diff --git a/data/bin/Handbook.json b/data/bin/Handbook.json
index bf2d6455..53e46411 100644
--- a/data/bin/Handbook.json
+++ b/data/bin/Handbook.json
@@ -1767,6 +1767,22 @@
"SkinId": 0,
"Cond": 63
},
+ "1086": {
+ "Id": 1086,
+ "Index": 86,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
+ "1087": {
+ "Id": 1087,
+ "Index": 87,
+ "Type": 3,
+ "CharId": 0,
+ "SkinId": 0,
+ "Cond": 63
+ },
"2001": {
"Id": 2001,
"Index": 1,
diff --git a/data/bin/MainScreenCG.json b/data/bin/MainScreenCG.json
index f1b37bc1..2a899588 100644
--- a/data/bin/MainScreenCG.json
+++ b/data/bin/MainScreenCG.json
@@ -801,13 +801,13 @@
},
"1081": {
"Id": 1081,
- "IsShown": false,
- "FullScreenImg": "",
+ "IsShown": true,
+ "FullScreenImg": "CG/1081/1081",
"FullScreenL2D": "",
- "ListImg": "",
- "Icon": "",
+ "ListImg": "Icon/CGHead/story_main_06_027_L",
+ "Icon": "Icon/CGHead/story_main_06_027_S",
"Name": "MainScreenCG.1081.1",
- "Sort": 0
+ "Sort": 8972
},
"1082": {
"Id": 1082,
@@ -821,13 +821,13 @@
},
"1083": {
"Id": 1083,
- "IsShown": false,
- "FullScreenImg": "",
+ "IsShown": true,
+ "FullScreenImg": "CG/1083/1083",
"FullScreenL2D": "",
- "ListImg": "",
- "Icon": "",
+ "ListImg": "Icon/CGHead/story_main_06_021_L",
+ "Icon": "Icon/CGHead/story_main_06_021_S",
"Name": "MainScreenCG.1083.1",
- "Sort": 0
+ "Sort": 8971
},
"1084": {
"Id": 1084,
@@ -849,6 +849,26 @@
"Name": "MainScreenCG.1085.1",
"Sort": 0
},
+ "1086": {
+ "Id": 1086,
+ "IsShown": true,
+ "FullScreenImg": "CG/1086/1086",
+ "FullScreenL2D": "",
+ "ListImg": "Icon/CGHead/story_main_06_004_L",
+ "Icon": "Icon/CGHead/story_main_06_004_S",
+ "Name": "MainScreenCG.1086.1",
+ "Sort": 8970
+ },
+ "1087": {
+ "Id": 1087,
+ "IsShown": true,
+ "FullScreenImg": "CG/1087/1087",
+ "FullScreenL2D": "",
+ "ListImg": "Icon/CGHead/story_main_06_005_L",
+ "Icon": "Icon/CGHead/story_main_06_005_S",
+ "Name": "MainScreenCG.1087.1",
+ "Sort": 8969
+ },
"2001": {
"Id": 2001,
"IsShown": true,
diff --git a/data/bin/handbook.bytes b/data/bin/handbook.bytes
index 940aa8f0..f7163b62 100644
Binary files a/data/bin/handbook.bytes and b/data/bin/handbook.bytes differ
diff --git a/data/bin/mainscreencg.bytes b/data/bin/mainscreencg.bytes
index fb3107fc..1b332fa7 100644
Binary files a/data/bin/mainscreencg.bytes and b/data/bin/mainscreencg.bytes differ
diff --git a/data/bin/monstervaluetempletemodify.bytes b/data/bin/monstervaluetempletemodify.bytes
index 5b7a8ab8..a4274cf0 100644
Binary files a/data/bin/monstervaluetempletemodify.bytes and b/data/bin/monstervaluetempletemodify.bytes differ
diff --git a/data/bubble/bubbleoffset.json b/data/bubble/bubbleoffset.json
index c9ad03f1..1109c9f5 100644
--- a/data/bubble/bubbleoffset.json
+++ b/data/bubble/bubbleoffset.json
@@ -15,6 +15,14 @@
"x": 50,
"y": 154
},
+ "10303": {
+ "cgLeft": true,
+ "cgX": 0,
+ "cgY": 0,
+ "left": false,
+ "x": -146,
+ "y": 68
+ },
"10701": {
"cgLeft": false,
"cgX": -67,
diff --git a/data/bubble/voreslen.json b/data/bubble/voreslen.json
index 2790398a..54ab0e03 100644
--- a/data/bubble/voreslen.json
+++ b/data/bubble/voreslen.json
@@ -5133,6 +5133,56 @@
"vo_BBm06_BT01_011_jp": 7.114,
"vo_BBm06_BT01_012_cn": 4.899,
"vo_BBm06_BT01_012_jp": 4.152,
+ "vo_BBm06_BT02_001_cn": 5.081,
+ "vo_BBm06_BT02_001_jp": 4.818,
+ "vo_BBm06_BT02_002_cn": 5.453,
+ "vo_BBm06_BT02_002_jp": 5.716,
+ "vo_BBm06_BT02_003_cn": 2.776,
+ "vo_BBm06_BT02_003_jp": 2.776,
+ "vo_BBm06_BT02_004_cn": 3.554,
+ "vo_BBm06_BT02_004_jp": 3.554,
+ "vo_BBm06_BT02_005_cn": 3.671,
+ "vo_BBm06_BT02_005_jp": 3.671,
+ "vo_BBm06_BT02_006_cn": 5.291,
+ "vo_BBm06_BT02_006_jp": 4.504,
+ "vo_BBm06_BT02_007_cn": 6.197,
+ "vo_BBm06_BT02_007_jp": 6.985,
+ "vo_BBm06_BT02_008_cn": 3.089,
+ "vo_BBm06_BT02_008_jp": 2.674,
+ "vo_BBm06_BT02_009_cn": 5.972,
+ "vo_BBm06_BT02_009_jp": 6.885,
+ "vo_BBm06_BT02_010_cn": 6.677,
+ "vo_BBm06_BT02_010_jp": 6.412,
+ "vo_BBm06_BT02_011_cn": 9.39,
+ "vo_BBm06_BT02_011_jp": 9.39,
+ "vo_BBm06_BT03_001_cn": 6.364,
+ "vo_BBm06_BT03_001_jp": 4.88,
+ "vo_BBm06_BT03_002_cn": 7.549,
+ "vo_BBm06_BT03_002_jp": 6.018,
+ "vo_BBm06_BT03_003_cn": 2.613,
+ "vo_BBm06_BT03_003_jp": 5.128,
+ "vo_BBm06_BT03_004_cn": 3.612,
+ "vo_BBm06_BT03_004_jp": 4.175,
+ "vo_BBm06_BT03_005_cn": 5.282,
+ "vo_BBm06_BT03_005_jp": 5.282,
+ "vo_BBm06_BT03_006_cn": 6.203,
+ "vo_BBm06_BT03_006_jp": 6.812,
+ "vo_BBm06_BT03_007_cn": 6.341,
+ "vo_BBm06_BT03_007_jp": 7.965,
+ "vo_BBm06_BT03_008_cn": 9.268,
+ "vo_BBm06_BT03_008_jp": 7.747,
+ "vo_BBm06_BT03_009_cn": 8.0,
+ "vo_BBm06_BT03_009_jp": 9.465,
+ "vo_BBm06_BT03_010_cn": 8.439,
+ "vo_BBm06_BT03_010_jp": 8.486,
+ "vo_BBm06_BT03_011_cn": 6.044,
+ "vo_BBm06_BT03_011_jp": 3.821,
+ "vo_BBm06_BT03_012_cn": 8.869,
+ "vo_BBm06_BT03_012_jp": 7.901,
+ "vo_BBm06_BT03_013_cn": 6.928,
+ "vo_BBm06_BT03_013_jp": 6.603,
+ "vo_BBm06_BT03_014_cn": 4.083,
+ "vo_BBm06_BT03_014_jp": 5.376,
"vo_cgstory_103_a_cn": 11.308,
"vo_cgstory_103_a_jp": 14.535,
"vo_cgstory_103_b_cn": 13.5,
@@ -6918,6 +6968,170 @@
"vo_STm05_10_033_jp": 10.698,
"vo_STm05_10_034_cn": 7.655,
"vo_STm05_10_034_jp": 7.728,
+ "vo_STm06_09_001_cn": 9.344,
+ "vo_STm06_09_001_jp": 7.752,
+ "vo_STm06_09_002_cn": 9.416,
+ "vo_STm06_09_002_jp": 12.263,
+ "vo_STm06_09_003_cn": 6.349,
+ "vo_STm06_09_003_jp": 7.86,
+ "vo_STm06_09_004_cn": 9.696,
+ "vo_STm06_09_004_jp": 15.54,
+ "vo_STm06_09_005_cn": 5.892,
+ "vo_STm06_09_005_jp": 2.903,
+ "vo_STm06_09_006_cn": 9.07,
+ "vo_STm06_09_006_jp": 17.322,
+ "vo_STm06_09_007_cn": 11.96,
+ "vo_STm06_09_007_jp": 9.14,
+ "vo_STm06_09_008_cn": 18.573,
+ "vo_STm06_09_008_jp": 17.704,
+ "vo_STm06_09_009_cn": 5.809,
+ "vo_STm06_09_009_jp": 6.71,
+ "vo_STm06_09_010_cn": 17.029,
+ "vo_STm06_09_010_jp": 16.016,
+ "vo_STm06_09_011_cn": 12.427,
+ "vo_STm06_09_011_jp": 16.54,
+ "vo_STm06_09_012_cn": 2.539,
+ "vo_STm06_09_012_jp": 4.085,
+ "vo_STm06_09_013_cn": 10.562,
+ "vo_STm06_09_013_jp": 17.825,
+ "vo_STm06_09_014_cn": 1.477,
+ "vo_STm06_09_014_jp": 1.284,
+ "vo_STm06_09_015_cn": 7.623,
+ "vo_STm06_09_015_jp": 7.307,
+ "vo_STm06_09_016_cn": 9.774,
+ "vo_STm06_09_016_jp": 14.183,
+ "vo_STm06_09_017_cn": 6.165,
+ "vo_STm06_09_017_jp": 7.391,
+ "vo_STm06_09_018_cn": 1.576,
+ "vo_STm06_09_018_jp": 2.052,
+ "vo_STm06_09_019_cn": 4.418,
+ "vo_STm06_09_019_jp": 5.159,
+ "vo_STm06_09_020_cn": 0.695,
+ "vo_STm06_09_020_jp": 0.363,
+ "vo_STm06_09_021_cn": 8.977,
+ "vo_STm06_09_021_jp": 9.868,
+ "vo_STm06_09_022_cn": 3.468,
+ "vo_STm06_09_022_jp": 3.876,
+ "vo_STm06_09_023_cn": 9.416,
+ "vo_STm06_09_023_jp": 11.563,
+ "vo_STm06_09_024_cn": 11.096,
+ "vo_STm06_09_024_jp": 11.302,
+ "vo_STm06_09_025_cn": 10.612,
+ "vo_STm06_09_025_jp": 7.146,
+ "vo_STm06_09_026_cn": 1.947,
+ "vo_STm06_09_026_jp": 1.231,
+ "vo_STm06_09_027_cn": 8.38,
+ "vo_STm06_09_027_jp": 8.592,
+ "vo_STm06_09_028_cn": 4.447,
+ "vo_STm06_09_028_jp": 7.987,
+ "vo_STm06_09_029_cn": 10.19,
+ "vo_STm06_09_029_jp": 20.1,
+ "vo_STm06_09_030_cn": 7.927,
+ "vo_STm06_09_030_jp": 12.113,
+ "vo_STm06_09_031_cn": 8.798,
+ "vo_STm06_09_031_jp": 11.109,
+ "vo_STm06_09_032_cn": 10.997,
+ "vo_STm06_09_032_jp": 9.098,
+ "vo_STm06_09_033_cn": 6.302,
+ "vo_STm06_09_033_jp": 6.232,
+ "vo_STm06_09_034_cn": 1.04,
+ "vo_STm06_09_034_jp": 2.152,
+ "vo_STm06_09_035_cn": 11.236,
+ "vo_STm06_09_035_jp": 14.887,
+ "vo_STm06_09_036_cn": 6.221,
+ "vo_STm06_09_036_jp": 5.789,
+ "vo_STm06_09_037_cn": 2.498,
+ "vo_STm06_09_037_jp": 1.923,
+ "vo_STm06_09_038_cn": 15.383,
+ "vo_STm06_09_038_jp": 21.282,
+ "vo_STm06_09_039_cn": 7.231,
+ "vo_STm06_09_039_jp": 7.46,
+ "vo_STm06_09_040_cn": 2.059,
+ "vo_STm06_09_040_jp": 2.347,
+ "vo_STm06_09_041_cn": 3.546,
+ "vo_STm06_09_041_jp": 1.662,
+ "vo_STm06_09_042_cn": 9.38,
+ "vo_STm06_09_042_jp": 12.451,
+ "vo_STm06_09_043_cn": 3.683,
+ "vo_STm06_09_043_jp": 5.984,
+ "vo_STm06_11_001_cn": 4.355,
+ "vo_STm06_11_001_jp": 4.204,
+ "vo_STm06_11_002_cn": 4.765,
+ "vo_STm06_11_002_jp": 5.368,
+ "vo_STm06_11_003_cn": 2.623,
+ "vo_STm06_11_003_jp": 3.702,
+ "vo_STm06_11_004_cn": 11.47,
+ "vo_STm06_11_004_jp": 14.872,
+ "vo_STm06_11_005_cn": 9.609,
+ "vo_STm06_11_005_jp": 12.389,
+ "vo_STm06_11_006_cn": 13.579,
+ "vo_STm06_11_006_jp": 13.773,
+ "vo_STm06_11_007_cn": 2.641,
+ "vo_STm06_11_007_jp": 2.888,
+ "vo_STm06_11_008_cn": 6.446,
+ "vo_STm06_11_008_jp": 11.492,
+ "vo_STm06_11_009_cn": 3.631,
+ "vo_STm06_11_009_jp": 5.59,
+ "vo_STm06_11_010_cn": 6.3,
+ "vo_STm06_11_010_jp": 18.721,
+ "vo_STm06_11_011_cn": 15.002,
+ "vo_STm06_11_011_jp": 16.111,
+ "vo_STm06_11_012_cn": 9.848,
+ "vo_STm06_11_012_jp": 15.553,
+ "vo_STm06_11_013_cn": 8.906,
+ "vo_STm06_11_013_jp": 9.049,
+ "vo_STm06_11_014_cn": 6.823,
+ "vo_STm06_11_014_jp": 6.861,
+ "vo_STm06_11_015_cn": 16.158,
+ "vo_STm06_11_015_jp": 14.178,
+ "vo_STm06_11_016_cn": 7.174,
+ "vo_STm06_11_016_jp": 7.45,
+ "vo_STm06_11_017_cn": 5.115,
+ "vo_STm06_11_017_jp": 5.27,
+ "vo_STm06_11_018_cn": 1.912,
+ "vo_STm06_11_018_jp": 2.518,
+ "vo_STm06_11_020_cn": 5.408,
+ "vo_STm06_11_020_jp": 5.339,
+ "vo_STm06_11_021_cn": 8.653,
+ "vo_STm06_11_021_jp": 9.829,
+ "vo_STm06_11_022_cn": 7.251,
+ "vo_STm06_11_022_jp": 15.867,
+ "vo_STm06_11_023_cn": 7.483,
+ "vo_STm06_11_023_jp": 9.582,
+ "vo_STm06_11_024_cn": 10.576,
+ "vo_STm06_11_024_jp": 12.619,
+ "vo_STm06_11_025_cn": 12.523,
+ "vo_STm06_11_025_jp": 13.952,
+ "vo_STm06_11_026_cn": 12.746,
+ "vo_STm06_11_026_jp": 13.388,
+ "vo_STm06_11_027_cn": 1.388,
+ "vo_STm06_11_027_jp": 1.342,
+ "vo_STm06_11_028_cn": 1.982,
+ "vo_STm06_11_028_jp": 1.674,
+ "vo_STm06_11_029_cn": 8.915,
+ "vo_STm06_11_029_jp": 13.025,
+ "vo_STm06_11_030_cn": 7.862,
+ "vo_STm06_11_030_jp": 8.242,
+ "vo_STm06_11_031_cn": 5.314,
+ "vo_STm06_11_031_jp": 4.758,
+ "vo_STm06_11_032_cn": 9.202,
+ "vo_STm06_11_032_jp": 10.688,
+ "vo_STm06_11_033_cn": 5.941,
+ "vo_STm06_11_033_jp": 5.59,
+ "vo_STm06_11_034_cn": 11.69,
+ "vo_STm06_11_034_jp": 12.296,
+ "vo_STm06_11_035_cn": 15.323,
+ "vo_STm06_11_035_jp": 16.775,
+ "vo_STm06_11_036_cn": 2.713,
+ "vo_STm06_11_036_jp": 2.405,
+ "vo_STm06_11_037_cn": 7.611,
+ "vo_STm06_11_037_jp": 9.571,
+ "vo_STm06_11_038_cn": 8.328,
+ "vo_STm06_11_038_jp": 12.675,
+ "vo_STm06_11_039_cn": 6.421,
+ "vo_STm06_11_039_jp": 8.451,
+ "vo_STm06_11_040_cn": 9.072,
+ "vo_STm06_11_040_jp": 9.323,
"vo_story_103_001_confirm_cn": 0.459,
"vo_story_103_001_confirm_jp": 0.632,
"vo_story_103_002_deny_cn": 0.356,
diff --git a/data/gave_up/LanguageCommon.zh_cn.json b/data/gave_up/LanguageCommon.zh_cn.json
index c2b6c3be..5566eb82 100644
--- a/data/gave_up/LanguageCommon.zh_cn.json
+++ b/data/gave_up/LanguageCommon.zh_cn.json
@@ -2059,9 +2059,9 @@
"ActivityTask.102030412.2": "“幸运寻宝铲”累计获取5500积分",
"ActivityTask.103030101.2": "通关第六章主线剧情「魔王的传说」",
"ActivityTask.103030102.2": "通关第六章主线剧情「虎口脱险」",
- "ActivityTask.103030103.2": "后续主线于1月20日解锁,敬请期待",
- "ActivityTask.103030104.2": "后续主线于1月20日解锁,敬请期待",
- "ActivityTask.103030105.2": "后续主线于1月20日解锁,敬请期待",
+ "ActivityTask.103030103.2": "通关第六章主线剧情「不得已的交易」",
+ "ActivityTask.103030104.2": "通关第六章主线剧情「流风美人」",
+ "ActivityTask.103030105.2": "通关第六章主线剧情「未知的明天」",
"ActivityTask.103030106.2": "通关「深入温室的调查Ⅱ」",
"ActivityTask.103030107.2": "通关「深入温室的调查Ⅲ」",
"ActivityTask.103030108.2": "通关「秘密的果实Ⅰ」",
@@ -12244,7 +12244,7 @@
"Force.8.1": "谷风家政",
"Force.9.1": "绯瞳传讯",
"Gacha.1.1": "星塔漫途",
- "Gacha.10110.1": "辉映翠玉的理型",
+ "Gacha.10110.1": "辉映碧玉的理型",
"Gacha.10119.1": "命定奇遇",
"Gacha.10125.1": "命定奇遇",
"Gacha.10133.1": "摇曳轻风纯情香",
@@ -18158,6 +18158,10 @@
"MainScreenCG.1069.1": "恒温的时光",
"MainScreenCG.1071.1": "沉默的引信",
"MainScreenCG.1073.1": "歧路",
+ "MainScreenCG.1081.1": "微火的奇迹",
+ "MainScreenCG.1083.1": "昂首阔步的信念",
+ "MainScreenCG.1086.1": "漫长时光的共犯",
+ "MainScreenCG.1087.1": "愿你莞尔成常",
"MainScreenCG.2001.1": "掌心之暖",
"MainScreenCG.2002.1": "绿洲欢迎会",
"MainScreenCG.2003.1": "夜放花千树",
@@ -20859,10 +20863,10 @@
"Potential.511006.2": "翡冷翠触发##暗系印记#1019#时,&Param1&提升&Param2&,持续&Param3&秒。",
"Potential.511007.1": "翡冷翠普攻造成伤害时,提升&Param1&。施放主控技后该效果提前结束。",
"Potential.511007.2": "翡冷翠普攻造成伤害时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。施放主控技「淑影漫舞」后,该效果提前结束。",
- "Potential.511008.1": "提升翡冷翠##暗影分身#4002#的数量上限和&Param2&。",
- "Potential.511008.2": "翡冷翠##暗影分身#4002#的数量上限增加&Param1&个,&Param2&提升&Param3&。",
- "Potential.511009.1": "翡冷翠的##暗影分身#4002#存在时间延长,提升&Param2&。",
- "Potential.511009.2": "翡冷翠的##暗影分身#4002#存在时间延长&Param1&秒,&Param2&提升&Param3&。",
+ "Potential.511008.1": "提升##暗影分身#4002#的数量上限和&Param2&。",
+ "Potential.511008.2": "##暗影分身#4002#的数量上限增加&Param1&个,&Param2&提升&Param3&。",
+ "Potential.511009.1": "##暗影分身#4002#存在时间延长,提升&Param2&。",
+ "Potential.511009.2": "##暗影分身#4002#的存在时间延长&Param1&秒,&Param2&提升&Param3&。",
"Potential.511010.1": "施放主控技后,下次普攻直接施放最后一段。提升##暗影分身#4002#&Param1&。",
"Potential.511010.2": "施放主控技「淑影漫舞」后,下次普攻直接施放最后一段。\u000b##暗影分身#4002#的&Param1&提升&Param2&。",
"Potential.511011.1": "队伍中每名暗系角色提升翡冷翠&Param1&。",
@@ -21358,7 +21362,7 @@
"Potential.511831.1": "科洛妮斯提升&Param2&。绝招可附加##暗系印记:暗影#2018#。",
"Potential.511831.2": "绝招「寂灭收割」可附加##暗系印记:暗影#2018#。科洛妮斯&Param2&提升&Param1&。",
"Potential.511832.1": "援护技造成伤害时,削减目标韧性。科洛妮斯提升&Param3&。",
- "Potential.511832.2": "援护技「骨牢禁锢」造成伤害时,削减目标韧性&Param2&,该效果每12秒最多触发1次。\u000b科洛妮斯&Param3&提升&Param1&。",
+ "Potential.511832.2": "援护技「骨牢禁锢」造成伤害时,削减目标韧性&Param2&,该效果每12秒最多触发1次。\u000b科洛妮斯&Param3&提升&Param1&。",
"Potential.511833.1": "提升暗系角色的&Param2&。",
"Potential.511833.2": "暗系角色的&Param2&提升&Param1&。",
"Potential.511841.1": "提升绝招的&Param3&。横斩一刀命中目标越多,伤害越高。",
diff --git a/data/language/en_us/activitytask.json b/data/language/en_us/activitytask.json
index 3152a09b..5fc5eaf7 100644
--- a/data/language/en_us/activitytask.json
+++ b/data/language/en_us/activitytask.json
@@ -152,9 +152,9 @@
"ActivityTask.102030412.2": "Gain 5500 points in Lucky Treasure Shovel in total.",
"ActivityTask.103030101.2": "Clear Main Story Chapter 6: The Tale of the Tyrant",
"ActivityTask.103030102.2": "Clear Main Story Chapter 6: Close Call",
- "ActivityTask.103030103.2": "The following stories unlock on Jan 20. Stay tuned.",
- "ActivityTask.103030104.2": "The following stories unlock on Jan 20. Stay tuned.",
- "ActivityTask.103030105.2": "The following stories unlock on Jan 20. Stay tuned.",
+ "ActivityTask.103030103.2": "Clear Main Story Chapter 6: A Reluctant Deal",
+ "ActivityTask.103030104.2": "Clear Main Story Chapter 6: Lithe Beauty",
+ "ActivityTask.103030105.2": "Clear Main Story Chapter 6: An Unknown Tomorrow",
"ActivityTask.103030106.2": "Clear Greenhouse Inquiry Ⅱ",
"ActivityTask.103030107.2": "Clear Greenhouse Inquiry Ⅲ",
"ActivityTask.103030108.2": "Clear Forbidden Fruit I",
diff --git a/data/language/en_us/discip.json b/data/language/en_us/discip.json
index cd981adc..6592019a 100644
--- a/data/language/en_us/discip.json
+++ b/data/language/en_us/discip.json
@@ -318,7 +318,7 @@
"DiscIP.214031.1": "Main Melody",
"DiscIP.214031.2": "Victory Tune",
"DiscIP.214031.3": "The Clash of Blade and Axe",
- "DiscIP.214031.4": "She meets her for the first time on just another rainy afternoon.\nChitose goes through her morning routine—smoothing out the futon, rolling it tight, lining up her three beloved katanas with ceremonial precision.\nHer self-training journey follows no set path; as she wanders freely each day, for a blade cannot be honed on but a single stone.\nThis time though, she stays longer than usual, tempted by the delicious onigiris from the shop below her lodgings.\nYet now, the time has come for her departure.\n\nShe lifts her travel pack and pushes open the door, only to hear angry shouts erupting from below,\n\"There's something wrong with your onigiris! My stomach's hurting. You'll pay for this!\"\n\"Explain yourself, or I'm not leaving!\"\nA crowd gathers before the shop, buzzing with excitement like flies drawn to carrion.\nSuch sights make Chitose's blood boil.\nIf she were stronger, she could expose these demons hiding behind human faces and become the sword of justice itself.\nBut today, it seems her farewell onigiri will remain a wish ungranted.\n\n\"Please calm down. Shouting like this won't get us anywhere. Why don't you tell me what's really going on?\"\nChitose watches from upstairs as a girl with blue hair and black robes catches everyone's attention. The crowd parts like flowing water, all eyes suspicious of this uninvited stranger.\n\"That uniform... She's an advocate?\"\"The shop owner's screwed. They're going to pay dearly for this.\"\nChitose realizes this isn't a title that commands respect. An advocate ... but who does she advocate for?\n\"... Right, got it.\"\n\"You purchased a few onigiris three days ago and felt unwell after eating them last night.\"\n\"May I ask if you took any preservation measures after bringing them home?\"\nHer logic cuts through the argument like a finely honed sword.\n\"Given the recent heat, food left at room temperature easily spoils. To be precise, you cannot definitively prove the shop is at fault. Maybe just be more careful next time.\"\n\nThe crowd scatters as rain begins to fall. Still leaning against the railing, Chitose feels electric anticipation coursing through her: a desire to test her mettle against this advocate.\nDeep within, she knows that crossing swords with this one would hone her own edge.\nYet the other bears no arms, and for a \"blade\" to challenge such would be both unjust and uncouth.\nAs she suppresses the urge to issue a challenge, the advocate seems to sense her presence, lifting her gaze to meet Chitose's directly.\nEven through the curtain of rain, those crimson eyes burn like a freshly tempered katana—fierce and ardent.\n\n\nTwo years later, Chitose's journey of self-training reaches a temporary pause.\nShe settles in an abandoned waystation, rarely visited by people, and names it the \"Pavilion of Rain's Whispers.\"\nThis morning, as she senses the coming rain in the air, she ponders ways to welcome wandering Trekkers.\nAs predicted, the afternoon unleashes a tempest. Howling winds and stinging debris threaten to tear the roof off.\nThrough the gloom, a figure struggles against the wind and rain.\n\"Might you seek shelter beneath this humble roof?\"\nWielding her slender tachi, Chitose performs her distinctive welcome ritual, one that typically sends visitors fleeing in terror.\nYet this time, a battle-axe clashes against her blade with a deafening shriek.\n\"I'll have to pass. My journey awaits. Thank you for the gesture.\"\nIn the gleaming reflection of crossed blades, a pair of crimson eyes stares back.\nEcstasy courses through her veins as she tightens her grip, instantly entering the state of Psyche. This encounter shall mend previous regrets.\n\nPerhaps after their clash, her guest will accept her hospitality at the pavilion and taste one of her carefully crafted onigiris.",
+ "DiscIP.214031.4": "She meets her for the first time on just another rainy afternoon.\nChitose goes through her morning routine—smoothing out the futon, rolling it tight, lining up her three beloved katanas with ceremonial precision.\nHer self-training journey follows no set path; as she wanders freely each day, for a blade cannot be honed on but a single stone.\nThis time though, she stays longer than usual, tempted by the delicious onigiris from the shop below her lodgings.\nYet now, the time has come for her departure.\n\nShe lifts her travel pack and pushes open the door, only to hear angry shouts erupting from below,\n\"There's something wrong with your onigiris! My stomach's hurting. You'll pay for this!\"\n\"Explain yourself, or I'm not leaving!\"\nA crowd gathers before the shop, buzzing with excitement like flies drawn to carrion.\nSuch sights make Chitose's blood boil.\nIf she were stronger, she could expose these demons hiding behind human faces and become the sword of justice itself.\nBut today, it seems her farewell onigiri will remain a wish ungranted.\n\n\"Please calm down. Shouting like this won't get us anywhere. Why don't you tell me what's really going on?\"\nChitose watches from upstairs as a girl with blue hair and black robes catches everyone's attention. The crowd parts like flowing water, all eyes suspicious of this uninvited stranger.\n\"That uniform... She's an advocate?\"\"The shop owner's screwed. They're going to pay dearly for this.\"\nChitose realizes this isn't a title that commands respect. An advocate ... but who does she advocate for?\n\"... Right, got it.\"\n\"You purchased a few onigiris three days ago and felt unwell after eating them last night.\"\n\"May I ask if you took any preservation measures after bringing them home?\"\nHer logic cuts through the argument like a finely honed sword.\n\"Given the recent heat, food left at room temperature easily spoils. To be precise, you cannot definitively prove the shop is at fault. Maybe just be more careful next time.\"\n\nThe crowd scatters as rain begins to fall. Still leaning against the railing, Chitose feels electric anticipation coursing through her: a desire to test her mettle against this advocate.\nDeep within, she knows that crossing swords with this one would hone her own edge.\nYet the other bears no arms, and for a \"blade\" to challenge such would be both unjust and uncouth.\nAs she suppresses the urge to issue a challenge, the advocate seems to sense her presence, lifting her gaze to meet Chitose's directly.\nEven through the curtain of rain, those crimson eyes burn like a freshly tempered katana—fierce and ardent.\n\n\nTwo years later, Chitose's journey of self-training reaches a temporary pause.\nShe settles in an abandoned waystation, rarely visited by people, and names it \"Amekiku.\"\nThis morning, as she senses the coming rain in the air, she ponders ways to welcome wandering Trekkers.\nAs predicted, the afternoon unleashes a tempest. Howling winds and stinging debris threaten to tear the roof off.\nThrough the gloom, a figure struggles against the wind and rain.\n\"Might you seek shelter beneath this humble roof?\"\nWielding her slender tachi, Chitose performs her distinctive welcome ritual, one that typically sends visitors fleeing in terror.\nYet this time, a battle-axe clashes against her blade with a deafening shriek.\n\"I'll have to pass. My journey awaits. Thank you for the gesture.\"\nIn the gleaming reflection of crossed blades, a pair of crimson eyes stares back.\nEcstasy courses through her veins as she tightens her grip, instantly entering the state of Psyche. This encounter shall mend previous regrets.\n\nPerhaps after their clash, her guest will accept her hospitality at the pavilion and taste one of her carefully crafted onigiris.",
"DiscIP.214032.1": "Main Melody",
"DiscIP.214032.2": "Victory Tune",
"DiscIP.214032.3": "Dream Factory of ☆Truth",
diff --git a/data/language/en_us/mainscreencg.json b/data/language/en_us/mainscreencg.json
index 8fbab903..885bb97f 100644
--- a/data/language/en_us/mainscreencg.json
+++ b/data/language/en_us/mainscreencg.json
@@ -56,6 +56,10 @@
"MainScreenCG.1069.1": "Lingering Warmth",
"MainScreenCG.1071.1": "A Silent Fuse",
"MainScreenCG.1073.1": "The Crossroad",
+ "MainScreenCG.1081.1": "Miracle of a Flicker",
+ "MainScreenCG.1083.1": "The Strides of Unshaken Faith",
+ "MainScreenCG.1086.1": "Accomplices of the Endless Hour",
+ "MainScreenCG.1087.1": "Ever-Smiling You",
"MainScreenCG.2001.1": "Warmth of Your Grip",
"MainScreenCG.2002.1": "Oasis Welcome Party",
"MainScreenCG.2003.1": "A Thousand Blossoms by Night",
diff --git a/data/language/en_us/potential.json b/data/language/en_us/potential.json
index 5a0862e9..d0803657 100644
--- a/data/language/en_us/potential.json
+++ b/data/language/en_us/potential.json
@@ -189,8 +189,8 @@
"Potential.511007.2": "When Firenze deals DMG with an Auto Attack, increases her &Param1& by &Param2& for &Param3&s, stacking up to &Param4& times. The effect ends if Elegant Parade (Main Skill) is cast.",
"Potential.511008.1": "Increases ##Shadow Clone#4002#'s max limit and &Param2&.",
"Potential.511008.2": "Increases ##Shadow Clone#4002#'s max limit by &Param1& and &Param2& by &Param3&.",
- "Potential.511009.1": "Firenze's ##Shadow Clone#4002# lasts longer on the battlefield. Also increases &Param2&.",
- "Potential.511009.2": "Firenze's ##Shadow Clone#4002# lasts &Param1&s longer on the battlefield. Also increases &Param2& by &Param3&.",
+ "Potential.511009.1": "##Shadow Clone#4002# lasts longer on the battlefield. Also increases &Param2&.",
+ "Potential.511009.2": "##Shadow Clone#4002# lasts &Param1&s longer on the battlefield. Also increases &Param2& by &Param3&.",
"Potential.511010.1": "After Firenze casts the Main Skill, her next Auto Attack starts with the 4th strike. Also increases ##Shadow Clone#4002#'s &Param1&.",
"Potential.511010.2": "After Firenze casts Elegant Parade (Main Skill), her next Auto Attack directly casts the last strike.\u000bAlso increases ##Shadow Clone#4002#'s &Param1& by &Param2&.",
"Potential.511011.1": "Each Umbra Trekker in the squad increases Firenze's &Param1&.",
@@ -686,7 +686,7 @@
"Potential.511831.1": "Increases Coronis' &Param2&. The Ultimate can inflict ##Umbra Mark: Gloom#2018#.",
"Potential.511831.2": "Void Reaper (Ultimate) can inflict ##Umbra Mark: Gloom#2018#. Increases Coronis' &Param2& by &Param1&.",
"Potential.511832.1": "When the Support Skill deals DMG, reduces the target's Resilience. Increases Coronis' &Param3&.",
- "Potential.511832.2": "When Coronis deals DMG with Bone Chain (Support Skill), reduces the target's Resilience by &Param2&. This effect can only be triggered once every 12s.\u000bIncreases Coronis' &Param3& by &Param1&.",
+ "Potential.511832.2": "When Coronis deals DMG with Bone Chain (Support Skill), reduces the target's Resilience by &Param2&. This effect can only be triggered once every 12s.\u000bIncreases Coronis's &Param3& by &Param1&.",
"Potential.511833.1": "Increases Umbra Trekkers' &Param2&.",
"Potential.511833.2": "Increases Umbra Trekkers' &Param2& by &Param1&.",
"Potential.511841.1": "Increases the Ultimate's &Param3&. The more targets the final horizontal slash hits, the higher the DMG will be.",
diff --git a/data/language/ja_jp/activitytask.json b/data/language/ja_jp/activitytask.json
index 5d67f720..98cb2edd 100644
--- a/data/language/ja_jp/activitytask.json
+++ b/data/language/ja_jp/activitytask.json
@@ -152,9 +152,9 @@
"ActivityTask.102030412.2": "ラッキーシャベルで\n累計5500ポイント獲得",
"ActivityTask.103030101.2": "メインストーリー\n「歪んだ認識」を読む",
"ActivityTask.103030102.2": "メインストーリー\n「忍び寄る気配」を読む",
- "ActivityTask.103030103.2": "近日開放予定",
- "ActivityTask.103030104.2": "近日開放予定",
- "ActivityTask.103030105.2": "近日開放予定",
+ "ActivityTask.103030103.2": "メインストーリー\n「それぞれの決意」を読む",
+ "ActivityTask.103030104.2": "メインストーリー\n「悪を断つ剣」をクリアする",
+ "ActivityTask.103030105.2": "メインストーリー\n「明日へと続くキセキ」を読む",
"ActivityTask.103030106.2": "温室の潜入調査Ⅱをクリアする",
"ActivityTask.103030107.2": "温室の潜入調査Ⅲをクリアする",
"ActivityTask.103030108.2": "禁断の果実Ⅰをクリアする",
diff --git a/data/language/ja_jp/datinglandmarkevent.json b/data/language/ja_jp/datinglandmarkevent.json
index ea916a5f..44af1f77 100644
--- a/data/language/ja_jp/datinglandmarkevent.json
+++ b/data/language/ja_jp/datinglandmarkevent.json
@@ -54,7 +54,7 @@
"DatingLandmarkEvent.505.1": "真っ暗な洞窟の中では、地下水が巨大な川となり、道を浸食していた。その川がどこまで広がっているのか見当もつかない。",
"DatingLandmarkEvent.505.2": "あなたたちは、目のない魚が泳いでいることに気づいた。",
"DatingLandmarkEvent.506.1": "広々とした石造りの間にたどり着いた。壁にはぼやけた壁画が描かれている。ここはおそらく、大昔になんらかの儀式がおこなわれた場所なのだろう。",
- "DatingLandmarkEvent.506.2": "==DATING_CHARACTER==が火を起こしてくれたので、あなたたちは寄り添って休むことにした。''",
+ "DatingLandmarkEvent.506.2": "==DATING_CHARACTER==が火を起こしてくれたので、あなたたちは寄り添って休むことにした。",
"DatingLandmarkEvent.507.1": "あなたたちは平らな岩を見つけるとブランケットを広げ、ひと休みすることにした。",
"DatingLandmarkEvent.507.2": "すると疲れが溜まっていたせいか、すぐに眠りへと落ちていった。",
"DatingLandmarkEvent.507.3": "あなたが再び目を開くと、==DATING_CHARACTER==のかわいらしい寝顔が目の前にあった。",
diff --git a/data/language/ja_jp/item.json b/data/language/ja_jp/item.json
index 1da29a4e..7287fc25 100644
--- a/data/language/ja_jp/item.json
+++ b/data/language/ja_jp/item.json
@@ -2532,8 +2532,8 @@
"Item.71009.1": "称号:文系",
"Item.71009.2": "称号「文系」の解放に使用する。",
"Item.71009.3": "奇妙な言葉が記録された小さなカード。",
- "Item.71010.1": "称号:博学",
- "Item.71010.2": "称号「博学」の解放に使用する。",
+ "Item.71010.1": "称号:博学な",
+ "Item.71010.2": "称号「博学な」の解放に使用する。",
"Item.71010.3": "奇妙な言葉が記録された小さなカード。",
"Item.71011.1": "称号:おしゃれな",
"Item.71011.2": "称号「おしゃれな」の解放に使用する。",
diff --git a/data/language/ja_jp/mainscreencg.json b/data/language/ja_jp/mainscreencg.json
index 515000e3..9a77eff3 100644
--- a/data/language/ja_jp/mainscreencg.json
+++ b/data/language/ja_jp/mainscreencg.json
@@ -56,6 +56,10 @@
"MainScreenCG.1069.1": "憧れの父",
"MainScreenCG.1071.1": "沈黙の導火線",
"MainScreenCG.1073.1": "分かたれた友情",
+ "MainScreenCG.1081.1": "黎明告げる凱旋歌",
+ "MainScreenCG.1083.1": "記憶の坩堝",
+ "MainScreenCG.1086.1": "3年と268日",
+ "MainScreenCG.1087.1": "未来を照らす銀の光",
"MainScreenCG.2001.1": "あたたかな掌",
"MainScreenCG.2002.1": "ようこそ空白旅団へ",
"MainScreenCG.2003.1": "光の川で遊ぶ魚",
diff --git a/data/language/ja_jp/potential.json b/data/language/ja_jp/potential.json
index 5c73bbc2..982910a1 100644
--- a/data/language/ja_jp/potential.json
+++ b/data/language/ja_jp/potential.json
@@ -686,7 +686,7 @@
"Potential.511831.1": "必殺技は##闇属性の印:暗影#2018#を付与するようになる。クルニスの&Param2&が増加する。",
"Potential.511831.2": "クルニスの必殺技は##闇属性の印:暗影#2018#を付与するようになる。\u000bクルニスの&Param2&が&Param1&増加する。",
"Potential.511832.1": "支援スキルのダメージを敵に与えた時、その敵のブレイク値を減少させる。クルニスの&Param3&が上昇する。",
- "Potential.511832.2": "クルニスの支援スキルのダメージを敵に与えた時、その敵のブレイク値を&Param2&減少させる。この効果は12秒ごとに1回まで発動する。\u000bクルニスの&Param3&が&Param1&上昇する。",
+ "Potential.511832.2": "クルニスの支援スキルのダメージを敵に与えた時、その敵のブレイク値を&Param2&減少させる。この効果は12秒ごとに1回まで発動する。\u000bクルニスの&Param3&が&Param1&上昇する。",
"Potential.511833.1": "闇属性巡遊者の&Param2&が上昇する。",
"Potential.511833.2": "闇属性巡遊者の&Param2&が&Param1&上昇する。",
"Potential.511841.1": "必殺技の&Param3&が上昇する。横斬りが命中した敵が多いほど、そのダメージが増加する。",
diff --git a/data/language/ja_jp/secondaryskill.json b/data/language/ja_jp/secondaryskill.json
index 460c27cd..48889413 100644
--- a/data/language/ja_jp/secondaryskill.json
+++ b/data/language/ja_jp/secondaryskill.json
@@ -920,15 +920,15 @@
"SecondarySkill.4041205.1": "鈴の音を響かせて",
"SecondarySkill.4041205.2": "火属性巡遊者の従者が2体以上フィールド上にいる時、チーム内の火属性巡遊者が与える必殺技ダメージが{1}増加する。",
"SecondarySkill.4043101.1": "躍動する影",
- "SecondarySkill.4043101.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。",
+ "SecondarySkill.4043101.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。",
"SecondarySkill.4043102.1": "躍動する影",
- "SecondarySkill.4043102.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。",
+ "SecondarySkill.4043102.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。",
"SecondarySkill.4043103.1": "躍動する影",
- "SecondarySkill.4043103.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。",
+ "SecondarySkill.4043103.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。",
"SecondarySkill.4043104.1": "躍動する影",
- "SecondarySkill.4043104.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。",
+ "SecondarySkill.4043104.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。",
"SecondarySkill.4043105.1": "躍動する影",
- "SecondarySkill.4043105.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、フィールドにいるその巡遊者の従者の従者ダメージが{1}増加する。",
+ "SecondarySkill.4043105.2": "チーム内の闇属性巡遊者が印を発動させ、敵に##暗灼#2028#を与えた時、{2}秒間、発動させた闇属性巡遊者のフィールドにいる従者の従者ダメージが{1}増加する。",
"SecondarySkill.4043201.1": "夜を彩る星々",
"SecondarySkill.4043201.2": "闇属性の主力巡遊者は、##暗灼#2028#が付与されている敵に与えるスキルダメージが{1}増加する。\u000b闇属性の主力巡遊者の従者は、##暗灼#2028#が付与されている敵に与える従者ダメージが{2}増加する。",
"SecondarySkill.4043202.1": "夜を彩る星々",
diff --git a/data/language/ja_jp/story.json b/data/language/ja_jp/story.json
index cae644c3..8b293314 100644
--- a/data/language/ja_jp/story.json
+++ b/data/language/ja_jp/story.json
@@ -290,28 +290,28 @@
"Story.614.1": "激動",
"Story.614.2": "アグリ・ユニオン本社の作戦が失敗し、さらにはダリシアの前にニュクスが敗れた。なにもかもがうまくいかない状況の中、翠煌ノ刃から無事に逃げ延びたミスティがフィーリエへと戻ってくるが…",
"Story.614.4": "05",
- "Story.615.1": "*****",
- "Story.615.2": "*****",
+ "Story.615.1": "第3世代の力",
+ "Story.615.2": "知性植物を第2世代から第3世代へと進化させるということで、ダリシアに呼び出された魔王。だがそこで目にしたのは、肥料として投入されたニュクスの姿だった。",
"Story.615.4": "06",
- "Story.616.1": "*****",
- "Story.616.2": "*****",
+ "Story.616.1": "それぞれの決意",
+ "Story.616.2": "ニュクスの力を肥料としたことで、飛躍的にその能力が向上した第3世代の知性植物。その力を目の当たりにしたフィレンは、魔王を呼び出し、ダリシアと魂の取引をするよう求めてくる。",
"Story.616.4": "07",
- "Story.617.1": "*****",
- "Story.617.2": "*****",
+ "Story.617.1": "黒に染まる",
+ "Story.617.2": "ダリシアの知性植物軍団を無力化するためには、ポッドの底にあるビショップの駒を奪わなければならない。そこで同じ目的を持った魔王とフィレンは、魂の取引ではなく、純粋な同盟関係を結んでダリシアへと挑むことにした。",
"Story.617.4": "08",
- "Story.618.1": "*****",
- "Story.618.2": "*****",
+ "Story.618.1": "フィーリエの戦い 前編",
+ "Story.618.2": "フィレンとニュクスの過去、そしてふたりの真っ直ぐで強い願いに触れたことで、心を動かされた魔王はフィレンと魂の取引をすることにした。その結果、魔王が手にした魂は10となり、新たな権能が解放されたのだった。",
"Story.618.4": "09",
- "Story.619.1": "*****",
- "Story.619.2": "*****",
+ "Story.619.1": "フィーリエの戦い 後編",
+ "Story.619.2": "足並みが揃わないアグリ・ユニオン本社の私兵団、対して知性植物の軍団は徐々にその包囲網を狭めていく。その裏で、新たな権能を手に入れた魔王は、今後の展開に備えるため、フィレンに特別な任務を与えたのだった。",
"Story.619.4": "10",
- "Story.620.1": "*****",
- "Story.620.2": "*****",
+ "Story.620.1": "黎vs黒",
+ "Story.620.2": "知性植物と本社の私兵団が争う中、その混乱に乗じて花咲旅団の元を訪ねたフィレン。さらには空白旅団とも合流し、ダリシアとの決戦に向けて着々と準備を進めるのだった。",
"Story.620.4": "11",
- "Story.621.1": "*****",
- "Story.621.2": "*****",
+ "Story.621.1": "もしも…",
+ "Story.621.2": "素質で戦力を大幅に強化した空白旅団と花咲旅団が、ついに魔王の救出に動き出す。それを合図にフィレンもダリシアに剣を向け、最終決戦がいよいよ始まるのだった。",
"Story.621.4": "12",
- "Story.622.1": "*****",
- "Story.622.2": "*****",
+ "Story.622.1": "明日へと続くキセキ",
+ "Story.622.2": "心応液のポッドに飛び込んだ魔王は、そこでダリシアの魂に触れる。彼女は自身の選択を悔いつつも、その道の先で待つ結末を見届ける覚悟を持っていた。",
"Story.622.4": "13"
}
\ No newline at end of file
diff --git a/data/language/ja_jp/title.json b/data/language/ja_jp/title.json
index 388fc61c..5cf040a7 100644
--- a/data/language/ja_jp/title.json
+++ b/data/language/ja_jp/title.json
@@ -9,7 +9,7 @@
"Title.16.1": "美食家",
"Title.17.1": "文系",
"Title.18.1": "作家",
- "Title.19.1": "博学",
+ "Title.19.1": "博学な",
"Title.2.1": "魔王",
"Title.20.1": "評論家",
"Title.21.1": "おしゃれな",
diff --git a/data/language/ko_kr/activitytask.json b/data/language/ko_kr/activitytask.json
index b7c3c4ad..9e0dacf7 100644
--- a/data/language/ko_kr/activitytask.json
+++ b/data/language/ko_kr/activitytask.json
@@ -152,9 +152,9 @@
"ActivityTask.102030412.2": "‘행운의 보물찾기’에서 누적 5,500 포인트 획득",
"ActivityTask.103030101.2": "메인 스토리 챕터 6 「마왕의 전설」 클리어",
"ActivityTask.103030102.2": "메인 스토리 챕터 6 「위기 탈출」 클리어",
- "ActivityTask.103030103.2": "이후 내용은 1월 20일에 오픈되니 기대해 주세요.",
- "ActivityTask.103030104.2": "이후 내용은 1월 20일에 오픈되니 기대해 주세요.",
- "ActivityTask.103030105.2": "이후 내용은 1월 20일에 오픈되니 기대해 주세요.",
+ "ActivityTask.103030103.2": "메인 스토리 챕터 6 「부득이한 거래」 클리어",
+ "ActivityTask.103030104.2": "메인 스토리 챕터 6 「유풍의 미인」 클리어",
+ "ActivityTask.103030105.2": "메인 스토리 챕터 6 「알 수 없는 내일」 클리어",
"ActivityTask.103030106.2": "「온실 잠입 조사 Ⅱ」 클리어",
"ActivityTask.103030107.2": "「온실 잠입 조사 Ⅲ」 클리어",
"ActivityTask.103030108.2": "「비밀의 열매 Ⅰ」 클리어",
diff --git a/data/language/ko_kr/characterarchivecontent.json b/data/language/ko_kr/characterarchivecontent.json
index 691f8453..5dcab66e 100644
--- a/data/language/ko_kr/characterarchivecontent.json
+++ b/data/language/ko_kr/characterarchivecontent.json
@@ -82,7 +82,7 @@
"CharacterArchiveContent.11002.1": "여행가가 된 이유",
"CharacterArchiveContent.11002.2": "‘여행가’는 늘 컴퍼니에게 저평가되었다.\r\n그러나 시대가 발전하면서, 여행가는 트렌드의 중심이 될 것 같다.\r\n‘여행가’ 시장에 곧 다가올 큰 기회를 잡고 싶다면, 우선 스스로가 여행자가 되어야 한다.\r\n한 업계를 실제로 경험해 보지도 않고 성급히 뛰어든다면, 무조건 망하기 때문이다.\r\n——누군가의 휴대폰에 남아 있던 녹음 파일 사본에서",
"CharacterArchiveContent.11003.1": "이력 발췌(1)",
- "CharacterArchiveContent.11003.2": "학력\r\n\r\n필리에 귀족 학원 - 무역학 - 졸업\r\n재학 성적 우수 4.5/5.0 교내 장학금 4회 수령. 학생회 간부 등으로 활동.\r\n성휘 부속대학 - 중퇴",
+ "CharacterArchiveContent.11003.2": "학력\r\n\r\n필리에 귀족 학원 - 무역학 - 졸업\r\n재학 성적 우수 4.5/5.0 교내 장학금 4회 수령. 학생회 간부 등으로 활동.\r\n성휘 부속대학 - 휴학",
"CharacterArchiveContent.11004.1": "이력 발췌(2)",
"CharacterArchiveContent.11004.2": "업무 경력\r\n\r\n992년, 휴학 기간…… 아그리 유니온 인턴으로 채용.\r\n같은 해, 우수한 업무 성과로 인턴에서 정규직으로 전환, 아그리 유니온에 정식 입사.\r\n995년, 고위 임원으로 승진.",
"CharacterArchiveContent.11005.1": "이력 발췌(3)",
diff --git a/data/language/ko_kr/characterdes.json b/data/language/ko_kr/characterdes.json
index 3d7e7f69..b30fb9de 100644
--- a/data/language/ko_kr/characterdes.json
+++ b/data/language/ko_kr/characterdes.json
@@ -298,7 +298,7 @@
"CharacterDes.134.6": "후유카 지원 유파 1",
"CharacterDes.134.7": "후유카 지원 유파 2",
"CharacterDes.134.8": "안자이 치카",
- "CharacterDes.134.9": "탐창의 용량이 증가해 강화된 일반 공격으로 적을 맹렬하게 공격하는 유파.",
+ "CharacterDes.134.9": "탄창의 용량이 증가해 강화된 일반 공격으로 적을 맹렬하게 공격하는 유파.",
"CharacterDes.135.1": "Wu Zheru",
"CharacterDes.135.10": "그림자 영혼의 제어 능력과 지속 작전 능력을 강화해 정예 목표에 특화된 유파.",
"CharacterDes.135.11": "스킬의 지속 시간을 연장해 필드 위 그림자 영혼의 피해가 지속적으로 증가하는 유파.",
diff --git a/data/language/ko_kr/chargetlines.json b/data/language/ko_kr/chargetlines.json
index 009903d1..f2c28689 100644
--- a/data/language/ko_kr/chargetlines.json
+++ b/data/language/ko_kr/chargetlines.json
@@ -15,8 +15,8 @@
"CharGetLines.10804.1": "계약서에 조건을 하나 추가하려 한 적도 있었다만…… 결국 어떻게 쓰면 좋을지 몰라서 말이지, 그래도…… 이제는 알 수 있다. 우정이라는 건 계약으로 얻는 게 아닌 모양이야.",
"CharGetLines.11001.1": "나는 피렌. 맹우로서의 실력을 보여줄게. 그러니 당신도 날 실망시키지 말아 줘.",
"CharGetLines.11002.1": "서로 잘 아는 사이니까, 인사는 됐어. 왜 날 찾았는지 대답해주면, 함께해줄게.",
- "CharGetLines.11003.1": "슬슬 계약을 재검토해볼까? 우리의 협력 관계를 더 깊게 만들 때가 왔어.",
- "CharGetLines.11004.1": "함께 있기를 선택한 이상, 이제 내게서 도망칠 수 없을 거야.",
+ "CharGetLines.11003.1": "더 굳건한 관계가 되기 위해서, 계약을 한 번 재검토해 볼까?",
+ "CharGetLines.11004.1": "같이 가자고 정한 이상, 나한테서 도망칠 수 있을 거라고는 생각하지 마♪",
"CharGetLines.11101.1": "처음 뵙겠습니다. 아야메라고 해요. 저기…… 부족한 점도 있겠지만, 잘 부탁드려요.",
"CharGetLines.11102.1": "방금 돌아왔어요. 아르바이트로 번 돈은 길드의 예비금으로 저 대신 관리해 주세요.",
"CharGetLines.11103.1": "제 가방은 아주 무거워요. 지금까지 꾹꾹 채워 넣은 지식의 양이니까요.",
diff --git a/data/language/ko_kr/datingcharacterevent.json b/data/language/ko_kr/datingcharacterevent.json
index fb4fe5db..7b377c59 100644
--- a/data/language/ko_kr/datingcharacterevent.json
+++ b/data/language/ko_kr/datingcharacterevent.json
@@ -35,7 +35,7 @@
"DatingCharacterEvent.108302.5": "백발백중",
"DatingCharacterEvent.108302.6": "시장에서 뭔가 특별한 일이 일어날지도 모른다……",
"DatingCharacterEvent.108302.7": "총으로 싸우는 카시미라에게는 다트도 식은 죽 먹기였다.\n처음에는 1등을 차지할 생각인 줄 알았지만, 알고 보니 카시미라는 백발백중의 쾌감을 만끽하고 있었다.",
- "DatingCharacterEvent.110301.1": "“솔직히 말해서 좀 놀랐어.” 피렌이 흥미롭다는 표정으로 말했다. \n“뭐가?” \n“선택한 장소 말이야. 난 당신이 나한테는 도서관 같은 곳이 더 어울릴 것 이라고 생각할 줄 알았거든…… 설마 당신 눈에는 내가 공부를 좋아하는 학생보다는 먹을 걸 더 좋아하는 사람처러 보이는 거야?”",
+ "DatingCharacterEvent.110301.1": "“솔직히 말해서 좀 놀랐어.” 피렌이 흥미롭다는 표정으로 말했다. \n“뭐가?” \n“선택한 장소 말이야. 난 당신이 나한테는 도서관 같은 곳이 더 어울릴 것 이라고 생각할 줄 알았거든…… 설마 당신 눈에는 내가 공부를 좋아하는 학생보다는 먹을 걸 더 좋아하는 사람처럼 보이는 거야?”",
"DatingCharacterEvent.110301.2": "“그럴 리가 없잖아!” 당신이 답했다. “단지 네가 그런 모범생이라는 건 충분히 예상 가능한 일이잖아. 난 그보다는 일상 속의 네가 더 궁금했을 뿐이야.” \n“내가 뭘 먹고, 뭘 쓰는지 궁금하다는 건가…… 하하, 다른 사람한테 참 관심이 많네.”",
"DatingCharacterEvent.110301.3": "입으로는 그렇게 말하지만, 당신의 말은 분명 피렌의 마음에 닿은 듯했다. \n미소지은 그녀는 당신을 식당으로 이끌어 학생 세트를 한 끼 대접했다. 그리고 추억 어린 목소리로 지난날을 이야기하며, 음식의 맛으로 그 시절의 캠퍼스 풍경을 되살려냈다.",
"DatingCharacterEvent.110301.5": "청춘의 나날",
diff --git a/data/language/ko_kr/mainscreencg.json b/data/language/ko_kr/mainscreencg.json
index be87d506..58359346 100644
--- a/data/language/ko_kr/mainscreencg.json
+++ b/data/language/ko_kr/mainscreencg.json
@@ -56,6 +56,10 @@
"MainScreenCG.1069.1": "상온의 시간",
"MainScreenCG.1071.1": "침묵의 도화선",
"MainScreenCG.1073.1": "갈림길",
+ "MainScreenCG.1081.1": "여명의 기적",
+ "MainScreenCG.1083.1": "당당한 신념",
+ "MainScreenCG.1086.1": "오랜 공범",
+ "MainScreenCG.1087.1": "당신의 웃음이 영원하기를",
"MainScreenCG.2001.1": "손의 온기",
"MainScreenCG.2002.1": "오아시스 환영회",
"MainScreenCG.2003.1": "천 그루 꽃이 피는 밤",
diff --git a/data/language/ko_kr/potential.json b/data/language/ko_kr/potential.json
index 70f198ba..4b2a071b 100644
--- a/data/language/ko_kr/potential.json
+++ b/data/language/ko_kr/potential.json
@@ -187,10 +187,10 @@
"Potential.511006.2": "피렌이 ##어둠 속성 표식#1019#을 발동하면 &Param1_kr1& &Param2& 증가한다. &Param3&초 동안 지속된다.",
"Potential.511007.1": "피렌의 일반 공격이 피해를 입히면 &Param1_kr1& 증가한다. 메인 스킬 시전 후 해당 효과가 조기 종료된다.",
"Potential.511007.2": "피렌의 일반 공격이 피해를 입히면 &Param1_kr1& &Param2& 증가한다. &Param3&초 동안 지속되며, 최대 &Param4&스택 중첩된다. 메인 스킬 「우아한 그림자의 춤」 시전 후 해당 효과가 조기 종료된다.",
- "Potential.511008.1": "피렌의 ##어둠의 그림자#4002#의 최대 수량 및 &Param2_kr1& 증가한다.",
- "Potential.511008.2": "피렌의 ##어둠의 그림자#4002#의 최대 수량이 &Param1&개 증가하며 &Param2_kr1& &Param3& 증가한다.",
- "Potential.511009.1": "피렌의 ##어둠의 그림자#4002#가 존재하는 시간이 연장되고, &Param2_kr1& 증가한다.",
- "Potential.511009.2": "피렌의 ##어둠의 그림자#4002#가 존재하는 시간이 &Param1&초 연장되고, &Param2_kr1& &Param3& 증가한다.",
+ "Potential.511008.1": "##어둠의 그림자#4002#의 최대 수량 및 &Param2_kr1& 증가한다.",
+ "Potential.511008.2": "##어둠의 그림자#4002#의 최대 수량이 &Param1&개 증가하며 &Param2_kr1& &Param3& 증가한다.",
+ "Potential.511009.1": "##어둠의 그림자#4002#가 존재하는 시간이 연장되고, &Param2_kr1& 증가한다.",
+ "Potential.511009.2": "##어둠의 그림자#4002#가 존재하는 시간이 &Param1&초 연장되고, &Param2_kr1& &Param3& 증가한다.",
"Potential.511010.1": "메인 스킬 시전 후, 다음 일반 공격이 즉시 마지막 단계를 시전한다. ##어둠의 그림자#4002#의 &Param1_kr1& 증가한다.",
"Potential.511010.2": "메인 스킬 「우아한 그림자의 춤」 시전 후, 다음 일반 공격이 즉시 마지막 단계를 시전한다. \u000b##어둠의 그림자#4002#의 &Param1_kr1& &Param2& 증가한다.",
"Potential.511011.1": "팀 내 어둠 속성 캐릭터마다 피렌의 &Param1_kr1& 증가한다.",
@@ -207,8 +207,8 @@
"Potential.511023.2": "지원 스킬 「절대 권력의 시간」이 소환하는 ##어둠의 그림자#4002#의 수가 2개 증가하며, 최대 수량이 &Param1&개 증가한다.",
"Potential.511024.1": "지원 스킬이 소환하는 ##어둠의 그림자#4002#의 지속 시간이 연장된다.",
"Potential.511024.2": "지원 스킬 「절대 권력의 시간」이 소환하는 ##어둠의 그림자#4002#의 지속 시간이 5초 연장된다.",
- "Potential.511025.1": "지팡이 피해가 ##어둠 속성 표식#1019#을 발동하면, 지원 스킬의 쿨타임이 단축된다. 지팡이의 피해가 증가한다.",
- "Potential.511025.2": "지팡이 피해가 ##어둠 속성 표식#1019#을 발동하면, 지원 스킬 「절대 권력의 시간」의 쿨타임이 &Param3&초 단축된다. 스킬 1회마다 최대 &Param4&회 발동한다. \u000b지팡이가 입히는 피해가 &Param1& 증가한다.",
+ "Potential.511025.1": "지팡이의 피해가 ##어둠 속성 표식#1019#을 발동하면, 지원 스킬의 쿨타임이 단축된다. 지팡이의 피해가 증가한다.",
+ "Potential.511025.2": "지팡이의 피해가 ##어둠 속성 표식#1019#을 발동하면, 지원 스킬 「절대 권력의 시간」의 쿨타임이 &Param3&초 단축된다. 스킬 1회마다 최대 &Param4&회 발동한다. \u000b지팡이가 입히는 피해가 &Param1& 증가한다.",
"Potential.511026.1": "지팡이가 ##어둠 작열#2028#을 보유한 목표에게 입히는 어둠 속성 피해가 증가한다.",
"Potential.511026.2": "지팡이가 ##어둠 작열#2028#을 보유한 목표에게 입히는 어둠 속성 피해가 &Param1& 증가한다.",
"Potential.511027.1": "지팡이가 피해를 입히면 피렌의 &Param3_kr1& 증가한다.",
@@ -686,7 +686,7 @@
"Potential.511831.1": "크루니스의 &Param2&가 증가한다. 필살기로 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다.",
"Potential.511831.2": "필살기 「적멸의 수확」이 ##어둠 속성 표식: 암영#2018#을 부여할 수 있다. 크루니스의 &Param2&가 &Param1& 증가한다.",
"Potential.511832.1": "지원 스킬이 피해를 입힐 때 목표의 강인함이 감소한다. 크루니스의 &Param3&이 증가한다.",
- "Potential.511832.2": "지원 스킬 「뼈의 감옥」이 피해를 입히면 목표의 강인함이 &Param2& 감소한다. 해당 효과는 12초마다 최대 1회 발동한다. \u000b크루니스의 &Param3&이 &Param1& 증가한다.",
+ "Potential.511832.2": "지원 스킬 「뼈의 감옥」이 피해를 입히면 목표의 강인함이 &Param2& 감소한다. 해당 효과는 12초마다 최대 1회 발동한다. \u000b크루니스의 &Param3&이 &Param1& 증가한다.",
"Potential.511833.1": "어둠 속성 캐릭터의 &Param2&이 증가한다.",
"Potential.511833.2": "어둠 속성 캐릭터의 &Param2&이 &Param1& 증가한다.",
"Potential.511841.1": "필살기의 &Param3&이 증가한다. 가로 베기가 목표를 명중하는 횟수가 많아지면 피해가 증가한다.",
diff --git a/data/language/ko_kr/skill.json b/data/language/ko_kr/skill.json
index bfa331a8..948942e4 100644
--- a/data/language/ko_kr/skill.json
+++ b/data/language/ko_kr/skill.json
@@ -407,7 +407,7 @@
"Skill.12520002.2": "회피",
"Skill.12531000.1": "얼음 칼날의 춤",
"Skill.12531000.13": "차징 후 주변 목표에게 지속적으로 피해를 입힌다.\u000b메인 스킬이 ##물 속성 표식#1018#을 발동할 수 있다.",
- "Skill.12531000.2": "차징 후 선풍참을 시전해 0.3초마다 주변 목표에 공격력 &Param1&의 물 속성 피해를 입힌다. 차징 시 지속 지간이 연장된다. \u000b메인 스킬 「얼음 칼날의 춤」이 ##물 속성 표식#1018#을 발동할 수 있다. 발동 시, 공격력 &Param2&의 물 속성 범위 표식 피해를 입히고 ##한랭#1027#을 부여한다.",
+ "Skill.12531000.2": "차징 후 선풍참을 시전해 0.3초마다 주변 목표에 공격력 &Param1&의 물 속성 피해를 입힌다. 차징 시 지속 지간이 연장된다. \u000b메인 스킬 「얼음 칼날의 춤」이 ##물 속성 표식#1018#을 발동할 수 있으며, 발동될 시, 공격력 &Param2&의 물 속성 범위 표식 피해를 입히고 ##한랭#1027#을 부여한다.",
"Skill.12532000.1": "서리꽃 만개",
"Skill.12532000.13": "「얼음꽃」을 생성해 피해를 입힌다.\u000b지원 스킬이 ##물 속성 표식: 수류#2008#를 부여할 수 있다.",
"Skill.12532000.2": "전방에 대량의 「얼음꽃」을 생성해 공격력 &Param1&의 물 속성 범위 피해를 입힌다. \u000b「서리꽃 만개」 생성 1초 후 폭발하며 공격력 &Param2&의 물 속성 범위 피해를 입힌다. \u000b지원 스킬 「서리꽃 만개」가 ##물 속성 표식: 수류#2008#를 부여한다.",
diff --git a/data/language/ko_kr/story.json b/data/language/ko_kr/story.json
index e0d0d150..5b78e8b9 100644
--- a/data/language/ko_kr/story.json
+++ b/data/language/ko_kr/story.json
@@ -267,7 +267,7 @@
"Story.606.2": "멀리 돌아가는 듯했던 지름길은 공교롭게도 나락으로 이어진다.",
"Story.606.4": "02A",
"Story.607.1": "거절의 대가",
- "Story.607.2": "얼음이 갈라지는 소리를 듣고나서 도망친다면 이미 늦은 것이다.",
+ "Story.607.2": "얼음이 갈라지는 소리를 듣고 나서 도망친다면 이미 늦은 것이다.",
"Story.607.4": "02B",
"Story.608.1": "충신의 충신",
"Story.608.2": "자물쇠 너머는 권력의 황무지다.",
@@ -294,7 +294,7 @@
"Story.615.2": "기나긴 침묵 속, 심장 소리가 모든 것을 고백했다.",
"Story.615.4": "06",
"Story.616.1": "부득이한 거래",
- "Story.616.2": "더는 재거나 물러설 여지 없이, 오직 이 순간의 진심앞에 갇혔다.",
+ "Story.616.2": "더는 재거나 물러설 여지 없이, 오직 이 순간의 진심 앞에 갇혔다.",
"Story.616.4": "07",
"Story.617.1": "피렌",
"Story.617.2": "이 길이 결코 순탄치 않으리란 걸 그녀 역시 잘 알고 있었다. 그렇기에……",
diff --git a/data/language/zh_cn/activitytask.json b/data/language/zh_cn/activitytask.json
index 3e1f61fd..d5a0c842 100644
--- a/data/language/zh_cn/activitytask.json
+++ b/data/language/zh_cn/activitytask.json
@@ -152,9 +152,9 @@
"ActivityTask.102030412.2": "“幸运寻宝铲”累计获取5500积分",
"ActivityTask.103030101.2": "通关第六章主线剧情「魔王的传说」",
"ActivityTask.103030102.2": "通关第六章主线剧情「虎口脱险」",
- "ActivityTask.103030103.2": "后续主线于1月20日解锁,敬请期待",
- "ActivityTask.103030104.2": "后续主线于1月20日解锁,敬请期待",
- "ActivityTask.103030105.2": "后续主线于1月20日解锁,敬请期待",
+ "ActivityTask.103030103.2": "通关第六章主线剧情「不得已的交易」",
+ "ActivityTask.103030104.2": "通关第六章主线剧情「流风美人」",
+ "ActivityTask.103030105.2": "通关第六章主线剧情「未知的明天」",
"ActivityTask.103030106.2": "通关「深入温室的调查Ⅱ」",
"ActivityTask.103030107.2": "通关「深入温室的调查Ⅲ」",
"ActivityTask.103030108.2": "通关「秘密的果实Ⅰ」",
diff --git a/data/language/zh_cn/gacha.json b/data/language/zh_cn/gacha.json
index 9b6b9562..2688a881 100644
--- a/data/language/zh_cn/gacha.json
+++ b/data/language/zh_cn/gacha.json
@@ -1,6 +1,6 @@
{
"Gacha.1.1": "星塔漫途",
- "Gacha.10110.1": "辉映翠玉的理型",
+ "Gacha.10110.1": "辉映碧玉的理型",
"Gacha.10119.1": "命定奇遇",
"Gacha.10125.1": "命定奇遇",
"Gacha.10133.1": "摇曳轻风纯情香",
diff --git a/data/language/zh_cn/mainscreencg.json b/data/language/zh_cn/mainscreencg.json
index c011cc1e..c6294eaa 100644
--- a/data/language/zh_cn/mainscreencg.json
+++ b/data/language/zh_cn/mainscreencg.json
@@ -56,6 +56,10 @@
"MainScreenCG.1069.1": "恒温的时光",
"MainScreenCG.1071.1": "沉默的引信",
"MainScreenCG.1073.1": "歧路",
+ "MainScreenCG.1081.1": "微火的奇迹",
+ "MainScreenCG.1083.1": "昂首阔步的信念",
+ "MainScreenCG.1086.1": "漫长时光的共犯",
+ "MainScreenCG.1087.1": "愿你莞尔成常",
"MainScreenCG.2001.1": "掌心之暖",
"MainScreenCG.2002.1": "绿洲欢迎会",
"MainScreenCG.2003.1": "夜放花千树",
diff --git a/data/language/zh_cn/potential.json b/data/language/zh_cn/potential.json
index e7ed31fe..9d75348c 100644
--- a/data/language/zh_cn/potential.json
+++ b/data/language/zh_cn/potential.json
@@ -187,10 +187,10 @@
"Potential.511006.2": "翡冷翠触发##暗系印记#1019#时,&Param1&提升&Param2&,持续&Param3&秒。",
"Potential.511007.1": "翡冷翠普攻造成伤害时,提升&Param1&。施放主控技后该效果提前结束。",
"Potential.511007.2": "翡冷翠普攻造成伤害时,&Param1&提升&Param2&,持续&Param3&秒,可叠加&Param4&层。施放主控技「淑影漫舞」后,该效果提前结束。",
- "Potential.511008.1": "提升翡冷翠##暗影分身#4002#的数量上限和&Param2&。",
- "Potential.511008.2": "翡冷翠##暗影分身#4002#的数量上限增加&Param1&个,&Param2&提升&Param3&。",
- "Potential.511009.1": "翡冷翠的##暗影分身#4002#存在时间延长,提升&Param2&。",
- "Potential.511009.2": "翡冷翠的##暗影分身#4002#存在时间延长&Param1&秒,&Param2&提升&Param3&。",
+ "Potential.511008.1": "提升##暗影分身#4002#的数量上限和&Param2&。",
+ "Potential.511008.2": "##暗影分身#4002#的数量上限增加&Param1&个,&Param2&提升&Param3&。",
+ "Potential.511009.1": "##暗影分身#4002#存在时间延长,提升&Param2&。",
+ "Potential.511009.2": "##暗影分身#4002#的存在时间延长&Param1&秒,&Param2&提升&Param3&。",
"Potential.511010.1": "施放主控技后,下次普攻直接施放最后一段。提升##暗影分身#4002#&Param1&。",
"Potential.511010.2": "施放主控技「淑影漫舞」后,下次普攻直接施放最后一段。\u000b##暗影分身#4002#的&Param1&提升&Param2&。",
"Potential.511011.1": "队伍中每名暗系角色提升翡冷翠&Param1&。",
@@ -686,7 +686,7 @@
"Potential.511831.1": "科洛妮斯提升&Param2&。绝招可附加##暗系印记:暗影#2018#。",
"Potential.511831.2": "绝招「寂灭收割」可附加##暗系印记:暗影#2018#。科洛妮斯&Param2&提升&Param1&。",
"Potential.511832.1": "援护技造成伤害时,削减目标韧性。科洛妮斯提升&Param3&。",
- "Potential.511832.2": "援护技「骨牢禁锢」造成伤害时,削减目标韧性&Param2&,该效果每12秒最多触发1次。\u000b科洛妮斯&Param3&提升&Param1&。",
+ "Potential.511832.2": "援护技「骨牢禁锢」造成伤害时,削减目标韧性&Param2&,该效果每12秒最多触发1次。\u000b科洛妮斯&Param3&提升&Param1&。",
"Potential.511833.1": "提升暗系角色的&Param2&。",
"Potential.511833.2": "暗系角色的&Param2&提升&Param1&。",
"Potential.511841.1": "提升绝招的&Param3&。横斩一刀命中目标越多,伤害越高。",
diff --git a/lua/game/ui/avg/_cn/config/bbm06_bt02.lua b/lua/game/ui/avg/_cn/config/bbm06_bt02.lua
new file mode 100644
index 00000000..fd50c8fe
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/bbm06_bt02.lua
@@ -0,0 +1,192 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "这里就是旅人的营地……==RT==呵,真是个不错的地方。",
+ 0,
+ "vo_BBm06_BT02_001",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "==SEX1==提到的花令旅团的那三个旅人……==RT==到底在哪儿呢?",
+ 0,
+ "vo_BBm06_BT02_002",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "明明拥有着这样的惊世才能……",
+ 0,
+ "vo_BBm06_BT02_003",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "却痴迷于自己幻想中的魔王。",
+ 0,
+ "vo_BBm06_BT02_004",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "还诞生了如此丑陋的植物……",
+ 0,
+ "vo_BBm06_BT02_005",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "达尔茜娅……呵,还真是可悲啊。",
+ 0,
+ "vo_BBm06_BT02_006",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "不过别担心,我会和==SEX1==一起……==RT==彻底击碎你的野心。",
+ 0,
+ "vo_BBm06_BT02_007",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "这根枯萎的藤蔓是……",
+ 0,
+ "vo_BBm06_BT02_008",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "原来如此,这里就是打倒寄生之庭的地方。",
+ 0,
+ "vo_BBm06_BT02_009",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "有趣。==RT==真没想到……我竟会亲自来到这个地方。",
+ 0,
+ "vo_BBm06_BT02_010",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "那么,就从你取得胜利的这个地方开始……==RT==由我与你并肩,共同开始新的旅程吧。",
+ 0,
+ "vo_BBm06_BT02_011",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/bbm06_bt03.lua b/lua/game/ui/avg/_cn/config/bbm06_bt03.lua
new file mode 100644
index 00000000..69cb0821
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/bbm06_bt03.lua
@@ -0,0 +1,245 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "达尔茜娅,这幅模样……就是你梦寐以求的“完美”吗?",
+ 0,
+ "vo_BBm06_BT03_001",
+ "",
+ "",
+ 0,
+ "这就是……你追求的理想模样吗?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "哈哈……这躯体不知疼痛,不觉疲惫,维持它的代价又何其微小。",
+ 0,
+ "vo_BBm06_BT03_002",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "这就是魔王军未来的理想形态——",
+ 0,
+ "vo_BBm06_BT03_003",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "也是人类理应拥有的完美姿态。",
+ 0,
+ "vo_BBm06_BT03_004",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "可惜,那个人并不是你幻想中“理想的魔王”。",
+ 0,
+ "vo_BBm06_BT03_005",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "==SEX1==可是亲手夺走了你的“主教”棋子。==RT==这其中的意味,你真的不明白么?",
+ 0,
+ "vo_BBm06_BT03_006",
+ "",
+ "",
+ 0,
+ "就是这么回事吧?那个人可是亲手夺走了“主教”的棋子。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "呵呵呵呵……==RT==可怜……真是可怜又愚蠢……",
+ 0,
+ "vo_BBm06_BT03_007",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "不明白的人是你。==RT==这可是魔王大人赐予我的最终试炼!",
+ 0,
+ "vo_BBm06_BT03_008",
+ "",
+ "",
+ 0,
+ "那就用我自己的力量……你也好,旅人们也好……只要全部都打倒的话!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "只要我能凭一己之力,将你……还有那些不识趣的旅人全部打倒!",
+ 0,
+ "vo_BBm06_BT03_009",
+ "",
+ "",
+ 0,
+ "就能证明……我才是——作为魔王大人的,最忠实最相称的仆从!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "就能证明我才是魔王大人最忠诚的仆从,是唯一有资格站在==SEX1==身边的人!",
+ 0,
+ "vo_BBm06_BT03_010",
+ "",
+ "",
+ 0,
+ "没错……也就是说,这是,魔王大人赋予我的,最后的试炼!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "无可救药。这场闹剧,就由我来画上句号吧。",
+ 0,
+ "vo_BBm06_BT03_011",
+ "",
+ "",
+ 0,
+ "那这个挑战,就由我来接下吧。",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "为什么!为什么我连你都赢不了!==RT==明明只是个弱小的人类……为什么……",
+ 0,
+ "vo_BBm06_BT03_012",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "明明我才是……我才是最有资格站在魔王大人身边的人!",
+ 0,
+ "vo_BBm06_BT03_013",
+ "",
+ "",
+ 0,
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"4"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "看清现实吧,你只是个沉醉在自己幻想里的可怜虫。",
+ 0,
+ "vo_BBm06_BT03_014",
+ "",
+ "",
+ 0,
+ "因为你,是个满脑子只想着自己的……伪善者而已。",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm03_02.lua b/lua/game/ui/avg/_cn/config/stm03_02.lua
index b442fd4c..e7f68b0c 100644
--- a/lua/game/ui/avg/_cn/config/stm03_02.lua
+++ b/lua/game/ui/avg/_cn/config/stm03_02.lua
@@ -1860,7 +1860,7 @@ return {
param = {
0,
"0",
- "抓臂牢牢抓住了星塔里常见的黑白相间的家伙——名为夏洛特的企鹅的玩偶。",
+ "抓臂牢牢抓住了星塔里常见的黑白相间的家伙——名为夏洛克的企鹅的玩偶。",
0,
"",
false,
diff --git a/lua/game/ui/avg/_cn/config/stm05_04.lua b/lua/game/ui/avg/_cn/config/stm05_04.lua
index 5df2a136..f43ad171 100644
--- a/lua/game/ui/avg/_cn/config/stm05_04.lua
+++ b/lua/game/ui/avg/_cn/config/stm05_04.lua
@@ -14375,7 +14375,7 @@ return {
},
{
cmd = "Wait",
- param = {4.0}
+ param = {7.0}
},
{
cmd = "SetAudio",
diff --git a/lua/game/ui/avg/_cn/config/stm06_06.lua b/lua/game/ui/avg/_cn/config/stm06_06.lua
new file mode 100644
index 00000000..bbab0344
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm06_06.lua
@@ -0,0 +1,13302 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第六话",
+ "第三代智慧植物",
+ "为了争取时间,你命令达尔茜娅继续改进智慧植物。==RT==翡冷翠制造了与你独处的机会,挥剑威胁:==RT==她命令你用灵魂交易的方式,迫使达尔茜娅向总公司投降……",
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 1.4,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.15}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "呵呵呵……翡冷翠,看到了吗?审判你父亲的那家伙,最后就是这个下场。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "好好记着,这才叫复仇的味道。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutCubic",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.07,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_253",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ 0.5,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.5,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.33,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -400.0,
+ -80.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "......",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "达尔茜娅大人,恕我直言,您这么做根本无法让我感受到复仇的快感。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.65,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_question",
+ nil,
+ 0.505,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "嗯?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.45,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_014",
+ "0",
+ "OutSine",
+ 0.6,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "四年前的法庭上——",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "court_inside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ -0.28,
+ 1.4,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "从今天起,你就跟在我的身边吧,我会赐予你击败星雁的力量。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.45,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "您说您会赐予我击败星雁的力量。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "现在我拥有这种力量,您却独自出手击败了她,让她成为智慧植物升级的关键。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "您这么做,岂不是让我永远无法完成最后的复仇?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -20.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "不管出于什么理由,接受她的效忠都没有好结果。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_be_04_002_FP",
+ "0",
+ "OutQuad",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "009",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "她的忠诚更像是一种证明自己,获得认可的执念,最终会害了所有人。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "IfUnlockElse",
+ param = {"a_1"}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "026",
+ "avg_emoji_exclamation",
+ "jushou",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "这种把人当做“养料”,肆意榨取他人记忆的做法,我怎么可能认可!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "IfUnlockEnd",
+ param = {"a_1"}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.145,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "那么,我要怎么回答?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoice",
+ param = {
+ 1,
+ 1,
+ "不堪一用",
+ "平平无奇",
+ "我很满意",
+ "e",
+ "020",
+ "close",
+ "要怎么回答呢?",
+ ""
+ }
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "你的植物看上去很厉害,实际上不堪一用。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "不,不堪一用......陛下,此言何解......是我哪里做错了吗?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "单株植物的确有近似翡冷翠的战斗能力。==W==然而,刚才的战斗中,这两株植物之间完全没有配合的意图。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "那株近战植物和翡冷翠作战时,发射种子的植物如果及时支援,应该能在不损失植物的前提下战胜翡冷翠。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_exclamation",
+ "jushou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "但你所谓的“智慧”植物却完全不顾同伴的安危,选择借机占据更有利的位置。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "牺牲也是一种有效的战术,陛下。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_sigh",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "或许牺牲是必要的,但这根本称不上是战术。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "一株第三代智慧植物或许能击败一名技艺普通的旅人,但一百株第三代植物别说战斗了……",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "植物和植物之间说不定就会因为配合问题互相纠缠起来。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "你真的认为这种残次品,能让我满意?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "这......陛下高瞻远瞩,我不能及,我这就着手改进工作。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "005",
+ "avg_emoji_shock",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "再精选一下你的“养料”吧,心急吃不到热豆腐。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "还有,不要滥用我的“主教”,明白了吗?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "遵,遵命......",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "呼,这样一来,就能拖延一点时间了吧。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 2}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "承认智慧植物的实力,会让达尔茜娅顺势要求效忠于我。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "不承认智慧植物的实力,又会让达尔茜娅填补新的“养料”,害更多的人。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "016",
+ "avg_emoji_vexation",
+ "lengzhan",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "这里的回答绝对不能失误……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_344",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ nil,
+ 0.7,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_exclamation",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "在我看来,这些智慧植物平平无奇。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
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+ },
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+ },
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+ },
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+ "抱歉......陛下,旅人们讨伐寄生之庭的时候,我去了总公司,无缘得见。",
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+ },
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+ },
+ {
+ cmd = "SetTalk",
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+ },
+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ }
+ },
+ {
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+ {
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+ }
+ },
+ {
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+ }
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ }
+ },
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+ }
+ },
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+ },
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+ cmd = "SetTalk",
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+ },
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+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "如果您愿意因此接受我的效忠……我在所不辞。",
+ 0,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "不要用劣质的“养料”填充,==W==我希望每个罐子里的“养料”,都有星雁的质量。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "遵命,陛下。",
+ 0,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ },
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+ },
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+ cmd = "SetPersonalityChoiceRollover",
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+ cmd = "SetPersonalityChoiceEnd",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "达尔茜娅大人,魔王大人从昨天晚上就没有好好休息。既然第三代智慧植物已经展示完毕......",
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+ false,
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+ },
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+ },
+ {
+ cmd = "SetTalk",
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+ "啊,陛下,我作为您的仆人,竟然完全忽略了这一点,实在罪该万死。",
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ "",
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+ }
+ },
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+ false,
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+ "",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "达尔茜娅所期望的魔王大人并不是真的魔王大人。",
+ 0,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "嗯?维塔你知道真的魔王大人是什么样的?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ }
+ },
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+ },
+ {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
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+ "none",
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+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "另外,魔王大人这个称呼,明明是维塔先用来称呼您的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 1,
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+ "none",
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+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "好啦,好啦,知道是你先来的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ }
+ },
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+ param = {0.5}
+ },
+ {
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+ param = {
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+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "维塔建议您尽快收集到一个灵魂,只要完成任务,您的权限就能提升,获得新的权能。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "为了打破僵局,还请您再考虑一下维塔的建议。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 1,
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "我完成任务究竟能获得什么权能?啊,算了,肯定又是权限不足对吧。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "正如您所言,但维塔可以保证,不论解锁的是何种权能,对您重新成为真正==RT==的魔王都很有帮助,这也是诸界之井魔王养成系统的意义。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 1,
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+ "avg_emoji_think",
+ "none",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "一个两个的,都想让我成为魔王啊,魔王就那么好吗?",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "不说这个了,现在我的处境虽然不太妙,但也不是没有反击的可能。维塔,翡冷翠其实并不忠于达尔茜娅吧?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
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+ "s",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
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+ nil,
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+ },
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+ param = {
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+ "c",
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+ "none",
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+ }
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+ param = {
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+ }
+ },
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+ },
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+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "维塔和您有相同的判断,看到被达尔茜娅抓住的星雁小姐时,翡冷翠的心跳加快、呼吸急促,是紧张的表现。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
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+ param = {
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+ nil,
+ nil,
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+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
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+ 0,
+ nil,
+ true,
+ 1.2,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ 0,
+ "none",
+ "avg3_1265",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.8,
+ -0.3,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.21,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "在达尔茜娅表明星雁小姐短期内是安全的,翡冷翠的情绪反而稳定了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ 0.0,
+ "none",
+ "none",
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+ 0,
+ nil,
+ true,
+ 1.2,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "她说自己想向星雁复仇,但表现出来的情绪反而是担心星雁的安全。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
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+ param = {0.5}
+ },
+ {
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+ param = {
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+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "不过,达尔茜娅对总公司军团抵达的事只字未提。她是想刻意隐瞒,还是根本没把这件事放在眼里?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
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+ param = {
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+ 0,
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+ },
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+ }
+ },
+ {
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+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_434",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.5,
+ -0.21,
+ 1.28,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "c",
+ "025",
+ "none",
+ nil,
+ 0.5,
+ -0.17,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.38,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "一点寒芒如鬼魅般定在我的咽喉前。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "魔王大人,您果然跟来了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -320.0,
+ -65.0,
+ 1.23,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "那我就开门见山好了——==W==请您接受达尔茜娅大人的效忠,然后用“灵魂交易”控制她的灵魂,命令她向总公司投降。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "先说清楚,免得你误会……听好了,这不是请求,是命令。我的刺剑,可没有太多的耐心。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm06_07.lua b/lua/game/ui/avg/_cn/config/stm06_07.lua
new file mode 100644
index 00000000..054c4c40
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm06_07.lua
@@ -0,0 +1,8886 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第七话",
+ "不得已的交易",
+ "你与翡冷翠终于构建起信任,并交换了彼此的情报。==RT==她指出,实验罐中的主教棋子是击垮达尔茜娅的关键。==RT==你决定要利用自己的魔力绝缘体质,跳入罐中夺走棋子。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -320.0,
+ -65.0,
+ 1.23,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "18:30",
+ "谷月",
+ "5日",
+ "菲莱温室区",
+ "实验室核心区"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.62,
+ -0.21,
+ 1.28,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "那我就开门见山好了——==W==请您接受达尔茜娅大人的效忠,然后用“灵魂交易”控制她的灵魂,命令她向总公司投降。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "先说清楚,免得你误会……==W==听好了,这不是请求,是命令。我的刺剑,可没有太多的耐心。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_176",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "能进入这里的,只有达尔茜娅和达尔茜娅允许的人,外面的智慧植物不会来救你的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_05_010",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_011",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "翡冷翠果然另有目的,但她为了让我配合,竟然不惜做到这一步……==W==她到底在着急什么?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "004",
+ "none",
+ "diantou",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "a",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "(向前一步)",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"a", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"a"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"a"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
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+ "果然是瑟拉娜么。那我就不多解释了,我能做的只有用灵魂作代价,替对方实现愿望。",
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+ "",
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+ }
+ },
+ {
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+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "avg3_100",
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+ "",
+ "",
+ ""
+ }
+ },
+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ 0,
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+ "",
+ ""
+ }
+ },
+ {
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+ },
+ {
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+ "",
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+ }
+ },
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+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ "",
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+ }
+ },
+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "作为还击,我本就会破坏她的疯狂计划,我们的目的是一致的。==W==所以,你无需和我进行交易,我会帮你的。",
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+ "",
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ false,
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+ "",
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+ },
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+ 1.0,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "你看——==W==那只巨型培养罐的底部,沉着那枚“主教”棋子。==W==只要把那枚棋子从里面拿出来,智慧植物便不再是威胁。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
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+ nil,
+ -550.0,
+ 200.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ 0.6,
