吧——那你躺下。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "暗月把掌心覆在科洛妮丝的伤口上。一道冰冷的白光闪过,痛楚居然逐渐消失了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "等等,有镜子吗!我要照下镜子看看!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "……原来如此,破碎的晶状体虽然没有复原,但伤口本身的确很自然地愈合了,痛感也消失了……==W==也就是说,只要保证受伤部位完整,就能彻底复原吗?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "好厉害的魔法!==RT==暗月,你到底是怎么做到的?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "你……有没有被别人说过你这个人很奇怪?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "如果是普通的诺瓦人,肯定会先问我“永夜的目的是什么?你们是从哪里来的?”", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "而你却一直在问我的魔法……和我预想中的完全不一样。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "“普通”的诺瓦人是怎样的?“不普通”又是怎样的?不如说,“是否普通”本身就是个主观判断。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "比起思考这些无意义的东西,研究人体的奥秘不是更有趣吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_awkward", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "不行,这个人果然是有什么问题!!==W====RT==……所以,你真的不害怕我们吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "为什么要怕?除了比我多了一双角之外,拜雅人还有什么不同的地方吗?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "从大体特征上来说,我们本来就算同一物种才对?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "对了,你的角能让我摸一下吗?那到底是角质还是骨头呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_vexation", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "你,你真的是诺瓦人吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "角是很重要的,不能随随便便就给别人碰,哪怕是族人都不行!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "原来是这样……还真是有趣呢……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "那个……既然你的伤口已经愈合了,差不多也该走了吧。==RT==这里不是你们诺瓦人可以久留的地方。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我拒绝。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "奇怪……我们之间的语言应该是共通的吧,你是听不懂我说的话吗?这里现在已经是永夜的据点了,你们诺瓦人,不应该出现在这里。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -120.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我这受伤的眼睛还隐隐作痛,嗯......如果不跟在你身边,万一在回去的路上伤口又裂开了,我可就小命不保了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "而且,“灾变”还没过去多久,说不定周围还有不少星骸呢。==RT==所以,请至少让我在你身边待到痊愈吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "这......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我绝对不乱碰你的角,也不会给你添麻烦,这样可以吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "好,好吧,三天,三天足够让你的伤口痊愈了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "三天后", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "科洛妮丝,你怎么又把自己摔伤了?!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "没办法,我的右眼看不见,视野变得很窄,还无法把控距离感……一不小心就摔下来了。==W==暗月,快用治疗魔法——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "你骗人!我今天早上还看见你湖边扔石子,一扔一个准!怎么爬个小山坡就把自己摔成这样?", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "你不会是故意摔伤,想让我给你用治疗魔法吧!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "这个嘛......我知道,这种魔法的原理你肯定不能告诉我。所以,我拿自己做实验总可以吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "真是的,过来。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_295", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "唔......这种感觉,有种血肉在加速生长的痒感,难道治疗魔法的原理是促进身体的恢复能力?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "别猜了,我不会把魔法的秘密告诉诺瓦人的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "006", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "012", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "别再弄伤自己了。我不会再为你用治疗魔法了,这是最后一次。==RT====W==不要以为这是什么随便的事,这其实相当耗费魔力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "很耗费魔力吗……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "这两天,你一共用了五次治疗魔法帮我恢复。但是,你的心相石的光芒毫无变化,而每次用完魔法后,你都会比用之前疲惫很多。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_flurry", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我想,你用的魔力或许并不是心相石中的恩赐。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "......", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.25, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "科洛妮丝,你知道得太多了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m61", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "龙裔有句话:朝闻道,夕死可矣。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "如果你想杀了我灭口,那么在我死前能不能告诉我,治疗魔法和你使用的魔力的真相?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "你……果然是个怪人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "close", + nil, + 0.55, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "我只能告诉你一件事——你们诺瓦人所谓的“恩赐”,==W==我们永夜,根本不屑于用这种偷来的魔力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "偷来的魔力?什么意思?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "……你该走了。从这里向东走一天,就能看到通向城邦的路了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "嗯......好吧,谢谢你的启发。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 3.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.32, + nil, + 0.8, + nil, + 0.7, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "接着。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_272", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "这是?好精致的义眼,你做的?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "嗯......它并不能帮你恢复视力,只是看起来像是真的眼睛。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + 100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "就当是……害你受伤的赔礼吧,这样我们也算两清了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/config/stsp_08_03.lua b/lua/game/ui/avg/_cn/config/stsp_08_03.lua new file mode 100644 index 00000000..de07beee --- /dev/null +++ b/lua/game/ui/avg/_cn/config/stsp_08_03.lua @@ -0,0 +1,7052 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第三话", + "真理的囚徒", + "为了能在最后也为科研做出一份贡献,科洛妮丝喝下了那瓶\"毒药\"。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "?月", + "?日", + "恩赐意志", + "黄昏裁判第七监狱" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "003", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "原来如此,怪不得你当时又是失踪,又是给自己改造眼睛……原来背后还有这一出。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这么说来,黄昏裁判挖走你的义眼也很合理,毕竟那是“永夜”的造物。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "那帮无能的审判官,只会在这种小事上斤斤计较。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "拿了义眼之后,我就和那位永夜分开了,之后发生的事情你也都知道的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "虽然她没有亲口说出她用的是什么魔力,但通过感知她施法时的魔力流动,我可以确认,她用的是储存在她身体里的魔力。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你的发现很有价值,但为什么你不找我说这件事,==W==而是要写成质疑恩赐体系的论文,堂而皇之地交上去呢?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "这都怪你啊,伊格娜。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "你在我心里是个如此纯粹的“学者”,以至于让我错误地认为,星辉之眼里都是你这样的人。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "同样的话还给你,科洛妮丝,你太像个“学生”了,而学生总是太天真,太幼稚。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_359", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "这枚义眼我帮你要回来了,也还给你吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "谢了,眼眶里没有它都有些不习惯了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "再怎么样,这也是你身体的一部分,既然要死,还是体面一点的好。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你和永夜的这段接触,说明黄昏裁判的判决毫无问题。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "最后,你还有什么请求吗?我会尽量帮你实现的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "嗯,让我想想,我最好能死的有点价值,比如作实验素材什么的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "要不然你拿我试验治疗魔法吧。怎么样?反正我也是个死刑犯了,可以奉陪到底。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我正好也体验过永夜的治疗魔法,这样被治疗的时候我就能告诉你,两种魔法在体感上的区别了,说不定对你们开发治疗魔法有帮助。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你不是说想死得有点价值吗?这种成功率极低的实验,做了也只会白白浪费你的命罢了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "可是,万一我没死呢?那你不就成了第一个掌握治疗魔法的千古名医了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你稍微有点死刑犯的自觉好吗。你如果没被魔法杀死,难道我还得再费劲给你喂一口毒补上吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "好吧好吧……真麻烦,那干脆用我来试药吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "别以为我不知道,星辉之眼一直在研究毒药。没有比我更合适的试验品了吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "你知道的还真不少嘛,==W==给——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.15, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.15, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_003", + nil, + 0.55, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_08_003", + nil, + 0.55, + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.25, + "avg1_118", + "a", + "010", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "喔~你真还随身带着啊。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.25, + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + 2, + 0.495, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "我知道,比起绞刑,你八成会更喜欢这种的。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_118", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_205", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "010", + "none", + nil, + 0.35, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + 2, + 0.65, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "有这么一位懂我的学姐真好——==W==但我要是就这么在狱中死掉了,你恐怕得担责吧?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_question", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "所谓的“公开处刑”,只不过是黄昏裁判拿来和星辉之眼谈条件的筹码。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "黄昏裁判的真正目的是永远封住你的嘴。至于手段……对他们来说并不重要。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "不管怎么说,你也是星辉之眼的人,事情闹到“公开处刑”未免也太难看了。于是,星辉之眼选择许诺给黄昏裁判一些好处……这就是为何,我来到此地的原因,科洛妮丝。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "你还挺擅长这种“秘密”交易啊,那我就不客气了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "请把我锁上吧,然后准备好纸笔。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "嗯?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "很多烈性毒药服下后,中毒的人都会死的很狰狞吧。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我可不想我在痛苦中袭击你,至于咽下去的感受,我会口述的,得请你做一下记录了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "如你所愿。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==A4==液体的口感微甜,好入口。==P====RT====A4==但还是会被味觉敏锐的人发现,建议改成无色无味的。==P====RT====RT====A4==服用二十秒后,有眩晕感。==P====RT====RT====A4==五十秒后,四肢用不上力,视线开始模糊……==P====RT====A4==药效作用很快,无呕血……不会留下证据,很好。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "伊格娜,你这毒药还挺不错,死之前毫无痛苦,谢谢你最后的温柔——", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {5.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_271", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(啊……我已经死了吗?等等,这是......车轮的声音……)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_139", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "这位小姐,该醒了,您准备就这样一路睡到目的地吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 5.0, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 4.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "003", + "none", + nil, + 0.5, + -0.27, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "004", + "none", + nil, + 0.35, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.27, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(我们要去哪里啊……天堂吗?天堂原来也是乘魔物车去的吗……不对,天堂这种东西不可能存在。而且,这阳光……)", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "难道……天堂真的存在?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的车夫", + "哈哈哈,您睡迷糊了吧?==RT==不好意思啊,小姐,咱这不是去天堂的车哦,快看,前面就是菲莱城了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "菲莱?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的车夫", + "啊,对啊?您不是要去菲莱吗?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "我不记得……", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(我不是……应该已经死了吗?)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的车夫", + "嗨呀,刚睡醒嘛,一时半会反应不过很正常!", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的车夫", + "昨天下午,您和您恩赐意志的朋友上了马车,您的朋友说你们去菲莱。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的车夫", + "您上了车倒头就睡,您的朋友坐到半路又说想起来有急事得回去一趟,就留下车费下车了,还说你熬了好几夜,让我不要打扰您睡觉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(伊格娜......你让我喝下去的不是毒药,而是“伪装死亡”的药吗?)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "啊,啊,的确是这样,我想起来了,抱歉。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "赶路的车夫", + "您的钱包、行李都在箱边放着,别忘了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "哦哦,好,谢谢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(菲莱城.....已经离黄昏裁判的第七监狱很远了……)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(钱包里有个地址?这字迹……是伊格娜写的,总之先去这里看看吧。)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", 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1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "4", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, 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"a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "grocery_store", + "4", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou0", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(没错了,地址上写的就是这里,==W==好偏僻啊。)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(病床,医疗器械……这里看起来像是一间诊所?)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "这不是我的人体骨架模型吗?怎么会在这里?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(我的标本也在这里……连之前被没收的器材和资料都在。)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "(桌上有一封信和一枚徽章。)", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, 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+ }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==RT==科洛妮丝,祝贺你。==RT==从今天起,你就是“生命奥秘研究学会”的一员了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==RT==这是一个由星辉之眼内部精英组建的秘密研究组织,==RT==主要研究一些不太受恩赐意志待见的东西——比如说心相石与魔法。==P====RT====RT==希望之后你在菲莱,能将这份对真理的追求发扬光大,==RT==将那些你探索到的有趣发现,我们也期待着能与你一同分享。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "court_outside", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==RT==你的所有物品,我已经安排人妥善送到了诊所。==RT==当然,对外的说法是“全部烧毁了”。==RT==若有其他任何所需,记得用一个新名字给我回信。==P====RT====RT==毕竟,在星辉之眼,已经没有科洛妮丝这个人了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==RT==好了,菲莱的生活成本可不低,你得赶紧把诊所收拾好,然后开始营业。==P====RT====RT==你走了之后我也在琢磨,要不要也辞掉工作,出去开一家小诊所,==RT==毕竟没有你在,星辉之眼的工作简直是无聊透顶。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "==RT====RT==那么,祝你在菲莱一切安好。==RT==伊格娜。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "居然还有不为人知的另一面……能让罪人从黄昏裁判手中脱身,还取回了被没收的义眼……==W==真厉害啊,伊格娜学姐。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "如此照顾我。该不会从大学那会,就想要将我的头脑纳为己用了吧……==RT====W==按这封信的说法……看来我已经别无选择了?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "也行,只要能让我继续做研究,干什么都行。==RT==诊所?治病应该能勉强混个温饱吧……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_098", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "收拾一下就准备开业吧,菲莱的生活成本确实不低。我要是饿死了你会负责的吧,学姐?", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "至此,旧日的科洛妮丝已然死去,而一个全新的“白衣死神”,在菲莱灰城区的阴影中,走上了只属于她的,探索生命奥秘的道路。", + 1, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "不久以后,伊格娜也在千塔之城开了间同样的小诊所——尽管她并没有辞去星辉之眼的工作。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 150.0, + 25.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "08:28", + "雨月", + "兜帽日", + "埃摩灰城区", + "地下诊所" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "事情就是这样,我这个研讨会还要再开两天,你就再帮我看一天诊所吧。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "喂,我已经在千塔蹲了一周了,菲莱的病人还等着我呢。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "开完会请你吃饭!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "真是自说自话啊,学姐。==W==那我到时候可就不客气了。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "谢了!那么就这样,拜拜!", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_279", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "真是的……我看上去有这么闲吗……手头的研究还……", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_277", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_277", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_277", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "来了!来了!大清早,是谁啊?诊所还没开门呢~", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_352", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "医生,请你救救==PLAYER_NAME==。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "密涅瓦,我感觉还行,==W==你不用那么紧张。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "高耸的白塔下,地下诊所迎来了一位特殊的“病人”。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "命运的齿轮缓慢——却无可逆转地开始转动。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "追寻真相的旅途,早已无人能够阻止。", + 0, + "", + false, + "", + "", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_cn/preset/avgcharacter.lua b/lua/game/ui/avg/_cn/preset/avgcharacter.lua index 77b36e1c..d657d6a6 100644 --- a/lua/game/ui/avg/_cn/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_cn/preset/avgcharacter.lua @@ -14,7 +14,8 @@ return { { id = "avg1_103", name = "琥珀", - name_bg_color = "#99d2d9" + name_bg_color = "#99d2d9", + ver = "1.0.0" }, { id = "avg1_1994", @@ -262,6 +263,24 @@ return { name = "菈露", name_bg_color = "#c5bbb5" }, + { + id = "avg1_151", + name = "云舒", + name_bg_color = "#476370", + ver = "1.6.0" + }, + { + id = "avg1_152", + name = "霁月", + name_bg_color = "#fcce7f", + ver = "1.6.0" + }, + { + id = "avg1_153", + name = "丹韵", + name_bg_color = "#8c322c", + ver = "1.6.0" + }, { id = "avg1_155", name = "希娅", @@ -285,7 +304,8 @@ return { { id = "avg1_159", name = "科洛妮丝", - name_bg_color = "#c553a5" + name_bg_color = "#c553a5", + ver = "1.6.0" }, { id = "avg2_001", @@ -305,7 +325,8 @@ return { { id = "avg2_952", name = "来福", - name_bg_color = "#0ABEC5" + name_bg_color = "#0ABEC5", + ver = "1.6.0" }, { id = "avg2_953", @@ -2461,6 +2482,11 @@ return { name = "小菈露发光", name_bg_color = "#0ABEC5" }, + { + id = "avg4_102", + name = "神秘人A", + name_bg_color = "#0ABEC5" + }, { id = "avg4_999", name = "维塔", diff --git a/lua/game/ui/avg/_en/config/bbm06_bt02.lua b/lua/game/ui/avg/_en/config/bbm06_bt02.lua new file mode 100644 index 00000000..20cd5e68 --- /dev/null +++ b/lua/game/ui/avg/_en/config/bbm06_bt02.lua @@ -0,0 +1,192 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_001", + "", + "", + 0, + "So, this is the Trekker Camp... Heh. How quaint.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_002", + "", + "", + 0, + "Now, where are those three Petal Bloom Trekkers ==SEX== told me about?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_003", + "", + "", + 0, + "You have such a great talent…", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_004", + "", + "", + 0, + "Yet you squander it on a Tyrant that exists only in your head…", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_005", + "", + "", + 0, + "… creating these hideous weeds...", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_006", + "", + "", + 0, + "Darcia... Hah. Pathetic.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_007", + "", + "", + 0, + "But fear not. ==SEX1== and I... We're here to crush your dream.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_008", + "", + "", + 0, + "This withered vine...", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_009", + "", + "", + 0, + "I see. This is where the Garden of Parasite fell.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_010", + "", + "", + 0, + "Amusing. To think I'd actually stand here myself.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_011", + "", + "", + 0, + "Then, starting from right here where you won... I will stand by your side.", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/bbm06_bt03.lua b/lua/game/ui/avg/_en/config/bbm06_bt03.lua new file mode 100644 index 00000000..d1242ae6 --- /dev/null +++ b/lua/game/ui/avg/_en/config/bbm06_bt03.lua @@ -0,0 +1,245 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "Darcia. Look at you. Is this the \"perfection\" you craved?", + 0, + "vo_BBm06_BT03_001", + "", + "", + 0, + "Is this ... the \"perfection\" you craved?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "Haha... No pain! No fatigue! And the cost to run this body? Trivial!", + 0, + "vo_BBm06_BT03_002", + "", + "", + 0, + "A body with no pain, no fatigue, and only a trivial cost to run.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "This is the future of the Tyrant's army—", + 0, + "vo_BBm06_BT03_003", + "", + "", + 0, + "This is the ideal form of the Tyrant's army—", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "The perfect form humanity deserves!", + 0, + "vo_BBm06_BT03_004", + "", + "", + 0, + "The perfect form humanity deserves!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "Pity. ==SEX1== is not that \"ideal Tyrant\" you imagine ==SEX4== to be.", + 0, + "vo_BBm06_BT03_005", + "", + "", + 0, + "==SEX1== is not that \"ideal Tyrant\" you imagine ==SEX4== to be.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "==SEX1== took your Bishop off the board personally. Don't you see what that implies?", + 0, + "vo_BBm06_BT03_006", + "", + "", + 0, + "==SEX1== took your Bishop off the board with ==SEX3== own hand.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "Heheheh... Sad... You are so sadly, stupidly blind...", + 0, + "vo_BBm06_BT03_007", + "", + "", + 0, + "Heheheh... You are so sadly, stupidly blind...", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "You're the one who doesn't get it! This is my final trial! A gift from ==SEX12== Tyrant!", + 0, + "vo_BBm06_BT03_008", + "", + "", + 0, + "I will strike you down myself... You, and those meddling Trekkers!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "If I can just strike you down myself... You, and those meddling Trekkers!", + 0, + "vo_BBm06_BT03_009", + "", + "", + 0, + "And then I can prove, that I'm ==SEX12== Tyrant's most loyal servant!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "Then I prove I'm ==SEX12== Tyrant's most loyal servant! The only one worthy to stay by ==SEX3== side!", + 0, + "vo_BBm06_BT03_010", + "", + "", + 0, + "This is my final trial! A gift from ==SEX12== Tyrant!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "Hopeless. I'm ending this farce.", + 0, + "vo_BBm06_BT03_011", + "", + "", + 0, + "Very well. I will accept this challenge.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "Why?! Why can't I beat you?! You're just a petty human... Why?!", + 0, + "vo_BBm06_BT03_012", + "", + "", + 0, + "Why?! Why can't I beat you, a petty human being...?!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "It should be me... I'm the one who belongs at the Tyrant's side!", + 0, + "vo_BBm06_BT03_013", + "", + "", + 0, + "It should be me... I'm the one who belongs at the Tyrant's side!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "Wake up. You're just a sad wretch drowning in delusions.", + 0, + "vo_BBm06_BT03_014", + "", + "", + 0, + "Because you're just a sad wretch drowning in delusions.", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/cg_113_03.lua b/lua/game/ui/avg/_en/config/cg_113_03.lua index 7f112d28..3bcd8b22 100644 --- a/lua/game/ui/avg/_en/config/cg_113_03.lua +++ b/lua/game/ui/avg/_en/config/cg_113_03.lua @@ -2680,12 +2680,12 @@ return { param = { 11, "avg1_113", - "Ugh... Hiccup! Ooh... I can todally handle... a lil spice like dis...", + "Hiss...==W== Gah...==W== A little spice ...==W== is no big ...==W== deal …==W== to me!", 1, "", false, "", - "Ugh... Hiccup! Ooh... I can todally handle... a lil spice like dis...", + "Ugh…==W== Hiccup!==W== Uhh…==W== I can todally handle...==W== a lil spice==W== like dis...", "" } }, @@ -2694,12 +2694,12 @@ return { param = { 11, "avg1_113", - "SO spicy! Hiccup! Ugh... whooo ordered dis hot pot...", + "Uhhh So spicy!==W== Ugh... Whooo …==W== ordered …==W== dis …==W== liquid fire...", 0, "", false, "", - "SO spicy! Hiccup! Ugh... whooo ordered dis hot pot...", + "SO spicy! Waah!==W== Eek...==W== Ugh...==W== Whooo ordered==W== dis hot pot...", "" } }, @@ -2734,7 +2734,7 @@ return { }, "", { - "Point at Shimiao", + "Are you alright?", "", "", "" @@ -2775,12 +2775,12 @@ return { param = { 11, "avg1_113", - "Wuz id you? Id wuz, wuzn id? You can'd fool me! Hiccup!", + "Wuz id you?==W== Id wuz, wuzn id?==W== You can'd fool me!==W== Hehe…==W== Am I awesome?", 1, "", false, "", - "Wuz id you? Id wuz, wuzn id? You can'd fool me! Hiccup!", + "Wuz id you Boss?==W== Id wuz, wuzn id?==W== You can'd fool me!==W== Hiccup!", "" } }, @@ -2789,12 +2789,12 @@ return { param = { 11, "avg1_113", - "Isso spicy! Bud I love it!", + "Isso spicy!==W== Bud... I love it!", 0, "", false, "", - "Isso spicy! Bud I love it!", + "Issooo spicy!==W== Bud==W== I love it!!!!!", "" } }, @@ -2870,12 +2870,12 @@ return { param = { 11, "avg1_113", - "Drung? Uhh... Hiccup! Who, me? Of courz I'm nod!", + "Drung?==W== Uhh...==W== Me?==W== No!==W== Of courz I'm nod!", 1, "", false, "", - "Drung? Uhh... Hiccup! Who, me? Of courz I'm nod!", + "Drung?==W== Uhh... Hiccup!==W== Who, me?==W== Of courz I'm nod!", "" } }, @@ -2884,12 +2884,12 @@ return { param = { 11, "avg1_113", - "Lissen up. I am da most bestest... uh, model employee? Of da Baize Byoo-roh, ohkay?", + "Lissen up!==W== I am da most bestest... uh, model employee!==W== Of da Baize Byoo-roh, ohkay?", 0, "", false, "", - "Lissen up. I am da most bestest... uh, model employee? Of da Baize Byoo-roh, ohkay?", + "Lissen up.==W== You know==W== dat Baize Byoo-roh?==W== I am da most bestest…==W== model?==W== employee of them!", "" } }, @@ -2924,7 +2924,7 @@ return { }, "", { - "Okay, I get it! Just take it easy!", + "Okay, I get it! Just don't push yourself!", "", "", "" @@ -2965,12 +2965,12 @@ return { param = { 11, "avg1_113", - "Take id easy? Ughh... Whaddayu even talging about? Take id easy?", + "Push myself?==W== I'm not!==W== Ah...==W== Ugh...==W== I'm not ...==W== pushing myself…", 1, "", false, "", - "Take id easy? Ughh... Whaddayu even talging about? Take id easy?", + "Push myself?==W== Uuh…==W== I'm not!==W== I …==W== am not…==W== Am not…", "" } }, @@ -2979,12 +2979,12 @@ return { param = { 11, "avg1_113", - "Waaaaaah! I am taking id easy! Waaaaah!", + "That's right!==W== I NEVER push myself!", 0, "", false, "", - "Waaaaaah! I am taking id easy! Waaaaah!", + "Waaaaaah!==W== I'm not pushing myself!==W== AM NOT!!", "" } }, @@ -3060,12 +3060,12 @@ return { param = { 11, "avg1_113", - "I... I'm always trying so hard to meed erryone's expecdations! Waaah!", + "I just...==W== I wanna meed erryone's expecdations…==W== So...==W== So I worked my hardest…", 1, "", false, "", - "I... I'm always trying so hard to meed erryone's expecdations! Waaah!", + "I...==W== I==W== wanna meed erryone's expecdations…==W== So I always worked my hardest…", "" } }, @@ -3074,12 +3074,12 @@ return { param = { 11, "avg1_113", - "And when I do good job, errryone says \"oh wow, nice job, Shimiao\" and then they trust me more...", + "And when==W== I do good job,==W== errryone says \"oh wow, nice job, Shimiao\"==W== and then==W== they trust me more…", 0, "", false, "", - "And when I do good job, errryone says \"oh wow, nice job, Shimiao\" and then they trust me more...", + "And==W== when I do good job,==W== errryone says==W== \"oh wow,==W== nice job, Shimiao\"==W== and then they trust me more...", "" } }, @@ -3114,7 +3114,7 @@ return { }, "", { - "Isn't that a good thing?", + "You're under too much pressure.", "", "", "" @@ -3155,12 +3155,12 @@ return { param = { 11, "avg1_113", - "Bud den... den I gotta work so, so, so hard to make sure erryone is happy...", + "I can't let everyone down…==W== I have to ...==W== work harder==W== and even harder…", 1, "", false, "", - "Bud den... den I gotta work so, so, so hard to make sure erryone is happy...", + "That's why …==W== I can't let everyone down…==W== I have to work harder, harder, harder,==W== and even harder…", "" } }, @@ -3169,12 +3169,12 @@ return { param = { 11, "avg1_113", - "But! Who'm I supposed to asg for help when I need it? Waaah!", + "But!==W== I get tired!==W== I really, really do!==W== I want someone I can lean on, too!", 0, "", false, "", - "But! Who'm I supposed to asg for help when I need it? Waaah!", + "But!==W== Who'm I supposed to asg for help==W== when I need it?!", "" } }, @@ -3250,12 +3250,12 @@ return { param = { 11, "avg1_113", - "Heh... Hehe... Sankyu, aww, I'm so happy. ♪", + "Heh... Hehe…==W== Boss…==W== Thankyu, aww, I'm so happy. ♪", 1, "", false, "", - "Heh... Hehe... Sankyu, aww, I'm so happy. ♪", + "Heh...==W== Hehe...==W== I got praised by Boss ♪", "" } }, @@ -3264,12 +3264,12 @@ return { param = { 11, "avg1_113", - "Iss like I'm always da one takin' care of people, ya know? Iss nice to hear someone say something nice aboud me.", + "Iss like I'm always da one takin' care of people…==W== So iss nice to hear someone==W== say something nice==W== aboud me…", 0, "", false, "", - "Iss like I'm always da one takin' care of people, ya know? Iss nice to hear someone say something nice aboud me.", + "Iss like==W== I'm always da one takin' care of people…==W== But get praised like dis…==W== I'm truly,==W== incredibly happy~", "" } }, @@ -3345,12 +3345,12 @@ return { param = { 11, "avg1_113", - "Ugh... Boss... Boss...", + "Whaaah…==W== Boss...==W== Boss...", 0, "", false, "", - "Ugh... Boss... Boss...", + "Whaaah…==W== Boss...==W== Boss...", "" } }, diff --git a/lua/game/ui/avg/_en/config/stm05_04.lua b/lua/game/ui/avg/_en/config/stm05_04.lua index 20e5455f..e6cbed01 100644 --- a/lua/game/ui/avg/_en/config/stm05_04.lua +++ b/lua/game/ui/avg/_en/config/stm05_04.lua @@ -14375,7 +14375,7 @@ return { }, { cmd = "Wait", - param = {4.0} + param = {7.0} }, { cmd = "SetAudio", diff --git a/lua/game/ui/avg/_en/config/stm05_06.lua b/lua/game/ui/avg/_en/config/stm05_06.lua index a22bc6ec..57fc6146 100644 --- a/lua/game/ui/avg/_en/config/stm05_06.lua +++ b/lua/game/ui/avg/_en/config/stm05_06.lua @@ -8358,7 +8358,7 @@ return { {cmd = "SetGoOn"}, { cmd = "Wait", - param = {1.0} + param = {0.8} }, { cmd = "SetAudio", @@ -8394,6 +8394,36 @@ return { nil } }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, { cmd = "SetTalk", param = { @@ -8408,6 +8438,31 @@ return { "" } }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, { cmd = "SetTalk", param = { diff --git a/lua/game/ui/avg/_en/config/stm06_06.lua b/lua/game/ui/avg/_en/config/stm06_06.lua new file mode 100644 index 00000000..f522e1ce --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06_06.lua @@ -0,0 +1,13302 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Six", + "Gen-3 Intelligent Plants", + "To buy time, you order Darcia to keep refining the Intelligent Plants. Firenze corners you and demands you use a soul pact to force Darcia's surrender to HQ...", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.4, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 1, + "", + false, + "", + "Heheh... See, Firenze? This is the fate of the person who put your father on trial.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "", + false, + "", + "Savor it. This is the taste of true revenge.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.5, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Lady Darcia, with all due respect... I feel no satisfaction from this. This isn't what revenge is supposed to feel like.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_question", + nil, + 0.505, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_014", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "Four years ago, in that courtroom—", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.28, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "", + 0, + "", + false, + "", + "Stay by my side, and I will grant you the power to crush Nyx.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "You promised me the power to crush Nyx.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "I have that power now. But you took her down yourself and turned her into a key battery for these plants.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "You've robbed me of the chance to finish it myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -20.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.23, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Now that you mention it... I suppose you're right.==W== My apologies. I overlooked that detail.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -110.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.79, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "But rest assured, the \"nutrients\" don't die. For now, the Psychic Fluid and ==SEX2== Majesty's Chess Piece only skim off memory debris—trivial fragments she would have forgotten anyway.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Before she suffers permanent memory damage, I'll swap her out for a more suitable specimen. Then, I'll leave her to you.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Is that acceptable?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.525, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + -0.22, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Thank you for your understanding, my Lady.==W== When the time comes, I will exact my vengeance with the utmost cruelty.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.03, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "020", + "none", + nil, + 0.13, + -0.24, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + 0.21, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + -120.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_shock", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Firenze is acting ... a little off.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.18, + -0.16, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_music", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "I look forward to watching that.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "020", + "none", + 1, + 0.1, + -0.25, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_question", + nil, + 0.425, + -0.29, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Your Majesty, do you have a question?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_attention", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "These Intelligent Plants don't actually think? They're just borrowing human memories?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + -0.36, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + -0.29, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Precisely. I use your Bishop to siphon memory debris from the nutrients and feed it to the Lithe Grass Mother. This constructs a massive cognitive model. Their reactions aren't thoughts, but instincts driven by that model.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Then what distinguishes the third generation from the second?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Rather than bore you with a long lecture, it would be better for you to witness it firsthand.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Firenze. Test the Gen-3 Intelligent Plants.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + -1.7, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.9, + -0.3, + 1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.2, + -0.15, + -1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.8, + -0.21, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Two plants shuffled in—one tall, one short—indistinguishable from common Mandrake Radiant Grass.", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.12, + -0.07, + -1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.88, + -0.09, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 3, + nil, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Firenze unsheathed a rapier from her cane and took her stance.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "InBack", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.006, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + 0.9, + -0.5, + 0.85, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Wheeee—!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 320.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.42, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + 2.35, + -3.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Fast.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.25, + nil, + -0.92, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -4.0, + -0.7, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.65, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The shorter plant lunged with impossible speed, vines lashing at Firenze from every angle.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + nil, + -0.47, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Her black rapier blurred through the air...", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + -1.0, + -1.15, + -1.1, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.435, + 0.01, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "It skewers the creature's eye and pins it to the wall.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.6, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.96, + 0.09, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "But the taller one had already flanked her blind spot. Its pod took aim at her skull, seeds glinting with a cold, metallic sheen.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -670.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 7.8, + -0.3, + 0.005, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Shooter", + "", + 0, + "", + false, + "", + "Eek—!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_110", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Remarkable... I yield.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {0.61} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.43, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Gen-3 boasts the combat prowess of Nyx, or should I say, a veteran Trekker.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Facing two at once and dispatching one instantly. You performed admirably.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_110", + "c", + "010", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "You honor me.==W== That projectile-firing plant was indeed mimicking Nyx's tactics.", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Your Majesty. Does the Gen-3 Intelligent Plant meet your standards? Does my loyalty meet your approval?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Darcia is flaunting this power for one reason: to compel me to accept her allegiance.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "IfUnlock", + param = {"a_1", "C06_14"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Whatever her motives, accepting her loyalty is a one-way ticket to disaster.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_002_FP", + "0", + "OutQuad", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Her \"loyalty\" is just a desperate obsession with validation. In the end, it'll get everyone killed.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "IfUnlockElse", + param = {"a_1"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_exclamation", + "jushou", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Using people as \"nutrients,\" strip-mining their memories... How could I ever condone this?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "IfUnlockEnd", + param = {"a_1"} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "So, how do I answer?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoice", + param = { + 1, + 1, + "It's utterly useless", + "It's nothing special", + "I'm pleased", + "e", + "020", + "close", + "How do I answer?", + "" + } + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Your plants look formidable, but in practice? They are utterly useless.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "U-useless...? Your Majesty, I don't understand... In what way have I failed you?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Individually, yes, they rival Firenze in raw power.==W== But during that fight, they showed absolutely no teamwork.", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "When the melee unit engaged Firenze, the seed-shooter should have provided cover fire. With proper support, they could have won without a scratch.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Instead, your so-called \"intelligent\" plant completely ignored its ally's safety, choosing instead to secure a better vantage point for itself.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "But sacrifice is a valid tactic, Your Majesty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Sacrifice is sometimes necessary. But that wasn't a tactic.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "A single unit might defeat an average Trekker. But a hundred? They wouldn't fight the enemy—", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "They'd likely trip over each other in the confusion.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Do you honestly expect me to be satisfied with such flawed goods?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "I... Your Majesty's vision far exceeds my own. I see that now. I will begin improvements immediately.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_shock", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Be more selective with your \"nutrients.\" Haste makes waste.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And do not overuse my Bishop. Is that clear?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Y-yes... As you command...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Phew. That should buy us some time.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "If I praise their strength, she'll immediately press for my acceptance.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "If I call them weak, she'll just harvest more people as \"nutrients\" to improve them.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_vexation", + "lengzhan", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I have to thread the needle here...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Honestly, these Intelligent Plants are nothing special.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Tell me, Darcia. Have you ever seen the Garden of Parasite?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "My apologies... Your Majesty. I was away at HQ when the Trekkers destroyed it. I never saw it in person.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "The Garden of Parasite was a massive, monstrous tree. It released a kind of mist that confused friend and foe, while allowing it to control every other monster in the forest.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "In hindsight, it likely gained those abilities through the influence of my Bishop piece.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Since your plants share that same origin, they should share that power.==W== And yet?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_question", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They ganged up two-on-one against Firenze and barely won. That satisfies you? I expected better. Go back and study the true authority of the Bishop piece.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Your Majesty... I was presumptuous in my expectation. I will resume my research immediately and won't return until the plants meet your standards.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Phew... That should keep her off my back for a while.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "019", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "They are exceptional specimens, Darcia.==W== You have pleased me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_happy", + "daintou", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Your satisfaction is my highest honor.==W== Your Majesty, will you now accept my—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Accept your allegiance? Perhaps.==W== But first... Fill every empty tank in your lab with \"nutrients.\" Begin cultivating the next generation immediately.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Yes... Yes, of course...==W== I see it now, Your Majesty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "If that is the price of your acceptance... I pay it gladly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And do not insult me with inferior \"nutrients.\"==W== I expect every specimen to be of the caliber of Nyx's.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "As you command, Your Majesty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "The Trekker Camp is practically deserted, and subjects like Nyx are hard to come by.==W== That should stall her for a while.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceEnd", + param = {1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.81, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.43, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -20.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Lady Darcia, ==SEX12== Tyrant hasn't rested since last night. Now that the demonstration is concluded...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_idea", + nil, + 0.51, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Ah, Your Majesty! I have been a negligent servant to overlook your well-being. I deserve death for such an oversight!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Firenze, take two of the Gen-3 Intelligent Plant and attend to ==SEX2== Majesty. Ensure ==SEX== is comfortable.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.78, + 0.03, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + 0.0, + 0.95, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Eek—!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "avg_emoji_star", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Shooter", + "", + 0, + "", + false, + "", + "Yah—!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If \"resting\" means sleeping next to these creeping horrors, I'll pass!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "Messis Month", + "5th", + "Gold District, Philae", + "VIP Reception Room" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.46, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.47, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Please rest easy, ==SEX12== Tyrant. I shall be right next door should you require anything.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.37, + 0.03, + -1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Can't you take these plants with you? Who could possibly sleep with these things staring at them?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.462, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "My apologies. It seems they only answer to Lady Darcia.", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.33, + 0.03, + -1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Fine... So, you're Gen-3 Intelligent Plants, right? What can you actually do for me?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_love", + nil, + 0.7, + -0.07, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Eek—!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "avg_emoji_star", + nil, + 0.38, + -0.03, + -1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Shooter", + "", + 0, + "", + false, + "", + "Yah—!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? Pajamas and an eye mask... Surprisingly thoughtful.==W== Fine, I'll put them on.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "021", + "none", + nil, + nil, + -0.17, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + -0.255, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "none", + "lengzhan", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Suddenly ... the exhaustion hits me.==W== Makes sense. I haven't closed my eyes in thirty hours.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "With these two hovering, I can't use my phone to contact Noya or Nazuka.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_idea", + "jushou", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, there's still Vita. Vita, are you there?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutCubic", + 0.7, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 1.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "I am always at your service, Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hearing that title now ... feels strange.==W== Darcia seems desperate to make me her version of a Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "The \"Tyrant\" Darcia desires is not the true Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh? Do you know what the real Tyrant is actually like?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_speechless", + nil, + 0.63, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "As your former Priest and current secretary, yes, I know your true self. However, with insufficient permissions. I cannot disclose that information.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Besides... I was the one who called you Tyrant first, just so you know.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright, alright. I know you were first.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "I suggest you secure a soul pact immediately. Completing this task will raise your clearance level and unlock new powers.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "To break this stalemate, please reconsider my proposal.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "And what powers do I get, exactly? Ugh, never mind. Let me guess: \"Insufficient Permissions,\" right?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Precisely. But I assure you: whatever functions you unlock will be vital to your ascension as the true Tyrant. That is the core purpose of the Well of Worlds Tyrant Development System.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "You, Darcia... Everyone's obsessed with crowning me \"Tyrant.\" Is it even really that good a gig?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Whatever. I'm in a tight spot, sure, but I'm not out of moves yet. Vita, Firenze isn't actually loyal to Darcia, is she?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.2, + -0.14, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "My analysis concurs. Upon seeing Miss Nyx in custody, Firenze exhibited a spike in heart rate and rapid respiration—classic distress signals.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1265", + "c", + "010", + "none", + nil, + 0.8, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Her vitals only stabilized once Darcia confirmed Nyx's immediate safety.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She claims she wants revenge on Nyx, but her physiological response shows \"concern.\"", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "That said, Darcia hasn't breathed a word about the HQ army arriving. Is she suppressing the intel, or does she just not care?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -20.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + -0.09, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "diantou", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "By the way, what were you staring at? You seemed completely entranced...==W== That's not like you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "The sky.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "I follow Firenze's gaze east. There's nothing unusual as far as I can see—==RT==only the morning sun, stinging my eyes with its glare.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.65, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "So why was she fixated on the eastern sky back then? It's almost like she knew that the army was coming.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Rather than speculating in private, why not ask her directly?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Pointless without proof. Knowing Firenze, she won't give up her secrets that easily.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I need to crash. Keep eyes on Firenze for me, will you? Wake me the second she makes a move.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_exclamation", + nil, + 0.64, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Understood. Your command is my will.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "012", + "none", + nil, + 0.47, + -0.15, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "close", + nil, + 0.52, + -0.23, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + -15.0, + false, + 1.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "Messis Month", + "5th", + "Gold District, Philae", + "VIP Reception Room" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Tyrant! Tyrant, wake up!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Nngh... What time is it?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.63, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + -0.03, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Weeeeee—", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "6 PM?==W== Is that what you're saying?", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Shooter", + "", + 0, + "", + false, + "", + "Yah—!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "==SEX12== Tyrant, Firenze has just left the room.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Got it. I'm up.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.6, + -0.21, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.12, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I grab the clothes prepared by the plants, throw them on, and hurry out the door, scanning for Firenze.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutQuad", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_011", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutQuad", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "There she is—on the stairs nearby, walking slowly toward the greenhouses.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Waiting for me to catch up, is she...?==W== Fine. Let's see what she wants.", + "" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "JuGong2", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "So I follow Firenze, with the two Intelligent Plants trailing behind me.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "We enter a greenhouse, head down the stairs,==W== and pass through the deep corridor of the underground lab.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "rule_39", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 2.8, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.055, + 1.05, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Back here again?==W== She must be taking me to ... that room in the deepest part of the lab.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? Where'd she go?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.5, + -0.21, + 1.28, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.5, + -0.17, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "A glint of cold steel flashes out of nowhere, freezing just inches from my throat.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "You followed, ==SEX12== Tyrant. Just as I expected.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + -65.0, + 1.23, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Then I shall be direct:==W== accept Lady Darcia's allegiance, bind her with a \"soul pact,\" and order her to surrender to HQ.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Let me be perfectly clear, to avoid any ... misunderstanding. Listen well. This is not a request. It is an order. And my rapier is not known for its patience.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06_07.lua b/lua/game/ui/avg/_en/config/stm06_07.lua new file mode 100644 index 00000000..f2146499 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06_07.lua @@ -0,0 +1,8886 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Seven", + "A Reluctant Deal", + "Trust established, you and Firenze exchange intel. She points out that the Bishop piece in the tank is the key to defeating Darcia. You decide to dive in to claim it, making use of your Magic immunity.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + -65.0, + 1.23, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:30", + "Messis Month", + "5th", + "Greenhouse District, Philae", + "Lab Core" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.62, + -0.21, + 1.28, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Then I shall be direct:==W== accept Lady Darcia's allegiance, bind her with a \"soul pact,\" and order her to surrender to HQ.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Let me be perfectly clear, to avoid any ... misunderstanding.==W== Listen well. This is not a request. It is an order. And my rapier is not known for its patience.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Only Darcia and her chosen few can enter this sanctum. Don't expect the Intelligent Plants outside to save you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_010", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_011", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Firenze definitely has an angle. But going this far just to force my hand...==W== What's she so desperate about?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "a", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Take one step forward", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a"} + }, + { + cmd = "SetChoiceEnd", + param = {"a"} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "close", + nil, + nil, + -0.225, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "A slight sting at my neck. The rapier at my throat trembles for a split second, then snaps back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Boss, you're insane. Have you no fear of death?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Of course I do. But we don't have time to play games. Besides—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You aren't on Darcia's side, are you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I've pretty much figured out why you cornered me like this...==W== But I need to hear you say it, Firenze.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "006", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "You're right. We aren't allies. But tell me...==W== When did you realize?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You left too many loose ends.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_warehouse", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 1, + "", + false, + "", + "Which means==W== this \"Anonymous User\" tapped my phone today without me noticing.==W== They sent the request,==W== dropped the intel, then deleted me instantly.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "As a witch, I've had my share of secret informants.==W== But this is the cleanest job I've ever seen. Didn't feel a thing, can't trace a thing either.==W== Whoever they are, they're a pro.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.225, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "First off, our internship at Production. The only person who could've \"bumped into\" Mistique—==W==and had the skills to tap her phone undetected—had to be a combat specialist.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 100.0, + nil, + "avg3_137", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + nil, + "avg3_136", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_137", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If Ruby and Sapphire were that good, they wouldn't have been humiliated by some Mandrake Radiant Grass.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_136", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_shop", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Wait. If someone sneaks in after the official maintenance, tweaks the settings,==W== then resets them right before the next check...==W== They could do whatever they want, unnoticed!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.5, + 0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1262", + "a", + "002", + "none", + nil, + 0.85, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_183", + "a", + "004", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_184", + "a", + "002", + "none", + nil, + 0.7, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_exhibition_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1262", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_183", + "a", + nil, + "none", + nil, + nil, + -0.175, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 0.15 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_184", + "a", + nil, + "none", + nil, + nil, + -0.18, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + 0.15 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And finally, despite the chaos Joseph and the others caused, Production didn't lift a finger. As the Director in charge, that silence points straight to you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_exhibition_destroyed", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + 0.32, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1250", + "a", + "002", + "none", + nil, + 0.72, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Take everyone to the Ash District. Save your explanations for the interrogation room.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "For a split second, I honestly thought you were the one pulling the strings behind all this...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Until==W== I saw that map in the VIP room.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_1250", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "Oh? And what did you find?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 1, + "", + false, + "", + "That was your handwriting on the map, right?==W== You marked the interrogation room in the southwest. Right on the city edge. Hop the wall, and you're in the woods.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + 0.3, + -0.55, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "So, you were turning a blind eye to our escape... No. You wanted us to run, didn't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "", + false, + "", + "Bravo. Dealing with smart people saves me so much effort.==W== I'd planned a little \"accident\" outside the interrogation room, but Darcia beat me to the punch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -600.0, + -180.0, + 0.4, + "avg2_985", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "Now, my turn. About Nyx, inside that tank...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 1, + "", + false, + "", + "Nyx? I see.==W== So she really is on your side.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "You want me to get her out?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "Make no mistake. We accepted that we might be sacrificed for this plan long ago.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "Success is our only hope. But victory hinges on HQ's cooperation...==W== And they've dragged their feet long enough to let the whole operation spiral out of control.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 1, + "", + false, + "", + "Wait...==W== The legion outside. Were they supposed to attack at dawn? Is that why you were watching the sky?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + 600.0, + 1.6, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 50.0, + -500.0, + 0.4, + "avg3_121", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "Even if they're a day late, they're close by...==W== We haven't hit a dead end yet, have we?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "", + false, + "", + "Hard to say.==W== If they were close, they certainly would have noticed the riot inside.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "Yet they sit idle at the Trekker Camp. Either the commander is incompetent, or the troops lack the discipline to attack after a forced march.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Either way, they stand no chance against Darcia.==W== That is why, Boss, I'm offering you a soul pact. Provided you can—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChoiceBegin", + param = { + "b", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "No. I can't.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"b", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"b"} + }, + { + cmd = "SetChoiceEnd", + param = {"b"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "My soul pact doesn't control people. I can't just force a surrender.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "She looks loyal, sure, but that loyalty runs on her own twisted logic. She doesn't blindly obey my orders.==W== And where did you hear about \"soul pacts,\" anyway?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "An information broker told me...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + nil, + "avg3_974", + "b", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Was this broker in a cloak?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Yes. The one based at the Trekker Camp.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_974", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Serena. Figures. I'll save my breath, then. I grant a wish, and the price is your soul.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "In other words, I take your soul, then I grant your wish.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Grant my wish...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Yeah. But even with a pact, I can't control Darcia.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I can let the house arrest slide.==W== But hurting my friends? That's where I draw the line. Petal Bloom's exile, Mistique getting hurt—that's all on her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "006", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I was planning to sabotage her crazy scheme anyway. Since our goals align,==W== you don't need a pact. I'll help you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Are you serious? You'll help me ...==W== for nothing?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Yep.==W== Honestly, I hate using soul pacts myself. So I'm not asking for any payment.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Is that so? Then this negotiation is over. Pretend I never mentioned a partnership.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh? What?! Hold on, this isn't a joke!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Do I look like I'm joking?==W== Besides, I refuse to owe anyone favors.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Listen. Without payment, there's no liability.==W== A \"price\" is the only guarantee that a partner is reliable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Yet you claim you want nothing. Isn't that just saying==W== you won't take responsibility for the outcome?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I was being too naive...==W== Maybe Firenze's strength is that composure—she never wavers. And also...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_003", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 0.98, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "So please, my Tyrant, don't become a star once more.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "The same old road leads to the same old ends.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "She really checkmated me there.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Be rational, Firenze.==W== Darcia is a formidable opponent.==W== We need every ounce of combat prowess we can get right now. You should prioritize working with me...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Am I to understand ...==W== that you're begging for my assistance?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh?==W== Have our positions just reversed...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Sigh...==W== You be rational. I simply expect you to show the resolve required for this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Did I not make myself clear? Let's use a more formal term then...==W== \"Alliance.\" Our lives are on the line here,==W== so I need to know you're truly prepared for the consequences.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're making a soul pact the condition for our partnership?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Precisely. But don't misunderstand. This doesn't mean I trust you.==W== By the way, I heard a rumor that...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Completing a soul pact makes one an official Boss Accord employee.==W== And the Accord protects its staff's souls,==W== granting immunity to harmful mental magic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Tch...==W== Did Serena leak that to you, too?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_007", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "No...==W== It was Fuyuka... Darcia asked her about it on the day of the ceremony, and she excitedly spilled every single detail.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "Talk about shooting ourselves in the foot...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "Heh, you're far too careless. But it works out for me. It proves that the convenient ability granted isn't just a fairy tale.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "You want to protect your soul?==W== But why?==W== There are no monsters like the Garden of Parasite here. Does Darcia specialize in mental magic?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.96, + 0.09, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -670.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 7.8, + -0.3, + 0.005, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "You saw it yourself. That Gen-3 Intelligent Plant is no joke. I went all out to test its strength, yet...==W== I was still defeated.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "However, it isn't flawless.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Have you found a weakness?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Do you recall what Darcia said?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "You've likely deduced its power:==W== transferring human minds and memories.==W== Simply put, placing it in a tank of Psychic Fluid links the subject's consciousness to the network.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Look.==W== At the bottom of that massive tank lies the Bishop.==W== Once we extract it, the Intelligent Plant won't be a threat anymore.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -550.0, + 200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_015", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Fishing a chess piece out of a tank that deep won't be easy.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Indeed. We face two main obstacles.==W== First, the key to the lid. Darcia keeps it on her person at all times.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Second, the Psychic Fluid inside is a far more treacherous problem...==W== Even standing next to it exposes you to magic vapors that can warp your mind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I see. You want to use the Boss Accord's protection to withstand the fluid, so you can dive in and grab the piece?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Precisely. So I will ask one last time.==W== Boss ...==W== make a soul pact with me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "We are so close to defeating Darcia, and her logic is sound, but...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I'm warning you. Anyone who gets in the way of my plan is an enemy.==W== Give me an acceptable reason while I still have patience.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Because I'm weak.==W== If the Intelligent Plants attack while you're down there, who's going to stop it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I can't buy you that kind of time.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "What are you getting at?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "We play to our strengths. The alliance stands, but no soul pact.==W== The reason is simple—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I will be the one==W== diving into the tank.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're willing to risk your life to beat Darcia; I'm willing to stake mine too.==W== I have magic immunity.==W== That fluid shouldn't affect me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Magic immunity...?!==W== That's rare.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hah, looks like your intel isn't perfect.==W== Anyway, leave the piece to me. In exchange, you cover me.==W== If you fail, I'm done for.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Heh...==W== Hahahaha. Very well. Since that is your choice.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Then, Boss, from this moment on, we are allies against Darcia.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06_08.lua b/lua/game/ui/avg/_en/config/stm06_08.lua new file mode 100644 index 00000000..593007de --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06_08.lua @@ -0,0 +1,10191 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Eight", + "Firenze", + "The truth reveals that Firenze's father was framed by Darcia. To take her down, Firenze and Nyx had formed a secret alliance long ago. Now, Firenze trades her soul to you for one wish: \"To change United Harvest.\"", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "19:00", + "Messis Month", + "5th", + "Greenhouse District, Philae", + "Lab Core" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Then, Boss, from this moment on, we are allies against Darcia.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You're the one in the line of fire, though. Going against Darcia and her Intelligent Plant guards all by yourself.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Admittedly, it's precarious. But victory isn't my goal—being the \"sacrificial pawn\" is.==W== If I stall them long enough for you to secure the chess piece, we turn the tables.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "And don't get ahead of yourself.==W== The magic in the Psychic Fluid is leagues above standard spells. Your unique constitution might not save you this time.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "", + false, + "", + "Look at you, out cold in that tank without a care in the world. Do you even grasp the gravity of your situation?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_046", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "Life and death on the line, yet you have the exact same sleeping face you had back in school... It's actually infuriating.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hah. Considering she's currently \"nutrient,\" a peaceful look beats a painful one. Wait...==W== School? You two were classmates?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Philaen Academy, yes.==W== Can you believe it, Boss? I have known this woman for ten years.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "When we first met, the mere thought of breathing the same air as her repulsed me.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Our prestigious school is notoriously difficult to get into,==W== yet she was the only one muddling along and sleeping in class.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "003", + "none", + nil, + 0.8, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 2, + nil, + -0.3, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "One night, I went out for bread and bumped into her at a United Harvest store. That's when I found out—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "She was a trainee from the Ash District of another city. The company paid her tuition, but it bound her to the Compliance Department after graduation—==W==low pay, and everyone despises you.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Living costs in the Gold District were extortionate. Since the company covered only tuition, she had to work nights to survive. No wonder she was exhausted in class.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "After that, she started copying my notes, pestering me about lectures, even mooching meals at my place. She was such a nuisance.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "But back then...==W== Well, I was absorbed in my own world, obsessed with becoming a researcher. I avoided socializing.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_018", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.03, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Nyx was the only one who would still approach me casually. So, over time... Well, my opinion of her shifted.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You warmed up to her?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Because ...==W== she was an idealist at heart. Always prattling on about improving United Harvest—letting staff leave early, making better tasting food, that sort of thing.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "I remember thinking she belonged more in R&D or Operations than Compliance.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "But she insisted that joining the Compliance Department was mandatory company policy. It felt so wrong. She should have been the type to rewrite the rules, not blindly follow them. It frustrated me enough to start a fight...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "In the end, I gave her an ultimatum: If she couldn't change United Harvest, I would ...==W== on the condition that she supported me with everything she had.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "After graduating from Philaen Academy,==W== I went to Grace Light for advanced studies,==W== while she headed straight for HQ.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 2, + "uniseed_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Our paths diverged, but my faith didn't. I truly believed a bright future awaited us both.==W== Until...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_019", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_138", + "", + 0, + "", + false, + "", + "Your Honor. Director Giotto de Feltro is guilty of embezzlement==RT==and the violation of trade secrets.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 0, + "", + false, + "", + "On behalf of the Compliance Department, I formally submit these charges. We request an immediate ruling.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Who could have guessed? The \"birthday party\" she invited me to was actually a courtroom trial. And the man on trial ... was my own father.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Father pleaded guilty, but I knew he was innocent.==W== He was fully committed to his Mandrake Radiant Grass. He barely spoke about it to me, let alone spill secrets to a witch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "I am Darcia, Executor of the United Harvest Philae Branch. Stay by my side, and I will grant you the power to crush Nyx.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.35, + 0.0, + -1.05, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "I took Darcia's offer, suspended my studies at Grace Light,==RT==then returned to Philae, and joined United Harvest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "I resented Nyx, of course, but I was more confused than anything.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "I had to find out what was really going on in the company.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "Things moved fast. On the eve of the Snowish Festival, Darcia took me==RT==to a company banquet, and it was late by the time I got home.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_alley_night_winter", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "And there she was. Slumped against my door, passed out cold,==RT==clutching a massive stack of files.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "When she woke up, I finally learned the truth. My father's trial was her very first case, and she was shoved the files by her superiors the day before... She had no choice but to read from the script.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "During the trial, she found holes in the evidence, but my father pled guilty immediately—==W==trying to protect me, I assume—which robbed her of any chance to object.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_013", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "She was desperate for the truth too, and started investigating the case alone. That stack of documents she clung to was her proof.==W== And the one pulling the strings ... was Darcia.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + 2, + 0.5, + -0.75, + 2.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Darcia framed your father?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Yes. Father refused to weaponize Mandrake Radiant Grass.==W== And he certainly wouldn't agree to this \"intelligence transfer\" method now.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Darcia saw him as a threat. She used her connections at HQ to set him up. Putting Nyx on the prosecution was her move, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Now that everything is out in the open, I no longer have any hesitation.==W== I had buried my hatred for Nyx that night, as we renewed our vow.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Monolith Calendar Year 992, Gelu Month, 30th ", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "991" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "You ready?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "All set. We just need to stage a blowout on Snowish Eve, right?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "Yeah. The whole company has to see. It's the only way to prove where my loyalty lies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "One fight won't make it stick. You'll probably have to bully me a few more times down the road.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "I'll try to go easy on you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "Don't. Make it count. Be ruthless. Act like you actually hate my guts.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "Fine. Just don't cry later.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "By the way... Is Heartlink our only line now?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "Yeah. Can't risk talking in real life. I won't even be able to look you in the eye.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "But we'll talk properly again one day. Cheers, Miss Rustic Sherlock—to that last lemon soda you bought me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "Cheers, Miss Anonymous.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "To clear your father's name? To make Darcia pay?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "No, not at all. Revenge would only spark more hatred...==W== To truly break the cycle, you have to cut it off at the source.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "So, we decided to make good on the promise we made all those years ago—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "If she couldn't change United Harvest, I would... On the condition that she supported me with everything she had.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "To make that happen, I chose to bury the past. We're starting from scratch to rebuild our bond.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_492", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "Hey, you hear that, Nyx? Look at you, sleeping so peacefully... You'd better be ready to work once you wake up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "But changing an entire company... That can't be easy.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "You're right. But just because it's hard doesn't mean we back down... I will not give up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Why go this far? What do you actually get out of changing the company?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "What's in it for me...? Perhaps something.==W== But ever since my Academy days, the company hasn't changed one bit. They still treat people like they're disposable.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "uniseed_office_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_962", + "a", + "003", + "none", + nil, + 0.85, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1272", + "a", + "002", + "none", + 2, + 0.25, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1272", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.8, + "lengzhan2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Because nothing changes, more and more workers get exploited every year.==W== Even the customers who trust us get squeezed dry.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1272", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_shop", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "It's reached the point where even those Golden Nightingales you talk about are showing up on the market.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Tell me, Boss...==W== Climbing to the top over other people's misery, just so a select few get to enjoy their lives—do you think that's right?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_question", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "After they left, their pay was cut drastically. I was still in school... We fell on hard times almost overnight.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "But that anonymous compliance inspector saved us, cited a regulation about employee welfare, and got the company to grant us a subsidy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "018", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 1, + "", + false, + "", + "Seek the truth, spread the truth. That is the code witches live by. And honestly, that is exactly the role society expects us to play.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "So...==W== If you really want to protect something, the choice is yours. Do you bury the truth in exchange for peace?==W== Or do you face it head-on, even if it means hurting others?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Who could have guessed? The \"birthday party\" she invited me to was actually a courtroom trial. And the man on trial ... was my own father.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Yes. Father refused to weaponize Mandrake Radiant Grass.==W== And he certainly wouldn't agree to this \"intelligence transfer\" method now.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Darcia saw him as a threat. She used her connections at HQ to set him up. Putting Nyx on the prosecution was her move, too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Toying with people's lives like that…", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "How could that ever be right!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Heh... You're exactly who I thought you were. And that is why this company must change.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Besides—and this is just my own philosophy—those in power have a duty. The power should be used to serve the people and society.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "When people live contented lives, pressure eases and patience grows. From there, kindness will spread from one person to the next.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Cycle of happiness, huh? That's hardly going to be an easy path.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "What are you talking about? Boss, isn't that exactly what you've been doing all along?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_009", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "From Emor to Philae,==W== from the Waterway Stellaroid to the Big Three in the wilds... Haven't you always fought for others' happiness,==W== asking nothing in return?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003_FP", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "It certainly isn't an easy path, but it is the one you've chosen to walk.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I'm not that noble. I just happen to hold these pieces—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "—the Seals of Grace. Since such power fell into my hands somehow, I have to shoulder the responsibility.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Spoken like a true ruler... Almost makes me want to call you \"Your Majesty.\" But I'll stick to \"Boss\". Sounds less ancient.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Call me whatever you want. I am who I am. A title is just a label.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "In that case, Boss... Just make a soul pact with me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hey, hang on. I thought we agreed...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "It's not for the same reason as before. You said it yourself, Boss: the path we've chosen isn't an easy one.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "So how do we guarantee neither of us strays from it? The only way, I believe, is to bind our souls together.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "If you lose your way, I can use my wish to pull you back. And if I turn traitor... Well, you hold my soul.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "So that's your angle.==W== Alright, but I have to ask one last thing—are you seriously willing to trade your soul for the happiness of others?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Yes. Why wouldn't I?==W== One soul to make my wish come true... Don't you think that's a bargain?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "You gain nothing without sacrifice, without risk. And you... You are an investment worth staking my soul on.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Before I'm certain about that, I might never complete this first mission of yours.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Nothing gained without risk...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_exclamation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Maybe I was overthinking it. But there's no turning back now. I can't just stand here and let Firenze and the others face those Intelligent Plants alone!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Alright, Firenze. Name your wish.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Boss, here is my wish.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Join me. Let's change United Harvest, together.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I accept your wish.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "And when that wish comes true...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.4, + -0.55, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "My soul is yours.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "InQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Is that it?==W== For a soul pact, I expected something a bit more...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That's the standard procedure. I hold your soul in trust for now. Once the wish is fulfilled, it becomes mine—permanently.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Understood. A fair trade. And perfect timing. Darcia should be here any minute.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What makes you so sure?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "The Intelligent Plants would've alerted Darcia the moment we stepped into the lab.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Frankly, she should have shown herself ages ago... Luckily, another willing \"pawn\" bought us time. She certainly worked hard to keep things stalled this long.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Another willing ...==W== pawn?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_music", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "Greetings, ==SEX12== Tyrant. We meet again.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "M-Mina?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Your Majesty, Mina approached me seeking to join your ranks. I dared not decide on my own, so I brought her before you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "I heard Lady Darcia speak of ...==W== the future you wish to build, ==SEX12== Tyrant. I realized that is precisely my dream.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "014", + "none", + 1, + 0.45, + -0.3, + 1.5, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Mina, you couldn't lie to save your life. Then again... I'm about to do the same.