+ 1.0,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "从那么深的罐子里拿到棋子可不容易。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "的确,主要的困难有两点。==W==首先是罐盖的钥匙,这把钥匙由达尔茜娅保管,并且一直随身携带着。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "其次,罐子里的“精神之水”是个更棘手的麻烦……==W==哪怕只是站在旁边,都有可能吸入它的魔力,被它影响心神。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "原来如此,你是想利用魔王协议对员工的保护来免疫精神之水的影响,跳进去拿回棋子?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "是的。所以我再重复一次。==W==魔王……==W==请和我进行“灵魂交易”。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "击溃达尔茜娅的方法近在眼前。她这么选择我也能理解,可是……",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "不行。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "我警告你,只要是阻碍计划的人,那就是敌人。==W==趁我还有耐心,说一个让我接受的理由。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "因为我太弱了。==W==要是你下到罐子里那段时间,智慧植物跑来捣乱怎么办?",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "我可没有办法为你争取时间。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "你想说什么?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "013",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "各取所长嘛。同盟照结,但我不和你做灵魂交易。==W==原因很简单——",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m39",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "018",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "因为潜入罐子里的人,==W==是我。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "你既然愿意为击败达尔茜娅拼上性命,那我愿意也押上自己的生命。==W==我的体质是——==W==“魔力绝缘”,这些充满魔力的液体对我未必起作用。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "019",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "魔力绝缘……==W==你竟然是那种稀有的体质?!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "013",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "哈,看起来你也不是什么都调查到了啊。==W==总之,棋子交给我,但同样的,潜进去的这段时间里,保护我的任务就交给你了。==W==你失败了,我也无法逃生。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "呵呵……==W==哈哈哈哈,可以啊,既然这是你的选择。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "那么,魔王,从现在开始,我们就是对抗达尔茜娅的盟友了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm06_08.lua b/lua/game/ui/avg/_cn/config/stm06_08.lua
new file mode 100644
index 00000000..49168ebd
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm06_08.lua
@@ -0,0 +1,10191 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第八话",
+ "翡冷翠",
+ "原来,陷害翡冷翠父亲的泄密案,幕后主使是达尔茜娅。==RT==翡冷翠和星雁为了扳倒达尔茜娅早已暗中结盟,并假意对立。==RT==翡冷翠与你进行了灵魂交易,她的愿望是“改变联合种业”。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "19:00",
+ "谷月",
+ "5日",
+ "菲莱温室区",
+ "实验室核心区"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m12",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_071",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "JuGong2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "那么,魔王,从现在开始,我们就是对抗达尔茜娅的盟友了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "算起来还是你更危险,要一个人面对达尔茜娅和护卫她的智慧植物。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "的确很棘手。不过,我的目标不是打赢,而是作为“弃子”拖延时间,==W==只要能拖到你拿到棋子,我们就能把局面翻转过来。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_087",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "close",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "况且,你也别太自信。==W==精神之水里蕴含的魔力绝非一般魔法里的魔力可比,你的体质未必还能起作用。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ -100.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_491",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 2.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "......",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_122",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "真是的……你倒是轻松,在罐子里睡这么香,你真的明白自己现在的处境吗?",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_046",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "在这种生死攸关的时候,还露出那副和学生时期一模一样的睡相……真是越看越让人不爽啊。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_146",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "012",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "哈,她现在可是被当作“养料”,露出平静的睡相总比露出痛苦的表情好吧。==W==学生时期......你们是同学?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "嗯,我和她是菲莱公学的同学……==W==魔王,你知道吗?我和这家伙认识有十年了。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "刚认识她的时候,我连和她呼吸同样的空气都觉得不舒服。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "mood_3",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "菲莱公学这么好的学校,多少人想进都进不来。==W==只有她不好好听课,只知道睡觉。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.8,
+ -0.35,
+ 1.6,
+ nil,
+ 0.7,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ 2,
+ nil,
+ -0.3,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "有一天,我晚上去买面包,在联合种业的商店里遇到了她才知道——",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
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+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
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+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ false,
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "这条路的确不是坦途,却是你一直在走的路啊。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
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+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "我并没有那么伟大,只是因为我持有那些棋子......",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
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+ "none",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "或者说恩赐印章。既然那样的能力不知为何落到了我的手中,那自然要承担相应的责任。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "Linear",
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+ nil,
+ false,
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "这番说辞......让我都想称呼你为魔王大人了,不过,还是叫魔王吧,听着没那么有历史感。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "随你喜欢,我就是我,称呼什么的只是一个符号。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
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+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "那么,魔王,请和我进行灵魂交易吧。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "喂,之前不是说好......",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ false,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "不是之前的理由,魔王你也说了吧,我们选的路绝非坦途。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "那么,到底什么样的办法,才能保证,我们都不会背叛这条路呢?我想,只有把我们的灵魂连在一起吧。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "如果你背叛了,我就可以用愿望把你拉回来,如果我背叛了,你持有我的灵魂。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "原来如此……你的目的是这个啊?==W==好吧,我再多嘴问一句——你当真愿意用自己的灵魂,来换取人们的幸福?",
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ },
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+ cmd = "SetMainRoleTalk",
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "我愿意,这还需要犹豫吗?==W==只要献出一个灵魂就能实现我的愿望……你不觉得这对我来说很赚吗?",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "人没有付出,不冒着风险,就什么都得不到。你值得我冒着风险,押上我的灵魂。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
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+ "0",
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+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
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+ false,
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+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
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+ true,
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+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
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+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
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+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "在我弄清楚这点前,我可能永远也不会完成你的第一个任务。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
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+ "none",
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+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ true,
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+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
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+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
+ "none",
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+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "009",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "不付出,不冒风险就什么都得不到......",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
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+ "avg_emoji_exclamation",
+ "chijing",
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+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "或许,过去的我过于钻牛角尖了,事已至此,我不能眼睁睁地看着翡冷翠和伙伴们去对抗强大的智慧植物!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -30.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
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+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "好吧,翡冷翠,请说出你的愿望——",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
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+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "魔王,我向你许愿。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_flash_light",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
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+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "和我一起,改变联合种业吧。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "3",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "我接受你的愿望",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
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+ "",
+ "",
+ {
+ "",
+ "",
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+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"3", "1"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"3"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "愿望实现之日……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ "none",
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+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
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+ nil,
+ nil,
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+ "而你,没有辜负我的期望。",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "谢,谢谢陛下。我,我感动得不知道说什么好了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "无需多礼,城外是什么情况?我看城东的天空中,在午饭时刻有颇多烟柱。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "回禀陛下,联合种业总公司的军团已经抵达城外,您不必担忧,我明天就会派出第三代智慧植物击溃他们。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "我想试试亲自指挥,可以吗?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "当然可以,陛下。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "都退下吧,关于明天的指挥,我想一个人思考一会。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "遵命,陛下,但是......==W==翡冷翠为什么会在这里?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "close",
+ 1,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ 2,
+ 0.2,
+ 0.08,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "不是你让她照看我的吗?我就顺便请她护送到这儿了,有什么不妥吗?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_112",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "不……我并非此意,只是从今往后,请陛下务必携带智慧植物同行。==W==翡冷翠,你也没异议吧?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "遵命。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_left"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_right"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.5,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1263",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.8,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "智慧植物又盯上来了,行动肯定会比之前更难……==W==还好在这之前和翡冷翠达成了同盟,也算是不幸中的万幸。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "023",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 0.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "OutSine",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "魔王大人,很抱歉打扰您,维塔有重要的事情禀报。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_238",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "您的第一个任务——收集十个灵魂,已经完成,您在诸界之井魔王养成系统中的权限已经提升,获得了新的权能,请您过目。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "002",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "新的权能吗?==W==这是......竟然还有这样的权能。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "025",
+ "avg_emoji_shock",
+ "chijing",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_365",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "009",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "如果能好好利用这个权能,说不定......==W==我们可以没有牺牲地战胜达尔茜娅。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_365_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "avg_emoji_exclamation",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm06_09.lua b/lua/game/ui/avg/_cn/config/stm06_09.lua
new file mode 100644
index 00000000..5cf7ccdb
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm06_09.lua
@@ -0,0 +1,13518 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第九话",
+ "菲莱之战 上",
+ "种业总部的军团因为薪资问题而难以主动进军。==RT==植物因星雁的影响需要“午睡”,你也以此为由制止了进军。==RT==随后,你让翡冷翠与其他伙伴们汇合,做好反击的准备……",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
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+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "……真是够了。我们公司的军队怎么变成这个样子了?",
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+ false,
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+ "",
+ ""
+ }
+ },
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+ },
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+ param = {
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "总之,我们想要士兵做点什么,就要给士兵看到朵拉。",
+ 1,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "这跟临时工还有什么区别?唉,当年那些英勇无畏、把荣誉看得比命还重的士兵,如今都到哪儿去了……",
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ },
+ {
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+ false,
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "大概......跟着公司欠薪资一起消失了吧。据我所知,我们的军团已经半年没发工资了。",
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
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+ nil,
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "......",
+ 0,
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+ false,
+ "",
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+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "看来,我临时接任这三个军团的指挥官,真是个错误的选择。==W==没办法了。松鸦监察官,去最近的分公司调朵拉来吧,需要多少时间?",
+ 0,
+ "",
+ false,
+ "",
+ "",
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+ cmd = "SetTalk",
+ param = {
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+ },
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+ param = {
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+ "抱歉......==W==你的话让我有点感触。说吧,你想派我出去做什么?",
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+ false,
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+ "",
+ ""
+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "我们的敌人不仅是想用植物统治世界的达尔茜娅,总公司派来的三个军团有太多疑点。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "明天清晨我会对旅人营地发动突袭,虽然我会确保尽量不伤人,==W==但我也没办法精确控制每一株植物,雾语身受重伤,转移的工作肯定会很麻烦,就交给你了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "diantou",
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+ },
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+ cmd = "SetMainRoleTalk",
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+ false,
+ "avg3_100"
+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "这点我明白,但爬星塔是?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "avg3_100",
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+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
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+ },
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "avg3_100",
+ "星塔会给旅人额外的恩赐,让旅人在星塔里获得更强的战斗能力,这件事你知道吧?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 0,
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+ },
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+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
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+ },
+ {
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+ param = {
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+ nil,
+ nil,
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+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "嗯,当然知道,不过恩赐的力量在走出星塔后就会消失,所以平时也没太在意。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
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+ param = {
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+ "none",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "但现在你已经是魔王协议的员工了。如果我说可以让你在走出星塔后,在一天内,依旧保持那种力量——==W==你觉得如何?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
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+ param = {
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+ "avg3_100"
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+ },
+ {cmd = "SetGoOn"},
+ {
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+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm06_10.lua b/lua/game/ui/avg/_cn/config/stm06_10.lua
new file mode 100644
index 00000000..afdec700
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm06_10.lua
@@ -0,0 +1,11963 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第十话",
+ "菲莱之战 下",
+ "越过战场,翡冷翠与花令旅团、空白旅团的众人成功汇合。==RT==顺利交换彼此的信任后,众人一齐进入星塔获取额外的力量,==RT==另一边,达尔茜娅让米娜签下了一份“文件”……",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_b_daylight",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "09:00",
+ "谷月",
+ "7日",
+ "菲莱城外",
+ "旅人营地"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m35",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.5,
+ 0.09,
+ 0.93,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.2,
+ 0.03,
+ -0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.8,
+ 0.03,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.07,
+ 0.98,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ -0.92,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ 0.92,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_175",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ 0.5,
+ -1.0,
+ 0.9,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ 4.5,
+ -1.0,
+ 0.9,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ -4.5,
+ -1.0,
+ 0.9,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.12,
+ 0.9,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.33,
+ 0.05,
+ -0.87,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ 0.05,
+ 0.87,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_hit_2",
+ 0,
+ 1,
+ 1.0,
+ -1.0,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_321",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.145,
+ 0.85,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.08,
+ -0.82,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.08,
+ 0.82,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.07,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ -0.03,
+ -1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ -0.03,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_453",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_moster_roared",
+ 0,
+ 1,
+ nil,
+ -0.5,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "OutCubic",
+ 0.4,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_a_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.65,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_121",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_120",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ -0.07,
+ -1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_120",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_121",
+ "a",
+ nil,
+ "avg_emoji_vexation",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "谨慎的种业士兵",
+ "这些植物的弱点到底在哪里啊,不管是用刀砍还是用箭射都没什么用。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_120",
+ "a",
+ nil,
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "烦躁的种业士兵",
+ "用火烧吧,我听说这里原来的旅人们就是这么对付寄生之庭的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_120",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_120",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_121",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.54,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "谨慎的种业士兵",
+ "你疯了吗?这附近都是木头建筑,会把我们一起烧死的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 2,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_010",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.12,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 2,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.1,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "09:30",
+ "谷月",
+ "7日",
+ "菲莱城外",
+ "旧地理协会"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m46",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -50.0,
+ nil,
+ 1.15,
+ "avg3_132",
+ "a",
+ "008",
+ "avg_emoji_speechless",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_132",
+ "再这样下去,那些植物就要彻底占领营地了……夏花,小禾,我们怎么办?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
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+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -240.0,
+ -10.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "012",
+ "avg_emoji_question",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "这是......为什么要把这些交给我?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -120.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.47,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "魔王大人和心比天高的翡冷翠看不上这些的,我觉得,把这些东西交到一个会珍惜和重视它们的人手里是个好事。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_015",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -230.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 7.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.15,
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_shock",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "不过,这也不是白拿的。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "你知道要付出什么代价吧?",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "说是智慧植物,其实是在模仿“养料”的思维吧。所以,它们也变得像星雁了,白天需要睡午觉。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_015",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_134",
+ "我知道......我愿意。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_177",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_016",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 70.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_134",
+ "那......辅佐魔王大人的事情,就请达尔茜娅大人多多上心了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "谢谢你,米娜……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuad",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.75,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "我会将你的意志化作养分……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ -0.465,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_257",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 14,
+ "OutSine",
+ 0.35,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "亲手让这个理想落地生根。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm06_11.lua b/lua/game/ui/avg/_cn/config/stm06_11.lua
new file mode 100644
index 00000000..16807bd8
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm06_11.lua
@@ -0,0 +1,18360 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第十一话",
+ "困兽犹斗",
+ "植物军团因米娜再度强化,攻入实验室的众人陷入苦战。==RT==翡冷翠意图偷袭,却未料到达尔茜娅改造了身体。==RT==你跳入罐中想夺取棋子,而达尔茜娅则变身为“流风美人”……",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "02:45",
+ "谷月",
+ "8日",
+ "菲莱温室区",
+ "实验室核心区"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ false,
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+ "我还以为你要说什么……没时间听你讲这些没营养的废话。",
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+ },
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+ false,
+ "",
+ "不过,要是能把你这样极品的“养料”加入其中……==RT==想必就能进化出第四代智慧植物了!==RT==那样的话,这大厦将倾的局势……就要被我逆转了喔。",
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+ {
+ cmd = "SetTalk",
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+ "难道你觉得,我会乖乖对你言听计从?",
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+ false,
+ "",
+ "要是真如此倒好……但看上去你显然不会听话呢。==RT==继续如此就要收不了场了……==RT==哈哈,没办法了,只好让星雁“多加加班”了呢……",
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+ },
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+ false,
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+ "没错,不往里加入“新养料”的话……那就只好加大“现有养料”的……灵魂抽取效率了!",
+ ""
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ false,
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+ "",
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+ }
+ },
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+ },
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+ },
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+ cmd = "SetTalk",
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+ false,
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+ "你看,这都是因为你拒绝了我……真是没办法呢。",
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+ },
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+ },
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+ false,
+ "",
+ "达尔茜娅!!!!!!!!!!!!",
+ ""
+ }
+ },
+ {
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+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "stm0611",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "(跳下去)",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"stm0611", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"stm0611"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"stm0611"}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_1s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InQuad",
+ 1.2,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuart",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "b",
+ "007",
+ "none",
+ nil,
+ 0.48,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "陛,陛下……==W==您做了什么?",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "你竟敢……==W==翡冷翠!要是陛下出了半点差池,我就让你用命来还!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_339",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Zhong",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center_w",
+ 0,
+ 2,
+ nil,
+ nil,
+ 0.7,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_034",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuint",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "InCubic",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_317",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "达尔茜娅的魔法越过翡冷翠,击中了承载着流风草母体的培养罐。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.05,
+ nil,
+ 1.0,
+ 1.0,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_fog_2_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ 1.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_251",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "厚重的玻璃轰然碎裂,巨大的魔物缠绕上达尔茜娅的身体,与之合二为一。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuint",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "翡冷翠,==W==我会用这副融合了风流草的完美身体,==W==好好送你上路的!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_star_lp",
+ 0,
+ 2,
+ 0.3,
+ 2.2,
+ 0.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 4.0,
+ true,
+ "default"
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm06_12.lua b/lua/game/ui/avg/_cn/config/stm06_12.lua
new file mode 100644
index 00000000..6b416af0
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm06_12.lua
@@ -0,0 +1,9191 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第十二话",
+ "最后的忠诚",
+ "跳入罐中的你读到了达尔茜娅过去的回忆,==RT==因为家境一落千丈而遭排挤的她将魔王的传说视作寄托。==RT==最终,你拿到了主教棋子,而她迎来了悔恨的结局……",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "xingshi",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 1800.0,
+ nil,
+ 2.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_450",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 1000.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 25.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "avg_emoji_flurry",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "咕噜......",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "Linear",
+ 3.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "吐出气泡,跳进培养罐的我奋力向罐底游去。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "视野好差,“主教”棋子到底在哪......",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume35_3s",
+ 0,
+ "m19",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 150.0,
+ nil,
+ nil,
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -150.0,
+ nil,
+ nil,
+ "avg3_1267",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.47,
+ nil,
+ -1.0,
+ 1.0,
+ 1.0,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "谄媚的声音",
+ "您就是新任会长吧,听说您来自菲莱,那是一座美丽的城市,我一直想去看看。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "恭敬的声音",
+ "哇,这座温室好漂亮。感谢您把菲莱的风光带到了星辉附属大学。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "003",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "谄媚的声音",
+ "您喜欢园艺吗?==W==我也是,我能跟着您打理这些花吗?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "恭敬的声音",
+ "感谢您每月都支援我们活动经费,我们会努力的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "谄媚的声音",
+ "我父亲工作的事情真是太感谢您了,您的好我会永远记得的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "我知道,陛下。==W==从您踏入公司的那一刻,我就在观察您。",
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+ }
+ },
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+ param = {
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+ }
+ },
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+ cmd = "SetMainRoleTalk",
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+ cmd = "SetTalk",
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ }
+ },
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+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.98,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "魔王,你还好吧。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_flurry",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "呼,呼,我上来了,==W==翡冷翠,我跳下去了多久?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "一分钟......==W==我不确定,至少不会超过两分钟。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "真是......==W==好漫长的两分钟啊。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "avg_emoji_awkward",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "不对,比起这种事情……==W==达尔茜娅呢?她人在哪?!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ -300.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ -0.03,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.8,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "就在那儿,看起来......==W==她早就进入培养罐,和流风草母体融合了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "view_secret_laboratory_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ 300.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 5,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 0,
+ "Linear",
+ 0.75,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m20",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.2,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 10.0,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.3,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_491",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "陛下......==W==是您吗?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "达.....",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 1,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "抱歉,陛下,我已经听不到也看不到了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "如果,我能早点遇到您,就不会选错了吧……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stm06_13.lua b/lua/game/ui/avg/_cn/config/stm06_13.lua
new file mode 100644
index 00000000..35ffa270
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stm06_13.lua
@@ -0,0 +1,16080 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "尾声",
+ "未知的明天",
+ "你击败了达尔茜娅,阻止了战争,避免了更大的伤亡。==RT==为了弥合裂隙,花令旅团将护送米娜前往总部沟通。==RT==菲莱的事件仍未结束,暗流正在酝酿……",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "11:00",
+ "谷月",
+ "23日",
+ "菲莱金城区",
+ "执行官办公室"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_167",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.9,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m56",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_136",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.2,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_136",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.4,
+ 0.03,
+ 0.85,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_136",
+ "翡冷翠大人,我们抓到了菲莱城内最后一株曼德拉辉草。抓捕作战大成功。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 20.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_136",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "guodongtiao1",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youzaiLp",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.75,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
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+ param = {
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+ },
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+ "大病初愈的人,还是老老实实的闭上嘴休息吧。",
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+ param = {
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+ },
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+ "并且,被提拔为分公司元老院代表的人,==W==自动持有分公司百分之十的股份。",
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+ },
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+ "",
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+ cmd = "SetTalk",
+ param = {
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+ "当然,我这枚“棋子”可是很贵的,魔王。只要你能实现愿望,怎么行棋都是你的自由。",
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+ "",
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+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "",
+ ""
+ }
+ },
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+ param = {
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+ cmd = "SetTalk",
+ param = {
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+ "avg1_110",
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+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "avg1_110",
+ "但是,孤儿院的阿姨和孩子们,却在一夜之间消失得无影无踪。==W==她们显然觉得,与其特地去叫卫队,不如直接逃跑更好——",
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+ param = {
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+ ""
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+ },
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+ {
+ cmd = "SetTalk",
+ param = {
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+ "艾蕾阿姨和孩子们消失......果然是你做的,但你也是好意......",
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+ false,
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+ "",
+ ""
+ }
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
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+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ 0,
+ "vo_STm06_11_010",
+ false,
+ "",
+ "咦,为什么你也开始喝柠檬味了?你身后的罐子……都堆成山了……以前,可从没见你在我面前喝过这个啊。",
+ ""
+ }
+ },
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+ },
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+ param = {
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+ "vo_STm06_11_011",
+ false,
+ "",
+ "嗯,这可是我对某人对我降职的报复呢。只要把所有售货神器里的柠檬味饮料都买完,她一定会很困扰吧。",
+ ""
+ }
+ },
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+ },
+ {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "avg1_110",
+ "降职处分?你不会是说那次我宣布降职的事吧?那个明明就是为了骗过达尔茜娅,我们一起制定的作战计划。",
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+ "vo_STm06_11_012",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "avg1_138",
+ "话是这么说,但那之后,我可是在市场部可是被呼来喝去,干了不少脏活累活呢。",
+ 0,
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+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ 0,
+ "vo_STm06_11_014",
+ false,
+ "",
+ "那……你要不要回来继续当监察官?==W==在这种时候,或许是可以操作一下的。",
+ ""
+ }
+ },
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+ {
+ cmd = "CtrlChar",
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+ },
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+ cmd = "CtrlChar",
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+ cmd = "Wait",
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+ },
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+ },
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+ },
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+ },
+ {
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+ },
+ {
+ cmd = "SetCharHead",
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+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "监察官啊……==W==噗,还是算了吧,我可不想被人在背后议论,说我是被某人“特别关照”了。而且市场部的工作,其实还挺有意思的。",
+ 0,
+ "vo_STm06_11_015",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlCharHead",
+ param = {
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+ },
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+ param = {
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+ },
+ {cmd = "SetGoOn"},
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+ cmd = "SetCharHead",
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+ },
+ {
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+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
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+ nil,
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+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
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+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
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+ "none",
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+ },
+ {
+ cmd = "CtrlStage",
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+ nil,
+ 0.0,
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+ "none",
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+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
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+ "c",
+ "002",
+ "none",
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+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ "none",
+ "avg1_138",
+ "a",
+ "009",
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+ 1.2,
+ nil,
+ nil,
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+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
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+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "diantou",
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+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "好啦,就不耽误我们运营总监太多时间了。我也该回工位了。",
+ 0,
+ "vo_STm06_11_016",
+ false,
+ "",
+ "好啦,就不耽误我们副支部长大人太多时间了。我也差不多……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
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+ "OutSine",
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+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "嗯,虽然只是闲聊几句,但感觉轻松了不少。",
+ 0,
+ "vo_STm06_11_017",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ "",
+ "2000ms",
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+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ true,
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+ }
+ },
+ {
+ cmd = "SetFilm",
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+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
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+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
+ nil,
+ "none",
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ "0",
+ "Linear",
+ 0.0,
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+ "default",
+ 0
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+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ nil,
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+ nil,
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+ nil,
+ nil,
+ "none",
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+ true,
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ "none",
+ "avg1_110",
+ "c",
+ "017",
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+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ nil,
+ nil,
+ 0.7,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ "025",
+ "none",
+ nil,
+ 0.34,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.23,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.61}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "007",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "啊,抱歉。是我没注意路......==W==咦?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.68}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "020",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "没人?那我刚刚撞到的是?错觉吗?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 3.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_095",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_sunny",
+ "0",
+ "OutSine",
+ 0.8,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "魔王的脚步声远去,无人的街角突然刮起一阵旋风。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_148",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "28_up",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "philae_street_grey_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ -300.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ -0.47,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ -40.0,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 4,
+ "OutSine",
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "先是一把伞凭空出现在空中,而后,一个清丽的人影浮现在伞下。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 15,
+ "Linear",
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_street_grey_daylight",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.41}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_line_drop_2_w",
+ 0,
+ 1,
+ 1.0,
+ nil,
+ 1.2,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "avg_char_effect_up",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_075",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "熟悉的草木、树影……连风中的尘埃都带着旧日的香气,菲莱,还真是令人怀念呢。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_street_grey_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.47,
+ -0.5,
+ 1.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 10.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.52,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 10.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "可爱的小猎物,捕猎马上就要开始了,你一定要多坚持一会哦。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ " 未完待续",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stsp_08_01.lua b/lua/game/ui/avg/_cn/config/stsp_08_01.lua
new file mode 100644
index 00000000..227804b5
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stsp_08_01.lua
@@ -0,0 +1,8290 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第一话",
+ "真理的囚徒",
+ "黄昏裁判的阴暗牢狱之中,科洛妮丝迎来了好友的探访。然而,好友前来却并非单纯为了“叙旧”。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_prison",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "??:??",
+ "?月",
+ "?日",
+ "恩赐意志",
+ "黄昏裁判第七监狱"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 1,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "嗯……这已经是第几天了……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "真是的,这监狱也不知道装一扇窗户或者时钟……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_tales_08_001",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
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+ cmd = "SetTalk",
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+ }
+ },
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+ false,
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+ },
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+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "让我瞧瞧……==W==嗯,“亵渎恩赐之神,异端。判处公开绞刑。”",
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+ "",
+ ""
+ }
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ false,
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+ },
+ {
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+ false,
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "听说,你在审判庭上开了一场学术辩论会?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "这也能叫辩论?这群黄昏裁判的审判官的知识之浅薄令我咋舌……和他们说话,只是对牛弹琴。",
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+ "",
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+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "avg1_118",
+ "我已经明说了,“即使不受恩赐之神的护佑,那些永夜照样可以使用魔法。”",
+ 1,
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+ false,
+ "",
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+ }
+ },
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+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "“他们可以使用自身产生的魔力,不需要心相石。”==W==……如此简单,直白。",
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+ "",
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+ }
+ },
+ {
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+ param = {1.0}
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+ {
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+ param = {
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+ false,
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+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ false,
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+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "008",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "哈哈哈!毕竟他们不是搞学术的,也不关心这些。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "007",
+ "none",
+ nil,
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+ nil,
+ nil,
+ "none",
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+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "他们只需停止思考,然后做出符合那“古老教义”的判决,案件就搞定了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
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+ param = {
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+ 0.5,
+ true,
+ true
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "按照教义,魔法和心相石都是恩赐之神赐予诺瓦人的礼物,独一无二的礼物。==RT==没人敢公然否定它……哪怕研究和质疑都是不被允许的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "哼……在我看来,他们更像是在装傻充楞,刻意逃避那些自己不想面对的真相。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "court_inside",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
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+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -180.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "其中一个大审判官居然认为,使用魔法的前提是“信仰恩赐之神”,我当时差点没在法庭上笑出来。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stsp_08_02.lua b/lua/game/ui/avg/_cn/config/stsp_08_02.lua
new file mode 100644
index 00000000..d1c4b64e
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stsp_08_02.lua
@@ -0,0 +1,9852 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第二话",
+ "真理的囚徒",
+ "是何种遭遇,才让科洛妮丝改造了自己的眼睛?又是怎样一个足以颠覆认知的秘密,让她不惜触碰恩赐意志的禁忌?",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "科洛妮丝入狱的两个月前——",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m30",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_102",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "嗯,实验室需要新的高倍率显微神器,浸泡标本的溶液也快用光了……",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "哦,对了,伊格娜说想要一套新的手术刀具,一起从星塔里许愿出来吧。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "不过……得编个理由才行,要是让伊格娜知道我跑到星塔这种危险的地方来……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_114",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 2,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "DaZhenDong",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "嗯?什么声音?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_980",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.44,
+ 0.4,
+ 0.7,
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "2TiaoYue",
+ "none",
+ "OutSine",
+ 0,
+ 0.0,
+ false,
+ 0.2,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_236",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ 0.0,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "星骸",
+ "嗷——",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -350.0,
+ -100.0,
+ 1.0,
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_exclamation",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "什么情况?星骸?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_981",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.65,
+ 0.2,
+ 0.75,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_974",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.2,
+ 0.3,
+ 0.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_981",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "2TiaoYue",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_974",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "2TiaoYue",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m47",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "星骸怎么会从星塔里跑出来?==W==",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_980",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_236",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ 0.05,
+ 1.15,
+ nil,
+ nil,
+ 1.0,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_327",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_water_attack",
+ 0,
+ 1,
+ nil,
+ nil,
+ 1.2,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.25,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "InQuart",
+ true,
+ true,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "stop",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "forest",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_206",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_118",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_342",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.27,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 2,
+ "none",
+ "avg2_999",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.53,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 2,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 2,
+ "forest_daylight_2",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.75,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 0,
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
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+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "接着。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_272",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "这是?好精致的义眼,你做的?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "嗯......它并不能帮你恢复视力,只是看起来像是真的眼睛。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 350.0,
+ 100.0,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "就当是……害你受伤的赔礼吧,这样我们也算两清了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 3.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/config/stsp_08_03.lua b/lua/game/ui/avg/_cn/config/stsp_08_03.lua
new file mode 100644
index 00000000..de07beee
--- /dev/null
+++ b/lua/game/ui/avg/_cn/config/stsp_08_03.lua
@@ -0,0 +1,7052 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第三话",
+ "真理的囚徒",
+ "为了能在最后也为科研做出一份贡献,科洛妮丝喝下了那瓶\"毒药\"。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_prison",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "??:??",
+ "?月",
+ "?日",
+ "恩赐意志",
+ "黄昏裁判第七监狱"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_205",
+ "a",
+ "003",
+ "none",
+ 2,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "原来如此,怪不得你当时又是失踪,又是给自己改造眼睛……原来背后还有这一出。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "002",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "这么说来,黄昏裁判挖走你的义眼也很合理,毕竟那是“永夜”的造物。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "那帮无能的审判官,只会在这种小事上斤斤计较。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "拿了义眼之后,我就和那位永夜分开了,之后发生的事情你也都知道的。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "015",
+ "none",
+ nil,
+ 0.5,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.75,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "虽然她没有亲口说出她用的是什么魔力,但通过感知她施法时的魔力流动,我可以确认,她用的是储存在她身体里的魔力。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.7,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "你的发现很有价值,但为什么你不找我说这件事,==W==而是要写成质疑恩赐体系的论文,堂而皇之地交上去呢?",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "010",
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "这都怪你啊,伊格娜。",
+ 1,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "你在我心里是个如此纯粹的“学者”,以至于让我错误地认为,星辉之眼里都是你这样的人。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "006",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "同样的话还给你,科洛妮丝,你太像个“学生”了,而学生总是太天真,太幼稚。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.53,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.25,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.25,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_359",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
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+ param = {
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+ param = {
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+ "有这么一位懂我的学姐真好——==W==但我要是就这么在狱中死掉了,你恐怕得担责吧?",
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+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "所谓的“公开处刑”,只不过是黄昏裁判拿来和星辉之眼谈条件的筹码。",
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+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m30",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.43,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 2,
+ "wog_office",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 2,
+ "none",
+ "avg3_205",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 0,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "事情就是这样,我这个研讨会还要再开两天,你就再帮我看一天诊所吧。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "喂,我已经在千塔蹲了一周了,菲莱的病人还等着我呢。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "007",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "开完会请你吃饭!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "真是自说自话啊,学姐。==W==那我到时候可就不客气了。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "谢了!那么就这样,拜拜!",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_279",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 3,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "真是的……我看上去有这么闲吗……手头的研究还……",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 2,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_277",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_277",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_277",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "来了!来了!大清早,是谁啊?诊所还没开门呢~",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_352",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "OutQuad",
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_132",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_168",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ "015",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_132",
+ "医生,请你救救==PLAYER_NAME==。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "011",
+ "avg_emoji_sweaty",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "密涅瓦,我感觉还行,==W==你不用那么紧张。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 1,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_tower",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 3,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "高耸的白塔下,地下诊所迎来了一位特殊的“病人”。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "命运的齿轮缓慢——却无可逆转地开始转动。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "追寻真相的旅途,早已无人能够阻止。",
+ 0,
+ "",
+ false,
+ "",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_cn/preset/avgcharacter.lua b/lua/game/ui/avg/_cn/preset/avgcharacter.lua
index 77b36e1c..d657d6a6 100644
--- a/lua/game/ui/avg/_cn/preset/avgcharacter.lua
+++ b/lua/game/ui/avg/_cn/preset/avgcharacter.lua
@@ -14,7 +14,8 @@ return {
{
id = "avg1_103",
name = "琥珀",
- name_bg_color = "#99d2d9"
+ name_bg_color = "#99d2d9",
+ ver = "1.0.0"
},
{
id = "avg1_1994",
@@ -262,6 +263,24 @@ return {
name = "菈露",
name_bg_color = "#c5bbb5"
},
+ {
+ id = "avg1_151",
+ name = "云舒",
+ name_bg_color = "#476370",
+ ver = "1.6.0"
+ },
+ {
+ id = "avg1_152",
+ name = "霁月",
+ name_bg_color = "#fcce7f",
+ ver = "1.6.0"
+ },
+ {
+ id = "avg1_153",
+ name = "丹韵",
+ name_bg_color = "#8c322c",
+ ver = "1.6.0"
+ },
{
id = "avg1_155",
name = "希娅",
@@ -285,7 +304,8 @@ return {
{
id = "avg1_159",
name = "科洛妮丝",
- name_bg_color = "#c553a5"
+ name_bg_color = "#c553a5",
+ ver = "1.6.0"
},
{
id = "avg2_001",
@@ -305,7 +325,8 @@ return {
{
id = "avg2_952",
name = "来福",
- name_bg_color = "#0ABEC5"
+ name_bg_color = "#0ABEC5",
+ ver = "1.6.0"
},
{
id = "avg2_953",
@@ -2461,6 +2482,11 @@ return {
name = "小菈露发光",
name_bg_color = "#0ABEC5"
},
+ {
+ id = "avg4_102",
+ name = "神秘人A",
+ name_bg_color = "#0ABEC5"
+ },
{
id = "avg4_999",
name = "维塔",
diff --git a/lua/game/ui/avg/_en/config/bbm06_bt02.lua b/lua/game/ui/avg/_en/config/bbm06_bt02.lua
new file mode 100644
index 00000000..20cd5e68
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/bbm06_bt02.lua
@@ -0,0 +1,192 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_001",
+ "",
+ "",
+ 0,
+ "So, this is the Trekker Camp... Heh. How quaint.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_002",
+ "",
+ "",
+ 0,
+ "Now, where are those three Petal Bloom Trekkers ==SEX== told me about?",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_003",
+ "",
+ "",
+ 0,
+ "You have such a great talent…",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_004",
+ "",
+ "",
+ 0,
+ "Yet you squander it on a Tyrant that exists only in your head…",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_005",
+ "",
+ "",
+ 0,
+ "… creating these hideous weeds...",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_006",
+ "",
+ "",
+ 0,
+ "Darcia... Hah. Pathetic.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_007",
+ "",
+ "",
+ 0,
+ "But fear not. ==SEX1== and I... We're here to crush your dream.",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_008",
+ "",
+ "",
+ 0,
+ "This withered vine...",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_009",
+ "",
+ "",
+ 0,
+ "I see. This is where the Garden of Parasite fell.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_010",
+ "",
+ "",
+ 0,
+ "Amusing. To think I'd actually stand here myself.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_011",
+ "",
+ "",
+ 0,
+ "Then, starting from right here where you won... I will stand by your side.",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/bbm06_bt03.lua b/lua/game/ui/avg/_en/config/bbm06_bt03.lua
new file mode 100644
index 00000000..d1242ae6
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/bbm06_bt03.lua
@@ -0,0 +1,245 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "Darcia. Look at you. Is this the \"perfection\" you craved?",
+ 0,
+ "vo_BBm06_BT03_001",
+ "",
+ "",
+ 0,
+ "Is this ... the \"perfection\" you craved?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "Haha... No pain! No fatigue! And the cost to run this body? Trivial!",
+ 0,
+ "vo_BBm06_BT03_002",
+ "",
+ "",
+ 0,
+ "A body with no pain, no fatigue, and only a trivial cost to run.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "This is the future of the Tyrant's army—",
+ 0,
+ "vo_BBm06_BT03_003",
+ "",
+ "",
+ 0,
+ "This is the ideal form of the Tyrant's army—",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "The perfect form humanity deserves!",
+ 0,
+ "vo_BBm06_BT03_004",
+ "",
+ "",
+ 0,
+ "The perfect form humanity deserves!",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "Pity. ==SEX1== is not that \"ideal Tyrant\" you imagine ==SEX4== to be.",
+ 0,
+ "vo_BBm06_BT03_005",
+ "",
+ "",
+ 0,
+ "==SEX1== is not that \"ideal Tyrant\" you imagine ==SEX4== to be.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "==SEX1== took your Bishop off the board personally. Don't you see what that implies?",
+ 0,
+ "vo_BBm06_BT03_006",
+ "",
+ "",
+ 0,
+ "==SEX1== took your Bishop off the board with ==SEX3== own hand.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "Heheheh... Sad... You are so sadly, stupidly blind...",
+ 0,
+ "vo_BBm06_BT03_007",
+ "",
+ "",
+ 0,
+ "Heheheh... You are so sadly, stupidly blind...",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "You're the one who doesn't get it! This is my final trial! A gift from ==SEX12== Tyrant!",
+ 0,
+ "vo_BBm06_BT03_008",
+ "",
+ "",
+ 0,
+ "I will strike you down myself... You, and those meddling Trekkers!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "If I can just strike you down myself... You, and those meddling Trekkers!",
+ 0,
+ "vo_BBm06_BT03_009",
+ "",
+ "",
+ 0,
+ "And then I can prove, that I'm ==SEX12== Tyrant's most loyal servant!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "Then I prove I'm ==SEX12== Tyrant's most loyal servant! The only one worthy to stay by ==SEX3== side!",
+ 0,
+ "vo_BBm06_BT03_010",
+ "",
+ "",
+ 0,
+ "This is my final trial! A gift from ==SEX12== Tyrant!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "Hopeless. I'm ending this farce.",
+ 0,
+ "vo_BBm06_BT03_011",
+ "",
+ "",
+ 0,
+ "Very well. I will accept this challenge.",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "Why?! Why can't I beat you?! You're just a petty human... Why?!",
+ 0,
+ "vo_BBm06_BT03_012",
+ "",
+ "",
+ 0,
+ "Why?! Why can't I beat you, a petty human being...?!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "It should be me... I'm the one who belongs at the Tyrant's side!",
+ 0,
+ "vo_BBm06_BT03_013",
+ "",
+ "",
+ 0,
+ "It should be me... I'm the one who belongs at the Tyrant's side!",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"4"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "Wake up. You're just a sad wretch drowning in delusions.",
+ 0,
+ "vo_BBm06_BT03_014",
+ "",
+ "",
+ 0,
+ "Because you're just a sad wretch drowning in delusions.",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/cg_113_03.lua b/lua/game/ui/avg/_en/config/cg_113_03.lua
index 7f112d28..3bcd8b22 100644
--- a/lua/game/ui/avg/_en/config/cg_113_03.lua
+++ b/lua/game/ui/avg/_en/config/cg_113_03.lua
@@ -2680,12 +2680,12 @@ return {
param = {
11,
"avg1_113",
- "Ugh... Hiccup! Ooh... I can todally handle... a lil spice like dis...",
+ "Hiss...==W== Gah...==W== A little spice ...==W== is no big ...==W== deal …==W== to me!",
1,
"",
false,
"",
- "Ugh... Hiccup! Ooh... I can todally handle... a lil spice like dis...",
+ "Ugh…==W== Hiccup!==W== Uhh…==W== I can todally handle...==W== a lil spice==W== like dis...",
""
}
},
@@ -2694,12 +2694,12 @@ return {
param = {
11,
"avg1_113",
- "SO spicy! Hiccup! Ugh... whooo ordered dis hot pot...",
+ "Uhhh So spicy!==W== Ugh... Whooo …==W== ordered …==W== dis …==W== liquid fire...",
0,
"",
false,
"",
- "SO spicy! Hiccup! Ugh... whooo ordered dis hot pot...",
+ "SO spicy! Waah!==W== Eek...==W== Ugh...==W== Whooo ordered==W== dis hot pot...",
""
}
},
@@ -2734,7 +2734,7 @@ return {
},
"",
{
- "Point at Shimiao",
+ "Are you alright?",
"",
"",
""
@@ -2775,12 +2775,12 @@ return {
param = {
11,
"avg1_113",
- "Wuz id you? Id wuz, wuzn id? You can'd fool me! Hiccup!",
+ "Wuz id you?==W== Id wuz, wuzn id?==W== You can'd fool me!==W== Hehe…==W== Am I awesome?",
1,
"",
false,
"",
- "Wuz id you? Id wuz, wuzn id? You can'd fool me! Hiccup!",
+ "Wuz id you Boss?==W== Id wuz, wuzn id?==W== You can'd fool me!==W== Hiccup!",
""
}
},
@@ -2789,12 +2789,12 @@ return {
param = {
11,
"avg1_113",
- "Isso spicy! Bud I love it!",
+ "Isso spicy!==W== Bud... I love it!",
0,
"",
false,
"",
- "Isso spicy! Bud I love it!",
+ "Issooo spicy!==W== Bud==W== I love it!!!!!",
""
}
},
@@ -2870,12 +2870,12 @@ return {
param = {
11,
"avg1_113",
- "Drung? Uhh... Hiccup! Who, me? Of courz I'm nod!",
+ "Drung?==W== Uhh...==W== Me?==W== No!==W== Of courz I'm nod!",
1,
"",
false,
"",
- "Drung? Uhh... Hiccup! Who, me? Of courz I'm nod!",
+ "Drung?==W== Uhh... Hiccup!==W== Who, me?==W== Of courz I'm nod!",
""
}
},
@@ -2884,12 +2884,12 @@ return {
param = {
11,
"avg1_113",
- "Lissen up. I am da most bestest... uh, model employee? Of da Baize Byoo-roh, ohkay?",
+ "Lissen up!==W== I am da most bestest... uh, model employee!==W== Of da Baize Byoo-roh, ohkay?",
0,
"",
false,
"",
- "Lissen up. I am da most bestest... uh, model employee? Of da Baize Byoo-roh, ohkay?",
+ "Lissen up.==W== You know==W== dat Baize Byoo-roh?==W== I am da most bestest…==W== model?==W== employee of them!",
""
}
},
@@ -2924,7 +2924,7 @@ return {
},
"",
{
- "Okay, I get it! Just take it easy!",
+ "Okay, I get it! Just don't push yourself!",
"",
"",
""
@@ -2965,12 +2965,12 @@ return {
param = {
11,
"avg1_113",
- "Take id easy? Ughh... Whaddayu even talging about? Take id easy?",
+ "Push myself?==W== I'm not!==W== Ah...==W== Ugh...==W== I'm not ...==W== pushing myself…",
1,
"",
false,
"",
- "Take id easy? Ughh... Whaddayu even talging about? Take id easy?",
+ "Push myself?==W== Uuh…==W== I'm not!==W== I …==W== am not…==W== Am not…",
""
}
},
@@ -2979,12 +2979,12 @@ return {
param = {
11,
"avg1_113",
- "Waaaaaah! I am taking id easy! Waaaaah!",
+ "That's right!==W== I NEVER push myself!",
0,
"",
false,
"",
- "Waaaaaah! I am taking id easy! Waaaaah!",
+ "Waaaaaah!==W== I'm not pushing myself!==W== AM NOT!!",
""
}
},
@@ -3060,12 +3060,12 @@ return {
param = {
11,
"avg1_113",
- "I... I'm always trying so hard to meed erryone's expecdations! Waaah!",
+ "I just...==W== I wanna meed erryone's expecdations…==W== So...==W== So I worked my hardest…",
1,
"",
false,
"",
- "I... I'm always trying so hard to meed erryone's expecdations! Waaah!",
+ "I...==W== I==W== wanna meed erryone's expecdations…==W== So I always worked my hardest…",
""
}
},
@@ -3074,12 +3074,12 @@ return {
param = {
11,
"avg1_113",
- "And when I do good job, errryone says \"oh wow, nice job, Shimiao\" and then they trust me more...",
+ "And when==W== I do good job,==W== errryone says \"oh wow, nice job, Shimiao\"==W== and then==W== they trust me more…",
0,
"",
false,
"",
- "And when I do good job, errryone says \"oh wow, nice job, Shimiao\" and then they trust me more...",
+ "And==W== when I do good job,==W== errryone says==W== \"oh wow,==W== nice job, Shimiao\"==W== and then they trust me more...",
""
}
},
@@ -3114,7 +3114,7 @@ return {
},
"",
{
- "Isn't that a good thing?",
+ "You're under too much pressure.",
"",
"",
""
@@ -3155,12 +3155,12 @@ return {
param = {
11,
"avg1_113",
- "Bud den... den I gotta work so, so, so hard to make sure erryone is happy...",
+ "I can't let everyone down…==W== I have to ...==W== work harder==W== and even harder…",
1,
"",
false,
"",
- "Bud den... den I gotta work so, so, so hard to make sure erryone is happy...",
+ "That's why …==W== I can't let everyone down…==W== I have to work harder, harder, harder,==W== and even harder…",
""
}
},
@@ -3169,12 +3169,12 @@ return {
param = {
11,
"avg1_113",
- "But! Who'm I supposed to asg for help when I need it? Waaah!",
+ "But!==W== I get tired!==W== I really, really do!==W== I want someone I can lean on, too!",
0,
"",
false,
"",
- "But! Who'm I supposed to asg for help when I need it? Waaah!",
+ "But!==W== Who'm I supposed to asg for help==W== when I need it?!",
""
}
},
@@ -3250,12 +3250,12 @@ return {
param = {
11,
"avg1_113",
- "Heh... Hehe... Sankyu, aww, I'm so happy. ♪",
+ "Heh... Hehe…==W== Boss…==W== Thankyu, aww, I'm so happy. ♪",
1,
"",
false,
"",
- "Heh... Hehe... Sankyu, aww, I'm so happy. ♪",
+ "Heh...==W== Hehe...==W== I got praised by Boss ♪",
""
}
},
@@ -3264,12 +3264,12 @@ return {
param = {
11,
"avg1_113",
- "Iss like I'm always da one takin' care of people, ya know? Iss nice to hear someone say something nice aboud me.",
+ "Iss like I'm always da one takin' care of people…==W== So iss nice to hear someone==W== say something nice==W== aboud me…",
0,
"",
false,
"",
- "Iss like I'm always da one takin' care of people, ya know? Iss nice to hear someone say something nice aboud me.",
+ "Iss like==W== I'm always da one takin' care of people…==W== But get praised like dis…==W== I'm truly,==W== incredibly happy~",
""
}
},
@@ -3345,12 +3345,12 @@ return {
param = {
11,
"avg1_113",
- "Ugh... Boss... Boss...",
+ "Whaaah…==W== Boss...==W== Boss...",
0,
"",
false,
"",
- "Ugh... Boss... Boss...",
+ "Whaaah…==W== Boss...==W== Boss...",
""
}
},
diff --git a/lua/game/ui/avg/_en/config/stm05_04.lua b/lua/game/ui/avg/_en/config/stm05_04.lua
index 20e5455f..e6cbed01 100644
--- a/lua/game/ui/avg/_en/config/stm05_04.lua
+++ b/lua/game/ui/avg/_en/config/stm05_04.lua
@@ -14375,7 +14375,7 @@ return {
},
{
cmd = "Wait",
- param = {4.0}
+ param = {7.0}
},
{
cmd = "SetAudio",
diff --git a/lua/game/ui/avg/_en/config/stm05_06.lua b/lua/game/ui/avg/_en/config/stm05_06.lua
index a22bc6ec..57fc6146 100644
--- a/lua/game/ui/avg/_en/config/stm05_06.lua
+++ b/lua/game/ui/avg/_en/config/stm05_06.lua
@@ -8358,7 +8358,7 @@ return {
{cmd = "SetGoOn"},
{
cmd = "Wait",
- param = {1.0}
+ param = {0.8}
},
{
cmd = "SetAudio",
@@ -8394,6 +8394,36 @@ return {
nil
}
},
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
{
cmd = "SetTalk",
param = {
@@ -8408,6 +8438,31 @@ return {
""
}
},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
{
cmd = "SetTalk",
param = {
diff --git a/lua/game/ui/avg/_en/config/stm06_06.lua b/lua/game/ui/avg/_en/config/stm06_06.lua
new file mode 100644
index 00000000..f522e1ce
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stm06_06.lua
@@ -0,0 +1,13302 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act Six",
+ "Gen-3 Intelligent Plants",
+ "To buy time, you order Darcia to keep refining the Intelligent Plants. Firenze corners you and demands you use a soul pact to force Darcia's surrender to HQ...",