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Very well. Then you shall serve by my side, along with Darcia.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "With me?==W== Your Majesty, does this mean ... you accept my allegiance?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_question", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Truth be told, I never intended to turn you away. Everything before was merely a test of your capabilities.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "And you did not disappoint.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Th-thank you, Your Majesty! I-I'm so moved.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Enough formalities. What's the situation outside the city? I saw smoke rising in the east around noon.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Your Majesty, United Harvest's main force has reached the walls. But worry not. Tomorrow, I'll deploy the Gen-3 Intelligent Plants to crush them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'd like to take command personally. Is that okay?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Of course, Your Majesty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Leave me. I need time alone to plan for tomorrow.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "As you command, Your Majesty, but...==W== Why is Firenze here?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "close", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.2, + 0.08, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Didn't you ask her to look after me? I simply had her escort me here. Is something wrong?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "No... That's not what I meant. I merely ask that from now on, Your Majesty always keep Intelligent Plants close.==W== Firenze, you have no objections, do you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Understood. No objections.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.5, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.8, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "The Intelligent Plants are watching me again. It's going to be harder to act...==W== Thank goodness I allied with Firenze in time. A small mercy in a bad situation.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "==SEX12== Tyrant, pardon the interruption, but I have an urgent report.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_238", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Your first mission—collecting ten souls—is complete. Your clearance in the Well of Worlds Tyrant Development System has leveled up, granting you a new authority. Please review it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "002", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "A new authority?==W== Let's see... I didn't even know it existed.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "If I use this right, maybe ...==W== we can defeat Darcia without sacrificing anyone.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06_09.lua b/lua/game/ui/avg/_en/config/stm06_09.lua new file mode 100644 index 00000000..a67b48e4 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06_09.lua @@ -0,0 +1,13518 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Nine", + "The Battle in Philae I", + "The HQ’s Legion stalls over unpaid wages; the Plants drift into an afternoon slumber under the influence of Nyx. With the march suspended, you order Firenze to regroup with others for a counterattack...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "07:00", + "Messis Month", + "6th", + "Outside Philae", + "Trekker Camp" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "008", + "none", + nil, + 0.3, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.32, + -0.15, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + 0.03, + 0.96, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + 0.03, + 0.96, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "InQuad", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "Inspector Jayhawk, are the troops ready? Can we move out today?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "Ugh... Well, it's a bit of a mess. Right at the crunch, too. They're making a scene—saying they won't budge without their \"assault stipend.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "Assault stipend? If they want a bonus, tell them they'll get paid after we take Philae.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "Not a bonus, sir. A stipend. We gotta put cold, hard Dorra in their hands now. No cash, no march.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.7, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "... Enough. How did our company army come to this?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "As for \"when\"... It's been standard practice for five years. Assault stipend, magic usage fee, garrison pay, overtime...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "Basically, if we want them to do anything, they need to see the Dorra.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "Are they any different from temp workers? Sigh. Where are the fearless soldiers of the past? The ones who valued honor over life itself?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "Gone with the missing payroll, I'd guess. Last I heard, these legions haven't been paid in six months.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_356", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + 1.0, + 0.1, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "Taking over these three legions was clearly a mistake.==W== Fine. Inspector Jayhawk, go to the nearest branch and secure the funds. How long will it take?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "I don't mind! But with travel time... A round trip is a week, minimum. Despite the look, I'm just a delicate flower, you know? Can't rush.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "Hmph... Sending a lady that far is improper. But ...==W== do you expect the Commander to go beg for wages personally? It would tarnish my elegant image.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "07:30", + "Messis Month", + "6th", + "Greenhouse District, Philae", + "Lab Core" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.48, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 1000.0, + 200.0, + 0.8, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Your Majesty, the map.==W== Our forces—30,000 upgraded Gen-3 Intelligent Plants—are deployed along the river, awaiting orders.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 500.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + 250.0, + 0.75, + "avg2_958", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + -200.0, + 0.75, + "avg2_957", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "30,000 upgrades in one night... That's fast.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_957", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_958", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Mina, do we have a read on the three United Harvest legions?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "Confirmed. We are facing the 3rd, 4th, and 5th Elite Legions. Ten years back, these units crushed a company army twice their size in a head-on collision.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "Based on the roster, we are looking at 31,000 total personnel, 25,000 of them combat-ready.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 550.0, + 1.55, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "", + 0, + "", + false, + "", + "Plants' recon puts the HQ at the Trekker Camp.==W== The legions are dug in to the North, East, and South.==W== No signs of aggressive movement yet.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 750.0, + -600.0, + 0.8, + "avg3_108", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 350.0, + -200.0, + 0.8, + "avg3_115", + "a", + "008", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 0.0, + -450.0, + 0.8, + "avg3_120", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "They are branded \"elite,\" but their prime was a decade ago. Aside from the NCOs, the grunts must be fresh recruits. Hard to say if the reputation still holds up.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "The real danger is that they shoot Mistique on sight. If they storm Philae blind, the city gets leveled, and civilians get butchered.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.35, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + 3, + 0.25, + 0.08, + -0.9, + nil, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + 4, + 0.75, + 0.02, + 0.9, + nil, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 2.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + 0.4, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "In that case, priority one is containment. Not a single one of them inside city limits.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Darcia, detach 1,000 Gen-3s. Engage the enemy. Test their reflexes.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Understood.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_020", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_451", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "Ignoring her phone, Darcia strides to the Lithe Grass Mother. She unlocks the tank and plunges her hand into the solution, wincing in pain.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.6, + true, + "fade", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "view_secret_laboratory_a", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "view_secret_laboratory_b", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "xiaozhen", + "OutSine", + 0.4, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The Mother shudders in its tank, as if acknowledging a signal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 500.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + 100.0, + 0.75, + "avg2_958", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + -200.0, + 0.75, + "avg2_957", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlCharHead", + param = { + 200.0, + -50.0, + nil, + "avg2_958", + 1, + 1.5, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 500.0, + 0.0, + nil, + "avg2_957", + 1, + 1.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.22, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + -300.0, + 0.78, + "avg3_120", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 200.0, + -150.0, + 0.83, + "avg2_958", + 1, + 0.3, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 550.0, + -50.0, + 0.83, + "avg2_957", + 1, + 0.3, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + -50.0, + -250.0, + nil, + "avg3_120", + 1, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_958", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_957", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + -2.0, + nil, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + 3.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 1.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetSceneHeading", + param = { + "10:00", + "Messis Month", + "6th", + "Outside Philae", + "Forest Edge" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.38, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + 0.18, + -0.1, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1251", + "a", + "002", + "none", + nil, + -0.02, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.92, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.28, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_468", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Soldier", + "", + 0, + "", + false, + "", + "Shh! Keep it down! We're on recon. You want to get us spotted?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Irritable Soldier", + "", + 0, + "", + false, + "", + "Who cares? No wages, no stipend... You expect us to fight on an empty stomach? I'm doing the bare minimum.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Soldier", + "", + 1, + "", + false, + "", + "I get it, but we're exposed here. Ambush could happen any second. Save the gripping for when we get back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Soldier", + "", + 0, + "", + false, + "", + "Shh. Listen. Movement up ahead.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Yeee-ah!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.8, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Soldier", + "", + 0, + "", + false, + "", + "Contact! Open fire! Everyone, shoot!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + 6.0, + 6.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 3.0, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -5.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -4.0, + -3.0, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + -2.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 3.0, + -1.0, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 1, + -1.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuad", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuart", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Yeee-ah! Yeee-yah—", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.25, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Irritable Soldier", + "", + 0, + "", + false, + "", + "What the hell are these things?! They're too fast to hit!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_1268", + "a", + "002", + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Shooter", + "", + 0, + "", + false, + "", + "Gulu... Weeee—!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_326", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_120", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Soldier", + "", + 0, + "", + false, + "", + "Damn, they're swarming us...! Comms, get backup! Now!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + nil, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.5, + -0.5, + -1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 2, + 0.82, + nil, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + 3, + 0.18, + nil, + -0.95, + nil, + 0.5, + 0.0, + 0.0, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + -0.4, + -1.35, + nil, + nil, + 1.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Irritable Soldier", + "", + 0, + "", + false, + "", + "It... It's hopeless! We can't win!==W== Run for it!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.2, + 1.0, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.2, + 1.0, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.75, + -0.1, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.25, + -0.1, + -1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 0.8, + true, + "cut off" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "009", + "none", + nil, + 0.48, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "12:00", + "Messis Month", + "6th", + "Greenhouse District, Philae", + "Lab Core" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Your Majesty. In two hours, our thousand plants routed five battalions—nearly 4,000. We lost fewer than 200.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "With results like these, why halt the offense? If we commit the rest of the Intelligent Plants, HQ's three legions would crumble.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "No.==W== If we go all-in, we're the ones who lose. Know why?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_023", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Zzzzz...", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_023", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "007", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Is it ... asleep?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We call them \"Intelligent,\" but they act on the mind of their \"nutrient.\" They've picked up Nyx's habits, including the afternoon nap.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "004", + "none", + nil, + 0.2, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "Lady Darcia, ==SEX12== Tyrant. Quick count on the three hundred units guarding the lab: two-thirds are out cold, the rest are dozing off. Combat effectiveness is zero.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "I... I had no idea...==W== My apologies, Your Majesty! I failed to predict how the upgrade would alter their behavior.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Gen-3 is powerful, but arrogance creates blind spots.==W== Darcia, we need a tactic to force a surrender.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Surrender...==W== I see. You want them for the Tyrant Army. Though, honestly, human soldiers are worthless compared to the plants.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "It's not about manpower. It's a display of strength to the other companies. Mercy requires far more power than annihilation.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "We also need to control the narrative. This isn't a Tyrant Army invasion. It's an internal dispute between Philae Branch and HQ. This version protects us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If Nova hears the Tyrant declared war, our list of enemies will grow exponentially.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Your foresight is awe-inspiring, Your Majesty. But ...==W== there is one thing I don't understand... ", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "You spared New Star Guild for old time's sake.==W== You treat the branch staff well to keep the peace.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "But why show mercy to the enemy? If HQ were winning, they wouldn't hesitate to crush us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "No one is born evil. Those soldiers are just ordinary people, moved by the Senate's hand.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Besides, these Plants have infinite potential. That is why we must use this power for good—==W==to make the world a little better.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Ruling by brute force, like United Harvest, earns no respect or loyalty.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Technically, I'm manipulating Darcia to buy us time for a counterattack... But I meant every word I just said.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I still don't know why Darcia worships the \"Legendary Tyrant.\" But if I can figure out the root of that faith...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Your Majesty...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "F-forgive me. I lost my composure and spoke out of turn...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "No matter what comes, I pledge my life to you, Your Majesty. Just ...==W== pardon my rudeness, but I find myself quite exhausted. May I take my leave?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Of course. You've worked hard. Go get some rest.==W== Since I have Mina here, I'll send Firenze out tomorrow to field-test the Gen-3 Intelligent Plants. That work for you?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Thank you for your kindness.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.32, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + 0.68, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm? Darcia's finally gone, and thanks to Nyx, the plants are sound asleep. Why is everyone still quiet?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Apologies.==W== Your words ... struck a chord. Anyway. What's the mission?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Protect Mistique. And climb the Monolith.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Darcia's ambitions aren't our only problem. The three legions from HQ are acting suspiciously, too.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I'm raiding the Trekker Camp at dawn. I'll minimize casualties,==W== but I can't control every single plant. Mistique is badly hurt; getting her out safely will be tricky. I'm trusting you to handle it.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "That part I get. But why climb the Monolith?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Heh. Being the Boss of the Boss Accord has its privileges. Or rather...==W== Let's just say I've unlocked a new authority.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You know how the Monolith grants Trekkers extra Grace? Big combat boost, but only while they're inside.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Naturally. But that power vanishes the moment you step out, so I never gave it much thought.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "True, but you're my employee now. What if I told you==W== that you could keep that power for a full day outside?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + 0.05, + 0.95, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Boss, do you realize what you're saying? That...==W== That would overturn the whole Trekker industry. No—it would change Nova itself.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Exactly. If word gets out, the world will descend into chaos. So...==W== Let's keep this between us.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "I've updated Petal Bloom and New Star via Heartlink. Firenze, meet New Star on the lake island tomorrow afternoon. You'll climb with them.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Power up inside. Then, early on the 8th, we strike from both sides—hit Darcia, grab the key, and end all this.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Wringing every drop of utility out of me...==W== Fascinating scheme. Very well. I'll play my part.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m47", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Appreciated. Just don't overdo it.==W== I'm counting on you to scout our infiltration route for tomorrow night.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Save the sentimentality, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "We're in a match with no retreat. As a player of this match, you should be ready to sacrifice a pawn like me if it secures the win. See you later.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "If you're on board, maybe drop the aggressive attitude...==W== Now, Mina. What are you doing here? Shouldn't you be home watching your sisters?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "none", + nil, + 0.52, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "I got worried... Came to check on everyone. But on the way, Mistique messaged me... She's in trouble. I-I found Firenze, and she said Mistique was shot down.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "Part of me wants to run back to my sisters, but...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "So...==W== If you really want to protect something, the choice is yours. Do you bury the truth in exchange for peace?==W== Or do you face it head-on, even if it means hurting others?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "I...", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "I'm not a witch or a Trekker. I can't put my life on the line like you do. But...==W== I am a United Harvest staff member. This involves me too.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "I may not be a hero...==W== But I want to protect this company in my own way. When I see Mistique, I want to look her in the eye and say I faced the truth—and this is my answer.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Heh... I get it. I see your resolve—your justice.==W== But the danger is real. Stay close; I don't trust Darcia not to try something if you're alone.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "R-Right! Thank you, Boss!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "08:00", + "Messis Month", + "7th", + "Greenhouse District, Philae", + "Lab Core" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Your Majesty. Our forces are prepared to commence the assault on your order.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Firenze has also taken a position at the Trekker Camp perimeter to monitor the Plants.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 200.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + -0.2, + 0.4, + 0.9, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.8, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.35, + 0.05, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1268", + "a", + "002", + "none", + 3, + 0.65, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1269", + "a", + "002", + "none", + nil, + 0.13, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 1, + 6, + "none", + "avg1_110", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_b_daylight", + "AvgStageEffect_fade_left", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Then let's begin. Unleash the Gen-3 Intelligent Plants. We need to utterly crush their will to fight.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06_10.lua b/lua/game/ui/avg/_en/config/stm06_10.lua new file mode 100644 index 00000000..65984e74 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06_10.lua @@ -0,0 +1,11963 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Ten", + "The Battle in Philae III", + "Crossing the battlefield, Firenze reunites with Petal Bloom and New Star. After establishing mutual trust, the group enters the Monolith to gain additional power. Meanwhile, Darcia has Mina sign a certain \"document\"...", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_b_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetSceneHeading", + param = { + "09:00", + "Messis Month", + "7th", + "Outside Philae", + "Trekker Camp" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.5, + 0.09, + 0.93, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.2, + 0.03, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.8, + 0.03, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.98, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.3, + nil, + -0.92, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.92, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_175", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 0.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 4.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -4.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.12, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.33, + 0.05, + -0.87, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.67, + 0.05, + 0.87, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + 1.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.145, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + 0.08, + -0.82, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + 0.08, + 0.82, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.07, + 1.05, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.35, + -0.03, + -1.0, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.65, + -0.03, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_453", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + -0.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.4, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + -1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_vexation", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Soldier", + "", + 1, + "", + false, + "", + "How do we defeat 'em?! Blades, arrows... Nothing's making a dent!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Irritable Soldier", + "", + 0, + "", + false, + "", + "Burn 'em! I heard that's how the Trekkers cleared the Garden of Parasite.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.54, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Cautious Soldier", + "", + 0, + "", + false, + "", + "You insane? This place is a tinderbox! You'll roast us all alive!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "09:30", + "Messis Month", + "7th", + "Outside Philae", + "Old Trekker Association" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.15, + "avg3_132", + "a", + "008", + "avg_emoji_speechless", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_132", + "", + 0, + "", + false, + "", + "They're gonna overrun the camp at this rate... Nazuka, Nazuna, what's the move?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.9, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.85, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.225, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.45, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "012", + "none", + nil, + 0.68, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.53, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "Do you even have to ask?! We grab Mistique and bail before we get boxed in!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.385, + -0.14, + 1.25, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "015", + "none", + 2, + 0.8, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_attention", + nil, + 0.65, + -0.165, + 1.26, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "Easy now. I know they look terrifying, but watch...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.3, + nil, + -0.92, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_962", + "a", + "002", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Timid Soldier", + "", + 0, + "", + false, + "", + "I surrender! Please, s-stay back!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Ee-ooo?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Wheee!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.52, + -0.15, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "See? They're not attacking. Just disarmed the soldiers and left... We're safer if we sit tight.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "002", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "Y-yeah, guess they aren't dangerous... Haha, maybe Boss sent backup to clear the field?", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 450.0, + 2.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.37, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.4, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.3, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "Eep! Did they find us?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "Not a plant. That's a person.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 20.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "003", + "none", + nil, + 0.6, + -0.12, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 230.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + 0.17, + -0.085, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "", + 0, + "", + false, + "", + "A United Harvest uniform...==W== You released these things, don't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.41, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Good day. I am Firenze, Operations Director for the United Harvest Philae Branch. I assume ==PLAYER_NAME== mentioned I'd be coming.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "011", + "none", + 1, + 0.82, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_speechless", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "Yeah, ==SEX== said someone from United Harvest would pay a visit.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "020", + "avg_emoji_angry", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "Just didn't expect it to be a big shot Director...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "012", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "So what do you want? I'll be real—after that Lady Gray mess, your rep is pretty much trash around here.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + 1.05, + "avg1_110", + "c", + "003", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Heh.==W== You certainly don't mince words with your hospitality.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.46, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "016", + "none", + 2, + 0.9, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.76, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "Nazuna, settle down.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "Firenze is trustworthy. She is the one who cleared our names regarding the Lady Gray rumors.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "023", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "O-oh, really...==W== Guess she might be one of the good ones, then.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "I am no good person. Let's say Boss and I have aligned interests.==W== Clearing your names was simply business—compensation for your trouble.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Now, we must address the Intelligent Plant crisis at its source.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_music", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I am here to coordinate our next step: infiltrating the underground lab tomorrow at dawn.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -250.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 9.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Also, since you will be entering the Monolith to claim its Grace,==W== I can look after Miss Mistique while she remains unconscious.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -120.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 9.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.8, + false + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "OutSine", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "Messis Month", + "7th", + "Monolith Entrance", + "Lake Island, Philae" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.24, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.75, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_sweaty", + nil, + 0.64, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "Can't believe you actually found us...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Hardly difficult. It's a small island. If you sweep the forest sector by sector, you are bound to stumble upon the Monolith entrance eventually.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "But we've been re-entering the Monolith every half hour to force the entrance to shift...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I anticipated that variable, which is precisely why I swarmed the area with search teams.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuart", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.6, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.98, + -0.28, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.87, + -0.23, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.05, + -0.15, + -1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.13, + -0.1, + -1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Docile Gen-3 Plant", + "", + 0, + "", + false, + "", + "(rustle)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.2, + "avg1_103", + "a", + "006", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "Intelligent Plants!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + 0.425, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -1.3, + 0.8, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Hold your fire. Boss has them under control.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + 1.1, + "avg1_134", + "a", + "018", + "avg_emoji_symbol", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "M-Master... Master is commanding them?!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Correct. To spare the city from senseless slaughter, Boss feigned an alliance with Darcia. ==SEX1== is using the plants to force the HQ legions to land.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I assume Boss briefed you? About entering the Monolith to claim the Grace within?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -250.0, + nil, + 1.1, + "avg1_134", + "a", + "009", + "avg_emoji_speechless", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "Master did say that... But leaving the Monolith with our powers intact? I... I honestly still can't believe it.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + 1.1, + "avg1_103", + "a", + "009", + "avg_emoji_vexation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "But Boss ... wouldn't lie.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 550.0, + nil, + 1.1, + "avg1_112", + "a", + "004", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Yeah. We won't doubt ==PLAYER_NAME==.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -250.0, + nil, + 1.1, + "avg1_134", + "a", + "005", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "It's just... We can't be sure you're really helping us.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1997", + "a", + "013", + "none", + 5, + 0.58, + -0.08, + 1.13, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "Need. Proof.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Vigilant. I'd expect nothing less from Boss's subordinates.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Proof of my allegiance...? I admit, I have none.==W== And since Boss is with Darcia, calling for verification isn't exactly an option.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Wait, didn't Nyx leave you with anything?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "We never coordinated this, but knowing how prepared she always is, I'm sure she foresaw this standoff.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.515, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 0.9, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_intel", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 0.9, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 0.95, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Amber. Catch.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_right", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "It's ...==W== your pillow.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_138", + "b", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "Hold onto it for me. If you ever hit a dead end and can't decide, open it up.==W== The answer's inside.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 0.9, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_021", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.54, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "The pillow... Nyx said to open it if we couldn't decide.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + true, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_021", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + 0.62, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "A pillow?==W== Heh. That's Nyx for you...==W== Well? What's inside?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + 0.72, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -3.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "006", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "I-I'm opening it.==W== There's ... a photo?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + 0.335, + 0.54, + 0.3, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.77, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + 0.5, + 0.54, + 0.3, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "007", + "none", + nil, + 0.2, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "Writing, on the back.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "You can trust the person in this photo unconditionally. —Nyx", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_027", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.8, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "005", + "none", + nil, + 0.38, + -0.112, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Huh. Doesn't look much like you now, but yeah...==W== That is definitely you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 310.0, + -40.0, + 1.22, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "M-my ID photo...==W== How on earth did she get her hands on that...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I'll have it back. Anyway... Are we done questioning me?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_music", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Since ==PLAYER_NAME== and Nyx both vouch for you... Fine. We trust you. Clock's ticking—let's get climbing!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + 0.535, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Indeed. However, I have practically zero field experience inside the Monolith. I shall be relying on your guidance.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutQuad", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 4.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "avg_emoji_attention", + nil, + 0.35, + -0.18, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + -4.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "No sweat! Leave it to us.==W== After all, we've got—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "005", + "avg_emoji_exclamation", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + 0.0, + false, + 0.32, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.3, + -0.235, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "005", + "none", + nil, + 0.65, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.52, + -0.16, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Given Noya's Grace, she should lead...==W== Actually, no. Fuyuka should take point. Philae is her turf.", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "002", + "avg_emoji_exclamation", + nil, + 0.435, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Also, with Firenze here, we can split into two squads. Fuyuka, Noya, Amber—you go together. Firenze, you're with me.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_idea", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "Ever since ==PLAYER_NAME== said we could carry our Grace outside, Iris has been crunching numbers on how to max out our potential.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Firenze, you're part of the crew now. Let's just trust the plan and roll with it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Heh...==W== It has been a long time since I felt like this. Boss... I must admit, I envy you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "16:30", + "Messis Month", + "7th", + "Gold District in Philae", + "Executive Office" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.55, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.46, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Mina, I must admit, I envy you.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "Lady Darcia, please don't make fun of me. I'm just a regular employee. What is there to envy?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "Comparing myself to you... Honestly, I wouldn't dare.==W== You are far more vital than I'll ever be—both to United Harvest and to ==SEX12== Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.4, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "No. I truly mean it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "It took until today for me to realize I've been on the wrong path all along.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.75, + -0.24, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + 3, + 0.25, + -0.04, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "You, Firenze...==W== It's people with pure hearts like yours who truly belong by the Tyrant's side.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.08, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "012", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "Um, Lady Darcia? I have no idea what you're talking about. I just came back to grab ==SEX12== Tyrant's pajamas.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Perhaps it's better you don't.==W== Here, look at this document. If you find the terms acceptable, sign it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_024", + nil, + 0.54, + 0.4, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_024", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + -10.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "This is... Why are you giving this to me?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.47, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_music", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Neither the Tyrant nor the high-and-mighty Firenze would care for these. I'd rather leave them with someone who will actually cherish them.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_015", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -230.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 7.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg2_985", + "a", + "005", + "avg_emoji_shock", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 1, + "", + false, + "", + "However, nothing is free.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 1, + "", + false, + "", + "You understand the price, don't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "We call them \"Intelligent,\" but they act on the mind of their \"nutrient.\" They've picked up Nyx's habits, including the afternoon nap.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_015", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "", + 0, + "", + false, + "", + "I know ... and I accept.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_016", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "", + 0, + "", + false, + "", + "Then... Please, Lady Darcia. I leave the task of supporting the Tyrant in your hands.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Thank you, Mina…", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "", + 0, + "", + false, + "", + "I'll use your will as the nutrient...", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.465, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "", + 1, + "", + false, + "", + "... to ensure this ideal takes root.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06_11.lua b/lua/game/ui/avg/_en/config/stm06_11.lua new file mode 100644 index 00000000..d509a189 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06_11.lua @@ -0,0 +1,18360 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Eleven", + "A Cornered Beast Fights On", + "The Plant army, empowered by Mina, stalls your lab assault. Firenze attempts a surprise attack, only to discover that Darcia had altered her body. As you dive into the tank, Darcia transforms into the \"Lithe Beauty\"...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "02:45", + "Messis Month", + "8th", + "Greenhouse District, Philae", + "Lab Core" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Your strategy was flawless. Our armies crushed three of HQ's legions.==W== The enemy is crumbled, scattering toward nearby cities in disarray.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "As ordered, the Intelligent Plants used non-lethal force.==W== We simply neutralized the officers and seized their weapons and supplies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "That concludes my report.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It's finally over. Fighting all day really takes it out of you... Great work, everyone.==W== How's the city?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "The citizens are sheltering safely at home. As requested, the Intelligent Plants are standing guard and distributing necessities.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "However...==W== We're short on Gen-3 units. I had to redeploy this facility's guards to the city. Please forgive the security gap here.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "It's fine. I've got you two to keep me safe, don't I?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "By the way, where is Mina?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Your Majesty, she was exhausted from working all evening, so I sent her to bed.==W== She's resting in a secure location, don't worry.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Explosions? Firenze, what's happening out there?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Unclear. The Plants say...==W== Intruders breached the greenhouses. They're attacking the underground lab's gate.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "What?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_destroyed", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 2, + 0.73, + 0.05, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + 3, + 0.62, + 0.3, + 0.8, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "What can I hold you with? I offer you fresh leaves,==RT==stalled crossbow bolts, and shards of razor-sharp stone.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 2, + nil, + -1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 2, + -4.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "close", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "I offer you slumber granted by the wild spirits.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 8.0, + 2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 6.0, + -1.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "003", + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + -5.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "006", + "none", + 4, + 0.01, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "006", + "none", + 3, + 0.31, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + 2, + 0.87, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.97, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Nazuka!==W== You're here.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.31, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.97, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "016", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "If Boss is held captive and cannot come to me...==W== Then I shall go to ==SEX4==.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 2, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 3, + 0.05, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.07, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + -9.0, + nil, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + 25.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 9.0, + nil, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + -25.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + 0.1, + 0.95, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.18, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.5, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.82, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + nil, + 0.2, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + 4, + nil, + -0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.1, + -0.5, + 2.0, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + 20.0, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + -0.5, + 2.4, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.1, + -0.5, + 2.0, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + -20.0, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_send", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "avg_emoji_shock", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "Master...==W== Master is amazing! We actually brought Grace out of the Monolith!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 2, + 0.95, + 0.1, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1269", + "a", + "002", + "none", + 3, + 0.85, + 0.3, + 0.85, + nil, + 0.8, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + 5.0, + 3.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + 5.0, + -5.0, + -1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Ventus magic coats my blade, blasting everywhere.==W== With this power, those Intelligent Plants don't stand a chance.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Noya and Nazuka made it...==W== With them, Firenze, and my new authority, we have a real shot at taking down Darcia.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Your Majesty. I'm impressed your ex-subordinates infiltrated this deep. They are far more competent than those useless United Harvest grunts.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Though, eventually...==W== They're just moths flying to a flame.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Observe,==W== Your Majesty.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_288", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Mina?!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Human sleep cycles are woefully inefficient.==W== So, Mina and I signed a contract.==W== Now she enjoys eternal rest in the tank, providing us a constant stream of spirit and memory data.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "The Gen-3 Intelligent Plants—powered only by Nyx—had raw power, but lacked coordination.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Now that I've added a trace of Mina to the mix, their teamwork is flawless.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_destroyed", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.38, + 0.18, + -0.8, + nil, + 0.8, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.25, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.03, + -0.2, + -1.2, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.04, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 3, + 0.55, + 0.2, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 2, + 0.15, + nil, + -1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 2, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Shooter", + "", + 0, + "", + false, + "", + "Creak—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "They're twisting their vines together ... into spears?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "010", + "none", + 2, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "And that tight formation!==W== Tsk...==W== This is gonna be a headache.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.02, + -0.3, + -1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 1.02, + -0.3, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Gen-3 Plant Warrior", + "", + 0, + "", + false, + "", + "Whoosh==W==—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Whoa, hey!==W== Since when did these weeds learn how to work as a team?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Your Majesty, see that? Once we patched the flaws, our Intelligent Plants became invincible.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "I know you're sentimental.==W== Let me preserve your ex-subordinates in tanks, too.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "You can visit them daily.==W== After all,==W== nothing beats the loyalty of a specimen in a tank.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_025", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 500.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + -400.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "InCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "That is enough,==W== Darcia.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_026", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_001", + false, + "", + "... Firenze? Hah. What is the meaning of this? I believe your rapier has found the wrong target.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_09_002", + false, + "", + "No. I have been waiting for this exact moment, and this rapier was sharpened specifically for you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + -3.0, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + 2.0, + 0.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_003", + false, + "", + "... So, you are determined to stand in my way.==RT==How disappointing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.32, + -0.02, + 1.05, + nil, + 1.0, + 0.5, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_019", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_004", + false, + "", + "I thought a woman betrayed by her closest ally would do anything to reshape this filthy world.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.45, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_005", + false, + "", + "Guess I expected too much.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.92, + 0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.25, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 0.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + -1.0, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + 0.0, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 2.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.6, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_027", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_006", + false, + "", + "I don't get it, Firenze.==RT==She stabbed you in the back. Why do you still care?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_06_017_b", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_007", + false, + "", + "Heh... Heheh. Fine. Since she's so important to you, how about I put you in charge of her tank?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutQuint", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -2.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.78, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_008", + false, + "", + "Hahahaha! Just kidding. I wouldn't be that cruel.==RT==Tell you what—I'll put you in the tank with her. That way you can be together forever ... serving me until you rot.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.82, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dissipate_mr", + 0, + 2, + 4.9, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.29, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_009", + false, + "", + "Hmph. I expected a real argument.==RT==Yet it's all meaningless drivel.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_010", + false, + "", + "Drivel? Ouch. I was offering you a gift.==RT==I'll admit, that Nazuka and Petal Bloom are quite capable. My Gen-3 Intelligent Plants are actually struggling.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_011", + false, + "", + "But if I toss a premium nutrient like you into the mix? We'd see a 4th generation evolve. That will put the reins back in my hands.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + -2.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.31, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_012", + false, + "", + "And you think I'll just play along?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_013", + false, + "", + "Obedience would be nice, but I know you.==RT==Pity. Looks like Nyx will have to work overtime.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_014", + false, + "", + "Overtime?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 1.0, + -0.02, + 1.1, + 1.0, + 1.0, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.0, + -0.02, + 1.1, + 1.0, + 1.0, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_015", + false, + "", + "Since you won't volunteer as the nutrient, I'd have to crank up the ... extraction rate on what I have.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_016", + false, + "", + "Ah, but of course, it comes with a risk.==RT==Drain it too fast ... and Nyx's soul burns out in a flash.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.8, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_017", + false, + "", + "And she'll suffer every second of it because you said no.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_018", + false, + "", + "Darcia!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 4.0, + nil, + -2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 2.0, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_019", + false, + "", + "Careful. Lose your cool, and you lose your life.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.47, + 0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.71, + -0.15, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 2.0, + -2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.84, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_020", + false, + "", + "... Tch!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 2.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Step between them", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611a"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611a"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + 1, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.02, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.22, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_021", + false, + "", + "Ah! ==SEX12== Tyrant! Why throw yourself in danger?! I cannot allow harm to come to you... Please, I beg you, stand back!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_022", + false, + "", + "==SEX12== Tyrant... Are you shielding this traitor?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_023", + false, + "", + "This wasn't in the plan... Hm? I said I could be your pawn, but I never said you could step onto the board yourself.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.24, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611b", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "I'm not the kind of player who watches from the sidelines.", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611b", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611b"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611b"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m78", + "none", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611c", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "And I don't treat my partners as expendable pawns!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611c", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611c"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611c"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_speechless", + 1, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 3, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_024", + false, + "", + "Ah... I see... So that's it... I understand now, ==SEX12== Tyrant. That wretch has poisoned your mind...", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_025", + false, + "", + "Fear not, my Tyrant. I will purge this filth for you at once! Once I grind her into nutrients, everything will be—", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 2, + 0.88, + nil, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + 0.55, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 1, + 0.35, + -0.02, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.15, + -0.08, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "010", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_026", + false, + "", + "Urgh—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.75, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_027", + false, + "", + "Heh. Don't take it personally. I just don't have time to listen to your preaching.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_028", + false, + "", + "And another thing. Stop comparing me to yourself.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.35, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_018", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 2.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_09_029", + false, + "", + "I never thought of this world as \"filthy.\" You want to reshape reality, but your hatred doesn't come from some grand betrayal...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.48, + -0.6, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_09_030", + false, + "", + "It stems from the fact that no one has ever loved you. Tell me, has anyone ever truly loved you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_031", + false, + "", + "Hah... Of course! The Tyrant loves me! My Tyrant loves me more than anyone else alive!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_032", + false, + "", + "I am ==SEX3== most devoted servant! No one understands ==SEX4== like I do... I adore ==SEX4==, so naturally, ==SEX== loves me in return!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 350.0, + nil, + 0.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_033", + false, + "", + "Ah... ==SEX12== Tyrant! Allow me to prove it to you right now—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_110", + "c", + "013", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_034", + false, + "", + "That body...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_035", + false, + "", + "Hahaha! I told you, didn't I? Your rapier has found the wrong target. You cannot kill me, Firenze.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_036", + false, + "", + "This body is one with the plant now. It has no fear of your blade!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "003", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_037", + false, + "", + "Tsk... A miscalculation...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_038", + false, + "", + "You could never comprehend my devotion to ==SEX12== Tyrant! Your betrayal, you deluding the Tyrant... It is all nothing but a trial the Tyrant has bestowed upon me!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_039", + false, + "", + "And once I overcome this trial, my love—and my loyalty—will be proven absolute!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_040", + false, + "", + "Boss—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_041", + false, + "", + "What did you just take from me?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_042", + false, + "", + "I never thought you'd go so far as to modify your own body into a plant. That's also why your senses have dulled.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_043", + false, + "", + "The rest is up to you—Boss!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_022", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_022", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Firenze flings a green key she swiped from Darcia's cloak high into the air.==RT==It lands in my palm.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "I have received==W== your resolve.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "007", + "none", + nil, + 0.57, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.08, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.1, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Your Majesty, what are you doing?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 0.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Hmph. Taking your eyes off me? You must have confidence to spare.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Insolent brat! Plants, attack!==W== Kill Firenze!==W== She isn't even fit to be your nutrient!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.05, + -0.4, + -1.5, + nil, + 0.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 1.05, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 8, + 0.13, + 0.1, + -0.8, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 9, + 0.87, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Outside, the Intelligent Plants suddenly cease combat.==RT==Disregarding damage, they try to retreat to Darcia's side.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + 0.48, + -0.55, + 2.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "Plants, stand down.==W== By order of the Tyrant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.04, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.04, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.14, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "How...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Darcia...==W== Did you forget that Mina was obsessed with the rules?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "In your system, the Tyrant's word is law. Heh...==W== To plants that assimilated Mina's mind, your words mean nothing next to the Tyrant's command.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_020", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_288", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huff... Huff... Finally made it up here.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuart", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "I scale the iron ladder to the top of the tank and turn the emerald key==RT==to unlock the heavy lid.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuart", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Psychic Fluid...==W== The Bishop must be right at the bottom of this tank.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Help me...==RT==It burns... Make it stop...==RT==Anyone...==RT==Hate...==RT==Love...==RT==Gone... I can't see...", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Ugh—==W==I'm supposed to be immune to magic. How are these voices forcing their way into my head?==W== What is this stuff?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg2_985", + "b", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Your Majesty! What are you doing?! Get down from there!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "You have no protection!==W== That Psychic Fluid will dissolve your memories instantly!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + 0.5, + nil, + nil, + 0.5, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 200.0, + 2.0, + 0.5, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "My immunity==W== might not be enough==W== to save me this time.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -500.0, + 2.5, + 0.5, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "Losing my memories...==W== I'd just end up right back where I started—==W==waking up lost in that desert...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "c", + "010", + "none", + nil, + 0.48, + -0.46, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "OutQuint", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 5.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "Heh.==W== That doesn't sound so scary.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "002", + "none", + nil, + 0.12, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "Even if I lose everything,==W== even if I'm all alone,==W== my friends will find me. They'll bring me back.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "012", + "none", + nil, + 0.88, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "007", + "none", + nil, + 0.12, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "Whether I'm the company's Boss,==W== the legendary Tyrant,==W== or just some passing Trekker...", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "012", + "none", + nil, + 0.88, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "006", + "none", + 2, + 0.21, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + 1, + nil, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "020", + "none", + 3, + 0.79, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "This==W== is the path==W== I choose.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.18, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.82, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Jump in", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611"} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 1.2, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "007", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Y-Your Majesty...==W== What have you done?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "How dare you...==W== Firenze! If ==SEX=='s harmed in any way, you'll pay for it with your life!", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_317", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Darcia's magic streaks past Firenze, slamming into the tank holding==RT==the Lithe Grass Mother.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "The thick glass shatters. The massive creature surges out, coiling==RT==around Darcia and fusing with her body.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Firenze!==W== With this perfect form—united with the Lithe Grass—==W==I'll send you to your grave!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + 0.3, + 2.2, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 4.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06_12.lua b/lua/game/ui/avg/_en/config/stm06_12.lua new file mode 100644 index 00000000..2778d6d5 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06_12.lua @@ -0,0 +1,9191 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Twelve", + "Loyalty Until the End", + "Within the jar lies Darcia's fragmented memories: a girl shunned after her family’s sudden fall, clinging to the legend of the Tyrant for hope. In the end, you claim the Bishop piece, while she meets the end with bitter regret...", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1800.0, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_450", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 1000.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Glub...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Bubbles trail from my lips as I dive into the tank and kick hard for the bottom.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Visibility's awful down here. Where's that Bishop piece...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_3s", + 0, + "m19", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg3_1266", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -150.0, + nil, + nil, + "avg3_1267", + "a", + "002", + "none", + 2, + 0.47, + nil, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Flattering Voice", + "", + 0, + "", + false, + "", + "You must be the new president! I heard you're from Philae—what a beautiful city. Always wanted to visit.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Respectful Voice", + "", + 0, + "", + false, + "", + "Wow, this greenhouse is gorgeous. Thank you for bringing the beauty of Philae to our Grace Light Academy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Flattering Voice", + "", + 0, + "", + false, + "", + "Are you into gardening?==W== Me too! Do you mind if I tag along and help tend the flowers?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Respectful Voice", + "", + 0, + "", + false, + "", + "Thank you for the monthly funding support. We won't let you down!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Flattering Voice", + "", + 0, + "", + false, + "", + "I can't thank you enough for sorting out my father's job. I'll never forget this kindness.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_1266", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_1267", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "The voices are getting clearer. Is the fluid's magic getting to my head?==W== No...==W== My body feels fine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Focus. Need to find the Bishop.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_shock", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Urgh... There's a light ahead—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1266", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 0.75, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1267", + "a", + "002", + "none", + nil, + 0.7, + nil, + -1.0, + 0.75, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Proactive Student", + "", + 0, + "", + false, + "", + "President! How should I transplant this one? Could you show me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "To protect the roots, dig wide from the outside. Carefully lift the entire root ball, soil and all.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Enthusiastic Student", + "", + 0, + "", + false, + "", + "President, why three seeds per hole? Isn't that wasteful?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "It guarantees germination. If all three sprout, we can just thin them out later.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Enthusiastic Student", + "", + 0, + "", + false, + "", + "I see! There's a real science to gardening, isn't there?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Why am I messing around with these plants? And where did this gardening trivia come from...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I see...==W== This must be someone else's memory. I'm just a passenger here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Proactive Student", + "", + 0, + "", + false, + "", + "Hey, hear the news? They're holding a snap election for Student Council President.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Enthusiastic Student", + "", + 0, + "", + false, + "", + "Huh? Why? Didn't we literally just have an election?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Proactive Student", + "", + 0, + "", + false, + "", + "You're seriously out of the loop.==W== The President's dad got into a brawl at the United Harvest Senate meeting—beat another Senator to death.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Enthusiastic Student", + "", + 0, + "", + false, + "", + "Doesn't that make him a murderer??!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Proactive Student", + "", + 0, + "", + false, + "", + "Exactly. Grace Light Academy can't have a killer's child running the Student Council.==W== The election's probably rigged, anyway. Bet the winner's from Grace Imperium.", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Proactive Student", + "", + 0, + "", + false, + "", + "Shhh, drop it. She's listening.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + -1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "From that day on, the Academy's small greenhouse goes quiet. The only sound is from a garden spade turning soil.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Digging away like this is actually kind of therapeutic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "I get the feeling the owner of this memory never cared about being the Student Council President anyway.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Proactively Disruptive Student", + "", + 0, + "", + false, + "", + "Hurry up. We need to rip all these flowers out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Enthusiastically Sabotaging Student", + "", + 0, + "", + false, + "", + "The Grace Imperium and United Harvest feud is totally public now. If people know we used to hang out with her, we'll be blacklisted.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Proactively Disruptive Student", + "", + 0, + "", + false, + "", + "Look, I'm grateful she helped my dad, but her family drama is a completely separate issue.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Enthusiastically Sabotaging Student", + "", + 0, + "", + false, + "", + "She funded all our activities, too...==W== She was such a nice person. How'd it end up like this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "That's low...==W== How can they say that?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "Intervene", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a"} + }, + { + cmd = "SetChoiceEnd", + param = {"a"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hey! What are you doing?==W== Someone worked hard to grow those. How can you destroy them?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Proactively Disruptive Student", + "", + 0, + "", + false, + "", + "It's a shame, sure. The plants are innocent...==W== But once the president changes, this place gets bulldozed anyway.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Enthusiastically Sabotaging Student", + "", + 0, + "", + false, + "", + "Yeah, the greenhouse is doomed sooner or later. Can't really blame us.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "But the two girls ignore me completely, swinging their hoes and tearing up the garden.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Stop it!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + "1ZhenDong", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "My hand swipes at the hoe but passes right through the handle, clutching nothing but air.==W== The girls make quick work of the last flower, dust off their hands, and leave.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "So I am just a spectator in this story==W== after all?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Th...==W== Thank you... You're very kind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huh?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m6", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.99, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "I turn to find a slender, shadowy figure standing right where I was a moment ago.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You can see me?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Yes, but ...==W== please don't stick up for me. If you do, they'll just paint you as a villain too.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The figure passes through me to pick up a fallen leaf, tucking it carefully inside a sketchbook.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_013", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "That symbol on the cover...==W== Isn't that the Tyrant's mark?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_013", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Indeed. That is your mark.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "D-Darcia?==W== Why are you here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Hehe.==W== Without my dramatic attire,==W== you barely recognize me, do you, Your Majesty?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "We are inside my memories.==W== I assume this is the Psychic Fluid at work...==W== No, not that artificial sludge.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "It must be your Bishop piece==W== bridging the gap==W== between our souls.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "I count myself fortunate==W== to be linked with Your Majesty's soul==W== in these final moments.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "That person just now...==W== Was that you back in school?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Yes.==W== My father was a Senator for United Harvest.==W== He gave his life eliminating the company's rivals during the conflict with Grace Imperium,==W== yet,==W== the Senate refused to honor his sacrifice.==W== Instead, they picked my family's fortune clean like vultures.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_012", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "The classmates who used to flock to me for favors vanished overnight.==W== They mirrored the Senate to turn on me,==W== bullying and mocking me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_012", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "At first, I dismissed them as fools who got off on tormenting the weak.==W== I told myself I still had my garden. Even if every human on earth betrayed me, my plants never would.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "But when they uprooted my flowerbeds,==W== I realized I was wrong.==W== They weren't trying to get anything from me. They weren't even doing it for fun.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "012", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "They bullied me simply to feel safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Safe?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "\"You were way too cozy with the ex-President.==RT==Keep talking to her, and people get the wrong idea.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "\"She's a murderer's daughter, you know...\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "\"If anyone finds out we used to be friends, I'll get dragged down with her.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Fear of isolation. Desperate for acceptance. Humans need a herd to feel secure,==W== and they'll happily throw their own to the wolves to stay in it.==W== We truly are pathetic creatures.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "In the wreckage of my garden, I found a book.==W== Heh. I imagine you can guess what was inside?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "", + false, + "", + "Exactly. It was your story. In your story,==W== \"You\" suffered just like I did—betrayed time and again by those closest to you,==W== yet always rising to fight back. Your resilience spoke to me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "You became my light. Because of the Tyrant,==W== I found the strength to gather the stones they cast at me==W== and use them to pave my path to power.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Swearing loyalty to Your Majesty was only natural.==W== Bringing plants into your Legion, granting them minds of their own...==W== This is how I atone for the innocent flowers I failed to protect.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Most importantly—==W==unlike people, plants always return your care with beauty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "It may take decades, maybe centuries...==W== But I will perfect this army step by step. I won't let you down, Your Majesty.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 300.0, + 1.5, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "If only we could move everyone's souls into plant vessels...==W== Imagine what a peaceful, tranquil world we'd finally have.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "You're romanticizing them.==W== Parasitic vines bleed their hosts dry, and climbers choke the very trees that support them just to steal the light.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Walnut leaves poison the soil to kill rivals.==W== Even the gaps in a forest canopy are just borders in a constant war for territory.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Darcia, that garden of peace you're imagining... It doesn't exist.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Just like your \"light.\"==W== The Tyrant you worship isn't the person standing before you now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You want me ...==W== to be the Tyrant from your fantasies.==W== But I'm just me.==W== I can never be the idol you've built in your mind.", + "" + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "I know, Your Majesty.==W== I've been watching you since the moment you stepped through our doors.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "But I couldn't admit it. If I did, I'd be alone again.==W== After finally finding a ray of hope...==W== How could I possibly bear to let it go?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "Heh... Hahaha.==W== Deep down, I know. I'm no different from the humans I despise, forcing my delusions onto others just to feel a false sense of security.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Is that how you really feel?==W== You're right, humans are cowards. We're afraid of so many things.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "But we're also capable of courage. We fight tooth and nail to conquer that fear for the sake of our ideals.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Admitting our inadequacy and still striving for a better future. Isn't that a strength in itself?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "To me, such humanity is beautiful.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Darcia, stop this. It's not too late.==W== No one died in the chaos in Philae.==W== You still have a chance to make amends.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "A wretch like me doesn't deserve such kindness. Heh...==W== You really are the ==SEX12== Tyrant I always admired.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "But I'm already too far gone. I've merged myself with the cultivation tank ages ago to develop the Gen-2 Intelligent Plant.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "004", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "This form you see before you is the last shred of my humanity.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Darcia...==W== Why...==W== Why go this far?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_029", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "", + false, + "", + "I put Firenze through the same hell I faced, yet ...==W== she was luckier. She had loyal friends.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Heh...==W== All I ever wanted was to be loved.==W== To be needed.==W== To be told that==W== my existence wasn't a mistake.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "But seeing the people you choose to stand by your side...==W== I realized I could never be one of them. I've strayed too far from the path.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "So this is it...==W== The end of Darcia.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "But I made my peace long ago. I seek no redemption.==W== I despise humanity, and I'll remain its enemy until my dying breath.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.45, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "Grant me one last wish.==W== Take the chess piece ... and end me. With your own hands.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.35, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.25, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "I can't stand by your side, but remember this:==W== every other company in this world is your enemy.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.15, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_022_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + 0.7, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Gulb...==W== What was ... that...?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "The piece...==W== I've got the Bishop...!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "03:00", + "Messis Month", + "8th", + "Greenhouse District, Philae", + "Lab Core" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Boss, are you alright?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Huff, huff... I'm back.==W== Firenze, how long was I under?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "A minute, maybe?==W== I'm not sure. Definitely no more than two.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Felt like==W== a lifetime...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Wait, never mind that.==W== Where's Darcia? Where is she?!", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + -300.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + -0.03, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Right there. Looks like ...==W== she entered the tank a while ago. She's fused with the Lithe Grass Mother.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "view_secret_laboratory_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 300.0, + nil, + 1.5, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.75, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m20", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.3, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.9, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Your Majesty...==W== Is that you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Dar—", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + 0.55, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Forgive me, Your Majesty. I can no longer see or hear.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "If only I'd met you sooner... Maybe I wouldn't have lost my way...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stm06_13.lua b/lua/game/ui/avg/_en/config/stm06_13.lua new file mode 100644 index 00000000..a016e427 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stm06_13.lua @@ -0,0 +1,16080 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Epilogue", + "An Unknown Tomorrow", + "With Darcia defeated, the war is halted and further bloodshed averted. To mend the rift, Petal Bloom will escort Mina to HQ for negotiations. Yet the incident is far from over; dark undercurrents are stirring…", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "Messis Month", + "23th", + "Gold District in Philae", + "Executive Office" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_136", + "a", + "005", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + nil, + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.7, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.4, + 0.03, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_136", + "", + 0, + "", + false, + "", + "Lady Firenze, we've bagged the last Mandrake Radiant Grass in town. The operation is a success.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.75, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Honestly? Those little guys are kinda cute. Bet they'd be a hit as pets, don't you think?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "You really think people want that thing in their house...?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + nil, + 0.06, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -80.0, + nil, + 1.05, + "avg1_1996", + "a", + "013", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Totally! Just look at those innocent eyes!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_1996", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Iris, they live on sun, soil, and water.==W== They even help with chores. Very low-maintenance.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flower", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Should we take one, then? If it rides on the roof, it'll get plenty of sun.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "The roof?!==W== No way! That's my spot!", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m52", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "Two weeks after Darcia's fall, peace returns to Philae.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "006", + "none", + nil, + 0.7, + -0.03, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "As for United Harvest HQ's legions, they cut their losses and slinked back home.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "After the battle was over, we pulled Nyx and Mina from the tanks==RT==and lay Darcia to rest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 16.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "The Intelligent Plants, deprived of their \"nutrients,\" regressed into==RT==ordinary Mandrake Radiant Grass...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "Over the past two days, Ruby, Sapphire, and Noya have managed to capture==RT==most of the scattered Mandrake Grass through their singing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 200.0, + -20.0, + nil, + "avg1_135", + "a", + "007", + "avg_emoji_flower", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "Fueled by journalistic zeal, Mistique recovers in two weeks,==RT==and is already furiously writing a deep dive on the whole affair.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_135", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "But for us gathered in the office, a bigger challenge looms.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "012", + "none", + nil, + nil, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + true, + "", + "A-Are you sure about this?==W== Dealing with the Senate... Surely Lady Firenze, or even Ruby and Sapphire, would be a better fit...", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + 0.38, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + 2, + nil, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "I'm stuck here cleaning up Darcia's mess.==W== And I need Ruby and Sapphire—I'd have a massive headache if they left me now.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Besides, didn't Darcia recommend you?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_speechless", + nil, + 0.43, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "Well... She promised me a Senate seat ... provided I entered the tank and became nutrient.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "Don't misunderstand! I didn't say yes because I wanted the seat!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "Since the plants got Nyx's sleepiness, I thought if I became nutrient, maybe they'd inherit my obedience too. Then they'd listen to ==PLAYER_NAME==, not her.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I follow. And you were right—==W==Darcia's plan was derailed.==W== Good work, Mina.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -220.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "008", + "none", + 2, + 0.8, + -0.09, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -9.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "My, my. Guess being a stickler for rules has its perks.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "You're barely recovered. Why don't you save your breath and rest?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -140.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 2.5, + nil, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "016", + "none", + nil, + 0.9, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -8.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + 2, + 0.22, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Don't sell yourself short, Mina. Our branch only gets one Senate seat, but that vote carries the weight of ten.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Plus,==W== the representative automatically gets ten percent of the branch's shares.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.45, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -1.3, + 1.0, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "018", + "none", + nil, + 0.8, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "avg_emoji_question", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "Master, what are ... shares?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Basically... It means Mina owns one-tenth of the Philae Branch.==W== Or rather, the position she holds does.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 100.0, + nil, + nil, + "avg3_134", + "a", + "012", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "W-What?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_112", + "a", + "007", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Whoa, did Mina just become a straight-up millionaire?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "003", + "none", + nil, + 0.535, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Heh, she can't cash out. Those shares are an honorary asset tied to the title. Usually, the CEO holds it.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "But right now, controlling that ten percent is crucial for us.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Darcia signed the title over to you before putting you in the tank. Almost as if ... she knew this would happen.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.1, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "But seeing the people you choose to stand by your side...==W== I realized I could never be one of them. I've strayed too far from the path.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "So this is it...==W== The end of Darcia.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "But I made my peace long ago. I seek no redemption.==W== I despise humanity, and I'll remain its enemy until my dying breath.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + -0.32, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Offering me everything before defeat... Blind loyalty? Or obsession with her phantom Tyrant?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.67, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Mina, you follow the rules, and among us, you love this branch most. You're the perfect representative.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "After the mess left by Darcia, HQ is watching us like hawks.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "They treated us like accomplices when they called. Threatened to fire the whole staff in this branch.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "I... I won't let that happen. I'll handle the Senate appeal myself.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + nil, + 0.12, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.33, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "010", + "none", + nil, + 0.72, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Right. Fuyuka, Nazuka, Nazuna, and Kaede. Could you do me a favor?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.07, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.77, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + 1, + nil, + -0.16, + 1.25, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "Heheh! What is it? Big important mission for us?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I need you to escort Mina to United Harvest HQ.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "none", + 2, + 0.53, + 0.0, + 1.0, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "avg_emoji_speechless", + 1, + 0.17, + -0.17, + 1.25, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "The HQ ... seems to be really far away.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Exactly. With HQ this hostile, it'd be a dangerous trip. That's why I need you.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "002", + "none", + 2, + 0.12, + -0.03, + 1.05, + nil, + 0.4, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "004", + "avg_emoji_love", + 1, + 0.7, + -0.14, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "", + 0, + "", + false, + "", + "Heh, sure. Petal Bloom's grand comeback. Starting with a heavy job is a good omen.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + 4, + 0.77, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "014", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_awkward", + 1, + 0.35, + -0.16, + 1.25, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "Fine. Since the Boss asks it, I'll keep Miss Mina safe.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "028", + "none", + nil, + 0.525, + -0.2, + 1.32, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Hm? Nazuka sounded down. Is she sick?==W== Vita, can you figure out why?", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutCubic", + 0.7, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 1.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "Certainly. Leave the analysis to me.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Tyrant, would you mind showing your Bishop Seal of Grace?", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + nil, + 0.525, + -0.2, + 1.32, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_014", + nil, + 0.54, + 0.3, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Sure, but how's that gonna do with Nazuka's condition?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InBack", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_014", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "avg_emoji_flurry", + nil, + nil, + -0.335, + 1.5, + nil, + 0.0, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m50", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "Boss, look! The piece... It's floating.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "none", + nil, + 0.24, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "The Well of Worlds Tyrant Development System has identified the power within this Seal of Grace. It's called \"Oracle.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "Oracle... Gods use that to project their will directly into people's minds.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "Is that how Darcia forced human skills into those plants?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "Correct. However, your system level is too low to unlock its full potential. Currently, you can only access a fragment of the power: the Unlimited Heartlink.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "023", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "What does that mean? I don't get it...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "The Heartlink app uses built-in Artifact magic. It draws power from Monoliths to enable remote calls and messaging.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "Normally, devices only connect if they share the same Monolith's range. If they don't, the link fails.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "But the Oracle authority bypasses this. Once paired with the Throne device, you can communicate from anywhere in Nova, regardless of distance.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_music", + nil, + 0.67, + -0.5, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "OutSine", + 0.3, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "So, please rest easy, Lady Nazuka.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "With Unlimited Heartlink, you'll feel like you're right by each other's side, no matter the distance.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "015", + "none", + nil, + 0.53, + -0.28, + 1.45, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "Wh-wh-wh-what are you talking about?!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "It's not like I'm gonna be lonely without Boss! And I'm definitely not worried ==SEX== might forget me... D-Definitely not!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "027", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "Ahem!==W== Fuyuka, get everyone moving. We need to prepare.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 1.1, + "avg1_134", + "a", + "018", + "avg_emoji_flurry", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "R-Right!==W== I don't want to leave Master either... I'm scared, but I'll be brave!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.05, + "avg1_135", + "a", + "008", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "Hehe, I wanna tag along! Sounds fun! But I gotta finish writing this scoop first.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_135", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + 0.62, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + -0.18, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "My... The air in here hasn't felt this light in ages.==W== We have you to thank, Boss.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "We can't relax yet. The legions were gone, but Cosson and Jayhawk aren't.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Plus, you're only the Acting CEO. If HQ sends a replacement…", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Naturally. That is why I shall continue to require your expertise.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Don't forget. We are allies for life.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "I won't forget. We're partners who fought side by side.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Indeed. But I am an expensive \"pawn,\" Boss. Grant my wish, and you may play the board however you like.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "D-Don't look at me to do all the thinking.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + true, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Oh, right. Take this.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + 0.33, + 0.545, + 0.3, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "What is this...?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Two years ago, Darcia sent me to your orphanage for an \"ancient relic.\" I refused to be her errand girl or fuel her madness.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "So I botched the stealth. I wanted people in the orphanage to spot us, call the Imperial Guard, and chase us off. A valid excuse to return empty-handed.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "But instead, everyone vanished overnight.==W== Maybe they thought running was safer than calling the Guards.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "Or rather... Perhaps they were confident they could escape us.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.1, + "avg1_112", + "a", + "014", + "avg_emoji_vexation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "So Aunt Allie and the kids left ... because of you. But you were actually trying to help.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 80.0, + nil, + 1.1, + "avg1_103", + "a", + "015", + "avg_emoji_sigh", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "You're forgiven.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 700.0, + nil, + 1.1, + "avg1_111", + "a", + "002", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "Do you know where they went?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Afraid not.==W== But after they left, I investigated the basement and found two items.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "One was an old recipe for Tawny Nightingale. The other was this compass.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + 0.32, + 0.54, + 0.3, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Well, not exactly a compass. That Soul Stone-shaped needle is locked to point in one specific direction, no matter where you turn.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "If you follow it... You might find the answers you're looking for.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.4, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.82, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Hmm. I think I've seen this ... back when I used to sneak into the basement as a kid...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.2, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "You recognize it, Noya?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "Hmm—nope, drawing a blank!==W== Anyway, a clue's a clue. We'll just walk where it points—we're bound to hit something eventually!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.36, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + -0.225, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I'll leave you to it, then. Goodbye, everyone.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "You haven't had a break this whole time. Maybe slow down a bit?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "Appreciate the concern, but I'm hardly a workaholic. The work isn't going anywhere, so before I start—", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "I'm visiting a friend.==W== It's been ages since we've had a proper talk.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_exhibition", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -20.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + -20.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.42, + 0.02, + 0.94, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_001", + false, + "", + "Hmm... What am I in the mood for today?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_043", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -15.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "004", + "none", + nil, + 0.66, + 0.02, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.59, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_002", + false, + "", + "You stare at those buttons forever, only to grab the lemon drink anyway.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_003", + false, + "", + "Heh. You know me too well.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_004", + false, + "", + "It's baffled me since school. You're decisive about everything else, but stick you in front of a vending Artifact and you freeze up?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "OutQuad", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.37, + -0.025, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_005", + false, + "", + "Hm? Never told you?==RT==If I stall long enough, a certain kind soul always pops up to buy me a drink.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "009", + "none", + nil, + 0.6, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_006", + false, + "", + "Oh? Well, did I ever tell you this?==W== I'm filing for reimbursement. The total for all those drinks over the years? 26,800 Dorra.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.47, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.53, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sweaty", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_007", + false, + "", + "Ugh... Stingy.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_008", + false, + "", + "Hey, you drank them.==W== Speaking of which, how long has it been since I last treated you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_11_009", + false, + "", + "3 years and 268 days.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 570.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.55, + -0.21, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_043", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "019", + "none", + nil, + 0.62, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "007", + "none", + nil, + 0.37, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_010", + false, + "", + "Huh? Since when do you drink lemon? Never seen you pick that flavor before.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "vo_STm06_11_011", + false, + "", + "I don't. But I needed revenge on the \"villain\" who demoted me. Figured if I bought out every lemon drink in the building, a certain someone would be left high and dry.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_11_012", + false, + "", + "That demotion? Seriously? We planned that stunt together just to fool Darcia.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_013", + false, + "", + "Maybe so, but I still got bossed around in Marketing. Stuck doing all the grunt work nobody else wanted.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_014", + false, + "", + "Well then... Want to come back as an inspector?==W== I still think you're perfect for the role.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "b", + "002", + "none", + 3, + 0.77, + -0.35, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.1, + "avg1_138", + "a", + "011", + "avg_emoji_speechless", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_015", + false, + "", + "Inspector...==W== Pfft, I'll pass. Don't need people whispering that I'm getting \"special treatment\" from some higher-up. Besides, Marketing is actually pretty interesting.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_138", + 0, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.65, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "009", + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_016", + false, + "", + "Anyway, I shouldn't keep our Director of Operations. Better get back to my desk.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_017", + false, + "", + "Mhm. Even a brief chat helps. I feel much lighter.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "013", + "none", + nil, + 0.4, + -0.2, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.6, + -0.24, + 1.55, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "012", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.75, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Nyx & Firenze", + "", + 0, + "vo_STm06_11_018", + false, + "", + "Actually—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "vo_STm06_11_020", + false, + "", + "Heh. I'll defer to the Director. After you.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 1, + "vo_STm06_11_021", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_021", + false, + "", + "Oh, honestly... Rank doesn't matter here. Fine, I'll go first.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.4, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_11_022", + false, + "", + "Next time you need my picture, spare me the ID photo, would you? Frankly, I look a bit...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_023", + false, + "", + "That's the only one I have... Besides, everyone instantly knows it's you!", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_027", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_024", + false, + "", + "(sigh) Fine. I'll send you a proper portrait later. Use that instead.==W== Now, what was on your mind?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "vo_STm06_11_025", + false, + "", + "Well... As a leader, your workload's only going to grow. The weight on your shoulders will get heavier, too...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_026", + false, + "", + "That's why I hope you remember to smile, even when it's tough. A stone-faced leader stresses everyone out.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_027", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_028", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_029", + false, + "", + "Picture this. A boss known for her stoic face starts beaming at everyone out of nowhere. What would people think?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.3, + -0.35, + 1.4, + nil, + nil, + 0.7, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "003", + "none", + nil, + 0.65, + -0.17, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_030", + false, + "", + "You ... beaming at everyone...==W== Whoa! Nope, that's terrifying!", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1265", + "c", + "015", + "none", + nil, + 0.8, + -0.13, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_031", + false, + "", + "Heh. See? Safer if I don't smile, isn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 330.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_032", + false, + "", + "Of course not. Strict or gentle, I like you either way.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_033", + false, + "", + "So... For my sake, could you smile like you used to?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 310.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_034", + false, + "", + "Like I used to... Heh. You're impossible. I wouldn't accept such a silly request from anyone else.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_035", + false, + "", + "Really? Then starting tomorrow, I can count on a beaming Firenze lighting up the office? Oh! And about that photo... Since we're here, why don't I snap a new one right now?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_036", + false, + "", + "Huh? You want to take it yourself?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_004", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_037", + false, + "", + "Of course! As your best friend, I'm the only one who knows exactly how to capture your cutest side.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_038", + false, + "", + "You have a talent for making nonsense sound logical just to get your way... And somehow, I always oblige.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_039", + false, + "", + "Then again, perhaps that personality of yours is exactly why we get along so well.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 280.0, + -20.0, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_11_040", + false, + "", + "Nyx... Thank you for everything. Please, continue to stand by my side. Let us walk this path together.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayVideo", + param = { + 1, + "0", + "OutSine", + "default", + true, + true, + 1.5, + "CH06ED/CH06ED" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + " Orbital ==RT== Sung by: THE BINARY==RT== Lyrics: naoki tani, mido (THE BINARY) / Composition & Arrangement: naoki tani", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "14:00", + "Messis Month", + "23th", + "Gold District in Philae", + "A Conference Room" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 1, + "", + false, + "", + "Grace Imperium, Imperial Guard, United Harvest, Deepsea Finance, even the Goodwinds and Loongs accepted the invitation.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 1, + "", + false, + "", + "Philae is about to get very crowded.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 1, + "", + false, + "", + "Hmm... I saw your command skills firsthand in that earlier brawl. But the coming war won't be won with brute force—it runs on Dorra.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 0, + "", + false, + "", + "Don't hold back, Boss. Show me everything. Can you flip the table and snatch victory from the jaws of defeat this time? Let's see.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "15:00", + "Messis Month", + "23rd", + "Greenhouse District, Philae", + "Plaza of Plenty" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "Achoo! Brr, autumn's definitely here.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Hope Mina and Petal Bloom packed warm layers. I'll have Mistique send some winter gear their way.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.6, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.23, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.61} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Oh, sorry. Wasn't watching where I was—==W==huh?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.68} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Nobody's here? But I swear I bumped into someone. Mind playing tricks on me?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "As the Boss's footsteps fade, a sudden gust sweeps the empty corner.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.3, + -0.47, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -40.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "A parasol materializes mid-air, followed by an elegant figure fading into view beneath it.", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_2_w", + 0, + 1, + 1.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + nil, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + 1.0, + "none", + "avg_char_effect_up", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Familiar trees, shadows... Even the dust carries the scent of days gone by. How nostalgic, Philae.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.47, + -0.5, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 1, + "", + false, + "", + "My adorable prey... The hunt is about to begin.==RT==Do try to keep me entertained for a while, won't you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + " To Be Continued", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_08_01.lua b/lua/game/ui/avg/_en/config/stsp_08_01.lua new file mode 100644 index 00000000..889a5e3e --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_08_01.lua @@ -0,0 +1,8290 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act One", + "Captive of Truth", + "In the gloomy dungeon of Dusk Arbiter, Coronis receives a visit from a friend. Yet this friend has come for more than just a simple reunion.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "??? Month", + "Day ??", + "Grace Imperium", + "Dusk Arbiter Prison #7" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 6.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Hmm... How many days have I been in here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "Honestly. No windows, not even a clock?", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_08_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 1, + "", + false, + "", + "I think I've lost all sensation in my calves...", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "Fascinating... So this is the physiological response to prolonged kneeling.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 1, + "", + false, + "", + "The human body is truly a marvel.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "It's not like I'm going anywhere. Is it really necessary to tie me up like this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "Prison Guard", + "", + 0, + "", + false, + "", + "Hey, sinner! Quit the muttering! Silence!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "Merely making observations... You know, you're awfully paranoid about a prisoner with zero desire to leave.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "Toss me a skeleton model and I'd never leave. It's quiet, private... I really should've brought my lab gear.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Prison Guard", + "", + 0, + "", + false, + "", + "... Has the isolation fried your brain? Listen: acting crazy won't get you out of here!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + -90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "Unshackle her. We can't talk while she's on her knees.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "—Oh?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "Prison Guard", + "", + 0, + "", + false, + "", + "Lady Igna! Yes, ma'am! At once.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_183", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Thank you. Leave us. I'm here on orders to take Coronis's statement.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Prison Guard", + "", + 0, + "", + false, + "", + "Understood. Taking my leave.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "004", + "none", + nil, + 0.4, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + 0.35, + -0.2, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 1, + 5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_268", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Prison Guard", + "", + 0, + "", + false, + "", + "And you!==W== Watch yourself—don't try anything funny!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.1, + -0.5, + nil, + nil, + nil, + 0.0, + "huanxin", + "none", + "OutSine", + 0, + 30.0, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_012", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "none", + nil, + 0.45, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 0.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 1, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + 5, + 0.35, + -0.15, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "It's been a while, Coronis.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I was wondering who'd bother showing up... A rare guest indeed, Igna.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.1, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_118", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.1, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuint", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Hmph... Drop the act. Kneeling that long must have killed your legs. Here, let me help you up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -35.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + 0.5, + 0.5, + 300.0, + 0.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "They certainly didn't hold back. You'd think being a fellow officer of the Grace Imperium would count for something.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I'm fine. If anything, the pain helps. It serves as a useful distraction.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "The verdict's in.==W== Take a look.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Let's see...==W== Hmm. \"Blasphemy against the God of Grace. Heresy. Sentenced to public hanging.\"", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hah. Just as I predicted. How tedious... Fools always resort to crude violence when they face something they can't understand.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + -0.17, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I heard you tried to turn your trial into an academic debate.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "You call that a debate? Their ignorance was staggering... Trying to reason with Dusk Arbiters is like casting pearls before swine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "I made it perfectly clear: \"The Nocturn Eterna do not need the God of Grace's blessing to wield magic.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "\"They generate their own magic. No Soul Stones required.\"==W== ... Simple. Empirical.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Hahaha! Well, they aren't academics, Coronis. They don't care about the science.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Their job is to stop thinking, issue a verdict that fits the \"ancient doctrine,\" and close the case.", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Doctrine states that magic and Soul Stones are exclusive gifts from the God of Grace. No one dares question that publicly... Even researching it is forbidden.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hmph... I think they're playing dumb. Avoiding truths they're too terrified to face.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 11.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "One High Arbiter actually argued that \"faith in the God of Grace\" is a prerequisite for magic. I nearly laughed out loud in the middle of court.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I considered casting a spell while denouncing their god, just to prove them wrong. But what a hassle... I'd have to explain the basic principles of magic from scratch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "So you waived the rest of the defense and let them skip straight to sentencing?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Like I said: pearls before swine. No matter how clearly I explain, they lack the capacity to understand.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Pearls before swine...==W== Hahaha!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "You sound exactly like a professor back at Grace Light Academy! Hahaha!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Grace Light would never admit students that dense! And they certainly wouldn't host such a moronic debate.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Sigh... Grace Light Academy. I miss my student days.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "If you hadn't met me back then, who knows? You might have ended up in a very different line of work.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + true, + 2.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Two years ago—", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 2.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "004", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Medical Department...==W== Medical Department...==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -360.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "This must be the place.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Excuse me. I'm here to enroll in Medicine...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "You're too late. Enrollment for Medicine is already closed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Oh. Is that so? Well, guess I'll check out Biology then...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "close", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "If I'd known, I wouldn't have stayed up all night working on that specimen... Yawn...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Wait! Hold on!==W== Did you just say ... \"specimen\"?", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hm? Yes. Scored a piece of free monster remains from the Trekker Association yesterday. Had to process them before they rotted, so I was up late.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "What's the matter with the freshmen these days? Haven't even started classes and you're already preserving samples?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Just a hobby. I'm Coronis...==W== Are you ... a teacher here?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "No, I'm Igna. Two years ahead of you. Just here helping the faculty sort some files.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Tell you what, I'll take you to the professor. Registration is closed, but if you explain the situation and show her what you can do, she might make an exception.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "It'd be a shame to let another department snatch up a student of your caliber.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Thank you so much,==W== Senior Igna.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Hahaha, no need for that. I'm not big on titles. Just call me Igna.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Hmm... Actually, showing the professor your work directly would be more convincing. Let's swing by your dorm and grab that specimen.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_171", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "This is a remarkably fine specimen. Did you really preserve this yourself? The incision work is flawless—I'd say you have at least three years of experience.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "You flatter me. But since bones are the only enduring proof that a creature ever lived, I believe carving into a subject demands the reverence due to art.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "I see. Tell me, why pick Medicine as your primary major? Why not Biology?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Humans are the apex of creation. They incite a curiosity in me that no other creature can match. General biology is fine, but the human body... That is what suits my tastes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "But self-study has insurmountable limits. Specifically in anatomy—it is remarkably difficult to source high-quality human subjects on my own, so...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "Whoa, stop right there. Are you saying ... you only want to enroll here so you can slice people open?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 300.0, + 100.0, + 1.05, + "avg3_205", + "a", + "009", + "avg_emoji_flurry", + 3, + 0.49, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Uh, Professor! What Coronis means is that human anatomy presents a unique challenge! She wants to master it to... Uh... Benefit society!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "Ah... Is that so? I see.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_205", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "Coronis, aside from dissection, do you have any other interests?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I also dabble in pharmacology.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Coronis produces a test tube filled with a mysterious liquid.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "And what is this?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "avg_emoji_star", + 6, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "A potion I cooked up myself. It functions as a magic amplifier.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Once ingested, it temporarily spikes the user's mana output, effectively doubling spell potency.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 1, + "", + false, + "", + "Fascinating. It's actually purple.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "Mind if I have a taste?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Be my guest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "Hmm... Not bad. Goes down smooth.==W====RT==Let's test it out. A simple Light Spell should do.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "close", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "Gah! My eyes! My eyes! It's blinding! This stuff works a little too well!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + 5, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "So, Professor... Will you make an exception and let Coronis enroll?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "Absolutely! She's in! Welcome aboard! Deadlines are just suggestions, anyway.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 1, + "", + false, + "", + "One word of advice, though. Don't dig too deep into the nature of magic.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "It's not our department's focus. Besides, if you slip into \"ideological deviation,\" even we can't save you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hm? Why?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Alright, drop it! Knowing too much about that does you no good.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Medical Instructor", + "", + 0, + "", + false, + "", + "I've prepped the enrollment forms. Just run them over to Academic Affairs.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 500.0, + nil, + nil, + "avg3_205", + "a", + "008", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "On it! Thanks, Professor!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "Linear", + true, + true, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -35.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + 0.5, + 0.5, + 300.0, + 0.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "After that, you crushed the coursework in two years. Scouted early by the Eye of Grace... A once-in-a-century prodigy.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "It's a shame. The professor warned you time and again not to look into magic, yet you walked that path anyway.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_196", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Maybe I shouldn't have stopped you back then. You might've been better off sticking to biology.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Anatomy, biology... Makes no difference. I would've reached the same conclusions eventually. Asked the same questions.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "True enough. Well, chat's over. Let's get to business.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "I'm here for the Dusk Arbiter Tribunal. I need to record your full statement.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "The Arbiter's already passed judgment, but we still have to follow procedure.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "You say \"procedure,\" but the Eye of Grace is desperate to know what I found, isn't it?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Correct. The Eye of Grace never ignores knowledge.==W== Even the forbidden kind.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "And you don't want your discovery buried in the dark, do you, Coronis?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "So please,==W== share your findings.==W== As deliberately==W== as you can.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.04, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "none", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_08_02.lua b/lua/game/ui/avg/_en/config/stsp_08_02.lua new file mode 100644 index 00000000..89475c88 --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_08_02.lua @@ -0,0 +1,9852 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Two", + "Captive of Truth", + "What kind of ordeal could have caused Coronis's eye to become like this? And what secret, profound enough to overturn all understanding, makes her dare to touch the taboo of the Grace Imperium?", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Two months before Coronis's arrest—", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Hmm. The lab needs a new high-mag scope Artifact. Plus, I'm running low on specimen preservative...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Oh, right. Igna wanted a new scalpel set. I'll make a wish for that too while I'm at the Monolith.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "But... I need a solid cover story. If Igna finds out I wandered into a hazard zone like this...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hm? What's that noise?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.44, + 0.4, + 0.7, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + 0.0, + false, + 0.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + 0.0, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Stellaroid", + "", + 0, + "", + false, + "", + "ROOAR—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + -100.0, + 1.0, + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Huh? A Stellaroid?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_118", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.65, + 0.2, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + 0.3, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Why are they out of the Monolith?==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + 1.15, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.25, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InQuart", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_999", + "a", + "002", + "none", + nil, + 0.53, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "Plan succeeded. The spell is active. Stellaroids are flooding out in droves.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "Heh... Excellent. This Monolith will go dark in days.==RT==Withdraw before the surge reaches you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "Understood. But... I'm concerned. There are too many of them.==RT==If innocent people nearby get caught in the surge...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "\"Innocent\"? Only Trekkers lurk near Monoliths.==RT==Desperados blinded by greed, fully expecting to fight monsters.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "When you walk into the lion's den, you accept you might get eaten.==RT==Their fate is not our concern.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 1, + "", + false, + "", + "But...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "Stick to the order. Don't let your bleeding heart ruin this.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "Y-Yes...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "tiao2", + "none", + "OutSine", + 0, + 40.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.65, + -0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.3, + 0.08, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.35, + 0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.65, + -0.02, + 0.85, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "T-This must be the \"Monolith Meltdown\" from the textbooks!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "To think I'd walk right into it... A once-in-a-lifetime phenomenon.==W== I need a closer look.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_music", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 50.0, + 1.2, + nil, + nil, + nil, + "xingshi", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutQuad", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + -5.0, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + 5.0, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "loop", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.43, + 1.0, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.25, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChaoDaZhenDong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Giant Stellaroid", + "", + 0, + "", + false, + "", + "ROOAR—", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_118", + "a", + "006", + "none", + nil, + nil, + -0.45, + 1.45, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "OutSine", + 0.25, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Tch. Well, this is a nuisance.", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 2.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Hm? What was that sound?==W== Coming from the elevator...", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "Look at all these Stellaroid remains... Was someone trapped here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "No bodies. Maybe they got away...==W====RT==Wait. Is that ... an injured Trekker?!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + 1.3, + nil, + nil, + nil, + "zuochupeng", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_001", + nil, + 0.55, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Hang on! Can you hear me?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "You've lost a lot of blood! Stay calm—I'm going to heal you with magic.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.25, + 0.15, + 0.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + nil, + 0.05, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.35, + -0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Tch—more Stellaroids...==RT==Hold tight! I'm getting you out of here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "One day later.", + "" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "017", + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Ungh...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "007", + "none", + 5, + 0.45, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "You awake?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.65, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Sss—my right eye hurts... Where am I?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Don't move. A Stellaroid got your right eye. I stopped the bleeding with magic, but the eyeball ruptured. I'm sorry... I couldn't save it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "You're safe in my hideout now, though. No monsters here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "You stopped the bleeding with magic?==RT====W==Wait! Are you healing me using magic?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_shock", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + nil, + "jushou0", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Agh—it hurts...", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_118", + "shake_L", + true, + 1.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Stop moving—you're a strange one... You lost an eye, yet you're focused on the magic?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.65, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "People have two eyes precisely for situations like this. You only lost one—the other one still works fine.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "But healing magic! How can you use that? Not even the Eye of Grace—no, nobody in Nova knows that spell.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Huh? You Novians can't use it? That magic is ... pretty standard.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Standard? The Eye of Grace records are clear—every single experiment on healing magic has failed.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "avg_emoji_attention", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Wait... Did you just say ... \"You Novians\"?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "White hair... Pointed ears... Long, twisted horns.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "You're a Bayan... Are you from Nocturn Eterna?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Took you long enough. You're slow, Novian.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "If Nocturn Eterna has healing magic... Then it is possible? Theoretically, we Novians should be able to replicate it!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hey, could you do that ag—==W==sorry, haven't even introduced myself.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I'm Coronis. May I ask your name?==RT==You don't have to answer, but ... I'd like to know who saved me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Name's...==W== Noctiluna.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Noctiluna, could you cast that spell again? Look, I got too excited and tore the wound open!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Ugh... Fine. Lie down.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Noctiluna places a palm over the wound. A cold white light flashes, and the pain fades.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Wait, got a mirror? I need to see this!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "... Fascinating. The shattered lens didn't regenerate, but the tissue healed naturally. Pain's gone too...==W== So if the structure is intact, full recovery is possible?!", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Incredible magic!==RT==Noctiluna, how does it even work?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 1, + "", + false, + "", + "Has ... anyone ever told you that you're weird?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 1, + "", + false, + "", + "A normal Novian would've started with, \"What's your purpose?\" or \"Why are you here?\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "But you're obsessed with my magic... This isn't how I pictured this going.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Define \"normal.\" Or \"abnormal.\" It's all subjective.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Why waste time on semantics when the mysteries of biology are far more fascinating?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_awkward", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Okay, she's definitely got a screw loose!!==W====RT==... So, you're seriously not afraid of us?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Why should I be? Aside from the horns, are Bayans really distinct from us?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Physiologically speaking, we're practically the same species, aren't we?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Speaking of which, may I touch them? I need to know—are they keratin or solid bone?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_vexation", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Are... Are you seriously a Novian?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Horns are vital! You can't just let people touch them—not even our own kin!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Is that so? How intriguing.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Look... Your wound's healed, so start moving. This isn't a place for Novians.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I refuse.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Weird... I thought we spoke the same language. Am I not clear? This is a Nocturn Eterna stronghold now. You aren't welcome here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -120.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "My injured eye still throbs, you know. If I leave your side and the wound tears open on the way back... Well, I'm done for.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Besides, the Monolith Meltdown was recent. This area could be crawling with Stellaroids. Please, let me stay until I make a full recovery.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Well... I...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I promise I won't touch your horns or cause any trouble. Deal?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Ugh, fine. Three days. That should be plenty of time to heal up.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "Three days later.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Coronis! How did you manage to hurt yourself again?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I can't help it. My right eye is blind, my field of view is narrow, and my depth perception is shot... I simply lost my footing.==W== Noctiluna, quick, heal—", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 1, + "", + false, + "", + "Liar! I saw you skipping stones by the lake this morning—perfect aim every time! How could you possibly tumble down a gentle slope like this?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "You hurt yourself on purpose, didn't you? You're doing this just to make me cast that spell again!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Well... I knew you wouldn't explain the principles to me directly. So, using myself as a test subject seemed like a fair compromise.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Unbelievable. Come here.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_295", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hmm... Fascinating. An itch, like flesh regenerating at an accelerated rate. Is the mechanism based on hyper-stimulating the body's natural recovery?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Stop speculating. I will not share our secrets with a Novian.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "006", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "012", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "And stop injuring yourself. I mean it—this is the last time.==W== Do not treat this lightly; it drains a significant amount of magic.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Significant magic drain, you say...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "In the last two days, you've cast that spell on me five times. Yet, your Soul Stone's glow hasn't dimmed in the slightest. Conversely, you appear visibly more exhausted after every incantation.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_flurry", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "My hypothesis is that the magic you're burning isn't the Grace from the Soul Stone at all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.25, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Coronis. You know too much.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m61", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "The Loong have a saying: \"If one learns the truth in the morning, one may die without regret at sunset.\"", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "If you intend to silence me, could I make one final request? Before I die, tell me the truth behind your magic and its power source.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "You ... really are a freak.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "close", + nil, + 0.55, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "I will tell you only this: We of the Nocturn Eterna have no need for what you Novians call \"Grace.\"==W== We do not demean ourselves with stolen magic.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "\"Stolen\"? What exactly do you mean?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "... Time for you to go. Head east for a day. You'll hit the road to the city-states.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hmm... Fair enough. Thank you for the insight.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 3.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.32, + nil, + 0.8, + nil, + 0.7, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Catch.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_272", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "What's this? An exquisite prosthetic... You made this?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Yeah... It won't bring your sight back, but it looks like a real eye.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + 100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "Call it ... compensation for the injury. Now we're even.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/config/stsp_08_03.lua b/lua/game/ui/avg/_en/config/stsp_08_03.lua new file mode 100644 index 00000000..4890850d --- /dev/null +++ b/lua/game/ui/avg/_en/config/stsp_08_03.lua @@ -0,0 +1,7052 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "Act Three", + "Captive of Truth", + "In order to make one final contribution to scientific research, Coronis swallows the poison.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "??? Month", + "Day ??", + "Grace Imperium", + "Dusk Arbiter Prison #7" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "003", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "So that's it. Explains why you vanished and came back with a modified eye... I never knew the context.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Makes sense the Dusk Arbiters gouged it out, then. It was a Nocturn Eterna creation, after all.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Those incompetent Arbiters. Only good for obsessing over trivial details.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I took the eye and parted ways with the Nocturn Eterna. You know the rest.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "She didn't name her source. But by sensing the flow of magic during her spellcasting, I could confirm it: she was drawing power stored within her own body.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "A valuable discovery. But why not bring it to me?==W== Why write a thesis attacking the Grace system and brazenly submit it for all to see?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "That is entirely your fault, Igna.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "To me, you were the definition of a \"pure scholar.\" I made the mistake of assuming everyone in the Eye of Grace shared your integrity.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Right back at you, Coronis. You act too much like a \"student.\" And students are always so naive... So childish.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_359", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I managed to reclaim your prosthetic eye. Here—take it back.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Thanks. The socket feels strangely empty without it.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "It's still a part of you. If you're going to die, you might as well do it with some dignity.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "Your interaction with Nocturn Eterna just proves the Dusk Arbiter's verdict was sound.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Do you have any final requests? I'll do my best to grant them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hmm, let me think. I'd like my death to have some practical value. Maybe you could use my corpse for research?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Or how about you test the healing magic on me? Since I'm on death row anyway, I can see the experiment through to the bitter end.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I've already experienced Nocturn Eterna's healing firsthand. If you use yours on me, I can describe the sensory differences in real-time. That data could be invaluable for your work.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Didn't you want your death to have meaning? That experiment has an abysmal success rate. It would just be a waste of a perfectly good test subject.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "But what if I survive? You'd go down in history as the first legendary healer to master the art.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Try to remember you're a condemned prisoner. If the magic doesn't kill you, do you really expect me to finish the job with poison myself?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Fine, fine... You're no fun. In that case, let's just go with drug testing.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Don't think I don't know the Eye of Grace has been researching toxins. And you won't find a more qualified guinea pig than me.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "You really do know too much.==W== Here.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.15, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.15, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_003", + nil, + 0.55, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_08_003", + nil, + 0.55, + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.25, + "avg1_118", + "a", + "010", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Oh, you actually carry that on you?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.25, + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + 2, + 0.495, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I figured you'd prefer this over the gallows.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_118", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_205", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "010", + "none", + nil, + 0.35, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + 2, + 0.65, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "It's nice to have a senior who understands me.==W== But if I just drop dead in my cell, won't you be held responsible?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_question", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "The \"public execution\" is merely a bargaining chip the Dusk Arbiters are using against the Eye of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Their only real goal is to silence you permanently. As for the method... That's irrelevant to them.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "You're still one of ours. A public execution would look messy for the Eye of Grace. So they offered the Arbiters a few concessions ... which brings me here, Coronis.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "You always did excel at backroom politics. Very well. I accept the deal.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Chain me up, please. And have your notepad ready.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Hm?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "Most lethal toxins cause violent, ugly deaths.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "I'd hate to lash out at you during a spasm. I'll dictate the effects as they hit. Just make sure you take accurate notes.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "As you wish.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==A4==Mildly sweet. Easy to swallow.==P====RT====A4==But a sharp tongue would still catch it. Next time, make it colorless and tasteless.==P====RT====RT====A4==Twenty seconds. Vertigo setting in.==P====RT====RT====A4==Fifty seconds. Limbs going numb. Vision blurring...==P====RT====A4==Fast acting. No vomiting blood... Leaves a clean corpse. Good.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Not bad, Igna. A painless end. Thank you ... for this final kindness...", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {5.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_271", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(Ah... Am I dead? Wait. That sound... Wheels...?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_139", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "Hey there, Miss. Wake up! You gonna snooze through the whole trip?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 5.0, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 4.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "003", + "none", + nil, + 0.5, + -0.27, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "004", + "none", + nil, + 0.35, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.27, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "(Where are we headed... The afterlife? Does Heaven use monster carriages... No. Heaven is scientifically impossible. And this sunlight...)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Is Heaven ... actually real?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Coachman", + "", + 0, + "", + false, + "", + "Hah! Still dreaming?==RT==Hate to break it to ya, Miss, but this isn't a ghost carriage. Look—that's Philae up ahead.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Philae?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Coachman", + "", + 0, + "", + false, + "", + "Uh, yeah? Isn't that where you said you were going?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "I don't recall...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(Wait... Shouldn't I be dead?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Coachman", + "", + 1, + "", + false, + "", + "Hey, no sweat! You just woke up. Takes a minute for the gears to start turning again.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Coachman", + "", + 1, + "", + false, + "", + "You and your friend from the Grace Imperium hopped on yesterday afternoon. She's the one who booked the trip to Philae.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Coachman", + "", + 0, + "", + false, + "", + "You were out like a light the second you sat down. Halfway here, your friend remembered some urgent business and had to head back. She covered the fare and told me not to bug you since you'd been pulling all-nighters.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(Igna... That wasn't a lethal toxin. Did you use a metabolic suppressant to simulate death?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Ah. Yes, it's all coming back to me now. My apologies.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "Coachman", + "", + 0, + "", + false, + "", + "Don't forget your purse and bags. They're right there by the trunk.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Oh. Right. Thank you.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(Philae... I'm a long way from the Dusk Arbiter's Prison #7 now.)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(Wait, there's an address tucked in the wallet ... in Igna's handwriting. Well, might as well go check it out.)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "4", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "grocery_store", + "4", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou0", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(This matches the address perfectly.==W== Certainly tucked away deep enough in the district.)", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(Hospital beds, surgical instruments... Is this ... a clinic?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Wait. My skeletal model? How did it end up here?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(My specimens... Even the equipment and research data they confiscated. All here.)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(There's a letter on the desk. And an emblem.)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m6", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==RT==Coronis, congratulations.==RT==Effective today, you are a member of the Society for the Study of Life.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==RT==We are a covert collective of elites from within the Eye of Grace,==RT==dedicated to studying subjects the Imperium frowns upon—for example, Soul Stones and magic.==P====RT====RT==I trust you will continue your pursuit of truth here in Philae.==RT==We look forward to sharing in whatever fascinating discoveries you unearth.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "court_outside", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==RT==I've had your things sent to the clinic.==RT==Officially, the record says they were \"burned to ash.\"==RT==If you need anything else, write me—but use an alias.==P====RT====RT==As far as the Eye of Grace knows, Coronis doesn't exist.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==RT==Anyway, Philae isn't cheap. Get the clinic cleaned up and open for business. Fast.==P====RT====RT==Since you left, I've thought about quitting and opening my own practice.==RT==Without you, work at the Eye of Grace is painfully dull.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==RT====RT==Stay safe in Philae.==RT==—Igna.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "I never knew she had it in her... Smuggling a condemned criminal past the Dusk Arbiters, getting my confiscated eye back...==W== You're incredible, Senior Igna.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "All this effort for me. Were you planning to harvest my brain for your own use back in college...?==W== According to this letter, doesn't seem like I have much choice.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Fine. As long as I can keep researching, I don't care. A clinic... Treating patients should at least pay for food.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_098", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Guess I'd better clean up and open shop. It really is expensive here. If I starve, that's on you, Senior.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "And so, the Coronis of old is dead. In the shadows of Philae's Ash District, the \"Devil in White\" is born—walking a lonely path of decoding the secrets of life.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Not long after, Igna opens a similar clinic in Emor, though she keeps her day job at the Eye of Grace.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 150.0, + 25.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "08:28", + "Pluvia Month", + "Hood Day", + "Ash District, Emor", + "Underground Clinic" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Look, this seminar's dragging on for another two days. Be a dear and cover the clinic one more day, okay?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Hey, I've been stuck in Emor for a week. My patients back in Philae are waiting.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "I'll buy you dinner when I get back!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "You only hear what you want to hear.==W== Fine. But I'm ordering the most expensive thing on the menu.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "Thanks! Talk later, bye!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_279", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Unbelievable... Do I look like I have free time? My research is still...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_277", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_277", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_277", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "Coming! Who is it this early? We aren't even open...", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_352", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "Doc! Please, you have to help ==SEX4==!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "Minova, hey, calm down. I feel okay, really.==W== Don't freak out.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "Beneath the white spires, the underground clinic welcomes a very special \"patient.\"", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "The gears of fate begin their slow, irreversible grind.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "The hunt for the truth has begun, and nothing can stop it now.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_en/preset/avgcharacter.lua b/lua/game/ui/avg/_en/preset/avgcharacter.lua index c46e5159..db310b65 100644 --- a/lua/game/ui/avg/_en/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_en/preset/avgcharacter.lua @@ -14,7 +14,8 @@ return { { id = "avg1_103", name = "Amber", - name_bg_color = "#99d2d9" + name_bg_color = "#99d2d9", + ver = "1.0.0" }, { id = "avg1_1994", @@ -262,6 +263,24 @@ return { name = "Laru", name_bg_color = "#c5bbb5" }, + { + id = "avg1_151", + name = "Yunshu", + name_bg_color = "#476370", + ver = "1.6.0" + }, + { + id = "avg1_152", + name = "Jiyue", + name_bg_color = "#fcce7f", + ver = "1.6.0" + }, + { + id = "avg1_153", + name = "Danyun", + name_bg_color = "#8c322c", + ver = "1.6.0" + }, { id = "avg1_155", name = "Shia", @@ -285,7 +304,8 @@ return { { id = "avg1_159", name = "Coronis", - name_bg_color = "#c553a5" + name_bg_color = "#c553a5", + ver = "1.6.0" }, { id = "avg2_001", @@ -305,7 +325,8 @@ return { { id = "avg2_952", name = "Laifu", - name_bg_color = "#0ABEC5" + name_bg_color = "#0ABEC5", + ver = "1.6.0" }, { id = "avg2_953", @@ -974,7 +995,7 @@ return { }, { id = "avg3_206", - name = "Umbrara", + name = "Noctiluna", name_bg_color = "#394444" }, { @@ -2461,6 +2482,11 @@ return { name = "Little Laru Bright Ver", name_bg_color = "#0ABEC5" }, + { + id = "avg4_102", + name = "Mysterious Figure", + name_bg_color = "#0ABEC5" + }, { id = "avg4_999", name = "Vita", diff --git a/lua/game/ui/avg/_en/preset/avgcontacts.lua b/lua/game/ui/avg/_en/preset/avgcontacts.lua index 1e518b1c..ff18d028 100644 --- a/lua/game/ui/avg/_en/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_en/preset/avgcontacts.lua @@ -4,7 +4,8 @@ return { icon = "Icon/Head/head_10301_S", name = "Amber", landmark = "Roof of the Lucky Oasis", - signature = "Left on read is a crime!!!" + signature = "Left on read is a crime!!!", + ver = "1.0.0" }, { id = 107, diff --git a/lua/game/ui/avg/_jp/config/bbm06_bt02.lua b/lua/game/ui/avg/_jp/config/bbm06_bt02.lua new file mode 100644 index 00000000..53ba2fea --- /dev/null +++ b/lua/game/ui/avg/_jp/config/bbm06_bt02.lua @@ -0,0 +1,192 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_001", + "", + "", + 0, + "ここが巡遊者キャンプ…==RT==いい場所ね♪", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_002", + "", + "", + 0, + "さて…魔王さんの言っていた、==RT==花咲旅団の三人はどこかしら?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_003", + "", + "", + 0, + "これだけの才能を持ちながら", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_004", + "", + "", + 0, + "空想上の魔王に心酔し", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_005", + "", + "", + 0, + "こんな醜い植物を生み出すなんて", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_006", + "", + "", + 0, + "ダリシア…本当に哀れね。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_007", + "", + "", + 0, + "でも安心して。私(わたくし)とあの人で、==RT==あなたの夢を終わらせてあげる。", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_008", + "", + "", + 0, + "この枯れたツル…", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_009", + "", + "", + 0, + "ここが未恋ノ禍実を倒した場所…==RT==ということかしら?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_010", + "", + "", + 0, + "まさか自分の足で訪れることに==RT==なるなんて、思わなかったけど。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_011", + "", + "", + 0, + "さて、あなたが勝利を勝ち取ったこの場所から、==RT==私(わたくし)とあなたで==RT==もう一度歩み始めましょうか。", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/bbm06_bt03.lua b/lua/game/ui/avg/_jp/config/bbm06_bt03.lua new file mode 100644 index 00000000..448c2ab6 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/bbm06_bt03.lua @@ -0,0 +1,245 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_001", + "", + "", + 0, + "これがあなたの追い求める==RT==理想的な姿?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_002", + "", + "", + 0, + "痛みも苦しみもない、わずかな==RT==コストで維持できる肉体よ。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_003", + "", + "", + 0, + "これこそ将来的な魔王軍の==RT==理想形であり――", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_004", + "", + "", + 0, + "完全な人間の形なの!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_005", + "", + "", + 0, + "あの人は、あなたが思い描く==RT==理想の魔王ではないの。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_006", + "", + "", + 0, + "だってそうでしょ?あの人は自ら==RT==の手でビショップの駒を奪った。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_007", + "", + "", + 0, + "ウフフフフ…==RT==かわいそうなくらい愚かね。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_008", + "", + "", + 0, + "己の力だけで、あなたもあの巡遊==RT==者たちも倒す。そうすれば…", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_009", + "", + "", + 0, + "私こそが、我が君の下僕(しもべ)として==RT==もっとも相応しいと証明されるはず。", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_010", + "", + "", + 0, + "そう・・・つまりこれは、我が君が==RT==私に課した最後の試練なのよ!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_011", + "", + "", + 0, + "ならその挑戦、==RT==私(わたくし)が受けて立ちましょう。", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_012", + "", + "", + 0, + "なぜ…なぜあなたのような==RT==脆弱な人間にすら勝てないの?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_013", + "", + "", + 0, + "私こそ、我が君にもっとも==RT==相応しい存在だというのに…!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_014", + "", + "", + 0, + "それはあなたが、自分のことしか==RT==考えていない偽善者だからよ。", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/cg_disc4004.lua b/lua/game/ui/avg/_jp/config/cg_disc4004.lua index 265087c7..aa64e722 100644 --- a/lua/game/ui/avg/_jp/config/cg_disc4004.lua +++ b/lua/game/ui/avg/_jp/config/cg_disc4004.lua @@ -579,7 +579,7 @@ return { "", false, "", - "今期の報告書の作成に、フィレン様のスケジュール調整。 ==RT==やることは文字通り山積みねだけど……==RT==昼休みを削って作業すれば、すぐに終わるはず。", + "今期の報告書の作成に、フィレン様のスケジュール調整。 ==RT==やることは文字通り山積みだけど……==RT==昼休みを削って作業すれば、すぐに終わるはず。", "" } }, @@ -1405,6 +1405,11 @@ return { cmd = "Wait", param = {0.5} }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, { cmd = "SetAudio", param = { diff --git a/lua/game/ui/avg/_jp/config/pm11301.lua b/lua/game/ui/avg/_jp/config/pm11301.lua index 4125204a..c19c4cc1 100644 --- a/lua/game/ui/avg/_jp/config/pm11301.lua +++ b/lua/game/ui/avg/_jp/config/pm11301.lua @@ -431,7 +431,7 @@ return { "", false, "", - "だから次行ったときは、名所を回ったり、おいしものを食べようと思ってる", + "だから次行ったときは、名所を回ったり、おいしいものを食べようと思ってる", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm05_07.lua b/lua/game/ui/avg/_jp/config/stm05_07.lua index 1a88e460..28bbc614 100644 --- a/lua/game/ui/avg/_jp/config/stm05_07.lua +++ b/lua/game/ui/avg/_jp/config/stm05_07.lua @@ -7617,7 +7617,7 @@ return { "", false, "", - "ですからあのとき、その監査官が「カンパニーには従業員とその家族==RT==守る義務がある」という規則を引き合いに出していなければ……==RT==私たち家族は、正直どうなっていたかわかりません。", + "ですからあのとき、その監査官が「カンパニーには従業員とその家族==RT==を守る義務がある」という規則を引き合いに出していなければ……==RT==私たち家族は、正直どうなっていたかわかりません。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm05_10.lua b/lua/game/ui/avg/_jp/config/stm05_10.lua index 4852bce9..8c9395aa 100644 --- a/lua/game/ui/avg/_jp/config/stm05_10.lua +++ b/lua/game/ui/avg/_jp/config/stm05_10.lua @@ -15673,7 +15673,7 @@ return { "vo_STm05_10_017", false, "", - "ええ。それが模範解答よ。==W====RT==でも『魔女』という仕事に対してるのかなんて、==RT==魔女じゃないアナタでもちょっと考えればわかるでしょ?", + "ええ。それが模範解答よ。==W====RT==『魔女』という仕事に対してるのかなんて、==RT==魔女じゃないアナタでもちょっと考えればわかるでしょ?", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm06_02_c.lua b/lua/game/ui/avg/_jp/config/stm06_02_c.lua index 667cde04..ac6a8310 100644 --- a/lua/game/ui/avg/_jp/config/stm06_02_c.lua +++ b/lua/game/ui/avg/_jp/config/stm06_02_c.lua @@ -760,8 +760,8 @@ return { "", false, "", - "なっ……!?自分がなにをしているか、わかっているのか?==RT==ダリシアが忠誠を誓う私への狼藉は、==RT==そのままダリシアへの狼藉となるのだぞ?", - "なっ……!?自分がなにをしているか、わかっているのか?==RT==ダリシアが忠誠を誓う僕への狼藉は、==RT==そのままダリシアへの狼藉となるのだぞ?" + "なっ……!?自分がなにをしているわかっているのか?ダリシアが忠誠を誓う私への狼藉は、==RT==そのままダリシアへの狼藉となるのだぞ?", + "なっ……!?自分がなにをしているわかっているのか?ダリシアが忠誠を誓う僕への狼藉は、==RT==そのままダリシアへの狼藉となるのだぞ?" } }, { @@ -1972,6 +1972,31 @@ return { cmd = "Wait", param = {0.5} }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, { cmd = "SetTrans", param = { diff --git a/lua/game/ui/avg/_jp/config/stm06_05_b.lua b/lua/game/ui/avg/_jp/config/stm06_05_b.lua index 7248f1e5..2cc72f03 100644 --- a/lua/game/ui/avg/_jp/config/stm06_05_b.lua +++ b/lua/game/ui/avg/_jp/config/stm06_05_b.lua @@ -11875,7 +11875,7 @@ return { "", false, "", - "長い廊下を抜けると、地下実験室の最奥にある部屋にたどり着いた。==RT==数十という培養タンクが金属の床に立ち並んでおり、==RT==どこか不気味で冷たい空気を放っている。", + "長い廊下を抜けると、地下実験室の最奥にある部屋にたどり着いた。==RT==数十という培養ポッドが金属の床に立ち並んでおり、==RT==どこか不気味で冷たい空気を放っている。", "" } }, @@ -11907,7 +11907,7 @@ return { "", false, "", - "このタンクの液体は……?", + "このポッドの液体は……?", "" } }, @@ -12670,7 +12670,7 @@ return { "", false, "", - "それとお気づきかと思いますが、駒の権能は==W==『人間の精神と記憶の伝達』。==RT==つまり、タンクに満たされた『心応液』に浸すことで、人間の精神と記憶を==RT==抽出し、共有できるのです。", + "それとお気づきかと思いますが、駒の権能は==W==『人間の精神と記憶の伝達』。==RT==つまり、ポッドに満たされた『心応液』に浸すことで、人間の精神と記憶を==RT==抽出し、共有できるのです。", "" } }, @@ -12926,7 +12926,7 @@ return { "", false, "", - "ええ。この培養タンクに人間を肥料として投入すれば、==RT==知性植物は実際の人間から学びを得て、あらゆる面で強化されます。", + "ええ。この培養ポッドに人間を肥料として投入すれば、==RT==知性植物は実際の人間から学びを得て、あらゆる面で強化されます。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stm06_06.lua b/lua/game/ui/avg/_jp/config/stm06_06.lua new file mode 100644 index 00000000..1f78b5b0 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06_06.lua @@ -0,0 +1,13302 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第6話", + "第3世代の力", + "ニュクスの精神と接続したことで、第3世代へと進化した知性植物。戦闘能力は飛躍的に向上しており、フィレンはその力に翻弄されてしまう。その夜、なにやら怪しい動きを見せるフィレンを怪しく思い、魔王がこっそりそのあとを追うと…", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.4, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 1, + "", + false, + "", + "ええ、そうよ。フィレンにとっては因縁の相手でもあるわね。==RT==ウフフ……どう?私からのプレゼント、よろこんでもらえたかしら?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "", + false, + "", + "まあとにかく、その気持ちをよーく覚えておくといいわ。==RT==いい?それこそが……ふ・く・しゅ・う、というものよ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.5, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "お言葉ですが、それでは復讐の味など覚えられません。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_question", + nil, + 0.505, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "どうして?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_014", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "あれは……4年前、法廷でのこと——", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.28, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "", + 0, + "", + false, + "", + "あら、これは失礼したわね。私はアグリ・ユニオンフィーリエ支部の代表、ダリシアよ。==RT==ウフフフ……私についてきなさい。そうすれば、あなたに力を授けるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ダリシア様は、当時の私に向けて、たしかにそうおっしゃいました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "そして現在、その言葉どおり私は力を手にしましたが……==RT==今度は肝心な復讐の対象を、ダリシア様に奪われてしまったのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "そのような状況で、どうして復讐の味を覚えることなどできるでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -20.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.23, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "言われてみると……そうね。==W==ごめんなさい、そこまで気が回らなくて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -110.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.79, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "でも安心して。肥料になったからといって、死ぬわけではないの。==RT==たしかにここに入った者は、精神の一部を抽出されるけど……==RT==短期間であれば、記憶にすら影響は生じないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "だから実際に影響が出る前に別の肥料と入れ替えて、==RT==あなたのために復讐の機会を用意する――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "それなら納得してもらえるかしら?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.525, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + -0.22, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "お心遣い感謝いたします。==W====RT==その際には、きっと私も復讐の味を知ることができるはずです。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.03, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "020", + "none", + nil, + 0.13, + -0.24, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + 0.21, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + -120.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_shock", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……なんだ、フィレンから感じるこの違和感は)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.18, + -0.16, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_music", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ウフフフ……楽しみにしていてちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "020", + "none", + 1, + 0.1, + -0.25, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_question", + nil, + 0.425, + -0.29, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "我が君よ、なにか気になる点はございますか?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_attention", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "人間の精神、いや性と接続する……==RT==それで物というわけか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + -0.36, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + -0.29, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "おっしゃる通りです。ビショップの駒を使い、==RT==抽出した肥料の精神を流風草の母体へと送り、==RT==ひとつの精神を構築しています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "『第2世代』と『第3世代』の違いは?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "そうですね。それについては説明するよりも……==RT==実際にご覧になっていただいたほうが早いでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "フィレン、第3世代のサンプルと戦ってくれる?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + -1.7, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.9, + -0.3, + 1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.2, + -0.15, + -1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.8, + -0.21, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "2体の知性植物が実験室に入ってくる。