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 1.4,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.15}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Heheh... See, Firenze? This is the fate of the person who put your father on trial.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Savor it. This is the taste of true revenge.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutCubic",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.07,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_253",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ 0.5,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.5,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.33,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -400.0,
+ -80.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "...",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Lady Darcia, with all due respect... I feel no satisfaction from this. This isn't what revenge is supposed to feel like.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.65,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
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+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -120.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.43,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Gen-3 boasts the combat prowess of Nyx, or should I say, a veteran Trekker.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Facing two at once and dispatching one instantly. You performed admirably.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.1,
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sweaty",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You honor me.==W== That projectile-firing plant was indeed mimicking Nyx's tactics.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.65}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_110",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
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+ nil,
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+ 1.5,
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+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Your Majesty. Does the Gen-3 Intelligent Plant meet your standards? Does my loyalty meet your approval?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Darcia is flaunting this power for one reason: to compel me to accept her allegiance.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "IfUnlock",
+ param = {"a_1", "C06_14"}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "021",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Whatever her motives, accepting her loyalty is a one-way ticket to disaster.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_be_04_002_FP",
+ "0",
+ "OutQuad",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "009",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Her \"loyalty\" is just a desperate obsession with validation. In the end, it'll get everyone killed.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "IfUnlockElse",
+ param = {"a_1"}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "026",
+ "avg_emoji_exclamation",
+ "jushou",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Using people as \"nutrients,\" strip-mining their memories... How could I ever condone this?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "IfUnlockEnd",
+ param = {"a_1"}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.145,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "So, how do I answer?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoice",
+ param = {
+ 1,
+ 1,
+ "It's utterly useless",
+ "It's nothing special",
+ "I'm pleased",
+ "e",
+ "020",
+ "close",
+ "How do I answer?",
+ ""
+ }
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Your plants look formidable, but in practice? They are utterly useless.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "U-useless...? Your Majesty, I don't understand... In what way have I failed you?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Individually, yes, they rival Firenze in raw power.==W== But during that fight, they showed absolutely no teamwork.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "When the melee unit engaged Firenze, the seed-shooter should have provided cover fire. With proper support, they could have won without a scratch.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_exclamation",
+ "jushou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Instead, your so-called \"intelligent\" plant completely ignored its ally's safety, choosing instead to secure a better vantage point for itself.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "But sacrifice is a valid tactic, Your Majesty.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_sigh",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Sacrifice is sometimes necessary. But that wasn't a tactic.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "A single unit might defeat an average Trekker. But a hundred? They wouldn't fight the enemy—",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "They'd likely trip over each other in the confusion.",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Do you honestly expect me to be satisfied with such flawed goods?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I... Your Majesty's vision far exceeds my own. I see that now. I will begin improvements immediately.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "005",
+ "avg_emoji_shock",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Be more selective with your \"nutrients.\" Haste makes waste.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "And do not overuse my Bishop. Is that clear?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Y-yes... As you command...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Phew. That should buy us some time.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 2}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "If I praise their strength, she'll immediately press for my acceptance.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "If I call them weak, she'll just harvest more people as \"nutrients\" to improve them.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "016",
+ "avg_emoji_vexation",
+ "lengzhan",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I have to thread the needle here...",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_344",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ nil,
+ 0.7,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_exclamation",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Honestly, these Intelligent Plants are nothing special.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Tell me, Darcia. Have you ever seen the Garden of Parasite?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "My apologies... Your Majesty. I was away at HQ when the Trekkers destroyed it. I never saw it in person.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_attention",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "The Garden of Parasite was a massive, monstrous tree. It released a kind of mist that confused friend and foe, while allowing it to control every other monster in the forest.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "In hindsight, it likely gained those abilities through the influence of my Bishop piece.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Since your plants share that same origin, they should share that power.==W== And yet?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "005",
+ "avg_emoji_question",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "They ganged up two-on-one against Firenze and barely won. That satisfies you? I expected better. Go back and study the true authority of the Bishop piece.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Your Majesty... I was presumptuous in my expectation. I will resume my research immediately and won't return until the plants meet your standards.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Phew... That should keep her off my back for a while.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 3}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "019",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "They are exceptional specimens, Darcia.==W== You have pleased me.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "avg_emoji_happy",
+ "daintou",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Your satisfaction is my highest honor.==W== Your Majesty, will you now accept my—",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Accept your allegiance? Perhaps.==W== But first... Fill every empty tank in your lab with \"nutrients.\" Begin cultivating the next generation immediately.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Yes... Yes, of course...==W== I see it now, Your Majesty.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "If that is the price of your acceptance... I pay it gladly.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "And do not insult me with inferior \"nutrients.\"==W== I expect every specimen to be of the caliber of Nyx's.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_exclamation",
+ "jushou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "As you command, Your Majesty.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "The Trekker Camp is practically deserted, and subjects like Nyx are hard to come by.==W== That should stall her for a while.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceEnd",
+ param = {1}
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ 0.0,
+ 1.07,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "Gen-3 Plant Shooter",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Yah—!",
+ ""
+ }
+ },
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+ cmd = "SetTalk",
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+ 0,
+ "",
+ false,
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+ "Huh? Pajamas and an eye mask... Surprisingly thoughtful.==W== Fine, I'll put them on.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
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+ }
+ },
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+ param = {
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+ param = {0.7}
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Suddenly ... the exhaustion hits me.==W== Makes sense. I haven't closed my eyes in thirty hours.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "With these two hovering, I can't use my phone to contact Noya or Nazuka.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "",
+ false,
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+ "Wait, there's still Vita. Vita, are you there?",
+ ""
+ }
+ },
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+ },
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+ {
+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "SetBg",
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+ },
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+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
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+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ "0",
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+ 0.0,
+ true,
+ "default",
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+ }
+ },
+ {
+ cmd = "SetFx",
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+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
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+ false,
+ false,
+ 1.1,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I am always at your service, Tyrant.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m33",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hearing that title now ... feels strange.==W== Darcia seems desperate to make me her version of a Tyrant.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "The \"Tyrant\" Darcia desires is not the true Tyrant.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Oh? Do you know what the real Tyrant is actually like?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "avg_emoji_speechless",
+ nil,
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+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "As your former Priest and current secretary, yes, I know your true self. However, with insufficient permissions. I cannot disclose that information.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Besides... I was the one who called you Tyrant first, just so you know.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_sigh",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Alright, alright. I know you were first.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "I suggest you secure a soul pact immediately. Completing this task will raise your clearance level and unlock new powers.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "To break this stalemate, please reconsider my proposal.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "And what powers do I get, exactly? Ugh, never mind. Let me guess: \"Insufficient Permissions,\" right?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Precisely. But I assure you: whatever functions you unlock will be vital to your ascension as the true Tyrant. That is the core purpose of the Well of Worlds Tyrant Development System.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "You, Darcia... Everyone's obsessed with crowning me \"Tyrant.\" Is it even really that good a gig?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Whatever. I'm in a tight spot, sure, but I'm not out of moves yet. Vita, Firenze isn't actually loyal to Darcia, is she?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ 0.2,
+ -0.14,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.21,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 6.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "My analysis concurs. Upon seeing Miss Nyx in custody, Firenze exhibited a spike in heart rate and rapid respiration—classic distress signals.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ nil,
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+ 1.2,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1265",
+ "c",
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+ nil,
+ 0.8,
+ -0.3,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.21,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Her vitals only stabilized once Darcia confirmed Nyx's immediate safety.",
+ ""
+ }
+ },
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+ cmd = "CtrlChar",
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+ }
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+ }
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+ }
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+ {
+ cmd = "SetTalk",
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+ },
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+ 0,
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+ false,
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+ "Nngh... What time is it?",
+ ""
+ }
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+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Huh? Where'd she go?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_434",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.5,
+ -0.21,
+ 1.28,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "c",
+ "025",
+ "none",
+ nil,
+ 0.5,
+ -0.17,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.38,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "A glint of cold steel flashes out of nowhere, freezing just inches from my throat.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You followed, ==SEX12== Tyrant. Just as I expected.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -320.0,
+ -65.0,
+ 1.23,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Then I shall be direct:==W== accept Lady Darcia's allegiance, bind her with a \"soul pact,\" and order her to surrender to HQ.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Let me be perfectly clear, to avoid any ... misunderstanding. Listen well. This is not a request. It is an order. And my rapier is not known for its patience.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stm06_07.lua b/lua/game/ui/avg/_en/config/stm06_07.lua
new file mode 100644
index 00000000..f2146499
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stm06_07.lua
@@ -0,0 +1,8886 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act Seven",
+ "A Reluctant Deal",
+ "Trust established, you and Firenze exchange intel. She points out that the Bishop piece in the tank is the key to defeating Darcia. You decide to dive in to claim it, making use of your Magic immunity.",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -320.0,
+ -65.0,
+ 1.23,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "18:30",
+ "Messis Month",
+ "5th",
+ "Greenhouse District, Philae",
+ "Lab Core"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.62,
+ -0.21,
+ 1.28,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Then I shall be direct:==W== accept Lady Darcia's allegiance, bind her with a \"soul pact,\" and order her to surrender to HQ.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Let me be perfectly clear, to avoid any ... misunderstanding.==W== Listen well. This is not a request. It is an order. And my rapier is not known for its patience.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_176",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Only Darcia and her chosen few can enter this sanctum. Don't expect the Intelligent Plants outside to save you.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_05_010",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_011",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Firenze definitely has an angle. But going this far just to force my hand...==W== What's she so desperate about?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "004",
+ "none",
+ "diantou",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "a",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "Take one step forward",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"a", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"a"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"a"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
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+ "Wait...==W== The legion outside. Were they supposed to attack at dawn? Is that why you were watching the sky?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_024_a",
+ "0",
+ "Linear",
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+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
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+ nil,
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+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
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+ }
+ },
+ {
+ cmd = "SetCharHead",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Even if they're a day late, they're close by...==W== We haven't hit a dead end yet, have we?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
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+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Hard to say.==W== If they were close, they certainly would have noticed the riot inside.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Yet they sit idle at the Trekker Camp. Either the commander is incompetent, or the troops lack the discipline to attack after a forced march.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
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+ true,
+ true,
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+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
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+ nil,
+ nil,
+ nil,
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+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ nil,
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+ 0.0,
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+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
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+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ nil,
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+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ 0.0,
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+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Either way, they stand no chance against Darcia.==W== That is why, Boss, I'm offering you a soul pact. Provided you can—",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
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+ nil,
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+ nil,
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+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "b",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "No. I can't.",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"b", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"b"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"b"}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "My soul pact doesn't control people. I can't just force a surrender.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "She looks loyal, sure, but that loyalty runs on her own twisted logic. She doesn't blindly obey my orders.==W== And where did you hear about \"soul pacts,\" anyway?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "An information broker told me...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ 100.0,
+ nil,
+ "avg3_974",
+ "b",
+ "002",
+ "none",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Was this broker in a cloak?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Yes. The one based at the Trekker Camp.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg3_974",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_sweaty",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Serena. Figures. I'll save my breath, then. I grant a wish, and the price is your soul.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "In other words, I take your soul, then I grant your wish.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Grant my wish...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Yeah. But even with a pact, I can't control Darcia.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "I can let the house arrest slide.==W== But hurting my friends? That's where I draw the line. Petal Bloom's exile, Mistique getting hurt—that's all on her.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "006",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I was planning to sabotage her crazy scheme anyway. Since our goals align,==W== you don't need a pact. I'll help you.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Are you serious? You'll help me ...==W== for nothing?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Yep.==W== Honestly, I hate using soul pacts myself. So I'm not asking for any payment.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Is that so? Then this negotiation is over. Pretend I never mentioned a partnership.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.98,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Huh? What?! Hold on, this isn't a joke!",
+ ""
+ }
+ },
+ {
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+ ""
+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Am I to understand ...==W== that you're begging for my assistance?",
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+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
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+ },
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+ cmd = "CtrlChar",
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+ },
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+ cmd = "SetTalk",
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+ 0,
+ "",
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+ "Did I not make myself clear? Let's use a more formal term then...==W== \"Alliance.\" Our lives are on the line here,==W== so I need to know you're truly prepared for the consequences.",
+ ""
+ }
+ },
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+ },
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+ },
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You're making a soul pact the condition for our partnership?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
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+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
+ "diantou",
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+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Precisely. But don't misunderstand. This doesn't mean I trust you.==W== By the way, I heard a rumor that...",
+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ cmd = "CtrlChar",
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Completing a soul pact makes one an official Boss Accord employee.==W== And the Accord protects its staff's souls,==W== granting immunity to harmful mental magic.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
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+ },
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+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Fishing a chess piece out of a tank that deep won't be easy.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Indeed. We face two main obstacles.==W== First, the key to the lid. Darcia keeps it on her person at all times.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Second, the Psychic Fluid inside is a far more treacherous problem...==W== Even standing next to it exposes you to magic vapors that can warp your mind.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I see. You want to use the Boss Accord's protection to withstand the fluid, so you can dive in and grab the piece?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Precisely. So I will ask one last time.==W== Boss ...==W== make a soul pact with me.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "We are so close to defeating Darcia, and her logic is sound, but...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "No.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I'm warning you. Anyone who gets in the way of my plan is an enemy.==W== Give me an acceptable reason while I still have patience.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Because I'm weak.==W== If the Intelligent Plants attack while you're down there, who's going to stop it?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I can't buy you that kind of time.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "What are you getting at?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "013",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "We play to our strengths. The alliance stands, but no soul pact.==W== The reason is simple—",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m39",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "018",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "I will be the one==W== diving into the tank.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You're willing to risk your life to beat Darcia; I'm willing to stake mine too.==W== I have magic immunity.==W== That fluid shouldn't affect me.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "019",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Magic immunity...?!==W== That's rare.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "013",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hah, looks like your intel isn't perfect.==W== Anyway, leave the piece to me. In exchange, you cover me.==W== If you fail, I'm done for.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Heh...==W== Hahahaha. Very well. Since that is your choice.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Then, Boss, from this moment on, we are allies against Darcia.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stm06_08.lua b/lua/game/ui/avg/_en/config/stm06_08.lua
new file mode 100644
index 00000000..593007de
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stm06_08.lua
@@ -0,0 +1,10191 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act Eight",
+ "Firenze",
+ "The truth reveals that Firenze's father was framed by Darcia. To take her down, Firenze and Nyx had formed a secret alliance long ago. Now, Firenze trades her soul to you for one wish: \"To change United Harvest.\"",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "19:00",
+ "Messis Month",
+ "5th",
+ "Greenhouse District, Philae",
+ "Lab Core"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m12",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "Yes. Father refused to weaponize Mandrake Radiant Grass.==W== And he certainly wouldn't agree to this \"intelligence transfer\" method now.",
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+ }
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+ }
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+ }
+ },
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+ cmd = "SetTalk",
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+ ""
+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
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+ "It certainly isn't an easy path, but it is the one you've chosen to walk.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "I'm not that noble. I just happen to hold these pieces—",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
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+ "none",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "—the Seals of Grace. Since such power fell into my hands somehow, I have to shoulder the responsibility.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
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+ "z",
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+ },
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+ cmd = "Wait",
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+ },
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+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Spoken like a true ruler... Almost makes me want to call you \"Your Majesty.\" But I'll stick to \"Boss\". Sounds less ancient.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
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+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Call me whatever you want. I am who I am. A title is just a label.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
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+ },
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+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "In that case, Boss... Just make a soul pact with me.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hey, hang on. I thought we agreed...",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
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+ false,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ false,
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "It's not for the same reason as before. You said it yourself, Boss: the path we've chosen isn't an easy one.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
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+ nil,
+ nil,
+ nil,
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+ false,
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "So how do we guarantee neither of us strays from it? The only way, I believe, is to bind our souls together.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
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+ nil,
+ false,
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "If you lose your way, I can use my wish to pull you back. And if I turn traitor... Well, you hold my soul.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "So that's your angle.==W== Alright, but I have to ask one last thing—are you seriously willing to trade your soul for the happiness of others?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
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+ "z",
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+ false,
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+ }
+ },
+ {cmd = "SetGoOn"},
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+ cmd = "SetMainRoleTalk",
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+ "z",
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
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+ nil,
+ nil,
+ nil,
+ nil,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Yes. Why wouldn't I?==W== One soul to make my wish come true... Don't you think that's a bargain?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
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+ }
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+ ""
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+ ""
+ }
+ },
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+ }
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+ }
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+ "Join me. Let's change United Harvest, together.",
+ ""
+ }
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+ },
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+ "I accept your wish.",
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+ "",
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+ "",
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+ "My soul is yours.",
+ ""
+ }
+ },
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+ false,
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+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ "4000ms",
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+ false
+ }
+ },
+ {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Is that it?==W== For a soul pact, I expected something a bit more...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "012",
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+ }
+ },
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+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "That's the standard procedure. I hold your soul in trust for now. Once the wish is fulfilled, it becomes mine—permanently.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 0,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Understood. A fair trade. And perfect timing. Darcia should be here any minute.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "What makes you so sure?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 0,
+ nil,
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+ "none",
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+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "The Intelligent Plants would've alerted Darcia the moment we stepped into the lab.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Frankly, she should have shown herself ages ago... Luckily, another willing \"pawn\" bought us time. She certainly worked hard to keep things stalled this long.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Another willing ...==W== pawn?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
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+ },
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+ {
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+ },
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+ },
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+ false,
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+ },
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+ nil,
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+ }
+ },
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+ nil,
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+ nil,
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+ }
+ },
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Greetings, ==SEX12== Tyrant. We meet again.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "M-Mina?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 0,
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+ "none",
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+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ false,
+ nil
+ }
+ },
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+ }
+ },
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+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Your Majesty, Mina approached me seeking to join your ranks. I dared not decide on my own, so I brought her before you.",
+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ cmd = "CtrlChar",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I heard Lady Darcia speak of ...==W== the future you wish to build, ==SEX12== Tyrant. I realized that is precisely my dream.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
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+ cmd = "SetAudio",
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+ },
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+ },
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+ cmd = "CtrlChar",
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+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ cmd = "SetMainRoleTalk",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Mina, you couldn't lie to save your life. Then again... I'm about to do the same.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Very well. Then you shall serve by my side, along with Darcia.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
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+ nil,
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+ }
+ },
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+ cmd = "Wait",
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
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+ }
+ },
+ {
+ cmd = "CtrlChar",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "With me?==W== Your Majesty, does this mean ... you accept my allegiance?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
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+ cmd = "CtrlStage",
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+ "none",
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ "none",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "019",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Truth be told, I never intended to turn you away. Everything before was merely a test of your capabilities.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "017",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "And you did not disappoint.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
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+ nil,
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+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Th-thank you, Your Majesty! I-I'm so moved.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
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+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Enough formalities. What's the situation outside the city? I saw smoke rising in the east around noon.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Your Majesty, United Harvest's main force has reached the walls. But worry not. Tomorrow, I'll deploy the Gen-3 Intelligent Plants to crush them.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
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+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I'd like to take command personally. Is that okay?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Of course, Your Majesty.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Leave me. I need time alone to plan for tomorrow.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "As you command, Your Majesty, but...==W== Why is Firenze here?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "close",
+ 1,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ 2,
+ 0.2,
+ 0.08,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Didn't you ask her to look after me? I simply had her escort me here. Is something wrong?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_112",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "No... That's not what I meant. I merely ask that from now on, Your Majesty always keep Intelligent Plants close.==W== Firenze, you have no objections, do you?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Understood. No objections.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_left"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_right"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.5,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1263",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.8,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "The Intelligent Plants are watching me again. It's going to be harder to act...==W== Thank goodness I allied with Firenze in time. A small mercy in a bad situation.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "023",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 0.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "OutSine",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "==SEX12== Tyrant, pardon the interruption, but I have an urgent report.",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_238",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Your first mission—collecting ten souls—is complete. Your clearance in the Well of Worlds Tyrant Development System has leveled up, granting you a new authority. Please review it.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "002",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "A new authority?==W== Let's see... I didn't even know it existed.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "025",
+ "avg_emoji_shock",
+ "chijing",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_365",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "009",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "If I use this right, maybe ...==W== we can defeat Darcia without sacrificing anyone.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_365_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "avg_emoji_exclamation",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stm06_09.lua b/lua/game/ui/avg/_en/config/stm06_09.lua
new file mode 100644
index 00000000..a67b48e4
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stm06_09.lua
@@ -0,0 +1,13518 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act Nine",
+ "The Battle in Philae I",
+ "The HQ’s Legion stalls over unpaid wages; the Plants drift into an afternoon slumber under the influence of Nyx. With the march suspended, you order Firenze to regroup with others for a counterattack...",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_a_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.5,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m59",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "07:00",
+ "Messis Month",
+ "6th",
+ "Outside Philae",
+ "Trekker Camp"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1220",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1221",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_115",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.3,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ -0.15,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 0.3
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.03,
+ 0.96,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.03,
+ 0.96,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_103",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_108",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.78,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ -50.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InQuad",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Inspector Jayhawk, are the troops ready? Can we move out today?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Ugh... Well, it's a bit of a mess. Right at the crunch, too. They're making a scene—saying they won't budge without their \"assault stipend.\"",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "002",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Assault stipend? If they want a bonus, tell them they'll get paid after we take Philae.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Not a bonus, sir. A stipend. We gotta put cold, hard Dorra in their hands now. No cash, no march.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
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+ "Gone with the missing payroll, I'd guess. Last I heard, these legions haven't been paid in six months.",
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+ 0,
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+ "Taking over these three legions was clearly a mistake.==W== Fine. Inspector Jayhawk, go to the nearest branch and secure the funds. How long will it take?",
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+ 0,
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+ false,
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+ "I don't mind! But with travel time... A round trip is a week, minimum. Despite the look, I'm just a delicate flower, you know? Can't rush.",
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+ }
+ },
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+ "Hmph... Sending a lady that far is improper. But ...==W== do you expect the Commander to go beg for wages personally? It would tarnish my elegant image.",
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+ }
+ },
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+ "Your Majesty, the map.==W== Our forces—30,000 upgraded Gen-3 Intelligent Plants—are deployed along the river, awaiting orders.",
+ ""
+ }
+ },
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+ "30,000 upgrades in one night... That's fast.",
+ ""
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+ },
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+ false,
+ "",
+ "You spared New Star Guild for old time's sake.==W== You treat the branch staff well to keep the peace.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
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+ nil,
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+ }
+ },
+ {cmd = "SetGoOn"},
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+ },
+ {
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+ "none",
+ "none",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "But why show mercy to the enemy? If HQ were winning, they wouldn't hesitate to crush us.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "none",
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+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "No one is born evil. Those soldiers are just ordinary people, moved by the Senate's hand.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Besides, these Plants have infinite potential. That is why we must use this power for good—==W==to make the world a little better.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "013",
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+ false,
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+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
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+ "none",
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+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "avg_emoji_sigh",
+ "none",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Ruling by brute force, like United Harvest, earns no respect or loyalty.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "avg_emoji_think",
+ "none",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Technically, I'm manipulating Darcia to buy us time for a counterattack... But I meant every word I just said.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I still don't know why Darcia worships the \"Legendary Tyrant.\" But if I can figure out the root of that faith...",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
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+ false,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.3,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
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+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Your Majesty...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_vexation",
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+ nil,
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+ nil,
+ "niunie",
+ "none",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "F-forgive me. I lost my composure and spoke out of turn...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_075",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
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+ nil,
+ nil,
+ nil,
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+ "jushou",
+ "none",
+ "Linear",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "No matter what comes, I pledge my life to you, Your Majesty. Just ...==W== pardon my rudeness, but I find myself quite exhausted. May I take my leave?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
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+ "none",
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+ nil,
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+ nil,
+ false,
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+ false,
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+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "002",
+ "none",
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+ nil,
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+ nil,
+ nil,
+ nil,
+ "none",
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+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
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+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "none",
+ "z",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Of course. You've worked hard. Go get some rest.==W== Since I have Mina here, I'll send Firenze out tomorrow to field-test the Gen-3 Intelligent Plants. That work for you?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
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+ "none",
+ "z",
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+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Thank you for your kindness.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
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+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ "AvgStageEffect_fade_left",
+ "OutSine",
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+ "fade"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ "AvgStageEffect_fade_right",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume35_0s",
+ 0,
+ "m12",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
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+ false,
+ 0.9,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
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+ nil,
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+ }
+ },
+ {
+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "...",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ -100.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
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+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "...",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.7,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hm? Darcia's finally gone, and thanks to Nyx, the plants are sound asleep. Why is everyone still quiet?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.5,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Apologies.==W== Your words ... struck a chord. Anyway. What's the mission?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Protect Mistique. And climb the Monolith.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Darcia's ambitions aren't our only problem. The three legions from HQ are acting suspiciously, too.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I'm raiding the Trekker Camp at dawn. I'll minimize casualties,==W== but I can't control every single plant. Mistique is badly hurt; getting her out safely will be tricky. I'm trusting you to handle it.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "That part I get. But why climb the Monolith?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "019",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Heh. Being the Boss of the Boss Accord has its privileges. Or rather...==W== Let's just say I've unlocked a new authority.",
+ ""
+ }
+ },
+ {
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+ },
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+ cmd = "SetAudio",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You know how the Monolith grants Trekkers extra Grace? Big combat boost, but only while they're inside.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "",
+ false,
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+ "Naturally. But that power vanishes the moment you step out, so I never gave it much thought.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ cmd = "SetTalk",
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+ "True, but you're my employee now. What if I told you==W== that you could keep that power for a full day outside?",
+ ""
+ }
+ },
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+ },
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+ cmd = "SetAudio",
+ param = {
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+ 0.0,
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+ }
+ },
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+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
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+ },
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+ param = {
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+ }
+ },
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+ cmd = "Wait",
+ param = {1}
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+ cmd = "SetAudio",
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+ },
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+ cmd = "CtrlChar",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Boss, do you realize what you're saying? That...==W== That would overturn the whole Trekker industry. No—it would change Nova itself.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Exactly. If word gets out, the world will descend into chaos. So...==W== Let's keep this between us.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
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+ cmd = "SetMainRoleTalk",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "I've updated Petal Bloom and New Star via Heartlink. Firenze, meet New Star on the lake island tomorrow afternoon. You'll climb with them.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ "",
+ "4000ms",
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+ },
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+ },
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+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Power up inside. Then, early on the 8th, we strike from both sides—hit Darcia, grab the key, and end all this.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
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+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Wringing every drop of utility out of me...==W== Fascinating scheme. Very well. I'll play my part.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ }
+ },
+ {
+ cmd = "CtrlChar",
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+ },
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+ cmd = "CtrlBg",
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+ }
+ },
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+ nil,
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+ "none",
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+ }
+ },
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+ {
+ cmd = "SetBGM",
+ param = {
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+ "m47",
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "none",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Appreciated. Just don't overdo it.==W== I'm counting on you to scout our infiltration route for tomorrow night.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "none",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ }
+ },
+ {cmd = "SetGoOn"},
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Save the sentimentality, Boss.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "We're in a match with no retreat. As a player of this match, you should be ready to sacrifice a pawn like me if it secures the win. See you later.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "002",
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+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "If you're on board, maybe drop the aggressive attitude...==W== Now, Mina. What are you doing here? Shouldn't you be home watching your sisters?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.52,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "I got worried... Came to check on everyone. But on the way, Mistique messaged me... She's in trouble. I-I found Firenze, and she said Mistique was shot down.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
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+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Part of me wants to run back to my sisters, but...",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "011",
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+ nil,
+ "none",
+ "none",
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+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -20.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
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+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "17",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside_night",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "a",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "So...==W== If you really want to protect something, the choice is yours. Do you bury the truth in exchange for peace?==W== Or do you face it head-on, even if it means hurting others?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
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+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Then let's begin. Unleash the Gen-3 Intelligent Plants. We need to utterly crush their will to fight.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stm06_10.lua b/lua/game/ui/avg/_en/config/stm06_10.lua
new file mode 100644
index 00000000..65984e74
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stm06_10.lua
@@ -0,0 +1,11963 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act Ten",
+ "The Battle in Philae III",
+ "Crossing the battlefield, Firenze reunites with Petal Bloom and New Star. After establishing mutual trust, the group enters the Monolith to gain additional power. Meanwhile, Darcia has Mina sign a certain \"document\"...",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_b_daylight",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "09:00",
+ "Messis Month",
+ "7th",
+ "Outside Philae",
+ "Trekker Camp"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m35",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.5,
+ 0.09,
+ 0.93,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.2,
+ 0.03,
+ -0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.8,
+ 0.03,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.07,
+ 0.98,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ -0.92,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ 0.92,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_175",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ 0.5,
+ -1.0,
+ 0.9,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ 4.5,
+ -1.0,
+ 0.9,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ -4.5,
+ -1.0,
+ 0.9,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.12,
+ 0.9,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.33,
+ 0.05,
+ -0.87,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ 0.05,
+ 0.87,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_hit_2",
+ 0,
+ 1,
+ 1.0,
+ -1.0,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_321",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.145,
+ 0.85,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.08,
+ -0.82,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.08,
+ 0.82,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.07,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ -0.03,
+ -1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ -0.03,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_453",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_moster_roared",
+ 0,
+ 1,
+ nil,
+ -0.5,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "OutCubic",
+ 0.4,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_a_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.65,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_121",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_120",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ -0.07,
+ -1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_120",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_121",
+ "a",
+ nil,
+ "avg_emoji_vexation",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Cautious Soldier",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "How do we defeat 'em?! Blades, arrows... Nothing's making a dent!",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_120",
+ "a",
+ nil,
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Irritable Soldier",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Burn 'em! I heard that's how the Trekkers cleared the Garden of Parasite.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_120",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_120",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_121",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.54,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Cautious Soldier",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You insane? This place is a tinderbox! You'll roast us all alive!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 2,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_010",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
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+ "012",
+ "avg_emoji_question",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "This is... Why are you giving this to me?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -120.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.47,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Neither the Tyrant nor the high-and-mighty Firenze would care for these. I'd rather leave them with someone who will actually cherish them.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_015",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -230.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 7.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.15,
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_shock",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "However, nothing is free.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "You understand the price, don't you?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "We call them \"Intelligent,\" but they act on the mind of their \"nutrient.\" They've picked up Nyx's habits, including the afternoon nap.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_015",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I know ... and I accept.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_177",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_016",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 70.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Then... Please, Lady Darcia. I leave the task of supporting the Tyrant in your hands.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Thank you, Mina…",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuad",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.75,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I'll use your will as the nutrient...",
+ ""
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ -0.465,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_257",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 14,
+ "OutSine",
+ 0.35,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "... to ensure this ideal takes root.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stm06_11.lua b/lua/game/ui/avg/_en/config/stm06_11.lua
new file mode 100644
index 00000000..d509a189
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stm06_11.lua
@@ -0,0 +1,18360 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act Eleven",
+ "A Cornered Beast Fights On",
+ "The Plant army, empowered by Mina, stalls your lab assault. Firenze attempts a surprise attack, only to discover that Darcia had altered her body. As you dive into the tank, Darcia transforms into the \"Lithe Beauty\"...",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "02:45",
+ "Messis Month",
+ "8th",
+ "Greenhouse District, Philae",
+ "Lab Core"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Your strategy was flawless. Our armies crushed three of HQ's legions.==W== The enemy is crumbled, scattering toward nearby cities in disarray.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "As ordered, the Intelligent Plants used non-lethal force.==W== We simply neutralized the officers and seized their weapons and supplies.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
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+ "I scale the iron ladder to the top of the tank and turn the emerald key==RT==to unlock the heavy lid.",
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+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stm06_12.lua b/lua/game/ui/avg/_en/config/stm06_12.lua
new file mode 100644
index 00000000..2778d6d5
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stm06_12.lua
@@ -0,0 +1,9191 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act Twelve",
+ "Loyalty Until the End",
+ "Within the jar lies Darcia's fragmented memories: a girl shunned after her family’s sudden fall, clinging to the legend of the Tyrant for hope. In the end, you claim the Bishop piece, while she meets the end with bitter regret...",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "xingshi",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 1800.0,
+ nil,
+ 2.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_450",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 1000.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 25.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "avg_emoji_flurry",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Glub...",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "Linear",
+ 3.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Bubbles trail from my lips as I dive into the tank and kick hard for the bottom.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Visibility's awful down here. Where's that Bishop piece...?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume35_3s",
+ 0,
+ "m19",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 150.0,
+ nil,
+ nil,
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -150.0,
+ nil,
+ nil,
+ "avg3_1267",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.47,
+ nil,
+ -1.0,
+ 1.0,