==RT==見たところ、普通のマンドラゴライトと変わったところはないが……", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.12, + -0.07, + -1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.88, + -0.09, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 3, + nil, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "フィレンは細身の剣を抜くと、==RT==凛々しくも優雅さを漂わせる構えを取った。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "InBack", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.006, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + 0.9, + -0.5, + 0.85, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代近接型知性植物", + "", + 0, + "", + false, + "", + "ウィィ——", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 320.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.42, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + 2.35, + -3.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "速い……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.25, + nil, + -0.92, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -4.0, + -0.7, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.65, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "背の低いほうが、あり得ない速度で数本のツルを伸ばし、==RT==フィレンに襲いかかっていく。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + nil, + -0.47, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "それでもフィレンは焦ることなく――", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + -1.0, + -1.15, + -1.1, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.435, + 0.01, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "剣で知性植物の目を貫き壁に縫いつけた。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.6, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.96, + 0.09, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "しかしそのとき、すでに勝敗は決していた。==RT==背の高いほうの知性植物がフィレンの死角に回り込み、==RT==後頭部にツルを突きつけていたのだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -670.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 7.8, + -0.3, + 0.005, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代投射型知性植物", + "", + 0, + "", + false, + "", + "イィ——", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_110", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……驚きました。私の負けです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {0.61} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.43, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "ご覧いただいたとおり、第3世代の知性植物はニュクスと同等、==RT==あるいはベテランの巡遊者と同レベルの戦闘能力を有します。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "とはいえ……ウフフ、フィレンもさすがね。==RT==はじめて見る第3世代を1体は倒してしまうなんて。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_110", + "c", + "010", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ありがとうございます。==W====RT==ですがいまの、敵の裏をかいて背後を取る動き……==RT==紛れもなくニュクスの得意とする戦術です。", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "模擬戦としては上々の結果ね。==RT==さあ我が君、これが第3世代の知性植物の力です。==RT==ご満足いただけたでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(こうして植物軍団の実力を見せつけることで、==RT==私への忠誠の証にしようというわけか)", + "(こうして植物軍団の実力を見せつけることで、==RT==僕への忠誠の証にしようというわけか)" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "IfUnlock", + param = {"a_1", "C06_14"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(いずれにせよ、彼女の忠誠を受け入れたところで、==RT==良い結果にはならないだろうが)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_002_FP", + "0", + "OutQuad", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(そもそも彼女の場合、魔王への忠誠というよりも、==RT==魔王に認められることでい、==RT==という匂いを感じてしまう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "IfUnlockElse", + param = {"a_1"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_exclamation", + "jushou", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だが人を肥料のように扱い、他人の精神を奪うような==RT==やり方を認めるわけにはいかない)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "IfUnlockEnd", + param = {"a_1"} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(さて、どうしたものか……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoice", + param = { + 1, + 1, + "使い物にならない", + "平凡だ", + "充分満足した", + "e", + "020", + "close", + "どう答えよう?", + "" + } + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "たしかに強そうに見えるが……==RT==実戦で使い物になるかは別問題だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "そ、それは……どういう意味でしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "フィレンに匹敵する戦闘能力はあるのかもしれないが、==W====RT==連携は取れていなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "いずれかが牽制した形で挑めば、==RT==2体とも生存した状態で勝っていたのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "にもかかわらず、知性植物はそれぞれが==RT==自らの得意とする方法でバラバラに動いた。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ときには犠牲も必要となりましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "たしかに必要な犠牲なのかもしれないが、==RT==それを戦術と呼ぶことはできない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "第3世代の個々の能力は、一般的な巡遊者より強いのかも==RT==しれない。だが数百という単位が独断で動いたときは……", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "互いに互いの足を引っ張るだけだろう。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そんな欠陥品で、私が満足するとでも?", + "そんな欠陥品で、僕が満足するとでも?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "……申し訳ございません。==RT==ただちに改良を進めてまいります。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_shock", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それと与える肥料はよく選ぶんだ。==RT==焦ったところで、いい結果は出ないだろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ビショップの駒についても、乱用しないように。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "しょ、承知いたしました……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……ふぅ、これで少しは時間を稼げるだろう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(成果を認めれば、==RT==忠誠を受け入れるよう求められるだろうな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(かとって認めなければ、さらに肥料を追加し、==RT==犠牲者の数が増えていくのは目に見えている)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_vexation", + "lengzhan", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ここで判断を誤ることはできない)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "大したことはないな。平凡といったところか。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ダリシア、君は未恋ノ禍実を見たことがあるか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "申し訳ございません。三大依頼が問題となっている頃、==RT==私はアグリ・ユニオン本社におりましたので……==RT==直接目にすることは叶いませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なら教えよう。未恋ノ禍実は魔物が巨大化した樹木だ。==RT==幻覚を見せる魔法の霧だけでも厄介だというのに、==RT==森の魔物まで操っていたのだから、本当にタチが悪い。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だが、ビショップの駒がやつの中にあったのなら……==RT==未恋ノ禍実の力は、駒が与えたものだとも考えられる。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ならば知性植物が未恋ノ禍実のような力を持っても==RT==おかしくはないはずだが……==W==実際はどうだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_question", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "2対1でフィレンに勝ったくらいで、君は満足するのか?==RT==だとしたらガッカリだ。まずは権能の正しい使い方を==RT==研究したほうがいいと思うけどね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "それは……返す言葉もございません。==RT==ただちに研究を進め、1日も早く成果を出してご覧にいれます。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(これでしばらくは、おとなしくしてくれるだろう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "019", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "よくやってくれた。==W====RT==これなら魔王軍の未来も明るい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_happy", + "daintou", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "身に余る光栄です。==W==それでは、我が君よ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――忠誠を受け入れてほしいと?==W====RT==だがその前に、研究室の培養ポッドすべてに==RT==肥料を入れ、さらに進化を促すんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "肥料を?==W==承知いたしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "それで私の忠誠を認めてくださるのでしたら……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ただし、肥料はなんでもいいわけではない。==W====RT==ニュクスと同等、もしくはそれ以上の存在に限定する。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "仰せのままに。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(巡遊者キャンプに人は残っていないと聞いたし、==RT==フィレンと同等であるニュクス以上の存在となると、==W====RT==そう簡単には見つからないだろう)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceEnd", + param = {1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.81, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.43, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -20.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ダリシア様。ご用が済んだのなら、魔王さんにはそろそろお休み==RT==いただいたほうがよろしいかと。昨夜はいろいろとありましたから、==RT==ここまで一睡もされておりません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_idea", + nil, + 0.51, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "あら、そうなの?==RT==そうとは知らず、大変失礼いたしました……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "それではフィレン、第3世代の知性植物を2体用意して、==RT==我が君のお世話に当たらせて。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.78, + 0.03, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + 0.0, + 0.95, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代投射型知性植物", + "", + 0, + "", + false, + "", + "イイィィィ——", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "avg_emoji_star", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代投射型知性植物", + "", + 0, + "", + false, + "", + "ヤァ——", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(こんな不気味な植物と過ごすくらいなら、==RT==世話などいらないのだが……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "谷月", + "5日", + "フィーリエ・ゴールドエリア", + "VIP室" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.46, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.47, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "私は隣の部屋に移るから、==RT==なにかあれば遠慮なく呼んでちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.37, + 0.03, + -1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ならこいつらも一緒に連れていってくれ!==RT==これならまだフィレンと一緒のほうが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.462, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それは無理な相談ね。==RT==この植物はダリシア様の命令しか聞かないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.33, + 0.03, + -1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "くっ……仕方ない。==RT==それで、君たちにはなにができるんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_love", + nil, + 0.7, + -0.07, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代投射型知性植物", + "", + 0, + "", + false, + "", + "イィ——", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "avg_emoji_star", + nil, + 0.38, + -0.03, + -1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代投射型知性植物", + "", + 0, + "", + false, + "", + "ヤアッ——", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "パジャマにアイマスク……==W====RT==これに着替えて休めと?", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "021", + "none", + nil, + nil, + -0.17, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + -0.255, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "none", + "lengzhan", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ふあぁぁ……==W==考えてみれば、==RT==もう丸1日……いや、それ以上寝ていなかったのか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(だがこいつらがいると、==RT==空白旅団や花咲旅団との連絡が……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_idea", + "jushou", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(そうだ……ヴェータ、聞こえるか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutCubic", + 0.7, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 1.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(ヴェータは常に魔王さんと共にありマス)", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(どうやらダリシアは、==W==私を『魔王』にしたいようだ)", + "(どうやらダリシアは、==W==僕を『魔王』にしたいようだ)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(否定。彼女が望む魔王ハ、真の魔王ではありマセン)", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(その言い方……==RT==ヴェータは真の魔王がどんな存在か知っているのか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_speechless", + nil, + 0.63, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "(過去における司祭、そして現在の秘書とシテ、もちろん知っていマス。==RT==ただし権限が不足しているタメ、お伝えはできマセン)", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(そもそも『魔王』という呼び名ハ、ヴェータが使い始めたものデス)", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……ぬ?それは初耳だぞ)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "(繰り返しマスガ、魂の収集を優先することをオススメしマス。==RT==任務を完了すると権限レベルが上ガリ、新たな権能を獲得できるためデス)", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(現状を打破するタメ、検討してみてはいかがデショウ?)", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(任務が完了すると、どんな権能が……いや、いい。==RT==どうせ権限レベルが足りていないのだろう?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(肯定。ただしどのような権限デアレ、==RT==真の魔王になるうえで役に立つことを保証シマス。==RT==それこそ『パラレル次元魔王育成システム』の意義デス)", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ダリシアもヴェータも、==RT==どうして私にこだわるのか……)", + "(ダリシアもヴェータも、==RT==どうして僕にこだわるのか……)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(それより反撃の可能性について問いたい。==RT==ヴェータ、フィレンはダリシアに対して忠誠を==RT==誓っているわけではない……そうだな?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.2, + -0.14, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(否定はシマセン。捕えられたニュクスを目にした際の彼女カラ、==RT==緊張とストレスによる心拍数の上昇と呼吸の変化を感じ取りマシタ)==RT==", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1265", + "c", + "010", + "none", + nil, + 0.8, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(またニュクスの身に問題がないと判明すると、バイタルは安定しマシタ)", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(そこから推測できるのは、彼女がニュクスの身を==RT==案じているということ。復讐したいと言っていたが、==RT==それにはなにかしらの意図があるのだろうな)", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だがダリシアのやつ、アグリ・ユニオン本社の到着に==RT==ついては口にしなかったな。隠したいのか、それとも==RT==歯牙にもかけていない気持ちの表れか……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -20.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + -0.09, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "diantou", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そういうフィレンこそ、先ほどはボーッとしていたが、==RT==窓からなにを眺めていたんだ?==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "別に。ただ空を……見ていたの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "フィレンの視線を追って、東の空を見る。==RT==わずかに白み始めているものの、これといって変わった様子はない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.65, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(あのときフィレンは、なぜ東の空を見ていたんだ?==RT==もしや……本社がやって来るのを知っていた?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(直接聞いてみてはいかがでショウ)", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(尋ねたところで証拠がないんだ。==RT==フィレンは簡単に認めないだろう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(とにかく一度眠って頭を休めよう。==RT==その間、ヴェータはフィレンを見張っていてほしい。==RT==なにかあったらすぐに起こしてくれ)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_exclamation", + nil, + 0.64, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(承知シマシタ)", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "012", + "none", + nil, + 0.47, + -0.15, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "close", + nil, + 0.52, + -0.23, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + -15.0, + false, + 1.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "谷月", + "5日", + "フィーリエ:ゴールドエリア", + "VIP室" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(魔王さん、起きてくだサイ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ぬぅ……いまは何時だ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.63, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + -0.03, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代近接型知性植物", + "", + 0, + "", + false, + "", + "イイイ——", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "午後6時か、==W==なるほど……", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代投射型知性植物", + "", + 0, + "", + false, + "", + "ヤアアアアアッ!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(たったいま、フィレンが部屋を出まシタ)", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――っ!==RT==そうか、なら急いで跡をつけよう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.6, + -0.21, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.12, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "知性植物が用意した服に着替えると、==RT==すぐに部屋を出てフィレンの姿を探した。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutQuad", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_011", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutQuad", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "するとゆっくりとした足取りで==RT==温室のほうへと歩いていくフィレンの背中が見えた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ふふ、なるほどな。ついてこいというわけか。==W====RT==いいだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "JuGong2", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "フィレンを追いかける私の後ろに、2体の知性植物が続く。", + "フィレンを追いかける僕の後ろに、2体の知性植物が続く。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "一行は温室に入り、階段を下りると――==W====RT==地下研究室の奥にある通路を抜けて進んで行った。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "rule_39", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 2.8, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.055, + 1.05, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なぜ、またこの場所に……?==W====RT==もしや奥の部屋になにか――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?フィレンはどこに行った?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.5, + -0.21, + 1.28, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.5, + -0.17, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "その瞬間、冷たい切っ先が喉元に突きつけられた。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "うふふ……やっぱり。あなたなら来てくれると思っていたわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + -65.0, + 1.23, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "それじゃ、単刀直入に言いましょうか――==W====RT==ダリシア様の忠誠を受け入れ、魂の取引で彼女を支配なさい。==RT==そして即時、本社に降伏するよう命じるの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "いい?これはお願いではなく命令よ。==RT==それと勘違いしないように言っておくのだけれど……==RT==こう見えて私……あまり気が長いほうではないの♪", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06_07.lua b/lua/game/ui/avg/_jp/config/stm06_07.lua new file mode 100644 index 00000000..1ea711d6 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06_07.lua @@ -0,0 +1,8886 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第7話", + "それぞれの決意", + "第3世代の知性植物を無力化するには、ビショップの駒を奪う必要がある。しかしそれを実行するにはダリシアの持つポッドの鍵と、心応液による魔力の浸食を防ぐ力を手に入れなければならない。そこでフィレンが提示したのは…", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + -65.0, + 1.23, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:30", + "谷月", + "5日", + "フィーリエ:温室エリア", + "コア実験室" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.62, + -0.21, + 1.28, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "それじゃ、単刀直入に言いましょうか――==W====RT==ダリシア様の忠誠を受け入れ、魂の取引で彼女を支配なさい。==RT==そして即時、本社に降伏するよう命じるの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "いい?これはお願いではなく命令よ。==W====RT==それと勘違いしないように言っておくのだけれど……==RT==こう見えて私……あまり気が長いほうではないの♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ああそれと、助けを呼ぼうとしても無駄よ。==RT==ここに入れるのは、ダリシア様と彼女の許可を得た者だけだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_010", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_011", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(フィレンの立ち位置についてもわかってきたぞ。==RT==だがこうまでして協力させようだなんて……==W====RT==よほど焦っているということか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "a", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(前進する)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a"} + }, + { + cmd = "SetChoiceEnd", + param = {"a"} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + -0.225, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "わずかだが、剣先が肌を破り首に突き刺さる痛みを感じる。==RT==それでも動かずにいると、ようやくフィレンは剣を下ろした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……あなた、正気?命が惜しくないの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私だって死にたいわけではない。==RT==だが腹のうちを探り合っている時間がないのも事実だ。", + "僕だって死にたいわけではない。==RT==だが腹のうちを探り合っている時間がないのも事実だ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そうだな……まずこれだけはハッキリさせておこう。==RT==君はダリシアの味方ではない――だろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わざわざこんなことまでしておいて、==RT==いまさら確認するまでもないことだが……==W====RT==フィレンの口から聞くことに意味がある。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "006", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。魔王さんの言うとおりよ。私はダリシアの味方ではないわ。==W====RT==でもその言い方だと、前々から予想していたように聞こえるけれど?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ヒントはいくつもあったからね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_warehouse", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 1, + "", + false, + "", + "つまりこの匿名サンは、==W==アタシたちが仕事に行っている間に==W====RT==倉庫に忍び込んでフレンド申請を送ったってこと。==W====RT==そしてチャットを送るだけ送ってフレンドから削除したってところかしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "まあ、いままでも匿名の情報提供者なんていっぱいいたけど、==W====RT==こんなふうに送信元が特定できないのははじめて。==W====RT==魔女に気取らせないなんて、相当のやり手なのかも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.225, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……まずこれについてだが、生産部に偶然居合わせても==W====RT==不思議ではない人物であり、かつ魔女に気取られない==RT==身のこなしができる人物ということになる。", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 100.0, + nil, + "avg3_137", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + nil, + "avg3_136", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_137", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それで言えば、ルビィとサファイアは真っ先に候補から==RT==除外されるだろう。マンドラゴライトが暴走したとき、==RT==ふたりは怯えているだけだったからな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_136", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_shop", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "あれ?でもそうなるとマンドラゴライトって……==W====RT==生産部が行動パターンを確認したあとに再調整して、==W====RT==次の確認までに元に戻しておけば――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.5, + 0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1262", + "a", + "002", + "none", + nil, + 0.85, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_183", + "a", + "004", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_184", + "a", + "002", + "none", + nil, + 0.7, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_exhibition_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1262", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_183", + "a", + nil, + "none", + nil, + nil, + -0.175, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 0.15 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_184", + "a", + nil, + "none", + nil, + nil, + -0.18, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + 0.15 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そして、ヨセフ、マダムガイスト、ニュクスの三名が==RT==温室であれほどの騒ぎを起こしたにもかかわらず、==RT==生産部は終始沈黙を貫いていた。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_exhibition_destroyed", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + 0.32, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1250", + "a", + "002", + "none", + nil, + 0.72, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "話はアッシュエリアの取調べ室で聞くわ。全員連れていきなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あのときばかりは、真の黒幕がフィレンではないかと==RT==疑いの目を向けてしまったが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "例のフィーリエの地図を見て、==W==気づいたんだ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_1250", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "気づいた?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 1, + "", + false, + "", + "白々しいぞ。私に気づかせるため、君が地図にあれこれ書き込んだのだろう?==W====RT==その中のひとつ、『取調べ室』は都市の南西に位置していた。==RT==そこは都市の門と非常に近く、防壁の向こうには広大な麦畑が広がっている。", + "白々しいぞ。僕に気づかせるため、君が地図にあれこれ書き込んだのだろう?==W====RT==その中のひとつ、『取調べ室』は都市の南西に位置していた。==RT==そこは都市の門と非常に近く、防壁の向こうには広大な麦畑が広がっている。" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + 0.3, + -0.55, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "つまりフィレン、君は最初から私たちが壁を越えて逃げても――==RT==いや、そもそも私たちを逃そうとしていたのではないか?", + "つまりフィレン、君は最初から僕たちが壁を越えて逃げても――==RT==いや、そもそも僕らを逃そうとしていたのではないか?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "", + false, + "", + "ふふ……正解よ。賢い人と話していると楽ね。==W====RT==本当なら温室での爆発騒ぎのあと、あなたたち全員を逃すつもりだったの。==RT==あのタイミングでダリシアが来たのは……完全に想定外だったわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -600.0, + -180.0, + 0.4, + "avg2_985", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "こちらからもひとついいかしら?==RT==これにはニュクスの気持ちも関係しているのだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 1, + "", + false, + "", + "ニュクス?==RT==……そうか。==W==やはり彼女は君の仲間なんだな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "だからその救出に力を貸して欲しいと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "いいえ。この計画を実行するうえで、==RT==私たちのどちらかが犠牲になることは覚悟していたもの。==RT==もちろんそれについては、どちらが犠牲になっても恨みっこなし。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "この計画を成功させることだけが、私たちにとって唯一の望みなの。==RT====W==ただ、その勝ち筋を作るための一手は、本社の動き次第なのだけど……==RT==現状あまりにも遅れすぎていて、作戦自体に大きな狂いが出始めているわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 1, + "", + false, + "", + "本社の動き……==W====RT==というと、もしや今朝フィレンが空を見上げていたときのことか?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + 600.0, + 1.6, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 50.0, + -500.0, + 0.4, + "avg3_121", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "だが動き出しが遅れたとはいえ、==RT==ダリシアに対抗する戦力はすぐそこまで来ているのだから、==W====RT==致命的な問題にはならないはずだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "", + false, + "", + "……どうかしらね。==W====RT==近くにいたのなら本社側もこの騒動に気づいているはず。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "それでも動かなかったということは、==RT==指揮官がよほど無能なのか、もしくはここまでの移動で疲弊しきっていて、==RT==動くに動けない役立たずたちだった――とも考えられるでしょう?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "いずれにせよ、そんな連中を味方につけたところで、==RT==知性植物を従えたダリシアには勝てないわ。==W====RT==そこで『魂の取引』の話に戻るのだけど――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChoiceBegin", + param = { + "b", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "それは断る", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"b", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"b"} + }, + { + cmd = "SetChoiceEnd", + param = {"b"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そもそも『魂の取引』には、==RT==他人の魂を支配し、操る力などないのだからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "というか、==W==どうしてフィレンが『魂の取引』を==RT==知っているんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ある情報屋から聞いたのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + nil, + "avg3_974", + "b", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "情報屋……==RT==その人物は、フードで顔を隠していなかったか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "言われてみると、そうだったわね。==RT==以前、巡遊者キャンプへ行ったとき出会ったの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_974", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "やはりセレナか……==RT==ならば説明は省くが、私にできることと言えば、==RT==魂を対価に、相手の願い事を叶えることだけだ。", + "やはりセレナか……==RT==ならば説明は省くが、僕にできることと言えば、==RT==魂を対価に、相手の願い事を叶えることだけだ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかりやすく説明するなら、==RT==フィレンの魂を貰い受ける代わりに、==RT==私が君の願いを叶える……ということさ。", + "わかりやすく説明するなら、==RT==フィレンの魂を貰い受ける代わりに、==RT==僕が君の願いを叶える……ということさ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "私の願いを叶える……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そう。だから契約を交わしたところで、==RT==ダリシアを操ることは不可能なんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "とはいえダリシアのせいで、==W====RT==私の仲間たちが大変な目に遭っているのも事実だからな。", + "とはいえダリシアのせいで、==W====RT==僕の仲間たちが大変な目に遭っているのも事実だからな。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "006", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "同じ目的を持っている以上、==W====RT==君への協力を惜しむつもりはないよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それはつまり……==W====RT==対価なしで、あなたが一方的に私に力を貸すと?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "その認識で問題ない。==W====RT==正直私としても、『魂の取引』には否定的なんだ。==RT==だから君への協力に、対価は求めない。", + "その認識で問題ない。==W====RT==正直僕としても、『魂の取引』には否定的なんだ。==RT==だから君への協力に、対価は求めない。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……そう、なら交渉は決裂ね。==RT==むしろこちらから、協力の件はなかったことにさせてもらうわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "………………え?==RT==はあぁ!?お、おいフィレン!冗談を言っている場合か!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "……は?冗談?そんなつもりは微塵もないのだけど?==W====RT==そもそも私、他人に借りを作るのは好きじゃないの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "それにいいこと?損得感情がなければ、そこに責任感は発生しない。==W====RT==つまり対価とは、協力関係をより強固にするために必要不可欠なのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "なのにあなたときたら、「対価は求めない」だなんて。==W====RT==そんなの責任を負いたくないと言っているようなものじゃない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(正直甘く見すぎていた……==W====RT==どんな状況でも自分に自信を持ちブレない心。==RT==これがフィレンの強さの秘密か!)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "007", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_003", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 0.98, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "そう。だからこそ――あなたが願い星になる必要はないの。", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "だって、これまでと同じことを繰り返してるだけじゃ、新しい答えにはたどり着かない。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "023", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ふふ……私もフィレンを見習うべきかもしれないな)", + "(ふふ……僕もフィレンを見習うべきかもしれないな)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だが冷静に考えてくれ。==W==ダリシアは強敵だ。==W====RT==ここは戦力を増やすためにも、私と協力関係を……", + "だが冷静に考えてくれ。==W==ダリシアは強敵だ。==W====RT==ここは戦力を増やすためにも、僕と協力関係を……" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それはつまり……==W====RT==私に協力してほしいという意思表示と受け取っていいのかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?==W====RT==いや待て、なぜこちらが願う立場になっているんだ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "まったく……==W==落ち着くのはあなたのほうよ。==RT==私はただ、あなたにも覚悟を示してほしいだけ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それとも……言い方がよくないのかしら?==W====RT==ならここは、重さを増すためにも『同盟関係』と言い換えましょうか。==W====RT==こちらが命を懸ける以上、あなたにその覚悟があるか見極めたいの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そのための対価……魂の取引だと言うのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ええ。でも勘違いしないでちょうだい。==RT==別に私は、あなたに全てを委ねるつもりはないの。==W====RT==あ、そうそう。それとこんな話も耳にしたのだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "あなたと『魂の取引』をすると、魔王プロトコルの従業員となる。==W====RT==そして従業員になると魂の守護を受け、==W==魔法による悪影響を受けなくなる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "くっ……==W==それはその情報屋が君に嘘を吹き込んで――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_007", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "いいえ。==W==情報屋から聞いた話ではないわ。==RT==これはね、三大依頼の叙勲式をするはずだったあの日、==RT==ダリシアに質問されたカが、うれしそうに話していたことよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "墓穴を掘ったか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "うふふ。あなたは少し不用心すぎるわね。==RT==でもこれで、あの夢みたいな話が真実だと証明されたわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "フィレンの狙いは、はじめから魂の守護だったのか?==W====RT==だがそうなると、==W==その目的は……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.96, + 0.09, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -670.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 7.8, + -0.3, + 0.005, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "あなたも見ていたとおり、第3世代となった知性植物の力は本物よ。==RT==先ほどの模擬戦だって、その力を見極めるために全力で潰しにいったの。==W====RT==にもかかわらず、返り討ちに遭ってしまうんだもの。恐れ入ったわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……でも、完全無欠の存在というわけではないの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まさか、もう弱点を見抜いたのか!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "あのときのダリシアの言葉、覚えているかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "すでにお気づきかと思いますが、==W==駒の能力は『精神の接続』。==W====RT==つまり、ポッドに満たされた『心応液』に浸すことで、==RT==人間の精神を抽出して共有できるのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "見てちょうだい。==W==あの巨大なポッドの底に『ビショップ』の駒が==RT==沈んでいるの。==W==逆に言えば、あの中から駒さえ奪ってしまえば、==RT==知性植物なんて敵ではなくなるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -550.0, + 200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_015", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "話を聞く分には簡単そうだが……==RT==実際はそうもいかないのだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ええ。問題は2つよ。==W==ひとつはポッドの蓋の鍵。==RT==鍵はダリシアが、常に肌身離さず持ち歩いているの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "そしてふたつめ。どちらかと言えばこちらのほうが厄介で――==W====RT==ポッドの中の『心応液』はね、直接触れなくても、近くにいるだけで==RT==人の精神を力で浸食してしまうほど危険なものなの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "魔力……そうか、わかったぞ。==RT==魂の守護を得ることで、心応液による浸食を防ぎつつ、==RT==ポッドの駒を回収しようというのだな?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。だからもう一度言うわ。==W====RT==魔王さん……==W==私と『魂の取引』をしてちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(ダリシアを倒すための手段は目の前にある。==RT==そのためにフィレンが取引を求める理由も理解できる。==RT==だが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "やはり取引には応じられない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……言っておくけれど、計画の邪魔をするものはすべて敵よ?==W====RT==私が堪えているうちに、納得する理由を述べなさい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "簡単な話さ。なんと言っても私は弱いからな。==W====RT==もし君がポッドに潜っている間に、==RT==第3世代の知性植物が妨害に来たとしよう。", + "簡単な話さ。なんと言っても僕は弱いからな。==W====RT==もし君がポッドに潜っている間に、==RT==第3世代の知性植物が妨害に来たとしよう。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "悪いが私では足止めすらできない。", + "悪いが僕では足止めすらできない。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それは……そうね。つまり?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "適材適所というやつさ。同盟は結ぶ、==W==だが取引はしない。", + "適材適所というやつさ。同盟は結ぶ、==W==だが取引はしない。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なぜなら……==W==ポッドに潜るのはこの私だからさ。", + "なぜなら……==W==ポッドに潜るのはこの僕だからさ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "情報屋から聞いたか知らないが、私は魔力を受けつけない==RT==特殊な体質なんだ。==W==『魔力絶縁体質』と言うらしい。==W====RT==だからこの心応液だって、恐らく問題はないだろう。", + "情報屋から聞いたか知らないが、僕は魔力を受けつけない==RT==特殊な体質なんだ。==W==『魔力絶縁体質』と言うらしい。==W====RT==だからこの心応液だって、恐らく問題はないだろう。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "魔力絶縁……==W==魔力を受けつけないなんて、==RT==そんな体質は聞いたこともないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とにかく駒はこちらが引き受けるから、==W==その間の見張りと==RT==護衛は任せるよ。==W==君が失敗しても、私が失敗しても、==RT==どのみち終わりだと思ってくれ。", + "とにかく駒はこちらが引き受けるから、==W==その間の見張りと==RT==護衛は任せるよ。==W==君が失敗しても、僕が失敗しても、==RT==どのみち終わりだと思ってくれ。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ふふ……==W==ふふふ。運命共同体というわけね。まあいいわ。==RT==納得はしていないけれど、この場は説得されておいてあげる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それでは……ここに同盟の締結を宣言しましょう。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06_08.lua b/lua/game/ui/avg/_jp/config/stm06_08.lua new file mode 100644 index 00000000..03f4e758 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06_08.lua @@ -0,0 +1,10191 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第8話", + "黒に染まる", + "学生時代からの友人だったフィレンとニュクス。しかしダリシアの陰謀によりその友情は破壊され、さらにフィレンの父は罪を着せられてしまう。その後なんとか関係を修復したふたりは、腐敗したアグリ・ユニオンを立て直そうと誓い合う。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "19:00", + "谷月", + "5日", + "フィーリエ:温室エリア", + "コア実験室" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それでは……ここに同盟の締結を宣言しましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とはいえダリシアと知性植物の相手をする分、==RT==役回りとしてはフィレンのほうが危険になるが……==RT==君は本当にそれでいいのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。魔王さんのために少しでも時間を稼ぐこと、それが目的だもの。==W====RT==私がどうなろうと、ビショップの駒を手に入れた時点でこちらの勝利。==RT==だからあなたこそ、この際私のことは捨て駒とでも思ってちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "けれどいくら魔力の影響を受けないとはいえ、==W====RT==心応液に含まれる魔力の濃度は計り知れないわ。==RT==あまり自分の体質を過信しすぎないことね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 0, + "", + false, + "", + "......", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "", + false, + "", + "それにしても……ニュクスったら人の苦労も知らないで、==RT==こんなときまで気持ちよさそうに寝ちゃって。==RT==この子、本当に自分の置かれた状況をわかっているのかしら?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_046", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "そもそも生きるか死ぬかの瀬戸際だというのに、==RT==学生の頃とまるで同じ寝顔を見ることになるなんて。==RT==あまりにも普段どおりすぎて、だんだん腹が立ってきたわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "お、落ち着くんだフィレン……!==RT==苦しむ顔を見ることになるよりはマシだろう?==W====RT==というか、ふたりはいったいどんな関係なんだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "フィーリエ貴族学院の同級生よ。==W====RT==かれこれ……もう10年以上の付き合いになるのかしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "とにかく、ニュクスという女の存在を認識した直後は、==RT==同じ空気を吸うことも不快に感じるほど大嫌いだった。", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "だってフィーリエ貴族学院は、本当に優れた人間しか門をくぐることを==RT==許されない超名門校。だというのに……==W==この子は当時から居眠りばかり。==RT==学院の一員である自覚を、まるで持っていないようだったわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "003", + "none", + nil, + 0.8, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 2, + nil, + -0.3, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "でもね、パンを買いに行ったある夜……==RT==アグリ・ユニオンの売店で、偶然ニュクスと会って理解したわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "彼女は別の都市のアッシュエリア出身で、カンパニーの特別訓練生だった。==RT==特別訓練生というのは、学費が免除される代わりに、==W==卒業後は低賃金で==RT==人から恨まれやすい監査部への配属がすでに決まっている学生のことよ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "まあ学費は免除されるといっても、当然生活費はかかるもの。==RT==だから物価が高いゴールドエリアで生活していくため、==RT==この子は毎晩毎晩、売店でアルバイトをしていたみたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ただ……なにを勘違いしたのか知らないけれど、それ以来ニュクスは==RT==私のノートを借りに来たり、授業でわからないところを聞きに来たり。==RT==挙句には私の家でご飯を食べたり……だんだん図々しくなっていったわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "でも当時の私は、==W==研究者になることだけを考え、==RT==他人との関わりを断って勉強ばかりしていたから。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_018", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.03, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "そんなおもしろみの欠片もない女に話しかけ続けるもの好きは、==RT==あとにも先にもニュクスくらいだった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それがきっかけで仲良くなったと?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "正確にはそのあとね。==W==この子ってよく『アグリ・ユニオンを良くしたい』、==RT==『みんなが残業しないで帰れるようにしたい』、『レストランの食事を==RT==もっとおいしくしたい』とか、そんな理想ばかり口にしていて。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "だからあるとき、私は言ったの。==RT==それならあなたは、研究部かマーケティング部に進むべきだと。==RT==なのにニュクスときたら――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "『カンパニーの規定だからそれはできない』なんて言うのよ?==RT==なら『カンパニーを変えるって話はなんだったの』って、==RT==思い切り怒鳴りつけてやったわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "そして同時に私は宣言したの。==RT==『ニュクスにできないなら、私がアグリ・ユニオンを変えてみせる。==W====RT==その代わりニュクスは、全力で私を支えなさい』とね。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "フィーリエ貴族学院を卒業したあと、==W====RT==私星輝附属大学へと進学し、==W==ニュクスは本社の監査部に配属された。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 2, + "uniseed_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "別々の方向へと進むことにはなったものの、なにも不安はなかったわ。==RT==私たちの進む先には、輝かしい未来があると信じていたから。==RT==そう……==W==あの日までは――", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_019", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_138", + "", + 0, + "", + false, + "", + "裁判長、ジョット・ダ・フェルトロ部長には、==RT==業務上横領及び機密保持違反の嫌疑がかかっています。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 0, + "", + false, + "", + "監査部を代表し、その不正行為に対する厳重なる処罰を求めます。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "よりにもよって私の誕生日に、彼女は父を法廷に立たせたの。==RT==誕生日パーティーへの誘いならともかく、==RT==裁判所への招待状が届くなんて、誰が予想できるのかしら。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "とにかくそこで、父は罪を認めたわ。でも……絶対にありえない。==W====RT==家族にすら仕事の多くを語らなかった父が、魔女に秘密を漏らすなんて。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "あら、これは失礼したわね。==RT==私はアグリ・ユニオンフィーリエ支部の代表、ダリシアよ。==RT==ウフフフ……私についてきなさい。そうすれば、あなたに力を授けるわ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.35, + 0.0, + -1.05, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "その裁判は、こちらにとっても転機となったの。ダリシアに声をかけられた私は、==RT==星輝附属大学を休学してフィーリエに戻り、アグリ・ユニオンに入社した……というわけよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "当時はニュクスへの恨みもあったけれど、それ以上に困惑が大きかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "だから少しでも、アグリ・ユニオンという大蛇の腹のうちを探る必要があったの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "それからの展開は早かったわ。その年のクリスマス前夜、ダリシアに付き添って==RT==アグリ・ユニオンのパーティーに出席した私は、日付が変わる頃になってようやく帰宅したのだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_alley_night_winter", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "まさか分厚い資料の束を抱えたニュクスが、==RT==ドアの前で気を失っているなんて夢にも思わなかったわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "目を覚ましたニュクスから聞いたのだけど、父の事件はこの子がはじめて担当した案件だった==RT==らしいわ。しかも前日に上司から大量の資料を押し付けられて、その通りに審理を進めるしか==RT==なかったそうよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "ニュクス自身、起訴状にはいくつもの不審な点があると思ったようだけど、==W====RT==私を守るためだったのか、父はあっさり罪を認めてしまったの。==RT==それもあって、この子は質問する機会すら失ったみたい。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_013", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "だからこそ真実を知るため、ニュクスは父の事件をひとりで調べ続けた。==RT==彼女が抱えていた資料の束は、その成果物だったの。==W====RT==そして、その事件の黒幕と結論づけられていたのが――ダリシア。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + 2, + 0.5, + -0.75, + 2.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "では……君の父は、==RT==ダリシアによって罪を着せられたのか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "父はマンドラゴライトの軍事利用に否定的だった。==W====RT==ましてや、知性を与えることには強く反対していたわ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "だからダリシアは、計画の邪魔になる私の父を陥れたの。==RT==新人のニュクスが担当するよう監査部にはたらきかけたのも、==RT==彼女だったそうよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "とにかく調べがついた以上、こちらも遠慮する必要はないでしょう?==W====RT==だからその夜、私はニュクスへの憎しみを捨て去り、==RT==もう一度この子と誓いを立てたの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "星歴992年 霜月 30日", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "991" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "準備はいい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "私たちはクリスマスの前夜に大喧嘩した==RT==関係性の修復はもはや不可能", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "カンパニーの人たちに、ふたりの関係性は最悪というイメージを植えつけるの", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "なら1回じゃ足りないでしょうし、この先何度も何度もあなたにいじめられるわけね", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "一応手加減するつもりよ==RT==できるかわからないけれど", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "ならいっさい手を抜かないで==RT==徹底的にやらないと意味がないでしょ?==RT==むしろ私にお父様の件の怒りと憎みをぶつけること", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "あなたがそれでいいならかまわないけれど…==RT==昔のように泣かないでちょうだいね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "あなたの前で泣いたことなんて一度もないんだけど?==RT==それよりも…これからはもうココチャでしか連絡を取れないのね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "ダリシアに勘づかれたら、この計画は終わりだもの==RT==けれどこの件が片づけば、また普通に話せる日が来るわ", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "計画の成功を祈ってルーラル・シャロに乾杯", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "匿名のお嬢さんに乾杯", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "誓いとは……お父さんの無実を証明し、==RT==ダリシアに報いを受けさせるという?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "いいえ。たとえダリシアへの復讐を遂げたとしても、==RT==それは新たな憎しみを産むだけ。==W==復讐の連鎖を断ち切るには、==RT==根本的なところから解決しなくては意味がないの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "だからこそ私たちは――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "『ニュクスにできないなら、私がアグリ・ユニオンを変えてみせる。==RT==その代わりニュクスは、全力で私を支えなさい』", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "その言葉を再確認して、ゼロから関係をやり直すことにしたのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_492", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "聞こえているかしら、ニュクス。のんびり眠っている分、==RT==起きたらたっぷり働いてもらうから、覚悟しておきなさいね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だがカンパニーを変えるというのは、==RT==簡単な話ではないだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ、そうね。==RT==でも『簡単ではない』というだけでは、諦める理由にはならない……==RT==いいえ、決して諦めてはいけないの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君は……なぜそこまで真剣になれるんだ?==RT==カンパニーを変えたところで、==RT==フィレンになんの得がある?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ふふ……さあ、なんの得があるのかしらね。==W====RT==でも現実問題、私たちが貴族学院の学生だった頃から、==RT==従業員を使い捨ての駒としか見ていない企業体質は変わっていないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "uniseed_office_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_962", + "a", + "003", + "none", + nil, + 0.85, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1272", + "a", + "002", + "none", + 2, + 0.25, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1272", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.8, + "lengzhan2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "むしろ変化がないからこそ、==RT==カンパニーに搾取される従業員は年々増え続けるいっぽうで、==W====RT==アグリ・ユニオンを信頼している消費者はいつまでも食い物にされる。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1272", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_shop", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "その挙げ句、あなたたちが『ゴールデンヨタカ』と呼んでいた==RT==おかしなものまで出回る始末だもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……ねえ、魔王さん?==W====RT==不幸になる人たちを見下ろして、上層部の人間だけが甘い汁を吸う――==RT==そんなやり方が本当に正しいと思う?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_question", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "私は――", + "僕は――" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "結果、異動によって収入が減り、生活は一気に苦しくなりました。==RT==なんとか家計を支えようと、私も仕事を探しましたが……==RT==当時はまだ学生だったので、そう簡単には仕事が回ってこなくて。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "ですからあのとき、その監査官が「カンパニーには従業員とその家族を==RT==守る義務がある」という規則を引き合いに出していなければ……==RT==私たち家族は、正直どうなっていたかわかりません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "018", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 1, + "", + false, + "", + "『事実を正確に伝えること』こそが魔女にとっての正義であり、==RT==社会としても、魔女にはそういう役割が求められてるの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "だからこそ……==W==守りたいものがあるなら、あなた自身の意思で決めなさい。==RT==真実を隠し、なにも知らないふりをして心穏やかに過ごすか。==W====RT==それとも、自分の正義を貫いて、真実と向き合うか。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "よりにもよって私の誕生日に、彼女は父を法廷に立たせたの。==RT==誕生日パーティーへの誘いならともかく、==RT==裁判所への招待状が届くなんて、誰が予想できるのかしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "父はマンドラゴライトの軍事利用に否定的だった。==RT==ましてや、==W==知性を与えることには強く反対していたわ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "だからダリシアは、計画の邪魔になる私の父を陥れたの。==RT==新人のニュクスが担当するよう監査部にはたらきかけたのも、==RT==彼女だったそうよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "そんなの……", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "正しいやり方なわけがない!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ええ。私も間違っていると思うわ。==RT==だからこそ、いまのカンパニーには変革が必要なの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "あと、あくまでこれは私の持論なのだけど……==RT==力を持つ者は、その力を人々や社会のために使わなければならない――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "だって、みんなが幸せになれば、それだけ心に余裕が生まれる。==RT==余裕ができれば、きっと他人に対して優しくなれる。そうすれば、==RT==幸せに感じた人がまた誰かに優しさを分け与えられるはずだもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……復讐の連鎖ではなく、幸せの連鎖か。==RT==だがその道のりは、決して平坦ではないぞ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。もちろん理解しているわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_009", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "けれどアモールでのカンパニー戦争からフィーリエでの三大依頼まで、==W====RT==私の目の前には、そんな険しい道を乗り越え、==W== たくさんの人を幸せへと導いてきたあなたがいる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003_FP", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "そんな魔王さんなら、==RT==幸せへと続く道の歩き方だって知っているはずでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "それはたまたま私がキングの駒を持っていたからで……", + "それはたまたま僕がキングの駒を持っていたからで……" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、むしろすべては『印章の力』と言ってもいい。==RT==私個人の力ではないんだ。", + "いや、むしろすべては『印章の力』と言ってもいい。==RT==僕個人の力ではないんだ。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "印章の力……==RT==そうね。その考え方を否定するつもりはないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。だから私に過度な期待は――", + "ああ。だから僕に過度な期待は――" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "でもね魔王さん。『力』というのは、あくまで手段でしかないの。==RT==それを『使う人』がいて、はじめてそこに意味が生まれるのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?フィレン、君はなにを言っているんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "極論を言えば、力を『正しく使う』のも『悪用する』のも、==RT==すべては力を使う人次第……そうでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "だからこそ私は、『力』を正しく使うことができるあなたを――==RT==『他人のために力を使う魔王』という強力なカードを手に入れたいの。==RT==たとえその代償として、私の魂を差し出すことになってもね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "魔王さん……あらためて提案するわ。私と『魂の取引』をして、==RT==いざというときの最強の切り札になってちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふむ……ここで『魂の取引』の話を持ち出すとはな。==W====RT==確認するが、人々の幸せのため、本当に自分の魂を==RT==懸けてもいいのだな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ええ。むしろなにを迷う必要があるのかしら?==W====RT==自身の魂ひとつと交換で、望むすべてを手に入れられるなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "うふふ。投資としては、最高の条件じゃない♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だから君を信用できるようになるまで、==RT==『パラレル次元魔王育成システム』とやらは、==RT==保留とさせてもらおうと思う)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(力を手にすること自体が問題なのではなく……==RT==重要なのは手にした力をどう使うか)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_exclamation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(はぁ……まったく、==RT==そんな当たり前のことに気づかなかった自分に呆れるよ)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ではフィレン、いま一度問おう。==RT==『魔王という力』を手に入れ、君はその力をどう使う?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "そんなの決まっているでしょう。", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "アグリ・ユニオンに変革をもたらすの。==RT==近い将来……このカンパニーから、人々に幸せを届けられるようにね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "ならばその願い、聞き入れた", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "これで私の魂はあなたのもの。==RT==そして魔王という最強のカードが私のものに――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.4, + -0.55, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "って、特になにも起きないけれど……これでおしまい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "InQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "取引というくらいだから、もっとこう……==W==なにかあると思ったのだけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これまでどおりなら、これで取引は完了だ。==RT==いまフィレンの魂は私が預かっている状態で、==RT==願いが叶ったとき完全にこちらのものになる。", + "これまでどおりなら、これで取引は完了だ。==RT==いまフィレンの魂は僕が預かっている状態で、==RT==願いが叶ったとき完全にこちらのものになる。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……そう。まあいいわ。==RT==そろそろダリシアが到着する頃だし、==RT==ちょうどいいと言えばちょうどいいもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ダリシアが?なぜわかるんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "実験室に私たちが入ったとき、==RT==知性植物はダリシアに知らせているはずよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "とはいえ、本来ならもっと早く顔を見せていても==RT==おかしくはなかったのだけど……==RT==魔王さんにとっての駒が、がんばってくれたようね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "もうひとりの==W==捨て駒?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_music", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "またお会いできて嬉しいです、魔王さん。==RT==いえ……魔王様とお呼びしたほうがいいでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "マ、マイナ……!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ええ。彼女も我が君の配下に加わりたいと申し出てきたのですが……==RT==なにぶん私の一存で判断できるものでもなく。==RT==ゆえにこうしてお連れした次第です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "ダリシア様から、魔王様の思い描く未来を伺いました。==W====RT==その話を聞いているうちに、まるで自分自身の夢のように思えてきて……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "014", + "none", + 1, + 0.45, + -0.3, + 1.5, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(マイナは嘘をついている……==RT==もっとも、私も嘘をつくことになるからお互い様か)", + "(マイナは嘘をついている……==RT==もっとも、僕も嘘をつくことになるからお互い様か)" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "では、ダリシアと共に仕えるといい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "私と……共に?==W====RT==そ、それはつまり……!==RT==私の忠誠を受け入れてくださったということでしょうか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_question", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ。実際のところ、拒絶する意思はなかったんだ。==RT==これまでのことは、君の資質を試していたに過ぎない。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そして君は、見事私の期待に応えてくれた。", + "そして君は、見事僕の期待に応えてくれた。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "……か、感謝いたします、我が君よ!==RT==ああっ♪この気持ちをどう表現したらよいのでしょう……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ。おおげさだよ。==RT==ところで、都市の外はどうなっているんだ?==RT==昼頃、東の空に煙の柱が何本かのぼっていたようだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "それはアグリ・ユニオン本社の軍勢によるものでしょう。==RT==ですが、ご心配には及びません。==RT==明日には第3世代の知性植物を投入する手はずとなっておりますので。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふむ……その指揮は私が執ってもかまわないか?", + "ふむ……その指揮は僕が執ってもかまわないか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "もちろんでございます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ありがとう。では下がってくれ。==RT==明日の作戦について、少しひとりで考えたい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "承知いたしました。==RT==ところで……==W==なぜフィレンまでこちらに?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "close", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.2, + 0.08, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なぜって、君が彼女に私の世話を頼んだだろう?==RT==だからここまでの護衛を頼んだんだ。==RT==いけなかったかな?", + "なぜって、君が彼女に僕の世話を頼んだだろう?==RT==だからここまでの護衛を頼んだんだ。==RT==いけなかったかな?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "いいえ。そういうわけでは……==RT==ですが今後は、知性植物をお連れください。==W====RT==フィレンもいいわね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "承知しました。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.5, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.8, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(知性植物に監視されるとなると、==RT==いままで以上に動きにくくなるが……==W====RT==今日のうちにフィレンと話せてよかった)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "(魔王さん、重要な報告デス)", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_238", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "(最初の任務――『魂を10個集める』が完了しまシタ。==RT==新たな権能が解放されマス)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "002", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(新たな権能?==W==ふむ……これは!==RT==なるほどな。うまく使えば、もしかすると……)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ひとりの犠牲も出さずに、==W====RT==ダリシアを倒せるかもしれない!)", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06_09.lua b/lua/game/ui/avg/_jp/config/stm06_09.lua new file mode 100644 index 00000000..38aa5fc7 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06_09.lua @@ -0,0 +1,13518 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第9話", + "フィーリエの戦い 前編", + "アグリ・ユニオン本社と知性植物軍団の戦闘がいよいよ本格化していく。一方、魔王が新たに手にした権能は、ノヴァの常識を覆すほどの強力な内容だった。その力を有効に使うため。魔王はフィレンに特別な任務を与える。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "07:00", + "谷月", + "6日", + "フィーリエ:城外", + "巡遊者キャンプ" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "008", + "none", + nil, + 0.3, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.32, + -0.15, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + 0.03, + 0.96, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + 0.03, + 0.96, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "InQuad", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "キャレス監査官、兵の状態は?==RT==今日中に進軍する手はずは整いそうかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "いや〜、それが面倒なことになってるんですよねぇ。==RT==ここにきて、『進軍手当』を出さなきゃ動かないとかゴネ始めちゃって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "なに、『進軍手当』?==RT==特別報酬なら、作戦終了後に渡すことになっているだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "いやそうなんですけど、それとは別でって話です。==RT==こりゃいますぐ支払わないと、テコでも動きそうにないですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.7, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "……やれやれ。アグリ・ユニオンの私兵たちは、==RT==いつからこれほどまで腑抜けてしまったのだ?==RT==実に嘆かわしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "いつから……というと、ここ5年くらいですかね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "『進軍手当』に『魔力消耗手当』、それから『駐屯手当』、==RT==あと『遠征手当』なんてのも当たり前になってるみたいですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "それでは傭兵と変わらないではないか。==RT==まったく、名誉を重んじていた兵たちは、どこへ行ってしまったのか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "まあこの場合は手当以前の問題で、==RT==彼らはもう半年以上無給で働いてるみたいですし?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_356", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + 1.0, + 0.1, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "…………ぎゃふん。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "どうやら指揮官を引き受けたのが、そもそもの間違いだったようだ……==W====RT==仕方がない。キャレス監査官、フィーリエ以外の支部へ行き、==RT==ドーラを調達してきてくれないか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "ボクはかまいませんけど〜、移動も含めて最短1週間はかかりますよ?==RT==こう見えても、か弱い女の子なんで。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "ふむ……レディに頼むには忍びない距離だな。==W====RT==だが別案となると……私にどうしろと言うのだ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "07:30", + "谷月", + "6日", + "フィーリエ:温室エリア", + "コア実験室" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.48, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 1000.0, + 200.0, + 0.8, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "我が君よ、こちらの地図をご覧ください。==W====RT==現在、第3世代に進化した3,000株の軍勢を、川沿いに待機させております。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 500.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + 250.0, + 0.75, + "avg2_958", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + -200.0, + 0.75, + "avg2_957", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(たったひと晩で、3,000株が第3世代に進化を……==RT==なんて早さだ)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_957", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_958", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "マイナ。アグリ・ユニオン本社の兵士について、==RT==情報は集まったか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "はい。どうやら私兵団の第3、4、5軍団のようです。==RT==彼らは10年前の内部抗争でも活躍している精鋭部隊で、==RT==それぞれ2倍以上の戦力を跳ね除けたと記録にあります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "構成員は、3つの軍団を合計するとおよそ6万人ほど。==RT==そのうち、戦闘要員は5万人と言われています。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 550.0, + 1.55, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "", + 0, + "", + false, + "", + "知性植物が偵察で得た情報によると、==W==巡遊者キャンプに本部を置いているとのことです。==W====RT==3つの大隊は、そこから北、東、南に広がっていますが、いまのところ主だった動きは==RT==見られません。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 750.0, + -600.0, + 0.8, + "avg3_108", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 350.0, + -200.0, + 0.8, + "avg3_115", + "a", + "008", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 0.0, + -450.0, + 0.8, + "avg3_120", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(精鋭とはいえ活躍していたのは10年前。==RT==当時の下士官や古参兵もいるだろうが、==RT==そのほとんどは入れ替わっているはず……)", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(それはともかくミスティにまで見境なく攻撃を仕掛ける==RT==くらいだ。フィーリエの都市に入られたら、==RT==無関係の住人たちまで巻き込まれる可能性が……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.35, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + 3, + 0.25, + 0.08, + -0.9, + nil, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + 4, + 0.75, + 0.02, + 0.9, + nil, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 2.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + 0.4, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ならばここは都市に入れないことを第一目標にしよう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ダリシア。第3世代1,000株を分隊として派遣し、==RT==まずは敵の様子を探るんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "承知いたしました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_020", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_451", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "ダリシアは部屋に運び込まれていた流風草の母体へと近づいていく。==RT==そして鍵を使ってポッドの蓋を開けると、溶液の中に手を入れた。==RT==するとその瞬間、苦しげに表情を歪ませる。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.6, + true, + "fade", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "view_secret_laboratory_a", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "view_secret_laboratory_b", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "xiaozhen", + "OutSine", + 0.4, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "かと思えば、命令を受け取ったかのように、==RT==流風草の母体は小刻みに震え始めた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 500.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + 100.0, + 0.75, + "avg2_958", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + -200.0, + 0.75, + "avg2_957", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlCharHead", + param = { + 200.0, + -50.0, + nil, + "avg2_958", + 1, + 1.5, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 500.0, + 0.0, + nil, + "avg2_957", + 1, + 1.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.22, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + -300.0, + 0.78, + "avg3_120", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 200.0, + -150.0, + 0.83, + "avg2_958", + 1, + 0.3, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 550.0, + -50.0, + 0.83, + "avg2_957", + 1, + 0.3, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + -50.0, + -250.0, + nil, + "avg3_120", + 1, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_958", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_957", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + -2.0, + nil, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + 3.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 1.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetSceneHeading", + param = { + "10:00", + "谷月", + "6日", + "フィーリエ:城外", + "森のはずれ" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.38, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + 0.18, + -0.1, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1251", + "a", + "002", + "none", + nil, + -0.02, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.92, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.28, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_468", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重なアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "しっ。偵察中だぞ、声を抑えろ。==RT==敵に気づかれたらどうする。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苛立ったアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "は?んなこと知るか!給料も手当ても出ねーのに、==RT==なんでこっちだけ真面目に働かなきゃなんねぇんだよ?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重なアグリ・ユニオン兵", + "", + 1, + "", + false, + "", + "気持ちはわかるが、ここは前線だぞ。いつ敵が襲ってきてもおかしくない。==RT==グチなら本部に戻ったらいくらでも聞いてやるから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重なアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "――待て、前方からなにか聞こえてくる。==RT==この音は……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代近接型知性植物", + "", + 0, + "", + false, + "", + "イアァァァァァァ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.8, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重なアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "敵襲ーッ!敵襲だ!総員、攻撃開始ッ!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + 6.0, + 6.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 3.0, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -5.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -4.0, + -3.0, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + -2.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 3.0, + -1.0, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 1, + -1.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuad", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuart", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代近接型知性植物", + "", + 0, + "", + false, + "", + "ギィ、ギギギ――!", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.25, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苛立ったアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "な、なんだこいつら……!速すぎて狙いが定まんねえ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_1268", + "a", + "002", + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代投射型知性植物", + "", + 0, + "", + false, + "", + "グギイイイイイ――!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_326", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_120", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重なアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "マズい、このままでは囲まれる……!通信兵、大至急支援要請を!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + nil, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.5, + -0.5, + -1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 2, + 0.82, + nil, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + 3, + 0.18, + nil, + -0.95, + nil, + 0.5, + 0.0, + 0.0, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + -0.4, + -1.35, + nil, + nil, + 1.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苛立ったアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "こ、こんなの勝てるわけねえ……!==W==おい、もう逃げようぜ!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.2, + 1.0, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.2, + 1.0, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.75, + -0.1, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.25, + -0.1, + -1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 0.8, + true, + "cut off" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "009", + "none", + nil, + 0.48, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "12:00", + "谷月", + "6日", + "フィーリエ:温室エリア", + "コア実験室" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "2時間にわたる戦闘結果をご報告いたします。==RT==本社の小隊を5つ、人数にしておよそ4,000人を撃破しました。==RT==対してこちらの損失は200株にも達しておりません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "しかし、これほどの戦果を挙げたにもかかわらず、なぜ撤退のご命令を?==RT==残りの知性植物も投入すれば、一気に決着がついていたはずです。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや。==W==たとえすべての知性植物を投入していたとしても、==RT==こちらが敗れていただろう。どうしてだと思う?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_023", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代近接型知性植物", + "", + 0, + "", + false, + "", + "フゥ……フゥ……", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_023", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "007", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "これは……寝ているのですか?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そのようだな。結局は『肥料』の精神や思考に大きく==RT==影響を受けるのだろう。だからきっと、ニュクスのように==RT==昼寝が必要なのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "004", + "none", + nil, + 0.2, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "ダリシア様、魔王様。実験室の周辺を警備している300株のうち、==RT==約200株が睡眠状態に入りました……!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ま、まさかそんな……==W====RT==申し訳ありません。これは私の落ち度です。==RT==進化後の特性にまで、気が回っておりませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "たしかに第3世代の知性植物は強力だ。==RT==だが決して過信するべきではない。==W====RT==可能な限り、本社側には降伏するよう促そう。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "降伏……==W==なるほど、そのまま魔王軍に引き入れるのですね。==RT==ですが人間の戦力など、第3世代と比較したらたかが知れています。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "戦力を補充するわけではないよ。==RT==こちらの戦力を見せつけるために必要なんだ。==RT==敵を倒すより、生け取りにするほうが難しいからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "それに対外的にも、軍ではなくあくまで==RT==部と本社の内部抗争だと==RT==思わせておいたほうがいろいろと都合がいい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "魔王軍がノヴァに反旗を翻したという噂が広まれば、==RT==一気に敵が増えるだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "我が君の深いお考えに敬服いたします。==W====RT==ですが、どうしても理解できないことが……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "空白旅団を逃したのは、部下に対する情け。==W====RT==フィーリエ支部の従業員を丁重に扱うのは、王都の安寧のため。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "理由としては理解できますが……==RT==なぜ敵に対してそこまでご配慮なさるのでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "生まれながらの悪など存在しない、それが私の考えだ。==RT==本社から派遣されてきた兵士だって、==RT==元老院の命令を受けて攻めてきたのだろうしな。", + "生まれながらの悪など存在しない、それが僕の考えだ。==RT==本社から派遣されてきた兵士だって、==RT==元老院の命令を受けて攻めてきたのだろうしな。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "なにより知性植物は大きな可能性を秘めている。==RT==だからこそ、私たちは正しく使うべきなんだ。==W====RT==――この世界を、少しでも良くするために。", + "なにより知性植物は大きな可能性を秘めている。==RT==だからこそ、僕たちは正しく使うべきなんだ。==W====RT==――この世界を、少しでも良くするためにな。" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "それにいまのアグリ・ユニオンのように==RT==力で支配するだけでは共感は得られないし、==RT==誰もついてはこないだろう。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……時間稼ぎのつもりが、つい熱くなってしまったな。==RT==だが生まれながらの悪が存在しないと思っているのは、==RT==間違いなく私の本心だ)", + "(……時間稼ぎのつもりが、つい熱くなってしまったな。==RT==だが生まれながらの悪が存在しないと思っているのは、==RT==間違いなく僕の本心だ)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(だからこそダリシアにだって、このような思想を持つに==RT==至った理由は必ず存在しているはず。==RT==ならばもしその原因を解決できれば、あるいは……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "我が君よ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "し、失礼いたしました。==RT==私としたことが、つい取り乱してしまい出過ぎた真似を……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ですがこのダリシア、たとえなにがあろうとどこまでも我が君に==RT==ついていく所存です。ただ……==W==申し訳ありません。==RT==少々疲れが溜まっておりまして……暇をいただいてもよろしいでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君もここ数日は働き詰めだからな。気にせず休んでくれ。==W====RT==その間の補佐は……マイナ、よろしく頼む。明日は==RT==フィレンを派遣して、第3世代を観察させるつもりだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "……お気遣い、感謝いたします。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.32, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + 0.68, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……ぬ?==RT==ふたりとも、急に黙り込んでどうしたんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "いえ……==W==先ほどのあなたの話に、考えさせられるところがあっただけよ。==RT==それで、あらためて聞かせてちょうだい。==RT==あなたは私になにをさせるつもりなのかしら?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ミスティの護衛と星ノ塔の踏破だ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私たちの敵はダリシアだけとは限らない。==RT==本社から来た軍には、不透明な部分が多すぎるからな。", + "僕たちの敵はダリシアだけとは限らない。==RT==本社から来た軍には、不透明な部分が多すぎるからな。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そこで明日の早朝、巡遊者キャンプに奇襲をかけようと==RT==思うんだ。==W==とはいえ知性植物の制御は完ぺきではない。==RT==だから君には、重傷のミスティを護ってもらいたい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それは理解したけれど……それと星ノ塔になんの関係が?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ふふっ。魔王プロトコルの代表執行官として、==RT==私にも『権能』がある。いや――==W====RT==正確には『権能』を手に入れたんだ。", + "ふふっ。魔王プロトコルの代表執行官として、==RT==僕にも『権能』がある。いや――==W====RT==正確には『権能』を手に入れたんだ。" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "巡遊者は星ノ塔の中にいる間、==RT==戦闘能力が向上することは知っているだろう?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。もちろん。といっても塔を出てしまえば消える力だから、==RT==普段はあまり気にしていないけれど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "しかしいまの君は、魔王プロトコルの正式な従業員だ。==RT==なら塔を出ても、1日だけだがその力を保持できる――==W====RT==と言ったらどうする?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + 0.05, + 0.95, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "あり得ないわ。そんなの巡遊者の在り方を……==W====RT==いいえ、ノヴァの常識をひっくり返すことになるもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ああ。この事実が広まれば、世界は大混乱に陥るだろう。==W====RT==だからこそこの件は、ここだけの秘密にしておいてくれ。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "といっても、空白旅団と花咲旅団のみんなには、もちろん==RT==共有済みだ。とにかく君は、一刻も早く彼女たちと==RT==合流し、塔で力をつけてきてもらいたい。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そのあと、各々が戦力を強化した状態で、==RT==8日の未明にダリシアを挟撃する。==RT==そこで鍵を奪えば、こちらの勝利だ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "この私を最大限に利用しようとするなんて……==W====RT==うふふ、おもしろいことを思いついたわね。==RT==いいわ。あなたの作戦、乗ってあげましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m47", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "助かるよ。だがくれぐれも無茶はしないでくれ。==W====RT==都市への潜入ルート偵察も、フィレン頼みだからな。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "無茶?あらあらあらあらあらぁ?==RT==あなた、誰に向かってものを言っているのかしら。==RT==私にできないことがあるとでも言いたいの?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それに……命を懸ける覚悟はできていると言ったでしょう?==RT==目的を成し遂げるためなら、私は捨て駒にだってなってあげるわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "不満がないなら、いちいち威圧しないでくれよ……==W====RT==ところで、なぜマイナがダリシアと?==RT==こんなときこそ、妹たちのそばにいるべきだろう。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "none", + nil, + 0.52, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "それは……できることならあの子たちのそばにいてあげたいですよ?==RT==けれど昨日の朝、ミスティから連絡があったんです。==RT==でもその通話の途中で、彼女との連絡が途絶えてしまって……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "急に連絡が途絶えたら、心配するのは当然じゃないですか?==RT==それに……危険を冒してでも魔女としての役目を果たそうとする彼女を==RT==目の当たりにして、思い出したんです。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "だからこそ……==W==守りたいものがあるなら、あなた自身の意思で決めなさい。==RT==真実を隠し、なにも知らないふりをして心穏やかに過ごすか。==W====RT==それとも、自分の正義を貫いて、真実と向き合うか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "わ、私は……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "私は魔女でもなければ、巡遊者でもない。==RT==だから命を懸ける皆さんのように戦うことはできません。==RT==でも……==W==私はアグリ・ユニオンの従業員、当事者のひとりなんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "といっても、大したことはできないかもしれないけど……==W====RT==これが私にとって、真実と向き合った末に出した答えなんだって、==RT==胸を張ってミスティに伝えたいから……!", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ふふ……そうか。君の正義、たしかに見届けたよ。==W====RT==ただし、危険が多いのも事実だ。==RT==私のそばから離れないように。", + "ふふ……そうか。君の正義、たしかに見届けたよ。==W====RT==ただし、危険が多いのも事実だ。==RT==僕のそばから離れないように。" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "はい!ありがとうございます、魔王様!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "08:00", + "谷月", + "7日", + "フィーリエ:温室エリア", + "コア実験室" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "我が君、戦闘の準備が整いました。いつでも攻撃を開始できます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "前線で知性植物の動きを観察していたフィレンも、==RT==すでに巡遊者キャンプのはずれに到達している模様です。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 200.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + -0.2, + 0.4, + 0.9, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.8, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.35, + 0.05, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1268", + "a", + "002", + "none", + 3, + 0.65, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1269", + "a", + "002", + "none", + nil, + 0.13, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 1, + 6, + "none", + "avg1_110", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_b_daylight", + "AvgStageEffect_fade_left", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……よし、始めようか。==RT==第3世代の力で、彼らの心を叩き折ってやろう!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06_10.lua b/lua/game/ui/avg/_jp/config/stm06_10.lua new file mode 100644 index 00000000..86ea3a74 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06_10.lua @@ -0,0 +1,11993 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第10話", + "フィーリエの戦い 後編", + "魔王の密命を受けたフィレンは、花咲旅団、空白旅団の面々と無事に合流を果たす。そして星ノ塔へ向かうと、魔王が新たに手に入れた権能を使い、それぞれがさらなる力を得たのだった。", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_b_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetSceneHeading", + param = { + "09:00", + "谷月", + "7日", + "フィーリエ:城外", + "巡遊者キャンプ" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.5, + 0.09, + 0.93, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.2, + 0.03, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.8, + 0.03, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.98, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.3, + nil, + -0.92, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.92, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_175", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 0.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 4.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -4.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.12, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.33, + 0.05, + -0.87, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.67, + 0.05, + 0.87, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + 1.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.145, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + 0.08, + -0.82, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + 0.08, + 0.82, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.07, + 1.05, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.35, + -0.03, + -1.0, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.65, + -0.03, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_453", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + -0.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.4, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + -1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_vexation", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重なアグリ・ユニオン兵", + "", + 1, + "", + false, + "", + "くそっ……倒しても倒してもきりがない。==RT==どうすりゃこいつらを一掃できるんだ……!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "苛立ったアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "聞いた話だと、ここの巡遊者は火を放って未恋ノ禍実を倒したらしい。==RT==同じ植物なら、ひょっとするとこいつらにも……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.54, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "慎重なアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "いや、さすがにそこまでするのは……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "09:30", + "谷月", + "7日", + "フィーリエ:城外", + "旧地理セン" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.15, + "avg3_132", + "a", + "008", + "avg_emoji_speechless", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_132", + "", + 0, + "", + false, + "", + "このままだと、じきにキャンプはあの植物でいっぱいになっちゃいそうね。==RT==ふたりとも、どう思う?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.9, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.85, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.225, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.45, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "010", + "none", + nil, + 0.68, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.53, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "そんなの考えるまでもないでしょ。==RT==身動きが取れなくなる前に、ミスティを連れて逃げたほうがよくない?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.385, + -0.14, + 1.25, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "010", + "none", + 2, + 0.8, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_attention", + nil, + 0.65, + -0.165, + 1.26, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "不気味なのはそのとおりだけど……あれを見て。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.3, + nil, + -0.92, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_962", + "a", + "002", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "臆病なアグリ・ユニオン兵", + "", + 0, + "", + false, + "", + "ま、待て……!降参する!俺たちの負けだ!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代近接型知性植物", + "", + 0, + "", + false, + "", + "……イゥ?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代近接型知性植物", + "", + 0, + "", + false, + "", + "イィッ!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.52, + -0.15, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "兵士から武器を奪うだけで、明確な攻撃の意思を感じない。==RT==むしろ下手に動かないほうが安全だと思うの。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "002", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "たしかに危険な感じはしないし……==RT==あはは。ならあれ、魔王さんが兵士を追い払うためによこした助っ人とか?", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 450.0, + 2.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.37, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.4, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.3, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "うひいっ……!?まさか見つかっちゃった!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "人が訪ねてきただけよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 20.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "003", + "none", + nil, + 0.6, + -0.12, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 230.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + 0.17, + -0.085, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "", + 0, + "", + false, + "", + "アグリ・ユニオンの制服……==W====RT==ということは、この人が魔王さんの連絡にあったフィレンさん?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.41, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ごきげんよう。==RT==私はアグリ・ユニオンフィーリエ支部の副支部長、フィレンよ。==RT==魔王さんから連絡がいっているはずなのだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "011", + "none", + 1, + 0.82, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_speechless", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "ああ、うん。アグリ・ユニオンから人が来るってのは聞いてるよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "020", + "avg_emoji_angry", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "でもまさか、副支部長が直々にお出ましとはね……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "024", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "それで、こんな状況の中なにしに来たの?==RT==先に言っとくけど、マダムガイストの件もあるし、==RT==あんたたちのことはいっさい信用してないから。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + 1.05, + "avg1_110", + "c", + "003", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "うふふ。==W==手厳しい歓迎ね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.46, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "016", + "none", + 2, + 0.9, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.76, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "ナズナ、そうやってすぐケンカ腰にならないの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "むしろ三大依頼のとき、==RT==いろいろと融通を利かせてくれたのはこの人なんだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "023", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "それはわかってるけどさ……==W====RT==キャンプが襲われたんだし、そう簡単には割り切れないじゃん。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "その件については、本当に申し訳ないと思っているわ。==W====RT==だからこそこの問題を解決するため、あなたたちの協力が必要なの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "この馬鹿げた争いに、終止符を打つためにもね。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_music", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ということで、早速本題に移らせてもらうのだけど……==RT==作戦の決行は明日の深夜。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -250.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 9.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "そこの魔女は私が責任をもって預かるから、==W====RT==あなたたちは星ノ塔へ向かって、素質を身につけてきてちょうだい。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -120.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 9.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.8, + false + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "OutSine", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "谷月", + "7日", + "フィーリエ:湖の島", + "星ノ塔入口" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.24, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.75, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_sweaty", + nil, + 0.64, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "……よく入り口を見つけたね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "うふふ、たいした広さの島ではないもの。==RT==いくら入り口が移動したところで、探すのは難しくないわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "いやいや。だからこそ難しくするために、==RT==こっちは30分ごとに入り直して場所を変えてたんだけど……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。だからその可能性を考慮して、こちらも数を揃えてきたの。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuart", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.6, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.98, + -0.28, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.87, + -0.23, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.05, + -0.15, + -1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.13, + -0.1, + -1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "温厚な第3代知性植物", + "", + 0, + "", + false, + "", + "イアァ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.2, + "avg1_103", + "a", + "006", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "知性植物……!?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + 0.425, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -1.3, + 0.8, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "心配いらないわ。この植物たちは、魔王さんの指揮下にあるの。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + 1.1, + "avg1_134", + "a", + "018", + "avg_emoji_symbol", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "し、師匠が……知性植物を!?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "いまは無意味な戦闘から都市を守るため、==RT==アグリ・ユニオン本社の兵士を追い返しているところよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それで、私がここに来た理由なのだけど……==RT==星ノ塔に登り、素質を得る計画は聞いているわね?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -250.0, + nil, + 1.1, + "avg1_134", + "a", + "009", + "avg_emoji_speechless", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "は、はい。聞いてますけど……==RT==力を持ったまま塔から出るなんて、正直信じられません。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + 1.1, + "avg1_103", + "a", + "009", + "avg_emoji_vexation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "でもボスが嘘ついてるとも思わない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 550.0, + nil, + 1.1, + "avg1_112", + "a", + "008", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "だね。魔王さんを疑ったりはしないんだけど……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -250.0, + nil, + 1.1, + "avg1_134", + "a", + "005", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "フィレンさんが本当にこちらの味方なのか、保証がないというか……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1997", + "a", + "013", + "none", + 5, + 0.58, + -0.08, + 1.13, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "ボスを裏切らないって証明して。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "うふふ……さすがは、魔王さんの部下ね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "でも……困ったわ。この場で出せる証拠はないの。==W====RT==魔王さんと連絡を取ろうにも、いまはダリシアと一緒にいるでしょうし。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ああ――==RT==それともニュクスからなにか話を聞いていないかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "あの子なら、こうなることも想定しているはずなのだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.515, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 0.9, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_intel", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 0.9, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 0.95, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "それとコハクちゃん、これを持っていって。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_right", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "これ……==W==ニュクスの枕?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_138", + "b", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "もしものときは、この中を見て。==W====RT==みんなの助けになるものが入ってるから。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 0.9, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_021", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.54, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "……枕。ニュクスが、もしものときに中を見てって。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + true, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_021", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + 0.62, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "枕?==W==たしかにニュクスらしいと言えばニュクスらしいけれど……==W====RT==中にはなにが?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + 0.72, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -3.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "006", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "え、えっと……==W==それでは開けますね。==RT==あれ?これは……写真?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + 0.335, + 0.54, + 0.3, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.77, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + 0.5, + 0.54, + 0.3, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "007", + "none", + nil, + 0.2, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "裏になにか書いてある。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "『写真の人は無条件で信じていいわ――ニュクス』", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_027", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.8, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "005", + "none", + nil, + 0.38, + -0.112, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "うーん……う〜ん?==RT==雰囲気はちょっと違うけど……==W==フィレンだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 310.0, + -40.0, + 1.22, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ニュクスったら……==W====RT==まったく、私の証明写真なんてどこで手に入れたのよ……もう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "んんッ!とにかくこれで信じてもらえたかしら?==RT==……それと、その写真は返してちょうだい。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_music", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "まあ魔王さんとニュクスが信じていいって言うなら……==RT==わかった、信じるよ!それじゃあ時間もないし、パパッと登っちゃおっか。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + 0.535, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ええ。とはいえ星ノ塔に登った経験はほとんどないから、==RT==内部での案内は任せるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutQuad", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 4.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "avg_emoji_attention", + nil, + 0.35, + -0.18, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + -4.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "オッケー♪==RT==そこについては安心してよ。==W==だってうちには――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "005", + "avg_emoji_exclamation", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + 0.0, + false, + 0.32, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.3, + -0.235, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "005", + "none", + nil, + 0.65, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.52, + -0.16, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "セイナの素質を考えたらリーダーは……==W==ううん、==RT==やっぱりここはフィーリエの塔に詳しいフユカさんがよさそうね。", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "002", + "avg_emoji_exclamation", + nil, + 0.435, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "でもフィレンさんが加わるから、さらに編成をふたつにわけないと……==RT==うん、決まったわ。まずはフユカさん、セイナ、コハクのチーム。==RT==それからフィレンさんと私のチームでいきましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_idea", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "昨夜、魔王さんに『星ノ塔の素質を持ち出せる』って聞いてから、==RT==アヤメってば、みんながどの素質を伸ばしたらいいかをずーっと==RT==計算してくれてるんだー。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "てなわけで、いまはフィレンも私たちのチームの一員なんだし、==RT==アヤメに任せとけばオールオッケーってわけ♪", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ふふ……==W==こんな気持ちは久しぶりね。==RT==魔王さん、いまはあなたがほんの少しだけ羨ましいわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "16:30", + "谷月", + "7日", + "フィーリエ:ゴールドエリア", + "執行官オフィス" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.55, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.46, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "……マイナを見ていると、少し羨ましくなってくるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "えええっ!?ちょ、ダリシア様、冗談はおやめください……!==RT==私なんて、その……従業員のひとりにすぎないんですから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "そんな私と比べたら……って比べることすら恐れ多いことですが、==W====RT==そもそもアグリ・ユニオンにとっても、魔王様の部下の中でも、==RT==ダリシア様のほうがよっぽど重要な立場にあるじゃないですか。", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.4, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "そんなことないわ。==RT==私はね、心からあなたを羨ましく思っているの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "だって……いまさらだけど、==RT==自分の歩んできた道が間違いだったと、気づいてしまったから。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.75, + -0.24, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + 3, + 0.25, + -0.04, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "むしろこんな私よりも、あなたやフィレンのように純粋な心を持つ者こそ、==W====RT==我が君の従者として相応しいのかもしれないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.08, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "012", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "それは……どういう意味でしょう?==RT==というか私、魔王様のパジャマを取りに戻っただけなんですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "突然ごめんなさい。==W==いまの話は気にしないでちょうだい。==RT==それより、これを読んで問題がなければサインしてもらえる?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_024", + nil, + 0.54, + 0.4, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_024", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + -10.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "これは……こんなに重要なもの、どうして私に?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.47, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_music", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "我が君や志の高いフィレンには不要なものだからよ。==RT==だからこれの価値を理解し、大切にしてくれる人に受け取ってほしいの。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_015", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -230.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 7.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg2_985", + "a", + "005", + "avg_emoji_shock", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 1, + "", + false, + "", + "ただ、無償で譲るわけにはいかないのだけど……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 1, + "", + false, + "", + "代償を払う覚悟はあるかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そのようだな。結局は『肥料』の精神や思考に大きく==RT==影響を受けるのだろう。だからきっと、ニュクスのように==RT==昼寝が必要なのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_movie", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_015", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "", + 0, + "", + false, + "", + "……はい。お引き受けします。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_016", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "", + 0, + "", + false, + "", + "ですからダリシア様は……この先も、どうか魔王様をお支えください。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ええ……ありがとう。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "", + 0, + "", + false, + "", + "あなたの意志を糧にして――", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.465, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "", + 1, + "", + false, + "", + "必ずやこの理想を実現してみせましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06_11.lua b/lua/game/ui/avg/_jp/config/stm06_11.lua new file mode 100644 index 00000000..76b3cacf --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06_11.lua @@ -0,0 +1,18461 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第11話", + "黎vs黒", + "星ノ塔で素質を強化した空白旅団と花咲旅団がフィーリエ支部へと攻め込んでくる。それでもなお余裕をのぞかせるダリシアだったが、一瞬の隙をついてフィレンがポッドの鍵を奪うと、それを受け取った魔王は心応液の中へと飛び込んでいった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "2:45", + "谷月", + "8日", + "フィーリエ:温室エリア", + "コア実験室" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "魔王さんの指示どおりに動いた結果、知性植物の軍隊は中隊3つを撃破。==W====RT==敗れた本社側の兵たちは散り散りに撤退を始めています。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "なお兵士への危害はいっさい加えず、==W====RT==指揮官のみを拘束し、大量の武器や物資を押収しました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "以上が戦況の報告となります。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "004", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "長い戦いになったが……みんな、よくやってくれた。==W====RT==ダリシア、都市の住民の様子は?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "住民はみな自宅で待機しております。==RT==我が君のご指示どおり、護衛や生活物資の配給は知性植物に任せました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ただ……==W==そちらに手を回した都合上、==RT==フィーリエ支部の警備が手薄となっております。==RT==これについてはどうかご容赦ください。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "かまわないさ。知性植物がいなくても、==RT==私のことは君たちが守ってくれるんだろう?", + "かまわないさ。知性植物がいなくても、==RT==僕のことは君たちが守ってくれるんだろう?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ところで……==RT==マイナの姿が見えないようだが、どこに行ったんだ?==RT==万が一にも戦闘に巻き込まれていなければいいのだが。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ひどく疲れている様子だったため、先ほど休憩を与えました。==W====RT==安全な場所で休んでおりますので、ご安心ください。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "いまの爆発音は……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "詳細は不明ですが、知性植物の反応からして、==W====RT==温室に侵入者が現れたと考えられます。==RT==地下実験室の入り口を攻撃しているのではないかと。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "……なんですって?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_destroyed", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 2, + 0.73, + 0.05, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + 3, + 0.62, + 0.3, + 0.8, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "木々を裂き、野山を震わす風よ――==RT==荒野を駆け抜ける翠の精霊よ――", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 2, + nil, + -1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 2, + -4.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "close", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "大地を踏み鳴らし、降りかかる災いを……払い飛ばせ!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 8.0, + 2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 6.0, + -1.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "003", + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + -5.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "006", + "none", + 4, + 0.01, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "006", + "none", + 3, + 0.31, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + 2, + 0.87, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.97, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ナツカさん!==W==来てくれたんですね!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.31, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.97, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "016", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "もちろんよ。==RT==魔王さんが助けを必要としているなら、==W==どこにだって駆けつけるわ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 2, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 3, + 0.05, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.07, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + -9.0, + nil, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + 25.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 9.0, + nil, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + -25.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + 0.1, + 0.95, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.18, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.5, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.82, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + nil, + 0.2, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + 4, + nil, + -0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.1, + -0.5, + 2.0, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + 20.0, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + -0.5, + 2.4, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.1, + -0.5, + 2.0, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + -20.0, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_send", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "avg_emoji_shock", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "師匠の権能、==W==すごいです……!==RT==本当に素質の力を持ったまま、塔から出られるんですね。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 2, + 0.95, + 0.1, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1269", + "a", + "002", + "none", + 3, + 0.85, + 0.3, + 0.85, + nil, + 0.8, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + 5.0, + 3.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + 5.0, + -5.0, + -1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "塔の外でも風魔法の刃を飛ばせるなんて……==W====RT==この素質があれば、知性植物が相手でも、もう遅れは取らないよ!