+ 1.0,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Flattering Voice",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You must be the new president! I heard you're from Philae—what a beautiful city. Always wanted to visit.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Respectful Voice",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Wow, this greenhouse is gorgeous. Thank you for bringing the beauty of Philae to our Grace Light Academy.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "003",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Flattering Voice",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Are you into gardening?==W== Me too! Do you mind if I tag along and help tend the flowers?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Respectful Voice",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Thank you for the monthly funding support. We won't let you down!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Flattering Voice",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I can't thank you enough for sorting out my father's job. I'll never forget this kindness.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg3_1267",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "The voices are getting clearer. Is the fluid's magic getting to my head?==W== No...==W== My body feels fine.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Focus. Need to find the Bishop.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "016",
+ "avg_emoji_shock",
+ "lengzhan",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Urgh... There's a light ahead—",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ 0.75,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1267",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ -1.0,
+ 0.75,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "007",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Proactive Student",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "President! How should I transplant this one? Could you show me?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "To protect the roots, dig wide from the outside. Carefully lift the entire root ball, soil and all.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "005",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Enthusiastic Student",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "President, why three seeds per hole? Isn't that wasteful?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "It guarantees germination. If all three sprout, we can just thin them out later.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Enthusiastic Student",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I see! There's a real science to gardening, isn't there?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Why am I messing around with these plants? And where did this gardening trivia come from...?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I see...==W== This must be someone else's memory. I'm just a passenger here.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
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+ }
+ },
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+ "Th...==W== Thank you... You're very kind.",
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+ }
+ },
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+ }
+ },
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+ },
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+ cmd = "SetTalk",
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+ "That symbol on the cover...==W== Isn't that the Tyrant's mark?!",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Indeed. That is your mark.",
+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "D-Darcia?==W== Why are you here?",
+ ""
+ }
+ },
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+ param = {0.5}
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ 1,
+ "",
+ false,
+ "",
+ "Hehe.==W== Without my dramatic attire,==W== you barely recognize me, do you, Your Majesty?",
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+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "We are inside my memories.==W== I assume this is the Psychic Fluid at work...==W== No, not that artificial sludge.",
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+ }
+ },
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+ }
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+ "The classmates who used to flock to me for favors vanished overnight.==W== They mirrored the Senate to turn on me,==W== bullying and mocking me.",
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+ }
+ },
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+ },
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+ "But when they uprooted my flowerbeds,==W== I realized I was wrong.==W== They weren't trying to get anything from me. They weren't even doing it for fun.",
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+ }
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+ param = {
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+ cmd = "SetTalk",
+ param = {
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+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ nil,
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+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
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+ cmd = "SetFx",
+ param = {
+ 0,
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+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "\"She's a murderer's daughter, you know...\"",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
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+ nil,
+ nil,
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+ false,
+ false
+ }
+ },
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+ cmd = "SetAudio",
+ param = {
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+ false
+ }
+ },
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+ cmd = "Wait",
+ param = {0.25}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ nil,
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+ "lengzhan",
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+ false,
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+ },
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+ cmd = "SetFx",
+ param = {
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+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
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+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
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+ 0,
+ "",
+ false,
+ "",
+ "\"If anyone finds out we used to be friends, I'll get dragged down with her.\"",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ 0.0,
+ false
+ }
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "004",
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Fear of isolation. Desperate for acceptance. Humans need a herd to feel secure,==W== and they'll happily throw their own to the wolves to stay in it.==W== We truly are pathetic creatures.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
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+ false,
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+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Is that how you really feel?==W== You're right, humans are cowards. We're afraid of so many things.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
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+ "none",
+ "lengzhan",
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+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "diantou",
+ "z",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "But we're also capable of courage. We fight tooth and nail to conquer that fear for the sake of our ideals.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "close",
+ "none",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Admitting our inadequacy and still striving for a better future. Isn't that a strength in itself?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
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+ "avg_emoji_music",
+ "none",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "To me, such humanity is beautiful.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Darcia, stop this. It's not too late.==W== No one died in the chaos in Philae.==W== You still have a chance to make amends.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "015",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_418",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_418_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "A wretch like me doesn't deserve such kindness. Heh...==W== You really are the ==SEX12== Tyrant I always admired.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "But I'm already too far gone. I've merged myself with the cultivation tank ages ago to develop the Gen-2 Intelligent Plant.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "004",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "This form you see before you is the last shred of my humanity.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Darcia...==W== Why...==W== Why go this far?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
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+ "avg_emoji_awkward",
+ "lengzhan",
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+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_029",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I put Firenze through the same hell I faced, yet ...==W== she was luckier. She had loyal friends.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Heh...==W== All I ever wanted was to be loved.==W== To be needed.==W== To be told that==W== my existence wasn't a mistake.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "But seeing the people you choose to stand by your side...==W== I realized I could never be one of them. I've strayed too far from the path.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "013",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.85,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "So this is it...==W== The end of Darcia.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.75,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "But I made my peace long ago. I seek no redemption.==W== I despise humanity, and I'll remain its enemy until my dying breath.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.55,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.45,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Grant me one last wish.==W== Take the chess piece ... and end me. With your own hands.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.35,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.25,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I can't stand by your side, but remember this:==W== every other company in this world is your enemy.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.15,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_022_FP",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ 0.7,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Gulb...==W== What was ... that...?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "016",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "Linear",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "The piece...==W== I've got the Bishop...!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "AvgStageEffect_fade_left",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "AvgStageEffect_fade_right",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "03:00",
+ "Messis Month",
+ "8th",
+ "Greenhouse District, Philae",
+ "Lab Core"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.98,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Boss, are you alright?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_flurry",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Huff, huff... I'm back.==W== Firenze, how long was I under?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "A minute, maybe?==W== I'm not sure. Definitely no more than two.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Felt like==W== a lifetime...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "avg_emoji_awkward",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Wait, never mind that.==W== Where's Darcia? Where is she?!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ -300.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ -0.03,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.8,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Right there. Looks like ...==W== she entered the tank a while ago. She's fused with the Lithe Grass Mother.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "view_secret_laboratory_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ 300.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 5,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 0,
+ "Linear",
+ 0.75,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m20",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.2,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 10.0,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.3,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_491",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Your Majesty...==W== Is that you?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Dar—",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 1,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Forgive me, Your Majesty. I can no longer see or hear.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "If only I'd met you sooner... Maybe I wouldn't have lost my way...",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stm06_13.lua b/lua/game/ui/avg/_en/config/stm06_13.lua
new file mode 100644
index 00000000..a016e427
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stm06_13.lua
@@ -0,0 +1,16080 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Epilogue",
+ "An Unknown Tomorrow",
+ "With Darcia defeated, the war is halted and further bloodshed averted. To mend the rift, Petal Bloom will escort Mina to HQ for negotiations. Yet the incident is far from over; dark undercurrents are stirring…",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "11:00",
+ "Messis Month",
+ "23th",
+ "Gold District in Philae",
+ "Executive Office"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_167",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.9,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m56",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_136",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.2,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_136",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.4,
+ 0.03,
+ 0.85,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ 1,
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+ false,
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+ "Certainly. Leave the analysis to me.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Tyrant, would you mind showing your Bishop Seal of Grace?",
+ ""
+ }
+ },
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+ },
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+ }
+ },
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+ param = {0.41}
+ },
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+ cmd = "SetBg",
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+ nil
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+ },
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+ param = {
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+ false,
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+ false,
+ "default"
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+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "020",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Boss, look! The piece... It's floating.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
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+ false,
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+ },
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+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ }
+ },
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+ cmd = "SetFx",
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+ 0,
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+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "The Well of Worlds Tyrant Development System has identified the power within this Seal of Grace. It's called \"Oracle.\"",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
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+ "",
+ false,
+ "",
+ "Oracle... Gods use that to project their will directly into people's minds.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Is that how Darcia forced human skills into those plants?",
+ ""
+ }
+ },
+ {
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+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ cmd = "SetAudio",
+ param = {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Correct. However, your system level is too low to unlock its full potential. Currently, you can only access a fragment of the power: the Unlimited Heartlink.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "What does that mean? I don't get it...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "The Heartlink app uses built-in Artifact magic. It draws power from Monoliths to enable remote calls and messaging.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "002",
+ "none",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Normally, devices only connect if they share the same Monolith's range. If they don't, the link fails.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "But the Oracle authority bypasses this. Once paired with the Throne device, you can communicate from anywhere in Nova, regardless of distance.",
+ ""
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "So, please rest easy, Lady Nazuka.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "With Unlimited Heartlink, you'll feel like you're right by each other's side, no matter the distance.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
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+ "2000ms",
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+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ 40.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
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+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
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+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
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+ false,
+ false
+ }
+ },
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+ cmd = "SetBg",
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+ }
+ },
+ {
+ cmd = "CtrlBg",
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+ nil,
+ nil,
+ nil,
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+ }
+ },
+ {
+ cmd = "CtrlStage",
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+ nil,
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+ nil,
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+ "none",
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ "none",
+ "avg1_133",
+ "a",
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+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
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+ "avg_emoji_speechless",
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+ "OutQuad",
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+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
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+ "close",
+ nil,
+ nil,
+ nil,
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+ "none",
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+ nil,
+ false,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m37",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Wh-wh-wh-what are you talking about?!!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
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+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ "avg_emoji_shy",
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+ nil,
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+ nil,
+ nil,
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
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+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
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+ ""
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+ }
+ },
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+ }
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+ }
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+ param = {
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+ ""
+ }
+ },
+ {
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+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
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+ "",
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+ "We can't relax yet. The legions were gone, but Cosson and Jayhawk aren't.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ "Plus, you're only the Acting CEO. If HQ sends a replacement…",
+ ""
+ }
+ },
+ {
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+ }
+ },
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+ },
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+ cmd = "SetTalk",
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+ }
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+ cmd = "SetTalk",
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+ ""
+ }
+ },
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+ cmd = "SetTalk",
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+ false,
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+ "Indeed. But I am an expensive \"pawn,\" Boss. Grant my wish, and you may play the board however you like.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
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+ "",
+ 0,
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+ "D-Don't look at me to do all the thinking.",
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+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "",
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+ false,
+ "",
+ "Oh, right. Take this.",
+ ""
+ }
+ },
+ {
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+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "What is this...?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Two years ago, Darcia sent me to your orphanage for an \"ancient relic.\" I refused to be her errand girl or fuel her madness.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "So I botched the stealth. I wanted people in the orphanage to spot us, call the Imperial Guard, and chase us off. A valid excuse to return empty-handed.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "But instead, everyone vanished overnight.==W== Maybe they thought running was safer than calling the Guards.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
+ {cmd = "SetGoOn"},
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+ cmd = "CtrlChar",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Or rather... Perhaps they were confident they could escape us.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
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+ },
+ {
+ cmd = "SetCharHead",
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+ },
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+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "So Aunt Allie and the kids left ... because of you. But you were actually trying to help.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You're forgiven.",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
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+ "Hmm—nope, drawing a blank!==W== Anyway, a clue's a clue. We'll just walk where it points—we're bound to hit something eventually!",
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+ }
+ },
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+ }
+ },
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+ }
+ },
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+ 0,
+ "",
+ false,
+ "",
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+ }
+ },
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+ },
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+ "Actually—",
+ ""
+ }
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+ },
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+ },
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+ "Heh. I'll defer to the Director. After you.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
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+ "Oh, honestly... Rank doesn't matter here. Fine, I'll go first.",
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+ },
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+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ 1,
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+ "",
+ "Next time you need my picture, spare me the ID photo, would you? Frankly, I look a bit...",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ 0,
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+ "That's the only one I have... Besides, everyone instantly knows it's you!",
+ ""
+ }
+ },
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+ },
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+ },
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+ },
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+ cmd = "CtrlChar",
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ 0,
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+ "",
+ "(sigh) Fine. I'll send you a proper portrait later. Use that instead.==W== Now, what was on your mind?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "Well... As a leader, your workload's only going to grow. The weight on your shoulders will get heavier, too...",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "That's why I hope you remember to smile, even when it's tough. A stone-faced leader stresses everyone out.",
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+ }
+ },
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+ },
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+ },
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+ "...",
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+ }
+ },
+ {
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+ param = {
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+ }
+ },
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "vo_STm06_11_029",
+ false,
+ "",
+ "Picture this. A boss known for her stoic face starts beaming at everyone out of nowhere. What would people think?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
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+ cmd = "SetTrans",
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+ },
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+ param = {
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+ },
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+ cmd = "CtrlBg",
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+ }
+ },
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+ param = {
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ }
+ },
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+ cmd = "SetTrans",
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ 0,
+ "vo_STm06_11_030",
+ false,
+ "",
+ "You ... beaming at everyone...==W== Whoa! Nope, that's terrifying!",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "CtrlChar",
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+ },
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+ },
+ {
+ cmd = "SetTalkShake",
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+ },
+ {
+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
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+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
+ "none",
+ nil,
+ nil,
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+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ 0,
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+ 1.17,
+ nil,
+ nil,
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+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ 1.0,
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+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_031",
+ false,
+ "",
+ "Heh. See? Safer if I don't smile, isn't it?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
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+ nil,
+ nil,
+ "none",
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+ true
+ }
+ },
+ {
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+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ 300.0,
+ 330.0,
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+ nil,
+ nil,
+ nil,
+ "none",
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+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
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+ 1,
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+ false,
+ "",
+ "Of course not. Strict or gentle, I like you either way.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_033",
+ false,
+ "",
+ "So... For my sake, could you smile like you used to?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
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+ false,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
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+ },
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+ },
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+ },
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+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
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+ "",
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+ "vo_STm06_11_034",
+ false,
+ "",
+ "Like I used to... Heh. You're impossible. I wouldn't accept such a silly request from anyone else.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_035",
+ false,
+ "",
+ "Really? Then starting tomorrow, I can count on a beaming Firenze lighting up the office? Oh! And about that photo... Since we're here, why don't I snap a new one right now?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
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+ }
+ },
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+ param = {0.35}
+ },
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+ cmd = "SetTrans",
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+ "0",
+ "OutSine",
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+ false,
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+ }
+ },
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+ cmd = "SetFilm",
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+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
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+ }
+ },
+ {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
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+ "",
+ 1,
+ "vo_STm06_11_036",
+ false,
+ "",
+ "Huh? You want to take it yourself?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
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+ },
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+ param = {0.35}
+ },
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+ }
+ },
+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
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+ "",
+ 1,
+ "vo_STm06_11_037",
+ false,
+ "",
+ "Of course! As your best friend, I'm the only one who knows exactly how to capture your cutest side.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ 1,
+ "vo_STm06_11_038",
+ false,
+ "",
+ "You have a talent for making nonsense sound logical just to get your way... And somehow, I always oblige.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
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+ }
+ },
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+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 1,
+ "vo_STm06_11_039",
+ false,
+ "",
+ "Then again, perhaps that personality of yours is exactly why we get along so well.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
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+ false,
+ true
+ }
+ },
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+ {
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+ }
+ },
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+ }
+ },
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+ 1,
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+ "0",
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+ true,
+ "default",
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+ }
+ },
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+ }
+ },
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+ true
+ }
+ },
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+ }
+ },
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+ }
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+ },
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+ false,
+ "default"
+ }
+ },
+ {
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+ param = {0.4}
+ },
+ {
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+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_040",
+ false,
+ "",
+ "Nyx... Thank you for everything. Please, continue to stand by my side. Let us walk this path together.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "PlayVideo",
+ param = {
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+ "0",
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+ "default",
+ true,
+ true,
+ 1.5,
+ "CH06ED/CH06ED"
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 0,
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+ 0.0,
+ true
+ }
+ },
+ {
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+ "Linear",
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+ true,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ " ♫ Orbital ==RT== Sung by: THE BINARY==RT== Lyrics: naoki tani, mido (THE BINARY) / Composition & Arrangement: naoki tani",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
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+ "Messis Month",
+ "23th",
+ "Gold District in Philae",
+ "A Conference Room"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Grace Imperium, Imperial Guard, United Harvest, Deepsea Finance, even the Goodwinds and Loongs accepted the invitation.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Philae is about to get very crowded.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Hmm... I saw your command skills firsthand in that earlier brawl. But the coming war won't be won with brute force—it runs on Dorra.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
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+ "2000ms",
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+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Don't hold back, Boss. Show me everything. Can you flip the table and snatch victory from the jaws of defeat this time? Let's see.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ }
+ },
+ {
+ cmd = "CtrlStage",
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+ nil,
+ nil,
+ nil,
+ "none",
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+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ "0",
+ "Linear",
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+ }
+ },
+ {
+ cmd = "SetTrans",
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+ }
+ },
+ {
+ cmd = "SetSceneHeading",
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+ "Greenhouse District, Philae",
+ "Plaza of Plenty"
+ }
+ },
+ {
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+ }
+ },
+ {
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+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Achoo! Brr, autumn's definitely here.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hope Mina and Petal Bloom packed warm layers. I'll have Mistique send some winter gear their way.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "none",
+ "y",
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+ "avg3_100"
+ }
+ },
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+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ 1.15,
+ nil,
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+ "none",
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+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
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+ "OutSine",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.6,
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+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "c",
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+ "none",
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+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
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+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
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+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutQuad",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ nil,
+ nil,
+ 0.7,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ "025",
+ "none",
+ nil,
+ 0.34,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
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+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
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+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
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+ "none",
+ nil,
+ nil,
+ -0.23,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "InBack",
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+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.61}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "007",
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+ "none",
+ "z",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Oh, sorry. Wasn't watching where I was—==W==huh?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 0,
+ "021",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.68}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ nil,
+ nil,
+ nil,
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+ nil,
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+ "none",
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+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "020",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Nobody's here? But I swear I bumped into someone. Mind playing tricks on me?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 3.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_095",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_sunny",
+ "0",
+ "OutSine",
+ 0.8,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "As the Boss's footsteps fade, a sudden gust sweeps the empty corner.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_148",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "28_up",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "philae_street_grey_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ -300.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ -0.47,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ -40.0,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 4,
+ "OutSine",
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "A parasol materializes mid-air, followed by an elegant figure fading into view beneath it.",
+ ""
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 15,
+ "Linear",
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_street_grey_daylight",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.41}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_line_drop_2_w",
+ 0,
+ 1,
+ 1.0,
+ nil,
+ 1.2,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "avg_char_effect_up",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_075",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Familiar trees, shadows... Even the dust carries the scent of days gone by. How nostalgic, Philae.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_street_grey_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.47,
+ -0.5,
+ 1.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 10.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.52,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 10.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "My adorable prey... The hunt is about to begin.==RT==Do try to keep me entertained for a while, won't you?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ " To Be Continued",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stsp_08_01.lua b/lua/game/ui/avg/_en/config/stsp_08_01.lua
new file mode 100644
index 00000000..889a5e3e
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stsp_08_01.lua
@@ -0,0 +1,8290 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act One",
+ "Captive of Truth",
+ "In the gloomy dungeon of Dusk Arbiter, Coronis receives a visit from a friend. Yet this friend has come for more than just a simple reunion.",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_prison",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "??:??",
+ "??? Month",
+ "Day ??",
+ "Grace Imperium",
+ "Dusk Arbiter Prison #7"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 1,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hmm... How many days have I been in here?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Honestly. No windows, not even a clock?",
+ ""
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_tales_08_001",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "Linear",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 200.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "I think I've lost all sensation in my calves...",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Fascinating... So this is the physiological response to prolonged kneeling.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 90.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "The human body is truly a marvel.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "It's not like I'm going anywhere. Is it really necessary to tie me up like this?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_048",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "Prison Guard",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hey, sinner! Quit the muttering! Silence!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Merely making observations... You know, you're awfully paranoid about a prisoner with zero desire to leave.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Toss me a skeleton model and I'd never leave. It's quiet, private... I really should've brought my lab gear.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "Prison Guard",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "... Has the isolation fried your brain? Listen: acting crazy won't get you out of here!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_009",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ -90.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Unshackle her. We can't talk while she's on her knees.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "—Oh?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "Prison Guard",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Lady Igna! Yes, ma'am! At once.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_228",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_183",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_prison",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
+ cmd = "SetTalk",
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+ }
+ },
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+ cmd = "CtrlChar",
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+ "",
+ false,
+ "",
+ "After that, you crushed the coursework in two years. Scouted early by the Eye of Grace... A once-in-a-century prodigy.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "It's a shame. The professor warned you time and again not to look into magic, yet you walked that path anyway.",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_196",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Maybe I shouldn't have stopped you back then. You might've been better off sticking to biology.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Anatomy, biology... Makes no difference. I would've reached the same conclusions eventually. Asked the same questions.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "003",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "True enough. Well, chat's over. Let's get to business.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "I'm here for the Dusk Arbiter Tribunal. I need to record your full statement.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "The Arbiter's already passed judgment, but we still have to follow procedure.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "007",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You say \"procedure,\" but the Eye of Grace is desperate to know what I found, isn't it?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Correct. The Eye of Grace never ignores knowledge.==W== Even the forbidden kind.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 200.0,
+ -100.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "And you don't want your discovery buried in the dark, do you, Coronis?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "006",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.34,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.42,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "So please,==W== share your findings.==W== As deliberately==W== as you can.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.04,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ -0.16,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stsp_08_02.lua b/lua/game/ui/avg/_en/config/stsp_08_02.lua
new file mode 100644
index 00000000..89475c88
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stsp_08_02.lua
@@ -0,0 +1,9852 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act Two",
+ "Captive of Truth",
+ "What kind of ordeal could have caused Coronis's eye to become like this? And what secret, profound enough to overturn all understanding, makes her dare to touch the taboo of the Grace Imperium?",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Two months before Coronis's arrest—",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m30",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_102",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Hmm. The lab needs a new high-mag scope Artifact. Plus, I'm running low on specimen preservative...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Oh, right. Igna wanted a new scalpel set. I'll make a wish for that too while I'm at the Monolith.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "But... I need a solid cover story. If Igna finds out I wandered into a hazard zone like this...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_114",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 2,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "DaZhenDong",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hm? What's that noise?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_980",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.44,
+ 0.4,
+ 0.7,
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "2TiaoYue",
+ "none",
+ "OutSine",
+ 0,
+ 0.0,
+ false,
+ 0.2,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_236",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ 0.0,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "Stellaroid",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ROOAR—",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -350.0,
+ -100.0,
+ 1.0,
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_exclamation",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Huh? A Stellaroid?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_981",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.65,
+ 0.2,
+ 0.75,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_974",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.2,
+ 0.3,
+ 0.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
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+ nil,
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+ nil,
+ nil,
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+ "Linear",
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+ false,
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+ },
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+ "Incredible magic!==RT==Noctiluna, how does it even work?!",
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+ }
+ },
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+ ""
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+ }
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+ }
+ },
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+ }
+ },
+ {
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+ }
+ },
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+ },
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+ ""
+ }
+ },
+ {
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+ },
+ {
+ cmd = "CtrlChar",
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+ ""
+ }
+ },
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+ }
+ },
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+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
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+ ""
+ }
+ },
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+ },
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+ ""
+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ }
+ },
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+ },
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+ ""
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+ true,
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+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ 0,
+ "",
+ false,
+ "",
+ "Coronis! How did you manage to hurt yourself again?!",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
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+ 0,
+ "",
+ false,
+ "",
+ "I can't help it. My right eye is blind, my field of view is narrow, and my depth perception is shot... I simply lost my footing.==W== Noctiluna, quick, heal—",
+ ""
+ }
+ },
+ {
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+ }
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+ "Hmm... Fascinating. An itch, like flesh regenerating at an accelerated rate. Is the mechanism based on hyper-stimulating the body's natural recovery?",
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+ }
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+ }
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+ },
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+ "In the last two days, you've cast that spell on me five times. Yet, your Soul Stone's glow hasn't dimmed in the slightest. Conversely, you appear visibly more exhausted after every incantation.",
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+ }
+ },
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+ }
+ },
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+ }
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+ 0,
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+ "",
+ "Coronis. You know too much.",
+ ""
+ }
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ }
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+ false,
+ "",
+ "I will tell you only this: We of the Nocturn Eterna have no need for what you Novians call \"Grace.\"==W== We do not demean ourselves with stolen magic.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "009",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "chijing",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "\"Stolen\"? What exactly do you mean?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_403",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "... Time for you to go. Head east for a day. You'll hit the road to the city-states.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ 0.69,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hmm... Fair enough. Thank you for the insight.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_010",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 3.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ nil,
+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 3.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ nil,
+ 0.8,
+ nil,
+ 0.7,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 3.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_403",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Catch.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_272",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "What's this? An exquisite prosthetic... You made this?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Yeah... It won't bring your sight back, but it looks like a real eye.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 350.0,
+ 100.0,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Call it ... compensation for the injury. Now we're even.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 3.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/config/stsp_08_03.lua b/lua/game/ui/avg/_en/config/stsp_08_03.lua
new file mode 100644
index 00000000..4890850d
--- /dev/null
+++ b/lua/game/ui/avg/_en/config/stsp_08_03.lua
@@ -0,0 +1,7052 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "Act Three",
+ "Captive of Truth",
+ "In order to make one final contribution to scientific research, Coronis swallows the poison.",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_prison",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "??:??",
+ "??? Month",
+ "Day ??",
+ "Grace Imperium",
+ "Dusk Arbiter Prison #7"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_205",
+ "a",
+ "003",
+ "none",
+ 2,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "So that's it. Explains why you vanished and came back with a modified eye... I never knew the context.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "002",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Makes sense the Dusk Arbiters gouged it out, then. It was a Nocturn Eterna creation, after all.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "Those incompetent Arbiters. Only good for obsessing over trivial details.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I took the eye and parted ways with the Nocturn Eterna. You know the rest.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "015",
+ "none",
+ nil,
+ 0.5,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.75,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "She didn't name her source. But by sensing the flow of magic during her spellcasting, I could confirm it: she was drawing power stored within her own body.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.7,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "A valuable discovery. But why not bring it to me?==W== Why write a thesis attacking the Grace system and brazenly submit it for all to see?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "010",
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
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+ }
+ },
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+ }
+ },
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+ "Didn't you want your death to have meaning? That experiment has an abysmal success rate. It would just be a waste of a perfectly good test subject.",
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+ }
+ },
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+ "But what if I survive? You'd go down in history as the first legendary healer to master the art.",
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+ }
+ },
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+ }
+ },
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+ }
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+ }
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+ },
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+ param = {
+ 0,
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+ 0,
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+ "Oh, you actually carry that on you?",
+ ""
+ }
+ },
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+ },
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+ }
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+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "And so, the Coronis of old is dead. In the shadows of Philae's Ash District, the \"Devil in White\" is born—walking a lonely path of decoding the secrets of life.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Not long after, Igna opens a similar clinic in Emor, though she keeps her day job at the Eye of Grace.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 150.0,
+ 25.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "08:28",
+ "Pluvia Month",
+ "Hood Day",
+ "Ash District, Emor",
+ "Underground Clinic"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m30",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.43,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 2,
+ "wog_office",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 2,
+ "none",
+ "avg3_205",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 0,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Look, this seminar's dragging on for another two days. Be a dear and cover the clinic one more day, okay?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Hey, I've been stuck in Emor for a week. My patients back in Philae are waiting.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "007",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "I'll buy you dinner when I get back!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "You only hear what you want to hear.==W== Fine. But I'm ordering the most expensive thing on the menu.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Thanks! Talk later, bye!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_279",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 3,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Unbelievable... Do I look like I have free time? My research is still...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 2,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_277",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_277",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_277",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Coming! Who is it this early? We aren't even open...",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_352",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "OutQuad",
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_132",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_168",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ "015",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_132",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Doc! Please, you have to help ==SEX4==!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "011",
+ "avg_emoji_sweaty",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Minova, hey, calm down. I feel okay, really.==W== Don't freak out.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 1,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_tower",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 3,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "Beneath the white spires, the underground clinic welcomes a very special \"patient.\"",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "The gears of fate begin their slow, irreversible grind.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "The hunt for the truth has begun, and nothing can stop it now.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_en/preset/avgcharacter.lua b/lua/game/ui/avg/_en/preset/avgcharacter.lua
index c46e5159..db310b65 100644
--- a/lua/game/ui/avg/_en/preset/avgcharacter.lua
+++ b/lua/game/ui/avg/_en/preset/avgcharacter.lua
@@ -14,7 +14,8 @@ return {
{
id = "avg1_103",
name = "Amber",
- name_bg_color = "#99d2d9"
+ name_bg_color = "#99d2d9",
+ ver = "1.0.0"
},
{
id = "avg1_1994",
@@ -262,6 +263,24 @@ return {
name = "Laru",
name_bg_color = "#c5bbb5"
},
+ {
+ id = "avg1_151",
+ name = "Yunshu",
+ name_bg_color = "#476370",
+ ver = "1.6.0"
+ },
+ {
+ id = "avg1_152",
+ name = "Jiyue",
+ name_bg_color = "#fcce7f",
+ ver = "1.6.0"
+ },
+ {
+ id = "avg1_153",
+ name = "Danyun",
+ name_bg_color = "#8c322c",
+ ver = "1.6.0"
+ },
{
id = "avg1_155",
name = "Shia",
@@ -285,7 +304,8 @@ return {
{
id = "avg1_159",
name = "Coronis",
- name_bg_color = "#c553a5"
+ name_bg_color = "#c553a5",
+ ver = "1.6.0"
},
{
id = "avg2_001",
@@ -305,7 +325,8 @@ return {
{
id = "avg2_952",
name = "Laifu",
- name_bg_color = "#0ABEC5"
+ name_bg_color = "#0ABEC5",
+ ver = "1.6.0"
},
{
id = "avg2_953",
@@ -974,7 +995,7 @@ return {
},
{
id = "avg3_206",
- name = "Umbrara",
+ name = "Noctiluna",
name_bg_color = "#394444"
},
{
@@ -2461,6 +2482,11 @@ return {
name = "Little Laru Bright Ver",
name_bg_color = "#0ABEC5"
},
+ {
+ id = "avg4_102",
+ name = "Mysterious Figure",
+ name_bg_color = "#0ABEC5"
+ },
{
id = "avg4_999",
name = "Vita",
diff --git a/lua/game/ui/avg/_en/preset/avgcontacts.lua b/lua/game/ui/avg/_en/preset/avgcontacts.lua
index 1e518b1c..ff18d028 100644
--- a/lua/game/ui/avg/_en/preset/avgcontacts.lua
+++ b/lua/game/ui/avg/_en/preset/avgcontacts.lua
@@ -4,7 +4,8 @@ return {
icon = "Icon/Head/head_10301_S",
name = "Amber",
landmark = "Roof of the Lucky Oasis",
- signature = "Left on read is a crime!!!"
+ signature = "Left on read is a crime!!!",
+ ver = "1.0.0"
},
{
id = 107,
diff --git a/lua/game/ui/avg/_jp/config/bbm06_bt02.lua b/lua/game/ui/avg/_jp/config/bbm06_bt02.lua
new file mode 100644
index 00000000..53ba2fea
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/bbm06_bt02.lua
@@ -0,0 +1,192 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_001",
+ "",
+ "",
+ 0,
+ "ここが巡遊者キャンプ…==RT==いい場所ね♪",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_002",
+ "",
+ "",
+ 0,
+ "さて…魔王さんの言っていた、==RT==花咲旅団の三人はどこかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_003",
+ "",
+ "",
+ 0,
+ "これだけの才能を持ちながら",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_004",
+ "",
+ "",
+ 0,
+ "空想上の魔王に心酔し",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_005",
+ "",
+ "",
+ 0,
+ "こんな醜い植物を生み出すなんて",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_006",
+ "",
+ "",
+ 0,
+ "ダリシア…本当に哀れね。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_007",
+ "",
+ "",
+ 0,
+ "でも安心して。私(わたくし)とあの人で、==RT==あなたの夢を終わらせてあげる。",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_008",
+ "",
+ "",
+ 0,
+ "この枯れたツル…",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_009",
+ "",
+ "",
+ 0,
+ "ここが未恋ノ禍実を倒した場所…==RT==ということかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_010",
+ "",
+ "",
+ 0,
+ "まさか自分の足で訪れることに==RT==なるなんて、思わなかったけど。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_011",
+ "",
+ "",
+ 0,
+ "さて、あなたが勝利を勝ち取ったこの場所から、==RT==私(わたくし)とあなたで==RT==もう一度歩み始めましょうか。",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/bbm06_bt03.lua b/lua/game/ui/avg/_jp/config/bbm06_bt03.lua
new file mode 100644
index 00000000..448c2ab6
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/bbm06_bt03.lua
@@ -0,0 +1,245 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_001",
+ "",
+ "",
+ 0,
+ "これがあなたの追い求める==RT==理想的な姿?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_002",
+ "",
+ "",
+ 0,
+ "痛みも苦しみもない、わずかな==RT==コストで維持できる肉体よ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_003",
+ "",
+ "",
+ 0,
+ "これこそ将来的な魔王軍の==RT==理想形であり――",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_004",
+ "",
+ "",
+ 0,
+ "完全な人間の形なの!",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_005",
+ "",
+ "",
+ 0,
+ "あの人は、あなたが思い描く==RT==理想の魔王ではないの。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_006",
+ "",
+ "",
+ 0,
+ "だってそうでしょ?あの人は自ら==RT==の手でビショップの駒を奪った。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_007",
+ "",
+ "",
+ 0,
+ "ウフフフフ…==RT==かわいそうなくらい愚かね。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_008",
+ "",
+ "",
+ 0,
+ "己の力だけで、あなたもあの巡遊==RT==者たちも倒す。そうすれば…",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_009",
+ "",
+ "",
+ 0,
+ "私こそが、我が君の下僕(しもべ)として==RT==もっとも相応しいと証明されるはず。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_010",
+ "",
+ "",
+ 0,
+ "そう・・・つまりこれは、我が君が==RT==私に課した最後の試練なのよ!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_011",
+ "",
+ "",
+ 0,
+ "ならその挑戦、==RT==私(わたくし)が受けて立ちましょう。",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_012",
+ "",
+ "",
+ 0,
+ "なぜ…なぜあなたのような==RT==脆弱な人間にすら勝てないの?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_013",
+ "",
+ "",
+ 0,
+ "私こそ、我が君にもっとも==RT==相応しい存在だというのに…!",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"4"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_014",
+ "",
+ "",
+ 0,
+ "それはあなたが、自分のことしか==RT==考えていない偽善者だからよ。",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/cg_disc4004.lua b/lua/game/ui/avg/_jp/config/cg_disc4004.lua
index 265087c7..aa64e722 100644
--- a/lua/game/ui/avg/_jp/config/cg_disc4004.lua
+++ b/lua/game/ui/avg/_jp/config/cg_disc4004.lua
@@ -579,7 +579,7 @@ return {
"",
false,
"",
- "今期の報告書の作成に、フィレン様のスケジュール調整。 ==RT==やることは文字通り山積みねだけど……==RT==昼休みを削って作業すれば、すぐに終わるはず。",
+ "今期の報告書の作成に、フィレン様のスケジュール調整。 ==RT==やることは文字通り山積みだけど……==RT==昼休みを削って作業すれば、すぐに終わるはず。",
""
}
},
@@ -1405,6 +1405,11 @@ return {
cmd = "Wait",
param = {0.5}
},
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
{
cmd = "SetAudio",
param = {
diff --git a/lua/game/ui/avg/_jp/config/pm11301.lua b/lua/game/ui/avg/_jp/config/pm11301.lua
index 4125204a..c19c4cc1 100644
--- a/lua/game/ui/avg/_jp/config/pm11301.lua
+++ b/lua/game/ui/avg/_jp/config/pm11301.lua
@@ -431,7 +431,7 @@ return {
"",
false,
"",
- "だから次行ったときは、名所を回ったり、おいしものを食べようと思ってる",
+ "だから次行ったときは、名所を回ったり、おいしいものを食べようと思ってる",
""
}
},
diff --git a/lua/game/ui/avg/_jp/config/stm05_07.lua b/lua/game/ui/avg/_jp/config/stm05_07.lua
index 1a88e460..28bbc614 100644
--- a/lua/game/ui/avg/_jp/config/stm05_07.lua
+++ b/lua/game/ui/avg/_jp/config/stm05_07.lua
@@ -7617,7 +7617,7 @@ return {
"",
false,
"",
- "ですからあのとき、その監査官が「カンパニーには従業員とその家族==RT==守る義務がある」という規則を引き合いに出していなければ……==RT==私たち家族は、正直どうなっていたかわかりません。",
+ "ですからあのとき、その監査官が「カンパニーには従業員とその家族==RT==を守る義務がある」という規則を引き合いに出していなければ……==RT==私たち家族は、正直どうなっていたかわかりません。",
""
}
},
diff --git a/lua/game/ui/avg/_jp/config/stm05_10.lua b/lua/game/ui/avg/_jp/config/stm05_10.lua
index 4852bce9..8c9395aa 100644
--- a/lua/game/ui/avg/_jp/config/stm05_10.lua
+++ b/lua/game/ui/avg/_jp/config/stm05_10.lua
@@ -15673,7 +15673,7 @@ return {
"vo_STm05_10_017",
false,
"",
- "ええ。それが模範解答よ。==W====RT==でも『魔女』という仕事に対してどんな答えが求められてるのかなんて、==RT==魔女じゃないアナタでもちょっと考えればわかるでしょ?",
+ "ええ。それが模範解答よ。==W====RT==『魔女』という仕事に対してどんな答えが求められてるのかなんて、==RT==魔女じゃないアナタでもちょっと考えればわかるでしょ?",
""
}
},
diff --git a/lua/game/ui/avg/_jp/config/stm06_02_c.lua b/lua/game/ui/avg/_jp/config/stm06_02_c.lua
index 667cde04..ac6a8310 100644
--- a/lua/game/ui/avg/_jp/config/stm06_02_c.lua
+++ b/lua/game/ui/avg/_jp/config/stm06_02_c.lua
@@ -760,8 +760,8 @@ return {
"",
false,
"",
- "なっ……!?自分がなにをしているか、わかっているのか?==RT==ダリシアが忠誠を誓う私への狼藉は、==RT==そのままダリシアへの狼藉となるのだぞ?",
- "なっ……!?自分がなにをしているか、わかっているのか?==RT==ダリシアが忠誠を誓う僕への狼藉は、==RT==そのままダリシアへの狼藉となるのだぞ?"
+ "なっ……!?自分がなにをしているわかっているのか?ダリシアが忠誠を誓う私への狼藉は、==RT==そのままダリシアへの狼藉となるのだぞ?",
+ "なっ……!?自分がなにをしているわかっているのか?ダリシアが忠誠を誓う僕への狼藉は、==RT==そのままダリシアへの狼藉となるのだぞ?"
}
},
{
@@ -1972,6 +1972,31 @@ return {
cmd = "Wait",
param = {0.5}
},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
{
cmd = "SetTrans",
param = {
diff --git a/lua/game/ui/avg/_jp/config/stm06_05_b.lua b/lua/game/ui/avg/_jp/config/stm06_05_b.lua
index 7248f1e5..2cc72f03 100644
--- a/lua/game/ui/avg/_jp/config/stm06_05_b.lua
+++ b/lua/game/ui/avg/_jp/config/stm06_05_b.lua
@@ -11875,7 +11875,7 @@ return {
"",
false,
"",
- "長い廊下を抜けると、地下実験室の最奥にある部屋にたどり着いた。==RT==数十という培養タンクが金属の床に立ち並んでおり、==RT==どこか不気味で冷たい空気を放っている。",
+ "長い廊下を抜けると、地下実験室の最奥にある部屋にたどり着いた。==RT==数十という培養ポッドが金属の床に立ち並んでおり、==RT==どこか不気味で冷たい空気を放っている。",
""
}
},
@@ -11907,7 +11907,7 @@ return {
"",
false,
"",
- "このタンクの液体は……?",
+ "このポッドの液体は……?",
""
}
},
@@ -12670,7 +12670,7 @@ return {
"",
false,
"",
- "それとお気づきかと思いますが、駒の権能は==W==『人間の精神と記憶の伝達』。==RT==つまり、タンクに満たされた『心応液』に浸すことで、人間の精神と記憶を==RT==抽出し、共有できるのです。",
+ "それとお気づきかと思いますが、駒の権能は==W==『人間の精神と記憶の伝達』。==RT==つまり、ポッドに満たされた『心応液』に浸すことで、人間の精神と記憶を==RT==抽出し、共有できるのです。",
""
}
},
@@ -12926,7 +12926,7 @@ return {
"",
false,
"",
- "ええ。この培養タンクに人間を肥料として投入すれば、==RT==知性植物は実際の人間から学びを得て、あらゆる面で強化されます。",
+ "ええ。この培養ポッドに人間を肥料として投入すれば、==RT==知性植物は実際の人間から学びを得て、あらゆる面で強化されます。",
""
}
},
diff --git a/lua/game/ui/avg/_jp/config/stm06_06.lua b/lua/game/ui/avg/_jp/config/stm06_06.lua
new file mode 100644
index 00000000..1f78b5b0
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stm06_06.lua
@@ -0,0 +1,13302 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第6話",
+ "第3世代の力",
+ "ニュクスの精神と接続したことで、第3世代へと進化した知性植物。戦闘能力は飛躍的に向上しており、フィレンはその力に翻弄されてしまう。その夜、なにやら怪しい動きを見せるフィレンを怪しく思い、魔王がこっそりそのあとを追うと…",
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 1.4,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.15}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ええ、そうよ。フィレンにとっては因縁の相手でもあるわね。==RT==ウフフ……どう?私からのプレゼント、よろこんでもらえたかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まあとにかく、その気持ちをよーく覚えておくといいわ。==RT==いい?それこそが……ふ・く・しゅ・う、というものよ♪",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutCubic",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.07,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_253",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ 0.5,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.5,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.33,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -400.0,
+ -80.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "…………",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "お言葉ですが、それでは復讐の味など覚えられません。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.65,
+ false,
+ 0
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ 0,
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+ false,
+ "",
+ "どうして?",
+ ""
+ }
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+ param = {
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+ 0,
+ "",
+ false,
+ "",
+ "あれは……4年前、法廷でのこと——",
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+ param = {
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+ },
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+ "ダリシア様は、当時の私に向けて、たしかにそうおっしゃいました。",
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+ }
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+ },
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+ 1,
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+ ""
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+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ 0,
+ "",
+ false,
+ "",
+ "そのような状況で、どうして復讐の味を覚えることなどできるでしょう?",
+ ""
+ }
+ },
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+ param = {
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+ param = {
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+ "",
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+ "言われてみると……そうね。==W==ごめんなさい、そこまで気が回らなくて。",
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+ }
+ },
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+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ param = {
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+ "c",
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+ nil,
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+ nil
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+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "でも安心して。肥料になったからといって、死ぬわけではないの。==RT==たしかにここに入った者は、精神の一部を抽出されるけど……==RT==短期間であれば、記憶にすら影響は生じないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "だから実際に影響が出る前に別の肥料と入れ替えて、==RT==あなたのために復讐の機会を用意する――",
+ ""
+ }
+ },
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+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それなら納得してもらえるかしら?",
+ ""
+ }
+ },
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+ cmd = "CtrlStage",
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+ nil,
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+ },
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+ param = {0.3}
+ },
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+ },
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+ cmd = "CtrlBg",
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+ 0,
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+ "none",
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+ },
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+ nil,
+ nil,
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+ true,
+ nil
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "avg_emoji_sigh",
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+ },
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+ cmd = "CtrlChar",
+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "お心遣い感謝いたします。==W====RT==その際には、きっと私も復讐の味を知ることができるはずです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ cmd = "CtrlChar",
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+ {
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+ param = {
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+ },
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+ },
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+ }
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+ false
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+ param = {
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+ nil,
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+ "none",
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+ false,
+ 0
+ }
+ },
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+ param = {
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+ nil,
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+ nil,
+ "none",
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+ 0,
+ nil,
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+ 0.6,
+ false,
+ nil
+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
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+ false
+ }
+ },
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+ param = {
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+ 0,
+ 0,
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+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "016",
+ "none",
+ nil,
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+ nil,
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+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
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+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_shock",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(……なんだ、フィレンから感じるこの違和感は)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.18,
+ -0.16,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ウフフフ……楽しみにしていてちょうだい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.47,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "e",
+ "020",
+ "none",
+ 1,
+ 0.1,
+ -0.25,
+ 1.4,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.7}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_question",
+ nil,
+ 0.425,
+ -0.29,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m46",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "我が君よ、なにか気になる点はございますか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "012",
+ "avg_emoji_attention",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "人間の精神、いや知性と接続する……==RT==それで知性植物というわけか。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ -0.36,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ -0.29,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "おっしゃる通りです。ビショップの駒を使い、==RT==抽出した肥料の精神を流風草の母体へと送り、==RT==ひとつの精神を構築しています。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "『第2世代』と『第3世代』の違いは?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そうですね。それについては説明するよりも……==RT==実際にご覧になっていただいたほうが早いでしょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィレン、第3世代のサンプルと戦ってくれる?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_412",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.1,
+ -0.2,
+ -1.7,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.9,
+ -0.3,
+ 1.5,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ -0.15,
+ -1.6,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.8,
+ -0.21,
+ 1.35,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "2体の知性植物が実験室に入ってくる。==RT==見たところ、普通のマンドラゴライトと変わったところはないが……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_434",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.12,
+ -0.07,
+ -1.4,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.88,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ 3,
+ nil,
+ -0.01,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.12,
+ 1.15,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m35",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィレンは細身の剣を抜くと、==RT==凛々しくも優雅さを漂わせる構えを取った。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InBack",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ nil,
+ nil,
+ 0.006,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ -1.0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.65,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.48,
+ nil,
+ nil,
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+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "lengzhan",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……驚きました。私の負けです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_349",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 150.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.2,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.61}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.6,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -120.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.43,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ご覧いただいたとおり、第3世代の知性植物はニュクスと同等、==RT==あるいはベテランの巡遊者と同レベルの戦闘能力を有します。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "とはいえ……ウフフ、フィレンもさすがね。==RT==はじめて見る第3世代を1体は倒してしまうなんて。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.1,
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sweaty",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ありがとうございます。==W====RT==ですがいまの、敵の裏をかいて背後を取る動き……==RT==紛れもなくニュクスの得意とする戦術です。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.65}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_110",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ -0.365,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "模擬戦としては上々の結果ね。==RT==さあ我が君、これが第3世代の知性植物の力です。==RT==ご満足いただけたでしょうか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(こうして植物軍団の実力を見せつけることで、==RT==私への忠誠の証にしようというわけか)",
+ "(こうして植物軍団の実力を見せつけることで、==RT==僕への忠誠の証にしようというわけか)"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "IfUnlock",
+ param = {"a_1", "C06_14"}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "021",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(いずれにせよ、彼女の忠誠を受け入れたところで、==RT==良い結果にはならないだろうが)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_be_04_002_FP",
+ "0",
+ "OutQuad",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "009",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(そもそも彼女の場合、魔王への忠誠というよりも、==RT==魔王に認められることで自分の価値を証明したい、==RT==という匂いを感じてしまう)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "IfUnlockElse",
+ param = {"a_1"}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "026",
+ "avg_emoji_exclamation",
+ "jushou",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(だが人を肥料のように扱い、他人の精神を奪うような==RT==やり方を認めるわけにはいかない)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "IfUnlockEnd",
+ param = {"a_1"}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.145,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(さて、どうしたものか……)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoice",
+ param = {
+ 1,
+ 1,
+ "使い物にならない",
+ "平凡だ",
+ "充分満足した",
+ "e",
+ "020",
+ "close",
+ "どう答えよう?",
+ ""
+ }
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "たしかに強そうに見えるが……==RT==実戦で使い物になるかは別問題だ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そ、それは……どういう意味でしょうか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "フィレンに匹敵する戦闘能力はあるのかもしれないが、==W====RT==連携は取れていなかった。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "いずれかが牽制した形で挑めば、==RT==2体とも生存した状態で勝っていたのではないか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_exclamation",
+ "jushou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "にもかかわらず、知性植物はそれぞれが==RT==自らの得意とする方法でバラバラに動いた。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ときには犠牲も必要となりましょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_sigh",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "たしかに必要な犠牲なのかもしれないが、==RT==それを戦術と呼ぶことはできない。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "第3世代の個々の能力は、一般的な巡遊者より強いのかも==RT==しれない。だが数百という単位が独断で動いたときは……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "互いに互いの足を引っ張るだけだろう。",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そんな欠陥品で、私が満足するとでも?",
+ "そんな欠陥品で、僕が満足するとでも?"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……申し訳ございません。==RT==ただちに改良を進めてまいります。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "005",
+ "avg_emoji_shock",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それと与える肥料はよく選ぶんだ。==RT==焦ったところで、いい結果は出ないだろう。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ビショップの駒についても、乱用しないように。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "しょ、承知いたしました……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(……ふぅ、これで少しは時間を稼げるだろう)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 2}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(成果を認めれば、==RT==忠誠を受け入れるよう求められるだろうな)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(かとって認めなければ、さらに肥料を追加し、==RT==犠牲者の数が増えていくのは目に見えている)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "016",
+ "avg_emoji_vexation",
+ "lengzhan",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(ここで判断を誤ることはできない)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_344",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ nil,
+ 0.7,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_exclamation",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "大したことはないな。平凡といったところか。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダリシア、君は未恋ノ禍実を見たことがあるか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "申し訳ございません。三大依頼が問題となっている頃、==RT==私はアグリ・ユニオン本社におりましたので……==RT==直接目にすることは叶いませんでした。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_attention",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "なら教えよう。未恋ノ禍実は魔物が巨大化した樹木だ。==RT==幻覚を見せる魔法の霧だけでも厄介だというのに、==RT==森の魔物まで操っていたのだから、本当にタチが悪い。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "だが、ビショップの駒がやつの中にあったのなら……==RT==未恋ノ禍実の力は、駒が与えたものだとも考えられる。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ならば知性植物が未恋ノ禍実のような力を持っても==RT==おかしくはないはずだが……==W==実際はどうだ?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "005",
+ "avg_emoji_question",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "2対1でフィレンに勝ったくらいで、君は満足するのか?==RT==だとしたらガッカリだ。まずは権能の正しい使い方を==RT==研究したほうがいいと思うけどね。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それは……返す言葉もございません。==RT==ただちに研究を進め、1日も早く成果を出してご覧にいれます。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(これでしばらくは、おとなしくしてくれるだろう)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 3}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "019",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "よくやってくれた。==W====RT==これなら魔王軍の未来も明るい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "avg_emoji_happy",
+ "daintou",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "身に余る光栄です。==W==それでは、我が君よ……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "――忠誠を受け入れてほしいと?==W====RT==だがその前に、研究室の培養ポッドすべてに==RT==肥料を入れ、さらに進化を促すんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "肥料を?==W==承知いたしました。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それで私の忠誠を認めてくださるのでしたら……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ただし、肥料はなんでもいいわけではない。==W====RT==ニュクスと同等、もしくはそれ以上の存在に限定する。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ "jushou",
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+ }
+ },
+ {cmd = "SetGoOn"},
+ {
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+ },
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+ },
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+ },
+ {
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+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "仰せのままに。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
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+ "",
+ 0,
+ "",
+ false,
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+ "(巡遊者キャンプに人は残っていないと聞いたし、==RT==フィレンと同等であるニュクス以上の存在となると、==W====RT==そう簡単には見つからないだろう)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ }
+ },
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceEnd",
+ param = {1}
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetBGM",
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+ "2000ms",
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+ }
+ },
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+ }
+ },
+ {
+ cmd = "CtrlStage",
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+ }
+ },
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+ cmd = "SetBg",
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+ },
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+ cmd = "CtrlBg",
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ nil,
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+ 0.0,
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+ true,
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
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+ -0.17,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.75,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.75,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ nil,
+ "avg_emoji_attention",
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+ nil,
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+ "OutQuad",
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+ nil,
+ false,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ "m46",
+ "none",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダリシア様。ご用が済んだのなら、魔王さんにはそろそろお休み==RT==いただいたほうがよろしいかと。昨夜はいろいろとありましたから、==RT==ここまで一睡もされておりません。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
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+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
+ nil,
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+ nil,
+ "none",
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+ false,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あら、そうなの?==RT==そうとは知らず、大変失礼いたしました……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それではフィレン、第3世代の知性植物を2体用意して、==RT==我が君のお世話に当たらせて。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
+ "none",
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+ true,
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+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ nil,
+ nil,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
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+ false,
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+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
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+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "第3世代投射型知性植物",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "イイィィィ——",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
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+ "a",
+ "002",
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+ nil,
+ 0.2,
+ nil,
+ -1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "第3世代投射型知性植物",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ヤァ——",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(こんな不気味な植物と過ごすくらいなら、==RT==世話などいらないのだが……)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 3,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_guest_room",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 3,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "11:00",
+ "谷月",
+ "5日",
+ "フィーリエ・ゴールドエリア",
+ "VIP室"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
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+ nil,
+ 0.46,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.21,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.47,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ 0,
+ "m2",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私は隣の部屋に移るから、==RT==なにかあれば遠慮なく呼んでちょうだい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.45,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ nil,
+ -90.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.37,
+ 0.03,
+ -1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "youzaiLp",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.55,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "youzaiLp",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_vexation",
+ "lengzhan",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ならこいつらも一緒に連れていってくれ!==RT==これならまだフィレンと一緒のほうが……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.4,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 80.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.462,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.45,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それは無理な相談ね。==RT==この植物はダリシア様の命令しか聞かないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
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+ },
+ {
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+ param = {
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+ "none",
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+ false,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
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+ },
+ {
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+ "c",
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+ "none",
+ nil,
+ nil,
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+ nil,
+ nil,
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+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.9}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.7}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.33,
+ 0.03,
+ -1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "くっ……仕方ない。==RT==それで、君たちにはなにができるんだ?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "avg_emoji_love",
+ nil,
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+ 1.05,
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+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "第3世代投射型知性植物",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "イィ——",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.38,
+ -0.03,
+ -1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "第3世代投射型知性植物",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ヤアッ——",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "007",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "パジャマにアイマスク……==W====RT==これに着替えて休めと?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 4,
+ 0,
+ nil,
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_guest_room",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "e",
+ "021",
+ "none",
+ nil,
+ nil,
+ -0.17,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "close",
+ nil,
+ nil,
+ -0.255,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_235",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "021",
+ "none",
+ "lengzhan",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ふあぁぁ……==W==考えてみれば、==RT==もう丸1日……いや、それ以上寝ていなかったのか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "t",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(だがこいつらがいると、==RT==空白旅団や花咲旅団との連絡が……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "avg_emoji_idea",
+ "jushou",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(そうだ……ヴェータ、聞こえるか?)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_118",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_035",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutBack",
+ 0.7,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_398",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_036",
+ "0",
+ "OutCubic",
+ 0.7,
+ false,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 1.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.1,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(ヴェータは常に魔王さんと共にありマス)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m33",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(どうやらダリシアは、==W==私を『魔王』にしたいようだ)",
+ "(どうやらダリシアは、==W==僕を『魔王』にしたいようだ)"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(否定。彼女が望む魔王ハ、真の魔王ではありマセン)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(その言い方……==RT==ヴェータは真の魔王がどんな存在か知っているのか?)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "avg_emoji_speechless",
+ nil,
+ 0.63,
+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(過去における司祭、そして現在の秘書とシテ、もちろん知っていマス。==RT==ただし権限が不足しているタメ、お伝えはできマセン)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(そもそも『魔王』という呼び名ハ、ヴェータが使い始めたものデス)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_sigh",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(……ぬ?それは初耳だぞ)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(繰り返しマスガ、魂の収集を優先することをオススメしマス。==RT==任務を完了すると権限レベルが上ガリ、新たな権能を獲得できるためデス)",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(現状を打破するタメ、検討してみてはいかがデショウ?)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(任務が完了すると、どんな権能が……いや、いい。==RT==どうせ権限レベルが足りていないのだろう?)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(肯定。ただしどのような権限デアレ、==RT==真の魔王になるうえで役に立つことを保証シマス。==RT==それこそ『パラレル次元魔王育成システム』の意義デス)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(ダリシアもヴェータも、==RT==どうして私にこだわるのか……)",
+ "(ダリシアもヴェータも、==RT==どうして僕にこだわるのか……)"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(それより反撃の可能性について問いたい。==RT==ヴェータ、フィレンはダリシアに対して忠誠を==RT==誓っているわけではない……そうだな?)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ 0.2,
+ -0.14,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.21,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 6.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(否定はシマセン。捕えられたニュクスを目にした際の彼女カラ、==RT==緊張とストレスによる心拍数の上昇と呼吸の変化を感じ取りマシタ)==RT==",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.2,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1265",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.8,
+ -0.3,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.21,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(またニュクスの身に問題がないと判明すると、バイタルは安定しマシタ)",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.2,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(そこから推測できるのは、彼女がニュクスの身を==RT==案じているということ。復讐したいと言っていたが、==RT==それにはなにかしらの意図があるのだろうな)",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(だがダリシアのやつ、アグリ・ユニオン本社の到着に==RT==ついては口にしなかったな。隠したいのか、それとも==RT==歯牙にもかけていない気持ちの表れか……)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_guest_room",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -20.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutQuad",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.95}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "014",
+ "avg_emoji_attention",
+ "diantou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そういうフィレンこそ、先ほどはボーッとしていたが、==RT==窓からなにを眺めていたんだ?==W==",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "別に。ただ空を……見ていたの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 80.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.65}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィレンの視線を追って、東の空を見る。==RT==わずかに白み始めているものの、これといって変わった様子はない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_guest_room",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ 0.65,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuint",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutQuad",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m31",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(あのときフィレンは、なぜ東の空を見ていたんだ?==RT==もしや……本社がやって来るのを知っていた?)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(直接聞いてみてはいかがでショウ)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "009",
+ "avg_emoji_sigh",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(尋ねたところで証拠がないんだ。==RT==フィレンは簡単に認めないだろう)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(とにかく一度眠って頭を休めよう。==RT==その間、ヴェータはフィレンを見張っていてほしい。==RT==なにかあったらすぐに起こしてくれ)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "avg_emoji_exclamation",
+ nil,
+ 0.64,
+ -0.13,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(承知シマシタ)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "i",
+ "012",
+ "none",
+ nil,
+ 0.47,
+ -0.15,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "i",
+ "009",
+ "none",
+ nil,
+ nil,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
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+ ""
+ }
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+ "",
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+ "",
+ "イイイ——",
+ ""
+ }
+ },
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+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "午後6時か、==W==なるほど……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "jushou",
+ "t",
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+ },
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+ param = {0.5}
+ },
+ {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ },
+ {
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+ 0,
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+ "ヤアアアアアッ!",
+ ""
+ }
+ },
+ {
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+ },
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+ },
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+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.9}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ },
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+ },
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+ cmd = "Wait",
+ param = {0.25}
+ },
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+ cmd = "SetAudio",
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+ }
+ },
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+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(たったいま、フィレンが部屋を出まシタ)",
+ ""
+ }
+ },
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+ },
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+ false,
+ 0
+ }
+ },
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+ param = {
+ 0,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
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+ "OutQuad",
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+ false,
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+ },
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+ param = {0.3}
+ },
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+ nil,
+ 1.15,
+ nil,
+ nil,
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+ "none",
+ "OutCubic",
+ 0.7,
+ false
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+ },
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+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ 0.95,
+ nil,
+ nil,
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+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
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+ cmd = "SetMainRoleTalk",
+ param = {
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+ "avg_emoji_flurry",
+ "none",
+ "t",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "――っ!==RT==そうか、なら急いで跡をつけよう。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 4,
+ 0,
+ nil,
+ "close",
+ "none",
+ "t",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_235",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.6,
+ -0.21,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.12,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "知性植物が用意した服に着替えると、==RT==すぐに部屋を出てフィレンの姿を探した。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_065",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "3",
+ "OutQuad",
+ true,
+ true,
+ 0.6,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_011",
+ "0",
+ "OutSine",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "4",
+ "OutQuad",
+ false,
+ false,
+ 0.8,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.65}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "するとゆっくりとした足取りで==RT==温室のほうへと歩いていくフィレンの背中が見えた。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……ふふ、なるほどな。ついてこいというわけか。==W====RT==いいだろう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "close",
+ "JuGong2",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィレンを追いかける私の後ろに、2体の知性植物が続く。",
+ "フィレンを追いかける僕の後ろに、2体の知性植物が続く。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside_night",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -350.0,
+ nil,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "一行は温室に入り、階段を下りると――==W====RT==地下研究室の奥にある通路を抜けて進んで行った。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_010",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_night",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 300.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 500.0,
+ nil,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "rule_39",
+ "OutSine",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "rule_39",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_167",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.055,
+ 1.05,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.8,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "025",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なぜ、またこの場所に……?==W====RT==もしや奥の部屋になにか――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_line_drop",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_368",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……ぬ?フィレンはどこに行った?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_434",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.5,
+ -0.21,
+ 1.28,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "c",
+ "025",
+ "none",
+ nil,
+ 0.5,
+ -0.17,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.38,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "その瞬間、冷たい切っ先が喉元に突きつけられた。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うふふ……やっぱり。あなたなら来てくれると思っていたわ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -320.0,
+ -65.0,
+ 1.23,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それじゃ、単刀直入に言いましょうか――==W====RT==ダリシア様の忠誠を受け入れ、魂の取引で彼女を支配なさい。==RT==そして即時、本社に降伏するよう命じるの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "019",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いい?これはお願いではなく命令よ。==RT==それと勘違いしないように言っておくのだけれど……==RT==こう見えて私……あまり気が長いほうではないの♪",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stm06_07.lua b/lua/game/ui/avg/_jp/config/stm06_07.lua
new file mode 100644
index 00000000..1ea711d6
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stm06_07.lua
@@ -0,0 +1,8886 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第7話",
+ "それぞれの決意",
+ "第3世代の知性植物を無力化するには、ビショップの駒を奪う必要がある。しかしそれを実行するにはダリシアの持つポッドの鍵と、心応液による魔力の浸食を防ぐ力を手に入れなければならない。そこでフィレンが提示したのは…",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -320.0,
+ -65.0,
+ 1.23,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "18:30",
+ "谷月",
+ "5日",
+ "フィーリエ:温室エリア",
+ "コア実験室"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.62,
+ -0.21,
+ 1.28,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それじゃ、単刀直入に言いましょうか――==W====RT==ダリシア様の忠誠を受け入れ、魂の取引で彼女を支配なさい。==RT==そして即時、本社に降伏するよう命じるの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "019",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "いい?これはお願いではなく命令よ。==W====RT==それと勘違いしないように言っておくのだけれど……==RT==こう見えて私……あまり気が長いほうではないの♪",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_176",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "019",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ああそれと、助けを呼ぼうとしても無駄よ。==RT==ここに入れるのは、ダリシア様と彼女の許可を得た者だけだから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_05_010",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_011",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "012",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(フィレンの立ち位置についてもわかってきたぞ。==RT==だがこうまでして協力させようだなんて……==W====RT==よほど焦っているということか?)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "none",
+ "diantou",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "a",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "(前進する)",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"a", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"a"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"a"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "close",
+ nil,
+ nil,
+ -0.225,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "わずかだが、剣先が肌を破り首に突き刺さる痛みを感じる。==RT==それでも動かずにいると、ようやくフィレンは剣を下ろした。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……あなた、正気?命が惜しくないの?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "私だって死にたいわけではない。==RT==だが腹のうちを探り合っている時間がないのも事実だ。",
+ "僕だって死にたいわけではない。==RT==だが腹のうちを探り合っている時間がないのも事実だ。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "avg_emoji_question",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そうだな……まずこれだけはハッキリさせておこう。==RT==君はダリシアの味方ではない――だろう?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "わざわざこんなことまでしておいて、==RT==いまさら確認するまでもないことだが……==W====RT==フィレンの口から聞くことに意味がある。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "006",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。魔王さんの言うとおりよ。私はダリシアの味方ではないわ。==W====RT==でもその言い方だと、前々から予想していたように聞こえるけれど?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "018",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ヒントはいくつもあったからね。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_warehouse",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "b",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ "018",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "つまりこの匿名サンは、==W==アタシたちが仕事に行っている間に==W====RT==倉庫に忍び込んでフレンド申請を送ったってこと。==W====RT==そしてチャットを送るだけ送ってフレンドから削除したってところかしら。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ "009",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まあ、いままでも匿名の情報提供者なんていっぱいいたけど、==W====RT==こんなふうに送信元が特定できないのははじめて。==W====RT==魔女に気取らせないなんて、相当のやり手なのかも。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ "011",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ },
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+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ ""
+ }
+ },
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+ },
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+ },
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+ },
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+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ false,
+ false,
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+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ },
+ {
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+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あれ?でもそうなるとマンドラゴライトって……==W====RT==生産部が行動パターンを確認したあとに再調整して、==W====RT==次の確認までに元に戻しておけば――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
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+ param = {
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+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
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+ nil,
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+ "none",
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ },
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+ cmd = "SetChar",
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+ true,
+ nil
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+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ true,
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+ },
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+ cmd = "SetBg",
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+ },
+ {
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+ },
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+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
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+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ nil,
+ nil,
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+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ "none",
+ nil,
+ nil,
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+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ 0.15
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ "none",
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+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.8,
+ true,
+ 0.15
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "none",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そして、ヨセフ、マダムガイスト、ニュクスの三名が==RT==温室であれほどの騒ぎを起こしたにもかかわらず、==RT==生産部は終始沈黙を貫いていた。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_05_010",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg3_1249",
+ "a",
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+ "none",
+ nil,
+ 0.32,
+ -0.1,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg3_1250",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.72,
+ -0.1,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.5,
+ -0.1,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 5,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 4,
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "話はアッシュエリアの取調べ室で聞くわ。全員連れていきなさい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "018",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "あのときばかりは、真の黒幕がフィレンではないかと==RT==疑いの目を向けてしまったが……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "019",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "例のフィーリエの地図を見て、==W==気づいたんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 3,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 5,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 5,
+ "none",
+ "avg3_1249",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 5,
+ "none",
+ "avg3_1250",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 5,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_021",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_024_a",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_052",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "気づいた?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "白々しいぞ。私に気づかせるため、君が地図にあれこれ書き込んだのだろう?==W====RT==その中のひとつ、『取調べ室』は都市の南西に位置していた。==RT==そこは都市の門と非常に近く、防壁の向こうには広大な麦畑が広がっている。",
+ "白々しいぞ。僕に気づかせるため、君が地図にあれこれ書き込んだのだろう?==W====RT==その中のひとつ、『取調べ室』は都市の南西に位置していた。==RT==そこは都市の門と非常に近く、防壁の向こうには広大な麦畑が広がっている。"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 500.0,
+ 400.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ 0.3,
+ -0.55,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "つまりフィレン、君は最初から私たちが壁を越えて逃げても――==RT==いや、そもそも私たちを逃そうとしていたのではないか?",
+ "つまりフィレン、君は最初から僕たちが壁を越えて逃げても――==RT==いや、そもそも僕らを逃そうとしていたのではないか?"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_349",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ふふ……正解よ。賢い人と話していると楽ね。==W====RT==本当なら温室での爆発騒ぎのあと、あなたたち全員を逃すつもりだったの。==RT==あのタイミングでダリシアが来たのは……完全に想定外だったわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 4,
+ -600.0,
+ -180.0,
+ 0.4,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 4,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "こちらからもひとついいかしら?==RT==これにはニュクスの気持ちも関係しているのだけど……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ -300.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ニュクス?==RT==……そうか。==W==やはり彼女は君の仲間なんだな?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_052",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だからその救出に力を貸して欲しいと?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いいえ。この計画を実行するうえで、==RT==私たちのどちらかが犠牲になることは覚悟していたもの。==RT==もちろんそれについては、どちらが犠牲になっても恨みっこなし。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_05_002",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "この計画を成功させることだけが、私たちにとって唯一の望みなの。==RT====W==ただ、その勝ち筋を作るための一手は、本社の動き次第なのだけど……==RT==現状あまりにも遅れすぎていて、作戦自体に大きな狂いが出始めているわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "本社の動き……==W====RT==というと、もしや今朝フィレンが空を見上げていたときのことか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_024_a",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ 600.0,
+ 1.6,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 4,
+ 50.0,
+ -500.0,
+ 0.4,
+ "avg3_121",
+ "a",
+ "002",
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だが動き出しが遅れたとはいえ、==RT==ダリシアに対抗する戦力はすぐそこまで来ているのだから、==W====RT==致命的な問題にはならないはずだろう?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_122",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "……どうかしらね。==W====RT==近くにいたのなら本社側もこの騒動に気づいているはず。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それでも動かなかったということは、==RT==指揮官がよほど無能なのか、もしくはここまでの移動で疲弊しきっていて、==RT==動くに動けない役立たずたちだった――とも考えられるでしょう?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いずれにせよ、そんな連中を味方につけたところで、==RT==知性植物を従えたダリシアには勝てないわ。==W====RT==そこで『魂の取引』の話に戻るのだけど――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "b",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "それは断る",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"b", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"b"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"b"}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そもそも『魂の取引』には、==RT==他人の魂を支配し、操る力などないのだからな。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "というか、==W==どうしてフィレンが『魂の取引』を==RT==知っているんだ?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ある情報屋から聞いたのよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ 100.0,
+ nil,
+ "avg3_974",
+ "b",
+ "002",
+ "none",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "情報屋……==RT==その人物は、フードで顔を隠していなかったか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "言われてみると、そうだったわね。==RT==以前、巡遊者キャンプへ行ったとき出会ったの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg3_974",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_sweaty",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "やはりセレナか……==RT==ならば説明は省くが、私にできることと言えば、==RT==魂を対価に、相手の願い事を叶えることだけだ。",
+ "やはりセレナか……==RT==ならば説明は省くが、僕にできることと言えば、==RT==魂を対価に、相手の願い事を叶えることだけだ。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "わかりやすく説明するなら、==RT==フィレンの魂を貰い受ける代わりに、==RT==私が君の願いを叶える……ということさ。",
+ "わかりやすく説明するなら、==RT==フィレンの魂を貰い受ける代わりに、==RT==僕が君の願いを叶える……ということさ。"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私の願いを叶える……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そう。だから契約を交わしたところで、==RT==ダリシアを操ることは不可能なんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "とはいえダリシアのせいで、==W====RT==私の仲間たちが大変な目に遭っているのも事実だからな。",
+ "とはいえダリシアのせいで、==W====RT==僕の仲間たちが大変な目に遭っているのも事実だからな。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "006",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "同じ目的を持っている以上、==W====RT==君への協力を惜しむつもりはないよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それはつまり……==W====RT==対価なしで、あなたが一方的に私に力を貸すと?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "その認識で問題ない。==W====RT==正直私としても、『魂の取引』には否定的なんだ。==RT==だから君への協力に、対価は求めない。",
+ "その認識で問題ない。==W====RT==正直僕としても、『魂の取引』には否定的なんだ。==RT==だから君への協力に、対価は求めない。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……そう、なら交渉は決裂ね。==RT==むしろこちらから、協力の件はなかったことにさせてもらうわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.98,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "007",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "………………え?==RT==はあぁ!?お、おいフィレン!冗談を言っている場合か!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.7,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "……は?冗談?そんなつもりは微塵もないのだけど?==W====RT==そもそも私、他人に借りを作るのは好きじゃないの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それにいいこと?損得感情がなければ、そこに責任感は発生しない。==W====RT==つまり対価とは、協力関係をより強固にするために必要不可欠なのよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なのにあなたときたら、「対価は求めない」だなんて。==W====RT==そんなの責任を負いたくないと言っているようなものじゃない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(正直甘く見すぎていた……==W====RT==どんな状況でも自分に自信を持ちブレない心。==RT==これがフィレンの強さの秘密か!)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "007",
+ "none",
+ "lengzhan",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_003",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 0.98,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そう。だからこそ――あなたが願い星になる必要はないの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だって、これまでと同じことを繰り返してるだけじゃ、新しい答えにはたどり着かない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ 0.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m46",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "023",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(ふふ……私もフィレンを見習うべきかもしれないな)",
+ "(ふふ……僕もフィレンを見習うべきかもしれないな)"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だが冷静に考えてくれ。==W==ダリシアは強敵だ。==W====RT==ここは戦力を増やすためにも、私と協力関係を……",
+ "だが冷静に考えてくれ。==W==ダリシアは強敵だ。==W====RT==ここは戦力を増やすためにも、僕と協力関係を……"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それはつまり……==W====RT==私に協力してほしいという意思表示と受け取っていいのかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……ぬ?==W====RT==いや待て、なぜこちらが願う立場になっているんだ!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "007",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "まったく……==W==落ち着くのはあなたのほうよ。==RT==私はただ、あなたにも覚悟を示してほしいだけ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それとも……言い方がよくないのかしら?==W====RT==ならここは、重さを増すためにも『同盟関係』と言い換えましょうか。==W====RT==こちらが命を懸ける以上、あなたにその覚悟があるか見極めたいの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そのための対価……魂の取引だと言うのか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ええ。でも勘違いしないでちょうだい。==RT==別に私は、あなたに全てを委ねるつもりはないの。==W====RT==あ、そうそう。それとこんな話も耳にしたのだけど……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あなたと『魂の取引』をすると、魔王プロトコルの従業員となる。==W====RT==そして従業員になると魂の守護を受け、==W==魔法による悪影響を受けなくなる。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "くっ……==W==それはその情報屋が君に嘘を吹き込んで――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_03_007",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 300.0,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 20.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いいえ。==W==情報屋から聞いた話ではないわ。==RT==これはね、三大依頼の叙勲式をするはずだったあの日、==RT==ダリシアに質問されたフユカが、うれしそうに話していたことよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_059",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "墓穴を掘ったか……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うふふ。あなたは少し不用心すぎるわね。==RT==でもこれで、あの夢みたいな話が真実だと証明されたわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィレンの狙いは、はじめから魂の守護だったのか?==W====RT==だがそうなると、==W==その目的は……?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.6,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ 0.5,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -400.0,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.96,
+ 0.09,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.87,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.6,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -670.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ 7.8,
+ -0.3,
+ 0.005,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あなたも見ていたとおり、第3世代となった知性植物の力は本物よ。==RT==先ほどの模擬戦だって、その力を見極めるために全力で潰しにいったの。==W====RT==にもかかわらず、返り討ちに遭ってしまうんだもの。恐れ入ったわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m29",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……でも、完全無欠の存在というわけではないの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まさか、もう弱点を見抜いたのか!?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あのときのダリシアの言葉、覚えているかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "すでにお気づきかと思いますが、==W==駒の能力は『精神の接続』。==W====RT==つまり、ポッドに満たされた『心応液』に浸すことで、==RT==人間の精神を抽出して共有できるのです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "見てちょうだい。==W==あの巨大なポッドの底に『ビショップ』の駒が==RT==沈んでいるの。==W==逆に言えば、あの中から駒さえ奪ってしまえば、==RT==知性植物なんて敵ではなくなるわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -550.0,
+ 200.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ 0.6,
+ 1.0,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "話を聞く分には簡単そうだが……==RT==実際はそうもいかないのだろう?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ええ。問題は2つよ。==W==ひとつはポッドの蓋の鍵。==RT==鍵はダリシアが、常に肌身離さず持ち歩いているの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そしてふたつめ。どちらかと言えばこちらのほうが厄介で――==W====RT==ポッドの中の『心応液』はね、直接触れなくても、近くにいるだけで==RT==人の精神を魔力で浸食してしまうほど危険なものなの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "魔力……そうか、わかったぞ。==RT==魂の守護を得ることで、心応液による浸食を防ぎつつ、==RT==ポッドの駒を回収しようというのだな?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。だからもう一度言うわ。==W====RT==魔王さん……==W==私と『魂の取引』をしてちょうだい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(ダリシアを倒すための手段は目の前にある。==RT==そのためにフィレンが取引を求める理由も理解できる。==RT==だが……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "やはり取引には応じられない。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……言っておくけれど、計画の邪魔をするものはすべて敵よ?==W====RT==私が堪えているうちに、納得する理由を述べなさい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "簡単な話さ。なんと言っても私は弱いからな。==W====RT==もし君がポッドに潜っている間に、==RT==第3世代の知性植物が妨害に来たとしよう。",
+ "簡単な話さ。なんと言っても僕は弱いからな。==W====RT==もし君がポッドに潜っている間に、==RT==第3世代の知性植物が妨害に来たとしよう。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "悪いが私では足止めすらできない。",
+ "悪いが僕では足止めすらできない。"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それは……そうね。つまり?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "013",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "適材適所というやつさ。同盟は結ぶ、==W==だが取引はしない。",
+ "適材適所というやつさ。同盟は結ぶ、==W==だが取引はしない。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m39",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "018",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "なぜなら……==W==ポッドに潜るのはこの私だからさ。",
+ "なぜなら……==W==ポッドに潜るのはこの僕だからさ。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "情報屋から聞いたか知らないが、私は魔力を受けつけない==RT==特殊な体質なんだ。==W==『魔力絶縁体質』と言うらしい。==W====RT==だからこの心応液だって、恐らく問題はないだろう。",
+ "情報屋から聞いたか知らないが、僕は魔力を受けつけない==RT==特殊な体質なんだ。==W==『魔力絶縁体質』と言うらしい。==W====RT==だからこの心応液だって、恐らく問題はないだろう。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "019",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "魔力絶縁……==W==魔力を受けつけないなんて、==RT==そんな体質は聞いたこともないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "013",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "とにかく駒はこちらが引き受けるから、==W==その間の見張りと==RT==護衛は任せるよ。==W==君が失敗しても、私が失敗しても、==RT==どのみち終わりだと思ってくれ。",
+ "とにかく駒はこちらが引き受けるから、==W==その間の見張りと==RT==護衛は任せるよ。==W==君が失敗しても、僕が失敗しても、==RT==どのみち終わりだと思ってくれ。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ふふ……==W==ふふふ。運命共同体というわけね。まあいいわ。==RT==納得はしていないけれど、この場は説得されておいてあげる。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それでは……ここに同盟の締結を宣言しましょう。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stm06_08.lua b/lua/game/ui/avg/_jp/config/stm06_08.lua
new file mode 100644
index 00000000..03f4e758
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stm06_08.lua
@@ -0,0 +1,10191 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第8話",
+ "黒に染まる",
+ "学生時代からの友人だったフィレンとニュクス。しかしダリシアの陰謀によりその友情は破壊され、さらにフィレンの父は罪を着せられてしまう。その後なんとか関係を修復したふたりは、腐敗したアグリ・ユニオンを立て直そうと誓い合う。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "19:00",
+ "谷月",
+ "5日",
+ "フィーリエ:温室エリア",
+ "コア実験室"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m12",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "018",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_071",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "JuGong2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それでは……ここに同盟の締結を宣言しましょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "とはいえダリシアと知性植物の相手をする分、==RT==役回りとしてはフィレンのほうが危険になるが……==RT==君は本当にそれでいいのか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。魔王さんのために少しでも時間を稼ぐこと、それが目的だもの。==W====RT==私がどうなろうと、ビショップの駒を手に入れた時点でこちらの勝利。==RT==だからあなたこそ、この際私のことは捨て駒とでも思ってちょうだい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_087",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "close",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "けれどいくら魔力の影響を受けないとはいえ、==W====RT==心応液に含まれる魔力の濃度は計り知れないわ。==RT==あまり自分の体質を過信しすぎないことね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ -100.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_491",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 2.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "......",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_122",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それにしても……ニュクスったら人の苦労も知らないで、==RT==こんなときまで気持ちよさそうに寝ちゃって。==RT==この子、本当に自分の置かれた状況をわかっているのかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_046",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そもそも生きるか死ぬかの瀬戸際だというのに、==RT==学生の頃とまるで同じ寝顔を見ることになるなんて。==RT==あまりにも普段どおりすぎて、だんだん腹が立ってきたわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_146",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "007",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "お、落ち着くんだフィレン……!==RT==苦しむ顔を見ることになるよりはマシだろう?==W====RT==というか、ふたりはいったいどんな関係なんだ?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "007",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "フィーリエ貴族学院の同級生よ。==W====RT==かれこれ……もう10年以上の付き合いになるのかしら。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "とにかく、ニュクスという女の存在を認識した直後は、==RT==同じ空気を吸うことも不快に感じるほど大嫌いだった。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "mood_3",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "だってフィーリエ貴族学院は、本当に優れた人間しか門をくぐることを==RT==許されない超名門校。だというのに……==W==この子は当時から居眠りばかり。==RT==学院の一員である自覚を、まるで持っていないようだったわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.8,
+ -0.35,
+ 1.6,
+ nil,
+ 0.7,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ 2,
+ nil,
+ -0.3,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "でもね、パンを買いに行ったある夜……==RT==アグリ・ユニオンの売店で、偶然ニュクスと会って理解したわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "彼女は別の都市のアッシュエリア出身で、カンパニーの特別訓練生だった。==RT==特別訓練生というのは、学費が免除される代わりに、==W==卒業後は低賃金で==RT==人から恨まれやすい監査部への配属がすでに決まっている学生のことよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_030",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "まあ学費は免除されるといっても、当然生活費はかかるもの。==RT==だから物価が高いゴールドエリアで生活していくため、==RT==この子は毎晩毎晩、売店でアルバイトをしていたみたい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ただ……なにを勘違いしたのか知らないけれど、それ以来ニュクスは==RT==私のノートを借りに来たり、授業でわからないところを聞きに来たり。==RT==挙句には私の家でご飯を食べたり……だんだん図々しくなっていったわ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "でも当時の私は、==W==研究者になることだけを考え、==RT==他人との関わりを断って勉強ばかりしていたから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "story_main_06_018",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 600.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 16,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.03,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 2.0,
+ false,
+ 0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 17,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_146",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そんなおもしろみの欠片もない女に話しかけ続けるもの好きは、==RT==あとにも先にもニュクスくらいだった。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それがきっかけで仲良くなったと?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "正確にはそのあとね。==W==この子ってよく『アグリ・ユニオンを良くしたい』、==RT==『みんなが残業しないで帰れるようにしたい』、『レストランの食事を==RT==もっとおいしくしたい』とか、そんな理想ばかり口にしていて。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "だからあるとき、私は言ったの。==RT==それならあなたは、研究部かマーケティング部に進むべきだと。==RT==なのにニュクスときたら――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "『カンパニーの規定だからそれはできない』なんて言うのよ?==RT==なら『カンパニーを変えるって話はなんだったの』って、==RT==思い切り怒鳴りつけてやったわ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そして同時に私は宣言したの。==RT==『ニュクスにできないなら、私がアグリ・ユニオンを変えてみせる。==W====RT==その代わりニュクスは、全力で私を支えなさい』とね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィーリエ貴族学院を卒業したあと、==W====RT==私は星輝附属大学へと進学し、==W==ニュクスは本社の監査部に配属された。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "wog_academy_classroom",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 2,
+ "uniseed_office",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 0,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "別々の方向へと進むことにはなったものの、なにも不安はなかったわ。==RT==私たちの進む先には、輝かしい未来があると信じていたから。==RT==そう……==W==あの日までは――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_019",
+ "0",
+ "OutCubic",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 400.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_073",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "裁判長、ジョット・ダ・フェルトロ部長には、==RT==業務上横領及び機密保持違反の嫌疑がかかっています。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutExpo",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "監査部を代表し、その不正行為に対する厳重なる処罰を求めます。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 2.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutCubic",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m58",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "よりにもよって私の誕生日に、彼女は父を法廷に立たせたの。==RT==誕生日パーティーへの誘いならともかく、==RT==裁判所への招待状が届くなんて、誰が予想できるのかしら。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "とにかくそこで、父は罪を認めたわ。でも……絶対にありえない。==W====RT==家族にすら仕事の多くを語らなかった父が、魔女に秘密を漏らすなんて。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "chijing",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "court_inside",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ -0.35,
+ 1.5,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あら、これは失礼したわね。==RT==私はアグリ・ユニオンフィーリエ支部の代表、ダリシアよ。==RT==ウフフフ……私についてきなさい。そうすれば、あなたに力を授けるわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ 0.0,
+ -1.05,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "その裁判は、こちらにとっても転機となったの。ダリシアに声をかけられた私は、==RT==星輝附属大学を休学してフィーリエに戻り、アグリ・ユニオンに入社した……というわけよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "当時はニュクスへの恨みもあったけれど、それ以上に困惑が大きかった。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 4.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だから少しでも、アグリ・ユニオンという大蛇の腹のうちを探る必要があったの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_banquet_hall_night",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 2.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それからの展開は早かったわ。その年のクリスマス前夜、ダリシアに付き添って==RT==アグリ・ユニオンのパーティーに出席した私は、日付が変わる頃になってようやく帰宅したのだけど……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "city_alley_night_winter",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 200.0,
+ 2.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 4,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まさか分厚い資料の束を抱えたニュクスが、==RT==ドアの前で気を失っているなんて夢にも思わなかったわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 1,
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "目を覚ましたニュクスから聞いたのだけど、父の事件はこの子がはじめて担当した案件だった==RT==らしいわ。しかも前日に上司から大量の資料を押し付けられて、その通りに審理を進めるしか==RT==なかったそうよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ニュクス自身、起訴状にはいくつもの不審な点があると思ったようだけど、==W====RT==私を守るためだったのか、父はあっさり罪を認めてしまったの。==RT==それもあって、この子は質問する機会すら失ったみたい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_013",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だからこそ真実を知るため、ニュクスは父の事件をひとりで調べ続けた。==RT==彼女が抱えていた資料の束は、その成果物だったの。==W====RT==そして、その事件の黒幕と結論づけられていたのが――ダリシア。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.5,
+ -0.75,
+ 2.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.3,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "C_in",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "では……君の父は、==RT==ダリシアによって罪を着せられたのか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "父はマンドラゴライトの軍事利用に否定的だった。==W====RT==ましてや、知性を与えることには強く反対していたわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_251",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "だからダリシアは、計画の邪魔になる私の父を陥れたの。==RT==新人のニュクスが担当するよう監査部にはたらきかけたのも、==RT==彼女だったそうよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "とにかく調べがついた以上、こちらも遠慮する必要はないでしょう?==W====RT==だからその夜、私はニュクスへの憎しみを捨て去り、==RT==もう一度この子と誓いを立てたの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "星歴992年 霜月 30日",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhone",
+ param = {
+ 0,
+ 1,
+ "991"
+ }
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "準備はいい?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "私たちはクリスマスの前夜に大喧嘩した==RT==関係性の修復はもはや不可能",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "カンパニーの人たちに、ふたりの関係性は最悪というイメージを植えつけるの",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "なら1回じゃ足りないでしょうし、この先何度も何度もあなたにいじめられるわけね",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "一応手加減するつもりよ==RT==できるかわからないけれど",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "ならいっさい手を抜かないで==RT==徹底的にやらないと意味がないでしょ?==RT==むしろ私にお父様の件の怒りと憎みをぶつけること",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "あなたがそれでいいならかまわないけれど…==RT==昔のように泣かないでちょうだいね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "あなたの前で泣いたことなんて一度もないんだけど?==RT==それよりも…これからはもうココチャでしか連絡を取れないのね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "ダリシアに勘づかれたら、この計画は終わりだもの==RT==けれどこの件が片づけば、また普通に話せる日が来るわ",
+ ""
+ }
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "計画の成功を祈ってルーラル・シャロに乾杯",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "匿名のお嬢さんに乾杯",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_091",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetPhone",
+ param = {
+ 1,
+ 1,
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "C_in",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "誓いとは……お父さんの無実を証明し、==RT==ダリシアに報いを受けさせるという?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "いいえ。たとえダリシアへの復讐を遂げたとしても、==RT==それは新たな憎しみを産むだけ。==W==復讐の連鎖を断ち切るには、==RT==根本的なところから解決しなくては意味がないの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "だからこそ私たちは――",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "『ニュクスにできないなら、私がアグリ・ユニオンを変えてみせる。==RT==その代わりニュクスは、全力で私を支えなさい』",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "その言葉を再確認して、ゼロから関係をやり直すことにしたのよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_491",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_492",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "聞こえているかしら、ニュクス。のんびり眠っている分、==RT==起きたらたっぷり働いてもらうから、覚悟しておきなさいね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だがカンパニーを変えるというのは、==RT==簡単な話ではないだろう?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_251",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ、そうね。==RT==でも『簡単ではない』というだけでは、諦める理由にはならない……==RT==いいえ、決して諦めてはいけないの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "君は……なぜそこまで真剣になれるんだ?==RT==カンパニーを変えたところで、==RT==フィレンになんの得がある?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふふ……さあ、なんの得があるのかしらね。==W====RT==でも現実問題、私たちが貴族学院の学生だった頃から、==RT==従業員を使い捨ての駒としか見ていない企業体質は変わっていないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_office_night",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_962",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.85,
+ -0.35,
+ 1.6,
+ nil,
+ 0.7,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1272",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.25,
+ -0.35,
+ 1.6,
+ nil,
+ 0.7,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1272",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_962",
+ "a",
+ nil,
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "lengzhan2",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ 1,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "むしろ変化がないからこそ、==RT==カンパニーに搾取される従業員は年々増え続けるいっぽうで、==W====RT==アグリ・ユニオンを信頼している消費者はいつまでも食い物にされる。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_962",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1272",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.2,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_shop",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 10.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "その挙げ句、あなたたちが『ゴールデンヨタカ』と呼んでいた==RT==おかしなものまで出回る始末だもの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.2,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……ねえ、魔王さん?==W====RT==不幸になる人たちを見下ろして、上層部の人間だけが甘い汁を吸う――==RT==そんなやり方が本当に正しいと思う?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_question",
+ nil,
+ nil,
+ -0.35,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私は――",
+ "僕は――"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_room_daylight",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "011",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "結果、異動によって収入が減り、生活は一気に苦しくなりました。==RT==なんとか家計を支えようと、私も仕事を探しましたが……==RT==当時はまだ学生だったので、そう簡単には仕事が回ってこなくて。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "004",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ですからあのとき、その監査官が「カンパニーには従業員とその家族を==RT==守る義務がある」という規則を引き合いに出していなければ……==RT==私たち家族は、正直どうなっていたかわかりません。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside_night",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "a",
+ "018",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "018",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "『事実を正確に伝えること』こそが魔女にとっての正義であり、==RT==社会としても、魔女にはそういう役割が求められてるの。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だからこそ……==W==守りたいものがあるなら、あなた自身の意思で決めなさい。==RT==真実を隠し、なにも知らないふりをして心穏やかに過ごすか。==W====RT==それとも、自分の正義を貫いて、真実と向き合うか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "よりにもよって私の誕生日に、彼女は父を法廷に立たせたの。==RT==誕生日パーティーへの誘いならともかく、==RT==裁判所への招待状が届くなんて、誰が予想できるのかしら。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "父はマンドラゴライトの軍事利用に否定的だった。==RT==ましてや、==W==知性を与えることには強く反対していたわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だからダリシアは、計画の邪魔になる私の父を陥れたの。==RT==新人のニュクスが担当するよう監査部にはたらきかけたのも、==RT==彼女だったそうよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "1",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 0,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "そんなの……",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"1", "1"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"1"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_063",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center_w",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "2",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 0,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "正しいやり方なわけがない!",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"2", "1"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"2"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m39",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ええ。私も間違っていると思うわ。==RT==だからこそ、いまのカンパニーには変革が必要なの。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "あと、あくまでこれは私の持論なのだけど……==RT==力を持つ者は、その力を人々や社会のために使わなければならない――",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だって、みんなが幸せになれば、それだけ心に余裕が生まれる。==RT==余裕ができれば、きっと他人に対して優しくなれる。そうすれば、==RT==幸せに感じた人がまた誰かに優しさを分け与えられるはずだもの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……復讐の連鎖ではなく、幸せの連鎖か。==RT==だがその道のりは、決して平坦ではないぞ?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。もちろん理解しているわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_02_009",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 30.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "けれどアモールでのカンパニー戦争からフィーリエでの三大依頼まで、==W====RT==私の目の前には、そんな険しい道を乗り越え、==W== たくさんの人を幸せへと導いてきたあなたがいる。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_04_003_FP",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 30.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そんな魔王さんなら、==RT==幸せへと続く道の歩き方だって知っているはずでしょう?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それはたまたま私がキングの駒を持っていたからで……",
+ "それはたまたま僕がキングの駒を持っていたからで……"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いや、むしろすべては『印章の力』と言ってもいい。==RT==私個人の力ではないんだ。",
+ "いや、むしろすべては『印章の力』と言ってもいい。==RT==僕個人の力ではないんだ。"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "印章の力……==RT==そうね。その考え方を否定するつもりはないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "014",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ああ。だから私に過度な期待は――",
+ "ああ。だから僕に過度な期待は――"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.35,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "でもね魔王さん。『力』というのは、あくまで手段でしかないの。==RT==それを『使う人』がいて、はじめてそこに意味が生まれるのよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……ぬ?フィレン、君はなにを言っているんだ?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "極論を言えば、力を『正しく使う』のも『悪用する』のも、==RT==すべては力を使う人次第……そうでしょう?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "だからこそ私は、『力』を正しく使うことができるあなたを――==RT==『他人のために力を使う魔王』という強力なカードを手に入れたいの。==RT==たとえその代償として、私の魂を差し出すことになってもね。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "魔王さん……あらためて提案するわ。私と『魂の取引』をして、==RT==いざというときの最強の切り札になってちょうだい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふむ……ここで『魂の取引』の話を持ち出すとはな。==W====RT==確認するが、人々の幸せのため、本当に自分の魂を==RT==懸けてもいいのだな?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ええ。むしろなにを迷う必要があるのかしら?==W====RT==自身の魂ひとつと交換で、望むすべてを手に入れられるなんて……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うふふ。投資としては、最高の条件じゃない♪",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dessert_house_inside",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "OutSine",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 1,
+ "009",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(だから君を信用できるようになるまで、==RT==『パラレル次元魔王育成システム』とやらは、==RT==保留とさせてもらおうと思う)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "009",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(力を手にすること自体が問題なのではなく……==RT==重要なのは手にした力をどう使うか)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "avg_emoji_exclamation",
+ "chijing",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(はぁ……まったく、==RT==そんな当たり前のことに気づかなかった自分に呆れるよ)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "C_in",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -30.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ではフィレン、いま一度問おう。==RT==『魔王という力』を手に入れ、君はその力をどう使う?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そんなの決まっているでしょう。",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_flash_light",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "アグリ・ユニオンに変革をもたらすの。==RT==近い将来……このカンパニーから、人々に幸せを届けられるようにね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "3",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "ならばその願い、聞き入れた",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"3", "1"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"3"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "これで私の魂はあなたのもの。==RT==そして魔王という最強のカードが私のものに――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ true,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.4,