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……みんな、来てくれたか。==W====RT==この新しい権能に加えて、素質を持った状態の==RT==みんなが揃えば、ダリシアに対抗できるはずだ)", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "あの子たち、まさかここまで侵入してくるなんて……==RT==ウフフ、本社の兵士よりも遥かに優秀なようね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "とはいえ所詮は、==W==火に飛び込む蛾のようなもの。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "我が君よ、==W==ご覧ください。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_288", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なっ……マイナ!?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "人間の睡眠効率は、あまりにも低すぎます。==W==ゆえにマイナと契約を結び、==RT==培養ポッドに入ってもらうことにしたのです。==W==こうすれば、彼女は永遠の==RT==休息を得ながら、精神と記憶を供給できますから。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "これまで第3世代の知性植物は、ニュクスを用いて強化していましたが……==RT==高い戦闘力は得られたものの、連携の面に脆さがありました。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ですがマイナを使うことで、その弱点を克服することができたのです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_destroyed", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.38, + 0.18, + -0.8, + nil, + 0.8, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.25, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.03, + -0.2, + -1.2, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.04, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 3, + 0.55, + 0.2, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 2, + 0.15, + nil, + -1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 2, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代投射型知性植物", + "", + 0, + "", + false, + "", + "ギギ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "ツルを捻って……あれは、槍の形?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "010", + "none", + 2, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "しかも陣形まで組んで……==W====RT==ちょっと面倒くさそうなことになったね。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.02, + -0.3, + -1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 1.02, + -0.3, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "第3世代近接型知性植物", + "", + 0, + "", + false, + "", + "シュッ、==W==シュシュッ――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "でもさっきまでバラバラに動いてたのに、==W==急にどうしたんだろう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "いかがでしょう?==RT==こうして状況に応じて弱点を補っていくことができる……==RT==ウフフフフフ、魔王軍は文字通り無敵なのです!", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "しかし……==W==我が君が情に厚いことは承知しております。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ですので彼女たちは傷つけず、==W==ニュクスたち同様、==W====RT==培養ポッドに入ってもらうというのはいかがでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_025", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 500.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + -400.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "InCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "ダリシア、==W==隙を見せたわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_026", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_001", + false, + "", + "あらあら、フィレンったら……フフ、どうしたの?==RT==剣を向ける相手を間違えているわよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_09_002", + false, + "", + "いいえ。間違えてなどいません。だってこの剣は、いつか訪れると信じて待ち続けた……==RT==この日のために用意したものなんですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + -3.0, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + 2.0, + 0.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { 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nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_004", + false, + "", + "信じた人に裏切られる、その胸の痛みを知るあなたなら――==RT==どんな犠牲を払ってでも、この穢れた世界を作り直そうとする==RT==強い意志を持っていると思ったのだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.45, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_005", + false, + "", + "期待しすぎたようね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.92, + 0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.25, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 0.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + -1.0, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + 0.0, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 2.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.6, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { 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+ 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_027", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_006", + false, + "", + "それどころか裏切られたときの心の傷すらまだ埋まっていないくせに、==RT==「自分は平気です」って顔をして、裏切った相手の身を案じるなんて……==RT==私には理解できないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_06_017_b", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_007", + false, + "", + "とはいえそんなに彼女が大切なら、この培養ポッドの管理はフィレンに任せても――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutQuint", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -2.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.78, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_008", + false, + "", + "ウフフ。ごめんなさい、それこそ残酷よね?==RT==ならこうしましょうか。あなたにもこのポッドに入ってもらって、==RT==彼女と一緒に一生私のために働き続けてもらうの♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.82, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dissipate_mr", + 0, + 2, + 4.9, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.29, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_009", + false, + "", + "なにを言い出すかと思えば……==RT==これ以上あなたの無駄話に付き合っている暇はないわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_010", + false, + "", + "無駄話だなんて、心外ね。大切な話なのよ?==RT==外ではあのナツカと花咲旅団がうまく立ち回っているせいで、==RT==第3世代の知性植物でも手を焼いているようだし。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_011", + false, + "", + "でもそこにフィレンという肥料を加えれば、==RT==知性植物は4代へと進化することが出来る。==RT==そうなれば、向こうに傾きかけた流れを、再びこちらに取り戻せるの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + -2.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.31, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_012", + false, + "", + "私がおとなしくあなたの言うことを聞くと?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_013", + false, + "", + "そうであってくれればうれしいのだけど……それはないでしょうね。==RT==でもこのままでは、向こうに流れが傾いてしまうし――==RT==ウフフ、仕方ないからここはニュクスに残業してもらおうかしら?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_014", + false, + "", + "残業?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 1.0, + -0.02, + 1.1, + 1.0, + 1.0, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.0, + -0.02, + 1.1, + 1.0, + 1.0, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_015", + false, + "", + "ええ。肥料を増やせないなら、代わりに魂からの抽出量を増やすの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_016", + false, + "", + "ただ、これにはリスクもあって……==RT==抽出量を極端に増やすとね、魂が完全に壊れてしまうまでの時間も当然早くなる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.8, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_017", + false, + "", + "とはいえあなたが拒んだのだから、それも仕方のないことなのだけど。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_018", + false, + "", + "ダリシアアアアアアアアッ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 4.0, + nil, + -2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 2.0, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_019", + false, + "", + "ウフフ、その優しさが命取りよ。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.47, + 0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.71, + -0.15, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 2.0, + -2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.84, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_020", + false, + "", + "――ッ!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 2.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(フィレンとダリシアの間に割って入る)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611a"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611a"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + 1, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.02, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.22, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_021", + false, + "", + "いったいどうされたのです?==RT==万が一にも我が君を傷つけるわけにはいきませんので、==RT==どうかいま一歩お下がりくださいませ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_022", + false, + "", + "我が君?なぜこのような者をお庇いになるのですか?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611add", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "落ち着くんだ。ふたりは私が必ず守るから", + "", + "", + "" + }, + { + "落ち着くんだ。ふたりは僕が必ず守るから", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611add", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611add"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611add"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_023", + false, + "", + "ええ、ありがと…………はぁ?==RT==私を捨て駒として使うようには言ったけれど……==RT==あなた自ら、盤上に立つようお願いした覚えはないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.24, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611b", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "私がいつ盤上を司るプレイヤーだと言った?", + "", + "", + "" + }, + { + "僕がいつ盤上を司るプレイヤーだと言った?", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611b", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611b"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611b"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m78", + "none", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611c", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "私が持つ駒はキング、つまりそういうことさ", + "", + "", + "" + }, + { + "僕が持つ駒はキング、つまりそういうことさ", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611c", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611c"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611c"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_speechless", + 1, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 3, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_024", + false, + "", + "ああ……なるほど、そういうことでしたか。==RT==その忌々しい女が、我が君を惑わせているのですね?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_025", + false, + "", + "ですが、どうぞご安心を。==RT==すぐに我が君を救い出し、フィレンについても肥料に――", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 2, + 0.88, + nil, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + 0.55, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 1, + 0.35, + -0.02, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.15, + -0.08, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "010", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_026", + false, + "", + "ぐっ……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.75, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_027", + false, + "", + "うふふ♪恨まないでちょうだいね?==RT==だっていまはおしゃべりの時間ではないんだから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_028", + false, + "", + "それと、さっきは私とあなたを同列で語っていたけれど……==RT==大きな勘違いよ。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.35, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_018", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 2.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_09_029", + false, + "", + "そもそも私は、この世界が穢れているだなんて思っていない。==RT==そしてあなた自身が、この世界を作り直そうと思うのだって、==RT==それは誰かに裏切られたからでも、世界が穢れているからでもない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.48, + -0.6, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_09_030", + false, + "", + "そうね……あなたはただ、愛に飢えているだけ。==RT==恐らくこれまでの人生で、誰かに愛されたという経験がないのでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_031", + false, + "", + "ハッ……なにを言い出すかと思えば。いいこと?==RT==我が君こそ、誰よりも私を愛してくださっているの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_032", + false, + "", + "当然でしょう?==RT==私は我が君の一番の理解者であり、もっとも忠実な下僕なんだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 350.0, + nil, + 0.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_033", + false, + "", + "ですので我が君、いますぐそれを証明してご覧に入れましょう――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_110", + "c", + "013", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_034", + false, + "", + "その体は……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_035", + false, + "", + "だから言ったでしょう?剣を向ける相手を間違えていると。==RT==フィレン、どう足掻いたところで、あなたに私は殺せないわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_036", + false, + "", + "植物と一体化したこの体には、斬撃なんて効かないもの。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "003", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_037", + false, + "", + "くっ……いつの間に……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_038", + false, + "", + "あなたには、我が君へのこの忠誠心は永遠に理解できないのでしょうね。==RT==でもいいのよ。だってあなたの裏切りも、あなたが我が君をたぶらかした==RT==ことも、すべてが私に課せられた試練なのだから。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_039", + false, + "", + "そしてそれを乗り越えることで、私の忠誠心は証明されるの!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_040", + false, + "", + "魔王さん、これを――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_041", + false, + "", + "……それは?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_042", + false, + "", + "まさか自分の体まで植物にしちゃうだなんて、思いもしなかったけど……==RT==あなたの感覚が鈍ってくれたようで、こちらとしては助かったわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_043", + false, + "", + "それじゃ、あとは任せたわよ。キングさん?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_022", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_022", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "フィレンはダリシアのマントの内側から緑色の鍵を奪うと、それをこちらへと放り投げた。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "君の意志、==W==たしかに受け取った。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "007", + "none", + nil, + 0.57, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.08, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.1, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "我が君よ、なにをなさるおつもりですか……!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 0.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "まったく……この私から目を逸らすなんて、ずいぶんと余裕そうね?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "身の程知らずの忌々しい小娘がああああぁ!!==W====RT==知性植物たち、フィレンを殺すつもりで攻撃なさい!==W====RT==培養ポッドに入れるのは、それからでも遅くないわ!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.05, + -0.4, + -1.5, + nil, + 0.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 1.05, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 8, + 0.13, + 0.1, + -0.8, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 9, + 0.87, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "実験室の外でセイナたちと交戦していた知性植物が、==RT==いっせいにダリシアのもとへと集まってくる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + 0.48, + -0.55, + 2.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "魔王として命ずる――==W====RT==知性植物たちよ、その場から動くな!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.04, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.04, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.14, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "そ、そんな馬鹿な……!?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "あら、知らなかった?==W====RT==マイナはね、どんなときでもアグリ・ユニオンの規則を守ってきたの。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "そしてこの場において、規則を決めるのは最上位の権限を持つ魔王さん。==RT==ふふ……==W==つまり、マイナの記憶を取り込んだ知性植物には、==RT==あなたの声が届くことはない――ということよ。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_020", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_288", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はぁ、はぁ、はぁ……!==RT==ふぅ……ようやくポッドにたどり着いたぞ……!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuart", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "フィレンから預かった鍵を使い、上部の蓋を開ける。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuart", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "これが『心応液』……==W====RT==ビショップの駒はこの底だな。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "助けて……==RT==痛い、苦しい……==RT==誰か……==RT==好き、嫌い……==RT==わからない……==RT==なにも、見えない……たすけて、たすけて……", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "くっ……!?==W====RT==魔力の影響を受けないはずなのに、==W====RT==頭に流れ込んでくるこの感覚は……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg2_985", + "b", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "我が君よ!なにをなさっているのですか……!?==RT==早く蓋を閉じ、こちらへお戻りください!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "人の身で『心応液』に触れれば、==W==その記憶を食い尽くされてしまいます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + 0.5, + nil, + nil, + 0.5, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 200.0, + 2.0, + 0.5, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "くぅ……==W==今回ばかりは、==W==魔力絶縁体質でもキツいのか?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -500.0, + 2.5, + 0.5, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "最悪、==W==砂漠で目を覚ましたときと同じ状態に…==W==…", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "c", + "010", + "none", + nil, + 0.48, + -0.46, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "OutQuint", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 5.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "……いや、違う。==W==だからなんだというのだ。==RT==そんなこと、恐れる必要なんてないではないか。", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "002", + "none", + nil, + 0.12, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "そう……たとえ、再びすべてを失ったとしても……==W====RT==たとえ、再びひとりになったとしても……==W====RT==彼女たちなら、きっと何度でも手を差し伸べてくれる。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "012", + "none", + nil, + 0.88, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "007", + "none", + nil, + 0.12, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "カンパニーの代表執行官であろうと、==W==伝説の魔王であろうと……==W====RT==あるいは、ただの巡遊者であろうと――", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "012", + "none", + nil, + 0.88, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "006", + "none", + 2, + 0.21, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + 1, + nil, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "020", + "none", + 3, + 0.79, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "――私は==W==何度でも、==W==同じ道を選ぶ。", + "――僕は==W==何度でも、==W==同じ道を選ぶ。" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.18, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.82, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(ポッドに飛び込む)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611"} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 1.2, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "007", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "わ、==W==我が君……!?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "よくも……==W==よくもよくもよくもよくもよくもッ!!!!==RT==いいこと、フィレン!==RT==我が君にもしものことがあったときは、その命で償ってもらうわよ!", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_317", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "ダリシアの放った魔法は、==RT==フィレンを越え流風草の母体が収められていた培養ポッドに直撃した。", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "かと思えば、ポッドから這い出た巨大な魔物は、==RT==ツルをダリシアの体に絡ませながらひとつになっていく――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "フィレン!!==W====RT==流風草と融合した、この完全なる肉体をもって……==W====RT==必ずあなたの息の根を止めてあげるわ!!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + 0.3, + 2.2, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 4.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06_12.lua b/lua/game/ui/avg/_jp/config/stm06_12.lua new file mode 100644 index 00000000..0960f51b --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06_12.lua @@ -0,0 +1,9191 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第12話", + "もしも…", + "心応液のポッドに飛び込んだ魔王。その直後、頭の中に流れ込んできたのはダリシアの記憶だった。そのあと、本来の姿の彼女と邂逅を果たすと、その口から魔王軍を組織するまでに至ったすべての真実が語られる。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1800.0, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_450", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 1000.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……んんっ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "大きく吸った息を少しずつ吐きながら、培養ポッドの底を目指す。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(視界が悪い、『ビショップ』の駒はどこだ……)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_3s", + 0, + "m19", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg3_1266", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -150.0, + nil, + nil, + "avg3_1267", + "a", + "002", + "none", + 2, + 0.47, + nil, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "媚びる声", + "", + 0, + "", + false, + "", + "あなたがフィーリエから来たという、新任の会長さんですか?==RT==いいですよね、フィーリエ。私もいつか行ってみたいと思ってるんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "敬う声", + "", + 0, + "", + false, + "", + "わぁ……すごくきれいな温室ですね。==RT==まさかフィーリエの自然を星輝附属大学で見られるなんて、==RT==思いもしませんでした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "媚びる声", + "", + 0, + "", + false, + "", + "会長はガーデニングがお好きなんですか?==W==実は、私も嗜んでいて……==RT==もしよろしければ、ご一緒させていただいてもよろしいでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "敬う声", + "", + 0, + "", + false, + "", + "毎月、活動費を支援していただきありがとうございます。==RT==これからも頑張りますね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "媚びる声", + "", + 0, + "", + false, + "", + "父の仕事の件、本当に感謝しています!==RT==このご恩は……一生忘れません!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_1266", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_1267", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……なんだ、この声は?==W====RT==いまのところ体に異変はないが、==W====RT==これも心応液の魔力の影響か?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(いや、それよりも早くビショップの駒を……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_shock", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(うっ、この光は――)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1266", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 0.75, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1267", + "a", + "002", + "none", + nil, + 0.7, + nil, + -1.0, + 0.75, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "積極的な星輝学生", + "", + 0, + "", + false, + "", + "――会長、この花はどうすればいいですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "根を傷つけないように、外側から優しく掘るんだ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "情熱的な星輝学生", + "", + 0, + "", + false, + "", + "わかりました。==RT==ところで、どうして同じ穴に種を3つも蒔くんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "発芽率を上げるためだよ。==RT==もし3つとも芽が出たら間引けばいい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "情熱的な星輝学生", + "", + 0, + "", + false, + "", + "なるほど……ガーデニングって奥が深いですね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(なぜ私は、花の世話をしているのだろう?==RT==ガーデニングのことなんてなにも知らないのに……)", + "(なぜ僕は、花の世話をしているのだろう?==RT==ガーデニングのことなんてなにも知らないのに……)" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(――ああ、そうか。==W====RT==これは誰かの記憶を見ているのか)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "積極的な星輝学生", + "", + 0, + "", + false, + "", + "ねえ聞いた?==RT==今度、学生会長の臨時選挙があるらしいよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "情熱的な星輝学生", + "", + 0, + "", + false, + "", + "――え?==RT==選挙って、この前やったばかりなのに?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "積極的な星輝学生", + "", + 0, + "", + false, + "", + "それが……==W==会長のお父様がアグリ・ユニオンの元老院で暴れて、==RT==他の元老を手にかけたとか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "情熱的な星輝学生", + "", + 0, + "", + false, + "", + "殺人事件ってこと!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "積極的な星輝学生", + "", + 0, + "", + false, + "", + "ええ。だから学院としても、殺人犯の家族を会長にしておくわけには==RT==いかないんでしょうね。==W==ちなみに選挙の結果は最初から決まってて、==RT==新しい会長には、恩恵意志の派閥の人がなるらしいよ。", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "積極的な星輝学生", + "", + 0, + "", + false, + "", + "……しっ。会長に聞かれちゃう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + -1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "先日までの賑やかさが嘘のようで、==RT==温室にはひとりで土を掘る音だけが響いていた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(……土と向き合っていると、==RT==なんだか落ち着いてくるな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(この記憶の持ち主は、==RT==そもそも学生会長の地位に興味がなかったのだろう)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "こそこそする星輝学生", + "", + 0, + "", + false, + "", + "会長が来ないうちに、急いで掘り起こしちゃいましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦る星輝学生", + "", + 0, + "", + false, + "", + "一緒に花を育てていたと周りに知られたら、==RT==私たちまで仲間外れにされてしまいそうだし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "こそこそする星輝学生", + "", + 0, + "", + false, + "", + "父を助けていただいた件は、本当に感謝していますが……==RT==それとこれとは話が別ですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "焦る星輝学生", + "", + 0, + "", + false, + "", + "活動費も全て負担してくださっていたし、==W==いい人だったんだけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(ひどい、==W==いったいなぜこんなことを……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "(割って入る)", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a"} + }, + { + cmd = "SetChoiceEnd", + param = {"a"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いったいなにをしているんだ?==W====RT==どうして大切に育てた花を、こんな風に傷つけて――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "積極的に破壊する星輝学生", + "", + 0, + "", + false, + "", + "花に罪はないけど、==W====RT==会長が変わったらここも更地にされちゃうはずだし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "情熱的に掘り返す星輝学生", + "", + 0, + "", + false, + "", + "うん。どうせこの温室は潰されちゃうんだから、私たちは悪くないよね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ふたりの生徒は、まるでこちらの声など聞こえていないかのように、==RT==鍬を振り下ろし続けた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "お、おい!これ以上はやめるんだ!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + "1ZhenDong", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "せめて最後の一輪だけでも守ろうと、鍬の柄に手を伸ばすが……==W====RT==結局なにも掴めずに、すり抜けてしまった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "……そんな、==W==ただ眺めていることしかできないのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ふふ……==W==ありがとう。あなた、優しいのね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――ぬ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m6", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.99, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "声のしたほうを振り返ると、そこには線の細い人影が立っていた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君には私が見えるのか?", + "君には僕が見えるのか?" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ええ。ですが……==W==私のために声を上げる必要などありません。==RT==そんなことをしては、あなたまで悪者扱いされてしまいますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "影はこちらの体をすり抜けていくと、==RT==掘り返された花の葉を拾い上げ、本の間に挟んだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_013", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(本の表紙に記されているのは……==W==魔王の紋章か?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_013", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "はい。我が君の紋章にございます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "我が君?==RT==まさかその顔は……==W==ダリシアなのか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "うふふ……==W==ようやく気づいていただけたのですね。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "それと――==W==ここは私の記憶の中。==W====RT==ですからいくら我が君とはいえ、そこに干渉することは叶いません。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "原理は不明ですが……==W====RT==ビショップの駒が、==W==我が君と私の魂をつないだのでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ですがまさか……==W==最期の瞬間を我が君とふたりで過ごせるなんて、==W====RT==心より幸せに思います……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ここは君の記憶の中?==RT==ということは、先ほどのあの黒い影――==W====RT==もしかして、学生時代のダリシアだったのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "おっしゃるとおりです。==W==当時のことを簡単に説明しますと――==W====RT==私の父は、==W==アグリ・ユニオンで元老を務めていました。==W==ですが恩恵意志==RT==との交渉の最中、==W==父の功績を妬んだ他の元老によって陥れられました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_012", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "それにより幸せだった家庭は崩壊し、一家は離散。表面上とはいえ、==RT==私を慕ってくれていた学友たちはみな、一夜にして離れていき……==W====RT==それどころか、==W==家族を失った私を指差し、陰で笑うようになったのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_012", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "最初のうちは、そんな学友たちを愚かな存在だと思っておりました。==W====RT==強者に媚を売るだけで、自分の力ではなにもできない烏合の衆……と。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "そんなときでも、私の心の支えとなってくれたのが植物でした。==W====RT==ですが……==W==大切に育てた花たちを台無しにされたとき、気づいたのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "彼女たちは、私からなにかを奪いたかったわけでも、==RT==苦しめてやろうと思っていたわけでもなかった。==RT==ただ単に……安心したかったのでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "安心?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "前の会長と仲良かったなんて、思われたくないし……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "自分があんな立場だったら、絶対に堪えられない……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "もし知り合いだってバレたら、私まで白い目で見られそう……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "孤立を恐れ、周りと同じでなければ安心できない臆病者たち。==W====RT==……人間とは自分を守るため、==W==他人を犠牲にする生き物なのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "そのあと、居場所と大切な花たちを失った私は、1冊の本と出会いました。==W====RT==ふふ……もうお気づきですね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "", + false, + "", + "それこそが、魔王様の物語なのです。==W====RT==何度裏切られようと立ち上がり、戦い続ける……==W==そのお姿に、私は感銘を受けました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "魔王様こそ私の光。あの本との出会いがあったからこそ、==W====RT==私は勇気を出して一歩を踏み出し、==W==いまに至ることができたのです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "ゆえに私が我が君へと忠誠を誓うのは当然のこと。==W====RT==魔王軍に植物を採用し意思を与えたのは、==W====RT==くだらない騒動に巻き込んでしまったあの子たちへのせめてもの償い……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "なにより植物というのは、==W==手をかければかけた分だけ、==RT==美しい花を咲かせて応えてくれるものです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "ですから今後何十年、何百年とかけて魔王軍を整備していけば、==W====RT==いつか必ず、魔王様の凱旋を飾る大輪の花を咲かせるはずだと――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 300.0, + 1.5, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "……人間の魂を植物に移し替えられたら、==W====RT==どれほど平和で穏やかな世界になることか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だが植物にも色々あるだろう。==W====RT==寄生植物は宿主の養分を吸い取り、==RT==つる植物は支えてくれている樹木と光を奪い合う。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "クルミの落ち葉は、ほかの植物の芽吹きを阻害し。==W====RT==高木の枝に隙間ができている理由は、==RT==植物同士が争った結果だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そう考えると、==RT==植物の世界も平和で穏やかなだけとは言いがたい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "そもそも私は、==W==君が忠誠を誓った魔王ではないからな。", + "そもそも僕は、==W==君が忠誠を誓った魔王ではないからな。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "君の期待には応えられない。==W====RT==誰になんと言われようと……==W==私は、==W==私だ。", + "君の期待には応えられない。==W====RT==誰になんと言われようと……==W==僕は、==W==僕だ。" + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "もちろん存じております。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "ですが……認めることはできません。==W====RT==だって、それを認めてしまえば私はまたひとりきりになってしまいます。==W====RT==せっかく出会えた希望の光を手放すなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "ふふ、ふふふふ……==W==ええ、わかっております。==RT==所詮は私も、自らが嫌悪している人間と同じだったということ。==RT==他人に理想を押しつけ、安心感を得たいだけなんです……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……それが君の本心なのだな。==W====RT==たしかに、人間は臆病な生き物だ。==RT==つらいことからは逃げだしたくなるときだってある。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "だが勇気を振り絞り、==RT==恐怖に立ち向かっていくこともできる生き物だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "あるいは自分自身の醜い部分を直視し、==RT==より良い未来を求めて歩み続けていく――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "それもまた、ひとつの強さなのだろう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ダリシア、もうやめよう。==W====RT==幸い今回の混乱で命を落とした者はいない。==W====RT==君はまだやり直せるんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "……私などには、もったいないお言葉ですね。==RT==ふふ……==W==やはり我が君こそが、私の理想の魔王様でした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "ですがもう手遅れです。==RT==第2世代の知性植物を開発する際、私は自ら培養ポッドに入りました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "004", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "いまご覧になっているこの姿こそ、私がヒトであったときの最期の姿。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "なぜ、==W==そこまで==W==……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_029", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "", + false, + "", + "恥ずかしながら、==W==フィレンにはすべて見抜かれていたようです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "私はただ……==W==誰かに愛され、==W==必要としてほしかった。==W====RT==この世界に生まれてきたのは間違いではない、==W==その確証を得たかった……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "ただ……あなたとその仲間の絆を目にするうちに、気づいたのです。==RT==私はどこかで選択を誤ってしまい……==W==取り返しのつかないことをしたから――私があなたに選ばれる日は来ないのだと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "これが私……==W==ダリシアの最期。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "とはいえすべては覚悟のうえ。謝罪するつもりはありません。==W====RT==人を憎んだ私は、最期まで人の敵であり続けます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.45, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "けれど、ひとつだけ……ひとつだけ願いが叶うなら……==RT==ビショップの駒を、その手に収め……どうか迷わず――==W====RT==私を倒してくださると、うれしいです……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.35, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.25, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "それと、私の存在を忘れても……これだけは、覚えておいてください……==W====RT==この世界に存在するカンパニーは、すべて……あなたの敵となるでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.15, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_022_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + 0.7, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "ぐっ……!?==W====RT==い、いまのは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――っ!?==W====RT==これは、ビショップの駒!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "03:00", + "谷月", + "8日", + "フィーリエ:温室エリア", + "コア実験室" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "魔王さん……!==RT==ふふ、どうやら無事に戻れたようね♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "はぁ、はぁ……ああ、問題ない。==W====RT==だが私が飛び込んでからどれくらい経った?", + "はぁ、はぁ……ああ、問題ない。==W====RT==だが僕が飛び込んでからどれくらい経った?" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "飛び込んでからだと、==W==ほんの2分ほどかしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "……ぬ?==W==そんなものなのか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "いや、そんなことよりダリシアだ!==W====RT==彼女はどこに!?", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + -300.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + -0.03, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……そこよ。いつからか知らないけれど、==W====RT==流風草と完全に融合してしまっていたようね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "view_secret_laboratory_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 300.0, + nil, + 1.5, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.75, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m20", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.3, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.9, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "アア……==W==我ガ君……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ダリシア……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + 0.55, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "ソコニ、イラッシャルノデスカ……==RT==デスガ……申シ訳、アリマセン……==RT==モウ、ソノオ声スラ……耳ニ届カズ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "モット早ク……アナタニ、出会エテイレバ……==RT==私ハ……選択ヲ……誤ラズニ……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stm06_13.lua b/lua/game/ui/avg/_jp/config/stm06_13.lua new file mode 100644 index 00000000..92f6814d --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stm06_13.lua @@ -0,0 +1,16080 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第13話", + "明日へと続くキセキ", + "ダリシアが倒れ、フィーリエ支部に平和が訪れた。空白旅団はフィレンが孤児院で発見したという謎のコンパスを受け取り、少しずつではあるが消えた子どもたちとエリーにつながる手がかりを得たのだった。", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "谷月", + "23日", + "フィーリエ:ゴールドエリア", + "アグリ・ユニオン支部長室" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_136", + "a", + "005", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + nil, + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.7, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.4, + 0.03, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_136", + "", + 0, + "", + false, + "", + "フィレン様、脱走していた最後の1株を確保しました!==RT==これにてマンドラゴライト捕獲作戦は終了です!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.75, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "マンドラゴライトってさ、よく見るとけっこう可愛いよね~。==RT==ペットとしても人気出そうじゃない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ええぇ……==RT==そんな物好きな人、さすがにいないんじゃ……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + nil, + 0.06, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -80.0, + nil, + 1.05, + "avg1_1996", + "a", + "013", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "いやいや、絶対いるって!==RT==ほら、よーく見て?この汚れのない純粋な瞳!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_1996", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ペットにするのはいいアイデアだと思うよ。==W====RT==日光と土、水を与えるだけでいいから、手はかからない。==RT==なにより簡単な家事なら手伝ってくれる。", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flower", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "なら……空白旅団も一株連れていきますか?==RT==オアシス号の屋根の上なら、日光もたっぷり浴びられますし。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "ダメ。==W==屋根はあたしの特等席。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m52", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "ダリシアを倒してから2週間が経ち、フィーリエはすっかり平穏な日常を取り戻している。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "006", + "none", + nil, + 0.7, + -0.03, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "地下実験室での戦いを終えた直後――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "私たちは培養ポッドからニュクスとマイナを助け出し、そのあとダリシアを弔った。", + "僕たちは培養ポッドからニュクスとマイナを助け出し、そのあとダリシアを弔った。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 16.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "アグリ・ユニオン本社の私兵団は壊滅こそしなかったが、大きな打撃を受け撤退し――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "知性植物はというと、肥料を失ったことでマンドラゴライトに退化した。一部がフィーリエ支部==RT==から都市へと逃げ出したが、ルビィやサファイアの指示のもと、迅速に回収作業が続けられた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 200.0, + -20.0, + nil, + "avg1_135", + "a", + "007", + "avg_emoji_flower", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "重症だったミスティはわずか2週間で完全に復活し、==RT==すさまじい熱量で取材に乗り出したあと、今回の事件の特集記事の作成に入っている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_135", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "そして現在――==RT==支部長室に集まった私たちは、大きな問題に直面していた。", + "そして現在――==RT==支部長室に集まった僕たちは、大きな問題に直面していた。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "012", + "none", + nil, + nil, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + true, + "", + "わ、私ガァ……ゲゲゲ、元老院ニ……!?==W====RT==その……恐れ多いと言いますか、フィレン様やサファイアさん、==RT==ルビィさんのほうがずっと適任なのではないかと……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + 0.38, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + 2, + nil, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "私たちは無理よ。==W==今回の事件の後処理が残っているもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それにあなた、ダリシアから推薦されたのでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_speechless", + nil, + 0.43, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "あれを推薦と言ってよいものか……==RT==私が肥料となることを条件に、フィーリエ支部から出す==RT==元老院の席を譲る……という話だったので。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "というか誤解のないように言っておきますが、==RT==元老院のメンバーという条件に目が眩んだわけじゃありませんからね?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "知性植物がニュクス先輩の『昼寝する習慣』を発現したのなら、==RT==私が肥料になれば、『規則に従う習慣』が発現して、==RT==魔王さんの命令に忠実になるのではないかと思ったからです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "わかっているさ。==W====RT==実際、それでダリシアの計画が崩れたのだからな。==W====RT==見事な作戦だったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -220.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "008", + "none", + 2, + 0.8, + -0.09, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -9.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "言われたことに『はい、はい』従うお堅い性格が、==RT==今回は役に立ったってことね★", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "病み上がりの人は、口を閉じておとなしくしていてください。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -140.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 2.5, + nil, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "016", + "none", + nil, + 0.9, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -8.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + 2, + 0.22, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ところで……マイナは知っているかしら。==RT==支部の元老は、元老院において10票分の投票権を持つの。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "そして支部から元老院に選出された者には、==W====RT==支部の株の10%が与えられるわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.45, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -1.3, + 1.0, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "018", + "none", + nil, + 0.8, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "avg_emoji_question", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "株?師匠、どういうことですか……?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "そうだな……株を持っている人は、==W====RT==その保有数に応じて、分割された==RT==カンパニーの所有権を得るんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 100.0, + nil, + nil, + "avg3_134", + "a", + "012", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "……えっ?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_112", + "a", + "007", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "株っていうのはよくわからないけど……==RT==ようするにマイナは大金持ちになるってこと!?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "003", + "none", + nil, + 0.535, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ふふっ。すぐにドーラが手に入るわけではないわ。==RT==簡単に言うと、代表職に対する名誉みたいなものね。==RT==まあ通常は、代表執行官が元老を兼任することがほとんどなのだけど。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "とにかく現在の本社との関係値において、==RT==その10票と10%の保有株は非常に大きな意味を持つ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "もしかすると……ダリシアはこうなる未来を想定して、==RT==マイナに声をかけていたのかもしれないわね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.1, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "ただ……あなたとその仲間の絆を目にするうちに、気づいたのです。==RT==私はどこかで選択を誤ってしまい……==W==選択を誤ってしまったから――==RT==私があなたに選ばれる日は来ないのだと。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "これが私……==W==ダリシアの最期。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "とはいえすべては覚悟のうえ。謝罪するつもりはありません。==W====RT==人を憎んだ私は、最期まで人の敵であり続けます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + -0.32, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(……まったく。それだけの覚悟があったのなら、==RT==もっと別の道を見つけられたかもしれないのに)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.67, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "私も同感だ。誰よりもフィーリエ支部を愛し、==RT==規則を大切にする君こそ、代表にふさわしいと思う。", + "僕も同感だ。誰よりもフィーリエ支部を愛し、==RT==規則を大切にする君こそ、代表にふさわしいと思う。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "とにかく今回の件で、==RT==本社とフィーリエ支部の関係は最悪だ。==RT==元老院での風当たりは当然厳しくなるだろうが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "たしかに先日も『本社は支部の全従業員をダリシアの共犯と見なし、==RT==解雇する可能性がある』と提示してきました。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "……ですが、そうはさせません。私が代表して弁明してきます。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + nil, + 0.12, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.33, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "010", + "none", + nil, + 0.72, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ、頼んだぞ。==RT==それと花咲旅団のみんなに頼みたいことがある。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.07, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.77, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + 1, + nil, + -0.16, + 1.25, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "へ〜なになに?==RT==もしかして、わたしたちにも重大な任務があるとか?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ああ。アグリ・ユニオンの本社まで行く==RT==マイナの護衛を頼みたい。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "none", + 2, + 0.53, + 0.0, + 1.0, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "avg_emoji_speechless", + 1, + 0.17, + -0.17, + 1.25, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "本社って……わたしどこにあるか知らないんですけど、==RT==かなり遠いところにあるんですよね?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "だからこそ信頼している君たちに頼みたいんだ。==RT==道中、なにが起きてもおかしくはないからね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "002", + "none", + 2, + 0.12, + -0.03, + 1.05, + nil, + 0.4, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "004", + "avg_emoji_love", + 1, + 0.7, + -0.14, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "", + 0, + "", + false, + "", + "ふふ。引き受けてもいいんじゃないかしら?==RT==新・花咲旅団の門出としても、==RT==そのくらい大きな任務のほうが勢いもつくでしょうし。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + 4, + 0.77, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "014", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_awkward", + 1, + 0.35, + -0.16, + 1.25, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "それは…………魔王さんの頼みなんだし……うーん……わかったわ。==RT==マイナの護衛は、私たちが責任をもって引き受ける。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "028", + "none", + nil, + 0.525, + -0.2, + 1.32, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(なんだか元気がないな。==RT==ナツカは風邪でも引いたのだろうか?==W====RT==ヴェータ、解析を頼めるか?)", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutCubic", + 0.7, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 1.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "承知シマシタ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "では魔王さん、『ビショップの印章』を出してクダサイ。", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + nil, + 0.525, + -0.2, + 1.32, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_014", + nil, + 0.54, + 0.3, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(かまわないが……なにか関係しているのか?)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InBack", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_014", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "avg_emoji_flurry", + nil, + nil, + -0.335, + 1.5, + nil, + 0.0, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m50", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "ビショップの駒が……浮いてる?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "none", + nil, + 0.24, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "パラレル次元魔王育成システムが恩恵の印章の権能――==RT==『神託』を確認シマシタ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "(神託というと、神が人に意志を伝えることだが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "(つまりは同じようにして、==RT==人の意識を知性植物に伝えていたのだな)", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "ただし現在の権限レベルデハ、すべての機能を解放できマセン。==RT==使用可能な機能ハ、『ココチャ』に限られマス。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "023", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "えっと……つまりどういうこと?==RT==申し訳ないけど、あまりすごそうな力には聞こえなくて……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "『ココチャ』トハ、都市にある星ノ塔を介して遠隔通信を可能にスル、==RT==神器由来の魔法デス。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "そのため通常ハ、同じ星ノ塔の範囲内に対象者が全員いなけレバ、==RT==通信は成立シマセン。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "しかし『神託』の権能を得たことデ、その制限がなくなりマス。==RT==このケータイと一度でも通信してイレバ、魔王さんがノヴァ大陸の==RT==どこにいても通信が可能になるのデス。", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_music", + nil, + 0.67, + -0.5, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "OutSine", + 0.3, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "ですのでご安心クダサイ、ナツカさん……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "遠く離れていテモ、連絡手段が確立したことにヨリ、==RT==今後は常に魔王さんをそばに感じられるように――", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "015", + "none", + nil, + 0.53, + -0.28, + 1.45, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "………………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "〜〜〜〜っ!!?べ、べべべ、別に私、魔王さんと離れるのが寂しいとか、==RT==忘れられちゃったらどうしようとか、大きな災害が起きて二度と会えなく==RT==なったらどうしようとか、そんなこと考えてたわけじゃないんだからね!?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "027", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "……コホン。==W====RT==ほらフユカ、みんなに準備の指示を出して。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 1.1, + "avg1_134", + "a", + "018", + "avg_emoji_flurry", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "は、はい……!==W==わたしも師匠と離れるのは、やっぱり不安ですけど……==RT==がんばってきますね!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.05, + "avg1_135", + "a", + "008", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "うふふ、なんだかおもしろそうだし、アタシもついて行くわ★==RT==でもその前に、今回の事件の記事を書き上げなくちゃ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_135", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + 0.62, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + -0.18, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ふぅ……こんなに賑やかで、それでいて穏やかな空気は久しぶりね。==W====RT==ありがとう。すべてあなたのおかげよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "気を抜くのは早いぞ。本社の私兵団は撤退したが、==RT==元老院のロンソと監査官のキャレスは残っている。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "それに君は支部長理なんだ。新しい支部長が来たら……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "もちろん気を抜いたりなんてしていないわ。==RT==でも……あなたには期待していいのでしょう?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "私にとっての切り札であり――==RT==永遠の盟友さん♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……もちろん、忘れてなどいないさ。==RT==ともに力を合わせて戦い抜いた仲だからね。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "うふふ。言質を取ったわ。==RT==あとで文句を言ったりしないでちょうだいね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "ま、まあ……お手柔らかに頼むよ。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + true, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ああそうだ、これをあなたに渡しておかないと――", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + 0.33, + 0.545, + 0.3, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "…………ぬ?これはなんだ?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "わからないわ。とにかくこれも孤児院で見つけたの。==RT==ダリシアの計画に加担するつもりはなかったから、==RT==ずっと私のほうで保管していたのだけど。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "それと孤児院での件は、本当に想定外だった。本来ならば、==RT==孤児院の管理者が帝国護衛隊を呼んで、やむなく私は撤退した……==RT==となるはずだったのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "でも孤児院の管理者と子どもたちは、一晩で消えてしまった。==W====RT==わざわざ帝国護衛隊を呼ぶよりも、逃げたほうが早い――", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "いえ、私たちからるという自信があったのでしょうね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.1, + "avg1_112", + "a", + "014", + "avg_emoji_vexation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "ヘヘッ、たしかにエリーさんなら、==RT==みんなを連れてても逃げ切れるだろうね。==RT==まあ……とにかくフィレンに悪気がないのはわかったよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 80.0, + nil, + 1.1, + "avg1_103", + "a", + "015", + "avg_emoji_sigh", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "うん。抜け駆けは許さないけど、孤児院のことは許してあげる。", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 700.0, + nil, + 1.1, + "avg1_111", + "a", + "002", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "ちょ、コハク……==RT==それはそうと、行き先に心当たりはありませんか?==RT==なにか手がかりが残っていたりとか……", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "いいえ、==W==特には。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "見つけられたのは、かなり昔に書かれたヨタカブレッドのレシピと、==RT==先ほど渡したコンパスだけよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + 0.32, + 0.54, + 0.3, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "ちなみにそのコンパス――==RT==心相石の針は、常に同じ方向を指し示しているようなの。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "ひょっとすると、この先になにか手がかりがあるのかもしれないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.4, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.82, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "言われてみるとこのコンパス……==RT==小さい頃、地下室で遊んでたときに見たような……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.2, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "本当に?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "いや……あらためて聞かれると自信なくなってくるんだけど……==W====RT==とにかく、手がかりが見つかって一歩前進ってことで!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.36, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + -0.225, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……そろそろ時間ね。==RT==申し訳ないのだけど、私はお先に失礼するわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "まだ疲れが残っているのだろう?==RT==仕事量を調整したほうがいいのではないか?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "お心遣い感謝するわ。でもその心配は無用よ。==RT==だって大切な予定というのは、仕事ではなくて――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "人と会う約束だから♪==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_exhibition", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -20.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + -20.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.42, + 0.02, + 0.94, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_001", + false, + "", + "――さて、今日の気分は……?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_043", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -15.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "004", + "none", + nil, + 0.66, + 0.02, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.59, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_002", + false, + "", + "そうやって悩んでも、結局はレモンティーにするんでしょ?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_003", + false, + "", + "うふふ。よくわかっているじゃない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_004", + false, + "", + "学生の頃からずーっと不思議に思ってたんだけど……==RT==フィレンって基本的になんでもスパッと決めるのに、==RT==どうして自動販売神器の前だと、急に優柔不断になるの?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "OutQuad", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.37, + -0.025, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_005", + false, + "", + "あら、言っていなかったかしら?==RT==こうして迷っているとね、優しい誰かが私の代わりに買ってくれるのよ♪", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "009", + "none", + nil, + 0.6, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_006", + false, + "", + "あら奇遇ねー♪==W====RT==私も言ってなかったんだけど、これまでフィレンの代わりに払った==RT==26,800ドーラ、近いうちに請求するからよろしくね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.47, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.53, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sweaty", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_007", + false, + "", + "むぅ……ケチ~。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_008", + false, + "", + "飲んだのは自分でしょ?それはそうと……==W====RT==こうして私がフィレンに飲みもの奢るのって、いつ以来だっけ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_11_009", + false, + "", + "3年と268日ぶりよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 570.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.55, + -0.21, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_043", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "019", + "none", + nil, + 0.62, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "007", + "none", + nil, + 0.37, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_010", + false, + "", + "って、どうしてニュクスまでレモンティーを飲んでいるの?==RT==よく見たら、後ろに缶が山積みになっているし……==RT==あなた、レモンティーなんて私の前では一度も飲んでいなかったでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "vo_STm06_11_011", + false, + "", + "うん。だってこれは降格処分に対する反発――嫌がらせだから。==RT==カンパニー中の自動販売神器からレモンティーだけ買い占めて、==RT==誰かさんを困らせてやろうと思って。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_11_012", + false, + "", + "降格処分に対する?まさか、私が降格処分を言い渡したこと?==RT==でもあれは、ダリシアの目を欺くため、ふたりで立てた作戦だったでしょう?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_013", + false, + "", + "それはそう。でもあれ以降、マーケティング部で==RT==かな~りこき使われてきたのも事実なんだけど?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_014", + false, + "", + "……なら監査官に戻る?==W====RT==このタイミングならそれも可能よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "b", + "002", + "none", + 3, + 0.77, + -0.35, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.1, + "avg1_138", + "a", + "011", + "avg_emoji_speechless", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_015", + false, + "", + "監査官……==W==は、やめとくよ。特別扱いだなんだって言われたくないから。==RT==それにマーケティング部の仕事だって、案外楽しんでるしね。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_138", + 0, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.65, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "009", + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_016", + false, + "", + "それじゃ、多忙な副支部長をいつまでも引き止めちゃ悪いし。==RT==私はそろそろ……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_017", + false, + "", + "ええ。短い時間だったけど、いい息抜きになったわ。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "013", + "none", + nil, + 0.4, + -0.2, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.6, + -0.24, + 1.55, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "012", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.75, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "ニュクス&フィレン", + "", + 0, + "vo_STm06_11_018", + false, + "", + "あっ、そうだ――==RT==そういえば――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "vo_STm06_11_020", + false, + "", + "ふふ。ここは副支部長様からどうぞ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 1, + "vo_STm06_11_021", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_021", + false, + "", + "こういう場合、立場は関係ないと思うのだけど……==RT==内容が内容だから、そうさせてもらうわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.4, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_11_022", + false, + "", + "とにかく、今度から私の写真を使うとき、==RT==証明写真を使うのはやめてくれないかしら?==RT==正直、自分でもあの写真は気に入っていないのよ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_023", + false, + "", + "でも他の写真なんて持ってないし。==RT==それに証明写真なら、確実にフィレンだってわかるでしょ?", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_027", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_024", + false, + "", + "はぁ……わかったわ。今度別の写真を渡すから、それを使ってちょうだい。==W====RT==それで、あなたの話は?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "vo_STm06_11_025", + false, + "", + "うん。いまのフィレンの話と通ずるところがあるんだけど……==RT==きっとこの先、あなたはみんなを引っ張る立場として、==RT==どんどん仕事が増えていくと思う。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_026", + false, + "", + "でもね、だからこそ、苦しいときほど笑顔を忘れないでほしいの。==RT==上司が怖い顔してると、下の人はプレッシャー感じちゃうし。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_027", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_028", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_029", + false, + "", + "なら聞くけど、普段はムスッとしている上司が、==RT==ある日を境に突然ニコニコし始めたら、下の人はどう思うのかしら?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.3, + -0.35, + 1.4, + nil, + nil, + 0.7, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "003", + "none", + nil, + 0.65, + -0.17, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_030", + false, + "", + "フィレンが急にニコニコし始めたら……==W====RT==そんなの恐怖でしかないでしょ。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1265", + "c", + "015", + "none", + nil, + 0.8, + -0.13, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_031", + false, + "", + "ふふ。なによそれ。結局ダメじゃない。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 330.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_032", + false, + "", + "かもね。だけど私としては――==RT==キリッとした顔のフィレンも好きだけど、優しい顔のフィレンも好き。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_033", + false, + "", + "だから……私のために、また昔みたいに笑ってくれない?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 310.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_034", + false, + "", + "昔みたいに……ふぅ。仕方がないわね。==RT==他ならぬあなたの頼みなら、特別に聞いてあげなくもないけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_035", + false, + "", + "ほんと!?なら明日から毎日、笑顔のフィレンに会えるのを、楽しみにしてるから――==RT==あっ、そうだ!さっき言ってた新しい写真、せっかくだし私が撮ってあげようか?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_036", + false, + "", + "え?あなたが?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_004", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_037", + false, + "", + "うん。だって……==RT==フィレンの一番かわいい顔は、親友の私が一番よく知ってるんだから♪", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_038", + false, + "", + "そうやって、もっともらしいことを言って……==RT==ふふ。まったく、あなたという人は、本当に強引なんだから――", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_039", + false, + "", + "まあ、だからこそ気の強い私とも、気が合うのでしょうけどね。", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 280.0, + -20.0, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_11_040", + false, + "", + "ニュクス……今日までありがとう。そして――いまこの瞬間から、あらためてよろしくね。", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayVideo", + param = { + 1, + "0", + "OutSine", + "default", + true, + true, + 1.5, + "CH06ED/CH06ED" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "「Orbital」 ==RT==歌:THE BINARY==RT==作詞:谷ナオキ、mido (THE BINARY) 作曲・編曲:谷ナオキ", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "14:00", + "谷月", + "23日", + "フィーリエ:ゴールドエリア", + "会議室" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 1, + "", + false, + "", + "恩恵意志、帝国護衛隊、アグリ・ユニオン、海淵ファイナンス。==RT==さらには、谷風家政と龍族まで招集に応じてくださるなんて――", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 1, + "", + false, + "", + "ふふ、フィーリエはこれからさらに賑やかになりますよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 1, + "", + false, + "", + "さて……さきの混乱で、魔王さんの人望、指揮能力は、==RT==この目でたしかに確認させてもらいましたが……==RT==これから始まるのは、単純な武力ではなく資本による経済力の勝負です。", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 0, + "", + false, + "", + "さあ魔王さん……あなたの力をすべて、余すことなく私に見せてください。==RT==そして願わくば、この窮地、逆境を見事跳ね除け――==RT==その力を存分に示してくれることを期待していますよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "15:00", + "谷月", + "23日", + "フィーリエ:温室エリア", + "豊穣広場" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "くしゅんっ!==RT==うぅ……肌寒くなってきたな。", + "ハックション!==RT==うぅ……肌寒くなってきたな。" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "アグリ・ユニオン本社に向かったみんなは、==RT==風邪など引いていないだろうか?==RT==今度ミスティを呼んで、防寒着を届けてもらおうかな。", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.6, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.23, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.61} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "――!?==RT==す、すまない。考え事をしてボーッと……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.68} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……変だな、誰もいない?==RT==たしかに人とぶつかった感覚はあったのだが……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "魔王の姿が遠ざかると、==RT==先ほどまで彼女が立っていた場所に風が巻き起こった。", + "魔王の姿が遠ざかると、==RT==先ほどまで彼が立っていた場所に風が巻き起こった。" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.3, + -0.47, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -40.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "空中に傘が浮かんでいる。==RT==そして、その傘の下から静謐な人影が現れた。", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_2_w", + 0, + 1, + 1.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + nil, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + 1.0, + "none", + "avg_char_effect_up", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "懐かしい草木の匂い、揺れる樹木の影……==RT==風に舞う塵でさえ、懐かしく感じんす。==RT==はぁ……ついに帰ってきんした、フィーリエ。", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.47, + -0.5, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 1, + "", + false, + "", + "次の獲物は、すいぶんと愛らしくありんすが……==RT==ふふ……少しは楽しませてくなんしぇ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + " つづく", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_05_01.lua b/lua/game/ui/avg/_jp/config/stsp_05_01.lua index caf8ef91..587f137e 100644 --- a/lua/game/ui/avg/_jp/config/stsp_05_01.lua +++ b/lua/game/ui/avg/_jp/config/stsp_05_01.lua @@ -5005,7 +5005,7 @@ return { "", false, "", - "いやいや、まだそこまでしなくいていいよ。", + "いやいや、まだそこまでしなくていいよ。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_06_01.lua b/lua/game/ui/avg/_jp/config/stsp_06_01.lua index 2809cf9d..4b528b86 100644 --- a/lua/game/ui/avg/_jp/config/stsp_06_01.lua +++ b/lua/game/ui/avg/_jp/config/stsp_06_01.lua @@ -2987,7 +2987,7 @@ return { "", false, "", - "どういう経緯でここ呼ばれたのか、ティリアにざっくりと説明した。", + "どういう経緯でここに呼ばれたのかを、ティリアにざっくりと説明した。", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_06_03.lua b/lua/game/ui/avg/_jp/config/stsp_06_03.lua index c36a0cc0..f485824c 100644 --- a/lua/game/ui/avg/_jp/config/stsp_06_03.lua +++ b/lua/game/ui/avg/_jp/config/stsp_06_03.lua @@ -4577,7 +4577,7 @@ return { "", false, "", - "そうだな。実際の肩書きではなく、みんなティリアの==RT==中にある正義を心を見て、『騎士』だと思っているの==RT==ではないか?", + "そうだな。実際の肩書きではなく、みんなはティリア==RT==の中にある正義の心を見て、『騎士』だと思っている==RT==のではないか?", "" } }, diff --git a/lua/game/ui/avg/_jp/config/stsp_08_01.lua b/lua/game/ui/avg/_jp/config/stsp_08_01.lua new file mode 100644 index 00000000..1ffa88c8 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_08_01.lua @@ -0,0 +1,8290 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第1話", + "異端者たちのロゴス", + "恩恵の神を冒涜したとして、牢獄で判決を待つクルニス。すると姿を見せたのは、学生時代からの先輩であるイグナだった。イグナは判決を読み上げつつ、クルニスが発見した禁忌が闇に葬られてしまう前に、内容をすべて自分に明かすよう求めた。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "?月", + "?日", + "恩恵意志黄昏庁", + "第七監獄" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 1, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 6.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "――ここに入れられて、どれくらい経ったかな……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "まったく、窓どころか時計もないなんて……==RT==不便な監獄だよ。時間感覚が狂うのも当然だね。", + "" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_tales_08_001", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 1, + "", + false, + "", + "ッ……フフ、ふくらはぎの感覚も鈍くなってきた、か……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "なるほど……人間の体というのは、==RT==跪いた姿勢のまま長時間放置すると、こんな反応が起こるんだねえ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 1, + "", + false, + "", + "本当に……人間の肉体はおもしろい。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "それにしても、逃げる気なんて微塵もないのに気合いの入った縛り方をするものだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "監獄の看守", + "", + 0, + "", + false, + "", + "おい!なにをブツブツ言ってる!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "ただの感想だよ。逃げる気がない相手に対して、無駄な念の入れようだねって。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "それこそ、ここに骨格標本のひとつでも置いてくれるなら喜んで居座り続けるけど?==RT==静かだし、研究にも没頭できそうだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "監獄の看守", + "", + 0, + "", + false, + "", + "貴様……投獄のショックでとうとう頭がイカれたか?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + -90.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_999", + "", + 0, + "", + false, + "", + "……拘束を解いてあげて。このままじゃ話しづらいわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_118", + "", + 0, + "", + false, + "", + "おや?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "監獄の看守", + "", + 0, + "", + false, + "", + "イグナ様!ただいま!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_183", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_157", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "ありがとう。あなたは下がって。==RT==私が彼女の供述をとることになったの。上からの命令よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "監獄の看守", + "", + 0, + "", + false, + "", + "はっ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "004", + "none", + nil, + 0.4, + -0.2, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + 0.35, + -0.2, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 1, + 5.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.65, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_268", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "監獄の看守", + "", + 0, + "", + false, + "", + "おい、==W==妙な気を起こすんじゃないぞ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.1, + -0.5, + nil, + nil, + nil, + 0.0, + "huanxin", + "none", + "OutSine", + 0, + 30.0, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_406", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_012", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_157", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "none", + nil, + 0.45, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + 0.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 1, + 0.0, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + 5, + 0.35, + -0.15, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.7, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "さて……久しぶりね、クルニス。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "誰かと思えば、ずいぶんと珍しい客人だ。==RT==まさかあなたが来るなんて想像もしてなかったよ……イグナ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.1, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_118", + "shake_L", + false, + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_096", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.1, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "InQuint", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "私の前でまで強がらなくていいから。ほら、楽にして。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -35.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + 0.5, + 0.5, + 300.0, + 0.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "まったく……==RT==同じ恩恵意志の仲間だというのに、手荒い真似をするものね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "私は平気さ。むしろ多少の痛みがあったほうが、気も紛れるし。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……判決が出たわ。==W====RT==これが判決文。あなたも目を通しておいて。", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "どれどれ、主文は……==W====RT==『恩恵の神を冒涜した罪を認め、異端者として公の場で絞首刑に処す』。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ハハッ、予想通りすぎてつまらないね。==RT==理解できないものは、力づくで無理やり黙らせる。==RT==臆病な彼らにぴったりのやり方だ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.75, + -0.17, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "異端審問の場で、学術討論を始めたって聞いたけど本当?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "その言い方には語弊がある。討論とはほど遠い内容だったからね。==RT==黄昏庁の審問官といったら、揃いも揃って知恵も想像力もない堅物ばかり。==RT==いくら説明したって理解しやしない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "そもそも私は事実を言ったまでさ。==RT==『恩恵の神の加護がない永夜の者でも魔法が使える』……とね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "永夜は自らの体内で魔力を生み出している。==RT==ゆえに心相石を必要としていない――==W==ほら、単純な話だろう?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_049", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "ふふ、彼らは研究者じゃないもの。==RT==そういう細かい理屈には興味がない生き物なの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ただただカビの生えた古い教義に従って、==RT==思考停止した判決を下しておけばそれで満足なのよ。", + "" + } + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_018", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "魔法も心相石も恩恵の神がノヴァの民に与えた唯一無二の贈り物。==RT==それが教義。持論で真っ向から否定して、==RT==一石を投じることなんて誰も望んでいない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "フン……私の目には、彼らはあえて無知を装っているとさえ見えたけどね。==RT==都合の悪い真実からは目を背けたいんだろうさ。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 11.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "大審問官のひとりなんて、==RT==「魔法を使うには恩恵の神への信仰が前提だ!」==RT==なんて本気で言ってるんだから、笑いを堪えるのに苦労したよ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "その場で神を否定しながら魔法を使ってもよかったけど、==RT==そうなると今度は落とし所を作るのが面倒くさくなる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それで詳細な取り調べも追加の弁論の機会も全部拒否して、==RT==判決を急かしたと?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "言ったろう?彼らと話したって、討論にすらならないんだ。==RT==ならいくら説明したところで、私の研究を理解することは==RT==一生ないだろうね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "研究を理解することは一生ないねぇ……==W==ふふ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "星輝附属大学の教授みたいなことを言うじゃない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "いいや。あそこには、彼らみたいな愚か者はいなかったよ。==RT==時間の無駄でしかない討論会もなかった。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……星輝大かぁ。学生時代が懐かしいわ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "思えばあのとき……==RT==私と出会ったことが、人生の間違いだったのかもしれないわね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + true, + 2.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "2年前——", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 2.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "004", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "医学部……==W==医学部……==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -360.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "研究棟はここで合っているはず。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.25, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "失礼します。医学部の研究室に申し込みを――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.2, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "あら、遅刻?==RT==悪いけど、医学部の申し込みは締め切ったところよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "そうですか。はあぁ……==RT==それなら生物学部のほうを覗いてみるかな。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "close", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "昨日、標本づくりで夜更かししたのがいけなかったね……ふああ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "待って。==W==いま『標本』って言った?", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 2.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ええ。昨日、地理協会に魔物の死体を譲ってもらって。==RT==急いで処理しないと傷んでしまうから、明け方まで作業していたんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "え……いまどきの新入生ってどうなっているの?==RT==入学前から標本を作れるなんて……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ただの趣味ですよ。ああ、申し遅れました。私はクルニス。==W====RT==あなたは、医学部の教授ですか?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "教授じゃないわ。私はイグナ。あなたの先輩。==RT==教授に頼まれて資料整理を手伝っていたの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……そうだ。私から教授に相談してみましょうか。==RT==締め切り後だけど、事情とあなたの才能を説明すれば==RT==もしかしたら特別に研究室に受け入れてくれるかも。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "あなたみたいな優秀な後輩をほかの学部にとられるなんて、もったいないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "本当ですか?==RT==ありがとうございます、==W==イグナ先輩。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "そんなにかしこまらないで。『先輩』って呼ばれるのは苦手なの。==RT==敬語もいらないし、呼び方も『イグナ』でいいわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "そうね……サンプルがあったほうが説得力も出るし、==RT==あなたが作った標本も一緒に持っていきましょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_clockwise", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_171", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "へえ……本当に精巧な標本ね。これ、本当に君が作ったの?==RT==このクオリティのものを作るなんて、==RT==最低でも3年は練習しないとできないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "お褒めの言葉をありがとうございます。==RT==骨は潰えた命が遺せる最後の証ですから。==RT==丁寧に扱い、完成度を高めるように心がけています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "007", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "なるほどね。でも、それならどうして第一志望が医学部なの?==RT==生物学も向いてそうだけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "人間は万物の霊長だからです。私にとってどの生き物よりも==RT==知的好奇心をかきたてられ、研究意義を見いだせる種が人間だった。==RT==だから学ぶなら生物学よりも医学が適していると考えました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "しかし独学のみとなると難しい面もあるのは事実。==RT==特に解剖面では限界があります。そのため――", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "008", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "ちょ、ちょっと待ってちょうだい。それではまるで人の解剖を==RT==したいがために志望したように聞こえるけど……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 300.0, + 100.0, + 1.05, + "avg3_205", + "a", + "009", + "avg_emoji_flurry", + 3, + 0.49, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "きょ、教授!クルニスが言いたいのは、つまり……==RT==より挑戦的で社会にも貢献できる研究がしたいということです!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "あ、ああ、なるほどね。==RT==それなら、まあ……理解できる、かしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_205", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "えー……コホン。==RT==クルニス、解剖や標本作成以外に興味がある分野はなにかしら。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "薬学も少々たしなんでいます。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "クルニスは怪しげな液体が入った試験管を見せる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "007", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "これは……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "avg_emoji_star", + 6, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "魔力を増強させる自作の薬です。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "飲めば一時的に魔力の出力が上がり、==RT==魔法の効果が倍になるデータがとれています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "avg_emoji_attention", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 1, + "", + false, + "", + "面白いものを作っているのね。紫色の薬というのも珍しい……", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "私が試してみても構わない?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "010", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "どうぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "んっ……飲みにくさはないわね。==W====RT==変わった体感も特にないけど……光魔法で試してみましょうか。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "close", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_ev", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_end_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.5} + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "うっ、目が……!==RT==少しの魔力でこの明るさなんて……これが薬の効果!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + 5, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + 2, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それで教授、クルニスを医学部に迎える件ですが……いかがでしょうか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "006", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "もちろん大歓迎よ!締め切りなんて無視無視!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "005", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 1, + "", + false, + "", + "ただし、ひとつだけ忠告があるわ。==RT==いい?魔力に関する研究はほどほどにすること。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "医学分野から離れるし、逸脱した思想と見なされたら、==RT==私たちではあなたを守りきれないから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "それは、どういう……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "008", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "はいはい、そういうのは聞かないほうが身のためよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_171", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "医学専攻の教師", + "", + 0, + "", + false, + "", + "必要書類を作ったわ。これを教務課に提出して。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 500.0, + nil, + nil, + "avg3_205", + "a", + "008", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "はい、ありがとうございます!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "Linear", + true, + true, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + -35.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + 0.5, + 0.5, + 300.0, + 0.0, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "後から聞いたんだけど……あなた、たった2年で医学部の==RT==全課程を修了して、特別枠で星輝会に入ったんでしょう?==RT==ただ者ではないと思っていたけど、まさに100年にひとりの天才ね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "まったく……惜しいことをしたわ。==RT==教授があれだけ「魔力の研究はほどほどに」って釘を刺していたのに。==RT==あなたは結局その道を進んでしまった。", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_196", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "あのときクルニスを生物学部へ行かせていれば、こんなことには……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "人間だろうとほかの生物だろうと、きっと私は同じ結論にたどり着いて、==RT==同じ疑問を提示したと思うよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それもそうね。==RT==……さて、思い出話はこれくらいにして、本題に入りましょうか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "私がここへ来たのは、黄昏庁からの依頼で、==RT==あなたの供述を正確に記録するため。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "もう判決は出ているけど、決められた手続きは踏まないとね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "そんなこと言って、星輝会も本当は気になってるんだろう?==RT==私の発見がなんなのか……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "当然よ。星輝会はあらゆる知識を求める。==W====RT==それがたとえ、禁忌の果実だったとしても。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それに……あなただって、自分の発見が闇に葬られるのは悔しいでしょう?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "006", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "さあ、==W==きちんと話して。==W==あなたの発見を……==W==すべて。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + -0.04, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "008", + "none", + nil, + nil, + -0.16, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_08_02.lua b/lua/game/ui/avg/_jp/config/stsp_08_02.lua new file mode 100644 index 00000000..0cf203ab --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_08_02.lua @@ -0,0 +1,9852 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第2話", + "異端者たちのロゴス", + "クルニスは自らが断罪される原因となった出来事をイグナに語った。それはノヴァ人と敵対するバイヤ人の少女との出会いであり、その際見聞きした事実をもとに、異端審問の場でノヴァ大陸に伝わる教えが不完全であると主張したのだった。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "クルニス投獄より2ヶ月前――", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "研究室に高倍率の顕微鏡神器も取り入れたいし……==RT==標本の保存液もそろそろ尽きそうだったかな……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "そういえば、イグナも新しい手術用神器が欲しいと言ってたっけ。==RT==どれだけのものが手に入るかわからないけど、==RT==まとめて祈願箱に願ってみようか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "あと言い訳も考えておかないとだね。==RT==万が一イグナに、星ノ塔なんて危険な場所に行ったって知られたら面倒――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "DaZhenDong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ん?いまの音は?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.44, + 0.4, + 0.7, + nil, + nil, + 0.0, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + 0.0, + false, + 0.2, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + 0.0, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "小型星骸", + "", + 0, + "", + false, + "", + "オオオオーーッ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -350.0, + -100.0, + 1.0, + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "なっ、星骸!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_118", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.65, + 0.2, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.2, + 0.3, + 0.6, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + 0.25, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m47", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "どういうことだ?==RT==星骸が星ノ塔から逃げ出している……!?==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + 0.5, + 0.05, + 1.15, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_327", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_water_attack", + 0, + 1, + nil, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.25, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InQuart", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_342", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_999", + "a", + "002", + "none", + nil, + 0.53, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetFx", + param = { + 2, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "forest_daylight_2", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 2, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "報告です。計画は成功、破壊した壁から星骸があふれ出しています。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "クハハ……よくやってくれた。その塔は、数日のうちに崩壊するだろう。==RT==君も巻き込まれないうちに撤退するんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "はい。ただ、その……外に出た星骸の数が多いような気がして……==RT==このままだと付近の無関係な人たちも巻き込まれるんじゃ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "巻き込まれるとしても、それは神器に目がくらんだ愚かな巡遊者だ。==RT==そんな奴らの身の安全など、気にする必要はない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "そもそもリスクを承知で塔に踏み込んでいるんだ。==RT==その結果、命を落としたとしてもそれは彼らも覚悟のうえさ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 1, + "", + false, + "", + "ですが……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_999", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "君はなにも考えず、ただ任務を遂行していればいい。==RT==感情とは常に人を狂わせるものだからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "はい……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + 1.3, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 1, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "tiao2", + "none", + "OutSine", + 0, + 40.0, + true, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.3, + 0.1, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.65, + -0.05, + 0.9, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + 0.75, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_442", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "chijing", + "none", + "Linear", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.65, + 0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_974", + "a", + "002", + "none", + nil, + 0.3, + 0.08, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_974", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.35, + 0.05, + 0.8, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + 0.65, + -0.02, + 0.85, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.2, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "なるほど、これが本で読んだ『異変』か……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "まさか目の当たりにできるなんてね。==RT==せっかくの好機だ。==W==じっくり観察させてもらお――", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_music", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + 50.0, + 1.2, + nil, + nil, + nil, + "xingshi", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutQuad", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + -5.0, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + 5.0, + nil, + nil, + 0.3, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + nil, + 1.4, + nil, + nil, + nil, + "loop", + "Linear", + 1.5, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_973", + "a", + "002", + "none", + nil, + 0.43, + 1.0, + 0.75, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_225", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChaoDaZhenDong", + "Linear", + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_973", + "a", + nil, + "none", + nil, + nil, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.25, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "ChaoDaZhenDong", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "巨大星骸", + "", + 0, + "", + false, + "", + "グルアアアアアッ!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_118", + "a", + "006", + "none", + nil, + nil, + -0.45, + 1.45, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 2, + "OutSine", + 0.25, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "フフ、これはちょっとまずいかもね……!", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Da", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + -2.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 2.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "stop", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "な、なんの音!?==W==入り口のほうから?", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 1, + "", + false, + "", + "星骸の残骸がこんなに……誰か襲われたのかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "でも死体がないってことは、無事に逃げられた証拠だし――==W====RT==あ、あれ?あそこで倒れてるのって、もしかして……!", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + nil, + 1.3, + nil, + nil, + nil, + "zuochupeng", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_001", + nil, + 0.55, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "あの、大丈夫ですか……!?私の声、聞こえますか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_048", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "血がこんなに……!==RT==がんばってください、すぐに治癒魔法で治しますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_001", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_980", + "a", + "002", + "none", + nil, + 0.25, + 0.15, + 0.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_981", + "a", + "002", + "none", + nil, + nil, + 0.05, + 0.7, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_236", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_980", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_981", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.35, + -0.05, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "――ッ!星骸が次から次へと……==RT==ひとまず安全な場所まで連れていきますからね!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "翌日――", + "" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "017", + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "うっ……んん……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "007", + "none", + 5, + 0.45, + nil, + nil, + nil, + 1.0, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "気分はいかがですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.65, + -0.05, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "痛ッ……!くっ……右目が、どうなって……==RT==それに、ここは……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "触らないほうがいいです。あなたの右目、星骸に撃ち抜かれてて……==RT==魔法で止血したんですが、眼球は損傷が激し過ぎて駄目でした。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "とにかくここは私の隠れ家なので、安心してください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "魔法で止血……?==W====RT==つまりキミ、治癒魔法を使ったってこと!?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_shock", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + nil, + "jushou0", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "あっ、いっつぅ~……!", + "" + } + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_118", + "shake_L", + true, + 1.2, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "急に動くから……==RT==というか、片目を失くしたことより、魔法が気になるんですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.65, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + 0.65, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "それはそうさ。==RT==人に目がふたつあるのは、ひとつが駄目になったときのためだからね。==RT==失くしたのがひとつなら、焦ることはないんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "それより治癒魔法について聞かせてほしい!==RT==あれは星輝会……いや、ノヴァ中の誰ひとりとして、==RT==未だ成功させたことのない夢の魔法なんだから……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "え?ノヴァの人って治癒魔法が使えないんですか?==RT==これ……私たちには基礎の魔法なんですけど。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "基礎……?==RT==星輝会の記録には、治癒魔法の研究はすべて失敗と書かれていたはず――", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "avg_emoji_attention", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "待って……キミさっき、『ノヴァの人』って言った?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "白い髪、尖った耳……それに、頭の歪んだ角……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "もしかして……キミはバイヤ人?永夜なのか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "えっ、そうですけど……いまさらですか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "永夜にとって、治癒魔法は不可能な術式ではない?==RT==だとしたら、ノヴァ人に使えない理由があるはず……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ねえ、キミ!もう一度治癒魔法を……==W====RT==ってお願いするのに『キミ』では失礼だね。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "私はクルニス。キミの名前を教えてくれないかな?==RT==答えたくないなら構わないけど、私としても恩人の==RT==名前を知っておきたいんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "私は……==W==ユアンです。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 120.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "それじゃああらためて……ユアン、治癒魔法をもう一度お願いできる?==RT==興奮したせいで傷が開いてしまってね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "ええぇ……==RT==わ、わかりました。では横になってください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "ユアンはクルニスの傷にそっと手を当てる。==RT==するとまばゆい閃光が一瞬のうちにほとばしり、==RT==その次の瞬間には脈打つ痛みが幻だったかのように消え去った。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "cavern", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "鏡……鏡見せて!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + -0.25, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "……なるほど、破損した水晶体は戻らないってことか。==RT==でも傷口は自然な形でふさがっているし、痛みもない……==W====RT==つまり原型をある程度留めていれば、修復は可能ということ?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "016", + "none", + nil, + 0.7, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "すごい魔法だ……!==RT==ユアン、治癒魔法の使い方を是非教えてくれないかな!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 1, + "", + false, + "", + "あなた、変わり者って言われませんか?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 1, + "", + false, + "", + "普通のノヴァ人なら、まず永夜の目的とか、どこから来たのかとか……==RT==そういうことを聞いてくる……と思うんですけど……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "思ってたノヴァの人と全然違っていて、正直驚きました。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "なら聞くが、普通とはなんだ?==RT==そもそもなにが普通でなにが異常かなんて、個人の主観でしかないだろう?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "そんな意味のないことを考えるくらいなら、==RT==人体の構造を考えてるほうがよっぽど楽しいじゃないか♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_awkward", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "ダメだこの人、やっぱり普通じゃない……!!==W====RT==ってそれじゃあ本当に、クルニスは私たちバイヤ人が怖くないんですか?", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "どうして怖がる必要があるんだい?==RT==ノヴァ人との違いなんて、せいぜい角が2本ついているくらいだろう?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "私たちとたいして身体的特徴は変わらないじゃないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "018", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou0", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "そうだ!その角を触らせてもらえないかな!?==RT==はぁ、はぁ……ケラチン製なのか骨なのか、すごく気になって……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_vexation", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "ノヴァ人、恐ろしいです……!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "そもそも私たちの角には重要な役割があるので、==RT==同族といえど、触れられるのは嫌がるんです。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "なるほど……それは興味深い事実だ……!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "あの……傷がふさがったなら、そろそろ帰ってもらえませんか?==RT==ここってノヴァの人が長居していい場所ではないので……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "断る。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "おかしいな、同じ言葉を話してるはずなんですけど……==RT==私の言ってること、ちゃんと理解してますよね?==RT==私はバイヤ人で、あなたはノヴァ人なんですよ?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 300.0, + -120.0, + 1.5, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "それはそうなんだけど、この目の傷がまた疼きだしてねえ……==RT==もしひとりでここを出たら、また傷口が開いてしまうかもしれない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "だから、完治するまでここにいさせてもらえるとうれしいんだけど……==RT==そもそも異変が起きたせいで、==RT==塔の外にも星骸がうじゃうじゃしているからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "うっ……それは……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "迷惑はかけないし、勝手に角も触らないと約束する。==RT==それならどうかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + nil, + 1.4, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "はぁぁ……わかりました。3日ですよ。3日あれば完治するはずですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "3日後――", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "009", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "……って、なんでケガが増えてるんですか!?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "右目のせいで、どうにも視野が狭くなっていてね。==RT==あと距離感が掴めなくて、崖から転げ落ちたんだ。==W====RT==だから治癒魔法を――", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 1, + "", + false, + "", + "今朝、片手で器用に卵を割って、勝手に朝食作ってたのは誰ですか?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "はぁぁ……私に治癒魔法を使わせるため、わざとですよね?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "原理や方法を聞いても、キミは教えてくれないからね。==RT==なら自分の体で試して、考察するしかないじゃないか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "わかりましたから、こっちに来てください。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_295", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "止血から痂皮の過程を飛ばして、もう新しい皮膚に置き換わるのか……==RT==つまり治癒魔法の本質は体の回復速度そのものを==RT==強制的に早めて再生させるってところかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "何度聞かれても答えませんよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_206", + "a", + "006", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "012", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "それと、もう自分を傷つけたりしないでください。==RT==治癒魔法をかけるのもこれで最後です。==W====RT==簡単そうに見えても、すごく魔力を消費するんですからね?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "つまり代償も大きいというわけか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "この3日間で、キミは私に治癒魔法を5回使用した。==RT==けど、心相石の光は陰りを見せていない。==RT==それなのに魔法を使うたび、確実に消耗している。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "avg_emoji_flurry", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + -30.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "011", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "つまり、キミの魔力の出どころは心相石の恩恵じゃない。==RT==どうかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "…………", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.25, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetHeartBeat", + param = { + 0, + nil, + nil, + 0.75 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "これ以上は踏み込まないほうが身のためですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m61", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "龍族のことわざに、こういうのがあってね。==RT==『朝に道を聞かば、夕べに死すとも可なり』。==RT==朝に大切なことを学べたら、夕方に死んでも悔いはないってことさ。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "私にとって、未知を知るとはそういうもの。==RT==治癒魔法と永夜の魔力の正体に触れられるなら、==RT==口封じに殺されたって後悔はない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "……本当に、あなたって普通じゃありませんね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "close", + nil, + 0.55, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "なら……ひとつだけ教えてあげます。==W====RT==あなたたちが恩恵と呼ぶもの――==RT==バイヤ人はそんな盗まれた魔力を使ったりしません。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "009", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "盗まれた魔力……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "006", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "もう行ってください。==RT==ここから東に1日歩けば、街に出る道がありますから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "……残念だけど、潮時か。==RT==ヒントはもらえたし、十分すぎる収穫だよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 3.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + nil, + -0.2, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + 0.32, + nil, + 0.8, + nil, + 0.7, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 3.0, + true, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_403", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "それと、これをどうぞ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_272", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "これは……義眼?==RT==綺麗だ……キミが作ってくれたのかい?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "なんの意味もない、ただの気休めですが。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + 0.0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 350.0, + 100.0, + 1.35, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_206", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_206", + "", + 0, + "", + false, + "", + "……私なりの罪滅ぼしです。==RT==これで本当に、貸し借りなしですから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 3.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/config/stsp_08_03.lua b/lua/game/ui/avg/_jp/config/stsp_08_03.lua new file mode 100644 index 00000000..fd666539 --- /dev/null +++ b/lua/game/ui/avg/_jp/config/stsp_08_03.lua @@ -0,0 +1,7052 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "第3話", + "異端者たちのロゴス", + "クルニスの口から衝撃的な発見を聞いたイグナは、最後に友人のよしみとして望みを叶えてあげると言う。