+ -0.55,
+ 2.0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 14,
+ "OutSine",
+ 0.4,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "って、特になにも起きないけれど……これでおしまい?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 15,
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "OutQuint",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -30.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "取引というくらいだから、もっとこう……==W==なにかあると思ったのだけど。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "これまでどおりなら、これで取引は完了だ。==RT==いまフィレンの魂は私が預かっている状態で、==RT==願いが叶ったとき完全にこちらのものになる。",
+ "これまでどおりなら、これで取引は完了だ。==RT==いまフィレンの魂は僕が預かっている状態で、==RT==願いが叶ったとき完全にこちらのものになる。"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……そう。まあいいわ。==RT==そろそろダリシアが到着する頃だし、==RT==ちょうどいいと言えばちょうどいいもの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダリシアが?なぜわかるんだ?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "実験室に私たちが入ったとき、==RT==知性植物はダリシアに知らせているはずよ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "とはいえ、本来ならもっと早く顔を見せていても==RT==おかしくはなかったのだけど……==RT==魔王さんにとってのもうひとりの捨て駒が、がんばってくれたようね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "もうひとりの==W==捨て駒?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "015",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "Linear",
+ true,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_left"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "16",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_right"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 60.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m49",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "またお会いできて嬉しいです、魔王さん。==RT==いえ……魔王様とお呼びしたほうがいいでしょうか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "マ、マイナ……!?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -30.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。彼女も我が君の配下に加わりたいと申し出てきたのですが……==RT==なにぶん私の一存で判断できるものでもなく。==RT==ゆえにこうしてお連れした次第です。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダリシア様から、魔王様の思い描く未来を伺いました。==W====RT==その話を聞いているうちに、まるで自分自身の夢のように思えてきて……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_047",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "014",
+ "none",
+ 1,
+ 0.45,
+ -0.3,
+ 1.5,
+ nil,
+ nil,
+ 1.0,
+ "jushou2",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(マイナは嘘をついている……==RT==もっとも、私も嘘をつくことになるからお互い様か)",
+ "(マイナは嘘をついている……==RT==もっとも、僕も嘘をつくことになるからお互い様か)"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "では、ダリシアと共に仕えるといい。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_attention",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私と……共に?==W====RT==そ、それはつまり……!==RT==私の忠誠を受け入れてくださったということでしょうか!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "019",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ああ。実際のところ、拒絶する意思はなかったんだ。==RT==これまでのことは、君の資質を試していたに過ぎない。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "017",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そして君は、見事私の期待に応えてくれた。",
+ "そして君は、見事僕の期待に応えてくれた。"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……か、感謝いたします、我が君よ!==RT==ああっ♪この気持ちをどう表現したらよいのでしょう……!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふふ。おおげさだよ。==RT==ところで、都市の外はどうなっているんだ?==RT==昼頃、東の空に煙の柱が何本かのぼっていたようだが……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それはアグリ・ユニオン本社の軍勢によるものでしょう。==RT==ですが、ご心配には及びません。==RT==明日には第3世代の知性植物を投入する手はずとなっておりますので。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふむ……その指揮は私が執ってもかまわないか?",
+ "ふむ……その指揮は僕が執ってもかまわないか?"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "もちろんでございます。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ありがとう。では下がってくれ。==RT==明日の作戦について、少しひとりで考えたい。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "承知いたしました。==RT==ところで……==W==なぜフィレンまでこちらに?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "close",
+ 1,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ 2,
+ 0.2,
+ 0.08,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なぜって、君が彼女に私の世話を頼んだだろう?==RT==だからここまでの護衛を頼んだんだ。==RT==いけなかったかな?",
+ "なぜって、君が彼女に僕の世話を頼んだだろう?==RT==だからここまでの護衛を頼んだんだ。==RT==いけなかったかな?"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_112",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いいえ。そういうわけでは……==RT==ですが今後は、知性植物をお連れください。==W====RT==フィレンもいいわね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "承知しました。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_left"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_right"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.5,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1263",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.8,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(知性植物に監視されるとなると、==RT==いままで以上に動きにくくなるが……==W====RT==今日のうちにフィレンと話せてよかった)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "023",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 0.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "OutSine",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(魔王さん、重要な報告デス)",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_238",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(最初の任務――『魂を10個集める』が完了しまシタ。==RT==新たな権能が解放されマス)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "002",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(新たな権能?==W==ふむ……これは!==RT==なるほどな。うまく使えば、もしかすると……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "025",
+ "avg_emoji_shock",
+ "chijing",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_365",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "009",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(ひとりの犠牲も出さずに、==W====RT==ダリシアを倒せるかもしれない!)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_365_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "avg_emoji_exclamation",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stm06_09.lua b/lua/game/ui/avg/_jp/config/stm06_09.lua
new file mode 100644
index 00000000..38aa5fc7
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stm06_09.lua
@@ -0,0 +1,13518 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第9話",
+ "フィーリエの戦い 前編",
+ "アグリ・ユニオン本社と知性植物軍団の戦闘がいよいよ本格化していく。一方、魔王が新たに手にした権能は、ノヴァの常識を覆すほどの強力な内容だった。その力を有効に使うため。魔王はフィレンに特別な任務を与える。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_a_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.5,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m59",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "07:00",
+ "谷月",
+ "6日",
+ "フィーリエ:城外",
+ "巡遊者キャンプ"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1220",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1221",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_115",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.3,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
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+ false,
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+ false,
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ "none",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.03,
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+ nil,
+ nil,
+ nil,
+ "none",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_103",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_108",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.78,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ -50.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InQuad",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "キャレス監査官、兵の状態は?==RT==今日中に進軍する手はずは整いそうかな?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いや〜、それが面倒なことになってるんですよねぇ。==RT==ここにきて、『進軍手当』を出さなきゃ動かないとかゴネ始めちゃって。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "002",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なに、『進軍手当』?==RT==特別報酬なら、作戦終了後に渡すことになっているだろう?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いやそうなんですけど、それとは別でって話です。==RT==こりゃいますぐ支払わないと、テコでも動きそうにないですよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.22,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ -0.3,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.65,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "004",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "buman",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……やれやれ。アグリ・ユニオンの私兵たちは、==RT==いつからこれほどまで腑抜けてしまったのだ?==RT==実に嘆かわしい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "JuGong",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.65,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いつから……というと、ここ5年くらいですかね。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "004",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "『進軍手当』に『魔力消耗手当』、それから『駐屯手当』、==RT==あと『遠征手当』なんてのも当たり前になってるみたいですよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それでは傭兵と変わらないではないか。==RT==まったく、名誉を重んじていた兵たちは、どこへ行ってしまったのか……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まあこの場合は手当以前の問題で、==RT==彼らはもう半年以上無給で働いてるみたいですし?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_095",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_356",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.1,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "…………ぎゃふん。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "どうやら指揮官を引き受けたのが、そもそもの間違いだったようだ……==W====RT==仕方がない。キャレス監査官、フィーリエ以外の支部へ行き、==RT==ドーラを調達してきてくれないか?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ボクはかまいませんけど〜、移動も含めて最短1週間はかかりますよ?==RT==こう見えても、か弱い女の子なんで。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふむ……レディに頼むには忍びない距離だな。==W====RT==だが別案となると……私にどうしろと言うのだ?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "004",
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.8,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_009",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_3s",
+ 0,
+ "m42",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "07:30",
+ "谷月",
+ "6日",
+ "フィーリエ:温室エリア",
+ "コア実験室"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ "マイナ。アグリ・ユニオン本社の兵士について、==RT==情報は集まったか?",
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+ }
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+ },
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+ "フィーリエ:温室エリア",
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ "none",
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+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "2時間にわたる戦闘結果をご報告いたします。==RT==本社の小隊を5つ、人数にしておよそ4,000人を撃破しました。==RT==対してこちらの損失は200株にも達しておりません。",
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+ }
+ },
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+ cmd = "Wait",
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+ cmd = "CtrlChar",
+ param = {
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+ cmd = "SetTalk",
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "しかし、これほどの戦果を挙げたにもかかわらず、なぜ撤退のご命令を?==RT==残りの知性植物も投入すれば、一気に決着がついていたはずです。",
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+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いや。==W==たとえすべての知性植物を投入していたとしても、==RT==こちらが敗れていただろう。どうしてだと思う?",
+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
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+ },
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+ {
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "002",
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+ nil,
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+ false,
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+ },
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+ cmd = "Wait",
+ param = {1.0}
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+ {
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+ param = {
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+ },
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+ cmd = "SetBg",
+ param = {
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+ "fade",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ true,
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+ },
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+ param = {1}
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+ {
+ cmd = "SetChar",
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+ nil,
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+ },
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+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_306",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "第3世代近接型知性植物",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フゥ……フゥ……",
+ ""
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
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+ 0,
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+ nil,
+ nil,
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+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
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+ nil,
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+ "avg2_985",
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+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "これは……寝ているのですか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 3,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
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+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ true,
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+ },
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+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ "z",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そのようだな。結局は『肥料』の精神や思考に大きく==RT==影響を受けるのだろう。だからきっと、ニュクスのように==RT==昼寝が必要なのではないか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
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+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
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+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
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+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 0,
+ "OutSine",
+ 0.8,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 7,
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "004",
+ "none",
+ nil,
+ 0.2,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "2TiaoYue",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダリシア様、魔王様。実験室の周辺を警備している300株のうち、==RT==約200株が睡眠状態に入りました……!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.7,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_112",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ま、まさかそんな……==W====RT==申し訳ありません。これは私の落ち度です。==RT==進化後の特性にまで、気が回っておりませんでした。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "たしかに第3世代の知性植物は強力だ。==RT==だが決して過信するべきではない。==W====RT==可能な限り、本社側には降伏するよう促そう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "降伏……==W==なるほど、そのまま魔王軍に引き入れるのですね。==RT==ですが人間の戦力など、第3世代と比較したらたかが知れています。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "002",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "戦力を補充するわけではないよ。==RT==こちらの戦力を見せつけるために必要なんだ。==RT==敵を倒すより、生け取りにするほうが難しいからな。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それに対外的にも、魔王軍ではなくあくまで==RT==フィーリエ支部と本社の内部抗争だと==RT==思わせておいたほうがいろいろと都合がいい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "魔王軍がノヴァに反旗を翻したという噂が広まれば、==RT==一気に敵が増えるだろう?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "我が君の深いお考えに敬服いたします。==W====RT==ですが、どうしても理解できないことが……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "空白旅団を逃したのは、部下に対する情け。==W====RT==フィーリエ支部の従業員を丁重に扱うのは、王都の安寧のため。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "理由としては理解できますが……==RT==なぜ敵に対してそこまでご配慮なさるのでしょう?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "生まれながらの悪など存在しない、それが私の考えだ。==RT==本社から派遣されてきた兵士だって、==RT==元老院の命令を受けて攻めてきたのだろうしな。",
+ "生まれながらの悪など存在しない、それが僕の考えだ。==RT==本社から派遣されてきた兵士だって、==RT==元老院の命令を受けて攻めてきたのだろうしな。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "なにより知性植物は大きな可能性を秘めている。==RT==だからこそ、私たちは正しく使うべきなんだ。==W====RT==――この世界を、少しでも良くするために。",
+ "なにより知性植物は大きな可能性を秘めている。==RT==だからこそ、僕たちは正しく使うべきなんだ。==W====RT==――この世界を、少しでも良くするためにな。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "013",
+ "avg_emoji_star",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それにいまのアグリ・ユニオンのように==RT==力で支配するだけでは共感は得られないし、==RT==誰もついてはこないだろう。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(……時間稼ぎのつもりが、つい熱くなってしまったな。==RT==だが生まれながらの悪が存在しないと思っているのは、==RT==間違いなく私の本心だ)",
+ "(……時間稼ぎのつもりが、つい熱くなってしまったな。==RT==だが生まれながらの悪が存在しないと思っているのは、==RT==間違いなく僕の本心だ)"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(だからこそダリシアにだって、このような思想を持つに==RT==至った理由は必ず存在しているはず。==RT==ならばもしその原因を解決できれば、あるいは……)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.3,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutSine",
+ 0.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "我が君よ……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "し、失礼いたしました。==RT==私としたことが、つい取り乱してしまい出過ぎた真似を……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_075",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ですがこのダリシア、たとえなにがあろうとどこまでも我が君に==RT==ついていく所存です。ただ……==W==申し訳ありません。==RT==少々疲れが溜まっておりまして……暇をいただいてもよろしいでしょうか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "君もここ数日は働き詰めだからな。気にせず休んでくれ。==W====RT==その間の補佐は……マイナ、よろしく頼む。明日は==RT==フィレンを派遣して、第3世代を観察させるつもりだ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……お気遣い、感謝いたします。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.48,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "AvgStageEffect_fade_left",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.32,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "011",
+ "none",
+ nil,
+ 0.68,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "AvgStageEffect_fade_right",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume35_0s",
+ 0,
+ "m12",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.9,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 150.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.9,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.7,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_sigh",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……ぬ?==RT==ふたりとも、急に黙り込んでどうしたんだ?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.5,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いえ……==W==先ほどのあなたの話に、考えさせられるところがあっただけよ。==RT==それで、あらためて聞かせてちょうだい。==RT==あなたは私になにをさせるつもりなのかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ミスティの護衛と星ノ塔の踏破だ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "私たちの敵はダリシアだけとは限らない。==RT==本社から来た軍には、不透明な部分が多すぎるからな。",
+ "僕たちの敵はダリシアだけとは限らない。==RT==本社から来た軍には、不透明な部分が多すぎるからな。"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そこで明日の早朝、巡遊者キャンプに奇襲をかけようと==RT==思うんだ。==W==とはいえ知性植物の制御は完ぺきではない。==RT==だから君には、重傷のミスティを護ってもらいたい。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それは理解したけれど……それと星ノ塔になんの関係が?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "019",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ふふっ。魔王プロトコルの代表執行官として、==RT==私にも『権能』がある。いや――==W====RT==正確には『権能』を手に入れたんだ。",
+ "ふふっ。魔王プロトコルの代表執行官として、==RT==僕にも『権能』がある。いや――==W====RT==正確には『権能』を手に入れたんだ。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_257",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "jushou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "巡遊者は星ノ塔の中にいる間、==RT==戦闘能力が向上することは知っているだろう?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。もちろん。といっても塔を出てしまえば消える力だから、==RT==普段はあまり気にしていないけれど。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "しかしいまの君は、魔王プロトコルの正式な従業員だ。==RT==なら塔を出ても、1日だけだがその力を保持できる――==W====RT==と言ったらどうする?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "jushou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_368",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ 0.05,
+ 0.95,
+ nil,
+ nil,
+ 1.0,
+ "buman",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "1ZhenDong",
+ "Linear",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あり得ないわ。そんなの巡遊者の在り方を……==W====RT==いいえ、ノヴァの常識をひっくり返すことになるもの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.3,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ああ。この事実が広まれば、世界は大混乱に陥るだろう。==W====RT==だからこそこの件は、ここだけの秘密にしておいてくれ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "といっても、空白旅団と花咲旅団のみんなには、もちろん==RT==共有済みだ。とにかく君は、一刻も早く彼女たちと==RT==合流し、塔で力をつけてきてもらいたい。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そのあと、各々が戦力を強化した状態で、==RT==8日の未明にダリシアを挟撃する。==RT==そこで鍵を奪えば、こちらの勝利だ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "この私を最大限に利用しようとするなんて……==W====RT==うふふ、おもしろいことを思いついたわね。==RT==いいわ。あなたの作戦、乗ってあげましょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.12,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.1,
+ "none",
+ "Linear",
+ 0.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_3s",
+ 0,
+ "m47",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "014",
+ "avg_emoji_love",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "助かるよ。だがくれぐれも無茶はしないでくれ。==W====RT==都市への潜入ルート偵察も、フィレン頼みだからな。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "無茶?あらあらあらあらあらぁ?==RT==あなた、誰に向かってものを言っているのかしら。==RT==私にできないことがあるとでも言いたいの?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それに……命を懸ける覚悟はできていると言ったでしょう?==RT==目的を成し遂げるためなら、私は捨て駒にだってなってあげるわ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "007",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "不満がないなら、いちいち威圧しないでくれよ……==W====RT==ところで、なぜマイナがダリシアと?==RT==こんなときこそ、妹たちのそばにいるべきだろう。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.52,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それは……できることならあの子たちのそばにいてあげたいですよ?==RT==けれど昨日の朝、ミスティから連絡があったんです。==RT==でもその通話の途中で、彼女との連絡が途絶えてしまって……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "急に連絡が途絶えたら、心配するのは当然じゃないですか?==RT==それに……危険を冒してでも魔女としての役目を果たそうとする彼女を==RT==目の当たりにして、思い出したんです。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "011",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -20.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "17",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside_night",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "a",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だからこそ……==W==守りたいものがあるなら、あなた自身の意思で決めなさい。==RT==真実を隠し、なにも知らないふりをして心穏やかに過ごすか。==W====RT==それとも、自分の正義を貫いて、真実と向き合うか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "わ、私は……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutSine",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "私は魔女でもなければ、巡遊者でもない。==RT==だから命を懸ける皆さんのように戦うことはできません。==RT==でも……==W==私はアグリ・ユニオンの従業員、当事者のひとりなんです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "004",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "といっても、大したことはできないかもしれないけど……==W====RT==これが私にとって、真実と向き合った末に出した答えなんだって、==RT==胸を張ってミスティに伝えたいから……!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "003",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "018",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふふ……そうか。君の正義、たしかに見届けたよ。==W====RT==ただし、危険が多いのも事実だ。==RT==私のそばから離れないように。",
+ "ふふ……そうか。君の正義、たしかに見届けたよ。==W====RT==ただし、危険が多いのも事実だ。==RT==僕のそばから離れないように。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "017",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "008",
+ "avg_emoji_flower",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "はい!ありがとうございます、魔王様!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.8,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "08:00",
+ "谷月",
+ "7日",
+ "フィーリエ:温室エリア",
+ "コア実験室"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "我が君、戦闘の準備が整いました。いつでも攻撃を開始できます。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "前線で知性植物の動きを観察していたフィレンも、==RT==すでに巡遊者キャンプのはずれに到達している模様です。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "forest",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 6,
+ "forest",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 6,
+ nil,
+ nil,
+ nil,
+ 200.0,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ -0.2,
+ 0.4,
+ 0.9,
+ nil,
+ 0.5,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.8,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg3_1263",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ 0.05,
+ 0.9,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg3_1268",
+ "a",
+ "002",
+ "none",
+ 3,
+ 0.65,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg3_1269",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.13,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youzaiLp",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youzaiLp",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1268",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "manbu",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1269",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "manbu",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "2TiaoYue",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 5,
+ 0,
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 5,
+ 3,
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 6,
+ "none",
+ "avg1_110",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_b_daylight",
+ "AvgStageEffect_fade_left",
+ "OutSine",
+ 1.5,
+ false,
+ "fade",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ 0.48,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……よし、始めようか。==RT==第3世代の力で、彼らの心を叩き折ってやろう!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stm06_10.lua b/lua/game/ui/avg/_jp/config/stm06_10.lua
new file mode 100644
index 00000000..86ea3a74
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stm06_10.lua
@@ -0,0 +1,11993 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第10話",
+ "フィーリエの戦い 後編",
+ "魔王の密命を受けたフィレンは、花咲旅団、空白旅団の面々と無事に合流を果たす。そして星ノ塔へ向かうと、魔王が新たに手に入れた権能を使い、それぞれがさらなる力を得たのだった。",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_b_daylight",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "09:00",
+ "谷月",
+ "7日",
+ "フィーリエ:城外",
+ "巡遊者キャンプ"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m35",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
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+ },
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+ param = {
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+ }
+ },
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+ cmd = "SetStage",
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+ }
+ },
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+ cmd = "CtrlStage",
+ param = {
+ 0,
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+ }
+ },
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+ cmd = "SetBGM",
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+ }
+ },
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+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "うひいっ……!?まさか見つかっちゃった!?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
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+ false,
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+ "人が訪ねてきただけよ。",
+ ""
+ }
+ },
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+ param = {
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+ nil,
+ nil,
+ 0.0,
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 230.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ 0.17,
+ -0.085,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_167",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
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+ true,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_132",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "アグリ・ユニオンの制服……==W====RT==ということは、この人が魔王さんの連絡にあったフィレンさん?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
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+ "avg_emoji_question",
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+ true,
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+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ nil,
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+ false,
+ 0
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
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+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.41,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
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+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ごきげんよう。==RT==私はアグリ・ユニオンフィーリエ支部の副支部長、フィレンよ。==RT==魔王さんから連絡がいっているはずなのだけど……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_156",
+ "a",
+ "011",
+ "none",
+ 1,
+ 0.82,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ 1,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ああ、うん。アグリ・ユニオンから人が来るってのは聞いてるよ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "020",
+ "avg_emoji_angry",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "でもまさか、副支部長が直々にお出ましとはね……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "024",
+ "avg_emoji_resentful",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それで、こんな状況の中なにしに来たの?==RT==先に言っとくけど、マダムガイストの件もあるし、==RT==あんたたちのことはいっさい信用してないから。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 300.0,
+ nil,
+ 1.05,
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_happy",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うふふ。==W==手厳しい歓迎ね。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "020",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_110",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.46,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "016",
+ "none",
+ 2,
+ 0.9,
+ -0.13,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ 0.76,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ナズナ、そうやってすぐケンカ腰にならないの。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "むしろ三大依頼のとき、==RT==いろいろと融通を利かせてくれたのはこの人なんだから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "023",
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それはわかってるけどさ……==W====RT==キャンプが襲われたんだし、そう簡単には割り切れないじゃん。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "013",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.71,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.65,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "その件については、本当に申し訳ないと思っているわ。==W====RT==だからこそこの問題を解決するため、あなたたちの協力が必要なの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "この馬鹿げた争いに、終止符を打つためにもね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "019",
+ "avg_emoji_music",
+ nil,
+ nil,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ということで、早速本題に移らせてもらうのだけど……==RT==作戦の決行は明日の深夜。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_03_008_b",
+ "0",
+ "OutSine",
+ 0.6,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ -250.0,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -180.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 9.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そこの魔女は私が責任をもって預かるから、==W====RT==あなたたちは星ノ塔へ向かって、素質を身につけてきてちょうだい。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ -120.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 9.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 2,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_a_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 2,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "forest",
+ "0",
+ "OutSine",
+ 0.8,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "OutSine",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "14:30",
+ "谷月",
+ "7日",
+ "フィーリエ:湖の島",
+ "星ノ塔入口"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m1",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.24,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "015",
+ "none",
+ nil,
+ 0.75,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.34,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_sweaty",
+ nil,
+ 0.64,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "……よく入り口を見つけたね。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "うふふ、たいした広さの島ではないもの。==RT==いくら入り口が移動したところで、探すのは難しくないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "008",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いやいや。だからこそ難しくするために、==RT==こっちは30分ごとに入り直して場所を変えてたんだけど……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。だからその可能性を考慮して、こちらも数を揃えてきたの。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuart",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutSine",
+ 0.6,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.98,
+ -0.28,
+ 1.4,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.87,
+ -0.23,
+ 1.3,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.05,
+ -0.15,
+ -1.5,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.13,
+ -0.1,
+ -1.4,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "温厚な第3代知性植物",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "イアァ――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ nil,
+ nil,
+ 1.2,
+ "avg1_103",
+ "a",
+ "006",
+ "none",
+ 1,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "知性植物……!?",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_078",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ 0.425,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m34",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ -1.3,
+ 0.8,
+ 0.008,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "心配いらないわ。この植物たちは、魔王さんの指揮下にあるの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -200.0,
+ nil,
+ 1.1,
+ "avg1_134",
+ "a",
+ "018",
+ "avg_emoji_symbol",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "し、師匠が……知性植物を!?",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いまは無意味な戦闘から都市を守るため、==RT==アグリ・ユニオン本社の兵士を追い返しているところよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それで、私がここに来た理由なのだけど……==RT==星ノ塔に登り、素質を得る計画は聞いているわね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -250.0,
+ nil,
+ 1.1,
+ "avg1_134",
+ "a",
+ "009",
+ "avg_emoji_speechless",
+ 4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "は、はい。聞いてますけど……==RT==力を持ったまま塔から出るなんて、正直信じられません。",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ -100.0,
+ nil,
+ 1.1,
+ "avg1_103",
+ "a",
+ "009",
+ "avg_emoji_vexation",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "でもボスが嘘ついてるとも思わない。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ 550.0,
+ nil,
+ 1.1,
+ "avg1_112",
+ "a",
+ "008",
+ "avg_emoji_love",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だね。魔王さんを疑ったりはしないんだけど……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg1_112",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -250.0,
+ nil,
+ 1.1,
+ "avg1_134",
+ "a",
+ "005",
+ "avg_emoji_flurry",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィレンさんが本当にこちらの味方なのか、保証がないというか……",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ -20.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_078",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_1997",
+ "a",
+ "013",
+ "none",
+ 5,
+ 0.58,
+ -0.08,
+ 1.13,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_1997",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ボスを裏切らないって証明して。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "019",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "うふふ……さすがは、魔王さんの部下ね。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "でも……困ったわ。この場で出せる証拠はないの。==W====RT==魔王さんと連絡を取ろうにも、いまはダリシアと一緒にいるでしょうし。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ああ――==RT==それともニュクスからなにか話を聞いていないかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あの子なら、こうなることも想定しているはずなのだけど……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.34,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_1997",
+ "a",
+ "005",
+ "avg_emoji_speechless",
+ nil,
+ 0.515,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_1997",
+ "a",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ true,
+ true,
+ 0.9,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_intel",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "b",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 0.9,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "b",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutQuint",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それとコハクちゃん、これを持っていって。",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "b",
+ "002",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "AvgStageEffect_wipe_left",
+ "OutQuad",
+ false,
+ false,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "AvgStageEffect_wipe_right",
+ "OutQuad",
+ false,
+ false,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.48,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ "009",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ }
+ },
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+ }
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+ "016",
+ "avg_emoji_resentful",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "んんッ!とにかくこれで信じてもらえたかしら?==RT==……それと、その写真は返してちょうだい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "004",
+ "avg_emoji_music",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まあ魔王さんとニュクスが信じていいって言うなら……==RT==わかった、信じるよ!それじゃあ時間もないし、パパッと登っちゃおっか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_love",
+ nil,
+ 0.535,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。とはいえ星ノ塔に登った経験はほとんどないから、==RT==内部での案内は任せるわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_148",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "4",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "3",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "b",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ 4.0,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.35,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ -4.0,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m56",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "オッケー♪==RT==そこについては安心してよ。==W==だってうちには――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ "005",
+ "avg_emoji_exclamation",
+ nil,
+ 0.43,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ 0.0,
+ false,
+ 0.32,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_245",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ -0.235,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.9,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "b",
+ "005",
+ "none",
+ nil,
+ 0.65,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.52,
+ -0.16,
+ 1.25,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "セイナの素質を考えたらリーダーは……==W==ううん、==RT==やっぱりここはフィーリエの塔に詳しいフユカさんがよさそうね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "b",
+ "002",
+ "avg_emoji_exclamation",
+ nil,
+ 0.435,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "b",
+ "003",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "でもフィレンさんが加わるから、さらに編成をふたつにわけないと……==RT==うん、決まったわ。まずはフユカさん、セイナ、コハクのチーム。==RT==それからフィレンさんと私のチームでいきましょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.7,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_idea",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "昨夜、魔王さんに『星ノ塔の素質を持ち出せる』って聞いてから、==RT==アヤメってば、みんながどの素質を伸ばしたらいいかをずーっと==RT==計算してくれてるんだー。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "004",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "てなわけで、いまはフィレンも私たちのチームの一員なんだし、==RT==アヤメに任せとけばオールオッケーってわけ♪",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふふ……==W==こんな気持ちは久しぶりね。==RT==魔王さん、いまはあなたがほんの少しだけ羨ましいわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 3,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 3,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "16:30",
+ "谷月",
+ "7日",
+ "フィーリエ:ゴールドエリア",
+ "執行官オフィス"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.46,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
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+ param = {0.25}
+ },
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+ param = {
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+ ""
+ }
+ },
+ {
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+ },
+ {
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+ }
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+ false,
+ nil
+ }
+ },
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+ param = {
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+ },
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+ "そんなことないわ。==RT==私はね、心からあなたを羨ましく思っているの。",
+ ""
+ }
+ },
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+ cmd = "CtrlChar",
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+ ""
+ }
+ },
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
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+ ""
+ }
+ },
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+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ 0,
+ "",
+ false,
+ "",
+ "これは……こんなに重要なもの、どうして私に?",
+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {0.35}
+ },
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+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.47,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "我が君や志の高いフィレンには不要なものだからよ。==RT==だからこれの価値を理解し、大切にしてくれる人に受け取ってほしいの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_015",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -230.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 7.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.15,
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_shock",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ただ、無償で譲るわけにはいかないのだけど……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "代償を払う覚悟はあるかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_movie",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そのようだな。結局は『肥料』の精神や思考に大きく==RT==影響を受けるのだろう。だからきっと、ニュクスのように==RT==昼寝が必要なのではないか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_movie",
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_015",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……はい。お引き受けします。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_177",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_016",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 70.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ですからダリシア様は……この先も、どうか魔王様をお支えください。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ……ありがとう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuad",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.75,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あなたの意志を糧にして――",
+ ""
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ -0.465,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_257",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 14,
+ "OutSine",
+ 0.35,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "必ずやこの理想を実現してみせましょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stm06_11.lua b/lua/game/ui/avg/_jp/config/stm06_11.lua
new file mode 100644
index 00000000..76b3cacf
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stm06_11.lua
@@ -0,0 +1,18461 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第11話",
+ "黎vs黒",
+ "星ノ塔で素質を強化した空白旅団と花咲旅団がフィーリエ支部へと攻め込んでくる。それでもなお余裕をのぞかせるダリシアだったが、一瞬の隙をついてフィレンがポッドの鍵を奪うと、それを受け取った魔王は心応液の中へと飛び込んでいった。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "2:45",
+ "谷月",
+ "8日",
+ "フィーリエ:温室エリア",
+ "コア実験室"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "魔王さんの指示どおりに動いた結果、知性植物の軍隊は中隊3つを撃破。==W====RT==敗れた本社側の兵たちは散り散りに撤退を始めています。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "なお兵士への危害はいっさい加えず、==W====RT==指揮官のみを拘束し、大量の武器や物資を押収しました。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "以上が戦況の報告となります。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "004",
+ "avg_emoji_sigh",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "長い戦いになったが……みんな、よくやってくれた。==W====RT==ダリシア、都市の住民の様子は?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "住民はみな自宅で待機しております。==RT==我が君のご指示どおり、護衛や生活物資の配給は知性植物に任せました。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ただ……==W==そちらに手を回した都合上、==RT==フィーリエ支部の警備が手薄となっております。==RT==これについてはどうかご容赦ください。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "none",
+ "JuGong",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "かまわないさ。知性植物がいなくても、==RT==私のことは君たちが守ってくれるんだろう?",
+ "かまわないさ。知性植物がいなくても、==RT==僕のことは君たちが守ってくれるんだろう?"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ところで……==RT==マイナの姿が見えないようだが、どこに行ったんだ?==RT==万が一にも戦闘に巻き込まれていなければいいのだが。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ひどく疲れている様子だったため、先ほど休憩を与えました。==W====RT==安全な場所で休んでおりますので、ご安心ください。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_114",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_173",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_dust_light",
+ 0,
+ 0,
+ nil,
+ nil,
+ 3.0,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "いまの爆発音は……?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "詳細は不明ですが、知性植物の反応からして、==W====RT==温室に侵入者が現れたと考えられます。==RT==地下実験室の入り口を攻撃しているのではないかと。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m8",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……なんですって?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_destroyed",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ 1,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.73,
+ 0.05,
+ 0.9,
+ nil,
+ 0.3,
+ 0.0,
+ 0.0,
+ false,
+ 0.5
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1263",
+ "a",
+ "002",
+ "none",
+ 3,
+ 0.62,
+ 0.3,
+ 0.8,
+ nil,
+ 0.8,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_090",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuart",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "木々を裂き、野山を震わす風よ――==RT==荒野を駆け抜ける翠の精霊よ――",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_wind_magic",
+ 0,
+ 2,
+ nil,
+ -1.0,
+ 1.2,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_328",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_wind_magic",
+ 0,
+ 2,
+ -4.0,
+ 2.0,
+ 1.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_328",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.02,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "lengzhan",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ 0.76,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.63,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "大地を踏み鳴らし、降りかかる災いを……払い飛ばせ!",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_wind_attack",
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_331",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "lengzhan",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_wind_attack",
+ 0,
+ 2,
+ 8.0,
+ 2.0,
+ 1.0,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_331",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_wind_attack",
+ 0,
+ 2,
+ 6.0,
+ -1.0,
+ 0.7,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_331",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.02,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "lengzhan",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuint",
+ 1.0,
+ false
+ }
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+ "",
+ "なっ……マイナ!?",
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+ "ツルを捻って……あれは、槍の形?",
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+ 0,
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+ ""
+ }
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+ 0,
+ "",
+ false,
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+ "でもさっきまでバラバラに動いてたのに、==W==急にどうしたんだろう?",
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+ }
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+ }
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+ "あらあら、フィレンったら……フフ、どうしたの?==RT==剣を向ける相手を間違えているわよ?",
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+ "いいえ。間違えてなどいません。だってこの剣は、いつか訪れると信じて待ち続けた……==RT==この日のために用意したものなんですから。",
+ ""
+ }
+ },
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+ },
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+ nil,
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+ },
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+ },
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+ 0.0,
+ false
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+ },
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+ param = {
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+ false,
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+ cmd = "CtrlChar",
+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "vo_STm06_09_003",
+ false,
+ "",
+ "……あくまで私の計画を邪魔すると?==RT==まったく、残念だわ。",
+ ""
+ }
+ },
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+ },
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+ },
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+ param = {0.5}
+ },
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+ cmd = "SetTalk",
+ param = {
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+ 0,
+ "vo_STm06_09_004",
+ false,
+ "",
+ "信じた人に裏切られる、その胸の痛みを知るあなたなら――==RT==どんな犠牲を払ってでも、この穢れた世界を作り直そうとする==RT==強い意志を持っていると思ったのだけど……",
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+ }
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+ false,
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+ },
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+ },
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+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "vo_STm06_09_005",
+ false,
+ "",
+ "期待しすぎたようね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
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+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ nil,
+ "none",
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+ false,
+ nil
+ }
+ },
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+ param = {1}
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+ cmd = "CtrlChar",
+ param = {
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+ "none",
+ nil,
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+ nil,
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+ "none",
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+ false,
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+ },
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+ param = {
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+ nil,
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+ },
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+ }
+ },
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+ cmd = "CtrlStage",
+ param = {
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+ nil,
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+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
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+ 1.0,
+ false,
+ 0
+ }
+ },
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+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "010",
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+ },
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+ "なにを言い出すかと思えば……==RT==これ以上あなたの無駄話に付き合っている暇はないわ。",
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+ }
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ 0,
+ "vo_STm06_09_011",
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+ "でもそこにフィレンという肥料を加えれば、==RT==知性植物は第4世代へと進化することが出来る。==RT==そうなれば、向こうに傾きかけた流れを、再びこちらに取り戻せるの。",
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+ }
+ },
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+ },
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+ cmd = "CtrlBg",
+ param = {
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+ },
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+ param = {0.5}
+ },
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+ cmd = "SetAudio",
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+ },
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+ },
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+ cmd = "CtrlChar",
+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ 1,
+ "vo_STm06_09_012",
+ false,
+ "",
+ "私がおとなしくあなたの言うことを聞くと?",
+ ""
+ }
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "そうであってくれればうれしいのだけど……それはないでしょうね。==RT==でもこのままでは、向こうに流れが傾いてしまうし――==RT==ウフフ、仕方ないからここはニュクスに残業してもらおうかしら?",
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+ }
+ },
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+ },
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+ param = {
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+ "残業?",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "ええ。肥料を増やせないなら、代わりに魂からの抽出量を増やすの。",
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+ "とはいえあなたが拒んだのだから、それも仕方のないことなのだけど。",
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+ "ダリシアアアアアアアアッ!!",
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+ cmd = "SetTalk",
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+ "ウフフ、その優しさが命取りよ。",
+ ""
+ }
+ },
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+ cmd = "CtrlChar",
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+ },
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+ cmd = "SetAudio",
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+ cmd = "SetAudio",
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+ },
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+ cmd = "SetFx",
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
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+ "none",
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+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "CtrlChar",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_09_020",
+ false,
+ "",
+ "――ッ!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
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+ },
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+ cmd = "SetAudio",
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+ false
+ }
+ },
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+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
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+ "none",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
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+ "0",
+ "OutSine",
+ false,
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+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_128",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_227",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {3.0}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "stm0611a",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
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+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
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+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "(フィレンとダリシアの間に割って入る)",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"stm0611a", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"stm0611a"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"stm0611a"}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ nil,
+ "none",
+ nil,
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+ nil,
+ 0.98,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ 0.98,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ "none",
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+ "a",
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+ "none",
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+ nil,
+ -0.1,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
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+ true,
+ nil
+ }
+ },
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+ cmd = "SetTrans",
+ param = {
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+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ 0.22,
+ nil,
+ nil,
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+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "avg_emoji_exclamation",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "vo_STm06_09_021",
+ false,
+ "",
+ "いったいどうされたのです?==RT==万が一にも我が君を傷つけるわけにはいきませんので、==RT==どうかいま一歩お下がりくださいませ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "vo_STm06_09_022",
+ false,
+ "",
+ "我が君?なぜこのような者をお庇いになるのですか?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "stm0611add",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "落ち着くんだ。ふたりは私が必ず守るから",
+ "",
+ "",
+ ""
+ },
+ {
+ "落ち着くんだ。ふたりは僕が必ず守るから",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"stm0611add", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"stm0611add"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"stm0611add"}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_09_023",
+ false,
+ "",
+ "ええ、ありがと…………はぁ?==RT==私を捨て駒として使うようには言ったけれど……==RT==あなた自ら、盤上に立つようお願いした覚えはないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.24,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.5
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.76,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.5
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ "014",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "stm0611b",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "私がいつ盤上を司るプレイヤーだと言った?",
+ "",
+ "",
+ ""
+ },
+ {
+ "僕がいつ盤上を司るプレイヤーだと言った?",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"stm0611b", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"stm0611b"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"stm0611b"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ "026",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m78",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "stm0611c",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "私が持つ駒はキング、つまりそういうことさ",
+ "",
+ "",
+ ""
+ },
+ {
+ "僕が持つ駒はキング、つまりそういうことさ",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"stm0611c", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"stm0611c"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"stm0611c"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
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+ {
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1268",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.85,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_090",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "実験室の外でセイナたちと交戦していた知性植物が、==RT==いっせいにダリシアのもとへと集まってくる。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg3_100",
+ "a",
+ "026",
+ "none",
+ nil,
+ 0.48,
+ -0.55,
+ 2.0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 16,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Zhong",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "魔王として命ずる――==W====RT==知性植物たちよ、その場から動くな!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 15,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
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+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
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+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ -0.04,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 1.04,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1268",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.86,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_090",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そ、そんな馬鹿な……!?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "あら、知らなかった?==W====RT==マイナはね、どんなときでもアグリ・ユニオンの規則を守ってきたの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そしてこの場において、規則を決めるのは最上位の権限を持つ魔王さん。==RT==ふふ……==W==つまり、マイナの記憶を取り込んだ知性植物には、==RT==あなたの声が届くことはない――ということよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_020",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_288",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 20.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sweaty",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "はぁ、はぁ、はぁ……!==RT==ふぅ……ようやくポッドにたどり着いたぞ……!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuart",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィレンから預かった鍵を使い、上部の蓋を開ける。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuart",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "これが『心応液』……==W====RT==ビショップの駒はこの底だな。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "助けて……==RT==痛い、苦しい……==RT==誰か……==RT==好き、嫌い……==RT==わからない……==RT==なにも、見えない……たすけて、たすけて……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "none",
+ "niunie",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "くっ……!?==W====RT==魔力の影響を受けないはずなのに、==W====RT==頭に流れ込んでくるこの感覚は……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 3,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "b",
+ "007",
+ "avg_emoji_exclamation",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "我が君よ!なにをなさっているのですか……!?==RT==早く蓋を閉じ、こちらへお戻りください!",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "人の身で『心応液』に触れれば、==W==その記憶を食い尽くされてしまいます!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 3,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ 0.5,
+ nil,
+ nil,
+ 0.5,
+ "none",
+ "OutCubic",
+ 3.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_021_FP",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ 200.0,
+ 2.0,
+ 0.5,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "くぅ……==W==今回ばかりは、==W==魔力絶縁体質でもキツいのか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_021_FP",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 1
+ }
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+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "わ、==W==我が君……!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "よくも……==W==よくもよくもよくもよくもよくもッ!!!!==RT==いいこと、フィレン!==RT==我が君にもしものことがあったときは、その命で償ってもらうわよ!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_339",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Zhong",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center_w",
+ 0,
+ 2,
+ nil,
+ nil,
+ 0.7,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_034",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuint",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "InCubic",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_317",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダリシアの放った魔法は、==RT==フィレンを越え流風草の母体が収められていた培養ポッドに直撃した。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.05,
+ nil,
+ 1.0,
+ 1.0,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_fog_2_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ 1.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_251",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "かと思えば、ポッドから這い出た巨大な魔物は、==RT==ツルをダリシアの体に絡ませながらひとつになっていく――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuint",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィレン!!==W====RT==流風草と融合した、この完全なる肉体をもって……==W====RT==必ずあなたの息の根を止めてあげるわ!!",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_star_lp",
+ 0,
+ 2,
+ 0.3,
+ 2.2,
+ 0.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 4.0,
+ true,
+ "default"
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stm06_12.lua b/lua/game/ui/avg/_jp/config/stm06_12.lua
new file mode 100644
index 00000000..0960f51b
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stm06_12.lua
@@ -0,0 +1,9191 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第12話",
+ "もしも…",
+ "心応液のポッドに飛び込んだ魔王。その直後、頭の中に流れ込んできたのはダリシアの記憶だった。そのあと、本来の姿の彼女と邂逅を果たすと、その口から魔王軍を組織するまでに至ったすべての真実が語られる。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "xingshi",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 1800.0,
+ nil,
+ 2.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_450",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 1000.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 25.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "avg_emoji_flurry",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……んんっ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "Linear",
+ 3.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "大きく吸った息を少しずつ吐きながら、培養ポッドの底を目指す。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(視界が悪い、『ビショップ』の駒はどこだ……)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume35_3s",
+ 0,
+ "m19",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 150.0,
+ nil,
+ nil,
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -150.0,
+ nil,
+ nil,
+ "avg3_1267",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.47,
+ nil,
+ -1.0,
+ 1.0,
+ 1.0,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "媚びる声",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あなたがフィーリエから来たという、新任の会長さんですか?==RT==いいですよね、フィーリエ。私もいつか行ってみたいと思ってるんです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "敬う声",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "わぁ……すごくきれいな温室ですね。==RT==まさかフィーリエの自然を星輝附属大学で見られるなんて、==RT==思いもしませんでした。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "003",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "媚びる声",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "会長はガーデニングがお好きなんですか?==W==実は、私も嗜んでいて……==RT==もしよろしければ、ご一緒させていただいてもよろしいでしょうか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "敬う声",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "毎月、活動費を支援していただきありがとうございます。==RT==これからも頑張りますね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "媚びる声",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "父の仕事の件、本当に感謝しています!==RT==このご恩は……一生忘れません!!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg3_1267",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(……なんだ、この声は?==W====RT==いまのところ体に異変はないが、==W====RT==これも心応液の魔力の影響か?)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(いや、それよりも早くビショップの駒を……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "016",
+ "avg_emoji_shock",
+ "lengzhan",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(うっ、この光は――)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ true,
+ true,
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+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
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+ 1,
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+ }
+ },
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+ cmd = "SetBg",
+ param = {
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+ }
+ },
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+ cmd = "CtrlStage",
+ param = {
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+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
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+ 0,
+ 0,
+ nil,
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+ nil,
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ "a",
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+ nil,
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ }
+ },
+ {
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+ param = {0.75}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
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+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "007",
+ "avg_emoji_attention",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "積極的な星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "――会長、この花はどうすればいいですか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "根を傷つけないように、外側から優しく掘るんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "005",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "情熱的な星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "わかりました。==RT==ところで、どうして同じ穴に種を3つも蒔くんですか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "発芽率を上げるためだよ。==RT==もし3つとも芽が出たら間引けばいい。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "情熱的な星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なるほど……ガーデニングって奥が深いですね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(なぜ私は、花の世話をしているのだろう?==RT==ガーデニングのことなんてなにも知らないのに……)",
+ "(なぜ僕は、花の世話をしているのだろう?==RT==ガーデニングのことなんてなにも知らないのに……)"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(――ああ、そうか。==W====RT==これは誰かの記憶を見ているのか)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "wog_academy_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "積極的な星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ねえ聞いた?==RT==今度、学生会長の臨時選挙があるらしいよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "情熱的な星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "――え?==RT==選挙って、この前やったばかりなのに?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "積極的な星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それが……==W==会長のお父様がアグリ・ユニオンの元老院で暴れて、==RT==他の元老を手にかけたとか……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "情熱的な星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "殺人事件ってこと!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "004",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "積極的な星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。だから学院としても、殺人犯の家族を会長にしておくわけには==RT==いかないんでしょうね。==W==ちなみに選挙の結果は最初から決まってて、==RT==新しい会長には、恩恵意志の派閥の人がなるらしいよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "007",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "積極的な星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……しっ。会長に聞かれちゃう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 900.0,
+ -200.0,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ 0.0,
+ -1.0,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "先日までの賑やかさが嘘のようで、==RT==温室にはひとりで土を掘る音だけが響いていた。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(……土と向き合っていると、==RT==なんだか落ち着いてくるな)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(この記憶の持ち主は、==RT==そもそも学生会長の地位に興味がなかったのだろう)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "こそこそする星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "会長が来ないうちに、急いで掘り起こしちゃいましょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "焦る星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "一緒に花を育てていたと周りに知られたら、==RT==私たちまで仲間外れにされてしまいそうだし……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "こそこそする星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "父を助けていただいた件は、本当に感謝していますが……==RT==それとこれとは話が別ですから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "焦る星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "活動費も全て負担してくださっていたし、==W==いい人だったんだけど……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "025",
+ "avg_emoji_think",
+ "lengzhan",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(ひどい、==W==いったいなぜこんなことを……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sweaty",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "a",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "(割って入る)",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"a", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"a"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"a"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_063",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center_w",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "026",
+ "avg_emoji_angry",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いったいなにをしているんだ?==W====RT==どうして大切に育てた花を、こんな風に傷つけて――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "jushou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 4,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "積極的に破壊する星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "花に罪はないけど、==W====RT==会長が変わったらここも更地にされちゃうはずだし……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "情熱的に掘り返す星輝学生",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うん。どうせこの温室は潰されちゃうんだから、私たちは悪くないよね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふたりの生徒は、まるでこちらの声など聞こえていないかのように、==RT==鍬を振り下ろし続けた。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "026",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "お、おい!これ以上はやめるんだ!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_110",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 200.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "1ZhenDong",
+ "OutQuad",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "せめて最後の一輪だけでも守ろうと、鍬の柄に手を伸ばすが……==W====RT==結局なにも掴めずに、すり抜けてしまった。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "016",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……そんな、==W==ただ眺めていることしかできないのか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふふ……==W==ありがとう。あなた、優しいのね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "――ぬ?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m6",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.99,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "声のしたほうを振り返ると、そこには線の細い人影が立っていた。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "君には私が見えるのか?",
+ "君には僕が見えるのか?"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。ですが……==W==私のために声を上げる必要などありません。==RT==そんなことをしては、あなたまで悪者扱いされてしまいますから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
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+ 1.3,
+ nil,
+ nil,
+ 0.0,
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+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "影はこちらの体をすり抜けていくと、==RT==掘り返された花の葉を拾い上げ、本の間に挟んだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_467",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_013",
+ nil,
+ 0.6,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(本の表紙に記されているのは……==W==魔王の紋章か?)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "lengzhan",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_013",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
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+ 0.0,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "はい。我が君の紋章にございます。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "avg_emoji_question",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
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+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "我が君?==RT==まさかその顔は……==W==ダリシアなのか!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "うふふ……==W==ようやく気づいていただけたのですね。==W==",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それと――==W==ここは私の記憶の中。==W====RT==ですからいくら我が君とはいえ、そこに干渉することは叶いません。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ -300.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "原理は不明ですが……==W====RT==ビショップの駒が、==W==我が君と私の魂をつないだのでしょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ですがまさか……==W==最期の瞬間を我が君とふたりで過ごせるなんて、==W====RT==心より幸せに思います……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ここは君の記憶の中?==RT==ということは、先ほどのあの黒い影――==W====RT==もしかして、学生時代のダリシアだったのか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_room_dusk",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 25.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "おっしゃるとおりです。==W==当時のことを簡単に説明しますと――==W====RT==私の父は、==W==アグリ・ユニオンで元老を務めていました。==W==ですが恩恵意志==RT==との交渉の最中、==W==父の功績を妬んだ他の元老によって陥れられました。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_012",
+ nil,