クルニスは『意味のある死』を求め、星輝会が密かに研究している毒薬の被検体をさせてほしいとイグナに申し出た。", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_prison", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "??:??", + "?月", + "?日", + "恩恵意志黄昏庁", + "第七監獄" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "003", + "none", + 2, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "なるほどね。行方不明になって義眼になって戻ってきたかと思えば、==RT==裏でそんなことをしていたなんて。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "黄昏庁がわざわざあなたの義眼を没収したのも頷けるわ。==RT==なにせ『永夜』からの贈り物なんだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "無能な審問官には宝の持ち腐れだろうけどね。==RT==そもそもアレに、永夜の痕跡は残ってないし。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "まあそんな感じで私は義眼をもらったあと、そのバイヤ人と別れたんだ。==RT==あとはイグナも知ってのとおりだよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "none", + nil, + 0.5, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "彼女から直接聞いたわけじゃないけど、あの魔力の流れは間違いない。==RT==バイヤ人は、自分の体内に蓄えた魔力を使っている。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.7, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "それが事実なら重要な発見ね。==W====RT==でもどうして私に相談せず、いきなり恩恵の神を==RT==否定するような論文を発表したの?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "ふふ。それはキミのせいとも言えるかな。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "キミが絵に描いたような学者だったから、==RT==星輝会にはイグナみたいな学者が揃ってると勘違いしてしまったんだ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "だったらあなたは、学生気分が抜けてないのね。詰めが甘すぎよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.53, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.25, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_359", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_002", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_002", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ほら、義眼は返してもらったわ。==RT==あなたの言うとおり『なにもなかった』みたいだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "助かるよ。これがないと、どうも落ち着かなくてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "この義眼だってあなたの体の一部だもの。==RT==公の場で処刑されるなら、せめて見た目は整えておかないとね。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "とにかく……黄昏庁の判決は覆らないわ。==RT==永夜との接触の供述がとれた以上、あなたの罪は揺るがない。", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "なにか望みはある?==RT==私にできることなら、叶えてあげる。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "none", + nil, + 0.5, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "そうだな……どうせ死ぬなら、意味のある死に方をしたい。==RT==無駄死にだけはごめんだね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "あっ、絞首刑じゃなくて被検体っていうのはどう?==RT==私を使って治癒魔法の実験をするの。死ぬまで付き合うよ。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "私はバイヤ人の治癒魔法も体験しているし、いい被検体になるよ。==RT==ノヴァの医学が進歩するなら、私の命なんて喜んで差し出そう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "無駄死には嫌なんでしょう?==RT==そんな成功率の低い実験、やる意義が認められないわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "成功したら世紀の発見になると思うけど?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "010", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……あなた、自分が死刑囚だって自覚あるの?==RT==生きていたら意味がないじゃない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "それもそうか……じゃあ、薬の被検体ならどう?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "知ってるよ。星輝会が密かに毒物を研究していること。==RT==試したい薬のひとつやふたつ、あるんじゃないかな?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……目ざといのも相変わらずね。==W==", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.15, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.15, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_003", + nil, + 0.55, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_tales_08_003", + nil, + 0.55, + 1.0, + true + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.25, + "avg1_118", + "a", + "010", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ほら、やっぱり持ってた。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.25, + "avg3_205", + "a", + "003", + "avg_emoji_sigh", + 2, + 0.495, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "あなたは絞首刑よりこっちのほうが好みだと思っていたもの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_118", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_205", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "010", + "none", + nil, + 0.35, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_205", + "a", + "002", + "none", + 2, + 0.65, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "niunie", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "理解してくれる先輩がいるのはうれしいね。==W====RT==でも、ここで死んだらイグナの責任問題にならない?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "avg_emoji_question", + nil, + 0.37, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 1, + "", + false, + "", + "公開処刑なんて、黄昏庁が星輝会に==RT==圧力をかけるためのパフォーマンスなの。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "彼らからしたら、あなたを永遠に黙らせることができるなら、==RT==方法はなんでもいいのよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "003", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "星輝会としても、あなたを見せしめに殺されてしまうと立場が危くなる。==RT==だから私が派遣されたの。お互いにとって『いい結果』になるようにって==RT==取引をしてね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "秘密の交渉が上手だね、まったく。そういうことなら遠慮なく。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youchupeng", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "さあ、私をもう一度縛って。==RT==紙とペンは持ってきているだろうね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "抵抗しないってわかっているのに、縛る必要ある?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "さすがに死ぬような猛毒は飲んだことがないからね。==RT==自分がどんな行動に出るか予測ができない。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "暴れてうっかり噛みついたりでもしたら困るでしょ?==RT==服毒してからの変化は可能な限り説明するから、ちゃんと記録してほしい。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "……わかったわ。口、開けて。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + -0.25, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_092", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_tales_08_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_239", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_tales_08_003", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m5", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "==A3==んっ……ほんのり甘くて飲みやすい毒だね。==P====RT====A3==でも味覚が鋭い人にはバレるレベルだ。==P====RT====A3==暗殺に使いたいなら無味無臭がおすすめかな。==P====RT====RT====A4==摂取から20秒経過……めまいの発現。==P====RT====RT====A3==50秒経過……四肢に力が入らなくなってきた。視界も霞む。==P====RT====A3==即効性は申し分、なし……==P====RT====A3==吐血、しないのも、無駄な証拠を残さなくていい……", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_022_stop", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "イグ、ナ……素晴らしい、毒だ。苦しまずに、死ねる……==RT==最期に、優しくしてくれて、ありが――", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {5.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_271", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(ん……私、死んだのかな……?いや、この音は……馬車の車輪?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_139", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "お嬢さん、起きてください。もうすぐ着きますよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_eye_ev", + 0, + 1, + nil, + nil, + nil, + 5.0, + true, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_sunlight", + 0, + 1, + nil, + nil, + nil, + 4.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "field_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "003", + "none", + nil, + 0.5, + -0.27, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_024_stop", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "004", + "none", + nil, + 0.35, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + -0.27, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "(着くって……天国?いや……天国なんて、死者を慰める妄想の産物……==RT==でも、この暖かい日差し……もしかして本当に……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "天国は、あったってこと……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "御者", + "", + 0, + "", + false, + "", + "ハハハ!お嬢さん、寝ぼけてます?==RT==あいにく、この馬車は天国行きじゃなくてね……っと、==RT==ほら、見えてきた。あれがフィーリエですよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "フィーリエ……?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "005", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "御者", + "", + 0, + "", + false, + "", + "え?お嬢さん、フィーリエに行くんですよね?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "017", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "覚えて……ない。それに私は……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(私は、あの毒を飲んで死んだはず……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "御者", + "", + 1, + "", + false, + "", + "うーん……寝起きでまだボーッとしてるんですかね?", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "御者", + "", + 1, + "", + false, + "", + "昨日の午後、ご友人に支えられて馬車に乗ったんですよ。==RT==乗る前からぐったりしてましたけど、覚えてます?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "御者", + "", + 0, + "", + false, + "", + "ご友人は急用を思い出したとかで途中で降りましたけど。==RT==そのときに『何日も寝てないからフィーリエに着くまで寝かせてくれ』と==RT==伺っています。よっぽどお疲れだったんでしょう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(イグナが私に飲ませたのは、毒ではなく仮死状態にする薬だったのか……==RT==すっかり騙されたよ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "019", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ああ。そうだったね。==RT==やっと思い出してきたよ。混乱させてすまない。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "御者", + "", + 0, + "", + false, + "", + "それならよかった。==RT==荷物は隅に置いてあるから、忘れないようにね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ありがとう。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + true, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_204", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(フィーリエか……==RT==黄昏庁の第七監獄からは、だいぶ遠くに運ばれたものだ)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(財布の中に住所が書かれたメモ?==RT==イグナの筆跡……『ここに向かえ』ってことかな)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "003", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.75, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_park_daylight", + "4", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ttc_market_2_daylight", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "grocery_store", + "4", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "jushou0", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(間違いない、メモの住所はここだ。==W==ずいぶん辺鄙なところだが……)", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.53, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_093", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(ベッドに医療器具……まるで診療所のようだ。==RT==あれ、これは……?)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "avg_emoji_exclamation", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "jingxia2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(見間違えるはずがない、私が作った骨格標本だ。==RT==どうしてこんなところに……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(標本だけじゃない。私の研究道具やレポートも全部そろってる。==RT==逮捕されたときに、全て没収されたはずなのに……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "avg_emoji_attention", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "(机の上にバッジと手紙……まさか……)", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m6", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "親愛なるクルニスへ==RT==おめでとう。今日からあなたは『アルカナ研究会』の一員よ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_office", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "アルカナ研究会は星輝会の一部の精鋭だけが所属を許される秘密結社。==RT==心相石や魔法の原理の究明といった、恩恵意志では禁忌とされている==RT==領域を研究しているの。==P====RT====RT==あなたがフィーリエで『いままでと変わらず』真理を追い続け、==RT==新たな発見を私たちに届けてくれることを楽しみにしているわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "court_outside", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "没収された持ち物については、すべてその診療所に搬入しておいたわ。==RT==表向きには焼却処分したことになっているから安心して。==RT==ほかにも必要なものがあれば、新しい名前で手紙を寄こしなさい。==P====RT====RT==いまの星輝会にクルニスという人間は存在しないのだから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_passage", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "ちなみにフィーリエの生活費は安くないわよ。==RT==診療所を開いて、早く患者をとることをおすすめするわ。==P====RT====RT==フィーリエでの幸運を祈ってる。==RT====RT==あなたの先輩イグナより", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 10, + "0", + "", + 0, + "", + false, + "", + "追伸==RT==私も開業医への転職を考えているの。==RT==あなたのいない星輝会なんて退屈すぎるから。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hospital_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 1, + "", + false, + "", + "まさか……こんな裏の顔を持っていたなんてね。==RT==あの黄昏庁を出し抜いて、死刑囚を蘇生させるなんて。==W====RT==見かけによらず大それたことをする先輩だよ。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "大学の頃からずっと世話を焼いてくれたのは、==RT==私の頭脳が欲しかったから……だったり?==W====RT==というかこの手紙、私に選択肢なんてないじゃないか。", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "まあ……望むところだけどね。==RT==私は変わらない。これからも、未知なる真実を暴いていく。==RT==ひとりの学者、医者、そして人間として……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 450.0, + -50.0, + 1.3, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_098", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "さて、さっさと開業の準備をしないとだね。==RT==病人の相手をしていれば食い扶持ぐらいは稼げるだろうけど、==RT==飢え死にしそうになったら生かした責任をとってもらうよ、先輩?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "こうして星輝会のクルニスは処刑された。==RT==禁忌に触れた異端の学者は断罪され、==RT==生命の神秘を追い求める『白衣の死神』へとその姿を変えたのだった。", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "処刑からまもなくして、イグナもまたアモールに小さな診療所を開いた。==RT==星輝会の学者、診療所の医者、秘密結社のメンバーという==RT==彼女の3つの顔をすべて知っているのは、彼女の優秀な後輩だけである。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + 0.5, + 0.5, + 150.0, + 25.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "08:28", + "雨月", + "2日", + "アモール:アッシュエリア", + "『診療所』" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m30", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_118", + "a", + "002", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 2, + "wog_office", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg3_205", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "学会が長引いて、あと2日は帰れそうにないの。==RT==そういうわけだから、もう少しだけ診療所をお願い。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "こっちはもう一週間もアモールにいるんだけど?==RT==フィーリエの患者たちが待ちくたびれているよ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_205", + "a", + "007", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "帰ったらなにかご馳走するわ。だからよろしくね。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "まったく、自分勝手な先輩だよ。==W====RT==ならこちらも、遠慮はしないからね。", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_205", + "", + 0, + "", + false, + "", + "ありがとう。じゃあ、また連絡するわ。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_279", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 3, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "002", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "やれやれ、人をなんだと思ってるんだか。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 2, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_277", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_277", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_277", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_118", + "", + 0, + "", + false, + "", + "ん?こんな時間に騒々しいな。==RT==まだ受付時間前だっていうのに……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_352", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "OutQuad", + 1.5, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "007", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_168", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_118", + "a", + "005", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "015", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_132", + "", + 0, + "", + false, + "", + "先生、急患だ!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "011", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "落ち着け、ミネルバ。==W==私は大丈夫だから。", + "落ち着け、ミネルバ。==W==僕は大丈夫だから。" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 1, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "sky_tower", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 3, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "そびえ立つ7つの塔が見下ろす街で、==RT==『白衣の死神』は特異な『患者』との邂逅を果たす。", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "その瞬間――運命の歯車はゆっくりと回り始めた。", + "" + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "真実を求める旅路は、もはや誰にも止めることはできない。", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_jp/preset/avgcharacter.lua b/lua/game/ui/avg/_jp/preset/avgcharacter.lua index 32d07549..c3c19a51 100644 --- a/lua/game/ui/avg/_jp/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_jp/preset/avgcharacter.lua @@ -14,7 +14,8 @@ return { { id = "avg1_103", name = "コハク", - name_bg_color = "#99d2d9" + name_bg_color = "#99d2d9", + ver = "1.0.0" }, { id = "avg1_1994", @@ -262,6 +263,24 @@ return { name = "ラール", name_bg_color = "#c5bbb5" }, + { + id = "avg1_151", + name = "ユンショ", + name_bg_color = "#476370", + ver = "1.6.0" + }, + { + id = "avg1_152", + name = "ジーユエ", + name_bg_color = "#fcce7f", + ver = "1.6.0" + }, + { + id = "avg1_153", + name = "タンイン", + name_bg_color = "#8c322c", + ver = "1.6.0" + }, { id = "avg1_155", name = "シア", @@ -285,7 +304,8 @@ return { { id = "avg1_159", name = "クルニス", - name_bg_color = "#c553a5" + name_bg_color = "#c553a5", + ver = "1.6.0" }, { id = "avg2_001", @@ -305,7 +325,8 @@ return { { id = "avg2_952", name = "来福", - name_bg_color = "#0ABEC5" + name_bg_color = "#0ABEC5", + ver = "1.6.0" }, { id = "avg2_953", @@ -969,12 +990,12 @@ return { }, { id = "avg3_205", - name = "伊格娜", + name = "イグナ", name_bg_color = "#4579b4" }, { id = "avg3_206", - name = "暗月", + name = "ユアン", name_bg_color = "#394444" }, { @@ -2461,6 +2482,11 @@ return { name = "小菈露发光", name_bg_color = "#0ABEC5" }, + { + id = "avg4_102", + name = "神秘人A", + name_bg_color = "#0ABEC5" + }, { id = "avg4_999", name = "ヴェータ", diff --git a/lua/game/ui/avg/_jp/preset/avgcontacts.lua b/lua/game/ui/avg/_jp/preset/avgcontacts.lua index ea9d0212..1bfd009e 100644 --- a/lua/game/ui/avg/_jp/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_jp/preset/avgcontacts.lua @@ -4,7 +4,8 @@ return { icon = "Icon/Head/head_10301_S", name = "コハク", landmark = "オアシス号の上", - signature = "既読スルーは犯罪" + signature = "既読スルーは犯罪", + ver = "1.0.0" }, { id = 107, diff --git a/lua/game/ui/avg/_kr/config/bbm06_bt02.lua b/lua/game/ui/avg/_kr/config/bbm06_bt02.lua new file mode 100644 index 00000000..fe1c6f7c --- /dev/null +++ b/lua/game/ui/avg/_kr/config/bbm06_bt02.lua @@ -0,0 +1,192 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_001", + "", + "", + 0, + "여기가 여행가 캠프…… 좋은 곳이네♪", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_002", + "", + "", + 0, + "어디…… 마왕님이 말했던 하나사키 여단 세 명은 어디 있으려나?", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_003", + "", + "", + 0, + "이만큼 재능을 가지고 있으면서도……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_004", + "", + "", + 0, + "공상 속의 마왕에게 심취해서……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_005", + "", + "", + 0, + "이렇게 지독한 식물을 만들어내다니.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_006", + "", + "", + 0, + "달리시아…… 정말 불쌍하네.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_007", + "", + "", + 0, + "그래도 안심해. 나와 그 사람이 당신의 꿈을 끝내줄게.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_008", + "", + "", + 0, + "이 마른 덩굴……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_009", + "", + "", + 0, + "여기가 기생의 정원을 쓰러뜨린 장소…… 라는 걸까?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_010", + "", + "", + 0, + "설마 내 발로 찾아오게 될 거라고는 생각하지 않았지만.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT02_011", + "", + "", + 0, + "자. 당신이 승리를 쟁취한 이 장소에서, 다시 한번 나와 당신 둘이서 걸어보도록 할까.", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/bbm06_bt03.lua b/lua/game/ui/avg/_kr/config/bbm06_bt03.lua new file mode 100644 index 00000000..b9cb9a52 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/bbm06_bt03.lua @@ -0,0 +1,245 @@ +return { + { + cmd = "SetGroupId", + param = {"1"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_001", + "", + "", + 0, + "이게 당신이 추구하는 이상적인 모습?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_002", + "", + "", + 0, + "아픔도 고통도 없이, 아주 적은 비용으로 유지할 수 있는 육체야.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_003", + "", + "", + 0, + "이것이야말로 장래 마왕군의 이상형이자……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_004", + "", + "", + 0, + "완전한 인간의 형태라고!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"2"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_005", + "", + "", + 0, + "그 사람은 당신이 그리는 이상적인 마왕이 아냐.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_006", + "", + "", + 0, + "그렇잖아? 그 사람은 자기 손으로 비숍을 빼앗았어.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_007", + "", + "", + 0, + "우후후후후…… 불쌍할 정도로 멍청하네.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_008", + "", + "", + 0, + "내 힘만으로, 너도 그 여행가들도 쓰러뜨릴 거야. 그러면……", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_009", + "", + "", + 0, + "나야말로 마왕님의 부하로서 가장 어울린다고 증명되겠지.", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_010", + "", + "", + 0, + "그래…… 이건 결국, 마왕님께서 내게 내려주신 최후의 시련이라고!", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_011", + "", + "", + 0, + "그러면 그 도전, 내가 받아주도록 하지.", + "" + } + }, + { + cmd = "SetGroupId", + param = {"3"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_012", + "", + "", + 0, + "왜…… 왜 너처럼 약한 인간조차 이길 수 없는 거지?", + "" + } + }, + { + cmd = "SetBubble", + param = { + "avg2_985", + "002", + "", + 0, + "vo_BBm06_BT03_013", + "", + "", + 0, + "나야말로, 마왕님에게 가장 어울리는 존재인데……!", + "" + } + }, + { + cmd = "SetGroupId", + param = {"4"} + }, + { + cmd = "SetBubbleUIType", + param = {3} + }, + { + cmd = "SetBubble", + param = { + "avg1_110", + "002", + "", + 0, + "vo_BBm06_BT03_014", + "", + "", + 0, + "그건 당신이 자기밖에 생각하지 않는 위선자이기 때문이야.", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm01_06.lua b/lua/game/ui/avg/_kr/config/stm01_06.lua index dbd44609..eaa6e842 100644 --- a/lua/game/ui/avg/_kr/config/stm01_06.lua +++ b/lua/game/ui/avg/_kr/config/stm01_06.lua @@ -8084,7 +8084,7 @@ return { "", false, "", - "신용을 잃는 건 한순간. 하지만 잃은 신용은 쉽게 회복되지 않아. 엘리 씨가 그랬어!", + "신용을 잃는 건 한순간. 하지만 잃은 신용은 쉽게 회복되지 않아. 엘리 마마가 그랬어!", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm02_08.lua b/lua/game/ui/avg/_kr/config/stm02_08.lua index 5e5d34b5..a2bd6120 100644 --- a/lua/game/ui/avg/_kr/config/stm02_08.lua +++ b/lua/game/ui/avg/_kr/config/stm02_08.lua @@ -2640,7 +2640,7 @@ return { "", false, "", - "그러니 고객님의 컴퍼니는…… ‘보스 협정 인재 파견 컴퍼니’라고 할 수 있겠네요.", + "그러니 고객님의 컴퍼니는…… ‘마왕 협정 인재 파견 컴퍼니’라고 할 수 있겠네요.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm03_00_a.lua b/lua/game/ui/avg/_kr/config/stm03_00_a.lua index 41c9968f..ff235245 100644 --- a/lua/game/ui/avg/_kr/config/stm03_00_a.lua +++ b/lua/game/ui/avg/_kr/config/stm03_00_a.lua @@ -4375,7 +4375,7 @@ return { "", false, "", - "유감이지만 내가 보스 협정의 대표집행관인 마왕은 맞는데, 이 마왕은 그저 컴퍼니에서 부르는 호칭일 뿐이야. 네가 말하는 마왕하고는 글자만 같지, 의미는 다르다고.", + "유감이지만 내가 마왕 협정의 대표집행관인 마왕은 맞는데, 이 마왕은 그저 컴퍼니에서 부르는 호칭일 뿐이야. 네가 말하는 마왕하고는 글자만 같지, 의미는 다르다고.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm03_00_b.lua b/lua/game/ui/avg/_kr/config/stm03_00_b.lua index f61a9b5d..e3825937 100644 --- a/lua/game/ui/avg/_kr/config/stm03_00_b.lua +++ b/lua/game/ui/avg/_kr/config/stm03_00_b.lua @@ -2626,7 +2626,7 @@ return { "", false, "", - "마왕님은 정말 인자하시군요. 영혼 거래는 오히려 모두에게 이득이랍니다. 보스 협정의 직원이 되신 여러분께 훌륭한 직원 복지도 준비되어 있습니다.", + "마왕님은 정말 인자하시군요. 영혼 거래는 오히려 모두에게 이득이랍니다. 마왕 협정의 직원이 되신 여러분께 훌륭한 직원 복지도 준비되어 있습니다.", "" } }, @@ -3584,7 +3584,7 @@ return { "", false, "", - "아야메 님의 말씀대로 기억은 별의 탑에 바쳐야 하는 대가이며, 그 대가로 소원을 이룰 수 있습니다. 하지만 보스 협정의 직원이 되었으므로 그 규칙은 더 이상 적용되지 않습니다.", + "아야메 님의 말씀대로 기억은 별의 탑에 바쳐야 하는 대가이며, 그 대가로 소원을 이룰 수 있습니다. 하지만 마왕 협정의 직원이 되었으므로 그 규칙은 더 이상 적용되지 않습니다.", "" } }, @@ -5106,7 +5106,7 @@ return { "", false, "", - "간단히 말해 그렇습니다. 그리고 마왕님과 영혼을 거래한 모든 이들은 보스 협정의 일원으로 간주되므로 이 혜택을 함께 누리실 수 있습니다.", + "간단히 말해 그렇습니다. 그리고 마왕님과 영혼을 거래한 모든 이들은 마왕 협정의 일원으로 간주되므로 이 혜택을 함께 누리실 수 있습니다.", "" } }, @@ -12012,7 +12012,7 @@ return { "", false, "", - "보육원과 보스 협정에 대한 정보도 있어?", + "보육원과 마왕 협정에 대한 정보도 있어?", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm05_05.lua b/lua/game/ui/avg/_kr/config/stm05_05.lua index 5a6ad363..44fb795e 100644 --- a/lua/game/ui/avg/_kr/config/stm05_05.lua +++ b/lua/game/ui/avg/_kr/config/stm05_05.lua @@ -1045,7 +1045,7 @@ return { "", false, "", - "엘리 아주머니가 아이들을 데리고 떠난 건…… ==W==설마 레시피 때문인 걸까?", + "엘리 씨가 아이들을 데리고 떠난 건…… ==W==설마 레시피 때문인 걸까?", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm05_08.lua b/lua/game/ui/avg/_kr/config/stm05_08.lua index 5c632604..0a83cee3 100644 --- a/lua/game/ui/avg/_kr/config/stm05_08.lua +++ b/lua/game/ui/avg/_kr/config/stm05_08.lua @@ -7848,7 +7848,7 @@ return { "", false, "", - "눈앞에는 희미하게 빛을 뿜고 있는 거대한 인큐베이터 몇 개가 보였고, 그 안에는 거대하고 괴상한 식물들이 담겨 있었다.", + "눈앞에는 희미하게 빛을 뿜고 있는 거대한 배양관 몇 개가 보였고, 그 안에는 거대하고 괴상한 식물들이 담겨 있었다.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm05_09_b.lua b/lua/game/ui/avg/_kr/config/stm05_09_b.lua index 4fb83aaf..9bda9f5d 100644 --- a/lua/game/ui/avg/_kr/config/stm05_09_b.lua +++ b/lua/game/ui/avg/_kr/config/stm05_09_b.lua @@ -12247,7 +12247,7 @@ return { "", false, "", - "그 결과물이 바로 자네들이 지하 실험실에서 본 그 인큐베이터일세. 아름답지 않나?", + "그 결과물이 바로 자네들이 지하 실험실에서 본 그 배양관일세. 아름답지 않나?", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm05_09_c.lua b/lua/game/ui/avg/_kr/config/stm05_09_c.lua index 2a60bddb..5f49568e 100644 --- a/lua/game/ui/avg/_kr/config/stm05_09_c.lua +++ b/lua/game/ui/avg/_kr/config/stm05_09_c.lua @@ -1802,7 +1802,7 @@ return { "", false, "", - "정말로 나를 쳐다보고 있는 것 같아…… ==W==자신이 연구 대상으로 인큐베이터에 갇혀 있다는 사실도 인지하고 있을까?", + "정말로 나를 쳐다보고 있는 것 같아…… ==W==자신이 연구 대상으로 배양관에 갇혀 있다는 사실도 인지하고 있을까?", "" } }, @@ -3838,7 +3838,7 @@ return { "", false, "", - "고대 보물? 보육원에서 대체 뭘 한 거지? 엘리 아주머니와 아이들은 또 어디로 간 거지?", + "고대 보물? 보육원에서 대체 뭘 한 거지? 엘리와 아이들은 또 어디로 간 거지?", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm06_03_a.lua b/lua/game/ui/avg/_kr/config/stm06_03_a.lua index 10317c49..4936ef32 100644 --- a/lua/game/ui/avg/_kr/config/stm06_03_a.lua +++ b/lua/game/ui/avg/_kr/config/stm06_03_a.lua @@ -14418,7 +14418,7 @@ return { "", false, "", - "나는 달리시아를 따라 지하 실험실 깊은 곳으로 걸어갔다.==W== 수없이 많은 인큐베이터를 지나 우리는 넓은 지하 홀에 다다랐다.", + "나는 달리시아를 따라 지하 실험실 깊은 곳으로 걸어갔다.==W== 수없이 많은 배양관을 지나 우리는 넓은 지하 홀에 다다랐다.", "" } }, @@ -14515,7 +14515,7 @@ return { "", false, "", - "2층 높이의 거대한 인큐베이터가 홀 끝에 세워져 있었고, 주황색 액체는 위에서 내리쬐는 희미한 불빛을==W== 빨아들이며 기괴한 빛을 뿜어내고 있었다.", + "2층 높이의 거대한 배양관이 홀 끝에 세워져 있었고, 주황색 액체는 위에서 내리쬐는 희미한 불빛을==W== 빨아들이며 기괴한 빛을 뿜어내고 있었다.", "" } }, @@ -14576,7 +14576,7 @@ return { "", false, "", - "‘비숍’ 형태의 은혜 인장은 마치 거대한 어항 속 장식품처럼 인큐베이터 바닥에 가라앉아 있었다.", + "‘비숍’ 형태의 은혜 인장은 마치 거대한 어항 속 장식품처럼 배양관 바닥에 가라앉아 있었다.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm06_04_a.lua b/lua/game/ui/avg/_kr/config/stm06_04_a.lua index 19411262..d97950a5 100644 --- a/lua/game/ui/avg/_kr/config/stm06_04_a.lua +++ b/lua/game/ui/avg/_kr/config/stm06_04_a.lua @@ -7907,7 +7907,7 @@ return { "", false, "", - "원래는 ==W==피렌을 마지막 비료로 쓸 생각이었거든요.", + "원래는 ==W==피렌을 마지막 양분으로 쓸 생각이었거든요.", "" } }, @@ -8111,7 +8111,7 @@ return { "", false, "", - "달리시아, 네가 지금 쓰는 비료는 너무 질이 떨어져.", + "달리시아, 네가 지금 쓰는 양분은 너무 질이 떨어져.", "" } }, @@ -8179,7 +8179,7 @@ return { "", false, "", - "쓸모없는 비료는 전부 치워.==W== 내가 직접 최고의 ‘비료’가 돼서, 지능 식물을 통제하겠어.", + "쓸모없는 양분은 전부 치워.==W== 내가 직접 최고의 ‘양분’이 돼서, 지능 식물을 통제하겠어.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm06_05_a.lua b/lua/game/ui/avg/_kr/config/stm06_05_a.lua index 002088cd..6f612e68 100644 --- a/lua/game/ui/avg/_kr/config/stm06_05_a.lua +++ b/lua/game/ui/avg/_kr/config/stm06_05_a.lua @@ -5236,7 +5236,7 @@ return { "", false, "", - "이게 당신이 바라던 세상인가요?", + "이게 당신이 바라던 세상이야?", "" } }, @@ -5843,7 +5843,7 @@ return { "", false, "", - "이번 암살은 그 아이들 몰래 벌인 거야. 돌아가면 난 평생 미움받을 거야.", + "이번 암살은 그 아이들 몰래 저지르는 거야. 돌아가면 난 평생 미움받겠지.", "" } }, @@ -7846,7 +7846,7 @@ return { "", false, "", - "흥, 짓궂은 마왕님은 평생 이렇게 묶여서 식물들의 ‘비료’나 되는 게 낫겠어.", + "흥, 짓궂은 마왕님은 평생 이렇게 묶여서 식물들의 ‘양분’이나 되는 게 낫겠어.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm06_05_b.lua b/lua/game/ui/avg/_kr/config/stm06_05_b.lua index 90cfccfd..b15e6249 100644 --- a/lua/game/ui/avg/_kr/config/stm06_05_b.lua +++ b/lua/game/ui/avg/_kr/config/stm06_05_b.lua @@ -11875,7 +11875,7 @@ return { "", false, "", - "길게 이어진 복도를 지나, 우린 지하 실험실의 가장 깊숙한 방에 도착했다. 수십 개의 텅 빈 인큐베이터가 금속 바닥 위에 서 있었고, 기이한 냉기가 서려 있었다.", + "길게 이어진 복도를 지나, 우린 지하 실험실의 가장 깊숙한 방에 도착했다. 수십 개의 텅 빈 배양관이 금속 바닥 위에 서 있었고, 기이한 냉기가 서려 있었다.", "" } }, @@ -12926,7 +12926,7 @@ return { "", false, "", - "이 인큐베이터에 사람을 양분으로 넣기만 하면, 지능 식물은 그 사람의 기술과 경험을 학습하게 되고, 그 과정에서 식물의 능력이 향상되는 겁니다.", + "이 배양관에 사람을 양분으로 넣기만 하면, 지능 식물은 그 사람의 기술과 경험을 학습하게 되고, 그 과정에서 식물의 능력이 향상되는 겁니다.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stm06_06.lua b/lua/game/ui/avg/_kr/config/stm06_06.lua new file mode 100644 index 00000000..1d17e021 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06_06.lua @@ -0,0 +1,13302 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "06", + "3세대 지능 식물", + "시간을 벌고자 당신은 달리시아에게 지능 식물 개량을 지시한다. 피렌은 당신과 단둘이 있을 기회를 만들어 검을 겨누며 위협하고, 당신에게 영혼 거래를 통해 달리시아를 본사에 투항시키라고 명령하는데……", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.4, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1.15} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 1, + "", + false, + "", + "후후훗…… 피렌, 보여? 이게 네 아버지를 심판했던 녀석의 최후야.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "", + false, + "", + "똑똑히 기억해 둬, 이게 복수의 맛이니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutCubic", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_253", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.5, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + -80.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "무례를 무릅쓰고 말씀드리겠습니다만, 달리시아 님께서 이렇게 하신다면, 저는 복수의 쾌감을 전혀 느낄 수 없습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_question", + nil, + 0.505, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_014", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "4년 전의 법정에서……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.28, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "", + 0, + "", + false, + "", + "오늘부터 나를 따르도록 해. 그럼 닉스를 쓰러뜨릴 힘을 줄 테니.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "제게 닉스를 쓰러뜨릴 힘을 주겠다고 하셨죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "이제 그 힘을 갖게 됐지만, 당신은 혼자서 닉스를 쓰러뜨리고, 그녀를 지능 식물을 향상시키기 위한 양분으로 만들었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "이러면 저는 영원히 복수를 완성할 수 없게 되는 게 아닌가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -20.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.23, + -0.21, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "생각해 보니 그렇네…… 미안,==W== 거기까진 생각 못 했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -110.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.79, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "하지만…… 걱정하지 마. ‘양분’이 되었다고 죽는 건 아니야. 당분간 ‘정신 융합수’와 폐하의 인장은 닉스에게서 자연스럽게 흘러나오는 기억의 파편만 추출할 뿐이거든. 본래라면 결국 잊히게 될 기억들이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "닉스의 기억이 손상되기 전에, 더 적합한 ‘양분’으로 대체해서 네가 복수할 수 있도록 해 줄게.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "이러면 납득할 수 있을까?", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.525, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + -0.22, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "배려 감사드립니다.==W== 그땐, 가장 가혹한 방법으로 제 복수를 완성하겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.03, + nil, + nil, + nil, + "none", + "OutCubic", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "020", + "none", + nil, + 0.13, + -0.24, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + 0.21, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.65, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -60.0, + -120.0, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_shock", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "피렌의 태도가…… 좀 이상하네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.18, + -0.16, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_music", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "그날이 참 기대되는군.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "020", + "none", + 1, + 0.1, + -0.25, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_question", + nil, + 0.425, + -0.29, + 1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하, 궁금한 점이라도 있으십니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_attention", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘지능 식물’이라는 것도 결국 인간의 ‘기억’을 빌려 쓰는 것일 뿐, 스스로 사고하는 게 아니었던 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + -0.36, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + -0.29, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "맞습니다. 저는 폐하의 ‘비숍’으로 ‘양분’들의 기억 파편을 추출한 다음 유풍초 모체로 전송해, 거대한 기억 모델을 구축했습니다. 지능 식물이 보이는 반응은 ‘사고’를 하고 있기보다는, 그 모델이 만들어 내는 본능에 가깝습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇다면 ‘2세대’와 ‘3세대’의 차이점은 뭐야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "제가 여기서 장황하게 설명하는 것보다, 눈으로 확인하시는 편이 훨씬 명확하실 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "피렌, 3세대 지능 식물과 싸워 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_412", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.1, + -0.2, + -1.7, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.9, + -0.3, + 1.5, + 1.0, + 1.0, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.2, + -0.15, + -1.6, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.8, + -0.21, + 1.35, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "외형상 만드라휘초와 크게 다르지 않은 두 그루의 식물이 방 안으로 들어왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.12, + -0.07, + -1.4, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.88, + -0.09, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 3, + nil, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "피렌은 지팡이에서 레이피어를 뽑아 들고 전투 자세를 취했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + "none", + "InBack", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + nil, + nil, + 0.006, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 1, + 0.9, + -0.5, + 0.85, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 근거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "우이익……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 320.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.42, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutSine", + false, + false, + 0.5, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_085", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + 2.35, + -3.0, + 0.95, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "빨라.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.25, + nil, + -0.92, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -4.0, + -0.7, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.65, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "작은 식물은 만드라휘초가 낼 수 없는 속도를 순간적으로 끌어냈고, 여러 가닥의 넝쿨이 제각기 교묘한 각도로 뻗어 피렌을 향해 덤벼들었다.", + "" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + nil, + -0.47, + 1.6, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + false + } + }, + { + cmd = "CtrlStage", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "검은 레이피어가 공기를 가르고……", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_240", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dash", + 0, + 1, + -1.0, + -1.15, + -1.1, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.435, + 0.01, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "작은 식물의 눈을 꿰뚫어, 그대로 벽에 꽂아 버렸다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.6, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutQuad", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.96, + 0.09, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그러나, 조금 더 큰 식물은 피렌의 등 뒤, 사각지대로 파고들었고, 꼬투리 속의 청록색 씨앗이 은은한 금속 빛을 번뜩이며, 피렌의 후두부를 겨누고 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -670.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 7.8, + -0.3, + 0.005, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 원거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "익……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "PlayCharAnim", + param = { + "avg1_110", + "shake_R", + false, + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.85} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "훌륭하네요…… 제가 졌습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.2, + false + } + }, + { + cmd = "Wait", + param = {0.61} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.43, + -0.18, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_star", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "3세대 지능 식물은 닉스, 혹은 베테랑 여행가 정도의 전투 수준을 갖췄어.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "1 대 2로 상대하면서도 빠르게 하나를 처리했잖아. 그 정도면 충분히 잘했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_110", + "c", + "010", + "avg_emoji_sweaty", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "과찬입니다. ==W==씨앗을 발사하는 지능 식물은 분명 닉스의 전술입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하, 3세대 지능 식물에 대해 만족하십니까? 제 충성 또한 그러하신지요?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "달리시아가 지능 식물의 힘을 보여 준 건…… 결국 내가 그녀의 충성을 받아들이도록 만들기 위해서겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "IfUnlock", + param = {"a_1", "C06_14"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "021", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "어떤 이유에서든, 달리시아의 충성을 받아들이면 결과가 좋지 않을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_be_04_002_FP", + "0", + "OutQuad", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그녀의 충성은 자신을 증명하고, 인정받으려는 집착에 더 가까워 보여. 결국 모두를 다치게 할 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "IfUnlockElse", + param = {"a_1"} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "026", + "avg_emoji_exclamation", + "jushou", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "인간을 ‘양분’으로 취급하고, 멋대로 타인의 기억을 착취하는 짓을, 내가 어떻게 인정할 수 있겠어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "IfUnlockEnd", + param = {"a_1"} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇다면, 뭐라고 답해야 할까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoice", + param = { + 1, + 1, + "쓸모없네", + "평범하네", + "아주 만족스러워", + "e", + "020", + "close", + "", + "" + } + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 식물이 대단해 보이지만, 실제로는 쓸모가 없어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "쓸, 쓸모가 없다니요…… 폐하, 무슨 말씀입니까…… 제가 어떤 부분에서 잘못한 것입니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "개별 식물만 놓고 보면 피렌과 맞먹는 전투력을 지닌 건 사실이야.==W== 하지만, 조금 전 전투에서, 두 식물의 호흡이 전혀 맞지 않았어.", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "daintou", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "근접형 식물이 피렌과 붙었을 때, 씨앗을 발사하는 식물이 제때 지원해 주었더라면, 식물을 잃지 않고도 피렌을 이길 수 있었을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_exclamation", + "jushou", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러나, 네가 말하는 ‘지능’ 식물은 동료의 안위에는 전혀 아랑곳하지 않고, 그 틈을 타 더 유리한 위치를 차지했어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "희생 역시 효과적인 전술입니다, 폐하.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "희생이 필요할 수도 있겠지. 하지만, 이건 전술이라고 할 수 없는 수준이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "3세대 지능 식물 한 그루라면 실력이 보통인 여행가 한 명은 쓰러뜨릴 수도 있겠지. 하지만, 지능 식물이 백 그루라면, 전투는커녕……", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "식물끼리 호흡이 맞지 않아 서로 뒤엉켜 버릴지도 몰라.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "넌 정말 이런 불량품으로 날 만족시킬 수 있다고 생각했어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "그…… 폐하의 원대한 식견을 제가 미처 따라가지 못했습니다. 곧바로 개선 작업에 들어가겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "005", + "avg_emoji_shock", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 ‘양분’ 선별부터 다시 해. 급할수록 돌아가야 하는 법이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_exclamation", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "참, 내 ‘비숍’도 함부로 쓰지 마, 알겠어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "아…… 알겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "후, 이러면 시간을 좀 벌 수 있을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "지능 식물의 실력을 인정하면, 달리시아는 이를 명분 삼아 내게 자신의 충성을 받아 달라고 할 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "반대로, 지능 식물의 실력을 인정하지 않는다면, 달리시아는 새로운 ‘양분’을 채우려 들 테니, 더 많은 사람이 희생되겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "016", + "avg_emoji_vexation", + "lengzhan", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "절대 실수하면 안 돼……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_344", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + 0.7, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "내가 보기엔, 이 지능 식물들은 아주 평범해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "달리시아, 기생의 정원을 본 적 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "송구합니다…… 폐하, 여행가들이 기생의 정원을 토벌하러 갔을 때, 저는 본사에 있었기에 직접 볼 기회가 없었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_attention", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "기생의 정원은 거대한 나무 마물이야. 적과 아군을 혼동하게 하는 마법 안개를 뿜어내고, 그 안개를 이용해 숲의 다른 마물들을 조종하지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "지금 와서 생각해 보면, 기생의 정원은 내 ‘비숍’ 인장의 영향으로 그런 능력을 갖추게 된 것 같아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "마찬가지로 ‘비숍’ 인장의 영향으로 탄생한 마물이라면, ==W==이 지능 식물들도 비슷한 능력을 갖춰야 하지 않을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "005", + "avg_emoji_question", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "1대 2로 싸워서 피렌을 이겼을 뿐이잖아. 그 정도로 만족한 거야? 실망스럽네, 가서 ‘비숍’ 인장의 권능부터 제대로 연구해 봐.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하…… 제가 오만했습니다. 지금 바로 연구를 시작해, 조만간 폐하께서 만족할 만한 성과를 가져오겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "후…… 이러면, 달리시아가 한동안은 잠잠하겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceJumpTo", + param = {1, 3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "019", + "none", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뛰어난 식물이야! 달리시아,==W== 아주 만족스러워.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_happy", + "daintou", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하께서 만족하시다니, 정말 영광입니다.==W== 폐하, 그럼 이제 제……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 충성을 받아달라고?==W== 좋아. 다만, 그전에…… 네 실험실에 비어 있는 모든 배양관을 ‘양분’으로 채우고, 즉시 다음 세대 배양에 착수하도록 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_speechless", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "알겠습니다, 그렇게 하겠습니다……==W== 폐하.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하께서 이걸로 제 충성을 받아 주신다면…… 뭐든 하겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "열등한 ‘양분’으로 채워 넣지 마.==W== 모든 통 안에 들어가는 ‘양분’은, 모두 닉스와 같은 수준이어야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_exclamation", + "jushou", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "명 받들겠습니다, 폐하.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "여행가 캠프의 여행가들은 이미 다 도망쳤어. 닉스와 같은 수준의 여행가들을 찾는 건 쉽지 않아.==W== 이렇게 하면 충분히 시간을 벌 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPersonalityChoiceRollover", + param = {1} + }, + { + cmd = "SetPersonalityChoiceEnd", + param = {1} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.07, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.81, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.43, + -0.17, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -20.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.75, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "달리시아 님, 마왕님께서는 어제 저녁부터 제대로 쉬지 못하셨습니다. 3세대 지능 식물의 시연도 마쳤으니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_idea", + nil, + 0.51, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "아, 폐하의 하인인 제가 그 점을 완전히 간과하고 있었군요. 실로 백번 죽어 마땅합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "010", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "피렌, 이 2마리 3세대 지능 식물도 데리고 가서, 폐하가 편히 쉬며 지내실 수 있도록 돌봐드려.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.78, + 0.03, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + 0.0, + 0.95, + nil, + nil, + 1.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 근거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "익……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.2, + nil, + -1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "avg_emoji_star", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 원거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "악……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이 괴상한 식물들이랑 같이 있어야 한다면, 쉬지 않는 게 낫겠어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "곡월", + "5일", + "필리에 골드 에리어", + "귀빈 접견실" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.46, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.47, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마왕님, 푹 쉬어. 옆에 있을 테니까, 필요하면 부르고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.45, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.37, + 0.03, + -1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "OutQuad", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_vexation", + "lengzhan", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이 식물들도 옆방으로 보내면 안 될까? 이것들이 빤히 쳐다보고 있는데, 어떻게 편히 쉬라는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "w", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.462, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "미안, 이 식물들은 달리시아 님의 명령에만 복종하는 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.7} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.33, + 0.03, + -1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하아…… 3세대 지능 식물이라고 했지, 너희는 날 위해 뭘 할 수 있지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_love", + nil, + 0.7, + -0.07, + 1.05, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 근거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "익……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "avg_emoji_star", + nil, + 0.38, + -0.03, + -1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 원거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "악……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "007", + "avg_emoji_question", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 잠옷이랑 안대네…… 꽤 세심한걸.==W== 그래, 갈아입을게.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "e", + "021", + "none", + nil, + nil, + -0.17, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "e", + nil, + "close", + nil, + nil, + -0.255, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "none", + "lengzhan", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "갑자기…… 피곤하네.==W== 하긴, 30시간째 제대로 잠을 못 잤으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "식물들이 옆에 있으니 세이나, 나츠카한테 연락도 못 하겠잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_idea", + "jushou", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 비타가 있었지. 비타, 듣고 있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutCubic", + 0.7, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 1.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "비타는 언제나 마왕님 곁에 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m33", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "지금 그 호칭을 들으니…… 어딘가 좀 어색하네.==W== 달리시아는 내가 자기의 마왕님이 되어 주길, 정말로 간절히 바라고 있는 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "s", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "달리시아가 바라는 마왕님은 진짜 마왕님이 아닙니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 비타는 진짜 마왕님이 어떤 모습인지 알아?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_speechless", + nil, + 0.63, + -0.2, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "과거에 비타는 마왕님의 사제였고, 지금은 비서로서, 진짜 마왕님의 모습을 알고 있습니다. 그러나, 권한이 부족해 비타가 알고 있는 사실을 모두 말씀드릴 수는 없습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "그리고, ‘마왕님’이라는 호칭은, 사실 비타가 제일 먼저 사용했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그래, 알았어. 네가 먼저 썼다는 거 기억하고 있을게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "비타는 마왕님께 최대한 빨리 영혼 1개를 수집할 것을 권장합니다. 임무를 완수하면, 마왕님의 권한은 확대될 것이고, 새로운 권능을 얻을 수 있습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "현 상황을 벗어나기 위해서라도, 비타의 제안을 고려해 보시길 바랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "012", + "avg_emoji_question", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 임무를 완수하면 대체 어떤 권능을 얻게 되는 거야? 에휴, 관두자. 어차피 또 권한이 부족하다고 하겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "말씀하신 대로입니다. 다만, 비타가 장담하건대, 어떤 권능을 해제하든 진짜 마왕님이 되는 데 큰 도움이 될 겁니다. 이것이 평행 차원 마왕 육성 시스템이 지닌 의미이기도 합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "다들 하나같이 내가 마왕이 되길 원하네, 마왕이 그렇게 좋은 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그만두자, 지금 내 상황이 썩 좋지는 않지만, 아직 반격할 여지가 남았어. 비타, 피렌이 진심으로 달리시아에게 충성하고 있는 건 아니지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.2, + -0.14, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 6.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "비타 역시 마왕님과 같은 판단을 내렸습니다. 달리시아에 붙잡힌 닉스를 보았을 때, 피렌의 심박은 상승했고, 호흡도 가빠져, 긴장한 모습이었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1265", + "c", + "010", + "none", + nil, + 0.8, + -0.3, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + -0.21, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "그러나, 달리시아가 닉스는 당분간 안전하다고 말하자, 피렌의 감정은 오히려 안정되었습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.2, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "피렌이 닉스에게 복수하고 싶다고 했지만, 정작 드러난 감정은 닉스의 안전을 걱정하는 쪽이었어.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그런데, 달리시아는 본사의 군대가 도착했다는 것에 대해서 한마디 언급도 없었어. 의도적으로 숨기려는 걸까? 아니면 아예 안중에도 없는 걸까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -20.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + -0.09, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.95} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_attention", + "diantou", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러고 보니, 방금은 뭘 보고 있었던 거야?==W== 그렇게 넋 놓고 있는 건…… 평소의 너답지 않은데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "x", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "하늘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 80.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "피렌의 시선을 따라 동쪽을 바라봤다. 시선이 닿는 곳엔 막 떠오른 해가 약간의 눈부신 빛을 뿜고 있었을 뿐, ==RT==특별한 점은 보이지 않았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.65, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutQuad", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "그때 피렌은 왜 동쪽 하늘을 보고 있었던 걸까. 마치, 군대가 올 걸 알고 있었던 것처럼.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "저와 이곳에서 얘기할 게 아니라, 직접 물어보는 편이 낫지 않겠습니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_sigh", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "증거도 없는데, 물어봤자 아무 소용 없어. 피렌 성격상 쉽게 털어놓지 않을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "좀 자야겠어, 나 대신 피렌을 지켜봐 줄래? 수상한 움직임이 보이면, 바로 깨워주고.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_exclamation", + nil, + 0.64, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "알겠습니다. 마왕님의 명령이 곧 저의 의지입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "i", + "012", + "none", + nil, + 0.47, + -0.15, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "012", + "none", + nil, + nil, + -0.15, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + "009", + "close", + nil, + 0.52, + -0.23, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + -15.0, + false, + 1.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "i", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_guest_room_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "18:00", + "곡월", + "5일", + "필리에 골드 에리어", + "귀빈 접견실" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님, 마왕님!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m4", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "021", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "음냐, 지금 몇 시야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutBack", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.63, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_attention", + nil, + 0.5, + -0.03, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 근거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "이이이이이이~", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "s", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "오후 ==W==6시라는 뜻이군.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_idea", + "jushou", + "t", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 원거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "악……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님, 조금 전 피렌이 나갔습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_flurry", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "알겠어, 나도 일어날게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "t", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_235", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "007", + "none", + nil, + 0.6, + -0.21, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + -0.12, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "지능 식물이 준비해 둔 옷을 받아 들고, 나는 서둘러 문을 열어 피렌을 찾았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_065", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutQuad", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_011", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutQuad", + false, + false, + 0.8, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.65} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "0", + "", + 0, + "", + false, + "", + "멀지 않은 계단에서 피렌이 천천히 온실 쪽으로 걸어가고 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "일부러 내가 따라오길 기다린 건가……==W== 그렇다면, 어디 한 번 응해 주지.", + "" + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "JuGong2", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그렇게, 나는 피렌 뒤에 바짝 붙었고, 지능 식물 2그루는 내 뒤를 따라왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -350.0, + nil, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "우리는 온실로 들어가 계단을 내려갔고,==W== 지하 실험실의 깊숙한 복도를 지나갔다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_010", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_night", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.7} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "rule_39", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "rule_39", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 2.8, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.055, + 1.05, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "여기에 왜 또 온 거지,==W== 나를…… 실험실의 가장 깊숙한 그 방으로 데려가려는 건가.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + 0.15, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어? 어디 갔지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_434", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.5, + -0.21, + 1.28, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "025", + "none", + nil, + 0.5, + -0.17, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "기척도 없이 나타난 차가운 섬광이 내 목 앞에서 멈췄다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마왕님, 역시 따라왔네.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + -65.0, + 1.23, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그럼 바로 본론으로 넘어가지……==W== 달리시아 님의 충성을 받아들이고, ‘영혼 거래’로 영혼을 조종해서 본사에 투항하라고 명령해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "착각할까 봐 미리 말해두는데…… 이건 부탁이 아니라 명령이야. 내 검은 인내심이 그렇게 많지 않거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06_07.lua b/lua/game/ui/avg/_kr/config/stm06_07.lua new file mode 100644 index 00000000..e6b6bf65 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06_07.lua @@ -0,0 +1,8886 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "07", + "부득이한 거래", + "당신은 피렌과 마침내 신뢰를 쌓아, 서로 정보를 교환한다. 그녀는 수조 속에 있는 비숍 인장이 달리시아를 무너뜨릴 핵심이라고 얘기하고, 당신은 자신이 마력 차단 체질이라는 점을 이용해 수조 안으로 들어가 그 인장을 빼내기로 결심한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -320.0, + -65.0, + 1.23, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "18:30", + "곡월", + "5일", + "필리에 온실 구역", + "실험실 핵심 구역" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.62, + -0.21, + 1.28, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그럼 바로 본론으로 넘어가지……==W== 달리시아 님의 충성을 받아들이고, ‘영혼 거래’로 영혼을 조종해서 본사에 투항하라고 명령해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "착각할까 봐 미리 말해두는데…… ==W==이건 부탁이 아니라 명령이야. 내 검은 인내심이 그렇게 많지 않거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_176", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "여기에 들어올 수 있는 건 달리시아 님과 달리시아 님이 허락한 사람뿐이야. 그러니 밖에 있는 지능 식물들은 당신을 구하러 올 수 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_010", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_011", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 6.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "피렌은 역시 다른 목적이 있었어. 하지만 내 협조를 위해 이렇게까지 하다니……==W== 도대체 뭐 때문에 이렇게 서두르는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "004", + "none", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChoiceBegin", + param = { + "a", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "한 걸음 앞으로 나아간다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a"} + }, + { + cmd = "SetChoiceEnd", + param = {"a"} + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "close", + nil, + nil, + -0.225, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "목덜미에서 미세한 통증이 느껴졌다. 그러자 목에 닿아 있던 검 끝이 살짝 떨리더니, 피렌이 황급히 거둬들인다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "정말 미쳤구나. 죽는 게 무섭지도 않아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "물론 무섭지. 하지만 서로 떠보면서 시간 끌 여유는 없잖아. 그리고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_question", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "너, 달리시아 편이 아닌 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이렇게 공들여 나를 여기까지 몰아넣은 이유도 대충 짐작이 가……==W== 그래도 네 입으로 직접 듣고 싶어, 피렌.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "006", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "당신 말이 맞아. 확실히 달리시아랑 한패는 아니지.==W== 근데…… 언제 눈치챈 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 남긴 허점이 너무 많았거든.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_warehouse", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "018", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 1, + "", + false, + "", + "즉, ==W==그 ‘익명의 사용자’는 오늘 몰래 ==W==내 휴대폰에 자기 휴대폰을 맞대서 신청을 보내고, ==W==정보를 넘긴 뒤 바로 친구 목록에서 나를 삭제한 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "마녀인 나도 지금까지 여러 익명 제보자를 만나봤지만, ==W==이렇게 감쪽같이 처리해서 그 누구도 눈치채지 못하고 흔적조차 남기지 않은 건 처음이야. ==W==보통내기가 아니라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "b", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m42", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.225, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "우선 우리가 생산부의 수습생으로 갔을 때 ‘우연히’ 마주친 사람 중에서,==W== 전투에 능숙한 사람만이 남들이 눈치 못 채게 미스티의 휴대폰에 접근할 수 있었을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + 100.0, + nil, + "avg3_137", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + nil, + "avg3_136", + "a", + "006", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_137", + "a", + "005", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + "013", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "루비랑 사파이어도 그 정도 실력이 있었다면, 만드라휘초한테 그렇게 호되게 당하진 않았겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_137", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_136", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_shop", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "013", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "맞아. 만약 생산부의 점검 뒤에 누가 몰래 들어가서 조작하고, ==W==생산부가 점검하러 오기 전에만 되돌려놓는다면…… ==W==온실 안에서 비밀리에 무슨 짓이든 할 수 있어!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + "012", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 1.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.5, + 0.02, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1262", + "a", + "002", + "none", + nil, + 0.85, + -0.01, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_183", + "a", + "004", + "none", + nil, + 0.3, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_184", + "a", + "002", + "none", + nil, + 0.7, + -0.25, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_exhibition_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1262", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + 1.1, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_183", + "a", + nil, + "none", + nil, + nil, + -0.175, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + 0.15 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_184", + "a", + nil, + "none", + nil, + nil, + -0.18, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + true, + 0.15 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고 요셉, 그레이 부인, 닉스가 온실에서 그렇게 큰 소란을 벌였는데도 생산부에선 아무런 반응이 없었어. 그러니 생산부를 직접 관리하는 운영 이사인 너도 의심을 피할 순 없지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_exhibition_destroyed", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + 0.32, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_1250", + "a", + "002", + "none", + nil, + 0.72, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.5, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "현장에 있는 사람 모두 애시 에리어로 데려가. 심문실에서 해명하는 걸로 하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그때는 네가 진짜 배후가 아닐까 하고 의심하기도 했었어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러다…… ==W==귀빈실 지도를 봤지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 3, + "Linear", + 0.5, + false + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 1, + 5, + "none", + "avg3_1250", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_a", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "호오, 뭘 발견했는데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 1, + "", + false, + "", + "지도에 있던 표시는 네 필체였어.==W== 도시 남서쪽에 심문실 위치를 표시해 놨더라고. 거긴 도시 외곽이랑도 가깝고, 벽만 넘으면 바로 밀밭이랑 숲이잖아.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + 400.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + 0.3, + -0.55, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "즉, 넌 처음부터 우리가 도망치는 걸 묵인한 거야…… 아니, 애초에 풀어줄 생각이었던 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_349", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "", + false, + "", + "제법이네. 역시 똑똑한 사람이랑 얘기하면 편하다니까.==W== 원래는 심문실 앞에서 의도적으로 사고를 내려고 했는데, 예상보다 달리시아가 빨리 와 버렸지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + -600.0, + -180.0, + 0.4, + "avg2_985", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 4, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "나도 하나 묻고 싶은 게 있어. 배양관에 들어간 닉스 말인데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -300.0, + -300.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 1, + "", + false, + "", + "닉스? 그렇군…… ==W==역시 닉스도 너랑 같은 편이었구나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_052", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "설마 구해 달라고 하려는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "오해하진 마. 우리는 계획을 위해서라면, 목숨을 희생할 각오도 되어 있으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_002", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "계획이 성공해야만 우리에게도 희망이 있어. 하지만 승패를 좌우할 열쇠는 본사의 협조에 달렸지……==W== 그런데 지금까지 시간을 너무 허비한 바람에 계획 자체가 무의미해져 버렸어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 1, + "", + false, + "", + "설마…… 너희가 도시 밖 군단이랑 약속한 진격 시간이,==W== 네가 오늘 새벽에 하늘을 올려다보던 그때였던 거야?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_a", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + 600.0, + 1.6, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 4, + 50.0, + -500.0, + 0.4, + "avg3_121", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "하루쯤 늦어져도 군단은 근처에 있잖아……==W== 만회할 수 없을 정도로 상황이 악화된 건 아닐 텐데?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "", + false, + "", + "글쎄…… 이 근처에 있다면,==W== 도시 내부의 소동도 알아차렸겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "그런데도 여행가 캠프에서 움직이지 않는 걸 보면, 지휘관이 무능한 탓이거나, 병사들이 강행군 직후라 전투 불능 상태이거나, 둘 중 하나겠지.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "어느 쪽이든 달리시아를 상대로는 절대 이길 수 없어.==W== 그래서 당신에게 내 영혼을 맡길 생각이야. 당신이 할 수만 있다면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChoiceBegin", + param = { + "b", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "아니, 난 못 해", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"b", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"b"} + }, + { + cmd = "SetChoiceEnd", + param = {"b"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "사실 ‘영혼 거래’로 타인의 영혼을 조종할 순 없어. 하물며 투항을 요구하는 건 더더욱 불가능하고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "겉보기엔 달리시아가 내게 충성하는 것처럼 보여도, 너도 알다시피 그 충성은 내 말을 그대로 따르는 게 아니라,==W== 달리시아의 왜곡된 기준에서 비롯된 거잖아. 그나저나 ‘영혼 거래’는 어디서 들은 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "정보상에게 들었어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + 100.0, + nil, + "avg3_974", + "b", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그 정보상, 망토를 두르고 있었지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "맞아. 여행가 캠프에서 활동하던 그 사람이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_974", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "역시 세레나였구나. 그럼 더 설명할 필요도 없겠네. 내가 할 수 있는 건 영혼을 대가로 상대의 소원을 이루어 주는 것뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "간단히 말하면, 내가 네 영혼을 받아들인 대가로 네 소원을 이뤄 주는 거지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "내 소원을 이루어 준다라……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "맞아. 하지만 거래를 한다 해도, 내가 달리시아를 조종할 수는 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "달리시아가 날 감금한 건 참을 수 있었어.==W== 하지만 내 동료들이 다친 것도, 하나사키 여단이 캠프에서 쫓겨난 것도, 미스티가 다친 것도 전부 달리시아 때문이었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "006", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래서 그 대가로 달리시아의 그 미친 계획을 무너뜨릴 생각이었어.==W== 우리의 목적은 같아. 그러니 굳이 거래하지 않아도, 난 널 도울 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "진심이야……?==W== 대가도 없이 날 돕겠다고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그래, 솔직히 말하면 ‘영혼 거래’는 나도 꺼림칙하거든.==W== 그러니 어떤 보상이나 대가도 요구하지 않을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그렇다면 우리의 협상은 여기까지야. 협력에 관한 이야기는 없었던 걸로 하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엥? 뭐?! 잠깐만, 지금 농담할 때가 아니잖아!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "내가 농담이나 하는 것처럼 보여?==W== 그리고 난 남에게 빚지는 걸 좋아하지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "잘 들어. 보상이 없으면 책임도 논할 수 없어.==W== 그렇기 때문에 ‘대가’야말로 협력 관계를 공고하게 만들 수 있는 수단이지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그런데 당신이 아무것도 바라지 않는다고 하는 건……==W== 그 책임을 지고 싶지 않다는 말이나 다름없잖아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 너무 만만하게 생각했구나……==W== 피렌이 강한 이유는 어떤 상황에서도 감정에 휘둘리지 않고, 신념을 굽히지 않기 때문일지도 몰라. 그리고……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_003", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + 0.98, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "그래. 그렇기 때문에…… 네가 소원을 들어주는 별이 될 필요는 없는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 0, + "", + false, + "", + "왜냐면, 지금까지와 똑같은 일을 반복하기만 해서는, 새로운 답에 도달하지 못하니까.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 0.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "제대로 당했네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "냉정하게 생각해,==W== 피렌. 달리시아는 강적이야.==W== 지금 가장 중요한 건 쓸 수 있는 전력을 전부 활용하는 거라고. 그러니까 나랑 협력하는 걸로……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그 말은…… ==W==나한테 도움을 요청하는 걸로 이해해도 되는 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "엥? ==W==뭔가 입장이 뒤바뀐 것 같은데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "007", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "하아……==W== 냉정해야 할 쪽은 당신 아니야? 난 그저 당신이 그에 걸맞은 각오를 보여 주길 바랐을 뿐이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "내가 말을 똑바로 안 한 걸까? 그럼 좀 더 공식적인 호칭으로 바꿀게……==W== ‘동맹’은 어때? 우린 이 일에 이미 목숨까지 걸었어.==W== 그러니 당신이 정말 각오가 되어 있는지 확인해 봐야겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "‘영혼 거래’를 우리의 협력 조건으로 삼고 싶은 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "맞아, 하지만 오해하진 마. 그렇다고 내가 당신을 완전히 신뢰한다는 뜻은 아니니까.==W== 참, 전에 이런 소문을 들었어……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "너랑 ‘영혼 거래’를 하면 정식으로 마왕 협정의 직원이 되고,==W== 마왕 협정은 직원들의 영혼을 보호해 줘서……==W== 해로운 정신 마법으로부터 면역시켜 준다던데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "쩝…… ==W==그것도 세레나한테 들은 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_007", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 20.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "아니……==W== 훈장 수여식을 하려고 했던 그날에 달리시아가 후유카에게 이 일에 대해서 물었더니, 아주 신이 나서 전부 설명해 주던데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_059", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "스스로 무덤을 팠구나……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "후후, 당신도 참 허술해. 하지만 잘됐어. 덕분에 허황돼 보이던 그 이야기가 꾸며낸 말이 아니라는 것도 증명됐으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "네 영혼을 지키고 싶은 거야?==W== 그런데 왜?==W== 여긴 기생의 정원 같은 마물도 없잖아. 설마 달리시아가 정신 계열 마법에 능숙한 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.5, + -0.14, + 1.2, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 2, + 0.96, + 0.09, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.87, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -670.0, + nil, + 1.5, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + 7.8, + -0.3, + 0.005, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "당신도 봤겠지만, 3세대 지능 식물의 능력은 상상 이상이야. 방금 전투에서도 전투력을 시험해 보려고 전력을 다했지만,==W== 결국 패배했지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "하지만 놈들도 완벽하진 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "설마 약점을 알아낸 거야?!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "달리시아가 했던 말, 기억해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "짐작하셨겠지만, ==W==그 인장은 인간의 정신과 기억을 전달하는 능력을 갖추고 있습니다.==W== 그걸 ‘정신 융합수’가 담긴 통에 넣기만 하면, 상응하는 정신과 기억을 서로 연결할 수 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "저길 봐……==W== 저 거대한 배양관 바닥에 ‘비숍’이 가라앉아 있어.==W== 저것만 꺼내면, 지능 식물도 더 이상 위협이 되지 않을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -550.0, + 200.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_015", + nil, + 0.6, + 1.0, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "저렇게 깊은 통 안에서 인장을 꺼내는 건 쉽지 않을 텐데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "맞아. 지금 주된 난관은 두 가지야.==W== 첫 번째는 뚜껑의 열쇠지. 그 열쇠는 달리시아가 항상 몸에 지니고 다니거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "두 번째는 통 안의 ‘정신 융합수’야. 더 골치 아픈 문제지……==W== 옆에 있기만 해도 그 마력을 흡수해서 정신에 영향을 주거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그렇군. 마왕 협정의 직원이 받는 보호를 이용하면 정신 융합수의 영향으로부터 면역이 될 테니, 그걸 이용해 직접 인장을 회수하려는 거지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그래, 그러니 다시 한번 말할게.==W== 마왕님…… ==W==나와 ‘영혼 거래’를 해 줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "달리시아를 무너뜨릴 방법이 바로 눈앞에 있어. 피렌이 나를 선택한 이유도 이해는 돼. 하지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "안 돼.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "경고하는데, 계획을 방해하는 건 누가 됐든 적이야.==W== 아직 내 인내심이 남아있을 때, 납득할 만한 이유를 대 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "내가 너무 약해서 그래.==W== 네가 배양관 안으로 들어가 있는 동안, 지능 식물들이 나타나기라도 하면 어떡해?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난 시간을 벌어 줄 수가 없잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "무슨 말을 하고 싶은 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "서로 잘하는 걸 맡자는 거야. 동맹은 맺되,==W== 영혼 거래는 하지 않겠어. 이유는 간단해……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "018", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "배양관 안으로 들어가는 사람은 ==W==나니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네가 달리시아를 무너뜨리기 위해 목숨을 걸 각오라면, 나도 내 목숨을 걸겠어.==W== 난…… ‘마력 차단’ 체질이거든.==W== 마력으로 가득한 저 액체가 나한테는 안 통할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "019", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마력 차단……==W== 당신이 그런 희귀 체질이라고?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "013", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하, 너도 모든 걸 다 조사한 건 아니었나 보네.==W== 아무튼 인장은 내가 회수할게. 대신 내가 안으로 들어가 있는 동안 날 지키는 건 네 몫이야.==W== 네가 실패하면, 나도 죽겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "후후…… 하하하하.==W== 그래, 그게 당신 선택이라면 그렇게 할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그렇다면, 마왕님. 지금부터 우리는 달리시아에 맞서는 동맹인 거야.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06_08.lua b/lua/game/ui/avg/_kr/config/stm06_08.lua new file mode 100644 index 00000000..6284e8ff --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06_08.lua @@ -0,0 +1,10191 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "08", + "피렌", + "알고 보니, 피렌의 아버지를 모함했던 기밀 유출 사건의 배후자는 달리시아였고, 겉으로는 대립하는 척했지만, 피렌과 닉스는 달리시아를 무너뜨리기 위해 오래전부터 비밀리에 동맹을 맺고 있었다. 피렌은 영혼 거래로 ‘아그리 유니온의 변혁’을 원한다고 소원을 빈다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "19:00", + "곡월", + "5일", + "필리에 온실 구역", + "실험실 핵심 구역" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m12", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_071", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그렇다면, 마왕님. 지금부터 우리는 달리시아에 맞서는 동맹인 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "따져보면 더 위험한 쪽은 너야. 달리시아와 지능 식물을 상대해야 하니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "확실히 까다롭겠네. 하지만 내 목표는 이기는 게 아니라 ‘미끼’가 돼서 시간을 끄는 거야.==W== 당신이 인장을 손에 넣을 때까지만 버틴다면 우리는 이 상황을 뒤집을 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_087", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_015", + nil, + nil, + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그리고 당신도 자신을 너무 과신하진 마.==W== 정신 융합수에 깃든 마력은 평범한 마법의 마력과는 비교가 안 되니까. 그 체질이 여기서도 제대로 발현될 거란 보장은 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -100.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_122", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "", + false, + "", + "정말이지…… 새삼 편안해 보이네. 통 안에서 이렇게 푹 잠들어 있기나 하고. 본인이 지금 어떤 처지인지 알고나 있는 걸까?", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_046", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "목숨이 간당간당한 와중에 학생 때랑 똑같은 모습으로 잠이나 자고 있다니…… 보면 볼수록 짜증 나네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하, 지금은 ‘양분’이 된 처지인데, 괴로운 표정을 짓는 것보단 평온한 표정이 낫지 않을까?==W== 근데 학생 때면…… 너희 같은 학교였어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "맞아. 같은 필리에 귀족 학원 출신이지……==W== 마왕님, 그거 알아? 나랑 이 녀석, 알고 지낸 지가 벌써 10년이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "초반엔 같은 공간에 있는 것조차 불편했어.", + "" + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_3", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "필리에 귀족 학원 같은 명문 학교에 들어가고 싶어 하는 사람이 얼마나 많은데,==W== 얘는 그런 학교에 와서 수업도 제대로 안 듣고 잠만 자더라니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "003", + "none", + nil, + 0.8, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + 2, + nil, + -0.3, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그러던 어느 날, 빵을 사러 가다가 아그리 유니온 상점에서 우연히 마주쳤고, 그제야 알게 되었지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "녀석이 다른 도시의 애시 에리어 출신에, 컴퍼니가 지정한 위탁학생이라는 걸 말이야. 컴퍼니가 학비를 지원해 주는 대신,==W== 졸업하면 컴퍼니의 지정 부서로 들어가는 게 조건이었지…… 급여는 낮은데 욕은 실컷 얻어먹는 감사팀으로.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_030", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "필리에 귀족 학원이 위치한 골드 에리어는 물가가 아주 비싸지. 컴퍼니가 학비는 지원해 줬지만, 숙박비는 지원해 주지 않았어. 그러다 보니 매일 야간 아르바이트를 해야 했고, 수업 시간에는 졸린 게 당연했지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그날 이후로, 녀석은 내 노트를 빌려 가서 베껴 쓰고, 수업 시간에 놓친 내용은 날 쫓아다니며 질문했어. 가끔은 우리 집에 와서 밥도 얻어먹었지. 어찌나 성가시던지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "하지만 그때의 나는 뭐랄까……==W== 나도 나만의 세계에 푹 빠져있었거든. 연구자가 되겠다는 생각뿐이었고, 친구들이랑 얘기하는 것도 그다지 좋아하지 않았어……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_018", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 600.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.03, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_146", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그러다 보니 아무 거리낌 없이 나한테 말을 걸어오는 사람은 닉스뿐이었지. 얘기를 나누다 보니 닉스에 대한 내 생각도 조금씩 바뀌더라.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "사이가 좋아졌구나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그게…… 사실 닉스는 꽤나 이상주의자였어.==W== 아그리 유니온을 더 나은 컴퍼니로 만들고 싶다, 다들 좀 더 일찍 퇴근할 수 있었으면 좋겠다, 상점 음식이 더 맛있어졌으면 좋겠다, 이런 말들을 자주 했었거든.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "난 그때 이 녀석은 감사팀보단 연구팀이나 운영 직무가 더 잘 어울리겠다고 생각했지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그런데 닉스가 그러더라…… 감사팀에 들어가는 건 컴퍼니의 규정이라 마음대로 바꿀 수가 없다고. 원래 닉스 성격이었으면 컴퍼니의 규정을 바꾸겠다고 나섰을 텐데 말이야. 결국 난 참지 못하고 닉스랑 크게 다투고 말았어……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "말다툼 끝에 난 내 입장을 분명히 밝혔지…… 닉스 네가 못 하겠다면 내가 아그리 유니온을 바꾸겠다고……==W== 대신 내 편이 되어 전적으로 도와달라고.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "필리에 귀족 학원을 졸업한 후에 나는 ==W==성휘 부속대학에 진학했고,==W== 닉스는 본사에 입사했어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_classroom", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 2, + "uniseed_office", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "Linear", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "서로 다른 길을 걷긴 해도 난 흔들린 적이 없었어. 나는 우리에게 밝은 미래가 기다리고 있을 거라 믿었으니까.==W== 그런데……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_019", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 400.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_073", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_138", + "", + 0, + "", + false, + "", + "재판관님, 조르토 드 페르트로 부장은 직무상 횡령죄와 영업비밀 침해죄를 저질렀습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutExpo", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 0, + "", + false, + "", + "감사팀을 대표해 해당 행위의 부당함을 고발하며, 신속한 심리를 요청드립니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 2.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutCubic", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m58", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "닉스한테 초대받아서 간 ‘생일 파티’가 법정에서 열릴 거라고 누가 상상이나 했겠어? 심지어 그날 피고석에 앉아 있던 사람은 우리 아버지였지……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "아버지는 죄를 인정하셨어. 하지만 난 아버지가 그런 일을 할 사람이 아니란 걸 알아……==W== 아버지는 만드라휘초 연구에 몰두해 있었고, 내게도 비밀로 하시던 분이었는데 마녀에게 정보를 흘릴 리가 없잖아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "chijing", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "court_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + 1.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "나는 달리시아라고 해. 아그리 유니온 필리에 지사의 집행관이지. 오늘부터 나를 따르도록 해. 그럼 닉스를 쓰러뜨릴 힘을 줄 테니.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.35, + 0.0, + -1.05, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "난 달리시아의 제안으로 성휘 부속대학을 휴학하고 필리에에 돌아와 아그리 유니온에 입사했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "그때의 난 닉스에게 원한을 품고 있었지. 그보다는 혼란스러운 게 더 컸지만……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "진실을 밝히기 위해서 난 아그리 유니온의 내부 상황을 반드시 알아내야 했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "hotel_banquet_hall_night", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 2.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "그 이후의 일들은 아주 빠르게 진행되었지. 크리스마스 전날 밤, 달리시아는 나를 데리고 컴퍼니 연회에 참여했고, ==RT==난 늦은 밤이 되어서야 집에 돌아갈 수 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "city_alley_night_winter", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 200.0, + 2.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "Linear", + 0.5, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg1_110", + "", + 0, + "", + false, + "", + "그런데 닉스가 집 앞에 두꺼운 자료 더미를 안고서 문에 기대어 쓰러져 있던 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "닉스가 깨어나고 난 알게 되었어…… 아버지의 사건은 닉스가 처음으로 맡게 된 사건이었고, 자료는 재판이 열리기 하루 전날에 상사가 떠넘긴 거였어. 그렇게 닉스는 상황 파악도 못 하고 자료에 적힌 것만 읽으며 법정에 설 수밖에 없었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "재판이 진행되는 동안 닉스는 자료에 수많은 의문점이 있다는 것을 알아차렸지만 아버지는 담담하게 죄를 인정해 버렸어……==W== 아마 나를 지키려고 그랬던 거겠지. 그래서 닉스도 법정에서 의문을 제기할 수가 없었던 거고.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_013", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "닉스도 이 사건에 숨겨진 진실을 알아내고 싶어 했어…… 그 후 한동안 닉스는 홀로 이 사건을 파헤치고 다녔더라고.==W== 닉스의 품 안에 있던 그 서류 뭉치가 바로 그 조사 결과였지. 그리고 이 사건의 진짜 배후는…… 달리시아였어.", + "" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + 2, + 0.5, + -0.75, + 2.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "달리시아가 네 아버지한테 누명을 씌운 거구나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "맞아. 아버지는 군용 만드라휘초 연구를 반대하셨어. 이런 식으로……==W== 지능 식물에게 ‘지능’을 부여하는 방식은 더더욱 반대하셨고.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "달리시아가 보기에 아버지는 눈엣가시였어. 그래서 본사의 인맥을 이용해 함정에 빠뜨렸지. 닉스가 이 사건의 기소를 맡게 된 것도 달리시아의 지시였다고 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "사건의 진실이 밝혀졌으니 더 이상 망설일 것도 없었어.==W== 그날 밤, 난 닉스에 대한 증오를 버리고, 다시 한번 맹세의 서약을 맺었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "성력 992년 상월 30일", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhone", + param = { + 0, + 1, + "991" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "준비됐어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "준비됐어. 크리스마스 이브에 우리가 싸운 것처럼 연기하면 되는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "맞아, 컴퍼니 사람들이 모두 볼 수 있도록 하면 돼. 이걸로 내 의지를 보여주는 거지", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "한 번 싸우는 걸론 부족하지 않나? 앞으로 네가 날 몇 번은 더 괴롭혀야 될 거 같은데", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "적당히 봐가면서 할게", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "아냐, 할 거면 제대로 해. 아주 그냥 미워죽겠다는 듯이 말이야", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "그래, 알겠어. 그때 가서 울지나 말라고", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "그럼 앞으로는 이 하트챗으로만 연락해야 되는 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "맞아…… 현실에서는 대화도 못 나눌 거야. 똑바로 쳐다보는 것조차 안 돼.", + "" + } + }, + { + cmd = "SetPhoneMsg", + param = { + 1, + "avg3_999", + "", + "0", + "", + false, + "", + "그래도 언젠가는 다시 대화를 나눌 수 있는 날이 올 거야. 건배, 논밭 샤로. 네가 사준 마지막 레몬 소다를 위하여", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetPhoneMsg", + param = { + 0, + "avg3_999", + "", + "0", + "", + false, + "", + "건배, 이름 모를 친구여", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_091", + 0.0, + false + } + }, + { + cmd = "SetPhone", + param = { + 1, + 1, + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.5, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "네 아버지의 누명을 벗기고 달리시아에게 복수하려는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "아니, 그런 게 아니야. 복수에 성공한다 하더라도 새로운 원한만 생겨날 뿐이지……==W== 증오의 순환을 끝내려면 그 뿌리부터 뽑아야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그래서 우린 그때 우리가 나눴던 말을 행동에 옮기기로 결심했어……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "닉스가 못 하겠다면 내가 아그리 유니온을 바꾸겠다고…… 대신 내 편이 되어 전적으로 도와달라고 했던 그 말을.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "실현하기 위해 과거의 증오는 벗어던지고, 다시 처음부터 우리의 관계를 쌓아 가기로 했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_492", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "듣고 있어, 닉스? 아주 곤히 잠들었네…… 일어나면 제대로 일해야 될 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 컴퍼니를 바꾸는 게 쉬운 일은 아닐 텐데?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "맞아. 하지만 아무리 어려워도 그게 포기의 변명이 될 순 없어…… 그러니 난 절대 포기하지 않을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이렇게까지 고집하는 이유가…… 도대체 뭐야? 컴퍼니가 변해서 네게 무슨 이득이 있다고?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "이득이라…… 있을지도 모르지.==W== 다만 내가 귀족 학원을 다닐 때부터 존재한, 직원을 소모품처럼 부리는 컴퍼니의 방식은 하나도 변하지 않았어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 0, + "uniseed_office_night", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_962", + "a", + "003", + "none", + nil, + 0.85, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1272", + "a", + "002", + "none", + 2, + 0.25, + -0.35, + 1.6, + nil, + 0.7, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1272", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 0.8, + "lengzhan2", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "변화가 없다 보니 컴퍼니에서 고통받는 직원들은 해마다 늘어났지.==W== 아그리 유니온을 믿고 있던 소비자들도 끝없이 착취당하고 있고.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1272", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_shop", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "결국엔 당신들이 얘기하던, 이른바 ‘황금 나이팅게일 빵’도 시중에 풀리기 시작했잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.2, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마왕님…… 다른 사람의 비극을 짓밟고 올라 정상에 다다른 소수들만 행복을 누리는 게……==W== 옳다고 생각해?", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "avg_emoji_question", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "난……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_daylight", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "그 뒤로 부모님은 필리에를 떠났고, 월급도 많이 줄었어요. 그때 저는 아직 학생이었고…… 집안 형편이 갑자기 어려워졌죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "그때도 역시 그 이름 모를 감찰관이 컴퍼니의 가족친화제도를 이용해 지원금을 받을 수 있게 도와줬어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "018", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 1, + "", + false, + "", + "‘진실을 찾고, 진실을 알리는 것’이 바로 마녀가 지켜야 할 규칙이고, 사회가 마녀에게 기대하는 역할이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "그러니……==W== 정말로 지키고 싶은 게 있다면, 선택은 직접 해야 돼. 진실을 덮고 아무것도 모르는 척하며 평온한 삶을 살 것인지, ==W==아니면 다른 사람들에게 상처를 주게 되더라도 진실을 마주할 것인지 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "초대받아서 간 닉스의 ‘생일 파티’가 법정에서 열릴 거라고 누가 상상이나 했겠어? 심지어 그날 피고석에 앉아 있던 사람은 우리 아버지였지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "맞아. 아버지는 군용 만드라휘초 연구를 반대하셨어. 이런 식으로……==W== 지능 식물에게 ‘지능’을 부여하는 방식은 더더욱 반대하셨고.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "달리시아가 보기에 아버지는 눈엣가시였어. 그래서 본사 인맥을 이용해 함정에 빠뜨렸지. 닉스가 이 사건의 기소를 맡게 된 것도 달리시아의 지시였다고 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChoiceBegin", + param = { + "1", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "타인을 마음대로 가지고 노는 방식이......", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"1", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"1"} + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "2", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 0, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "옳을 리가 없잖아!", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"2", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"2"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m39", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "후훗…… 당신도 역시 나랑 같은 생각이구나. 그러니까 지금의 컴퍼니는 반드시 바뀌어야 해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그리고 이건 내 개인적인 생각이긴 한데…… 힘을 쥔 사람은 그 힘을 사람들과 사회를 위해 써야 한다고 생각해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "모두가 행복해지면 스트레스가 사라지고, 다른 사람을 대할 때도 여유가 생기지. 이렇게 되면 선의와 행복이 사람들 사이에 퍼져나갈 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "행복의 순환을 말하는 거구나…… 하지만 이걸 실현하는 건 절대 쉽지 않을 텐데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "무슨 소리야? 당신이야말로 줄곧 그렇게 해오지 않았어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_02_009", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "아모르부터 필리에까지,==W== 수도교 위의 성해부터 캠프 밖의 3대 마물까지, 당신은 줄곧……==W== 대가도 받지 않고 사람들이 행복할 수 있게 도와줬잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_04_003_FP", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "순탄한 길은 아닐 거야. 하지만 당신이 계속 걸어왔던 길이잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "난 그렇게 대단한 사람이 아니야. 은혜 인장을 가지고 있는 것뿐이야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뭐 때문인진 모르겠지만 그런 능력이 내 손에 있으니 그에 따른 책임을 져야 한다고 생각해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "이런 말을 듣고 있으니…… 마치 당신을 마왕님이라고 불러야만 할 것 같네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "좋을 대로 해. 나는 나일 뿐. 호칭 같은 건 아무 의미도 없으니까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.35, + 1.5, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그럼 마왕님, 나랑 영혼 거래 하자.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "잠깐, 이미 얘기 다 끝났잖아……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "저번의 그 이유 때문에 이러는 거 아냐. 당신도 말했잖아. 우리가 선택한 길은 절대 순탄하지 않을 거라고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그렇다면 우리가 이 신념을 배신하지 않을 거라고 어떻게 확신할 수 있겠어? 내 생각엔 영혼을 하나로 잇는 것 말고는 없다고 생각해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "당신이 배신한다면 난 소원으로 당신이 되돌아오게 할 거고, 내가 배신한다 해도 당신은 이미 내 영혼을 갖고 있겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "흠…… 이게 네 목적이라는 거지? ==W==좋아, 하나만 더 물어볼게. 정말로 네 영혼을 사람들의 행복과 맞바꾸고 싶어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "물론이지. 뭘 더 망설이겠어?==W== 영혼 하나를 바쳐서 내 소원을 이룰 수만 있다면…… 오히려 이득 아닐까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "대가를 치르지 않고, 위험을 감수하지 않으면 아무것도 얻을 수가 없지. 당신이라면 위험을 무릅쓰고 내 영혼을 걸 만큼의 가치가 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dessert_house_inside", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 1, + "009", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "밝혀지지 않는 것들을 정확히 알아내기 전까지 네 첫 번째 임무는 아마 영원히 완수할 수 없을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + true, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + true, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "대가를 치르지 않고, 위험을 감수하지 않고서는 그 무엇도 얻을 수 없다……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_exclamation", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "과거의 난 좁은 생각에 갇혀 있었던 것 같아. 이제 더 이상 피렌과 친구들이 강한 지능 식물에 맞서는 걸 그저 지켜보고만 있지는 않겠어!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "C_in", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "좋아, 피렌. 네 소원을 말해 봐.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "마왕님, 당신에게 소원을 빌게.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flash_light", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "나와 함께 아그리 유니온을 바꿔줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "3", + 0, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "너의 소원…… 받아줄게", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"3", "1"} + }, + { + cmd = "SetChoiceEnd", + param = {"3"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "소원이 이루어지는 날이 오면……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + 0.4, + -0.55, + 2.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.4, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "내 영혼은 당신 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 1.0, + true + } + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + 1.0, + 0.0, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + 0.0, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "InQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -30.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "이러면 끝이야?==W== ‘영혼 거래’라길래 난 뭔가 더 있을 줄 알았는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "절차에 따르면 이 단계에 이르렀을 때 이미 거래는 성립된 거야. 지금 네 영혼은 내가 임시 보관하고, 소원이 이루어지면 완전히 내 것이 되는 거지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "이해했어, 공평한 거래네. 마침 달리시아도 곧 올 시간이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그걸 네가 어떻게 알아?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "우리가 실험실에 들어선 순간, 지능 식물이 달리시아에게 보고했을 테니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "솔직히 말하자면 달리시아가 진작에 와야 했는데…… 또 다른 ‘미끼’가 자원해서 시간을 만들어주고 있거든. 이렇게나 오래 데리고 있는 걸 보니 꽤나 노력했나 보네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "또 다른…… ==W==‘미끼’가 자원했다고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "Linear", + true, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "Linear", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 60.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_music", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "마왕님, 안녕하세요. 또 만났네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마…… 마이나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하, 방금 마이나가 절 찾아와 폐하의 휘하에 들어가고 싶다고 하더군요. 제가 독단적으로 판단할 수는 없을 것 같아 여쭤보러 왔습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "달리시아 님이 해주신 말씀을 들었는데……==W== 마왕님께서 구상하고 계신 미래를 듣고, 그게 제가 바라던 꿈이라고 생각했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_047", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "014", + "none", + 1, + 0.45, + -0.3, + 1.5, + nil, + nil, + 1.0, + "jushou2", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "마이나, 거짓말 진짜 못하는구나. 하지만 그거와 별개로 나도 거짓말을 해야겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "좋아. 그럼 달리시아와 함께 내 곁에서 날 섬겨줘.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_attention", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "저와 함께요?==W== 폐하, 그 말씀은…… 절 받아주시겠다는 건가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_question", + nil, + 0.55, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "사실 처음부터 거절할 생각은 없었어. 지금까지 전부 네 능력을 시험하려고 그랬던 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그리고 넌 내 기대를 저버리지 않았지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "가, 감사합니다, 폐하. 너, 너무 감격스러운 나머지 무슨 말을 해야 할지 모르겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "예의 차릴 필요는 없어. 도시 밖 상황은 어때? 점심쯤 동쪽 하늘에 연기가 짙게 껴있던데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "보고드리겠습니다, 폐하. 아그리 유니온의 군단이 도시 밖에 이미 도착했습니다. 걱정하지 마십시오, 내일 제가 3세대 지능 식물을 파견해 그자들을 처단하겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "내가 직접 지휘해 보고 싶은데, 괜찮지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "물론이죠, 폐하.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다들 돌아가도록 해. 내일 지휘에 관해서는 나 혼자 생각을 좀 해볼 테니.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "알겠습니다, 폐하. ==W==다만 지능 식물이 폐하의 곁에서 안위를 살피고 도움을 드릴 수 있게 허락해 주십시오.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "close", + 1, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.2, + 0.08, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "얘한테 나를 지켜보게 한 건 너 아니야? 이곳까지 호위도 부탁했는데, 무슨 문제라도 있는 거야?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "아뇨…… 그런 뜻은 아니었습니다. 다만 지금부터는 폐하께서 지능 식물과 함께 동행해 주셨으면 합니다.==W== 피렌, 너도 이의는 없겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong1", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "없습니다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_left" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "16", + "OutSine", + false, + false, + 0.5, + true, + "AvgStageEffect_fade_right" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.25, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.5, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.8, + 0.1, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "010", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "다시 지능 식물의 감시가 시작되었잖아. 전보다 움직이기 훨씬 어려워지겠어……==W== 그래도 미리 피렌과 동맹을 맺은 게 그나마 불행 중 다행이랄까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "023", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "OutSine", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.2, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.5, + true, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "마왕님, 잠시 실례하겠습니다. 보고드릴 중요한 사안이 있습니다.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_238", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님의 첫 번째 임무인 10개 영혼 수집이 완료되었습니다. 평행 차원 마왕 육성 시스템의 권한이 확대되어 새로운 권능을 획득하였습니다. 확인해 보시죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "002", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "새로운 권능이라고?==W== 이건…… 이런 권능도 있었다니.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "025", + "avg_emoji_shock", + "chijing", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_365", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이 권능을 잘 활용한다면…… ==W==희생 없이 달리시아를 쓰러뜨릴 수도 있겠어.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_365_stop", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06_09.lua b/lua/game/ui/avg/_kr/config/stm06_09.lua new file mode 100644 index 00000000..88f3f4dd --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06_09.lua @@ -0,0 +1,13518 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "09", + "필리에 전투 (상)", + "아그리 유니온의 군단은 임금 문제로 발이 묶여, 쉽사리 진격할 수 없었고, 식물들은 닉스의 영향으로 ‘낮잠’을 자야 한다는 빌미로 진격을 저지한다. 