+ 0.6,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それにより幸せだった家庭は崩壊し、一家は離散。表面上とはいえ、==RT==私を慕ってくれていた学友たちはみな、一夜にして離れていき……==W====RT==それどころか、==W==家族を失った私を指差し、陰で笑うようになったのです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_012",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "最初のうちは、そんな学友たちを愚かな存在だと思っておりました。==W====RT==強者に媚を売るだけで、自分の力ではなにもできない烏合の衆……と。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そんなときでも、私の心の支えとなってくれたのが植物でした。==W====RT==ですが……==W==大切に育てた花たちを台無しにされたとき、気づいたのです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "彼女たちは、私からなにかを奪いたかったわけでも、==RT==苦しめてやろうと思っていたわけでもなかった。==RT==ただ単に……安心したかったのでしょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "006",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "安心?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_387",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "前の会長と仲良かったなんて、思われたくないし……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_387",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "自分があんな立場だったら、絶対に堪えられない……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_387",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "もし知り合いだってバレたら、私まで白い目で見られそう……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m13",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "孤立を恐れ、周りと同じでなければ安心できない臆病者たち。==W====RT==……人間とは自分を守るため、==W==他人を犠牲にする生き物なのです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "005",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そのあと、居場所と大切な花たちを失った私は、1冊の本と出会いました。==W====RT==ふふ……もうお気づきですね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_004",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 10.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それこそが、魔王様の物語なのです。==W====RT==何度裏切られようと立ち上がり、戦い続ける……==W==そのお姿に、私は感銘を受けました。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "魔王様こそ私の光。あの本との出会いがあったからこそ、==W====RT==私は勇気を出して一歩を踏み出し、==W==いまに至ることができたのです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ゆえに私が我が君へと忠誠を誓うのは当然のこと。==W====RT==魔王軍に植物を採用し意思を与えたのは、==W====RT==くだらない騒動に巻き込んでしまったあの子たちへのせめてもの償い……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "なにより植物というのは、==W==手をかければかけた分だけ、==RT==美しい花を咲かせて応えてくれるものです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ですから今後何十年、何百年とかけて魔王軍を整備していけば、==W====RT==いつか必ず、魔王様の凱旋を飾る大輪の花を咲かせるはずだと――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "wild_tower_dusk",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ 300.0,
+ 1.5,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 500.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 25.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……人間の魂を植物に移し替えられたら、==W====RT==どれほど平和で穏やかな世界になることか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "だが植物にも色々あるだろう。==W====RT==寄生植物は宿主の養分を吸い取り、==RT==つる植物は支えてくれている樹木と光を奪い合う。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "クルミの落ち葉は、ほかの植物の芽吹きを阻害し。==W====RT==高木の枝に隙間ができている理由は、==RT==植物同士が争った結果だ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そう考えると、==RT==植物の世界も平和で穏やかなだけとは言いがたい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そもそも私は、==W==君が忠誠を誓った魔王ではないからな。",
+ "そもそも僕は、==W==君が忠誠を誓った魔王ではないからな。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "none",
+ "ChanDou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "君の期待には応えられない。==W====RT==誰になんと言われようと……==W==私は、==W==私だ。",
+ "君の期待には応えられない。==W====RT==誰になんと言われようと……==W==僕は、==W==僕だ。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_outside_dusk",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ -0.075,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "もちろん存じております。==W==",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ですが……認めることはできません。==W====RT==だって、それを認めてしまえば私はまたひとりきりになってしまいます。==W====RT==せっかく出会えた希望の光を手放すなんて……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "008",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "zuochupeng",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふふ、ふふふふ……==W==ええ、わかっております。==RT==所詮は私も、自らが嫌悪している人間と同じだったということ。==RT==他人に理想を押しつけ、安心感を得たいだけなんです……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "……それが君の本心なのだな。==W====RT==たしかに、人間は臆病な生き物だ。==RT==つらいことからは逃げだしたくなるときだってある。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "だが勇気を振り絞り、==RT==恐怖に立ち向かっていくこともできる生き物だ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "あるいは自分自身の醜い部分を直視し、==RT==より良い未来を求めて歩み続けていく――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それもまた、ひとつの強さなのだろう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダリシア、もうやめよう。==W====RT==幸い今回の混乱で命を落とした者はいない。==W====RT==君はまだやり直せるんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "015",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_418",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_418_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "……私などには、もったいないお言葉ですね。==RT==ふふ……==W==やはり我が君こそが、私の理想の魔王様でした。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ですがもう手遅れです。==RT==第2世代の知性植物を開発する際、私は自ら培養ポッドに入りました。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "004",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いまご覧になっているこの姿こそ、私がヒトであったときの最期の姿。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なぜ、==W==そこまで==W==……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_029",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "恥ずかしながら、==W==フィレンにはすべて見抜かれていたようです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "私はただ……==W==誰かに愛され、==W==必要としてほしかった。==W====RT==この世界に生まれてきたのは間違いではない、==W==その確証を得たかった……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ただ……あなたとその仲間の絆を目にするうちに、気づいたのです。==RT==私はどこかで選択を誤ってしまい……==W==取り返しのつかないことをしたから――私があなたに選ばれる日は来ないのだと。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "013",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.85,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "これが私……==W==ダリシアの最期。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.75,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "とはいえすべては覚悟のうえ。謝罪するつもりはありません。==W====RT==人を憎んだ私は、最期まで人の敵であり続けます。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.55,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.45,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "けれど、ひとつだけ……ひとつだけ願いが叶うなら……==RT==ビショップの駒を、その手に収め……どうか迷わず――==W====RT==私を倒してくださると、うれしいです……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.35,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.25,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それと、私の存在を忘れても……これだけは、覚えておいてください……==W====RT==この世界に存在するカンパニーは、すべて……あなたの敵となるでしょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.15,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_022_FP",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ 0.7,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ぐっ……!?==W====RT==い、いまのは……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "016",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "Linear",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "――っ!?==W====RT==これは、ビショップの駒!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "AvgStageEffect_fade_left",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "AvgStageEffect_fade_right",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "03:00",
+ "谷月",
+ "8日",
+ "フィーリエ:温室エリア",
+ "コア実験室"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.98,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "魔王さん……!==RT==ふふ、どうやら無事に戻れたようね♪",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_flurry",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "はぁ、はぁ……ああ、問題ない。==W====RT==だが私が飛び込んでからどれくらい経った?",
+ "はぁ、はぁ……ああ、問題ない。==W====RT==だが僕が飛び込んでからどれくらい経った?"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "飛び込んでからだと、==W==ほんの2分ほどかしら。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "……ぬ?==W==そんなものなのか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "avg_emoji_awkward",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いや、そんなことよりダリシアだ!==W====RT==彼女はどこに!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ -300.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ -0.03,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.8,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……そこよ。いつからか知らないけれど、==W====RT==流風草と完全に融合してしまっていたようね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "view_secret_laboratory_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ 300.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 5,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 0,
+ "Linear",
+ 0.75,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m20",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.2,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 10.0,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.3,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_491",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "アア……==W==我ガ君……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダリシア……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 1,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ソコニ、イラッシャルノデスカ……==RT==デスガ……申シ訳、アリマセン……==RT==モウ、ソノオ声スラ……耳ニ届カズ……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "モット早ク……アナタニ、出会エテイレバ……==RT==私ハ……選択ヲ……誤ラズニ……",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stm06_13.lua b/lua/game/ui/avg/_jp/config/stm06_13.lua
new file mode 100644
index 00000000..92f6814d
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stm06_13.lua
@@ -0,0 +1,16080 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第13話",
+ "明日へと続くキセキ",
+ "ダリシアが倒れ、フィーリエ支部に平和が訪れた。空白旅団はフィレンが孤児院で発見したという謎のコンパスを受け取り、少しずつではあるが消えた子どもたちとエリーにつながる手がかりを得たのだった。",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "11:00",
+ "谷月",
+ "23日",
+ "フィーリエ:ゴールドエリア",
+ "アグリ・ユニオン支部長室"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_167",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.9,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m56",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_136",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.2,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_136",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.4,
+ 0.03,
+ 0.85,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_136",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィレン様、脱走していた最後の1株を確保しました!==RT==これにてマンドラゴライト捕獲作戦は終了です!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 20.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_136",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "guodongtiao1",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youzaiLp",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.75,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "マンドラゴライトってさ、よく見るとけっこう可愛いよね~。==RT==ペットとしても人気出そうじゃない?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええぇ……==RT==そんな物好きな人、さすがにいないんじゃ……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.72,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ 0.06,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -80.0,
+ nil,
+ 1.05,
+ "avg1_1996",
+ "a",
+ "013",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_bubble",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いやいや、絶対いるって!==RT==ほら、よーく見て?この汚れのない純粋な瞳!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_1996",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ペットにするのはいいアイデアだと思うよ。==W====RT==日光と土、水を与えるだけでいいから、手はかからない。==RT==なにより簡単な家事なら手伝ってくれる。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "011",
+ "avg_emoji_shy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "011",
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "avg_emoji_flower",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なら……空白旅団も一株連れていきますか?==RT==オアシス号の屋根の上なら、日光もたっぷり浴びられますし。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ "007",
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダメ。==W==屋根はあたしの特等席。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ "009",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -40.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_street_water",
+ "0",
+ "Linear",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_1s",
+ 0,
+ "m52",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 8.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ダリシアを倒してから2週間が経ち、フィーリエはすっかり平穏な日常を取り戻している。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 8.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_a_daylight",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_108",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.7,
+ -0.03,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_115",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "地下実験室での戦いを終えた直後――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 8.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "私たちは培養ポッドからニュクスとマイナを助け出し、そのあとダリシアを弔った。",
+ "僕たちは培養ポッドからニュクスとマイナを助け出し、そのあとダリシアを弔った。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_outside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 16.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "アグリ・ユニオン本社の私兵団は壊滅こそしなかったが、大きな打撃を受け撤退し――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "知性植物はというと、肥料を失ったことでマンドラゴライトに退化した。一部がフィーリエ支部==RT==から都市へと逃げ出したが、ルビィやサファイアの指示のもと、迅速に回収作業が続けられた。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "ruin_travellers_home_inside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 8.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ 200.0,
+ -20.0,
+ nil,
+ "avg1_135",
+ "a",
+ "007",
+ "avg_emoji_flower",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "重症だったミスティはわずか2週間で完全に復活し、==RT==すさまじい熱量で取材に乗り出したあと、今回の事件の特集記事の作成に入っている。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そして現在――==RT==支部長室に集まった私たちは、大きな問題に直面していた。",
+ "そして現在――==RT==支部長室に集まった僕たちは、大きな問題に直面していた。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ true,
+ "",
+ "わ、私ガァ……ゲゲゲ、元老院ニ……!?==W====RT==その……恐れ多いと言いますか、フィレン様やサファイアさん、==RT==ルビィさんのほうがずっと適任なのではないかと……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "011",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.38,
+ nil,
+ nil,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ 2,
+ nil,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "私たちは無理よ。==W==今回の事件の後処理が残っているもの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それにあなた、ダリシアから推薦されたのでしょう?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "004",
+ "avg_emoji_speechless",
+ nil,
+ 0.43,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "あれを推薦と言ってよいものか……==RT==私が肥料となることを条件に、フィーリエ支部から出す==RT==元老院の席を譲る……という話だったので。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "013",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "というか誤解のないように言っておきますが、==RT==元老院のメンバーという条件に目が眩んだわけじゃありませんからね?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "005",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "知性植物がニュクス先輩の『昼寝する習慣』を発現したのなら、==RT==私が肥料になれば、『規則に従う習慣』が発現して、==RT==魔王さんの命令に忠実になるのではないかと思ったからです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_exclamation",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "わかっているさ。==W====RT==実際、それでダリシアの計画が崩れたのだからな。==W====RT==見事な作戦だったよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_idea",
+ "jushou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -220.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "a",
+ "008",
+ "none",
+ 2,
+ 0.8,
+ -0.09,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ -9.0,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.7,
+ -0.07,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ 0.0,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "言われたことに『はい、はい』従うお堅い性格が、==RT==今回は役に立ったってことね★",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m49",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "013",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "病み上がりの人は、口を閉じておとなしくしていてください。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -140.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_321",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ 2.5,
+ nil,
+ 0.9,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "016",
+ "none",
+ nil,
+ 0.9,
+ -0.04,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ -8.0,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ 2,
+ 0.22,
+ -0.105,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ところで……マイナは知っているかしら。==RT==支部の元老は、元老院において10票分の投票権を持つの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ 0.43,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そして支部から元老院に選出された者には、==W====RT==支部の株の10%が与えられるわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.45,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ -1.3,
+ 1.0,
+ 0.007,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.4,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -80.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_134",
+ "a",
+ "018",
+ "none",
+ nil,
+ 0.8,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "株?師匠、どういうことですか……?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そうだな……株を持っている人は、==W====RT==その保有数に応じて、分割された==RT==カンパニーの所有権を得るんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 3,
+ 100.0,
+ nil,
+ nil,
+ "avg3_134",
+ "a",
+ "012",
+ "none",
+ 4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……えっ?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.1,
+ "avg1_112",
+ "a",
+ "007",
+ "avg_emoji_star",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "株っていうのはよくわからないけど……==RT==ようするにマイナは大金持ちになるってこと!?",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 3,
+ nil,
+ nil,
+ nil,
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_112",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ 0.535,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ -0.145,
+ 1.2,
+ nil,
+ nil,
+ 1.0,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ふふっ。すぐにドーラが手に入るわけではないわ。==RT==簡単に言うと、代表職に対する名誉みたいなものね。==RT==まあ通常は、代表執行官が元老を兼任することがほとんどなのだけど。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "とにかく現在の本社との関係値において、==RT==その10票と10%の保有株は非常に大きな意味を持つ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "もしかすると……ダリシアはこうなる未来を想定して、==RT==マイナに声をかけていたのかもしれないわね。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ true,
+ true,
+ 1.1,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ 0.95,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume35_1s",
+ 0,
+ "m13",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ただ……あなたとその仲間の絆を目にするうちに、気づいたのです。==RT==私はどこかで選択を誤ってしまい……==W==選択を誤ってしまったから――==RT==私があなたに選ばれる日は来ないのだと。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.85,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "これが私……==W==ダリシアの最期。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.75,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "とはいえすべては覚悟のうえ。謝罪するつもりはありません。==W====RT==人を憎んだ私は、最期まで人の敵であり続けます。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.55,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "17",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ -0.32,
+ 1.35,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 10.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_1s",
+ 0,
+ "m46",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(……まったく。それだけの覚悟があったのなら、==RT==もっと別の道を見つけられたかもしれないのに)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -160.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.67,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.57,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "私も同感だ。誰よりもフィーリエ支部を愛し、==RT==規則を大切にする君こそ、代表にふさわしいと思う。",
+ "僕も同感だ。誰よりもフィーリエ支部を愛し、==RT==規則を大切にする君こそ、代表にふさわしいと思う。"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "とにかく今回の件で、==RT==本社とフィーリエ支部の関係は最悪だ。==RT==元老院での風当たりは当然厳しくなるだろうが……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "006",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "たしかに先日も『本社は支部の全従業員をダリシアの共犯と見なし、==RT==解雇する可能性がある』と提示してきました。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "002",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……ですが、そうはさせません。私が代表して弁明してきます。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ 240.0,
+ nil,
+ 1.15,
+ nil,
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+ nil,
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+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ "a",
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+ }
+ },
+ {
+ cmd = "SetChar",
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+ 0,
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+ "avg1_133",
+ "a",
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+ nil,
+ nil,
+ 0.0,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_156",
+ "a",
+ "014",
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+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_132",
+ "a",
+ "010",
+ "none",
+ nil,
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+ -0.04,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m1",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ああ、頼んだぞ。==RT==それと花咲旅団のみんなに頼みたいことがある。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.07,
+ nil,
+ nil,
+ nil,
+ 0.4,
+ nil,
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.77,
+ nil,
+ nil,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "004",
+ "avg_emoji_happy",
+ 1,
+ nil,
+ -0.16,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.55,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "へ〜なになに?==RT==もしかして、わたしたちにも重大な任務があるとか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ああ。アグリ・ユニオンの本社まで行く==RT==マイナの護衛を頼みたい。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.53,
+ 0.0,
+ 1.0,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ "018",
+ "avg_emoji_speechless",
+ 1,
+ 0.17,
+ -0.17,
+ 1.25,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "本社って……わたしどこにあるか知らないんですけど、==RT==かなり遠いところにあるんですよね?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だからこそ信頼している君たちに頼みたいんだ。==RT==道中、なにが起きてもおかしくはないからね。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.12,
+ -0.03,
+ 1.05,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ "004",
+ "avg_emoji_love",
+ 1,
+ 0.7,
+ -0.14,
+ 1.2,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_132",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふふ。引き受けてもいいんじゃないかしら?==RT==新・花咲旅団の門出としても、==RT==そのくらい大きな任務のほうが勢いもつくでしょうし。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ 4,
+ 0.77,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "014",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "028",
+ "avg_emoji_awkward",
+ 1,
+ 0.35,
+ -0.16,
+ 1.25,
+ nil,
+ 0.0,
+ nil,
+ "chijing",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それは…………魔王さんの頼みなんだし……うーん……わかったわ。==RT==マイナの護衛は、私たちが責任をもって引き受ける。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "028",
+ "none",
+ nil,
+ 0.525,
+ -0.2,
+ 1.32,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(なんだか元気がないな。==RT==ナツカは風邪でも引いたのだろうか?==W====RT==ヴェータ、解析を頼めるか?)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_118",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_035",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutBack",
+ 0.7,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_398",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_036",
+ "0",
+ "OutCubic",
+ 0.7,
+ false,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 1.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.1,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "承知シマシタ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "では魔王さん、『ビショップの印章』を出してクダサイ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ nil,
+ 0.525,
+ -0.2,
+ 1.32,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_228",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_014",
+ nil,
+ 0.54,
+ 0.3,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(かまわないが……なにか関係しているのか?)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -120.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InBack",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_219",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_014",
+ nil,
+ 0.54,
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.41}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "020",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ -0.335,
+ 1.5,
+ nil,
+ 0.0,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m50",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ビショップの駒が……浮いてる?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "028",
+ "none",
+ nil,
+ 0.24,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_118",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "パラレル次元魔王育成システムが恩恵の印章の権能――==RT==『神託』を確認シマシタ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(神託というと、神が人に意志を伝えることだが……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(つまりは同じようにして、==RT==人の意識を知性植物に伝えていたのだな)",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ただし現在の権限レベルデハ、すべての機能を解放できマセン。==RT==使用可能な機能ハ、『ココチャ』に限られマス。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "023",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "えっと……つまりどういうこと?==RT==申し訳ないけど、あまりすごそうな力には聞こえなくて……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "『ココチャ』トハ、都市にある星ノ塔を介して遠隔通信を可能にスル、==RT==神器由来の魔法デス。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そのため通常ハ、同じ星ノ塔の範囲内に対象者が全員いなけレバ、==RT==通信は成立シマセン。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "しかし『神託』の権能を得たことデ、その制限がなくなりマス。==RT==このケータイと一度でも通信してイレバ、魔王さんがノヴァ大陸の==RT==どこにいても通信が可能になるのデス。",
+ ""
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "avg_emoji_music",
+ nil,
+ 0.67,
+ -0.5,
+ 1.7,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "OutSine",
+ 0.3,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ですのでご安心クダサイ、ナツカさん……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "遠く離れていテモ、連絡手段が確立したことにヨリ、==RT==今後は常に魔王さんをそばに感じられるように――",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 40.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "015",
+ "none",
+ nil,
+ 0.53,
+ -0.28,
+ 1.45,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Zhong",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m37",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "………………",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jinzhang",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "〜〜〜〜っ!!?べ、べべべ、別に私、魔王さんと離れるのが寂しいとか、==RT==忘れられちゃったらどうしようとか、大きな災害が起きて二度と会えなく==RT==なったらどうしようとか、そんなこと考えてたわけじゃないんだからね!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "027",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……コホン。==W====RT==ほらフユカ、みんなに準備の指示を出して。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -100.0,
+ nil,
+ 1.1,
+ "avg1_134",
+ "a",
+ "018",
+ "avg_emoji_flurry",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "は、はい……!==W==わたしも師匠と離れるのは、やっぱり不安ですけど……==RT==がんばってきますね!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ "007",
+ "avg_emoji_flower",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ nil,
+ 1.05,
+ "avg1_135",
+ "a",
+ "008",
+ "avg_emoji_music",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うふふ、なんだかおもしろそうだし、アタシもついて行くわ★==RT==でもその前に、今回の事件の記事を書き上げなくちゃ♪",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -30.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.71,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ 0.62,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_1s",
+ 0,
+ "m2",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ふぅ……こんなに賑やかで、それでいて穏やかな空気は久しぶりね。==W====RT==ありがとう。すべてあなたのおかげよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "012",
+ "avg_emoji_exclamation",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "気を抜くのは早いぞ。本社の私兵団は撤退したが、==RT==元老院のロンソと監査官のキャレスは残っている。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それに君は支部長代理なんだ。新しい支部長が来たら……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "もちろん気を抜いたりなんてしていないわ。==RT==でも……あなたには期待していいのでしょう?",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ -0.365,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私にとっての切り札であり――==RT==永遠の盟友さん♪",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "022",
+ "avg_emoji_shock",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……もちろん、忘れてなどいないさ。==RT==ともに力を合わせて戦い抜いた仲だからね。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "019",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うふふ。言質を取ったわ。==RT==あとで文句を言ったりしないでちょうだいね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ま、まあ……お手柔らかに頼むよ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ true,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ああそうだ、これをあなたに渡しておかないと――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.55,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_025",
+ 0.33,
+ 0.545,
+ 0.3,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "…………ぬ?これはなんだ?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m31",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "わからないわ。とにかくこれも孤児院で見つけたの。==RT==ダリシアの計画に加担するつもりはなかったから、==RT==ずっと私のほうで保管していたのだけど。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それと孤児院での件は、本当に想定外だった。本来ならば、==RT==孤児院の管理者が帝国護衛隊を呼んで、やむなく私は撤退した……==RT==となるはずだったのよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_025",
+ nil,
+ 0.54,
+ 0.35,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "でも孤児院の管理者と子どもたちは、一晩で消えてしまった。==W====RT==わざわざ帝国護衛隊を呼ぶよりも、逃げたほうが早い――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いえ、私たちから確実に逃げ切れるという自信があったのでしょうね。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -50.0,
+ nil,
+ 1.1,
+ "avg1_112",
+ "a",
+ "014",
+ "avg_emoji_vexation",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ヘヘッ、たしかにエリーさんなら、==RT==みんなを連れてても逃げ切れるだろうね。==RT==まあ……とにかくフィレンに悪気がないのはわかったよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 80.0,
+ nil,
+ 1.1,
+ "avg1_103",
+ "a",
+ "015",
+ "avg_emoji_sigh",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うん。抜け駆けは許さないけど、孤児院のことは許してあげる。",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_112",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ 700.0,
+ nil,
+ 1.1,
+ "avg1_111",
+ "a",
+ "002",
+ "avg_emoji_question",
+ 4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ちょ、コハク……==RT==それはそうと、行き先に心当たりはありませんか?==RT==なにか手がかりが残っていたりとか……",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg1_111",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "いいえ、==W==特には。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "見つけられたのは、かなり昔に書かれたヨタカブレッドのレシピと、==RT==先ほど渡したコンパスだけよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_025",
+ 0.32,
+ 0.54,
+ 0.3,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ちなみにそのコンパス――==RT==心相石の針は、常に同じ方向を指し示しているようなの。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ひょっとすると、この先になにか手がかりがあるのかもしれないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_025",
+ nil,
+ 0.54,
+ 0.4,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m1",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_025",
+ nil,
+ 0.54,
+ 0.35,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "015",
+ "none",
+ nil,
+ 0.82,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "言われてみるとこのコンパス……==RT==小さい頃、地下室で遊んでたときに見たような……?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.2,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "本当に?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "023",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "いや……あらためて聞かれると自信なくなってくるんだけど……==W====RT==とにかく、手がかりが見つかって一歩前進ってことで!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "007",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_025",
+ nil,
+ 0.54,
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.36,
+ 1.5,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ -0.225,
+ 1.3,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……そろそろ時間ね。==RT==申し訳ないのだけど、私はお先に失礼するわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_shock",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まだ疲れが残っているのだろう?==RT==仕事量を調整したほうがいいのではないか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "お心遣い感謝するわ。でもその心配は無用よ。==RT==だって大切な予定というのは、仕事ではなくて――",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "人と会う約束だから♪==W==",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 3.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -160.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 4.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_exhibition",
+ "0",
+ "Linear",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -160.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 4.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_outside",
+ "0",
+ "Linear",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -160.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
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+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "019",
+ "none",
+ nil,
+ 0.62,
+ -0.11,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.37,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "zuochupeng",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_010",
+ false,
+ "",
+ "って、どうしてニュクスまでレモンティーを飲んでいるの?==RT==よく見たら、後ろに缶が山積みになっているし……==RT==あなた、レモンティーなんて私の前では一度も飲んでいなかったでしょう?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_011",
+ false,
+ "",
+ "うん。だってこれは降格処分に対する反発――嫌がらせだから。==RT==カンパニー中の自動販売神器からレモンティーだけ買い占めて、==RT==誰かさんを困らせてやろうと思って。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_012",
+ false,
+ "",
+ "降格処分に対する?まさか、私が降格処分を言い渡したこと?==RT==でもあれは、ダリシアの目を欺くため、ふたりで立てた作戦だったでしょう?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "003",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_013",
+ false,
+ "",
+ "それはそう。でもあれ以降、マーケティング部で==RT==かな~りこき使われてきたのも事実なんだけど?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_exclamation",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_014",
+ false,
+ "",
+ "……なら監査官に戻る?==W====RT==このタイミングならそれも可能よ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "b",
+ "002",
+ "none",
+ 3,
+ 0.77,
+ -0.35,
+ 1.4,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.24,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ nil,
+ 1.1,
+ "avg1_138",
+ "a",
+ "011",
+ "avg_emoji_speechless",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_015",
+ false,
+ "",
+ "監査官……==W==は、やめとくよ。特別扱いだなんだって言われたくないから。==RT==それにマーケティング部の仕事だって、案外楽しんでるしね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlCharHead",
+ param = {
+ nil,
+ nil,
+ nil,
+ "avg1_138",
+ 0,
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "009",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_138",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.65,
+ -0.105,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "009",
+ "none",
+ nil,
+ 0.35,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "diantou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_016",
+ false,
+ "",
+ "それじゃ、多忙な副支部長をいつまでも引き止めちゃ悪いし。==RT==私はそろそろ……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_017",
+ false,
+ "",
+ "ええ。短い時間だったけど、いい息抜きになったわ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "013",
+ "none",
+ nil,
+ 0.4,
+ -0.2,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 40.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ 0.6,
+ -0.24,
+ 1.55,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -40.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.6,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.25,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ -0.11,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.6,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_exclamation",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "ニュクス&フィレン",
+ "",
+ 0,
+ "vo_STm06_11_018",
+ false,
+ "",
+ "あっ、そうだ――==RT==そういえば――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m27",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "005",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_020",
+ false,
+ "",
+ "ふふ。ここは副支部長様からどうぞ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 1,
+ "vo_STm06_11_021",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_021",
+ false,
+ "",
+ "こういう場合、立場は関係ないと思うのだけど……==RT==内容が内容だから、そうさせてもらうわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "avg_emoji_awkward",
+ nil,
+ 0.72,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_027",
+ nil,
+ 0.54,
+ 0.35,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutQuad",
+ 0.4,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_022",
+ false,
+ "",
+ "とにかく、今度から私の写真を使うとき、==RT==証明写真を使うのはやめてくれないかしら?==RT==正直、自分でもあの写真は気に入っていないのよ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "008",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_023",
+ false,
+ "",
+ "でも他の写真なんて持ってないし。==RT==それに証明写真なら、確実にフィレンだってわかるでしょ?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_027",
+ nil,
+ 0.54,
+ 0.35,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -10.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_024",
+ false,
+ "",
+ "はぁ……わかったわ。今度別の写真を渡すから、それを使ってちょうだい。==W====RT==それで、あなたの話は?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "013",
+ "avg_emoji_speechless",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_025",
+ false,
+ "",
+ "うん。いまのフィレンの話と通ずるところがあるんだけど……==RT==きっとこの先、あなたはみんなを引っ張る立場として、==RT==どんどん仕事が増えていくと思う。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.2,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "010",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_026",
+ false,
+ "",
+ "でもね、だからこそ、苦しいときほど笑顔を忘れないでほしいの。==RT==上司が怖い顔してると、下の人はプレッシャー感じちゃうし。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_027",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_028",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_029",
+ false,
+ "",
+ "なら聞くけど、普段はムスッとしている上司が、==RT==ある日を境に突然ニコニコし始めたら、下の人はどう思うのかしら?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ -0.35,
+ 1.4,
+ nil,
+ nil,
+ 0.7,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.65,
+ -0.17,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.24,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 10.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_030",
+ false,
+ "",
+ "フィレンが急にニコニコし始めたら……==W====RT==そんなの恐怖でしかないでしょ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "006",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jinzhang",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1265",
+ "c",
+ "015",
+ "none",
+ nil,
+ 0.8,
+ -0.13,
+ 1.17,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "daintou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_031",
+ false,
+ "",
+ "ふふ。なによそれ。結局ダメじゃない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_004",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 300.0,
+ 330.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 10.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_032",
+ false,
+ "",
+ "かもね。だけど私としては――==RT==キリッとした顔のフィレンも好きだけど、優しい顔のフィレンも好き。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_033",
+ false,
+ "",
+ "だから……私のために、また昔みたいに笑ってくれない?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_005",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ 310.0,
+ 1.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 10.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_034",
+ false,
+ "",
+ "昔みたいに……ふぅ。仕方がないわね。==RT==他ならぬあなたの頼みなら、特別に聞いてあげなくもないけど。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_035",
+ false,
+ "",
+ "ほんと!?なら明日から毎日、笑顔のフィレンに会えるのを、楽しみにしてるから――==RT==あっ、そうだ!さっき言ってた新しい写真、せっかくだし私が撮ってあげようか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_005",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_036",
+ false,
+ "",
+ "え?あなたが?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_004",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_037",
+ false,
+ "",
+ "うん。だって……==RT==フィレンの一番かわいい顔は、親友の私が一番よく知ってるんだから♪",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_005",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_038",
+ false,
+ "",
+ "そうやって、もっともらしいことを言って……==RT==ふふ。まったく、あなたという人は、本当に強引なんだから――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_039",
+ false,
+ "",
+ "まあ、だからこそ気の強い私とも、気が合うのでしょうけどね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 1,
+ "story_main_06_004",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 1,
+ nil,
+ nil,
+ 350.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 0,
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_005",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 280.0,
+ -20.0,
+ 0.95,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_040",
+ false,
+ "",
+ "ニュクス……今日までありがとう。そして――いまこの瞬間から、あらためてよろしくね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "PlayVideo",
+ param = {
+ 1,
+ "0",
+ "OutSine",
+ "default",
+ true,
+ true,
+ 1.5,
+ "CH06ED/CH06ED"
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 0,
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "♫ 「Orbital」 ==RT==歌:THE BINARY==RT==作詞:谷ナオキ、mido (THE BINARY) 作曲・編曲:谷ナオキ",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_023",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "14:00",
+ "谷月",
+ "23日",
+ "フィーリエ:ゴールドエリア",
+ "会議室"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "恩恵意志、帝国護衛隊、アグリ・ユニオン、海淵ファイナンス。==RT==さらには、谷風家政と龍族まで招集に応じてくださるなんて――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ふふ、フィーリエはこれからさらに賑やかになりますよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "さて……さきの混乱で、魔王さんの人望、指揮能力は、==RT==この目でたしかに確認させてもらいましたが……==RT==これから始まるのは、単純な武力ではなく資本による経済力の勝負です。",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "さあ魔王さん……あなたの力をすべて、余すことなく私に見せてください。==RT==そして願わくば、この窮地、逆境を見事跳ね除け――==RT==その力を存分に示してくれることを期待していますよ?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.9,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_outside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.9,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "15:00",
+ "谷月",
+ "23日",
+ "フィーリエ:温室エリア",
+ "豊穣広場"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "007",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "くしゅんっ!==RT==うぅ……肌寒くなってきたな。",
+ "ハックション!==RT==うぅ……肌寒くなってきたな。"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "アグリ・ユニオン本社に向かったみんなは、==RT==風邪など引いていないだろうか?==RT==今度ミスティを呼んで、防寒着を届けてもらおうかな。",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutSine",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.6,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "c",
+ "020",
+ "none",
+ nil,
+ 0.35,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ nil,
+ nil,
+ 0.7,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ "025",
+ "none",
+ nil,
+ 0.34,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.23,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.61}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "007",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "――!?==RT==す、すまない。考え事をしてボーッと……==W==",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.68}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "020",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……変だな、誰もいない?==RT==たしかに人とぶつかった感覚はあったのだが……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 3.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_095",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_sunny",
+ "0",
+ "OutSine",
+ 0.8,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "魔王の姿が遠ざかると、==RT==先ほどまで彼女が立っていた場所に風が巻き起こった。",
+ "魔王の姿が遠ざかると、==RT==先ほどまで彼が立っていた場所に風が巻き起こった。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_148",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "28_up",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "philae_street_grey_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ -300.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ -0.47,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ -40.0,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 4,
+ "OutSine",
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "空中に傘が浮かんでいる。==RT==そして、その傘の下から静謐な人影が現れた。",
+ ""
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 15,
+ "Linear",
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_street_grey_daylight",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.41}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_line_drop_2_w",
+ 0,
+ 1,
+ 1.0,
+ nil,
+ 1.2,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "avg_char_effect_up",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_075",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "懐かしい草木の匂い、揺れる樹木の影……==RT==風に舞う塵でさえ、懐かしく感じんす。==RT==はぁ……ついに帰ってきんした、フィーリエ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_street_grey_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.47,
+ -0.5,
+ 1.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 10.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.52,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 10.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "次の獲物は、すいぶんと愛らしくありんすが……==RT==ふふ……少しは楽しませてくなんしぇ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ " つづく",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stsp_05_01.lua b/lua/game/ui/avg/_jp/config/stsp_05_01.lua
index caf8ef91..587f137e 100644
--- a/lua/game/ui/avg/_jp/config/stsp_05_01.lua
+++ b/lua/game/ui/avg/_jp/config/stsp_05_01.lua
@@ -5005,7 +5005,7 @@ return {
"",
false,
"",
- "いやいや、まだそこまでしなくいていいよ。",
+ "いやいや、まだそこまでしなくていいよ。",
""
}
},
diff --git a/lua/game/ui/avg/_jp/config/stsp_06_01.lua b/lua/game/ui/avg/_jp/config/stsp_06_01.lua
index 2809cf9d..4b528b86 100644
--- a/lua/game/ui/avg/_jp/config/stsp_06_01.lua
+++ b/lua/game/ui/avg/_jp/config/stsp_06_01.lua
@@ -2987,7 +2987,7 @@ return {
"",
false,
"",
- "どういう経緯でここ呼ばれたのか、ティリアにざっくりと説明した。",
+ "どういう経緯でここに呼ばれたのかを、ティリアにざっくりと説明した。",
""
}
},
diff --git a/lua/game/ui/avg/_jp/config/stsp_06_03.lua b/lua/game/ui/avg/_jp/config/stsp_06_03.lua
index c36a0cc0..f485824c 100644
--- a/lua/game/ui/avg/_jp/config/stsp_06_03.lua
+++ b/lua/game/ui/avg/_jp/config/stsp_06_03.lua
@@ -4577,7 +4577,7 @@ return {
"",
false,
"",
- "そうだな。実際の肩書きではなく、みんなティリアの==RT==中にある正義を心を見て、『騎士』だと思っているの==RT==ではないか?",
+ "そうだな。実際の肩書きではなく、みんなはティリア==RT==の中にある正義の心を見て、『騎士』だと思っている==RT==のではないか?",
""
}
},
diff --git a/lua/game/ui/avg/_jp/config/stsp_08_01.lua b/lua/game/ui/avg/_jp/config/stsp_08_01.lua
new file mode 100644
index 00000000..1ffa88c8
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stsp_08_01.lua
@@ -0,0 +1,8290 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第1話",
+ "異端者たちのロゴス",
+ "恩恵の神を冒涜したとして、牢獄で判決を待つクルニス。すると姿を見せたのは、学生時代からの先輩であるイグナだった。イグナは判決を読み上げつつ、クルニスが発見した禁忌が闇に葬られてしまう前に、内容をすべて自分に明かすよう求めた。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_prison",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "??:??",
+ "?月",
+ "?日",
+ "恩恵意志黄昏庁",
+ "第七監獄"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 1,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "――ここに入れられて、どれくらい経ったかな……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まったく、窓どころか時計もないなんて……==RT==不便な監獄だよ。時間感覚が狂うのも当然だね。",
+ ""
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_tales_08_001",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "Linear",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 200.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ッ……フフ、ふくらはぎの感覚も鈍くなってきた、か……",
+ ""
+ }
+ },
+ {
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+ param = {
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+ "",
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+ "",
+ "なるほど……人間の体というのは、==RT==跪いた姿勢のまま長時間放置すると、こんな反応が起こるんだねえ。",
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+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
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+ ""
+ }
+ },
+ {
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+ param = {
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "おい!なにをブツブツ言ってる!",
+ ""
+ }
+ },
+ {
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+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ 0,
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+ false,
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+ "ただの感想だよ。逃げる気がない相手に対して、無駄な念の入れようだねって。",
+ ""
+ }
+ },
+ {
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+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ nil,
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+ 1.5,
+ false,
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+ }
+ },
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+ param = {
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+ 0,
+ "",
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+ ""
+ }
+ },
+ {
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+ },
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+ param = {
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+ 0,
+ "",
+ false,
+ "",
+ "貴様……投獄のショックでとうとう頭がイカれたか?",
+ ""
+ }
+ },
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+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……拘束を解いてあげて。このままじゃ話しづらいわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
+ cmd = "SetTalk",
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+ }
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+ {
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+ param = {
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+ }
+ },
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+ },
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+ param = {
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+ 1.0,
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+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "0",
+ "Linear",
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+ param = {
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+ "avg3_205",
+ "a",
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+ nil,
+ 1.0,
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+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_157",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_157",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
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+ false,
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ありがとう。あなたは下がって。==RT==私が彼女の供述をとることになったの。上からの命令よ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
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+ param = {
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+ "はっ!",
+ ""
+ }
+ },
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+ param = {0.5}
+ },
+ {
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+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ 0,
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+ false,
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+ "おい、==W==妙な気を起こすんじゃないぞ!",
+ ""
+ }
+ },
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+ },
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+ cmd = "CtrlChar",
+ param = {
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+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 1,
+ 0.0,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "006",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
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+ 0.5,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ 5,
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+ -0.15,
+ 0.9,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.75,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "さて……久しぶりね、クルニス。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "011",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "誰かと思えば、ずいぶんと珍しい客人だ。==RT==まさかあなたが来るなんて想像もしてなかったよ……イグナ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ -0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_flurry",
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+ nil,
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+ nil,
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+ nil,
+ "lengzhan2",
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+ },
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+ param = {
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+ },
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+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.75,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私の前でまで強がらなくていいから。ほら、楽にして。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
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+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 0.0,
+ -35.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_205",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 300.0,
+ 0.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "003",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まったく……==RT==同じ恩恵意志の仲間だというのに、手荒い真似をするものね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_146",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私は平気さ。むしろ多少の痛みがあったほうが、気も紛れるし。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_252",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "004",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……判決が出たわ。==W====RT==これが判決文。あなたも目を通しておいて。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_021",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "どれどれ、主文は……==W====RT==『恩恵の神を冒涜した罪を認め、異端者として公の場で絞首刑に処す』。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "006",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "007",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ハハッ、予想通りすぎてつまらないね。==RT==理解できないものは、力づくで無理やり黙らせる。==RT==臆病な彼らにぴったりのやり方だ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ -0.17,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "004",
+ "none",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "異端審問の場で、学術討論を始めたって聞いたけど本当?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "その言い方には語弊がある。討論とはほど遠い内容だったからね。==RT==黄昏庁の審問官といったら、揃いも揃って知恵も想像力もない堅物ばかり。==RT==いくら説明したって理解しやしない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そもそも私は事実を言ったまでさ。==RT==『恩恵の神の加護がない永夜の者でも魔法が使える』……とね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "永夜は自らの体内で魔力を生み出している。==RT==ゆえに心相石を必要としていない――==W==ほら、単純な話だろう?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "006",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_049",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ふふ、彼らは研究者じゃないもの。==RT==そういう細かい理屈には興味がない生き物なの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ただただカビの生えた古い教義に従って、==RT==思考停止した判決を下しておけばそれで満足なのよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_02_018",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "魔法も心相石も恩恵の神がノヴァの民に与えた唯一無二の贈り物。==RT==それが教義。持論で真っ向から否定して、==RT==一石を投じることなんて誰も望んでいない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フン……私の目には、彼らはあえて無知を装っているとさえ見えたけどね。==RT==都合の悪い真実からは目を背けたいんだろうさ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "court_inside",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -180.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 11.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "大審問官のひとりなんて、==RT==「魔法を使うには恩恵の神への信仰が前提だ!」==RT==なんて本気で言ってるんだから、笑いを堪えるのに苦労したよ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "その場で神を否定しながら魔法を使ってもよかったけど、==RT==そうなると今度は落とし所を作るのが面倒くさくなる。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
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+ },
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+ },
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+ param = {0.5}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ "none",
+ nil,
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+ nil,
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+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "avg_emoji_speechless",
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+ 0.5,
+ false,
+ nil
+ }
+ },
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+ cmd = "Wait",
+ param = {1.5}
+ },
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+ param = {
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+ "a",
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+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
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+ nil,
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+ "none",
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+ nil,
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+ true,
+ nil
+ }
+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あら、遅刻?==RT==悪いけど、医学部の申し込みは締め切ったところよ。",
+ ""
+ }
+ },
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+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 1,
+ "",
+ false,
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+ "そうですか。はあぁ……==RT==それなら生物学部のほうを覗いてみるかな。",
+ ""
+ }
+ },
+ {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "昨日、標本づくりで夜更かししたのがいけなかったね……ふああ。",
+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
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+ param = {
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "待って。==W==いま『標本』って言った?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 2.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "avg_emoji_attention",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええ。昨日、地理協会に魔物の死体を譲ってもらって。==RT==急いで処理しないと傷んでしまうから、明け方まで作業していたんです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "え……いまどきの新入生ってどうなっているの?==RT==入学前から標本を作れるなんて……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ただの趣味ですよ。ああ、申し遅れました。私はクルニス。==W====RT==あなたは、医学部の教授ですか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "011",
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "教授じゃないわ。私はイグナ。あなたの先輩。==RT==教授に頼まれて資料整理を手伝っていたの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "008",
+ "avg_emoji_idea",
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+ nil,
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+ nil,
+ "jushou0",
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+ false,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……そうだ。私から教授に相談してみましょうか。==RT==締め切り後だけど、事情とあなたの才能を説明すれば==RT==もしかしたら特別に研究室に受け入れてくれるかも。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "007",
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あなたみたいな優秀な後輩をほかの学部にとられるなんて、もったいないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "018",
+ "avg_emoji_flower",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "本当ですか?==RT==ありがとうございます、==W==イグナ先輩。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "010",
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+ nil,
+ nil,
+ nil,
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+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youchupeng",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そんなにかしこまらないで。『先輩』って呼ばれるのは苦手なの。==RT==敬語もいらないし、呼び方も『イグナ』でいいわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
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+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そうね……サンプルがあったほうが説得力も出るし、==RT==あなたが作った標本も一緒に持っていきましょう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
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+ "avg_emoji_music",
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+ nil,
+ nil,
+ nil,
+ "diantou2",
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+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ 0,
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+ true,
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+ true,
+ "default"
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+ },
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+ cmd = "SetBg",
+ param = {
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+ }
+ },
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+ cmd = "SetTrans",
+ param = {
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+ false,
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+ }
+ },
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+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ nil,
+ nil,
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
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+ nil,
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+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_171",
+ "a",
+ "006",
+ "avg_emoji_attention",
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+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou0",
+ "none",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "医学専攻の教師",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "へえ……本当に精巧な標本ね。これ、本当に君が作ったの?==RT==このクオリティのものを作るなんて、==RT==最低でも3年は練習しないとできないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_171",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "お褒めの言葉をありがとうございます。==RT==骨は潰えた命が遺せる最後の証ですから。==RT==丁寧に扱い、完成度を高めるように心がけています。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_171",
+ "a",
+ "007",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "医学専攻の教師",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なるほどね。でも、それならどうして第一志望が医学部なの?==RT==生物学も向いてそうだけど。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ 1,
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+ false,
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+ "人間は万物の霊長だからです。私にとってどの生き物よりも==RT==知的好奇心をかきたてられ、研究意義を見いだせる種が人間だった。==RT==だから学ぶなら生物学よりも医学が適していると考えました。",
+ ""
+ }
+ },
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+ "しかし独学のみとなると難しい面もあるのは事実。==RT==特に解剖面では限界があります。そのため――",
+ ""
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+ "ちょ、ちょっと待ってちょうだい。それではまるで人の解剖を==RT==したいがために志望したように聞こえるけど……?",
+ ""
+ }
+ },
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+ }
+ },
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+ cmd = "SetTalk",
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+ ""
+ }
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+ },
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+ param = {
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+ }
+ },
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+ param = {
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+ "えー……コホン。==RT==クルニス、解剖や標本作成以外に興味がある分野はなにかしら。",
+ ""
+ }
+ },
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+ param = {
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+ "",
+ 0,
+ "",
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+ "薬学も少々たしなんでいます。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
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+ cmd = "SetAudio",
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+ nil,
+ false,
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+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "クルニスは怪しげな液体が入った試験管を見せる。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "医学専攻の教師",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "これは……?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_171",
+ "a",
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+ "close",
+ nil,
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+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "",
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+ "",
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+ "魔力を増強させる自作の薬です。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
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+ ""
+ }
+ },
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+ "面白いものを作っているのね。紫色の薬というのも珍しい……",
+ ""
+ }
+ },
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+ param = {
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+ "私が試してみても構わない?",
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+ }
+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "どうぞ。",
+ ""
+ }
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
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+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うっ、目が……!==RT==少しの魔力でこの明るさなんて……これが薬の効果!?",
+ ""
+ }
+ },
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それで教授、クルニスを医学部に迎える件ですが……いかがでしょうか?",
+ ""
+ }
+ },
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+ param = {0.5}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ param = {
+ 0,
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+ 0,
+ "",
+ false,
+ "",
+ "もちろん大歓迎よ!締め切りなんて無視無視!",
+ ""
+ }
+ },
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+ param = {0.5}
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+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
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+ nil,
+ nil,
+ "none",
+ "none",
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+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
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+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_171",
+ "a",
+ "005",
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+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "医学専攻の教師",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ただし、ひとつだけ忠告があるわ。==RT==いい?魔力に関する研究はほどほどにすること。",
+ ""
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
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+ false,
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "",
+ false,
+ "",
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+ },
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+ },
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+ nil,
+ nil,
+ "lengzhan",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あのときクルニスを生物学部へ行かせていれば、こんなことには……",
+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ nil,
+ false,
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+ false,
+ nil
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "人間だろうとほかの生物だろうと、きっと私は同じ結論にたどり着いて、==RT==同じ疑問を提示したと思うよ。",
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+ }
+ },
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+ nil,
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+ },
+ {
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+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それもそうね。==RT==……さて、思い出話はこれくらいにして、本題に入りましょうか。",
+ ""
+ }
+ },
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+ param = {
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+ "none",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "私がここへ来たのは、黄昏庁からの依頼で、==RT==あなたの供述を正確に記録するため。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "もう判決は出ているけど、決められた手続きは踏まないとね。",
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+ }
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+ },
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+ param = {
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+ 0,
+ "",
+ false,
+ "",
+ "そんなこと言って、星輝会も本当は気になってるんだろう?==RT==私の発見がなんなのか……",
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+ "",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それに……あなただって、自分の発見が闇に葬られるのは悔しいでしょう?",
+ ""
+ }
+ },
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+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "さあ、==W==きちんと話して。==W==あなたの発見を……==W==すべて。",
+ ""
+ }
+ },
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+ param = {1.0}
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+ nil
+ }
+ },
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+ },
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+ false,
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+ },
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+ param = {1.0}
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+ }
+ },
+ {
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+ nil,
+ nil,
+ nil,
+ "none",
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+ false,
+ nil
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+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stsp_08_02.lua b/lua/game/ui/avg/_jp/config/stsp_08_02.lua
new file mode 100644
index 00000000..0cf203ab
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stsp_08_02.lua
@@ -0,0 +1,9852 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第2話",
+ "異端者たちのロゴス",
+ "クルニスは自らが断罪される原因となった出来事をイグナに語った。それはノヴァ人と敵対するバイヤ人の少女との出会いであり、その際見聞きした事実をもとに、異端審問の場でノヴァ大陸に伝わる教えが不完全であると主張したのだった。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "クルニス投獄より2ヶ月前――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m30",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_102",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "研究室に高倍率の顕微鏡神器も取り入れたいし……==RT==標本の保存液もそろそろ尽きそうだったかな……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "そういえば、イグナも新しい手術用神器が欲しいと言ってたっけ。==RT==どれだけのものが手に入るかわからないけど、==RT==まとめて祈願箱に願ってみようか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あと言い訳も考えておかないとだね。==RT==万が一イグナに、星ノ塔なんて危険な場所に行ったって知られたら面倒――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_114",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 2,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "DaZhenDong",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ん?いまの音は?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_980",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.44,
+ 0.4,
+ 0.7,
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "2TiaoYue",
+ "none",
+ "OutSine",
+ 0,
+ 0.0,
+ false,
+ 0.2,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_236",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ 0.0,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "小型星骸",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "オオオオーーッ!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -350.0,
+ -100.0,
+ 1.0,
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_exclamation",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なっ、星骸!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_981",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.65,
+ 0.2,
+ 0.75,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_974",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.2,
+ 0.3,
+ 0.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_981",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "2TiaoYue",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_974",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "2TiaoYue",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m47",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "どういうことだ?==RT==星骸が星ノ塔から逃げ出している……!?==W==",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_980",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_236",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ 0.05,
+ 1.15,
+ nil,
+ nil,
+ 1.0,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_327",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_water_attack",
+ 0,
+ 1,
+ nil,
+ nil,
+ 1.2,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.25,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "InQuart",
+ true,
+ true,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "stop",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "forest",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_206",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_118",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_342",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.27,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 2,
+ "none",
+ "avg2_999",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.53,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 2,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 2,
+ "forest_daylight_2",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.75,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 0,
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "報告です。計画は成功、破壊した壁から星骸があふれ出しています。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_999",
+ "a",
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+ "avg_emoji_happy",
+ nil,
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+ nil,
+ "diantou2",
+ "none",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "クハハ……よくやってくれた。その塔は、数日のうちに崩壊するだろう。==RT==君も巻き込まれないうちに撤退するんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
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+ nil,
+ "niunie",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "はい。ただ、その……外に出た星骸の数が多いような気がして……==RT==このままだと付近の無関係な人たちも巻き込まれるんじゃ?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_999",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "巻き込まれるとしても、それは神器に目がくらんだ愚かな巡遊者だ。==RT==そんな奴らの身の安全など、気にする必要はない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_999",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "buman",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そもそもリスクを承知で塔に踏み込んでいるんだ。==RT==その結果、命を落としたとしてもそれは彼らも覚悟のうえさ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ですが……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_999",
+ "a",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "君はなにも考えず、ただ任務を遂行していればいい。==RT==感情とは常に人を狂わせるものだからね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
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+ nil,
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+ nil,
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "はい……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetFilm",
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "Linear",
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+ false,
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+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ "0",
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+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_980",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_236",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
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+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetFx",
+ param = {
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+ 0,
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+ nil,
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+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
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+ 0,
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+ true,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ 0.7,
+ nil,
+ nil,
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ 0.9,
+ nil,
+ nil,
+ 0.0,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
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+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_974",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
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+ nil,
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+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_981",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
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+ true,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
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+ 0,
+ 1,
+ nil,