이어서 당신은 피렌을 다른 동료들과 합류시켜 반격을 준비하도록 명령한다.", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m59", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "07:00", + "곡월", + "6일", + "필리에 외곽", + "여행가 캠프" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "008", + "none", + nil, + 0.3, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.32, + -0.15, + 1.15, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.3 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + nil, + 0.03, + 0.96, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + nil, + 0.03, + 0.96, + nil, + nil, + nil, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_103", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "002", + "none", + nil, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "InQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "InQuad", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "캐레스 감찰관, 병사들은 준비 잘 돼가? 오늘 진격 가능해?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "이게 일이 좀 까다롭게 됐습니다. 이 중요한 시기에 병사들이 ‘진격 지원금’을 주지 않으면 움직이지 않겠다고 난동을 피우기 시작했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "진격 지원금? 보너스는 필리에를 치고 나서 지급한다고 말해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "보너스가 아니라, 진격 지원금이요. 도라를 병사들 손에 쥐여줘야 합니다. 도라를 못 받으면 한 발짝도 움직이지 않을 거라고 합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.22, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + 0.7, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "003", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "빌어먹을…… 우리 컴퍼니 군대가 어쩌다 이렇게 된 거지?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + 0.75, + 0.0, + 1.0, + nil, + nil, + 1.0, + "JuGong", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.65, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "언제부터 시작된 거냐고 묻는다면…… 최근 5년 동안 저희 컴퍼니의 관례로 지속해 왔습니다. 진격 지원금뿐만 아니라 마력 소모 지원금, 주둔 지원금, 출정 기간별 지원금까지 있습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 1, + "", + false, + "", + "저희가 병사들에게 뭔가를 시키고자 한다면 도라를 쥐여줘야 합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "그게 아르바이트랑 뭐가 달라? 에휴, 예전의 용감무쌍하고 명예를 목숨보다 더 소중히 여기던 그 병사들은 지금 다 어디로 간 건지……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "아마…… 컴퍼니의 임금 체납과 함께 사라졌을 겁니다. 저희 군단에서 이미 반년 동안 급여가 지급되지 않은 걸로 알고 있어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_356", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + 1.0, + 0.1, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "이 3개 군단의 임시 지휘관을 맡기로 한 건 정말 잘못된 선택이었던 것 같군.==W== 어쩔 수 없지. 캐레스 감찰관, 가장 가까운 지사로 가서 도라를 조달해 와. 얼마나 걸리겠나?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_115", + "", + 0, + "", + false, + "", + "저야 갔다 올 수 있긴 합니다만~ 이동 시간을 포함하면 빨라도 일주일은 걸릴 겁니다. 제가 이래 봬도 연약한 소녀라서요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_108", + "", + 0, + "", + false, + "", + "음…… 그렇게 먼 길에 레이디를 보내는 건 확실히 부적절하군.==W== 그렇다고…… 지휘관인 내가 직접 가서 돈을 받아 오자니, 엘레강스하지 않고 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_009", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m42", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "07:30", + "곡월", + "6일", + "필리에 온실 구역", + "실험실 핵심 구역" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.48, + -0.05, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -200.0, + 1.35, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 1000.0, + 200.0, + 0.8, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하, 지도를 보십시오.==W== 업그레이드가 완료된 아군의 3세대 지능 식물 3만 그루가, 강을 따라 전선을 펼치고 폐하의 명령을 기다리고 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 500.0, + 1.4, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + 250.0, + 0.75, + "avg2_958", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + -200.0, + 0.75, + "avg2_957", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 2.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "025", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "하룻밤 사이에 3만 그루를 업그레이드하다니…… 정말 빠르네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_957", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_958", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마이나, 아그리 유니온 본사의 3개 군단에 대한 조사는 끝났어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "조사는 끝났습니다. 제3, 4, 5 세 개의 정예 군단으로, 10년 전에 인원이 두 배나 많던 타 컴퍼니의 군대와 정면 상대해 승리한 적이 있죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "구성에 따르면, 해당 군단의 총인원은 3만 1천 명이고, 전투 대원은 약 2만 5천 명이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_252", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + 550.0, + 1.55, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "", + 0, + "", + false, + "", + "지능 식물 피드백 회의에서의 정찰 정보에 따르면,==W== 적의 지휘부는 여행가 캠프에 설치됐고,==W== 세 군단은 여행가 캠프를 중심으로 북, 동, 남 세 개의 방향에 분산되어 주둔 중이에요. 상대에게서 진격할 조짐은 아직 보이지 않았습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 100.0, + 1.25, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 750.0, + -600.0, + 0.8, + "avg3_108", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 350.0, + -200.0, + 0.8, + "avg3_115", + "a", + "008", + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + 0.0, + -450.0, + 0.8, + "avg3_120", + "a", + nil, + "none", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "정예라고는 해도, 활약한 건 벌써 10년 전의 일이야. 일부 선임 병력과 사관을 제외하고는 대부분 교체됐을 테고, 상대의 전력을 확인하기 어렵겠어.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_108", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg3_115", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 1.2, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_vexation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "더 골치 아픈 문제는, 그 병사들이 미스티를 보자마자 무차별적으로 공격했다는 거야. 그놈들이 정말로 필리에에 쳐들어오게 내버려두면, 분명 필리에에 큰 피해가 발생하고 무고한 시민들이 다치게 되겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.35, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "31", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_144", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_143", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_205", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_121", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_283", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "34", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_144", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_143", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_167", + "a", + "002", + "none", + nil, + 0.35, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + 3, + 0.25, + 0.08, + -0.9, + nil, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + 4, + 0.75, + 0.02, + 0.9, + nil, + 0.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_361_stop", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_167", + "a", + nil, + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + 2.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + 0.4, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_080", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "016", + "none", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "지금 가장 시급한 일은 녀석들이 도시에 한 발짝도 들이지 못하게 하는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "달리시아, 3세대 지능 식물 1,000그루를 보내 상대를 파악해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "알겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 0.8, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_443", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_020", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_451", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 1, + "", + false, + "", + "달리시아는 휴대폰을 사용하지 않고, 이 방으로 옮겨진 유풍초의 모체 쪽으로 가 열쇠로 배양관의 뚜껑을 열고 용액 속에 손을 넣었다. 그녀는 고통스러운 표정을 지었다.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.6, + true, + "fade", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "view_secret_laboratory_a", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 0, + 1, + nil, + nil, + 5.0, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "view_secret_laboratory_b", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_435", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "xiaozhen", + "OutSine", + 0.4, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble_lp", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "유풍초의 모체가 움찔하더니, 마치 어떤 메시지를 받은 듯했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.25, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_024_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 500.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 100.0, + 100.0, + 0.75, + "avg2_958", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 450.0, + -200.0, + 0.75, + "avg2_957", + "a", + "002", + "none", + 1, + nil, + nil, + -1.0, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlCharHead", + param = { + 200.0, + -50.0, + nil, + "avg2_958", + 1, + 1.5, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 500.0, + 0.0, + nil, + "avg2_957", + 1, + 1.5, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.22, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + -300.0, + 0.78, + "avg3_120", + "a", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 200.0, + -150.0, + 0.83, + "avg2_958", + 1, + 0.3, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + 550.0, + -50.0, + 0.83, + "avg2_957", + 1, + 0.3, + false + } + }, + { + cmd = "CtrlCharHead", + param = { + -50.0, + -250.0, + nil, + "avg3_120", + 1, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "32", + "OutSine", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_120", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg2_958", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg2_957", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.1, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + true, + true, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_cen_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + -2.0, + nil, + 0.75, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 0, + 3.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 1.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.5, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "OutSine", + 2.0, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetSceneHeading", + param = { + "10:00", + "곡월", + "6일", + "필리에 외곽", + "숲 끝자락" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.38, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1249", + "a", + "002", + "none", + nil, + 0.18, + -0.1, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1251", + "a", + "002", + "none", + nil, + -0.02, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1220", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1221", + "a", + "002", + "none", + nil, + 0.92, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + 3, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_084", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "mood_2", + "0", + "OutSine", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1220", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1221", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1249", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1251", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.28, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_102", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_468", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "쉿, 소리 낮춰. 정찰하러 왔잖아. 적에게 들키면 어쩌려고 그래?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "대충해, 월급도 안 주고, 지원금도 안 주는데 열심히 할 필요 있어?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 아그리 유니온 병사", + "", + 1, + "", + false, + "", + "마음은 이해하지만, 여기는 최전선이야. 언제든 적이 습격해 올 수 있다고. 불만은 돌아가거든 그때 다시 이야기해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "쉿, 들어봐. 무슨 소리 안 들려?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 0.5, + nil, + "none", + "OutSine", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + nil, + -0.1, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 6, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 5, + 6, + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 근거리 지능 식물", + "", + 0, + "", + false, + "", + "이야아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 5, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.8, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "적이다. 사격, 전원 사격하라!", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.1, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + 6.0, + 6.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 3.0, + nil, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -5.0, + 2.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 0, + -4.0, + -3.0, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + -2.0, + 1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_flame", + 0, + 0, + 3.0, + -1.0, + 1.25, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_129", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.2, + -0.03, + -0.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 0, + 1, + -1.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 1.0, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutSine", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuad", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "LianTiao", + "none", + "InOutQuart", + 0, + nil, + false, + 2.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 근거리 지능 식물", + "", + 0, + "", + false, + "", + "이야아~ 이야아……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.35, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.25, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_089", + 1.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_a", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 130.0, + -50.0, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 0.5, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "buman", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "저, 저게 뭐야……! 너무 빨라서 맞힐 수가 없잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 4, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.55, + 0.05, + 0.95, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 4, + "none", + "avg3_1268", + "a", + "002", + "none", + nil, + 0.4, + -0.1, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 3, + 0, + "OutQuad", + 0.8, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou2", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 원거리 지능 식물", + "", + 0, + "", + false, + "", + "크릉, 이익……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_104", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 3, + 5, + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_326", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_phy_attack", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "PlayCharAnim", + param = { + "avg3_120", + "shake_L", + false, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "젠장, 이러다가 포위되겠어……! 통신병, 지원 바란다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.8, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "Clear", + param = { + true, + 0.1, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + nil, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.5, + -0.5, + -1.3, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 2, + 0.82, + nil, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + true, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + 3, + 0.18, + nil, + -0.95, + nil, + 0.5, + 0.0, + 0.0, + true, + 0.5 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + -0.4, + -1.35, + nil, + nil, + 1.0, + "shouji", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "이, 이건 절대 못 이겨……!==W== 도망쳐, 빨리!", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + 0.2, + 1.0, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + 0.2, + 1.0, + "jingxia", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.75, + -0.1, + 1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.25, + -0.1, + -1.0, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "33", + "OutSine", + true, + true, + 0.8, + true, + "cut off" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "009", + "none", + nil, + 0.48, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m46", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "12:00", + "곡월", + "6일", + "필리에 온실 구역", + "실험실 핵심 구역" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하, 2시간 만에 저희가 보낸 식물 1,000그루가 상대의 5개 대대 4천여 명을 격퇴했습니다. 저희 쪽 손실은 200그루가 채 되지 않았습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "성과가 상당했는데 왜 공격을 중단하신 겁니까? 나머지 지능 식물을 전부 전장에 투입했다면, 본사의 3개 군단은 분명 전멸했을 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아니.==W== 전군을 동원해 압박해 봤자 실패하는 건 우리야. 왜 그런지 알아?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "fade", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 1, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_023", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_306", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 근거리 지능 식물", + "", + 0, + "", + false, + "", + "후우……", + "" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_023", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "007", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "자, 자고 있군요?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "지능 식물이라고는 하지만, 사실상 ‘양분’의 사고 패턴을 모방하는 거잖아. 그래서 얘들도 닉스처럼 낮잠을 자는 거지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.6, + true + } + }, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "OutSine", + 0.8, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetStage", + param = { + 4, + 7, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "004", + "none", + nil, + 0.2, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "2TiaoYue", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "달리시아 님, 마왕님, 방금 통계를 내본 결과, 실험실 근처를 지키는 지능 식물 300그루 중 3분의 2는 잠들었고, 3분의 1은 계속 졸고 있기에 효과적인 전투력을 끌어내지 못하고 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_112", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "이, 이럴 수가……==W== 정말 죄송합니다, 폐하. 제 실수입니다. 업그레이드 후에 지능 식물의 습성이 바뀐 걸 알아차리지 못했군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "3세대 지능 식물이 강하긴 하지만, 자만해선 안 돼.==W== 달리시아, 우리는 가능한 한 아그리 유니온의 3개 군단을 투항시킬 적절한 전술을 채택해야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "투항이요……==W== 아하, 그들을 마왕군에 편입시키려 하시는 거군요. 하지만 3세대 식물과 비교하면 인간의 전투력은 너무 미미합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "군사력 보충을 위해서가 아니야. 우리는 다른 컴퍼니에 우리의 강함을 보여줄 필요가 있어. 적을 생포하는 건 섬멸하는 것보다 훨씬 어려운 일이니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "대외적으로도 ‘마왕군의 작전이 아닌, 필리에 지사와 본사 간의 내부 갈등’이라는 이미지를 만들어야 해…… 그래야 우리가 더 유리해지겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마왕군이 노바에 선전포고했다는 소문이 퍼지면, 우리의 적은 배로 늘어날 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하의 통찰력에 감탄했습니다. ==W==다만, 이해가 안 되는 부분이……", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "공백 여단을 놔준 건 부하를 생각해서였고,==W== 제게 필리에 지사 직원들을 잘 대하라고 하신 건 도시의 안녕을 위해서였죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "하지만 왜 적들에게까지 아량을 베푸시는 겁니까? 지금 본사가 우세했다면, 절대 폐하처럼 생각하지 않았을 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "처음부터 악인으로 태어나는 사람은 없어. 우리 군대를 공격한 본사 사람들도 원로원에 떠밀린 평범한 사람들이었지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "게다가 지능 식물은 무한한 가능성을 가지고 있잖아. 그러니 우리는 이 힘을 더 현명하게 사용해서……==W== 이 세계를 더 아름답게 만들어야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "013", + "avg_emoji_star", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "지금의 아그리 유니온처럼 단순히 무력만으로 통치하면, 누구에게도 인정받을 수 없고 누구도 진심으로 따르려 하지 않을 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "‘모두가 반격할 힘을 모을 수 있도록 달리시아를 속이는 것’이 내 역할이지만, 방금 한 말은 진심이었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "달리시아가 왜 ‘전설 속 마왕’을 신봉하는지는 모르겠지만, 그런 이미지를 신봉할 수 있었던 데는 이유가 있었을 거야. 만약 그 근본적인 문제를 해결할 수 있다면……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.5, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "009", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "죄, 죄송합니다. 제가 주제넘은 말을 했군요……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "하지만 무슨 일이 생기든 저 달리시아는 끝까지 주군을 따를 것을 맹세합니다.==W== 다만…… 결례를 범해 죄송하지만, 오늘은 너무 피곤해서…… 이만 물러가 보겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응. 요 며칠 너도 고생 많았어. 걱정하지 말고 가서 쉬어.==W== 지금은 옆에서 마이나가 도와주고 있으니까. 내일 피렌을 보내서 3세대 지능 식물을 살펴볼 생각이야. 괜찮지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하의 넓은 아량에 감사드립니다.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.32, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + 0.68, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "OutSine", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_0s", + 0, + "m12", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_055", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuad", + 0.7, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응? 달리시아가 모처럼 자리를 비웠고 지능 식물도 닉스 덕분에 자고 있는데, 왜 다들 말이 없어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.5, + -0.08, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "미안…… 당신이 하는 말에 조금 감동했거든.==W== 이제 난 뭘 하면 되지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "미스티를 지키고, 별의 탑을 올라 줘.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "우리의 적은 식물로 세계를 지배하고자 하는 달리시아뿐만이 아니야. 본사에서 파견한 3개 군단도 수상한 점이 너무 많아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "나는 내일 아침에 여행가 캠프를 급습할 거야. 아무도 다치지 않도록 최대한 노력해 보겠지만,==W== 나도 모든 식물을 정밀하게 통제할 수는 없어. 미스티가 많이 다친 상태라 이동하기 어려울 거야. 너한테 맡길게.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그건 알겠어. 그런데 별의 탑에는 왜?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "019", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "후후, 마왕 협정의 보스로서 약간의 권능은 있어야 하지 않겠어? 아니다……==W== 더 정확히 말하면, 내가 새로운 권능을 갖게 됐지.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "none", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "004", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "별의 탑이 여행가에게 탑 안에서 더 강한 전투 능력을 갖출 수 있게 은혜를 주는 거 알지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "응, 당연하지. 하지만 은혜의 힘은 별의 탑을 떠나면 바로 사라지는 거라, 별로 신경 안 썼는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하지만 너는 이제 마왕 협정의 직원이야. 별의 탑에서 나온 뒤 하루 동안 그 힘을 유지할 수 있다고 한다면……==W== 어떨 것 같아?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_music", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_368", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + 0.05, + 0.95, + nil, + nil, + 1.0, + "buman", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.25, + nil, + nil, + nil, + "1ZhenDong", + "Linear", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 0.8, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그게 무슨 소리야? ==W==그…… 그건 여행가 업계뿐만 아니라 노바 전체를 뒤집어엎을 힘이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.3, + 1.35, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "009", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "맞아. 이 사실이 알려지면 세계가 큰 혼란에 빠질 거야. 그러니까……==W== 비밀을 지켜줘.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "이 권능은 이미 하트챗을 통해 하나사키 여단과 공백 여단에 전달해 뒀어. 피렌, 너는 내일 호수 중앙 섬에서 공백 여단과 함께 탑을 올라.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "탑에 들어가서 전력을 강화하고, 8일 새벽에 힘을 합쳐 달리시아를 기습해서 열쇠를 빼앗고 모든 걸 해결하는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "나를 이렇게까지 이용하다니……==W== 정말 재미있는 계획을 세웠구나. 좋아, 계획에 협조할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.12, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.1, + "none", + "Linear", + 0.5, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_3s", + 0, + "m47", + "4000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "014", + "avg_emoji_love", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "고마워. 하지만 절대 무리하지는 마.==W== 내일 밤 도시로 잠입하는 경로를 정찰하는 건 네게 맡길게.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "none", + "none", + "z", + 0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "나약한 소리 하지 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "지금처럼 퇴로가 없는 판에서 목적을 달성할 수만 있다면, 당신은 플레이어로서 나를 버리는 말로 써야 해. 그럼, 나중에 보자.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "022", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "어차피 내 말대로 할 거면서 살벌하게 굴기는……==W== 그런데…… 마이나, 너는 또 왜 찾아왔어? 지금은 집에서 동생을 돌봐야 하잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "none", + nil, + 0.52, + -0.06, + 1.1, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "원래는 모두가 걱정돼서 와보려고 했어요. 나올 때 미스티에게서 연락받았는데, 무슨 일이 생긴 것 같더라고요…… 그래서 바로 피렌을 찾아갔더니, 미스티가 공격당했다는 말을 들었죠.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "집에 가서 동생들을 돌봐야 했지만……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside_night", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "그러니……==W== 정말로 지키고 싶은 게 있다면, 선택은 직접 해야 돼. 진실을 덮고 아무것도 모르는 척하며 평온한 삶을 살 것인지, ==W==아니면 다른 사람들에게 상처를 주게 되더라도 진실을 마주할 것인지 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "저는……", + "" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutSine", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "저는 마녀도 아니고 여행가도 아니에요. 그래서 다른 사람들처럼 목숨을 걸고 싸울 수는 없어요.==W== 하지만…… 저는 아그리 유니온의 직원이자, 이 사건의 당사자죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "대단한 일은 할 수 없을지도 몰라요……==W== 하지만 저도 이 컴퍼니를 지키고 싶고, 제 방식으로 해낼 거예요. 미스티에게 이게 바로 제가 진실을 직시하고 얻은 답이라고 당당하게 말하고 싶어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "018", + "avg_emoji_happy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하하…… 그래, 네가 생각하는 정의 잘 알겠어.==W== 하지만 위험한 것도 사실이야. 함부로 내 곁에서 떨어지지 마. 달리시아가 네게 무슨 짓을 할까 봐 무섭거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "017", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "008", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "huanxin", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "네…… 알겠어요! 감사합니다, 마왕님.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.8, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "08:00", + "곡월", + "7일", + "필리에 온실 구역", + "실험실 핵심 구역" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하, 모든 준비를 마쳤습니다. 언제든 진격 가능합니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "전방에서 식물을 관찰하던 피렌도 여행가 캠프 밖에 도착했습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBg", + param = { + 6, + "forest", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 6, + nil, + nil, + nil, + 200.0, + 1.35, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + -0.2, + 0.4, + 0.9, + nil, + 0.5, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.8, + -0.2, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.35, + 0.05, + 0.9, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1268", + "a", + "002", + "none", + 3, + 0.65, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 6, + "none", + "avg3_1269", + "a", + "002", + "none", + nil, + 0.13, + nil, + 1.1, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "manbu", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 1.2, + nil, + nil, + nil, + nil, + nil, + "2TiaoYue", + "none", + "Linear", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetStage", + param = { + 5, + 0, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetStage", + param = { + 5, + 3, + "OutSine", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 1, + 6, + "none", + "avg1_110", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_b_daylight", + "AvgStageEffect_fade_left", + "OutSine", + 1.5, + false, + "fade", + 0 + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 1.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이제 시작하지. 3세대 지능 식물의 힘으로 3개 군단의 사기를 철저하게 꺾어버리는 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06_10.lua b/lua/game/ui/avg/_kr/config/stm06_10.lua new file mode 100644 index 00000000..18d834f0 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06_10.lua @@ -0,0 +1,11963 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "10", + "필리에 전투 (하)", + "전장을 가로질러, 피렌은 하나사키 여단과 공백 여단 일행과 성공적으로 합류했다. 그들은 서로의 신뢰를 확인한 후, 모두 함께 별의 탑에 진입하여 추가적인 힘을 얻었다. 한편, 달리시아는 마이나에게 어떤 ‘문서’에 서명하도록 하는데……", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_b_daylight", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetSceneHeading", + param = { + "09:00", + "곡월", + "7일", + "필리에 외곽", + "여행가 캠프" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.5, + 0.09, + 0.93, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.2, + 0.03, + -0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.8, + 0.03, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.07, + 0.98, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.3, + nil, + -0.92, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.92, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_175", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 0.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 4.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -4.5, + -1.0, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.12, + 0.9, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.33, + 0.05, + -0.87, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.67, + 0.05, + 0.87, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit_2", + 0, + 1, + 1.0, + -1.0, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.145, + 0.85, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + 0.08, + -0.82, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + 0.08, + 0.82, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + 0.07, + 1.05, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.35, + -0.03, + -1.0, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.65, + -0.03, + 1.0, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_453", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 1, + nil, + -0.5, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 0.4, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.5, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_121", + "a", + "002", + "none", + nil, + 0.75, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_120", + "a", + "002", + "none", + nil, + 0.25, + -0.07, + -1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "avg_emoji_vexation", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 아그리 유니온 병사", + "", + 1, + "", + false, + "", + "이 놈들 약점이 있긴 한 거야? 칼로 베든 화살을 쏘든 전혀 소용이 없잖아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "조급한 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "불로 태워버리자. 여기 여행가들이 기생의 정원을 그렇게 처리했다고 들었어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_120", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_121", + "a", + nil, + "none", + nil, + 0.54, + -0.14, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "신중한 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "미쳤어? 이 근처는 전부 목조 건물이라 우리까지 같이 타 죽을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.1, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.12, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "09:30", + "곡월", + "7일", + "필리에 외곽", + "구 지리 협회" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.15, + "avg3_132", + "a", + "008", + "avg_emoji_speechless", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_132", + "", + 0, + "", + false, + "", + "이대로 가다간 저 지능 식물들이 캠프를 완전히 점령해 버릴 텐데…… 나츄, 나즈, 이제 어떻게 하지?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_132", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_heave", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_067", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.75, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.9, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.85, + -0.05, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.225, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.45, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "012", + "none", + nil, + 0.68, + -0.06, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_resentful", + nil, + 0.53, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "뭘 묻고 그래! 저것들한테 완전히 포위되기 전에 얼른 미스티 데리고 도망쳐야지.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.385, + -0.14, + 1.25, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.15, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "015", + "none", + 2, + 0.8, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_attention", + nil, + 0.65, + -0.165, + 1.26, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "당황하지 마. 무시무시한 식물들이긴 하지만, 저길 봐 봐……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_086", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m44", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.3, + nil, + -0.92, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_962", + "a", + "002", + "none", + nil, + 0.65, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_962", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.65, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "겁먹은 아그리 유니온 병사", + "", + 0, + "", + false, + "", + "항복이야, 항복할 테니 제발 다가오지 마.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 근거리 지능 식물", + "", + 0, + "", + false, + "", + "우이익?", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_happy", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 원거리 지능 식물", + "", + 0, + "", + false, + "", + "피슉!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.52, + -0.15, + 1.25, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "저 지능 식물들은 사람을 해치지도 않고, 병사들의 무기만 챙겨서 떠났어…… 당분간은 함부로 움직이지 않는 편이 더 안전할 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "002", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_music", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "그, 그러게, 딱히 위험해 보이진 않네…… 아하하, 설마 마왕님이 청소하라고 보낸 지원군은 아니겠지?", + "" + } + }, + { + cmd = "SetBg", + param = { + 5, + "ruin_travellers_home_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 100.0, + 450.0, + 2.2, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.37, + 1.7, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.4, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_172", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.3, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "010", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "으악! 들킨 건가?!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "식물이 아니라 사람이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.71, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 20.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "003", + "none", + nil, + 0.6, + -0.12, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 230.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + 0.17, + -0.085, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "", + 0, + "", + false, + "", + "아그리 유니온 유니폼을 입은 여자잖아……==W== 이 지능 식물들, 당신들이 풀어놓은 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "008", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.41, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "만나서 반가워, 나는 아그리 유니온 필리에 지사의 운영 이사, 피렌이라고 해. 마왕님이 너희랑 이미 연락했을 텐데?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "011", + "none", + 1, + 0.82, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_speechless", + 1, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "응, 들었어. 아그리 유니온 쪽 사람이 우리를 찾아올 거라고.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "020", + "avg_emoji_angry", + nil, + 0.62, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "설마 운영 이사 같은 거물급이 직접 올 줄은 몰랐지만……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "012", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "이 시점에 우리를 찾아온 속셈이 뭐야? 경고하는데, 그레이 부인 사건까지 포함해서, 아그리 유니온은 우리 쪽에서 평판이 썩 좋지 않아.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 300.0, + nil, + 1.05, + "avg1_110", + "c", + "003", + "avg_emoji_happy", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "후후, ==W==환영 방식이 꽤나 거친 편이네.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.46, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "016", + "none", + 2, + 0.9, + -0.13, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_sigh", + nil, + 0.76, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "나즈나, 진정해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "피렌은 믿을 수 있어. 그레이 부인에 관한 소문을 바로잡아 준 사람도 피렌이었어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "023", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "그, 그래……? ==W==뭐, 그럼 나쁜 사람은 아닌가 보네.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "013", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.65, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + nil, + nil, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "좋은 사람이라고 할 순 없지. 단지 너희, 그리고 마왕님과 같은 목표를 가지고 있을 뿐이야.==W== 소문을 바로잡은 건 해야 할 일을 했을 뿐이고, 너희의 손해를 보상한 것에 지나지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "이제부터 우리는 지능 식물 문제를 철저히 해결해야 돼.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_music", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "오늘 이렇게 찾아온 건…… 다름이 아니라 내일 새벽 지하 실험실 공격 작전에 대해 너희들과 약속하기 위해서야.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_03_008_b", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + -250.0, + 1.7, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -180.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 9.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "너희는 별의 탑으로 가서 별의 탑의 은혜를 얻어 줘.==W== 그동안 내가 의식을 잃은 미스티를 돌보고 있을게.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_010", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + -120.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 9.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 2, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 1, + 2, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutSine", + 2.8, + false + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "forest", + "0", + "OutSine", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "OutSine", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetSceneHeading", + param = { + "14:30", + "곡월", + "7일", + "필리에 호수 중앙 섬", + "별의 탑 입구" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.24, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.75, + -0.08, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_sweaty", + nil, + 0.64, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "여길 찾아낼 줄이야……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "별로 어려운 일도 아니야. 호수에 있는 별의 탑 섬 자체는 별로 크지 않거든. 숲을 하나하나 훑다 보면, 이 근처에 무작위로 나타나는 별의 탑 입구도 결국은 찾게 되지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "008", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "하지만 입구를 찾기 어렵게 하려고, 우린 30분마다 별의 탑에 다시 들어가서 위치를 바꾸고 있었는데……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그 가능성도 고려했지. 그래서 특별히 인해전술을 썼어.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_482", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutQuart", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutSine", + 0.6, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.98, + -0.28, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.87, + -0.23, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.05, + -0.15, + -1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.13, + -0.1, + -1.4, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "온순한 3세대 지능 식물", + "", + 0, + "", + false, + "", + "샤샥……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + nil, + nil, + 1.2, + "avg1_103", + "a", + "006", + "none", + 1, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "지능 식물이다!", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + 0.425, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m34", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -1.3, + 0.8, + 0.008, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "공격하지 마, 지금 이 식물들은 마왕님이 지휘하고 있으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -200.0, + nil, + 1.1, + "avg1_134", + "a", + "018", + "avg_emoji_symbol", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "스, 스승님이 지휘하고 있다고요?!", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그래, 마왕님은 도시를 보호하고 무의미한 살육을 피하고자 달리시아와 협력하는 척하며, 아그리 유니온 본사의 군단이 무력화되도록 식물들을 지휘하고 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "별의 탑에 들어가 은혜의 힘을 얻는 일에 대해서는 마왕님이 이미 말했겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -250.0, + nil, + 1.1, + "avg1_134", + "a", + "009", + "avg_emoji_speechless", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "스승님이 말씀하신 건 맞지만…… 힘을 유지한 채 별의 탑에서 나올 수 있다니, 솔직히…… 아직은 좀 믿기 어려워서요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + -100.0, + nil, + 1.1, + "avg1_103", + "a", + "009", + "avg_emoji_vexation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "하지만 보스는 우리를 속이지 않아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 550.0, + nil, + 1.1, + "avg1_112", + "a", + "004", + "avg_emoji_love", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "확실히 마왕님을 의심하는 건 아니지만……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -250.0, + nil, + 1.1, + "avg1_134", + "a", + "005", + "avg_emoji_flurry", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "다만…… 피렌 씨가 정말로 우리를 도와줄 거라는 보장은 없잖아요.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_078", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_1997", + "a", + "013", + "none", + 5, + 0.58, + -0.08, + 1.13, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "증거, 필요해.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "역시 마왕님의 부하답게 경계심이 강하네.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "내가 너희 편이라는 증거는…… 솔직히 말해서 지금 당장은 내놓을 수 없어.==W== 지금 마왕님은 달리시아와 함께 있으니, 너희와 연락해서 내 결백을 증명하는 것도 불가능할 테고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "참, 닉스 쪽에선 아무 말 없었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "사전에 상의하진 않았지만, 매사에 빈틈없이 대비하는 닉스라면 이 점까지 미리 예측했을 텐데.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.515, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_1997", + "a", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 0.9, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_intel", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 0.9, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + "015", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 0.95, + nil, + nil, + nil, + 0.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "코하쿠, 받아.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + "002", + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_wipe_right", + "OutQuad", + false, + false, + 0.5, + true, + "fade" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "이건…… ==W==닉스의 베개잖아.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + nil, + "avg1_138", + "b", + "005", + "avg_emoji_attention", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "", + false, + "", + "맡아 줘. 결정을 내리기 힘든 순간이 오면,==W== 그때 열어 봐. 베개 안에 답이 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 0.9, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_021", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.54, + -0.18, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "이 베개는…… 닉스가 결정하기 어려운 순간이 오면 뜯어보라고 했는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + true, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_021", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.9} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + 0.62, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_question", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "베개? 후후,==W== 꽤나 닉스다운 방법이네…… ==W==안에 뭐가 들어 있는데?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "3", + "OutCubic", + true, + true, + 0.6, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "4", + "OutCubic", + false, + false, + 0.6, + false, + "fade" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + 0.72, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + -3.0, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "006", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "제, 제가 뜯을게요.==W== 안에…… 사진이 있는데요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.4, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + 0.335, + 0.54, + 0.3, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.77, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + 0.5, + 0.54, + 0.3, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "007", + "none", + nil, + 0.2, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 1, + "", + false, + "", + "사진 뒷면에, 글이 적혀 있어.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_021", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "사진 속 인물은 믿어도 돼. 닉스가.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_027", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.8, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "005", + "none", + nil, + 0.38, + -0.112, + 1.15, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "음, 어딘가 좀 어색하긴 하지만……==W== 이 사진 속 인물은 확실히 피렌이네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 310.0, + -40.0, + 1.22, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "즈, 증명사진…… ==W==닉스는 이걸 대체 어디서 구한 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "avg_emoji_resentful", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "아무튼 사진은 돌려줘. 이제 나를 믿을 수 있겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_music", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "마왕님이랑 닉스 둘 다 그렇게 말한다면…… 좋아, 믿을게. 시간이 없으니, 서둘러 탑에 오르자!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + 0.535, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그래. 다만 나는 탑을 오른 경험이 거의 없으니까, 그 부분은 잘 부탁할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "4", + "OutQuad", + true, + true, + 0.7, + true, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "3", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "b", + "002", + "none", + nil, + 0.25, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + 4.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "avg_emoji_attention", + nil, + 0.35, + -0.18, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + -4.0, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "문제없어. 걱정 말고 맡겨 둬!==W== 어쨌든 우리는……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + "005", + "avg_emoji_exclamation", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + 0.0, + false, + 0.32, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetAudio", + param = { + 0, + "se_245", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + 0.3, + -0.235, + 1.35, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.9, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "b", + "005", + "none", + nil, + 0.65, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + nil, + "none", + nil, + 0.52, + -0.16, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "세이나의 은혜를 감안하면, 리더는……==W== 아니지, 지금은 후유카가 맡는 게 낫겠어요. 필리에의 지형에 더 익숙하니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "002", + "avg_emoji_exclamation", + nil, + 0.435, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "b", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그리고 지금은 피렌 씨가 합류했으니, 두 팀으로 나눠 탑을 오를 수 있어요. 후유카, 세이나, 코하쿠가 한 팀, 피렌 씨와 제가 한 팀으로 할게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuad", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "tower_entrance", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuad", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.3, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.7, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_idea", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 1, + "", + false, + "", + "어젯밤에 마왕님이 별의 탑 은혜의 힘을 가지고 나올 수 있다고 말해준 뒤로 아야메는 어떻게 하면 모두의 능력을 최대치로 끌어올릴 수 있을지 고민했거든.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "어쨌든 이제 피렌도 우리의 일원이니까, 안심하고 지시에 따르면 될 것 같아.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "후후…… 이런 느낌,==W== 정말 오랜만인걸. 마왕님, 당신이 조금 부러워지네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 3, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTrans", + param = { + 1, + 3, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "16:30", + "곡월", + "7일", + "필리에 골드 에리어", + "집행관 사무실" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.55, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.46, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "마이나, 네가 조금 부러워지는걸.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + -20.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "달리시아 님, 농담 마세요. 저는 일개 평범한 직원일 뿐인데, 부러워하실 게 뭐가 있겠어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "저랑 비교하신다니…… 솔직히 상상도 못 하겠어요.==W== 아그리 유니온에서도, 마왕님 곁에서도, 달리시아 님이 저보다 훨씬 더 중요한 분이신걸요.", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.4, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.73, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "아니, 진심으로 하는 말이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "오늘에 이르러서야 내가 잘못된 길을 걸어왔다는 걸 알게 됐거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutSine", + 0.6, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + 2, + 0.75, + -0.24, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + 3, + 0.25, + -0.04, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "너도 그렇고, 피렌도 그렇고,==W== 폐하 곁엔 너희처럼 마음이 순수한 사람들이 함께하는 편이 더 잘 어울리지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.08, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.15, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "012", + "none", + nil, + nil, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "저기, 달리시아 님…… 무슨 말씀을 하시는지 전혀 모르겠어요. 저는 그저 마왕님 잠옷을 가지러 왔을 뿐인걸요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "모르고 있는 것도 복이지.==W== 여기 서류 하나 있는데, 한 번 읽어보고 괜찮으면 서명하도록 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_024", + nil, + 0.54, + 0.4, + true + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_024", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -240.0, + -10.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "012", + "avg_emoji_question", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "이건…… 왜 이런 걸 제게 맡기시는 거죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.47, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_music", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하도, 고고한 피렌도, 이런 것에는 관심이 없을 테니까. 나는 이것들을 소중히 여기고, 가치를 제대로 알아볼 사람에게 맡기는 게 맞다고 생각하거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.02, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_015", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -230.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 7.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.15, + "avg2_985", + "a", + "005", + "avg_emoji_shock", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 1, + "", + false, + "", + "다만, 공짜는 아니야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 1, + "", + false, + "", + "치러야 할 대가가 무엇인지는 알고 있겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "지능 식물이라고는 하지만, 사실상 ‘양분’의 사고 패턴을 모방하는 거잖아. 그래서 얘들도 닉스처럼 낮잠을 자는 거지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + false, + false, + 1.0, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_015", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "", + 0, + "", + false, + "", + "알고 있어요…… 할게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_177", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_016", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 70.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_134", + "", + 0, + "", + false, + "", + "그럼…… 마왕님을 보좌하는 일은, 앞으로 달리시아 님께 부탁드릴게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + nil, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "고맙구나, 마이나……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuad", + 0.7, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.75, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "", + 0, + "", + false, + "", + "네 의지를 양분으로 삼아……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + nil, + -0.465, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutSine", + 0.35, + true + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "avg2_985", + "", + 1, + "", + false, + "", + "이상을 반드시 현실로 만들어 볼게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06_11.lua b/lua/game/ui/avg/_kr/config/stm06_11.lua new file mode 100644 index 00000000..a38ec199 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06_11.lua @@ -0,0 +1,18360 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "11", + "궁지에 몰린 짐승", + "마이나의 영향으로 식물 군단이 더욱 강화되어, 실험실에 진입한 일행은 고전에 빠진다. 피렌은 기습을 시도했으나, 달리시아도 몸을 개조했으리라고는 미처 예상치 못했다. 당신이 수조에 뛰어들어 인장을 빼앗으려던 찰나, 달리시아는 ‘유풍의 미인’으로 변신하는데……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetSceneHeading", + param = { + "02:45", + "곡월", + "8일", + "필리에 온실 구역", + "실험실 핵심 구역" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "당신의 대단한 지휘 덕분에, 우리 식물 군단은 본사 소속 3개 군단을 격파했어.==W== 지금 아그리 유니온 병사들의 체제는 무너져서, 제각각 흩어져 근처 도시국가로 도망치고 있지.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "지능 식물은 당신이 지시한 대로 아그리 유니온의 병사를 죽이지 않으면서 장교들만 생포했고,==W== 군수 물자 역시 대량으로 노획했어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "017", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "이상, 현장 보고 끝.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sigh", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "드디어 끝났네. 하루 종일 이어진 전투였는데 다들 수고했어.==W== 도시 내부 상황은 어때?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "주민들은 각자 집에서 안전하게 머물고 있습니다. 지능 식물은 폐하의 지시에 따라 사람들을 보호하고 있고요. 필요한 음식과 생활용품은 지능 식물이 전달하고 있습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "다만…… ==W==3세대 지능 식물의 수가 부족해서 이곳을 지켜야 할 호위의 상당수를 차출했습니다. 이점 양해 부탁드립니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "none", + "JuGong", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "상관없어. 지능 식물이 없어도 너희 둘이 날 지켜주고 있잖아?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그러고 보니 왜 마이나가 안 보이지?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하께 아뢰옵니다. 저녁 즈음, 마이나가 계속된 업무로 많이 지쳐 보여 휴식을 취할 수 있게 했습니다.==W== 안전한 장소에서 잠들어 있으니 걱정하지 않으셔도 됩니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_173", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dust_light", + 0, + 0, + nil, + nil, + 3.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "방금 들린 건 폭발 소리인가? 피렌, 밖에서 무슨 일이 벌어지고 있는 거지?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "무슨 상황인지는 모르겠지만, 지능 식물이……==W== 누군가가 온실에 침입해서 지하 실험실 문을 공격하고 있다고 말하는 것 같습니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m8", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "뭐라고?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_destroyed", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 1, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 2, + 0.73, + 0.05, + 0.9, + nil, + 0.3, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + 3, + 0.62, + 0.3, + 0.8, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "무엇으로 널 묶어 둘까? 갓 따온 나뭇잎, 허공에 멈춘 화살과 날카로운 자갈을 주겠노라……", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 2, + nil, + -1.0, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_magic", + 0, + 2, + -4.0, + 2.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "close", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 1, + "", + false, + "", + "난폭한 에메랄드빛 정령이 잠의 축복을 내리노라.", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuad", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 8.0, + 2.0, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 6.0, + -1.0, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + 0.0, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "003", + "none", + nil, + nil, + 0.2, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + -5.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "006", + "none", + 4, + 0.01, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "006", + "none", + 3, + 0.31, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.47, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_079", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + 2, + 0.87, + nil, + nil, + nil, + 0.8, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "006", + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "006", + "none", + nil, + 0.97, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.83, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "013", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "나츠카 씨,==W== 여러분도 오셨군요.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.13, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.31, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.97, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "016", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "마왕님이 갇혀서 내게 올 수 없으니, ==W==내가 가는 수밖에.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + 2, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + 3, + 0.05, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "018", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.07, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.93, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "021", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + -9.0, + nil, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + 25.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 0, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 9.0, + nil, + 1.4, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + -25.0, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + 0.1, + 0.95, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuad", + 0, + nil, + true, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.18, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + nil, + 0.5, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.82, + -0.1, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.2, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.8, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "005", + "none", + nil, + nil, + 0.2, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + 4, + nil, + -0.05, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "InSine", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.1, + -0.5, + 2.0, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + 20.0, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + -0.5, + 2.4, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + nil, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.1, + -0.5, + 2.0, + nil, + nil, + 0.0, + "Tiao", + "none", + "OutQuint", + 0, + -20.0, + true, + 0.8, + false, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_114", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_send", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "avg_emoji_shock", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "007", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "tiao2", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "스승님의 능력은 정말 대단해요.==W== 정말로 은혜를 탑 밖으로 가지고 나오는 데 성공했어요!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 1, + 0.7, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 2, + 0.95, + 0.1, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1269", + "a", + "002", + "none", + 3, + 0.85, + 0.3, + 0.85, + nil, + 0.8, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + 5.0, + 3.0, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 2, + 5.0, + -5.0, + -1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_331", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "021", + "none", + nil, + 0.55, + -0.05, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1269", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 6.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_220", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + nil, + nil, + "Zhong", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "003", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "005", + "avg_emoji_happy", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "바람 마법을 검에서 발사할 수 있게 됐어.==W== 이 힘이 있다면 지능 식물이 아무리 강하다 해도 내 적이 되지 못할 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "009", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "세이나와 나츠카 일행이 도착했구나.==W== 새롭게 얻은 권능에, 모두와 피렌까지 합세한다면 달리시아를 상대할 수 있을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하, 폐하의 옛 부하들이 이곳까지 잠입해 들어온 걸 보니, 아그리 유니온의 무능한 병사들보다는 훨씬 나은 것 같군요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "하지만 결국 불에 뛰어든 ==W==불나방과 마찬가지일 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하, ==W==보십시오.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_288", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 50.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_a", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutSine", + 2.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 2.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마이나?!!!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 2, + "none", + "avg2_985", + "a", + "003", + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -400.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m29", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "인간의 수면 효율은 너무나도 낮습니다.==W== 그래서 저는 마이나와 계약을 맺어 배양관에 들어가도록 했습니다.==W== 이렇게 하면 마이나는 영원한 휴식을 취하면서도, 정신과 기억을 계속해서 제공할 수 있게 되죠.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "기존의 3세대 지능 식물은 닉스만으로 업그레이드를 진행했습니다만…… 전투력은 뛰어났으나 협동력이 부족했습니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "하지만 마이나의 정신을 더해, 지금의 3세대 지능 식물은 완벽한 협동마저 할 수 있게 되었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_destroyed", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.38, + 0.18, + -0.8, + nil, + 0.8, + 0.0, + 0.0, + false, + 0.5 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 0.25, + nil, + -1.0, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1263", + "a", + "002", + "none", + nil, + 0.03, + -0.2, + -1.2, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.04, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 3, + 0.55, + 0.2, + -0.9, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 2, + 0.15, + nil, + -1.1, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.45, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.05, + nil, + nil, + nil, + 0.8, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_moster_roared", + 0, + 2, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 원거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "우드득……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 0.27, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1263", + "a", + nil, + "none", + nil, + 0.01, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 1, + "", + false, + "", + "덩굴을 엮어서 만든…… 창?", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "010", + "none", + 2, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "avg_emoji_flurry", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 1, + "", + false, + "", + "거기다 진형까지 완벽하게 갖췄잖아!==W== 쳇……==W== 이거 꽤나 골치 아프겠는데.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.02, + -0.3, + -1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 1.02, + -0.3, + 1.5, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.0, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_481", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "3세대 근거리 지능 식물 병기", + "", + 0, + "", + false, + "", + "끼익,==W== 끼이익……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "008", + "none", + nil, + nil, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "어, 어?==W== 이 식물들, 왜 갑자기 손발이 척척 맞는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "008", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + 2, + 0.35, + nil, + nil, + nil, + 0.5, + nil, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하, 보셨습니까? 이전의 결함을 해결한 이상, 이제 저희의 지능 식물은 무적입니다.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "avg_emoji_speechless", + nil, + 0.45, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_100", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하께서 옛정을 아주 소중하게 여기시는 분이란 걸 잘 알고 있습니다.==W== 그러니 옛 부하들은 제가 전부 배양관에 넣어드리겠습니다.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "004", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "그렇게 하면 ==W==폐하께서 그들과 매일 만날 수 있을 겁니다.==W== 배양관 안에 있는 부하들이야말로 충성스러운 부하들일 것입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBg", + param = { + 5, + "story_main_06_025", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.3, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 500.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 14, + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + -400.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetStage", + param = { + 4, + 8, + "InCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "", + false, + "", + "달리시아 님,==W== 여기까지입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 0, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_026", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_001", + false, + "", + "어머, 피렌…… 후훗, 무슨 일이야? 검을 겨눌 상대를 착각한 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_09_002", + false, + "", + "아뇨. 착각하지 않았습니다. 왜냐하면 이 검은, 언젠가 찾아올 거라 계속 믿고 있던…… 이날을 위해 준비한 것이니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + -3.0, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + 2.0, + 0.0, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_003", + false, + "", + "……끝내 내 계획을 방해하겠다는 거야? 정말이지, 유감이네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.32, + -0.02, + 1.05, + nil, + 1.0, + 0.5, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_019", + "0", + "OutCubic", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_004", + false, + "", + "믿었던 사람에게 배신당하는 아픔을 알고 있는 너라면…… 어떤 희생을 치러서라도 이 썩어빠진 세상을 다시 만들려는 강한 의지를 가졌을 거로 생각했는데……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.45, + 0.0, + 1.0, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_005", + false, + "", + "기대가 너무 컸나 봐.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.95, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.92, + 0.2, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.25, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 0.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + -1.0, + -1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + 0.0, + 2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 2.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.6, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_exclamation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + 1, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.61, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_097", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 2, + nil, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + 0.05, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_027", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_006", + false, + "", + "오히려 배신당했을 때 마음의 상처조차 아물지 않은 주제에, 아무렇지도 않다는 표정으로 배신자의 안위를 걱정하다니…… 난 이해할 수가 없네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 2, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetStage", + param = { + 1, + 0, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 2, + "story_main_06_017_b", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 2, + nil, + nil, + -250.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -700.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_007", + false, + "", + "아무튼 그렇게나 이 아이가 소중하다면, 이 배양관의 관리를 피렌에게 맡길 수도……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetStage", + param = { + 1, + 1, + "OutQuint", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + nil, + "none", + "OutQuint", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dark_attack", + 0, + 2, + -2.0, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_323", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.78, + 0.0, + nil, + nil, + nil, + nil, + "Tiao", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_008", + false, + "", + "우후훗. 미안, 너무 잔혹하지? 그럼 이렇게 할까? 너도 이 배양관에 집어넣어서, 이 아이랑 함께 평생 나를 위해 일하게 해 주는 걸로♪", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.98, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.82, + nil, + nil, + nil, + 1.0, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_dissipate_mr", + 0, + 2, + 4.9, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_242", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.29, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_atta", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_137", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.7, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.7, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.3, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_009", + false, + "", + "무슨 말을 할까 했더니…… 더 이상 당신의 헛소리에 어울려줄 여유는 없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_010", + false, + "", + "헛소리라니, 유감이네. 중요한 이야기인걸? 밖에선 그 나츠카와 하나사키 여단이 날뛰어준 덕분에, 3세대 지능 식물도 애를 먹고 있는 모양이야.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_011", + false, + "", + "하지만 거기에 너라는 양분을 더 한다면, 지능 식물을 4세대로 진화시킬 수 있어. 그렇게 되면, 상대에게 기울어 가던 흐름을 다시 이쪽으로 되돌릴 수 있다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + -2.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_blade", + 0, + 1, + 4.0, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "014", + "none", + nil, + 0.31, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.69, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_hit", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_032", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.82, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_012", + false, + "", + "내가 순순히 당신 말을 따를 것 같아?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "avg_emoji_sweaty", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_013", + false, + "", + "그래 주면 기쁠 텐데…… 그러지는 않겠지. 하지만 이대로는 상대에게 흐름이 기울어 버릴 테고…… 우후후, 어쩔 수 없으니 우선 닉스에게 잔업을 시켜볼까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_014", + false, + "", + "잔업?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 1.0, + -0.02, + 1.1, + 1.0, + 1.0, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.0, + -0.02, + 1.1, + 1.0, + 1.0, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_015", + false, + "", + "맞아. 양분을 늘릴 수 없다면, 영혼에서 추출하는 양을 늘리는 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_016", + false, + "", + "다만, 이건 리스크도 존재해서…… 추출량을 극단적으로 늘리면, 영혼이 완전히 부서져 버릴 때까지의 시간도 당연히 빨라지지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.2, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.8, + 0.0, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_017", + false, + "", + "네가 거부했으니 그것도 어쩔 수 없는 일이지만 말이야.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_018", + false, + "", + "달리시아아아아!!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -20.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.18, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "OutQuint", + 0, + nil, + false, + 1.2, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 4.0, + nil, + -2.0, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "none", + nil, + 0.38, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "003", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutQuart", + 0.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_328", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_wind_attack", + 0, + 2, + 2.0, + nil, + 1.8, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.7, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + 0.42, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_019", + false, + "", + "우후후, 그 상냥함이 명을 재촉하는구나.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.47, + 0.02, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.71, + -0.15, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_319", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 2.0, + -2.0, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.4, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + 0.84, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_020", + false, + "", + "읏……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutSine", + false, + false, + 2.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -120.0, + -40.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 3.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {3.0} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "피렌과 달리시아의 사이에 끼어든다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611a"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611a"} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.3, + nil, + 0.98, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "009", + "none", + 1, + nil, + -0.1, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.02, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "avg_emoji_exclamation", + nil, + 0.22, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_exclamation", + nil, + 0.75, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_021", + false, + "", + "대체 어떻게 된 겁니까? 만에 하나라도 폐하에게 상처를 입힐 수는 없으니, 부디 한 걸음 물러나 주십시오.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "006", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_022", + false, + "", + "마왕님? 왜 이런 자를 감싸시는 겁니까?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_023", + false, + "", + "그래, 고마…… 하? 날 버리는 말로 써달라고 했지…… 당신 스스로 판 위에 서라고 부탁한 기억은 없는데.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.24, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.76, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.5 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "014", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611b", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "내가 지켜볼 뿐인 플레이어라고 누가 그래?", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611b", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611b"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611b"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + "026", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m78", + "none", + 0.0, + false + } + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611c", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "결국 내가 가진 인장은 킹이야", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611c", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611c"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611c"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "avg_emoji_speechless", + 1, + 0.5, + nil, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + 2, + 0.52, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 3, + 0.78, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -40.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_024", + false, + "", + "그래…… 과연, 그런 것이었군요. 저 가증스러운 여자가, 폐하를 현혹시킨 것이로군요?", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "005", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_025", + false, + "", + "하지만 부디 안심하시길. 바로 폐하를 구출하고, 피렌 역시 양분으로……", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "007", + "none", + 2, + 0.88, + nil, + 0.95, + nil, + 0.5, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.9, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.6, + nil, + 1.0, + nil, + 0.0, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + nil, + nil, + 2.0, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_128", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "007", + "none", + nil, + 0.55, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + 1, + 0.35, + -0.02, + 1.15, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.15, + -0.08, + 1.4, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "010", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "InQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 1.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_026", + false, + "", + "윽……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.75, + nil, + 0.9, + nil, + 0.5, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.45, + 0.0, + 1.0, + nil, + 0.0, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_027", + false, + "", + "우후후♪ 원망하진 말라고? 왜냐면 지금은 수다 떨 시간이 아니거든.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_028", + false, + "", + "그리고 아까는 날 너와 동류 취급했지만…… 큰 착각이야.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.35, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + 0.78, + nil, + nil, + 1.0, + 1.0, + 0.0, + "none", + "none", + "OutQuint", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_018", + "0", + "OutQuint", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutSine", + 2.5, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_09_029", + false, + "", + "애초에 난 이 세상이 썩었다고 생각하지 않아. 그리고 당신이 이 세상을 다시 만들려 하는 건, 누군가에게 배신당해서도, 세상이 썩어서도 아니야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg1_110", + "c", + "007", + "none", + nil, + 0.48, + -0.6, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + 1.0, + "none", + "OutQuint", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_09_030", + false, + "", + "그래…… 당신은 그저 사랑에 굶주렸을 뿐이야. 아마 지금까지 인생에서, 누군가에게 사랑받아 본 경험은 없겠지?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 17, + "Linear", + 1.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuint", + false, + false, + 0.3, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutQuint", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.7, + 1.0, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "InSine", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 2.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 2.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_031", + false, + "", + "하…… 무슨 소리를 하나 했더니. 알고 있어? 폐하야말로, 누구보다 나를 사랑해 주신다고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_032", + false, + "", + "당연하잖아? 나는 마왕님을 가장 이해하는 사람이고, 가장 충실한 하인이니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_05_012", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.6, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 350.0, + nil, + 0.8, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_231_stop", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "vo_STm06_09_033", + false, + "", + "그러니 폐하, 지금 바로 그것을 증명할 터이니 지켜봐 주시길……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.02, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg1_110", + "c", + "013", + "none", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_034", + false, + "", + "그 몸은……?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg1_110", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "InCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_209", + 0.0, + false + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + -60.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 2.0, + false, + 0.0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + 0.8, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.0, + 0.0, + false, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_035", + false, + "", + "그러니까 말했잖아? 검을 겨눌 상대를 착각했다고. 피렌, 아무리 발버둥 쳐도, 넌 나를 죽일 수 없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_036", + false, + "", + "식물과 일체화된 이 몸에, 참격 따윈 소용없어.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_wipe_left", + "OutCubic", + false, + false, + 1.0, + true, + "fade" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_322", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "Zhong", + "OutSine", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "003", + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutQuint", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "016", + "none", + nil, + nil, + -0.1, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_037", + false, + "", + "큭…… 어느 틈에……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_038", + false, + "", + "넌 마왕님을 향한 이 충성심을 영원히 이해할 수 없겠지. 하지만 괜찮아. 왜냐면 네 배신도, 네가 폐하를 홀린 것도, 전부 내게 주어진 시련이니까.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "vo_STm06_09_039", + false, + "", + "그리고 그걸 극복함으로써, 내 충성심은 증명될 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "007", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_208", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_040", + false, + "", + "마왕님, 이걸……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + 0.63, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "vo_STm06_09_041", + false, + "", + "그건……?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "niunie1", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_09_042", + false, + "", + "설마 네 몸마저 식물로 만들 거라고는 생각도 못 했지만…… 당신 감각이 무뎌져서, 나한텐 도움이 됐네.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 1.0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_09_043", + false, + "", + "그러면 우리 킹. 나머지는 맡길게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_022", + nil, + nil, + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuart", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_257", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 1.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_022", + nil, + nil, + 0.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "달리시아가 망토 안에 숨기고 있던 초록색 열쇠가 피렌에 의해 하늘 높이 공중으로 던져지더니 내 손에 떨어졌다.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "InCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "m35", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "네 결심, ==W==잘 알겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.4, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 30.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutCubic", + false, + false, + 0.5, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.7, + nil, + 0.95, + nil, + nil, + 0.0, + "none", + "none", + "OutQuart", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_094", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -50.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "007", + "none", + nil, + 0.57, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "014", + "none", + nil, + 0.08, + nil, + 1.05, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "avg_emoji_exclamation", + nil, + 0.55, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.1, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하, 뭘 하시려는 겁니까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_blade", + 0, + 2, + 0.0, + nil, + -1.5, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + 0.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_405", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + 0.33, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "흥, 어딜 내게서 시선을 떼. 아직 그럴 여유가 있나 보네?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuart", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "이 분수도 모르는 계집이!==W== 지능 식물들아, 온 힘을 다해 공격해라!==W== 피렌을 죽여! 이 자는 너희들의 양분으로 삼을 가치조차 없구나!", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + -0.05, + -0.4, + -1.5, + nil, + 0.0, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1260", + "a", + "002", + "none", + nil, + 1.05, + -0.4, + 1.5, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_957", + "a", + "002", + "none", + 8, + 0.13, + 0.1, + -0.8, + nil, + nil, + 0.0, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1268", + "a", + "002", + "none", + 9, + 0.87, + 0.1, + 0.8, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + nil, + nil, + nil, + 1.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.03, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.15, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.85, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "실험실 밖의 지능 식물들이 갑자기 여행가와의 전투를 멈추더니, 손실을 무릅쓰면서도 달리시아의 곁으로 퇴각하려 했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "a", + "026", + "none", + nil, + 0.48, + -0.55, + 2.0, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 16, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "1", + "", + 0, + "", + false, + "", + "마왕으로서 명한다. 지능 식물들이여,==W== 그 자리에 멈추도록.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuint", + 1.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + 1.0, + 0.0, + "none", + "OutCubic", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + -0.04, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1260", + "a", + nil, + "none", + nil, + 1.04, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_957", + "a", + nil, + "none", + nil, + 0.14, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1268", + "a", + nil, + "none", + nil, + 0.86, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_090", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "007", + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "어째서……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_077", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "달리시아…… ==W==마이나가 규칙을 철저히 지키는 사람이란 걸 잊은 거야?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "당신이 설계한 시스템 안에선 마왕님의 명령이 최상위 명령이야. 후후…… 마이나의 정신과 기억을 흡수한 지능 식물에게 당신의 명령은,==W== 마왕님의 명령을 앞설 수 없다고.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.5, + true, + "default" + } + }, + { + cmd = "Clear", + param = { + true, + 0.0, + true, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_020", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_288", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 20.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_sweaty", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "하아, 후우, 겨우 올라왔네.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuart", + 0.5, + true + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "실험실의 철제 사다리를 타고 배양관 꼭대기까지 올라간 나는 에메랄드빛 열쇠를 돌려 배양관 상단의 뚜껑을 열었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuart", + 0.5, + true + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "정신 융합수…… ==W==‘비숍’은 배양관 바닥에 있었어.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "살려줘…… 아파…… 힘들어…… 누가 좀…… 싫어…… 좋아…… 없어…… 모든 게 보이지 않아……", + "" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "niunie", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "윽…… ==W==‘마력 면역’ 체질인데도 소리가 머릿속에 밀려 들어오는 느낌이야……==W== 도대체 뭐지……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + nil, + nil, + nil, + "avg2_985", + "b", + "007", + "avg_emoji_exclamation", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하, 뭘 하시려는 겁니까? 어서 내려오세요!", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "아무런 보호구 없이 ‘정신 융합수’에 닿게 되면 ==W==기억이 모두 녹아 사라질 겁니다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg2_985", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 0.95, + 0.5, + nil, + nil, + 0.5, + "none", + "OutCubic", + 3.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 200.0, + 2.0, + 0.5, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "이번에는 ==W==내 ‘마력 면역’ 체질로도 ==W==막아내지 못할 수 있겠네.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "Linear", + 0.0, + false, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 700.0, + -500.0, + 2.5, + 0.5, + 1.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "기억이 용해되면 ==W==사막에서 깨어났을 때랑 ==W==똑같아지는 건가……", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 1 + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg3_100", + "c", + "010", + "none", + nil, + 0.48, + -0.46, + 1.8, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 5, + "BG_Black", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 2.0, + false, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 6, + "OutQuint", + 0.5, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "OutCubic", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_227", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "OutQuad", + 1.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_021_FP", + "0", + "OutQuint", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 5.0, + false, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m43", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "뭐, ==W==딱히 무서울 것도 없네.", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "002", + "none", + nil, + 0.12, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "내가 다시 모든 걸 잃더라도,==W== 혼자가 되더라도,==W== 내 친구들이 날 다시 되돌아오게 해줄 거니까.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "012", + "none", + nil, + 0.88, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "022", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "007", + "none", + nil, + 0.12, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.1, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 9, + "1", + "", + 0, + "", + false, + "", + "내가 컴퍼니의 보스여도, ==W==전설 속의 마왕이어도,==W== 아니면 평범한 여행가라 해도.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_132", + "a", + "012", + "none", + nil, + 0.88, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + nil, + "none", + nil, + 0.9, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "b", + "006", + "none", + 2, + 0.21, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "013", + "none", + 1, + nil, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "020", + "none", + 3, + 0.79, + -0.4, + 1.65, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_132", + "a", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_100", + "", + 0, + "", + false, + "", + "전부 ==W==내가 ==W==선택한 길이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.9, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + nil, + "none", + nil, + 0.18, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + nil, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.82, + nil, + 1.7, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "b", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InQuad", + 0, + nil, + true, + 1.0, + false, + 1.0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "stm0611", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "뛰어내린다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"stm0611", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"stm0611"} + }, + { + cmd = "SetChoiceEnd", + param = {"stm0611"} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_1s", + 0, + "", + "1000ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_074", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "InQuad", + 1.2, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutQuart", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "b", + "007", + "none", + nil, + 0.48, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuint", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐, 폐하……==W== 도대체 뭘 하시는 겁니까?", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "피렌…… 네가 감히!==W== 폐하께 조금이라도 문제가 생긴다면 널 살려두지 않겠어!", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_339", + 0.0, + false + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -50.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 2, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 1.0, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_034", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "InCubic", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_317", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "달리시아의 마법이 피렌을 지나 유풍초의 모체가 담겨 있는 배양관에 적중했다.", + "" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + -0.05, + nil, + 1.0, + 1.0, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + false, + 1.0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_fog_2_lp", + 0, + 0, + nil, + nil, + 1.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutQuint", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "b", + nil, + "none", + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + "none", + "none", + "OutBack", + 0, + nil, + false, + 1.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_251", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "두꺼운 유리가 와장창 깨져 내리고, 거대한 마물이 달리시아의 몸을 휘감더니 하나로 합쳐졌다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutQuint", + 1.0, + true + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_226", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -80.0, + 1.2, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "피렌, ==W==유풍초와 하나가 된 이 완벽한 몸으로 너를 ==W==끝장내주마!", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_nega_ev", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_star_lp", + 0, + 2, + 0.3, + 2.2, + 0.5, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 4.0, + true, + "default" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06_12.lua b/lua/game/ui/avg/_kr/config/stm06_12.lua new file mode 100644 index 00000000..5da4cbf0 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06_12.lua @@ -0,0 +1,9191 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "12", + "최후의 충성", + "배양관에서 당신은 달리시아의 과거 기억을 읽게 되고, 가세가 몰락해 외면받던 그녀는 마왕의 전설로 위안을 받으며 스스로를 지탱했다. 결국 당신은 비숍 인장을 되찾아, 그녀에겐 비통한 후회만 남을 뿐이었다……", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.0, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_017_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "xingshi", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 1800.0, + nil, + 2.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_450", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 1000.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "꾸르륵……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 3.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "배양관 안으로 뛰어든 나는 기포를 내뿜으며 바닥을 향해 힘껏 헤엄쳤다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "시야가 너무 안 좋아. ‘비숍’은 어디 있는 거지……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_3s", + 0, + "m19", + "none", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 150.0, + nil, + nil, + "avg3_1266", + "a", + "002", + "none", + 2, + nil, + nil, + nil, + 1.0, + 1.0, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -150.0, + nil, + nil, + "avg3_1267", + "a", + "002", + "none", + 2, + 0.47, + nil, + -1.0, + 1.0, + 1.0, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "아첨하는 목소리", + "", + 0, + "", + false, + "", + "새로 부임한 회장님이시군요. 필리에에서 오셨다고 들었어요. 정말 아름다운 도시라던데, 예전부터 가 보고 싶었어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공손한 목소리", + "", + 0, + "", + false, + "", + "와, 온실이 정말 예쁘네요. 필리에의 풍경을 성휘 부속대학으로 가져와 주셔서 감사해요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "003", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "아첨하는 목소리", + "", + 0, + "", + false, + "", + "원예 좋아하세요?==W== 저도 좋아하는데, 이 꽃들 함께 손질해도 될까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "공손한 목소리", + "", + 0, + "", + false, + "", + "매달 저희 활동 경비를 지원해 주셔서 감사합니다. 저희도 더 열심히 할게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "아첨하는 목소리", + "", + 0, + "", + false, + "", + "아버지 일자리 문제까지 챙겨 주셔서 정말 감사해요. 이 은혜는 평생 잊지 않을게요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg3_1266", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg3_1267", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "목소리들이 점점 또렷해지고 있어. 용액 속 마력 때문인가?==W== 아닌 것 같기도 하고……==W== 몸에는 별다른 느낌이 없어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "일단 ‘비숍’을 찾아야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "avg_emoji_shock", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "윽, 앞에 빛이……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + 1.0, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1266", + "a", + "002", + "none", + nil, + 0.3, + nil, + nil, + 0.75, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1267", + "a", + "002", + "none", + nil, + 0.7, + nil, + -1.0, + 0.75, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume100_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "007", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적인 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "회장님, 이 꽃은 어떻게 옮겨 심으면 되는지 알려 주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "뿌리를 다치게 하지 않으려면, 바깥쪽부터 천천히 뿌리가 있는 흙을 통째로 파내야 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "005", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "한 구덩이에 왜 씨앗을 3개나 넣는 거죠? 너무 낭비 아닌가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "출아율을 확보하기 위해서야. 만약 3개 모두 싹을 틔우면, 그때 솎아 내면 돼.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "그렇군요, 원예도 정말 배울 게 많은 학문이네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_awkward", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "내가 왜 여기서 꽃과 풀을 다듬고 있는 거지? 게다가 이런 낯선 원예 지식까지 자연스럽게 말하고 있잖아……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "아…… 이건 누군가의 기억이라서,==W== 나는 그저 그 사람의 시각에서 상황을 지켜보고 있는 건가.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "none", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "wog_academy_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적인 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "야, 너 들었어? 학생회장 임시 선거가 열린대.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "왜? 얼마 전에 뽑은 거 아니었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적인 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "소식 좀 듣고 살아. ==W==몰랐어? 지금 학생회장 아버지가 아그리 유니온 원로원에서 대판 싸우다가 다른 원로를 죽였잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_exclamation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jingxia", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "열정적인 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "그럼 살인범이잖아????", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "004", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적인 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "그렇지. 성휘 부속대학 학생회장 자리를 살인범의 가족에게 맡길 수는 없잖아?==W== 이번 임시 선거 결과는 아마 은혜의지 쪽 사람으로 내정되었을 거야.", + "" + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "007", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적인 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "쉿, 그만 말하자. 이러다 들리겠어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 900.0, + -200.0, + 1.8, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.25, + 0.0, + 1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.75, + 0.0, + -1.0, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그날 이후로 성휘 부속대학의 작은 온실은 한산해졌고, 삽으로 흙을 퍼내는 푹푹 소리만이 남았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "이렇게 삽질을 하다 보니 의외로 스트레스가 풀리네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "012", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "이 이야기의 주인공은 애초에 학생회장이라는 자리에 관심이 없었겠지.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적으로 망가뜨리는 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "서둘러. 빨리 이 꽃들을 다 파내야 해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "꽃을 뽑는 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "은혜의지와 아그리 유니온의 갈등이 공개적으로 드러났어. 우리가 함께 어울렸다는 게 알려지면 우리도 눈 밖에 날 거야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적으로 망가뜨리는 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "아버지 일을 도와준 건 정말 고맙지만, 그 사람의 집안 사정이랑은 별개의 문제지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "꽃을 뽑는 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "활동 경비도 전부 회장이 냈었고……==W== 좋은 사람이었는데, 대체 왜 이렇게 된 걸까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "너무하네…… ==W==어떻게 저런 말을 입에 올릴 수 있지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sweaty", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetChoiceBegin", + param = { + "a", + 1, + { + 0, + 0, + 0, + 0 + }, + { + "", + "", + "", + "" + }, + 1, + 0, + "a", + "002", + "", + "", + { + "", + "", + "", + "" + }, + "", + { + "제지한다", + "", + "", + "" + }, + { + "", + "", + "", + "" + } + } + }, + { + cmd = "SetChoiceJumpTo", + param = {"a", "1"} + }, + { + cmd = "SetChoiceRollover", + param = {"a"} + }, + { + cmd = "SetChoiceEnd", + param = {"a"} + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_063", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center_w", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "026", + "avg_emoji_angry", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이봐, 너희 뭐 하는 거야?==W== 남이 힘들게 키운 꽃을 왜 망가뜨리는 거야!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 4, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "적극적으로 망가뜨리는 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "아깝긴 하네, 꽃은 잘못이 없는데……==W== 그래도 회장이 바뀌면, 여기도 없어지겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "꽃을 뽑는 성휘 부속대학 학생", + "", + 0, + "", + false, + "", + "맞아. 어차피 이 온실도 철거될 테니까 우리 탓만은 아니야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_470", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "하지만 꽃을 파내느라 바쁜 두 여학생은 내 말이 들리지도 않는지, 정신없이 호미를 휘둘렀다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "500ms", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.5, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "026", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그만해!", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_110", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 200.0, + 1.5, + nil, + nil, + nil, + "1ZhenDong", + "OutQuad", + 0.5, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "호미를 붙잡으려 뻗은 내 손은 나무 손잡이를 그대로 관통해 허공을 움켜쥐었고,==W== 두 여학생은 마지막 꽃 한 송이까지 파낸 뒤, 손을 탈탈 털고 온실을 떠났다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_101", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1266", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1267", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "나는 결국…… ==W==이야기의 구경꾼에 불과한 건가?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "010", + "avg_emoji_sigh", + "diantou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "가…… 감사해요.==W== 정말 상냥하시네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m6", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + 0.7, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.99, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "뒤를 돌아보자 방금 내가 서 있던 자리에 가느다란 검은 그림자가 서 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너, 내가 보여?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "네, 하지만……==W== 저를 위해 나서지 않아도 돼요. 그러다간 당신까지 나쁜 사람 취급받을 테니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + 0.6, + -0.25, + 1.3, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "검은 그림자는 내 몸을 그대로 지나쳐 호미에 잘려 나간 잎사귀 한 장을 집어 들어 그림책 사이에 끼워 넣었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_467", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_013", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "책에 그려진 저 문양은……==W== 마왕의 문양이잖아?!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "lengzhan", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_013", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + true, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + 0.0, + 0.0, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "맞습니다, 그건 폐하의 문양입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "avg_emoji_question", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다, 달리시아?==W== 어떻게 네가 여기 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "후후, ==W==그 화려한 옷을 벗으니,==W== 폐하께서도 저를 못 알아보시겠군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "여긴 제 기억 속이랍니다.==W== 아마 ‘정신 융합수’의……==W== 아니, 그런 인공적인 물건으로는 안 될 것 같고.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + -300.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "제 생각엔 폐하의 ==W==‘비숍’이 ==W==제 영혼과 폐하의 영혼을 이어 준 것 같습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "다행히 ==W==마지막 순간에라도 ==W==폐하의 영혼과 이어질 수 있었네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "015", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아까 그 검은 그림자는……==W== 학창 시절의 너야?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "philae_room_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "네…… ==W==제 아버지는 원래 아그리 유니온의 원로였어요.==W== 아그리 유니온과 은혜의지의 분쟁 속에서 컴퍼니를 위해 적을 제거했고,==W== 그 과정에서 목숨을 잃었죠. ==W==하지만…… ==W==아그리 유니온 원로원은 아버지의 공적을 인정하기는커녕 제 재산을 나눠 먹었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 0, + "qstory_main_06_012", + nil, + 0.6, + 1.0, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "제 곁에서 ==W==떨어진 콩고물이나 먹으려던 동기들은 원로원의 원로들처럼 ==W==하루아침에 저를 배신하며 괴롭히고 비웃기 시작했죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 0, + "qstory_main_06_012", + nil, + nil, + 1.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "처음엔 그저 약자를 괴롭히는 것밖에 모르는 어리석은 사람들이라고 생각했어요.==W== 그래도 제겐 제가 심은 꽃들이 있었고, 설령 세상 모든 사람이 배신해도, 식물만은 절대 배신하지 않을 거라고 믿었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "하지만 제 꽃이 모조리 뽑혀 버렸을 때 깨달았죠.==W== 그 아이들은 제게서 무언가를 얻고 싶었던 것도,==W== 남을 괴롭히는 걸 즐기고 있었던 것도 아니었습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "012", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "그저 저를 괴롭히는 행위로 자기들만의 안정감을 느끼고 싶었을 뿐이었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "안정감?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "“예전 회장이랑 너무 많이 가깝게 지냈어. 평소처럼 지내면, 다들 오해하지 않을까?”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "“살인범의 딸이잖아……”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_387", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "“친하게 지냈었다는 게 알려지면, 분명 엮이게 될 거야.”", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "고독은 물론, 누구에게도 인정받지 못하는 게 두려워 집단 안에 있어야만 안심할 수 있고,==W== 그 목적을 이루기 위해서라면 동족을 희생시키는 것도 마다하지 않죠.==W== 사회적 동물이라는 인간은 본디 그런 추악한 생물이었던 것입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "제 꽃이 파헤쳐지던 날, 저는 책 한 권을 주웠어요.==W== 후후, 그 책에 뭐가 적혀 있는지는 이미 짐작하셨겠죠?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_004", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "", + false, + "", + "맞아요. 거기에는 바로 폐하의 이야기가 적혀 있었어요.==W== 이야기 속의 폐하 역시 저와 비슷한 경험을 겪었고,==W== 주변인들에게 여러 번 배신당하면서도 또다시 일어나 싸웠죠. 그 강인함이 제 마음을 움직였어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "폐하는 제 삶의 빛이었습니다. ==W==폐하가 있었기에 저는 용기를 내어 저를 상처 입힌 돌들을 하나하나 주워 발밑에 쌓고,==W== 지금 이 자리까지 올라올 수 있었죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "011", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "그러니 폐하께 충성을 맹세한 것은 당연한 일이었습니다.==W== 식물들로 폐하의 군단을 만들고, 그들에게 지능을 부여하는 것……==W== 그것이야말로 무고한 꽃들에게 바치는 제 속죄입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "ChanDou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "무엇보다 중요한 것은……==W== 정성을 다해 돌보기만 하면, 식물은 반드시 아름다운 꽃을 피워 보답해 준다는 거예요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "그러니 수십 년, 아니 백 년의 시간을 들여서라도……==W== 점차 군단을 완성해 간다면, 결코 폐하의 기대를 저버리지 않을 겁니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "wild_tower_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -500.0, + 300.0, + 1.5, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 500.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 25.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "만약 모두의 영혼을 식물로 옮길 수 있다면,==W== 얼마나 평화롭고 고요한 세상이 될까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "하지만 식물도 종류가 많지.==W== 기생 식물은 숙주의 양분을 빼앗고, 덩굴 식물은 지지대가 되는 나무의 햇빛을 빼앗아 가잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_awkward", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "호두나무의 낙엽은 주변의 다른 식물들이 싹트는 걸 막고,==W== 높이 자란 나뭇가지의 틈새 역시 가지들끼리 서로 다툰 결과지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "달리시아, 네가 상상하는 평화롭고 고요한 식물 세계는 존재하지 않아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "네 삶의 빛이었고, ==W==네가 신봉하던 그 마왕도 지금 네 앞에 서 있는 나와는 다른 존재인 것처럼 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "ChanDou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "너는…… ==W==내가 상상 속 마왕이 되어 주길 바라고 있어.==W== 하지만 유감스럽게도 나는 나일 뿐이야. ==W==난 네가 원하는 마왕이 될 수 없어.", + "" + } + }, + { + cmd = "Wait", + param = {1.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside_dusk", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.7, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + false, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + -0.075, + 1.1, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "알고 있답니다,==W== 폐하. 폐하께서 컴퍼니에 발을 들인 그 순간부터 계속 폐하를 지켜보고 있었으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "none", + nil, + nil, + -0.15, + 1.2, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "하지만 인정할 수 없었어요. 그 사실을 인정하는 순간, 저는 다시 혼자가 되어 버릴 테니까요.==W== 어렵게 찾아낸 그 한 줄기 빛을……==W== 어떻게 놓을 수 있을까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "zuochupeng", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "후후, 후후후……==W== 물론 알고 있습니다. 저 역시 제가 혐오하던 다른 인간들과 다를 바 없다는 것을요. 스스로의 안정감을 얻기 위해 이상을 타인에게 강요하고 있다는 것도요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "그게 네 진심이야? 인간은 확실히 겁이 많은 존재야.==W== 우리는 너무나도 많은 걸 두려워하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "하지만 인간은 자신의 이상을 위해서라면, 두려움을 이기기 위해 용기를 내고 필사적으로 노력할 줄도 아는 존재야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "혹은 자신의 추악한 면을 똑바로 마주하고, 더 나은 미래를 향해 나아가는 것 역시 하나의 강인함일지도 모르지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "022", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "나는 그런 인간이야말로 아름답다고 생각해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "달리시아, 이제 그만두자. 아직 늦지 않았어.==W== 필리에의 혼란…… 그로 인해 목숨을 잃은 사람은 없잖아.==W== 아직 속죄할 기회는 있어.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "015", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "none", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_noise", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_418_stop", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "지금의 저는 그런 말을 들을 자격이 없어요.==W== 후후…… 역시 폐하께서는 제가 줄곧 동경해 온 마왕님이시군요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "하지만 저는 이미 늦었습니다. 2세대 지능 식물을 개발하기 위해 일찌감치 배양관에 들어갔으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "004", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "폐하께서 지금 보고 계신 제 모습은 인간으로서의 제 마지막 모습이랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "달리시아…… ==W==너…… ==W==대체 왜 그렇게까지 하는 거야……", + "" + } + }, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {1} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "010", + "avg_emoji_sigh", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_029", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg2_985", + "", + 0, + "", + false, + "", + "저는 피렌을 저와 똑같은 처지로 만들었지만……==W== 피렌은 저보다 훨씬 운이 좋았어요. 절대적으로 충성하는 동료가 있었으니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.5, + false, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.95, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "후후…… ==W==저는 그저 누군가에게 사랑받고,==W== 필요한 존재가 되고,==W== 제가 이 세상에 태어난 건 ==W==절대 잘못이 아니었다는 말을 듣고 싶었을 뿐이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "chijing", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "하지만 폐하께서 동료를 선택하는 기준을 보고 나서 문득 깨달았죠……==W== 길을 잘못 들어선 저는, 애초에 폐하께 선택받을 수 없다는 것을요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "이것이 저의…… ==W==달리시아의 결말이랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "그래도 이 모든 것을 각오하고 있었어요.==W== 속죄할 생각도 없고요. 인간을 증오하게 된 이상, 마지막 순간까지 저는 인간의 적일 테니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.45, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "제 마지막 소원입니다……==W== 부디 인장을 가져가서, 폐하의 손으로 절 죽여 주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.35, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.25, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "비록 폐하의 곁에 설 수는 없겠지만, 부디 기억해 주세요……==W== 이 세상에 존재하는 다른 모든 컴퍼니는, 전부 폐하의 적이라는 것을요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "d", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.15, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_022_FP", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + 0.7, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + nil, + "none", + "Linear", + 15.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_455", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "016", + "close", + "diantou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "꾸르륵…… ==W==방금 그건……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + "none", + "Linear", + 1.0, + true, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "016", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "Linear", + 1.0, + false, + 0 + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이건…… 비숍이잖아,==W== 찾았다!", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "026", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalkShake", + param = { + 1, + "none", + 0.0, + false + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "AvgStageEffect_fade_left", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "AvgStageEffect_fade_right", + "Linear", + false, + false, + 0.75, + true, + "default" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetSceneHeading", + param = { + "03:00", + "곡월", + "8일", + "필리에 온실 구역", + "실험실 핵심 구역" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_072", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + 0.98, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + 1.0, + nil, + nil, + 1.0, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m14", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "004", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "마왕님, 괜찮아?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "010", + "avg_emoji_flurry", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "후우, 후아…… 올라왔네.==W== 피렌, 내가 저 안에 얼마나 있었어?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_question", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "1분…… 정확하진 않지만,==W== 적어도 2분은 안 넘었을걸?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "정말…… ==W==길고 긴 2분이었네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "avg_emoji_awkward", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_speechless", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "참, 지금 이게 중요한 게 아니지……==W== 달리시아는? 달리시아는 어디 있어?!", + "" + } + }, + { + cmd = "Wait", + param = {1.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "025", + "avg_emoji_symbol", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -500.0, + -300.0, + 1.5, + nil, + nil, + nil, + "none", + "OutQuad", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.45, + -0.03, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.8, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "저기 있어. 아마…… ==W==오래전부터 배양관에서 유풍초 모체와 융합한 것 같아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBg", + param = { + 5, + "view_secret_laboratory_b", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + 300.0, + nil, + 1.5, + nil, + nil, + 0.9, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFx", + param = { + 5, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetStage", + param = { + 4, + 0, + "Linear", + 0.75, + true + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m20", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.2, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 10.0, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutQuad", + 0.3, + true, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_491", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + 0.0, + nil, + nil, + nil, + 0.9, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "폐하…… ==W==혹시 폐하이신가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "025", + "close", + "lengzhan", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "달리시아……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + 0.55, + nil, + nil, + 1.0, + 1.0, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetStage", + param = { + 4, + 1, + "Linear", + 0.5, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.8, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "죄송해요, 폐하. 저는 이제 들을 수도, 볼 수도 없답니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 8, + "0", + "", + 0, + "", + false, + "", + "더 일찍 폐하를 만났더라면, 잘못된 선택을 하지 않았을 텐데……", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stm06_13.lua b/lua/game/ui/avg/_kr/config/stm06_13.lua new file mode 100644 index 00000000..d70deed8 --- /dev/null +++ b/lua/game/ui/avg/_kr/config/stm06_13.lua @@ -0,0 +1,16080 @@ +return { + { + cmd = "SetIntro", + param = { + "ep_mainline_001", + "13", + "알 수 없는 내일", + "당신은 달리시아를 쓰러뜨리고 전쟁을 멈춰, 더 큰 희생을 막았다. 갈등을 봉합하기 위해 하나사키 여단은 마이나를 본사로 호송해 대화에 나섰다. 그러나 필리에의 그림자는 아직 걷히지 않았으니, 어둠속에서 위험한 음모가 조용히 꿈틀거리고 있었다……", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetSceneHeading", + param = { + "11:00", + "곡월", + "23일", + "필리에 골드 에리어", + "집행관 사무실" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_167", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.9, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m56", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_136", + "a", + "005", + "none", + nil, + 0.2, + -0.07, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + nil, + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.7, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + 0.4, + 0.03, + 0.85, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_136", + "", + 0, + "", + false, + "", + "피렌 님, 필리에에 남아 있던 마지막 만드라휘초를 확보했어요. 포획 작전은 대성공이에요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 20.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_136", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "guodongtiao1", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "youzaiLp", + "none", + "OutSine", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "Wait", + param = {1.2} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_020_stop", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "002", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "007", + "none", + nil, + 0.75, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_star", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "만드라휘초 말이야. 솔직히 꽤 귀여운 것 같은데, 애완동물로 키우면 인기 많지 않을까?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + "007", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "저걸 정말로 키우고 싶어 하는 사람이 있을까……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.72, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.25, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_958", + "a", + "002", + "none", + nil, + nil, + 0.06, + 0.9, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -80.0, + nil, + 1.05, + "avg1_1996", + "a", + "013", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_bubble", + 0, + 1, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "분명 있을 거야! 저 순수한 눈빛 좀 보라구!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_1996", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_958", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아야메, 만드라휘초는 햇빛, 흙, 물만 있으면 살 수 있고,==W== 간단한 집안일도 도와주는 데다 키우는 비용도 적어.", + "" + } + }, + { + cmd = "Wait", + param = {0.75} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "011", + "avg_emoji_shy", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "011", + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_flower", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "그럼 한 그루 데려가 볼까요? 차 지붕에 두면 햇빛도 충분히 받을 수 있을 것 같은데요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "007", + "avg_emoji_symbol", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "안 돼. ==W==차 지붕은 내 자리야.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_103", + "a", + "009", + "avg_emoji_flurry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 1.6, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFilm", + param = { + 0, + "OutCubic", + 0.8, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "city_street_water", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m52", + "1000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "달리시아를 쓰러뜨리고 나서 2주가 지났고, 필리에는 어느새 평온을 되찾았다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "traveller_camp_a_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_108", + "a", + "006", + "none", + nil, + 0.7, + -0.03, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_115", + "a", + "003", + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_108", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_115", + "a", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "아그리 유니온 본사 부대는 간신히 전멸을 면한 채 꼬리를 말고 철수했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "Clear", + param = { + true, + 0.5, + false, + true + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_basement_corelab", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "지하 실험실에서의 전투가 끝난 뒤, 우리는 배양관에서 닉스와 마이나를 구해냈고, 달리시아의 장례를 치렀다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 16.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "달리시아, 닉스, 마이나라는 양분을 잃은 지능 식물은 퇴화하여 만드라휘초로 돌아왔다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "최근 며칠 동안 루비, 사파이어, 세이나가 노래를 불러, 외부로 흩어진 만드라휘초 대부분을 회수했다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "ruin_travellers_home_inside", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 8.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 200.0, + -20.0, + nil, + "avg1_135", + "a", + "007", + "avg_emoji_flower", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "깨어난 미스티는 마녀로서의 강렬한 취재 신념에 힘입어 2주 만에 완전히 회복했고, ==RT==필리에 사건에 대한 심층 보도를 열정적으로 써 내려가고 있다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_135", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "그리고 사무실에 모인 우리 앞에는 더 큰 도전이 기다리고 있었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "012", + "none", + nil, + nil, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + true, + "", + "저, 정말로 제가 가는 건가요?==W== 원로원 같은 곳이라면, 피렌 님이나 루비 님, 사파이어 님이 더 적합할 것 같은데요……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "011", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + 0.38, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "010", + "none", + 2, + nil, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sigh", + nil, + 0.62, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "나는 필리에에 남아서 달리시아가 만든 난장판을 정리해야 해.==W== 루비와 사파이어 역시 함께 일하는 게 익숙해서, 빠지면 내가 곤란해지거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그리고 애초에 달리시아가 추천한 사람도 너였잖아?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "004", + "avg_emoji_speechless", + nil, + 0.43, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "그때…… 달리시아 님은 제가 배양관에 들어가 ‘양분’이 되는 데 동의하면, 제게 본사 원로원에서 필리에 지사를 대표할 의석을 주겠다고 했어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "오해하실까 봐 미리 말씀드리는데…… 저는 정말로 그 의석 때문에 동의한 게 아니에요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "005", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "지능 식물이 닉스 선배의 잠을 좋아하는 습성을 이어받았다면, 제가 ‘양분’이 됐을 때는…… 제 성격처럼 규칙을 중시해서, 더 높은 지위에 있는 마왕님의 명령을 따르게 될지도 모른다고 생각했거든요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "다 이해해. ==W==실제로 달리시아의 계획도 그걸로 무너뜨렸으니 말이야.==W== 잘했어, 마이나.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "023", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "014", + "avg_emoji_idea", + "jushou", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -220.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_135", + "a", + "008", + "none", + 2, + 0.8, + -0.09, + 1.1, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -9.0, + false, + 0.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "avg_emoji_music", + nil, + 0.7, + -0.07, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + 0.0, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "어머나, 규칙을 잘 지키는 것도 나름 장점이 있었네.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m49", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "013", + "avg_emoji_angry", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "죽다 살아난 분은 얌전히 입 다물고 쉬시는 게 좋지 않을까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -140.0, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "close", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "InBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_321", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + 2.5, + nil, + 0.9, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + "016", + "none", + nil, + 0.9, + -0.04, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + -8.0, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_135", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 180.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "009", + "none", + 2, + 0.22, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그렇지 않아, 마이나. 지사 원로원의 의석은 하나뿐이지만, 표결 때는 10표 분량의 효력을 보유하지.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + 0.43, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그리고 지사 원로원 대표로 임명되면,==W== 자동으로 지사 지분 10퍼센트를 보유하게 되고.", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.45, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_speedline_center", + 0, + 1, + -1.3, + 1.0, + 0.007, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -80.0, + 0.0, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "018", + "none", + nil, + 0.8, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "avg_emoji_question", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "스승님, 지분이라니…… 무슨 얘기인가요?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "쉽게 말하면…… 아그리 유니온 필리에 지사 10분의 1이 마이나의 몫……==W== 혹은 지금 마이나가 맡고 있는 대표직의 소유라는 뜻이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "002", + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + false + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 3, + 100.0, + nil, + nil, + "avg3_134", + "a", + "012", + "none", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "뭐…… 뭐라고요?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + nil, + nil, + 1.1, + "avg1_112", + "a", + "007", + "avg_emoji_star", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "그럼 마이나 단숨에 떼부자 되겠네?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 3, + nil, + nil, + nil, + "avg3_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "003", + "none", + nil, + 0.535, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_happy", + nil, + nil, + -0.145, + 1.2, + nil, + nil, + 1.0, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "후후, 그 지분은 현금화할 수 없어. 그건 지사 원로원 대표에게 주어지는 명예 같은 거라서 보통은 집행관이 겸임하거든.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "지금 상황에서 우리한테는 그 10퍼센트의 지분이 매우 중요해.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "달리시아는 너를 배양관에 넣기 전에…… 이미 그 직위를 네게 넘겼어. 마치…… 이런 결말을 미리 알고 있었던 것처럼 말이야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_076", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "16", + "OutSine", + true, + true, + 1.1, + true, + "cut off" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "white", + "0", + "Linear", + 0.0, + false, + "default", + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "c", + "002", + "none", + nil, + nil, + -0.25, + 1.3, + nil, + nil, + 0.95, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume35_1s", + 0, + "m13", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "하지만 폐하께서 동료를 선택하는 기준을 보고 나서 문득 깨달았죠……==W== 길을 잘못 들어선 저는, 애초에 폐하께 선택받을 수 없다는 것을요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "014", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.85, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 1, + "", + false, + "", + "이것이 저의…… ==W==달리시아의 결말이랍니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.75, + "lengzhan", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 0, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "003", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + "JuGong", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg2_985", + "", + 0, + "", + false, + "", + "그래도 이 모든 것을 각오하고 있었어요.==W== 속죄할 생각도 없고요. 인간을 증오하게 된 이상, 마지막 순간까지 저는 인간의 적일 테니까요.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "c", + "006", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.55, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "17", + "OutSine", + true, + true, + 1.0, + true, + "cut off" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_reminiscence_loop", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_watermarks_lp", + 1, + 0, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 90.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg2_985", + "a", + "002", + "none", + nil, + 0.25, + -0.32, + 1.35, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "17", + "OutSine", + false, + false, + 1.0, + false, + "cut off" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + -0.2, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m46", + "none", + 0.0, + false + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "실패하기 전부터 내게 모든 걸 바칠 각오를 하고 있었던 거겠지…… 어리석은 충성이라 해야 할까, 아니면 마음속 마왕이라는 환영에 대한 과도한 집착이라 해야 할까.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg2_985", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutQuad", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_134", + "a", + "002", + "none", + nil, + 0.67, + -0.09, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.57, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_attention", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "마이나, 너는 규칙을 준수하는 사람이잖아. 그리고 이 자리에 있는 누구보다도 필리에 지사를 아끼지. 나는 네가 이 대표 자리에 가장 적합하다고 생각해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "009", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "달리시아의 일 때문에 지금 본사는 필리에 지사를 호시탐탐 노리고 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "006", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 1, + "", + false, + "", + "본사에서 연락이 왔을 때, 지사의 전 직원을 달리시아의 공범으로 몰면서 전부 해고하겠다고 했어요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_134", + "", + 0, + "", + false, + "", + "저는…… 저는 절대 그런 일이 일어나게 두지 않을 거예요. 원로원에 가서 변론하는 건 제게 맡겨 주세요.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_134", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 240.0, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 1.0, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_134", + "a", + "002", + "none", + nil, + 0.12, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "002", + "none", + nil, + 0.33, + -0.03, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_156", + "a", + "014", + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_132", + "a", + "010", + "none", + nil, + 0.72, + -0.04, + 1.05, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응. 후유카, 나츠카, 그리고 나즈나랑 카에데, 한 가지 부탁해도 될까?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.07, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + 0.77, + nil, + nil, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.45, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "004", + "avg_emoji_happy", + 1, + nil, + -0.16, + 1.25, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_156", + "", + 0, + "", + false, + "", + "으흥흥, 우리에게 맡길 중요한 일이라도 있는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "014", + "avg_emoji_music", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마이나와 함께 아그리 유니온 본사로 가 줬으면 해.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "002", + "none", + 2, + 0.53, + 0.0, + 1.0, + nil, + 0.4, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "018", + "avg_emoji_speechless", + 1, + 0.17, + -0.17, + 1.25, + nil, + 0.0, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "아그리 유니온의 본사라면…… 꽤 먼 도시에 있다고 들었어요.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "003", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응, 그래서 더더욱 부탁하고 싶어. 본사가 우리를 대하는 태도를 생각해 보면, 가는 길에 위협이 많을 거야.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "002", + "none", + 2, + 0.12, + -0.03, + 1.05, + nil, + 0.4, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + nil, + "none", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + 0.3, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + "004", + "avg_emoji_love", + 1, + 0.7, + -0.14, + 1.2, + nil, + 0.0, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_132", + "", + 0, + "", + false, + "", + "후후, 좋아. 하나사키 여단의 부활을 알리는 신호탄이라고 생각하자. 첫 의뢰부터 이렇게 중대한 임무라니, 좋은 징조인걸~", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg3_132", + "a", + nil, + "none", + 4, + 0.77, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_156", + "a", + "014", + "none", + nil, + 0.55, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + nil, + "none", + nil, + 0.1, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "avg_emoji_awkward", + 1, + 0.35, + -0.16, + 1.25, + nil, + 0.0, + nil, + "chijing", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "그건…… 알겠어. 마왕님의 부탁이니, 마이나 씨는 내가 잘 보호할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "028", + "none", + nil, + 0.525, + -0.2, + 1.32, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 1, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "어라? 나츠카의 목소리가 조금 잠겼네……==W== 설마 감기 걸린 건 아니겠지? 비타, 분석할 수 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 1, + "002", + "avg_emoji_attention", + "daintou", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.65, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_035", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -150.0, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + 0.0, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutBack", + 0.7, + true, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_398", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_036", + "0", + "OutCubic", + 0.7, + false, + "default", + 1 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "OutQuad", + false, + false, + 1.2, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_01_037", + "0", + "Linear", + 0.0, + true, + "default", + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "OutSine", + false, + false, + 1.1, + false, + "default" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "물론입니다. 이 문제는 비타에게 맡겨 주십시오.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "마왕님, 가지고 계신 비숍 은혜 인장을 보여주시겠습니까?", + "" + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "OutSine", + 0.6, + false, + 1 + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "020", + "none", + nil, + 0.525, + -0.2, + 1.32, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_228", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_014", + nil, + 0.54, + 0.3, + true + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "보여줄 수는 있는데, 그게 감기랑 상관있어?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutSine", + 0.5, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -120.0, + nil, + nil, + nil, + nil, + nil, + "none", + "InBack", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_219", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_014", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "avg_emoji_flurry", + nil, + nil, + -0.335, + 1.5, + nil, + 0.0, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m50", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "마왕님 인장이…… 떠오르고 있잖아?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "028", + "none", + nil, + 0.24, + nil, + nil, + nil, + 0.5, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_118", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.5, + nil, + "none", + "OutQuad", + 0.5, + false, + 0 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 0, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + nil, + "none", + "OutCubic", + 0.5, + true, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "평행 차원 마왕 육성 시스템이 은혜 인장의 권능을 해석한 결과, 이 권능은…… 신탁입니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "020", + "avg_emoji_think", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 1, + "", + false, + "", + "신탁이면…… 신이 인간에게 뜻을 내릴 때, 신탁을 받은 자의 머릿속에 그 내용을 직접 주입할 수 있는 권능이잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 2, + "avg3_100", + "", + 0, + "", + false, + "", + "달리시아는 이 권능으로 인간의 기술을 식물에게 주입했던 건가?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "현재 시스템 레벨이 부족해 모든 기능을 해제할 수 없으며, 권능의 일부인 무한 하트챗만 사용하실 수 있습니다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "023", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "그게 정확히 무슨 말이야? 무슨 의미인지 잘 모르겠어……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_401", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "여러분의 휴대폰에 탑재된 하트챗은 별의 탑의 힘을 빌려 사람 간의 메시지 송수신을 가능하게 하는 마법이 내장된 신기입니다.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "두 휴대폰은 같은 별의 탑 범위 안에 있을 때만 하트챗으로 연결될 수 있으며, 그 범위를 벗어나면 서로 연결할 수 없습니다.", + "" + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "하지만 신탁의 권능으로 이루어진 연결은 이런 제약을 초월합니다. 당신의 휴대폰이 ‘왕권’ 휴대폰과 한 번이라도 맞닿았다면, 별의 탑의 제한을 받지 않고 노바 어디에서든 ‘왕권’과 통화하고 메시지를 주고받을 수 있습니다.", + "" + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_103", + "a", + "002", + "avg_emoji_music", + nil, + 0.67, + -0.5, + 1.7, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "OutSine", + 0.3, + false, + 1 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 1, + "", + false, + "", + "그러니 안심하셔도 됩니다, 나츠카 님.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg4_999", + "", + 0, + "", + false, + "", + "무한 하트챗이 있다면, 서로 멀리 떨어져 있어도 곁에 있는 것과 다름없으니까요.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 1 + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_speaking", + 1, + 2, + nil, + nil, + nil, + 0.0, + false, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_133", + "a", + "015", + "none", + nil, + 0.53, + -0.28, + 1.45, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "020", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Zhong", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "014", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Zhong", + 0.0, + false + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m37", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 1, + "", + false, + "", + "무무무무무무무슨 소리를 하는 거야????????", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "나, 나는 마왕님이랑 떨어지면 외로울 거라고 생각한 적도 없고…… 나를 잊을까 봐 걱정한 적도 없어…… 저, 전혀 그런 거 아니라고!", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "027", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_133", + "", + 0, + "", + false, + "", + "크흠! 후유카,==W== 어서 다들 준비하라고 지시해.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -100.0, + nil, + 1.1, + "avg1_134", + "a", + "018", + "avg_emoji_flurry", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_134", + "", + 0, + "", + false, + "", + "네, 네! 저도 사실 스승님과 헤어지고 싶지 않고……==W== 조금 무섭기도 하지만, 그래도 잘 극복해 볼게요!", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "CtrlChar", + param = { + "avg1_134", + "a", + "007", + "avg_emoji_flower", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.05, + "avg1_135", + "a", + "008", + "avg_emoji_music", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "1500ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_135", + "", + 0, + "", + false, + "", + "히히, 재미있을 것 같아서 나도 따라가고 싶지만~ 그래도 이번 기사부터 마무리해야해서.", + "" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + -30.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.8, + false + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_135", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_134", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.71, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_133", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 90.0, + nil, + 1.05, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -90.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "008", + "none", + nil, + 0.62, + -0.15, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.5, + -0.18, + 1.25, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_1s", + 0, + "m2", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "후우, 컴퍼니의 분위기가 이렇게 가볍고 유쾌한 건 정말 오랜만이네.==W== 마왕님, 전부 당신 덕분이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "012", + "avg_emoji_exclamation", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "아직 안심하긴 일러. 본사의 군대는 물러났지만, 원로원의 로슨과 캐레스 감찰관은 아직 남아 있어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "003", + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "게다가 너는 집행관 대행일 뿐이니, 만약 본사에서 새 집행관이라도 파견한다면……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "그건 그렇지. 그러니 앞으로도 당신 힘을 빌려야 할 것 같아.", + "" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "015", + "none", + nil, + nil, + -0.365, + 1.5, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "잊지 마, 우리는 영원한 맹우라는 걸~", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "022", + "avg_emoji_shock", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "응, 절대 잊지 않아. 우리는 함께 싸워 온 동료잖아.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "019", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "당연하지. 날 부려먹으려면 꽤 비싸거든, 마왕님. 소원을 이룰 수만 있다면, 어떤일을 시키든 그건 당신 자유야.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "021", + "avg_emoji_sigh", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "그, 그런…… 골치 아픈 일은 시키지 말아 줬으면 하는데.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + true, + "avg3_100" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + -0.18, + 1.25, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "참, 이거 받아.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.55, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + 0.33, + 0.545, + 0.3, + true + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "002", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "이건……", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m31", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "2년 전, 달리시아는 내게 보육원으로 가서 ‘고대 보물’을 찾아오라고 했었어. 나는 달리시아를 위해 일하고 싶지도 않았고, 그걸 찾아서 달리시아의 광기 어린 계획을 실현시켜 주고 싶지도 않았지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그래서 일부러 우리 행적을 드러내 보육원 사람들이 우리를 발견하게 했어. 보육원에서 제국 호위대를 불러 우리를 쫓아내면, 나도 그걸로 임무를 마쳤다고 보고하고 돌아올 수 있었을 테니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.35, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.5, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "하지만 보육원의 그 관리자와 아이들은 하룻밤 사이에 흔적도 없이 사라져 버렸지.==W== 호위대를 부르느니, 차라리 도망치는 편이 낫다고……", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "아니, 그래야 확실히 도망칠 수 있다고 생각한 거겠지.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetCharHead", + param = { + 0, + 2, + -50.0, + nil, + 1.1, + "avg1_112", + "a", + "014", + "avg_emoji_vexation", + 2, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "엘리 씨와 아이들이 사라진 건…… 역시 너랑 관련이 있었구나. 그래도 네 나름의 선의였던 거네……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + 80.0, + nil, + 1.1, + "avg1_103", + "a", + "015", + "avg_emoji_sigh", + 3, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_103", + "", + 0, + "", + false, + "", + "용서해 줄게.", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 2, + nil, + nil, + nil, + "avg1_112", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetCharHead", + param = { + 0, + 1, + 700.0, + nil, + 1.1, + "avg1_111", + "a", + "002", + "avg_emoji_question", + 4, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "혹시 어디로 갔는지 아시나요?", + "" + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_103", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 1, + 1, + nil, + nil, + nil, + "avg1_111", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "미안. 그건 정말 몰라.==W== 하지만 관리자와 아이들이 사라진 뒤, 보육원 지하를 조사하다가 두 가지를 발견했지.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_shock", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "하나는 오래된 레시피였어. 거기엔 나이팅게일 빵 제조법이 적혀 있었고 다른 하나는 이 나침반이였어.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_113", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.65, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + 0.32, + 0.54, + 0.3, + true + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "아니, 정확히 말하면 나침반은 아니야. 심상석 형태의 바늘이 언제나 한 방향만을 가리키고 있거든.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "어쩌면…… 그곳에 너희가 찾고 있는 그 사람과 아이들에 대한 단서가 있을지도 몰라.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.4, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "dulcia_office_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 0.0, + false, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m1", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.2, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutSine", + 0.6, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_112", + "a", + "015", + "none", + nil, + 0.82, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "avg_emoji_speechless", + nil, + 0.7, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.45, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "음, 이 나침반…… 어릴 때 지하실에 숨어 들어서 놀다가 본 적이 있는 것 같기도 한데……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_111", + "a", + "007", + "none", + nil, + 0.2, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "avg_emoji_question", + nil, + 0.3, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_111", + "", + 0, + "", + false, + "", + "세이나, 이걸 본 적이 있어?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "023", + "avg_emoji_awkward", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_112", + "", + 0, + "", + false, + "", + "음…… 역시 생각이 안 나!==W== 어쨌든 단서만 있으면 된 거지. 정 안 되면, 이 나침반이 가리키는 방향으로 계속 가 보자. 그럼 뭐라도 나오겠지.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + "007", + "avg_emoji_idea", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jushou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_025", + nil, + 0.54, + 0.3, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.8, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_111", + "a", + nil, + "none", + nil, + 0.2, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_112", + "a", + nil, + "none", + nil, + 0.8, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + nil, + -0.36, + 1.5, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + -0.225, + 1.3, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "그럼 나는 이만 먼저 실례할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetMainRoleTalk", + param = { + 1, + 0, + "012", + "avg_emoji_shock", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "지금까지 제대로 쉰 적도 없잖아. 업무 페이스를 좀 조절하는 게 어때?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "", + false, + "", + "걱정해 줘서 고마워. 워커홀릭은 아니니 너무 걱정 마. 일은 해야겠지만, 그전에……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "", + false, + "", + "먼저 누굴 좀 만나야겠어.==W== 오랫동안 제대로 이야기를 나누지 못한 친구가 있거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 180.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 3.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_exhibition", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "Linear", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -160.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 4.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 200.0, + -20.0, + 1.3, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 500.0, + -20.0, + 1.4, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.42, + 0.02, + 0.94, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m52", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_001", + false, + "", + "그럼, 오늘의 기분은……?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_043", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + -15.0, + 1.3, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "004", + "none", + nil, + 0.66, + 0.02, + 0.95, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.59, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_002", + false, + "", + "그렇게 고민해 봤자, 어차피 레몬 맛으로 할 거잖아?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "003", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.55, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_003", + false, + "", + "우후후. 잘 알고 있네.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "002", + "avg_emoji_question", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_004", + false, + "", + "학생 때부터 계~속 이상하다고 생각했는데 말이야…… 피렌은 기본적으로 뭐든 시원시원하게 결정하면서, 왜 자동 판매 신기 앞에만 서면 갑자기 우유부단해지는 거야?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 150.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "OutQuad", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.37, + -0.025, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_005", + false, + "", + "어머, 내가 말 안 했었나? 이렇게 고민하고 있으면, 상냥한 누군가가 나 대신 사주거든♪", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "Clear", + param = { + true, + 0.4, + false, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "009", + "none", + nil, + 0.6, + -0.02, + nil, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_006", + false, + "", + "어머 우연이네~♪ 나도 말 안 한 게 있는데,==W== 지금까지 피렌 대신 지불한 26,800 도라, 조만간 청구할 테니까 각오하라구?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "005", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.0, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "016", + "none", + nil, + 0.47, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.53, + -0.1, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_sweaty", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_007", + false, + "", + "으…… 쩨쩨하긴~", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_008", + false, + "", + "마신 건 너잖아. 그건 그렇고……==W== 내가 이렇게 피렌한테 마실 걸 사준 게 얼마만이더라?", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "007", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + false, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_11_009", + false, + "", + "3년 하고 268일 만이야.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 570.0, + nil, + 1.4, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.0, + true + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "002", + "none", + nil, + 0.55, + -0.21, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutBack", + 0, + nil, + false, + 0.8, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_042", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_043", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "019", + "none", + nil, + 0.62, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "007", + "none", + nil, + 0.37, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "avg_emoji_attention", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "zuochupeng", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_010", + false, + "", + "근데, 왜 닉스까지 레몬티를 마시는 거야? 잘 보니까, 뒤에 캔은 산더미처럼 쌓여 있고…… 너, 레몬맛은 내 앞에서 한 번도 마신 적 없지 않아?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "010", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "vo_STm06_11_011", + false, + "", + "응. 왜냐면 이건 강등 처분에 대한 반발…… 심술이니까. 컴퍼니에 있는 자동 판매 신기에서 레몬 맛만 싹쓸이해서, 누군가를 괴롭혀주고 싶었거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "013", + "avg_emoji_vexation", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "lengzhan", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_11_012", + false, + "", + "강등 처분? 설마, 내가 강등 처분을 내린 거 말하는 거야? 하지만 그건 달리시아의 눈을 속이기 위해, 둘이서 세운 작전이었잖아?", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "003", + "avg_emoji_sigh", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_013", + false, + "", + "그건 그래. 하지만 그 이후로, 마케팅부에서 꽤나 혹사당한 것도 사실이거든?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.25, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "009", + "avg_emoji_exclamation", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_014", + false, + "", + "그럼…… 감찰관으로 돌아갈래? ==W==지금이라면 그것도 가능해.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_inside", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "b", + "002", + "none", + 3, + 0.77, + -0.35, + 1.4, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.7, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "b", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.8} + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetCharHead", + param = { + 0, + 0, + nil, + nil, + 1.1, + "avg1_138", + "a", + "011", + "avg_emoji_speechless", + 5, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_015", + false, + "", + "감찰관이라……==W== 하, 그만둘래. 특별 대우 같은 소린 듣기 싫거든. 게다가 마케팅부의 일도, 의외로 즐겁고 말이야.", + "" + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "CtrlCharHead", + param = { + nil, + nil, + nil, + "avg1_138", + 0, + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetCharHead", + param = { + 1, + 0, + nil, + nil, + nil, + "avg1_138", + "a", + "002", + "none", + 0, + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.0, + true, + nil + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.65, + -0.105, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "009", + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "diantou", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_016", + false, + "", + "그럼, 바쁘신 운영 이사님을 계속 붙잡아 두고 있을 순 없지. 나도 슬슬……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "008", + "avg_emoji_music", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "diantou", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_017", + false, + "", + "응. 짧은 시간이었지만, 좋은 휴식이었어.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.75, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "013", + "none", + nil, + 0.4, + -0.2, + 1.5, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.75, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.32, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "017", + "none", + nil, + 0.6, + -0.24, + 1.55, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_060", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -40.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 5.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.68, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 5.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {1.8} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutCubic", + true, + true, + 0.6, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_corridor", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "012", + "none", + nil, + 0.25, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.75, + -0.11, + 1.15, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.6, + false, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_exclamation", + nil, + 0.35, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "012", + "avg_emoji_exclamation", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "닉스&피렌", + "", + 0, + "vo_STm06_11_018", + false, + "", + "아, 맞다…… 그러고 보니……", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m27", + "none", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "005", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "vo_STm06_11_020", + false, + "", + "후후, 운영 이사님 먼저.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "avg_emoji_happy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "daintou", + "none", + "OutSine", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetAudio", + param = { + 1, + "vo_STm06_11_021", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_021", + false, + "", + "지금 상황에 직위는 상관없다고 생각하지만…… 내용도 내용이니까, 그렇게 할게.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.28, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "011", + "avg_emoji_awkward", + nil, + 0.72, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetFrontObj", + param = { + 0, + 1, + "qstory_main_06_027", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "OutQuad", + 0.4, + true, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 1, + "vo_STm06_11_022", + false, + "", + "아무튼, 다음에 내 사진을 쓸 땐, 증명사진은 그만 써주지 않겠어? 솔직히, 나는 그 사진이 마음에 들지 않거든.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "008", + "avg_emoji_shy", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_023", + false, + "", + "하지만 다른 사진 같은 건 없는데. 게다가 증명사진이면, 확실하게 피렌인 걸 알 수 있잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetFrontObj", + param = { + 1, + 1, + "qstory_main_06_027", + nil, + 0.54, + 0.35, + false + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + -10.0, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "avg_emoji_sigh", + nil, + 0.65, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_024", + false, + "", + "하아…… 알겠어. 다음에 다른 사진을 줄 테니, 그걸 써줘.==W== 그래서, 네가 하고 싶은 말이 뭐야?", + "" + } + }, + { + cmd = "Wait", + param = {0.6} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + 0.75, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "013", + "avg_emoji_speechless", + nil, + 0.5, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 1, + "vo_STm06_11_025", + false, + "", + "응. 방금 피렌 얘기랑 비슷한 부분이 있긴 하지만…… 넌 앞으로 모두를 이끄는 입장이라 일이 점점 늘어날 거야.", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.2, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "010", + "avg_emoji_star", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_026", + false, + "", + "하지만, 그렇기 때문에 힘들수록 미소를 잊지 말아 줘. 상사가 무서운 얼굴을 하고 있으면, 아랫사람들이 압박감을 느끼거든.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "010", + "none", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_027", + false, + "", + "……", + "" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "009", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_028", + false, + "", + "……", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "002", + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.35, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_029", + false, + "", + "한 번 물어볼게. 평소에 꽁해 있던 상사가, 어느 날을 기점으로 갑자기 생글생글 거리기 시작하면, 아랫사람들은 뭐라 생각할까?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + 0.6, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_110", + "c", + "002", + "none", + nil, + 0.3, + -0.35, + 1.4, + nil, + nil, + 0.7, + 0.0, + true, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg1_138", + "a", + "003", + "none", + nil, + 0.65, + -0.17, + 1.25, + nil, + nil, + nil, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + -0.24, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "avg_emoji_speechless", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.5, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_138", + "", + 0, + "vo_STm06_11_030", + false, + "", + "피렌이 갑자기 싱글벙글 웃기 시작하면……==W== 그거 완전 공포물이잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + "018", + "avg_emoji_love", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + { + cmd = "Wait", + param = {0.25} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "Xiao", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetTalkShake", + param = { + 0, + "Xiao", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_070", + 0.0, + false + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + "006", + "close", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "jinzhang", + "none", + "Linear", + 0, + nil, + false, + 0.3, + true, + nil + } + }, + {cmd = "SetGoOn"}, + { + cmd = "CtrlChar", + param = { + "avg1_110", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutSine", + 0, + nil, + true, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + 1.0, + nil, + "none", + "OutCubic", + 0.6, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg1_138", + "a", + nil, + "none", + nil, + 0.35, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_1265", + "c", + "015", + "none", + nil, + 0.8, + -0.13, + 1.17, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_1265", + "c", + nil, + "avg_emoji_happy", + nil, + 0.65, + nil, + nil, + nil, + nil, + 1.0, + "daintou", + "none", + "OutQuad", + 0, + nil, + false, + 0.6, + true, + nil + } + }, + { + cmd = "SetTalk", + param = { + 0, + "avg1_110", + "", + 0, + "vo_STm06_11_031", + false, + "", + "후후, 뭐야 그게. 결국 안 되는 거잖아.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + true, + true, + 0.7, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 300.0, + 330.0, + 1.5, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "Linear", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 200.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_032", + false, + "", + "그럴 지도. 그래도 난…… 똑 부러진 표정의 피렌도 좋지만, 상냥한 표정의 피렌도 좋아해.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_033", + false, + "", + "그러니까…… 나를 위해서, 다시 예전처럼 웃어주지 않을래?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -200.0, + 310.0, + 1.6, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -300.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_034", + false, + "", + "예전처럼이라…… 후우, 어쩔 수 없네. 다름 아닌 네 부탁이니까, 특별히 들어주지 못할 것도 없지.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_035", + false, + "", + "정말?! 그럼 내일부터 매일 미소 짓는 피렌을 만나는 걸 기대할 테니까…… 아, 맞다! 아까 말했던 새 사진, 이참에 내가 찍어줄까?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.7, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.7, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_036", + false, + "", + "뭐? 네가?", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_004", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.45} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_138", + "", + 1, + "vo_STm06_11_037", + false, + "", + "응. 그야…… 피렌의 가장 예쁜 표정은, 친구인 내가 가장 잘 알고 있으니까.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "OutSine", + 0.7, + false, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_038", + false, + "", + "그렇게 말만 번지르르해선…… 후훗. 정말이지, 너란 사람은 정말 막무가내라니까……", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 1, + "vo_STm06_11_039", + false, + "", + "뭐, 그러니까 기가 센 나랑 마음이 맞는 거겠지만.", + "" + } + }, + { + cmd = "Wait", + param = {0.8} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + false, + false, + 1.0, + true, + "default" + } + }, + { + cmd = "SetBg", + param = { + 1, + "story_main_06_004", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 1, + nil, + nil, + 350.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetStage", + param = { + 0, + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_005", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 280.0, + -20.0, + 0.95, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 1.0, + false, + "default" + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg1_110", + "", + 0, + "vo_STm06_11_040", + false, + "", + "닉스…… 지금까지 정말 고마웠어. 그리고…… 지금 이 순간부터, 다시 한번 잘 부탁해.", + "" + } + }, + { + cmd = "Wait", + param = {2.0} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "PlayVideo", + param = { + 1, + "0", + "OutSine", + "default", + true, + true, + 1.5, + "CH06ED/CH06ED" + } + }, + { + cmd = "SetStage", + param = { + 0, + 1, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 0, + "", + false, + "", + "「궤도」 ==RT==노래: THE BINARY==RT==작사: 타니 나오키, mido(THE BINARY)==RT==작곡·편곡: 타니 나오키", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetBg", + param = { + 0, + "story_main_06_023", + "0", + "Linear", + 1.0, + false, + "default", + 0 + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetSceneHeading", + param = { + "14:00", + "곡월", + "23일", + "필리에 골드 에리어", + "어느 회의실" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m11", + "none", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 1, + "", + false, + "", + "은혜의지, 제국 호위대, 아그리 유니온, 해연 파이낸스…… 심지어 타니카제 민족과 용족까지도 초청에 응했어요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 1, + "", + false, + "", + "필리에가 곧 시끌벅적해지겠네요.", + "" + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 1, + "", + false, + "", + "음…… 방금 전투로 당신의 위엄과 지휘 능력은 확인했어요. 하지만 앞으로의 싸움에서 의지하게 될 것은 무력이 아니라 도라죠.", + "" + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "2000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 9, + "avg3_974", + "", + 0, + "", + false, + "", + "마왕님, 당신의 능력을 숨김없이 보여 주세요. 이 판에서도 과연 판세를 뒤집고 역전승을 거둘 수 있을지…… 어디 한번 지켜볼까요?", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "OutSine", + false, + false, + 0.9, + true, + "default" + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "uniseed_greenhouse_outside", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutSine", + false, + false, + 0.9, + false, + "default" + } + }, + { + cmd = "SetSceneHeading", + param = { + "15:00", + "곡월", + "23일", + "필리에 온실 구역", + "풍요의 광장" + } + }, + { + cmd = "SetBGM", + param = { + 0, + "music_avg_volume100_0s", + 0, + "m57", + "none", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "avg_emoji_exclamation", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 1, + "", + false, + "", + "에취, 벌써 가을이구나.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "020", + "avg_emoji_speechless", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "마이나랑 하나사키 여단 애들, 옷은 충분히 챙겼을까? 미스티에게 부탁해서 방한용 옷 좀 보내야겠어.", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + nil, + nil, + 1.15, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "SetFilm", + param = { + 0, + "OutSine", + 0.7, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.6, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + 1.0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg3_100", + "c", + "020", + "none", + nil, + 0.35, + -0.14, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutSine", + 0, + nil, + false, + 0.4, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + 0.4, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.6, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutQuad", + 0, + nil, + false, + 0.5, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.4} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_019", + 0.0, + false + } + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_arrow", + 0, + 1, + nil, + nil, + 0.7, + 0.0, + false, + false + } + }, + { + cmd = "Wait", + param = {0.05} + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + "025", + "none", + nil, + 0.34, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.7, + false, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.67, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "OutCubic", + 0, + nil, + true, + 0.7, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetFilm", + param = { + 1, + "OutCubic", + 0.7, + false + } + }, + { + cmd = "CtrlStage", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.05, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_061", + 0.0, + true + } + }, + { + cmd = "CtrlChar", + param = { + "avg3_100", + "c", + nil, + "none", + nil, + nil, + -0.23, + nil, + nil, + nil, + 0.0, + "none", + "none", + "InBack", + 0, + nil, + true, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.61} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "007", + "none", + "none", + "z", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아, 미안. 내가 앞을 제대로 못 봤……==W== 어라?", + "" + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetMainRoleTalk", + param = { + 0, + 0, + "021", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + {cmd = "SetGoOn"}, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "none", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetBGM", + param = { + 4, + "music_avg_volume35_3s", + 0, + "", + "none", + 0.0, + false + } + }, + { + cmd = "SetAudio", + param = { + 0, + "se_062", + 0.0, + false + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.1, + nil, + nil, + nil, + nil, + "none", + "OutCubic", + 0.7, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.68} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 100.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.5, + true, + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 50.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 1.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {0.85} + }, + { + cmd = "SetMainRoleTalk", + param = { + 2, + 0, + "020", + "avg_emoji_question", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "SetTalk", + param = { + 1, + "avg3_100", + "", + 0, + "", + false, + "", + "아무도 없잖아? 그럼 방금 부딪힌 건? 착각이었나?", + "" + } + }, + { + cmd = "SetMainRoleTalk", + param = { + 3, + 0, + nil, + "close", + "none", + "y", + 0.0, + false, + "avg3_100" + } + }, + { + cmd = "Wait", + param = {0.51} + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + -80.0, + nil, + nil, + nil, + nil, + nil, + "none", + "OutSine", + 3.0, + false, + 0 + } + }, + { + cmd = "Wait", + param = {1.0} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_095", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetBg", + param = { + 0, + "sky_sunny", + "0", + "OutSine", + 0.8, + true, + "default", + 0 + } + }, + { + cmd = "SetBGM", + param = { + 1, + "music_avg_volume100_0s", + 0, + "", + "4000ms", + 0.0, + false + } + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "마왕의 발소리가 멀어지자, 아무도 없는 길모퉁이에서 돌연 회오리바람이 일었다.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_148", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "28_up", + "OutCubic", + false, + false, + 0.7, + true, + "fade" + } + }, + { + cmd = "SetBg", + param = { + 0, + "BG_Black", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "SetBg", + param = { + 5, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 5, + nil, + nil, + nil, + -300.0, + 1.3, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 5, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.3, + -0.47, + 1.5, + nil, + nil, + nil, + 0.0, + true, + 1.0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + -40.0, + false, + 0.0, + true, + nil + } + }, + { + cmd = "SetTrans", + param = { + 1, + 0, + "0", + "OutCubic", + false, + false, + 0.7, + false, + "fade" + } + }, + { + cmd = "Wait", + param = {0.1} + }, + { + cmd = "SetStage", + param = { + 4, + 4, + "OutSine", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.7} + }, + { + cmd = "SetTalk", + param = { + 0, + "0", + "", + 0, + "", + false, + "", + "이내 우산 하나가 허공에 나타나더니, 그 우산 아래로 청아한 자태의 그림자가 모습을 드러냈다.", + "" + } + }, + { + cmd = "SetStage", + param = { + 4, + 15, + "Linear", + 0.3, + false + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 0.0, + "none", + "none", + "Linear", + 0, + nil, + true, + 0.4, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.15} + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "OutSine", + 0.8, + false, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + 0.0, + 0.0, + 1.1, + nil, + nil, + nil, + nil, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "Wait", + param = {0.41} + }, + { + cmd = "SetFx", + param = { + 0, + "fx_avg_line_drop_2_w", + 0, + 1, + 1.0, + nil, + 1.2, + 0.0, + false, + false + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + nil, + 0.0, + 1.2, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + -0.14, + nil, + nil, + nil, + 1.0, + "none", + "avg_char_effect_up", + "OutBack", + 0, + nil, + false, + 0.6, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.3} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_075", + 0.0, + false + } + }, + { + cmd = "Wait", + param = {0.55} + }, + { + cmd = "SetTalk", + param = { + 0, + "avg3_999", + "", + 0, + "", + false, + "", + "익숙한 초목과 나무 그늘…… 바람 속의 먼지마저도 옛 향기를 머금고 있사와요. 필리에, 정말 그리웠던 곳이죠.", + "" + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetAudio", + param = { + 0, + "se_169", + 0.0, + false + } + }, + { + cmd = "SetTrans", + param = { + 0, + 1, + "0", + "Linear", + true, + true, + 0.8, + true, + "default" + } + }, + { + cmd = "SetFilm", + param = { + 0, + "Linear", + 0.0, + true + } + }, + { + cmd = "SetBg", + param = { + 0, + "philae_street_grey_daylight", + "0", + "Linear", + 0.0, + true, + "default", + 0 + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + nil, + nil, + 1.3, + nil, + nil, + nil, + 1.0, + "none", + "Linear", + 0.0, + true, + 0 + } + }, + { + cmd = "SetChar", + param = { + 0, + 0, + "none", + "avg4_102", + "a", + "002", + "none", + nil, + 0.47, + -0.5, + 1.6, + nil, + nil, + 0.0, + 0.0, + true, + nil + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + nil, + nil, + nil, + nil, + nil, + 1.0, + "none", + "none", + "OutCubic", + 0, + nil, + false, + 0.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.2} + }, + { + cmd = "SetTrans", + param = { + 1, + 1, + "0", + "Linear", + false, + false, + 0.8, + false, + "default" + } + }, + { + cmd = "CtrlBg", + param = { + 0, + nil, + nil, + -150.0, + nil, + nil, + nil, + nil, + nil, + nil, + "none", + "Linear", + 10.0, + false, + 0 + } + }, + { + cmd = "CtrlChar", + param = { + "avg4_102", + "a", + nil, + "none", + nil, + 0.52, + nil, + nil, + nil, + nil, + nil, + "none", + "none", + "Linear", + 0, + nil, + false, + 10.0, + false, + nil + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "SetTalk", + param = { + 3, + "avg3_999", + "", + 1, + "", + false, + "", + "사랑스러운 사냥감이여, 곧 사냥이 시작될 터…… 그러니 조금만 더 버텨 주시길.", + "" + } + }, + { + cmd = "Wait", + param = {0.5} + }, + { + cmd = "Clear", + param = { + false, + 0, + false, + true + } + }, + { + cmd = "Wait", + param = {0.35} + }, + { + cmd = "SetTrans", + param = { + 0, + 0, + "0", + "Linear", + false, + false, + 0.8, + true, + "default" + } + }, + { + cmd = "SetTalk", + param = { + 3, + "0", + "", + 1, + "", + false, + "", + "To Be Continued", + "" + } + }, + {cmd = "End"} +} diff --git a/lua/game/ui/avg/_kr/config/stsp_08_01.lua b/lua/game/ui/avg/_kr/config/stsp_08_01.lua index 42420c51..4f145d75 100644 --- a/lua/game/ui/avg/_kr/config/stsp_08_01.lua +++ b/lua/game/ui/avg/_kr/config/stsp_08_01.lua @@ -316,7 +316,7 @@ return { "", false, "", - "그렇군…… 인간의 신체는 오랫동안 무릎 꿇은 자세를 유지하면, 이런 느낌이 드는 거구나~", + "그렇군…… 인간의 신체는 오랫동안 무릎 꿇은 자세를 유지하면, 이런 느낌이 드는구나~", "" } }, @@ -489,7 +489,7 @@ return { "", false, "", - "솔직히 골격 표본 하나만 가져다주면 여기서 평생 지낼 수도 있겠어. 조용하고 방해꾼도 없고, 실험 도구를 전부 여기로 옮기고 싶을 지경이야……", + "솔직히 골격 표본 하나만 가져다주면 여기서 평생 지낼 수도 있겠어. 조용하고 방해꾼도 없고, 실험 도구를 전부 여기로 옮기고 싶을 정도야……", "" } }, @@ -1136,7 +1136,7 @@ return { "", false, "", - "너! ==W==허튼짓할 생각하지 말고!!! 가만히 있어!", + "너! ==W==허튼짓할 생각 하지 말고!!! 가만히 있어!", "" } }, @@ -2137,7 +2137,7 @@ return { "", false, "", - "네 판결 나왔어. ==W==직접 확인해 봐.", + "네 판결이 나왔어. ==W==직접 확인해 봐.", "" } }, @@ -2444,7 +2444,7 @@ return { "", false, "", - "네가 심판장에서 학술 토론회를 열었다고 하던데?", + "네가 심판정에서 학술 토론회를 열었다고 하던데?", "" } }, @@ -3338,7 +3338,7 @@ return { "", false, "", - "하아…… 성휘 부속대학의 학생이었던 시절이 그립네.", + "하아…… 성휘 부속대학이라. 학생 시절이 그립네.", "" } }, @@ -4815,7 +4815,7 @@ return { "", false, "", - "헉, 요즘 신입생들은 다 천재인가? 아직 수업도 시작 안 했는데 표본 만드는 법을 다 알다니.", + "헉, 요즘 신입생들은 다 천재인가? 아직 수업을 수업을 받지도 않았는데 표본 만드는 법을 다 알다니.", "" } }, @@ -4931,7 +4931,7 @@ return { "", false, "", - "아니, 교수는 아니고 이그나라고 해. 너보다 두 기수 선배고, 교수님 서류 정리를 돕고 있어.", + "아니, 교수는 아니고 이그나라고 해. 너보다 두 기수 선배고, 교수님의 서류 정리를 돕고 있어.", "" } }, @@ -5668,7 +5668,7 @@ return { "", false, "", - "하지만 독학으로는 제약이 좀 있었어요. 예를 들면 해부 같은 경우엔, 제힘만으로는 질 좋은 실험 표본을 얻기 어려웠죠. 그래서……", + "하지만 독학으로는 제약이 좀 있었어요. 예를 들면 해부 같은 경우엔, 제 힘만으로는 질 좋은 실험 표본을 얻기 어려웠죠. 그래서……", "" } }, @@ -7700,7 +7700,7 @@ return { "", false, "", - "어쩌면 그때 내가 너를 붙잡지 말아야 했어. 차라리 생물학을 하게 두는 게 나았을지도 몰라.", + "어쩌면 그때 내가 너를 붙잡지 말았어야 했어. 차라리 생물학을 하게 두는 게 나았을지도 몰라.", "" } }, @@ -7838,7 +7838,7 @@ return { "", false, "", - "내가 온 건 황혼청 심판장의 의뢰를 받아 네 진술을 전부 기록하러 온 거야.", + "난 황혼청의 의뢰를 받아 네 진술을 전부 기록하러 온 거야.", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stsp_08_02.lua b/lua/game/ui/avg/_kr/config/stsp_08_02.lua index 3de40831..cbf0ad4d 100644 --- a/lua/game/ui/avg/_kr/config/stsp_08_02.lua +++ b/lua/game/ui/avg/_kr/config/stsp_08_02.lua @@ -1380,7 +1380,7 @@ return { "", false, "", - "후훗…… 좋아. 이 별의 탑은 며칠 안으로 빛을 잃을 거야. 탈출한 성해한테 공격받기 전에 너도 얼른 철수 해.", + "후훗…… 좋아. 이 별의 탑은 며칠 안으로 빛을 잃을 거야. 탈출한 성해한테 공격받기 전에 너도 얼른 철수해.", "" } }, @@ -5600,7 +5600,7 @@ return { "", false, "", - "나는 크루니스라고해. 넌 이름이 뭐야? 말하고 싶지 않으면 억지로 말할 필요 없어. 그저…… 나를 구해 준 사람이 누군지 알고 싶어서 말이야.", + "나는 크루니스라고 해. 넌 이름이 뭐야? 말하고 싶지 않으면 억지로 말할 필요 없어. 그저…… 나를 구해 준 사람이 누군지 알고 싶어서 말이야.", "" } }, @@ -5899,7 +5899,7 @@ return { "", false, "", - "루나르가 손바닥으로 크루니스의 상처를 덮자, 차갑고 하얀빛이 번쩍이더니, 통증이 서서히 사라졌다.", + "루나르가 손바닥으로 크루니스의 상처를 덮자, 차갑고 하얀 빛이 번쩍이더니, 통증이 서서히 사라졌다.", "" } }, @@ -6529,7 +6529,7 @@ return { "", false, "", - "‘보통’의 노바인이라는 게 뭔데? ‘보통이 아닌’건 또 뭐고? 애초에 ‘보통이냐 아니냐’라는 것 자체가 주관적인 판단이잖아. 그런 무의미한 걸 고민하느니, 인체의 신비함을 연구하는 게 훨씬 흥미롭지 않겠어?", + "‘보통’의 노바인이라는 게 뭔데? ‘보통이 아닌’ 건 또 뭐고? 애초에 ‘보통이냐 아니냐’라는 것 자체가 주관적인 판단이잖아. 그런 무의미한 걸 고민하느니, 인체의 신비함을 연구하는 게 훨씬 흥미롭지 않겠어?", "" } }, @@ -6645,7 +6645,7 @@ return { "", false, "", - "왜 무서워해야 하지? 나보다 뿔이 하나 더 달렸다는 것 말고, 바이야인이 나랑 다른 점이 뭔데?", + "왜 무서워해야 하지? 뿔이 더 달렸다는 것 빼고, 바이야인이 나랑 다른 점이 뭔데?", "" } }, diff --git a/lua/game/ui/avg/_kr/config/stsp_08_03.lua b/lua/game/ui/avg/_kr/config/stsp_08_03.lua index 50afb605..32dbbb4d 100644 --- a/lua/game/ui/avg/_kr/config/stsp_08_03.lua +++ b/lua/game/ui/avg/_kr/config/stsp_08_03.lua @@ -5427,7 +5427,7 @@ return { "", false, "", - "이곳은 성휘회 내부의 정예들로 구성된 비밀 연구 조직으로, 주로 은혜의지의 눈 밖에 나기 쉬운 것들을 연구하지…… 예를 들면 심상석과 마법 같은 것들 말이야.==P== 앞으로 필리에에서 이 진리를 향한 탐구를 마음껏 이어 가길 바랄게. 네가 밝혀낸 흥미로운 성과들은 우리도 함께 나누길 고대하고 있거든.", + "이곳은 성휘회 내부의 정예들로 구성된 비밀 연구 조직으로, 주로 은혜의지의 눈 밖에 나기 쉬운 것들을 연구하지…… 예를 들면 심상석과 마법 같은 것들 말이야.==P====RT==앞으로 필리에에서 이 진리를 향한 탐구를 마음껏 이어 가길 바랄게. 네가 밝혀낸 흥미로운 성과들은 우리도 함께 나누길 고대하고 있거든.", "" } }, @@ -5458,7 +5458,7 @@ return { "", false, "", - "네 모든 소지품은 진료소로 옮겨 두었어. 물론 대외적으로는 ‘전부 소각되었다’라고 되어있지. 혹시 그밖에 필요한 게 있다면, 새 이름으로 편지를 보내도록 해.==P== 이제 성휘회에 크루니스라는 사람은 존재하지 않으니까.", + "네 모든 소지품은 진료소로 옮겨 두었어. 물론 대외적으로는 ‘전부 소각되었다’라고 되어있지. 혹시 그밖에 필요한 게 있다면, 새 이름으로 편지를 보내도록 해.==P====RT==이제 성휘회에 크루니스라는 사람은 존재하지 않으니까.", "" } }, @@ -5489,7 +5489,7 @@ return { "", false, "", - "필리에의 생활비가 만만치 않으니, 서둘러 진료소를 정리하고 영업을 시작해야 할 거야.==P== 네가 떠난 뒤로 나도 퇴사하고 작은 진료소나 하나 열까 고민 중이야. 네가 없는 성휘회의 일상은 정말 지루하기 짝이 없거든.", + "필리에의 생활비가 만만치 않으니, 서둘러 진료소를 정리하고 영업을 시작해야 할 거야.==P====RT==네가 떠난 뒤로 나도 퇴사하고 작은 진료소나 하나 열까 고민 중이야. 네가 없는 성휘회의 일상은 정말 지루하기 짝이 없거든.", "" } }, diff --git a/lua/game/ui/avg/_kr/preset/avgcharacter.lua b/lua/game/ui/avg/_kr/preset/avgcharacter.lua index 875d4bf7..96dc048b 100644 --- a/lua/game/ui/avg/_kr/preset/avgcharacter.lua +++ b/lua/game/ui/avg/_kr/preset/avgcharacter.lua @@ -2482,6 +2482,11 @@ return { name = "빛나는 어린 라루", name_bg_color = "#0ABEC5" }, + { + id = "avg4_102", + name = "의문의 인물A", + name_bg_color = "#0ABEC5" + }, { id = "avg4_999", name = "비타", diff --git a/lua/game/ui/avg/_kr/preset/avgcontacts.lua b/lua/game/ui/avg/_kr/preset/avgcontacts.lua index baae3dff..2f2952ed 100644 --- a/lua/game/ui/avg/_kr/preset/avgcontacts.lua +++ b/lua/game/ui/avg/_kr/preset/avgcontacts.lua @@ -4,7 +4,8 @@ return { icon = "Icon/Head/head_10301_S", name = "코하쿠", landmark = "럭키 오아시스호 차량 지붕", - signature = "읽씹은 범죄" + signature = "읽씹은 범죄", + ver = "1.0.0" }, { id = 107, diff --git a/lua/game/ui/avg/avg_3_transitionctrl.lua b/lua/game/ui/avg/avg_3_transitionctrl.lua index efab420c..5fe1c252 100644 --- a/lua/game/ui/avg/avg_3_transitionctrl.lua +++ b/lua/game/ui/avg/avg_3_transitionctrl.lua @@ -315,6 +315,9 @@ function Avg_3_TransitionCtrl:PlayVideo(tbParam) EventManager.Hit(EventId.AvgResetSpeed, true) EventManager.Hit(EventId.AvgAllMenuBtnEnable, false) EventManager.Hit(EventId.AvgClearTalk) + EventManager.Hit(EventId.AvgClearAllChar) + EventManager.Hit(EventId.AvgClearStage) + WwiseAudioMgr:WwiseVoice_StopInAVG() GamepadUIManager.ClearSelectedUI() WwiseAudioMgr:PostEvent("avg_track1_stop") WwiseAudioMgr:PostEvent("avg_track2_stop") diff --git a/lua/game/ui/avg/avg_7_majorchoicectrl.lua b/lua/game/ui/avg/avg_7_majorchoicectrl.lua index 08533a4a..0e034d57 100644 --- a/lua/game/ui/avg/avg_7_majorchoicectrl.lua +++ b/lua/game/ui/avg/avg_7_majorchoicectrl.lua @@ -470,6 +470,11 @@ function Avg_7_MajorChoiceCtrl:OnBtnClick_MajorChoice(btn) end self.tbAnimChoice[i]:Play(sChoiceAnim) end + self.tbLogData.nType = AllEnum.AvgLogType.Choice + self.tbLogData.sAvgId = nil + self.tbLogData.sContent = ProcAvgTextContent(self.tbDesc[self.nChosenIdx], self._panel.nCurLanguageIdx) + self.tbLogData.sVoice = nil + EventManager.Hit(EventId.AvgMarkLog, self.tbLogData) EventManager.Hit(EventId.TemporaryBlockInput, 1.3) self:AddTimer(1, 1.3, "_DoClickMajorChoice", true, true, true) end @@ -496,11 +501,6 @@ function Avg_7_MajorChoiceCtrl:_DoClickMajorChoice() NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgBgRole, false) NovaAPI.SetCanvasGroupInteractable(self._mapNode.cgBgRole, false) self._panel:SetMajorChoiceJumpTo(self.nCurGroupId, self.nChosenIdx) - self.tbLogData.nType = AllEnum.AvgLogType.Choice - self.tbLogData.sAvgId = nil - self.tbLogData.sContent = ProcAvgTextContent(self.tbDesc[self.nChosenIdx], self._panel.nCurLanguageIdx) - self.tbLogData.sVoice = nil - EventManager.Hit(EventId.AvgMarkLog, self.tbLogData) end end function Avg_7_MajorChoiceCtrl:AddGamepadUINode() diff --git a/lua/game/ui/avg/avg_7_personalitychoicectrl.lua b/lua/game/ui/avg/avg_7_personalitychoicectrl.lua index 407dae71..4e297e77 100644 --- a/lua/game/ui/avg/avg_7_personalitychoicectrl.lua +++ b/lua/game/ui/avg/avg_7_personalitychoicectrl.lua @@ -352,6 +352,11 @@ function Avg_7_PersonalityChoiceCtrl:OnBtnClick_Choice(btn) end self.tbAnimChoice[i]:Play(sChoiceAnim) end + self.tbLogData.nType = AllEnum.AvgLogType.Choice + self.tbLogData.sAvgId = nil + self.tbLogData.sContent = ProcAvgTextContent(self.tbActionContent[self.nChosenIdx], self._panel.nCurLanguageIdx) + self.tbLogData.sVoice = nil + EventManager.Hit(EventId.AvgMarkLog, self.tbLogData) EventManager.Hit(EventId.TemporaryBlockInput, 1.3) self:AddTimer(1, 1.3, "_DoClickChoice", true, true, true) end @@ -381,11 +386,6 @@ function Avg_7_PersonalityChoiceCtrl:_DoClickChoice() NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgBgRole, false) NovaAPI.SetCanvasGroupInteractable(self._mapNode.cgBgRole, false) self._panel:SetPersonalityChoiceJumpTo(self.nCurGroupId, self.nChosenIdx) - self.tbLogData.nType = AllEnum.AvgLogType.Choice - self.tbLogData.sAvgId = nil - self.tbLogData.sContent = ProcAvgTextContent(self.tbActionContent[self.nChosenIdx], self._panel.nCurLanguageIdx) - self.tbLogData.sVoice = nil - EventManager.Hit(EventId.AvgMarkLog, self.tbLogData) end end function Avg_7_PersonalityChoiceCtrl:AddGamepadUINode() diff --git a/lua/game/ui/avg/avgpreset.lua b/lua/game/ui/avg/avgpreset.lua index 5ad39da0..310e7d3b 100644 --- a/lua/game/ui/avg/avgpreset.lua +++ b/lua/game/ui/avg/avgpreset.lua @@ -33,6 +33,7 @@ local AvgPreset = { "city_park_night_winter", "city_prison", "city_room_inside_daylight", + "city_room_inside_night_winter", "city_room_inside_xmas", "city_street_daylight", "city_street_daylight_winter", @@ -63,6 +64,7 @@ local AvgPreset = { "field_town_daylight", "flatlands_daylight", "flatlands_dusk", + "flatlands_night", "flavio_city_livehouse_a", "flavio_city_livehouse_b", "flavio_city_street", @@ -89,6 +91,7 @@ local AvgPreset = { "hotel_guest_room_night", "hotel_senior_office", "hotpot_inside", + "hotpot_inside_night", "japanese_pond_daylight", "jewelry_store_inside", "luckyoasis_forest_daylight", @@ -249,6 +252,10 @@ local AvgPreset = { "story_event_02_005", "story_event_02_006", "story_event_02_007", + "story_event_03_001", + "story_event_03_002", + "story_event_03_003", + "story_event_03_004", "story_main_00_001", "story_main_00_002", "story_main_00_003_FP", @@ -416,6 +423,7 @@ local AvgPreset = { "story_main_06_026", "story_main_06_027", "story_main_06_028", + "story_main_06_029", "story_main_be_01_001_FP", "story_main_be_01_001_MP", "story_main_be_01_002", @@ -469,6 +477,8 @@ local AvgPreset = { "4038_B", "4015_B", "4017_B", + "4044_B", + "4016_B", "4048_B" }, BgEffectResName = { @@ -5153,6 +5163,10 @@ local AvgPreset = { "fx_avg_elf_magic", "" }, + { + "fx_avg_snowstorm_lp", + "" + }, { "--分割线,以下特效含后期效果--", "" diff --git a/lua/game/ui/battle/skillbtnctrl.lua b/lua/game/ui/battle/skillbtnctrl.lua index ae278afe..45db21aa 100644 --- a/lua/game/ui/battle/skillbtnctrl.lua +++ b/lua/game/ui/battle/skillbtnctrl.lua @@ -102,6 +102,7 @@ function SkillBtnCtrl:Awake() self:SetActionLayout() self:SetCDTextSize() self._mapNode.fx_tip:SetActive(false) + self.bChargeLoading_CurrentIsActive = false end function SkillBtnCtrl:InitSkillBtn(EET, icon, bShowSection, charId, actionId, bIsSupportChar) self:SetMainAlpha(true) @@ -249,8 +250,12 @@ function SkillBtnCtrl:SetCD(percent, second, bBeginResume) NovaAPI.SetTMPSourceText(self._mapNode.TMP_CD, string.format("%.1f", second)) end self._mapNode.TMP_CD.transform.localScale = bBeginResume == true and Vector3.one or Vector3.zero - self._mapNode.Charge_Max_glow:SetActive(self.bInCD and not self.bInCharge) - self._mapNode.Transform_ChargeLoading.gameObject:SetActive(self.bInCD and not self.bInCharge) + local bTargetIsActive = self.bInCD and not self.bInCharge + if self.bChargeLoading_CurrentIsActive ~= bTargetIsActive then + self.bChargeLoading_CurrentIsActive = bTargetIsActive + self._mapNode.Charge_Max_glow:SetActive(self.bChargeLoading_CurrentIsActive) + self._mapNode.Transform_ChargeLoading.gameObject:SetActive(self.bChargeLoading_CurrentIsActive) + end end function SkillBtnCtrl:SetCharge(percent, second) if second == 0 and self.ActionId ~= SKILL_ULTRA then @@ -278,7 +283,7 @@ function SkillBtnCtrl:SetCharge(percent, second) NovaAPI.SetImageFillAmount(self._mapNode.imageChargeLoading[2], percent) NovaAPI.SetTMPSourceText(self._mapNode.TMP_Charge, tostring(math.floor(second))) end -function SkillBtnCtrl:SetForbidden(bForbidden, bAvailable) +function SkillBtnCtrl:SetForbidden(bForbidden) self._mapNode.transformX.localScale = bForbidden == true and Vector3.one or Vector3.zero end function SkillBtnCtrl:OpenUltraSpecialFX(mTmpActionPosId, isShow) diff --git a/lua/game/ui/mainviewex/mainviewctrl.lua b/lua/game/ui/mainviewex/mainviewctrl.lua index dc36e395..b4e64c78 100644 --- a/lua/game/ui/mainviewex/mainviewctrl.lua +++ b/lua/game/ui/mainviewex/mainviewctrl.lua @@ -875,8 +875,8 @@ function MainViewCtrl:CheckOpenPanel() NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgRoot, true) if self.nViewState == view_state.show_login then PlayerVoiceData:PlayMainViewOpenVoice() + self:ChangeViewState(view_state.show_normal) end - self:ChangeViewState(view_state.show_normal) end PopUpManager.StartShowPopUp(callbackFunc) end diff --git a/lua/game/ui/settings/settingsgraphicctrl.lua b/lua/game/ui/settings/settingsgraphicctrl.lua index 5c9c7f25..2c4984ab 100644 --- a/lua/game/ui/settings/settingsgraphicctrl.lua +++ b/lua/game/ui/settings/settingsgraphicctrl.lua @@ -202,7 +202,7 @@ end function SettingsGraphicCtrl:ForceChange1080p(nBefore, nAfter) if nBefore == 1 and nAfter == 2 then local nCount = #self.tbResolution - local nMax = 4 <= nCount and 4 or nCount + local nMax = nCount for i = 1, nMax do if string.find(self.tbResolution[i], "1920") then EventManager.Hit("SettingsSetResolution", i) diff --git a/lua/game/ui/settings/settingsresolutionctrl.lua b/lua/game/ui/settings/settingsresolutionctrl.lua index 47f3d210..d76774d5 100644 --- a/lua/game/ui/settings/settingsresolutionctrl.lua +++ b/lua/game/ui/settings/settingsresolutionctrl.lua @@ -24,6 +24,7 @@ SettingsResolutionCtrl._mapNodeConfig = { sComponentName = "TMP_Text", sLanguageId = "MessageBox_Cancel" }, + List = {}, txtOptionTitle = {nCount = 4, sComponentName = "TMP_Text"}, btnChoose = { nCount = 4, @@ -32,16 +33,26 @@ SettingsResolutionCtrl._mapNodeConfig = { }, Checkmark = {nCount = 4, sComponentName = "Animator"}, Option = {nCount = 4}, - line = {nCount = 4} + line = {nCount = 4}, + sv = {}, + OptionGrid = {}, + Content = {sComponentName = "Transform"} } SettingsResolutionCtrl._mapEventConfig = {} function SettingsResolutionCtrl:Open(nResolution, tbResolution) self.nIndex = nResolution self.tbResolution = tbResolution self:PlayInAni() - self:Refresh() + local nCount = #self.tbResolution + self._mapNode.sv:SetActive(4 < nCount) + self._mapNode.List:SetActive(nCount <= 4) + if 4 < nCount then + self:RefreshSv() + else + self:RefreshList() + end end -function SettingsResolutionCtrl:Refresh() +function SettingsResolutionCtrl:RefreshList() local nCount = #self.tbResolution if 4 <= nCount then self._mapNode.line[4]:SetActive(false) @@ -65,6 +76,27 @@ function SettingsResolutionCtrl:Refresh() end end end +function SettingsResolutionCtrl:RefreshSv() + self.tbCheckmark = {} + delChildren(self._mapNode.Content) + for i, sText in ipairs(self.tbResolution) do + local goOption = instantiate(self._mapNode.OptionGrid, self._mapNode.Content) + goOption:SetActive(true) + local txtOptionTitle = goOption.transform:Find("txtOptionTitle"):GetComponent("TMP_Text") + NovaAPI.SetTMPText(txtOptionTitle, sText) + local Checkmark = goOption.transform:Find("btnChoose/Background/Checkmark"):GetComponent("Animator") + self.tbCheckmark[i] = Checkmark + if i == self.nIndex then + Checkmark:Play("checkmark_in", -1, 1) + else + Checkmark:Play("checkmark_out", -1, 1) + end + local btnChoose = goOption.transform:Find("btnChoose") + local btn = btnChoose:GetComponent("UIButton") + local func_Handler = ui_handler(self, self.OnBtnClick_ChooseGrid, btnChoose.gameObject, i) + btn.onClick:AddListener(func_Handler) + end +end function SettingsResolutionCtrl:PlayInAni() self.gameObject:SetActive(true) self.ani:Play("t_window_04_t_in") @@ -101,4 +133,12 @@ function SettingsResolutionCtrl:OnBtnClick_Choose(btn, index) self._mapNode.Checkmark[index]:SetTrigger("PlayCheckmarkShow") self.nIndex = index end +function SettingsResolutionCtrl:OnBtnClick_ChooseGrid(btn, index) + if self.nIndex == index then + return + end + self.tbCheckmark[self.nIndex]:SetTrigger("PlayCheckmarkHide") + self.tbCheckmark[index]:SetTrigger("PlayCheckmarkShow") + self.nIndex = index +end return SettingsResolutionCtrl diff --git a/versions.txt b/versions.txt index 00b12384..b20dadac 100644 --- a/versions.txt +++ b/versions.txt @@ -1,4 +1,4 @@ -EN: 1.5.0.79 -CN: 1.5.0.81 -JP: 1.5.0.83 -KR: 1.5.0.86 +EN: 1.5.0.80 +CN: 1.5.0.82 +JP: 1.5.0.84 +KR: 1.5.0.87