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+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
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+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_981",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_980",
+ "a",
+ "002",
+ "none",
+ nil,
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+ 0.05,
+ 0.8,
+ nil,
+ nil,
+ 0.0,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ "avg2_974",
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+ 0.7,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_112",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "huanxin",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_236",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_974",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
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+ "huanxin",
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+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
+ cmd = "Clear",
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+ true,
+ true
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+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
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+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ "a",
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+ 0.05,
+ 0.8,
+ nil,
+ nil,
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+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_981",
+ "a",
+ "002",
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+ 0.65,
+ -0.02,
+ 0.85,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_112",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_980",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "huanxin",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_981",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "huanxin",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.2,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "なるほど、これが本で読んだ『異変』か……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まさか目の当たりにできるなんてね。==RT==せっかくの好機だ。==W==じっくり観察させてもらお――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "019",
+ "avg_emoji_music",
+ nil,
+ nil,
+ -0.25,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_063",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center_w",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ 50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "xingshi",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "OutQuad",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_blade",
+ 0,
+ 0,
+ -5.0,
+ nil,
+ nil,
+ 0.3,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_blade",
+ 0,
+ 0,
+ 5.0,
+ nil,
+ nil,
+ 0.3,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_032",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_atta",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_032",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center_w",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
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+ cmd = "SetTalk",
+ param = {
+ 8,
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+ 0,
+ "",
+ false,
+ "",
+ "翌日――",
+ ""
+ }
+ },
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+ },
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+ param = {
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+ cmd = "Wait",
+ param = {0.5}
+ },
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+ }
+ },
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+ param = {
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+ nil,
+ nil,
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+ }
+ },
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+ param = {
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+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "avg_emoji_vexation",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うっ……んん……?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
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+ 0,
+ "m57",
+ "none",
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+ }
+ },
+ {
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+ param = {
+ "avg1_118",
+ "a",
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+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
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+ 0,
+ nil,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
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+ "avg3_206",
+ "a",
+ "007",
+ "none",
+ 5,
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+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ 0.0,
+ false,
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "avg_emoji_attention",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "気分はいかがですか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
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+ nil,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ -0.05,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "004",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "痛ッ……!くっ……右目が、どうなって……==RT==それに、ここは……?",
+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "009",
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "触らないほうがいいです。あなたの右目、星骸に撃ち抜かれてて……==RT==魔法で止血したんですが、眼球は損傷が激し過ぎて駄目でした。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
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+ "avg_emoji_attention",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youchupeng",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "とにかくここは私の隠れ家なので、安心してください。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
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+ nil,
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+ nil,
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "魔法で止血……?==W====RT==つまりキミ、治癒魔法を使ったってこと!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_shock",
+ nil,
+ 0.5,
+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "jushou0",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ "none",
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+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
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+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "004",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あっ、いっつぅ~……!",
+ ""
+ }
+ },
+ {
+ cmd = "PlayCharAnim",
+ param = {
+ "avg1_118",
+ "shake_L",
+ true,
+ 1.2,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_110",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.25}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "avg_emoji_flurry",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "急に動くから……==RT==というか、片目を失くしたことより、魔法が気になるんですか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.65,
+ -0.05,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ 0.65,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それはそうさ。==RT==人に目がふたつあるのは、ひとつが駄目になったときのためだからね。==RT==失くしたのがひとつなら、焦ることはないんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "016",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それより治癒魔法について聞かせてほしい!==RT==あれは星輝会……いや、ノヴァ中の誰ひとりとして、==RT==未だ成功させたことのない夢の魔法なんだから……!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "005",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "え?ノヴァの人って治癒魔法が使えないんですか?==RT==これ……私たちには基礎の魔法なんですけど。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "基礎……?==RT==星輝会の記録には、治癒魔法の研究はすべて失敗と書かれていたはず――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "015",
+ "avg_emoji_attention",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "待って……キミさっき、『ノヴァの人』って言った?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "白い髪、尖った耳……それに、頭の歪んだ角……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "もしかして……キミはバイヤ人?永夜なのか!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "003",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "えっ、そうですけど……いまさらですか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "永夜にとって、治癒魔法は不可能な術式ではない?==RT==だとしたら、ノヴァ人に使えない理由があるはず……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
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+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.7,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ねえ、キミ!もう一度治癒魔法を……==W====RT==ってお願いするのに『キミ』では失礼だね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
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+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私はクルニス。キミの名前を教えてくれないかな?==RT==答えたくないなら構わないけど、私としても恩人の==RT==名前を知っておきたいんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
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+ nil,
+ nil,
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+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私は……==W==ユアンです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "005",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 120.0,
+ -100.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.35,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "018",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それじゃああらためて……ユアン、治癒魔法をもう一度お願いできる?==RT==興奮したせいで傷が開いてしまってね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ええぇ……==RT==わ、わかりました。では横になってください。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_219",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ユアンはクルニスの傷にそっと手を当てる。==RT==するとまばゆい閃光が一瞬のうちにほとばしり、==RT==その次の瞬間には脈打つ痛みが幻だったかのように消え去った。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "cavern",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "鏡……鏡見せて!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……なるほど、破損した水晶体は戻らないってことか。==RT==でも傷口は自然な形でふさがっているし、痛みもない……==W====RT==つまり原型をある程度留めていれば、修復は可能ということ?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "016",
+ "none",
+ nil,
+ 0.7,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_206",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "すごい魔法だ……!==RT==ユアン、治癒魔法の使い方を是非教えてくれないかな!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "あなた、変わり者って言われませんか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "普通のノヴァ人なら、まず永夜の目的とか、どこから来たのかとか……==RT==そういうことを聞いてくる……と思うんですけど……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "007",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "思ってたノヴァの人と全然違っていて、正直驚きました。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なら聞くが、普通とはなんだ?==RT==そもそもなにが普通でなにが異常かなんて、個人の主観でしかないだろう?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そんな意味のないことを考えるくらいなら、==RT==人体の構造を考えてるほうがよっぽど楽しいじゃないか♪",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "avg_emoji_awkward",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ダメだこの人、やっぱり普通じゃない……!!==W====RT==ってそれじゃあ本当に、クルニスは私たちバイヤ人が怖くないんですか?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "どうして怖がる必要があるんだい?==RT==ノヴァ人との違いなんて、せいぜい角が2本ついているくらいだろう?",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私たちとたいして身体的特徴は変わらないじゃないか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "018",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou0",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.35,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そうだ!その角を触らせてもらえないかな!?==RT==はぁ、はぁ……ケラチン製なのか骨なのか、すごく気になって……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "avg_emoji_vexation",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ノヴァ人、恐ろしいです……!!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_146",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そもそも私たちの角には重要な役割があるので、==RT==同族といえど、触れられるのは嫌がるんです。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "009",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なるほど……それは興味深い事実だ……!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あの……傷がふさがったなら、そろそろ帰ってもらえませんか?==RT==ここってノヴァの人が長居していい場所ではないので……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "断る。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "009",
+ "avg_emoji_flurry",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou2",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "おかしいな、同じ言葉を話してるはずなんですけど……==RT==私の言ってること、ちゃんと理解してますよね?==RT==私はバイヤ人で、あなたはノヴァ人なんですよ?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 300.0,
+ -120.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_208",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それはそうなんだけど、この目の傷がまた疼きだしてねえ……==RT==もしひとりでここを出たら、また傷口が開いてしまうかもしれない。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "004",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だから、完治するまでここにいさせてもらえるとうれしいんだけど……==RT==そもそも異変が起きたせいで、==RT==塔の外にも星骸がうじゃうじゃしているからね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "うっ……それは……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "迷惑はかけないし、勝手に角も触らないと約束する。==RT==それならどうかな?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 450.0,
+ nil,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_112",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "はぁぁ……わかりました。3日ですよ。3日あれば完治するはずですから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "3日後――",
+ ""
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "forest",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_206",
+ "a",
+ "009",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "avg_emoji_flurry",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……って、なんでケガが増えてるんですか!?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "右目のせいで、どうにも視野が狭くなっていてね。==RT==あと距離感が掴めなくて、崖から転げ落ちたんだ。==W====RT==だから治癒魔法を――",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "zuochupeng",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "006",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "今朝、片手で器用に卵を割って、勝手に朝食作ってたのは誰ですか?",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "はぁぁ……私に治癒魔法を使わせるため、わざとですよね?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "原理や方法を聞いても、キミは教えてくれないからね。==RT==なら自分の体で試して、考察するしかないじゃないか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "…………",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "003",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "わかりましたから、こっちに来てください。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_219",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_295",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "止血から痂皮の過程を飛ばして、もう新しい皮膚に置き換わるのか……==RT==つまり治癒魔法の本質は体の回復速度そのものを==RT==強制的に早めて再生させるってところかな?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "何度聞かれても答えませんよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "forest",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_206",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youchupeng",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それと、もう自分を傷つけたりしないでください。==RT==治癒魔法をかけるのもこれで最後です。==W====RT==簡単そうに見えても、すごく魔力を消費するんですからね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "avg_emoji_resentful",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "buman",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "つまり代償も大きいというわけか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.63,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "この3日間で、キミは私に治癒魔法を5回使用した。==RT==けど、心相石の光は陰りを見せていない。==RT==それなのに魔法を使うたび、確実に消耗している。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "avg_emoji_flurry",
+ nil,
+ 0.32,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ -30.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "011",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.25,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "つまり、キミの魔力の出どころは心相石の恩恵じゃない。==RT==どうかな?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "009",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing2",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "…………",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.25,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_176",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "009",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ -50.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetHeartBeat",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.75
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "これ以上は踏み込まないほうが身のためですよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m61",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "龍族のことわざに、こういうのがあってね。==RT==『朝に道を聞かば、夕べに死すとも可なり』。==RT==朝に大切なことを学べたら、夕方に死んでも悔いはないってことさ。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私にとって、未知を知るとはそういうもの。==RT==治癒魔法と永夜の魔力の正体に触れられるなら、==RT==口封じに殺されたって後悔はない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_146",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……本当に、あなたって普通じゃありませんね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "006",
+ "close",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なら……ひとつだけ教えてあげます。==W====RT==あなたたちが恩恵と呼ぶもの――==RT==バイヤ人はそんな盗まれた魔力を使ったりしません。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "009",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "chijing",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "盗まれた魔力……?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_403",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "もう行ってください。==RT==ここから東に1日歩けば、街に出る道がありますから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ 0.69,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……残念だけど、潮時か。==RT==ヒントはもらえたし、十分すぎる収穫だよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_010",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 3.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ nil,
+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 3.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ nil,
+ 0.8,
+ nil,
+ 0.7,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 3.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_403",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それと、これをどうぞ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_272",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "これは……義眼?==RT==綺麗だ……キミが作ってくれたのかい?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なんの意味もない、ただの気休めですが。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 350.0,
+ 100.0,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_206",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_206",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……私なりの罪滅ぼしです。==RT==これで本当に、貸し借りなしですから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 3.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/config/stsp_08_03.lua b/lua/game/ui/avg/_jp/config/stsp_08_03.lua
new file mode 100644
index 00000000..fd666539
--- /dev/null
+++ b/lua/game/ui/avg/_jp/config/stsp_08_03.lua
@@ -0,0 +1,7052 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "第3話",
+ "異端者たちのロゴス",
+ "クルニスの口から衝撃的な発見を聞いたイグナは、最後に友人のよしみとして望みを叶えてあげると言う。クルニスは『意味のある死』を求め、星輝会が密かに研究している毒薬の被検体をさせてほしいとイグナに申し出た。",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_prison",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "??:??",
+ "?月",
+ "?日",
+ "恩恵意志黄昏庁",
+ "第七監獄"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_205",
+ "a",
+ "003",
+ "none",
+ 2,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "なるほどね。行方不明になって義眼になって戻ってきたかと思えば、==RT==裏でそんなことをしていたなんて。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "002",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "黄昏庁がわざわざあなたの義眼を没収したのも頷けるわ。==RT==なにせ『永夜』からの贈り物なんだから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "無能な審問官には宝の持ち腐れだろうけどね。==RT==そもそもアレに、永夜の痕跡は残ってないし。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まあそんな感じで私は義眼をもらったあと、そのバイヤ人と別れたんだ。==RT==あとはイグナも知ってのとおりだよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "015",
+ "none",
+ nil,
+ 0.5,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.75,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "彼女から直接聞いたわけじゃないけど、あの魔力の流れは間違いない。==RT==バイヤ人は、自分の体内に蓄えた魔力を使っている。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.7,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それが事実なら重要な発見ね。==W====RT==でもどうして私に相談せず、いきなり恩恵の神を==RT==否定するような論文を発表したの?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "010",
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "ふふ。それはキミのせいとも言えるかな。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "キミが絵に描いたような学者だったから、==RT==星輝会にはイグナみたいな学者が揃ってると勘違いしてしまったんだ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "006",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "だったらあなたは、学生気分が抜けてないのね。詰めが甘すぎよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.53,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.25,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.25,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_359",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_tales_08_002",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ほら、義眼は返してもらったわ。==RT==あなたの言うとおり『なにもなかった』みたいだから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "助かるよ。これがないと、どうも落ち着かなくてね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.5,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "この義眼だってあなたの体の一部だもの。==RT==公の場で処刑されるなら、せめて見た目は整えておかないとね。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "とにかく……黄昏庁の判決は覆らないわ。==RT==永夜との接触の供述がとれた以上、あなたの罪は揺るがない。",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "006",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "なにか望みはある?==RT==私にできることなら、叶えてあげる。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ 0.5,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そうだな……どうせ死ぬなら、意味のある死に方をしたい。==RT==無駄死にだけはごめんだね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "009",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "あっ、絞首刑じゃなくて被検体っていうのはどう?==RT==私を使って治癒魔法の実験をするの。死ぬまで付き合うよ。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "私はバイヤ人の治癒魔法も体験しているし、いい被検体になるよ。==RT==ノヴァの医学が進歩するなら、私の命なんて喜んで差し出そう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "003",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "無駄死には嫌なんでしょう?==RT==そんな成功率の低い実験、やる意義が認められないわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "成功したら世紀の発見になると思うけど?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "010",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……あなた、自分が死刑囚だって自覚あるの?==RT==生きていたら意味がないじゃない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "017",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "それもそうか……じゃあ、薬の被検体ならどう?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "知ってるよ。星輝会が密かに毒物を研究していること。==RT==試したい薬のひとつやふたつ、あるんじゃないかな?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "004",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……目ざといのも相変わらずね。==W==",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.15,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.15,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_092",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_tales_08_003",
+ nil,
+ 0.55,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_tales_08_003",
+ nil,
+ 0.55,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ nil,
+ 1.25,
+ "avg1_118",
+ "a",
+ "010",
+ "avg_emoji_happy",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ほら、やっぱり持ってた。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.25,
+ "avg3_205",
+ "a",
+ "003",
+ "avg_emoji_sigh",
+ 2,
+ 0.495,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "あなたは絞首刑よりこっちのほうが好みだと思っていたもの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg3_205",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_tales_08_003",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "010",
+ "none",
+ nil,
+ 0.35,
+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_205",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.65,
+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "niunie",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "理解してくれる先輩がいるのはうれしいね。==W====RT==でも、ここで死んだらイグナの責任問題にならない?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "avg_emoji_question",
+ nil,
+ 0.37,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "公開処刑なんて、黄昏庁が星輝会に==RT==圧力をかけるためのパフォーマンスなの。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "彼らからしたら、あなたを永遠に黙らせることができるなら、==RT==方法はなんでもいいのよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.63,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "星輝会としても、あなたを見せしめに殺されてしまうと立場が危くなる。==RT==だから私が派遣されたの。お互いにとって『いい結果』になるようにって==RT==取引をしてね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_122",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "秘密の交渉が上手だね、まったく。そういうことなら遠慮なく。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_228",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youchupeng",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "さあ、私をもう一度縛って。==RT==紙とペンは持ってきているだろうね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "006",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "抵抗しないってわかっているのに、縛る必要ある?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "さすがに死ぬような猛毒は飲んだことがないからね。==RT==自分がどんな行動に出るか予測ができない。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "暴れてうっかり噛みついたりでもしたら困るでしょ?==RT==服毒してからの変化は可能な限り説明するから、ちゃんと記録してほしい。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……わかったわ。口、開けて。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_228",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_092",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_tales_08_003",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_239",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_239",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_tales_08_003",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_022",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_3s",
+ 0,
+ "m5",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ "none",
+ "Linear",
+ 25.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 10,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "==A3==んっ……ほんのり甘くて飲みやすい毒だね。==P====RT====A3==でも味覚が鋭い人にはバレるレベルだ。==P====RT====A3==暗殺に使いたいなら無味無臭がおすすめかな。==P====RT====RT====A4==摂取から20秒経過……めまいの発現。==P====RT====RT====A3==50秒経過……四肢に力が入らなくなってきた。視界も霞む。==P====RT====A3==即効性は申し分、なし……==P====RT====A3==吐血、しないのも、無駄な証拠を残さなくていい……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_022_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "イグ、ナ……素晴らしい、毒だ。苦しまずに、死ねる……==RT==最期に、優しくしてくれて、ありが――",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {5.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_271",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(ん……私、死んだのかな……?いや、この音は……馬車の車輪?)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_139",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "お嬢さん、起きてください。もうすぐ着きますよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -100.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_sunny",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_eye_ev",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 5.0,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_024",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_sunlight",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 4.0,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "field_daylight",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_144",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.5,
+ -0.27,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_024_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "004",
+ "none",
+ nil,
+ 0.35,
+ -0.3,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.27,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "(着くって……天国?いや……天国なんて、死者を慰める妄想の産物……==RT==でも、この暖かい日差し……もしかして本当に……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "017",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "天国は、あったってこと……?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "zuochupeng",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "御者",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ハハハ!お嬢さん、寝ぼけてます?==RT==あいにく、この馬車は天国行きじゃなくてね……っと、==RT==ほら、見えてきた。あれがフィーリエですよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "フィーリエ……?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ "005",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "御者",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "え?お嬢さん、フィーリエに行くんですよね?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ 1,
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+ "覚えて……ない。それに私は……",
+ ""
+ }
+ },
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+ param = {0.5}
+ },
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+ },
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(私は、あの毒を飲んで死んだはず……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
+ nil,
+ nil,
+ nil,
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+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ "006",
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "御者",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "うーん……寝起きでまだボーッとしてるんですかね?",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "御者",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "昨日の午後、ご友人に支えられて馬車に乗ったんですよ。==RT==乗る前からぐったりしてましたけど、覚えてます?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "御者",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ご友人は急用を思い出したとかで途中で降りましたけど。==RT==そのときに『何日も寝てないからフィーリエに着くまで寝かせてくれ』と==RT==伺っています。よっぽどお疲れだったんでしょう。",
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_exclamation",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
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+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(イグナが私に飲ませたのは、毒ではなく仮死状態にする薬だったのか……==RT==すっかり騙されたよ)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
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+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
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+ "avg_emoji_flurry",
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+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ああ。そうだったね。==RT==やっと思い出してきたよ。混乱させてすまない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "御者",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "それならよかった。==RT==荷物は隅に置いてあるから、忘れないようにね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
+ nil,
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+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
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+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ありがとう。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
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+ true,
+ true
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+ },
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+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
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+ 0,
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+ nil,
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+ nil,
+ 1.05,
+ nil,
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+ nil,
+ nil,
+ "none",
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+ true,
+ 0
+ }
+ },
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+ cmd = "Wait",
+ param = {1.0}
+ },
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+ cmd = "SetChar",
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+ 0,
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+ "a",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(フィーリエか……==RT==黄昏庁の第七監獄からは、だいぶ遠くに運ばれたものだ)",
+ ""
+ }
+ },
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+ cmd = "Wait",
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+ },
+ {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(財布の中に住所が書かれたメモ?==RT==イグナの筆跡……『ここに向かえ』ってことかな)",
+ ""
+ }
+ },
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+ cmd = "Wait",
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ param = {
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+ param = {
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+ cmd = "CtrlChar",
+ param = {
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+ param = {
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+ nil,
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+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "4",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
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+ cmd = "SetBg",
+ param = {
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+ }
+ },
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+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "3",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "004",
+ "none",
+ nil,
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+ nil,
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+ nil,
+ nil,
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+ "none",
+ "none",
+ "Linear",
+ 0,
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+ false,
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+ param = {
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+ nil,
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+ nil,
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+ true,
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+ param = {
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+ param = {
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+ param = {
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+ "a",
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+ "none",
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+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
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+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "4",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
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+ cmd = "SetBg",
+ param = {
+ 0,
+ "grocery_store",
+ "4",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
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+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "3",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "jushou0",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(間違いない、メモの住所はここだ。==W==ずいぶん辺鄙なところだが……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "004",
+ "avg_emoji_sigh",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
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+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hospital_inside",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.53,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_093",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(ベッドに医療器具……まるで診療所のようだ。==RT==あれ、これは……?)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "avg_emoji_exclamation",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia2",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(見間違えるはずがない、私が作った骨格標本だ。==RT==どうしてこんなところに……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "009",
+ "avg_emoji_happy",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(標本だけじゃない。私の研究道具やレポートも全部そろってる。==RT==逮捕されたときに、全て没収されたはずなのに……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "(机の上にバッジと手紙……まさか……)",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_252",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong2",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_3s",
+ 0,
+ "m6",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "wog_office",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 10,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "親愛なるクルニスへ==RT==おめでとう。今日からあなたは『アルカナ研究会』の一員よ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "wog_academy_office",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 10,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "アルカナ研究会は星輝会の一部の精鋭だけが所属を許される秘密結社。==RT==心相石や魔法の原理の究明といった、恩恵意志では禁忌とされている==RT==領域を研究しているの。==P====RT====RT==あなたがフィーリエで『いままでと変わらず』真理を追い続け、==RT==新たな発見を私たちに届けてくれることを楽しみにしているわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "court_outside",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 10,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "没収された持ち物については、すべてその診療所に搬入しておいたわ。==RT==表向きには焼却処分したことになっているから安心して。==RT==ほかにも必要なものがあれば、新しい名前で手紙を寄こしなさい。==P====RT====RT==いまの星輝会にクルニスという人間は存在しないのだから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "wog_passage",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 10,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ちなみにフィーリエの生活費は安くないわよ。==RT==診療所を開いて、早く患者をとることをおすすめするわ。==P====RT====RT==フィーリエでの幸運を祈ってる。==RT====RT==あなたの先輩イグナより",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_sunny",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 10,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "追伸==RT==私も開業医への転職を考えているの。==RT==あなたのいない星輝会なんて退屈すぎるから。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hospital_inside",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "lengzhan",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "まさか……こんな裏の顔を持っていたなんてね。==RT==あの黄昏庁を出し抜いて、死刑囚を蘇生させるなんて。==W====RT==見かけによらず大それたことをする先輩だよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "大学の頃からずっと世話を焼いてくれたのは、==RT==私の頭脳が欲しかったから……だったり?==W====RT==というかこの手紙、私に選択肢なんてないじゃないか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まあ……望むところだけどね。==RT==私は変わらない。これからも、未知なる真実を暴いていく。==RT==ひとりの学者、医者、そして人間として……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 450.0,
+ -50.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_235",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_098",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "さて、さっさと開業の準備をしないとだね。==RT==病人の相手をしていれば食い扶持ぐらいは稼げるだろうけど、==RT==飢え死にしそうになったら生かした責任をとってもらうよ、先輩?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "こうして星輝会のクルニスは処刑された。==RT==禁忌に触れた異端の学者は断罪され、==RT==生命の神秘を追い求める『白衣の死神』へとその姿を変えたのだった。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "処刑からまもなくして、イグナもまたアモールに小さな診療所を開いた。==RT==星輝会の学者、診療所の医者、秘密結社のメンバーという==RT==彼女の3つの顔をすべて知っているのは、彼女の優秀な後輩だけである。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ 0.5,
+ 0.5,
+ 150.0,
+ 25.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "08:28",
+ "雨月",
+ "2日",
+ "アモール:アッシュエリア",
+ "『診療所』"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m30",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.43,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 2,
+ "wog_office",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 2,
+ "none",
+ "avg3_205",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 0,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "学会が長引いて、あと2日は帰れそうにないの。==RT==そういうわけだから、もう少しだけ診療所をお願い。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "こっちはもう一週間もアモールにいるんだけど?==RT==フィーリエの患者たちが待ちくたびれているよ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_205",
+ "a",
+ "007",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "帰ったらなにかご馳走するわ。だからよろしくね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "まったく、自分勝手な先輩だよ。==W====RT==ならこちらも、遠慮はしないからね。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_205",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ありがとう。じゃあ、また連絡するわ。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_279",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 3,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "013",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "やれやれ、人をなんだと思ってるんだか。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 2,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_277",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_277",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_277",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "014",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_118",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "ん?こんな時間に騒々しいな。==RT==まだ受付時間前だっていうのに……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_352",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "OutQuad",
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_132",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_168",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_118",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ "015",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_132",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "先生、急患だ!!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "011",
+ "avg_emoji_sweaty",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "落ち着け、ミネルバ。==W==私は大丈夫だから。",
+ "落ち着け、ミネルバ。==W==僕は大丈夫だから。"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 1,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_tower",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 3,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "そびえ立つ7つの塔が見下ろす街で、==RT==『白衣の死神』は特異な『患者』との邂逅を果たす。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "その瞬間――運命の歯車はゆっくりと回り始めた。",
+ ""
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "真実を求める旅路は、もはや誰にも止めることはできない。",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_jp/preset/avgcharacter.lua b/lua/game/ui/avg/_jp/preset/avgcharacter.lua
index 32d07549..c3c19a51 100644
--- a/lua/game/ui/avg/_jp/preset/avgcharacter.lua
+++ b/lua/game/ui/avg/_jp/preset/avgcharacter.lua
@@ -14,7 +14,8 @@ return {
{
id = "avg1_103",
name = "コハク",
- name_bg_color = "#99d2d9"
+ name_bg_color = "#99d2d9",
+ ver = "1.0.0"
},
{
id = "avg1_1994",
@@ -262,6 +263,24 @@ return {
name = "ラール",
name_bg_color = "#c5bbb5"
},
+ {
+ id = "avg1_151",
+ name = "ユンショ",
+ name_bg_color = "#476370",
+ ver = "1.6.0"
+ },
+ {
+ id = "avg1_152",
+ name = "ジーユエ",
+ name_bg_color = "#fcce7f",
+ ver = "1.6.0"
+ },
+ {
+ id = "avg1_153",
+ name = "タンイン",
+ name_bg_color = "#8c322c",
+ ver = "1.6.0"
+ },
{
id = "avg1_155",
name = "シア",
@@ -285,7 +304,8 @@ return {
{
id = "avg1_159",
name = "クルニス",
- name_bg_color = "#c553a5"
+ name_bg_color = "#c553a5",
+ ver = "1.6.0"
},
{
id = "avg2_001",
@@ -305,7 +325,8 @@ return {
{
id = "avg2_952",
name = "来福",
- name_bg_color = "#0ABEC5"
+ name_bg_color = "#0ABEC5",
+ ver = "1.6.0"
},
{
id = "avg2_953",
@@ -969,12 +990,12 @@ return {
},
{
id = "avg3_205",
- name = "伊格娜",
+ name = "イグナ",
name_bg_color = "#4579b4"
},
{
id = "avg3_206",
- name = "暗月",
+ name = "ユアン",
name_bg_color = "#394444"
},
{
@@ -2461,6 +2482,11 @@ return {
name = "小菈露发光",
name_bg_color = "#0ABEC5"
},
+ {
+ id = "avg4_102",
+ name = "神秘人A",
+ name_bg_color = "#0ABEC5"
+ },
{
id = "avg4_999",
name = "ヴェータ",
diff --git a/lua/game/ui/avg/_jp/preset/avgcontacts.lua b/lua/game/ui/avg/_jp/preset/avgcontacts.lua
index ea9d0212..1bfd009e 100644
--- a/lua/game/ui/avg/_jp/preset/avgcontacts.lua
+++ b/lua/game/ui/avg/_jp/preset/avgcontacts.lua
@@ -4,7 +4,8 @@ return {
icon = "Icon/Head/head_10301_S",
name = "コハク",
landmark = "オアシス号の上",
- signature = "既読スルーは犯罪"
+ signature = "既読スルーは犯罪",
+ ver = "1.0.0"
},
{
id = 107,
diff --git a/lua/game/ui/avg/_kr/config/bbm06_bt02.lua b/lua/game/ui/avg/_kr/config/bbm06_bt02.lua
new file mode 100644
index 00000000..fe1c6f7c
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/bbm06_bt02.lua
@@ -0,0 +1,192 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_001",
+ "",
+ "",
+ 0,
+ "여기가 여행가 캠프…… 좋은 곳이네♪",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_002",
+ "",
+ "",
+ 0,
+ "어디…… 마왕님이 말했던 하나사키 여단 세 명은 어디 있으려나?",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_003",
+ "",
+ "",
+ 0,
+ "이만큼 재능을 가지고 있으면서도……",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_004",
+ "",
+ "",
+ 0,
+ "공상 속의 마왕에게 심취해서……",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_005",
+ "",
+ "",
+ 0,
+ "이렇게 지독한 식물을 만들어내다니.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_006",
+ "",
+ "",
+ 0,
+ "달리시아…… 정말 불쌍하네.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_007",
+ "",
+ "",
+ 0,
+ "그래도 안심해. 나와 그 사람이 당신의 꿈을 끝내줄게.",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_008",
+ "",
+ "",
+ 0,
+ "이 마른 덩굴……",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_009",
+ "",
+ "",
+ 0,
+ "여기가 기생의 정원을 쓰러뜨린 장소…… 라는 걸까?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_010",
+ "",
+ "",
+ 0,
+ "설마 내 발로 찾아오게 될 거라고는 생각하지 않았지만.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT02_011",
+ "",
+ "",
+ 0,
+ "자. 당신이 승리를 쟁취한 이 장소에서, 다시 한번 나와 당신 둘이서 걸어보도록 할까.",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/bbm06_bt03.lua b/lua/game/ui/avg/_kr/config/bbm06_bt03.lua
new file mode 100644
index 00000000..b9cb9a52
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/bbm06_bt03.lua
@@ -0,0 +1,245 @@
+return {
+ {
+ cmd = "SetGroupId",
+ param = {"1"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_001",
+ "",
+ "",
+ 0,
+ "이게 당신이 추구하는 이상적인 모습?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_002",
+ "",
+ "",
+ 0,
+ "아픔도 고통도 없이, 아주 적은 비용으로 유지할 수 있는 육체야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_003",
+ "",
+ "",
+ 0,
+ "이것이야말로 장래 마왕군의 이상형이자……",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_004",
+ "",
+ "",
+ 0,
+ "완전한 인간의 형태라고!",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"2"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_005",
+ "",
+ "",
+ 0,
+ "그 사람은 당신이 그리는 이상적인 마왕이 아냐.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_006",
+ "",
+ "",
+ 0,
+ "그렇잖아? 그 사람은 자기 손으로 비숍을 빼앗았어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_007",
+ "",
+ "",
+ 0,
+ "우후후후후…… 불쌍할 정도로 멍청하네.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_008",
+ "",
+ "",
+ 0,
+ "내 힘만으로, 너도 그 여행가들도 쓰러뜨릴 거야. 그러면……",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_009",
+ "",
+ "",
+ 0,
+ "나야말로 마왕님의 부하로서 가장 어울린다고 증명되겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_010",
+ "",
+ "",
+ 0,
+ "그래…… 이건 결국, 마왕님께서 내게 내려주신 최후의 시련이라고!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_011",
+ "",
+ "",
+ 0,
+ "그러면 그 도전, 내가 받아주도록 하지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"3"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_012",
+ "",
+ "",
+ 0,
+ "왜…… 왜 너처럼 약한 인간조차 이길 수 없는 거지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg2_985",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_013",
+ "",
+ "",
+ 0,
+ "나야말로, 마왕님에게 가장 어울리는 존재인데……!",
+ ""
+ }
+ },
+ {
+ cmd = "SetGroupId",
+ param = {"4"}
+ },
+ {
+ cmd = "SetBubbleUIType",
+ param = {3}
+ },
+ {
+ cmd = "SetBubble",
+ param = {
+ "avg1_110",
+ "002",
+ "",
+ 0,
+ "vo_BBm06_BT03_014",
+ "",
+ "",
+ 0,
+ "그건 당신이 자기밖에 생각하지 않는 위선자이기 때문이야.",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/stm01_06.lua b/lua/game/ui/avg/_kr/config/stm01_06.lua
index dbd44609..eaa6e842 100644
--- a/lua/game/ui/avg/_kr/config/stm01_06.lua
+++ b/lua/game/ui/avg/_kr/config/stm01_06.lua
@@ -8084,7 +8084,7 @@ return {
"",
false,
"",
- "신용을 잃는 건 한순간. 하지만 잃은 신용은 쉽게 회복되지 않아. 엘리 씨가 그랬어!",
+ "신용을 잃는 건 한순간. 하지만 잃은 신용은 쉽게 회복되지 않아. 엘리 마마가 그랬어!",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm02_08.lua b/lua/game/ui/avg/_kr/config/stm02_08.lua
index 5e5d34b5..a2bd6120 100644
--- a/lua/game/ui/avg/_kr/config/stm02_08.lua
+++ b/lua/game/ui/avg/_kr/config/stm02_08.lua
@@ -2640,7 +2640,7 @@ return {
"",
false,
"",
- "그러니 고객님의 컴퍼니는…… ‘보스 협정 인재 파견 컴퍼니’라고 할 수 있겠네요.",
+ "그러니 고객님의 컴퍼니는…… ‘마왕 협정 인재 파견 컴퍼니’라고 할 수 있겠네요.",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm03_00_a.lua b/lua/game/ui/avg/_kr/config/stm03_00_a.lua
index 41c9968f..ff235245 100644
--- a/lua/game/ui/avg/_kr/config/stm03_00_a.lua
+++ b/lua/game/ui/avg/_kr/config/stm03_00_a.lua
@@ -4375,7 +4375,7 @@ return {
"",
false,
"",
- "유감이지만 내가 보스 협정의 대표집행관인 마왕은 맞는데, 이 마왕은 그저 컴퍼니에서 부르는 호칭일 뿐이야. 네가 말하는 마왕하고는 글자만 같지, 의미는 다르다고.",
+ "유감이지만 내가 마왕 협정의 대표집행관인 마왕은 맞는데, 이 마왕은 그저 컴퍼니에서 부르는 호칭일 뿐이야. 네가 말하는 마왕하고는 글자만 같지, 의미는 다르다고.",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm03_00_b.lua b/lua/game/ui/avg/_kr/config/stm03_00_b.lua
index f61a9b5d..e3825937 100644
--- a/lua/game/ui/avg/_kr/config/stm03_00_b.lua
+++ b/lua/game/ui/avg/_kr/config/stm03_00_b.lua
@@ -2626,7 +2626,7 @@ return {
"",
false,
"",
- "마왕님은 정말 인자하시군요. 영혼 거래는 오히려 모두에게 이득이랍니다. 보스 협정의 직원이 되신 여러분께 훌륭한 직원 복지도 준비되어 있습니다.",
+ "마왕님은 정말 인자하시군요. 영혼 거래는 오히려 모두에게 이득이랍니다. 마왕 협정의 직원이 되신 여러분께 훌륭한 직원 복지도 준비되어 있습니다.",
""
}
},
@@ -3584,7 +3584,7 @@ return {
"",
false,
"",
- "아야메 님의 말씀대로 기억은 별의 탑에 바쳐야 하는 대가이며, 그 대가로 소원을 이룰 수 있습니다. 하지만 보스 협정의 직원이 되었으므로 그 규칙은 더 이상 적용되지 않습니다.",
+ "아야메 님의 말씀대로 기억은 별의 탑에 바쳐야 하는 대가이며, 그 대가로 소원을 이룰 수 있습니다. 하지만 마왕 협정의 직원이 되었으므로 그 규칙은 더 이상 적용되지 않습니다.",
""
}
},
@@ -5106,7 +5106,7 @@ return {
"",
false,
"",
- "간단히 말해 그렇습니다. 그리고 마왕님과 영혼을 거래한 모든 이들은 보스 협정의 일원으로 간주되므로 이 혜택을 함께 누리실 수 있습니다.",
+ "간단히 말해 그렇습니다. 그리고 마왕님과 영혼을 거래한 모든 이들은 마왕 협정의 일원으로 간주되므로 이 혜택을 함께 누리실 수 있습니다.",
""
}
},
@@ -12012,7 +12012,7 @@ return {
"",
false,
"",
- "보육원과 보스 협정에 대한 정보도 있어?",
+ "보육원과 마왕 협정에 대한 정보도 있어?",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm05_05.lua b/lua/game/ui/avg/_kr/config/stm05_05.lua
index 5a6ad363..44fb795e 100644
--- a/lua/game/ui/avg/_kr/config/stm05_05.lua
+++ b/lua/game/ui/avg/_kr/config/stm05_05.lua
@@ -1045,7 +1045,7 @@ return {
"",
false,
"",
- "엘리 아주머니가 아이들을 데리고 떠난 건…… ==W==설마 레시피 때문인 걸까?",
+ "엘리 씨가 아이들을 데리고 떠난 건…… ==W==설마 레시피 때문인 걸까?",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm05_08.lua b/lua/game/ui/avg/_kr/config/stm05_08.lua
index 5c632604..0a83cee3 100644
--- a/lua/game/ui/avg/_kr/config/stm05_08.lua
+++ b/lua/game/ui/avg/_kr/config/stm05_08.lua
@@ -7848,7 +7848,7 @@ return {
"",
false,
"",
- "눈앞에는 희미하게 빛을 뿜고 있는 거대한 인큐베이터 몇 개가 보였고, 그 안에는 거대하고 괴상한 식물들이 담겨 있었다.",
+ "눈앞에는 희미하게 빛을 뿜고 있는 거대한 배양관 몇 개가 보였고, 그 안에는 거대하고 괴상한 식물들이 담겨 있었다.",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm05_09_b.lua b/lua/game/ui/avg/_kr/config/stm05_09_b.lua
index 4fb83aaf..9bda9f5d 100644
--- a/lua/game/ui/avg/_kr/config/stm05_09_b.lua
+++ b/lua/game/ui/avg/_kr/config/stm05_09_b.lua
@@ -12247,7 +12247,7 @@ return {
"",
false,
"",
- "그 결과물이 바로 자네들이 지하 실험실에서 본 그 인큐베이터일세. 아름답지 않나?",
+ "그 결과물이 바로 자네들이 지하 실험실에서 본 그 배양관일세. 아름답지 않나?",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm05_09_c.lua b/lua/game/ui/avg/_kr/config/stm05_09_c.lua
index 2a60bddb..5f49568e 100644
--- a/lua/game/ui/avg/_kr/config/stm05_09_c.lua
+++ b/lua/game/ui/avg/_kr/config/stm05_09_c.lua
@@ -1802,7 +1802,7 @@ return {
"",
false,
"",
- "정말로 나를 쳐다보고 있는 것 같아…… ==W==자신이 연구 대상으로 인큐베이터에 갇혀 있다는 사실도 인지하고 있을까?",
+ "정말로 나를 쳐다보고 있는 것 같아…… ==W==자신이 연구 대상으로 배양관에 갇혀 있다는 사실도 인지하고 있을까?",
""
}
},
@@ -3838,7 +3838,7 @@ return {
"",
false,
"",
- "고대 보물? 보육원에서 대체 뭘 한 거지? 엘리 아주머니와 아이들은 또 어디로 간 거지?",
+ "고대 보물? 보육원에서 대체 뭘 한 거지? 엘리와 아이들은 또 어디로 간 거지?",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm06_03_a.lua b/lua/game/ui/avg/_kr/config/stm06_03_a.lua
index 10317c49..4936ef32 100644
--- a/lua/game/ui/avg/_kr/config/stm06_03_a.lua
+++ b/lua/game/ui/avg/_kr/config/stm06_03_a.lua
@@ -14418,7 +14418,7 @@ return {
"",
false,
"",
- "나는 달리시아를 따라 지하 실험실 깊은 곳으로 걸어갔다.==W== 수없이 많은 인큐베이터를 지나 우리는 넓은 지하 홀에 다다랐다.",
+ "나는 달리시아를 따라 지하 실험실 깊은 곳으로 걸어갔다.==W== 수없이 많은 배양관을 지나 우리는 넓은 지하 홀에 다다랐다.",
""
}
},
@@ -14515,7 +14515,7 @@ return {
"",
false,
"",
- "2층 높이의 거대한 인큐베이터가 홀 끝에 세워져 있었고, 주황색 액체는 위에서 내리쬐는 희미한 불빛을==W== 빨아들이며 기괴한 빛을 뿜어내고 있었다.",
+ "2층 높이의 거대한 배양관이 홀 끝에 세워져 있었고, 주황색 액체는 위에서 내리쬐는 희미한 불빛을==W== 빨아들이며 기괴한 빛을 뿜어내고 있었다.",
""
}
},
@@ -14576,7 +14576,7 @@ return {
"",
false,
"",
- "‘비숍’ 형태의 은혜 인장은 마치 거대한 어항 속 장식품처럼 인큐베이터 바닥에 가라앉아 있었다.",
+ "‘비숍’ 형태의 은혜 인장은 마치 거대한 어항 속 장식품처럼 배양관 바닥에 가라앉아 있었다.",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm06_04_a.lua b/lua/game/ui/avg/_kr/config/stm06_04_a.lua
index 19411262..d97950a5 100644
--- a/lua/game/ui/avg/_kr/config/stm06_04_a.lua
+++ b/lua/game/ui/avg/_kr/config/stm06_04_a.lua
@@ -7907,7 +7907,7 @@ return {
"",
false,
"",
- "원래는 ==W==피렌을 마지막 비료로 쓸 생각이었거든요.",
+ "원래는 ==W==피렌을 마지막 양분으로 쓸 생각이었거든요.",
""
}
},
@@ -8111,7 +8111,7 @@ return {
"",
false,
"",
- "달리시아, 네가 지금 쓰는 비료는 너무 질이 떨어져.",
+ "달리시아, 네가 지금 쓰는 양분은 너무 질이 떨어져.",
""
}
},
@@ -8179,7 +8179,7 @@ return {
"",
false,
"",
- "쓸모없는 비료는 전부 치워.==W== 내가 직접 최고의 ‘비료’가 돼서, 지능 식물을 통제하겠어.",
+ "쓸모없는 양분은 전부 치워.==W== 내가 직접 최고의 ‘양분’이 돼서, 지능 식물을 통제하겠어.",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm06_05_a.lua b/lua/game/ui/avg/_kr/config/stm06_05_a.lua
index 002088cd..6f612e68 100644
--- a/lua/game/ui/avg/_kr/config/stm06_05_a.lua
+++ b/lua/game/ui/avg/_kr/config/stm06_05_a.lua
@@ -5236,7 +5236,7 @@ return {
"",
false,
"",
- "이게 당신이 바라던 세상인가요?",
+ "이게 당신이 바라던 세상이야?",
""
}
},
@@ -5843,7 +5843,7 @@ return {
"",
false,
"",
- "이번 암살은 그 아이들 몰래 벌인 거야. 돌아가면 난 평생 미움받을 거야.",
+ "이번 암살은 그 아이들 몰래 저지르는 거야. 돌아가면 난 평생 미움받겠지.",
""
}
},
@@ -7846,7 +7846,7 @@ return {
"",
false,
"",
- "흥, 짓궂은 마왕님은 평생 이렇게 묶여서 식물들의 ‘비료’나 되는 게 낫겠어.",
+ "흥, 짓궂은 마왕님은 평생 이렇게 묶여서 식물들의 ‘양분’이나 되는 게 낫겠어.",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm06_05_b.lua b/lua/game/ui/avg/_kr/config/stm06_05_b.lua
index 90cfccfd..b15e6249 100644
--- a/lua/game/ui/avg/_kr/config/stm06_05_b.lua
+++ b/lua/game/ui/avg/_kr/config/stm06_05_b.lua
@@ -11875,7 +11875,7 @@ return {
"",
false,
"",
- "길게 이어진 복도를 지나, 우린 지하 실험실의 가장 깊숙한 방에 도착했다. 수십 개의 텅 빈 인큐베이터가 금속 바닥 위에 서 있었고, 기이한 냉기가 서려 있었다.",
+ "길게 이어진 복도를 지나, 우린 지하 실험실의 가장 깊숙한 방에 도착했다. 수십 개의 텅 빈 배양관이 금속 바닥 위에 서 있었고, 기이한 냉기가 서려 있었다.",
""
}
},
@@ -12926,7 +12926,7 @@ return {
"",
false,
"",
- "이 인큐베이터에 사람을 양분으로 넣기만 하면, 지능 식물은 그 사람의 기술과 경험을 학습하게 되고, 그 과정에서 식물의 능력이 향상되는 겁니다.",
+ "이 배양관에 사람을 양분으로 넣기만 하면, 지능 식물은 그 사람의 기술과 경험을 학습하게 되고, 그 과정에서 식물의 능력이 향상되는 겁니다.",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stm06_06.lua b/lua/game/ui/avg/_kr/config/stm06_06.lua
new file mode 100644
index 00000000..1d17e021
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/stm06_06.lua
@@ -0,0 +1,13302 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "06",
+ "3세대 지능 식물",
+ "시간을 벌고자 당신은 달리시아에게 지능 식물 개량을 지시한다. 피렌은 당신과 단둘이 있을 기회를 만들어 검을 겨누며 위협하고, 당신에게 영혼 거래를 통해 달리시아를 본사에 투항시키라고 명령하는데……",
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 1.4,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.15}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "후후훗…… 피렌, 보여? 이게 네 아버지를 심판했던 녀석의 최후야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "똑똑히 기억해 둬, 이게 복수의 맛이니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutCubic",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.07,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_253",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ 0.5,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.5,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.33,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -400.0,
+ -80.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "무례를 무릅쓰고 말씀드리겠습니다만, 달리시아 님께서 이렇게 하신다면, 저는 복수의 쾌감을 전혀 느낄 수 없습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.65,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_question",
+ nil,
+ 0.505,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.45,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_014",
+ "0",
+ "OutSine",
+ 0.6,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "4년 전의 법정에서……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "court_inside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ -0.28,
+ 1.4,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "오늘부터 나를 따르도록 해. 그럼 닉스를 쓰러뜨릴 힘을 줄 테니.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.45,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "제게 닉스를 쓰러뜨릴 힘을 주겠다고 하셨죠.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "이제 그 힘을 갖게 됐지만, 당신은 혼자서 닉스를 쓰러뜨리고, 그녀를 지능 식물을 향상시키기 위한 양분으로 만들었죠.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이러면 저는 영원히 복수를 완성할 수 없게 되는 게 아닌가요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -20.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.23,
+ -0.21,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "생각해 보니 그렇네…… 미안,==W== 거기까진 생각 못 했어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -110.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.65,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.79,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "avg_emoji_exclamation",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.65,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만…… 걱정하지 마. ‘양분’이 되었다고 죽는 건 아니야. 당분간 ‘정신 융합수’와 폐하의 인장은 닉스에게서 자연스럽게 흘러나오는 기억의 파편만 추출할 뿐이거든. 본래라면 결국 잊히게 될 기억들이지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "닉스의 기억이 손상되기 전에, 더 적합한 ‘양분’으로 대체해서 네가 복수할 수 있도록 해 줄게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이러면 납득할 수 있을까?",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.4,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.525,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ -0.22,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "lengzhan",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_235",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "배려 감사드립니다.==W== 그땐, 가장 가혹한 방법으로 제 복수를 완성하겠습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ 1.03,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.65,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "e",
+ "020",
+ "none",
+ nil,
+ 0.13,
+ -0.24,
+ 1.4,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ 0.21,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutCubic",
+ 0.65,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -60.0,
+ -120.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_231",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_shock",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌의 태도가…… 좀 이상하네.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.18,
+ -0.16,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그날이 참 기대되는군.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.47,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "e",
+ "020",
+ "none",
+ 1,
+ 0.1,
+ -0.25,
+ 1.4,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.7}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_question",
+ nil,
+ 0.425,
+ -0.29,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m46",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하, 궁금한 점이라도 있으십니까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "012",
+ "avg_emoji_attention",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "‘지능 식물’이라는 것도 결국 인간의 ‘기억’을 빌려 쓰는 것일 뿐, 스스로 사고하는 게 아니었던 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ -0.36,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ -0.29,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "맞습니다. 저는 폐하의 ‘비숍’으로 ‘양분’들의 기억 파편을 추출한 다음 유풍초 모체로 전송해, 거대한 기억 모델을 구축했습니다. 지능 식물이 보이는 반응은 ‘사고’를 하고 있기보다는, 그 모델이 만들어 내는 본능에 가깝습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇다면 ‘2세대’와 ‘3세대’의 차이점은 뭐야?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "제가 여기서 장황하게 설명하는 것보다, 눈으로 확인하시는 편이 훨씬 명확하실 겁니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌, 3세대 지능 식물과 싸워 봐.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_412",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.1,
+ -0.2,
+ -1.7,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.9,
+ -0.3,
+ 1.5,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ -0.15,
+ -1.6,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.8,
+ -0.21,
+ 1.35,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "외형상 만드라휘초와 크게 다르지 않은 두 그루의 식물이 방 안으로 들어왔다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_434",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.12,
+ -0.07,
+ -1.4,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.88,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ 3,
+ nil,
+ -0.01,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.12,
+ 1.15,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m35",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌은 지팡이에서 레이피어를 뽑아 들고 전투 자세를 취했다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InBack",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ nil,
+ nil,
+ 0.006,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ -1.0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.65,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.48,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "guodongtiao1",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_097",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_hit",
+ 0,
+ 1,
+ 0.9,
+ -0.5,
+ 0.85,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 근거리 지능 식물 병기",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "우이익……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_148",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "4",
+ "OutSine",
+ true,
+ true,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 320.0,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.42,
+ -0.11,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "3",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_085",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_dust_light",
+ 0,
+ 0,
+ 2.35,
+ -3.0,
+ 0.95,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "빨라.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 240.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ nil,
+ -0.92,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ -4.0,
+ -0.7,
+ 0.007,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.65,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "작은 식물은 만드라휘초가 낼 수 없는 속도를 순간적으로 끌어냈고, 여러 가닥의 넝쿨이 제각기 교묘한 각도로 뻗어 피렌을 향해 덤벼들었다.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.65,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ -0.47,
+ 1.6,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_257",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 14,
+ "OutSine",
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+ false
+ }
+ },
+ {
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+ param = {
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "검은 레이피어가 공기를 가르고……",
+ ""
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
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+ 15,
+ "OutSine",
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+ }
+ },
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+ },
+ {
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+ param = {
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+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
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+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_240",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_dash",
+ 0,
+ 1,
+ -1.0,
+ -1.15,
+ -1.1,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.435,
+ 0.01,
+ -1.0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ -0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "작은 식물의 눈을 꿰뚫어, 그대로 벽에 꽂아 버렸다.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
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+ nil,
+ "none",
+ nil,
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+ nil,
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+ nil
+ }
+ },
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+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
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+ nil,
+ nil,
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
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+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
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+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutQuad",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -400.0,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_090",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.96,
+ 0.09,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.87,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그러나, 조금 더 큰 식물은 피렌의 등 뒤, 사각지대로 파고들었고, 꼬투리 속의 청록색 씨앗이 은은한 금속 빛을 번뜩이며, 피렌의 후두부를 겨누고 있었다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -670.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ 7.8,
+ -0.3,
+ 0.005,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 원거리 지능 식물 병기",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "익……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
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+ "0",
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+ true,
+ true,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_phy_attack",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_321",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ nil,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "PlayCharAnim",
+ param = {
+ "avg1_110",
+ "shake_R",
+ false,
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.9}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_110",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.85}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_235",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "lengzhan",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "훌륭하네요…… 제가 졌습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_349",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 150.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.2,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.61}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.6,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -120.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.43,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "3세대 지능 식물은 닉스, 혹은 베테랑 여행가 정도의 전투 수준을 갖췄어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "1 대 2로 상대하면서도 빠르게 하나를 처리했잖아. 그 정도면 충분히 잘했어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.1,
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sweaty",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "과찬입니다. ==W==씨앗을 발사하는 지능 식물은 분명 닉스의 전술입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.65}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_110",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ -0.365,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하, 3세대 지능 식물에 대해 만족하십니까? 제 충성 또한 그러하신지요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "달리시아가 지능 식물의 힘을 보여 준 건…… 결국 내가 그녀의 충성을 받아들이도록 만들기 위해서겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "IfUnlock",
+ param = {"a_1", "C06_14"}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "021",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "어떤 이유에서든, 달리시아의 충성을 받아들이면 결과가 좋지 않을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_be_04_002_FP",
+ "0",
+ "OutQuad",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "009",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그녀의 충성은 자신을 증명하고, 인정받으려는 집착에 더 가까워 보여. 결국 모두를 다치게 할 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "IfUnlockElse",
+ param = {"a_1"}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "026",
+ "avg_emoji_exclamation",
+ "jushou",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "인간을 ‘양분’으로 취급하고, 멋대로 타인의 기억을 착취하는 짓을, 내가 어떻게 인정할 수 있겠어!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "IfUnlockEnd",
+ param = {"a_1"}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.145,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇다면, 뭐라고 답해야 할까?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoice",
+ param = {
+ 1,
+ 1,
+ "쓸모없네",
+ "평범하네",
+ "아주 만족스러워",
+ "e",
+ "020",
+ "close",
+ "",
+ ""
+ }
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네 식물이 대단해 보이지만, 실제로는 쓸모가 없어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "쓸, 쓸모가 없다니요…… 폐하, 무슨 말씀입니까…… 제가 어떤 부분에서 잘못한 것입니까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "개별 식물만 놓고 보면 피렌과 맞먹는 전투력을 지닌 건 사실이야.==W== 하지만, 조금 전 전투에서, 두 식물의 호흡이 전혀 맞지 않았어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "근접형 식물이 피렌과 붙었을 때, 씨앗을 발사하는 식물이 제때 지원해 주었더라면, 식물을 잃지 않고도 피렌을 이길 수 있었을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_exclamation",
+ "jushou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그러나, 네가 말하는 ‘지능’ 식물은 동료의 안위에는 전혀 아랑곳하지 않고, 그 틈을 타 더 유리한 위치를 차지했어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "희생 역시 효과적인 전술입니다, 폐하.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_sigh",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "희생이 필요할 수도 있겠지. 하지만, 이건 전술이라고 할 수 없는 수준이야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "3세대 지능 식물 한 그루라면 실력이 보통인 여행가 한 명은 쓰러뜨릴 수도 있겠지. 하지만, 지능 식물이 백 그루라면, 전투는커녕……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "식물끼리 호흡이 맞지 않아 서로 뒤엉켜 버릴지도 몰라.",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "넌 정말 이런 불량품으로 날 만족시킬 수 있다고 생각했어?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그…… 폐하의 원대한 식견을 제가 미처 따라가지 못했습니다. 곧바로 개선 작업에 들어가겠습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "005",
+ "avg_emoji_shock",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네 ‘양분’ 선별부터 다시 해. 급할수록 돌아가야 하는 법이야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "참, 내 ‘비숍’도 함부로 쓰지 마, 알겠어?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아…… 알겠습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후, 이러면 시간을 좀 벌 수 있을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 2}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "지능 식물의 실력을 인정하면, 달리시아는 이를 명분 삼아 내게 자신의 충성을 받아 달라고 할 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "반대로, 지능 식물의 실력을 인정하지 않는다면, 달리시아는 새로운 ‘양분’을 채우려 들 테니, 더 많은 사람이 희생되겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "016",
+ "avg_emoji_vexation",
+ "lengzhan",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "절대 실수하면 안 돼……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_344",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ nil,
+ 0.7,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_exclamation",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "내가 보기엔, 이 지능 식물들은 아주 평범해.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아, 기생의 정원을 본 적 있어?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "송구합니다…… 폐하, 여행가들이 기생의 정원을 토벌하러 갔을 때, 저는 본사에 있었기에 직접 볼 기회가 없었습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_attention",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "기생의 정원은 거대한 나무 마물이야. 적과 아군을 혼동하게 하는 마법 안개를 뿜어내고, 그 안개를 이용해 숲의 다른 마물들을 조종하지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "지금 와서 생각해 보면, 기생의 정원은 내 ‘비숍’ 인장의 영향으로 그런 능력을 갖추게 된 것 같아.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "마찬가지로 ‘비숍’ 인장의 영향으로 탄생한 마물이라면, ==W==이 지능 식물들도 비슷한 능력을 갖춰야 하지 않을까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "005",
+ "avg_emoji_question",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "1대 2로 싸워서 피렌을 이겼을 뿐이잖아. 그 정도로 만족한 거야? 실망스럽네, 가서 ‘비숍’ 인장의 권능부터 제대로 연구해 봐.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하…… 제가 오만했습니다. 지금 바로 연구를 시작해, 조만간 폐하께서 만족할 만한 성과를 가져오겠습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후…… 이러면, 달리시아가 한동안은 잠잠하겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceJumpTo",
+ param = {1, 3}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "019",
+ "none",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "뛰어난 식물이야! 달리시아,==W== 아주 만족스러워.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "avg_emoji_happy",
+ "daintou",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하께서 만족하시다니, 정말 영광입니다.==W== 폐하, 그럼 이제 제……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네 충성을 받아달라고?==W== 좋아. 다만, 그전에…… 네 실험실에 비어 있는 모든 배양관을 ‘양분’으로 채우고, 즉시 다음 세대 배양에 착수하도록 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_speechless",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "알겠습니다, 그렇게 하겠습니다……==W== 폐하.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하께서 이걸로 제 충성을 받아 주신다면…… 뭐든 하겠습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "열등한 ‘양분’으로 채워 넣지 마.==W== 모든 통 안에 들어가는 ‘양분’은, 모두 닉스와 같은 수준이어야 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_exclamation",
+ "jushou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "명 받들겠습니다, 폐하.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "여행가 캠프의 여행가들은 이미 다 도망쳤어. 닉스와 같은 수준의 여행가들을 찾는 건 쉽지 않아.==W== 이렇게 하면 충분히 시간을 벌 수 있을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPersonalityChoiceRollover",
+ param = {1}
+ },
+ {
+ cmd = "SetPersonalityChoiceEnd",
+ param = {1}
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ 0.0,
+ 1.07,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.81,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.43,
+ -0.17,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.75,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -20.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.75,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "daintou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m46",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아 님, 마왕님께서는 어제 저녁부터 제대로 쉬지 못하셨습니다. 3세대 지능 식물의 시연도 마쳤으니……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_idea",
+ nil,
+ 0.51,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아, 폐하의 하인인 제가 그 점을 완전히 간과하고 있었군요. 실로 백번 죽어 마땅합니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "010",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌, 이 2마리 3세대 지능 식물도 데리고 가서, 폐하가 편히 쉬며 지내실 수 있도록 돌봐드려.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.78,
+ 0.03,
+ 0.85,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ 0.0,
+ 0.95,
+ nil,
+ nil,
+ 1.0,
+ "guodongtiao1",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 근거리 지능 식물 병기",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "익……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.2,
+ nil,
+ -1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 원거리 지능 식물 병기",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "악……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_think",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이 괴상한 식물들이랑 같이 있어야 한다면, 쉬지 않는 게 낫겠어!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 3,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_guest_room",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 3,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "11:00",
+ "곡월",
+ "5일",
+ "필리에 골드 에리어",
+ "귀빈 접견실"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.46,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.21,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.47,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m2",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님, 푹 쉬어. 옆에 있을 테니까, 필요하면 부르고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.45,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.37,
+ 0.03,
+ -1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "youzaiLp",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.55,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "youzaiLp",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_vexation",
+ "lengzhan",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이 식물들도 옆방으로 보내면 안 될까? 이것들이 빤히 쳐다보고 있는데, 어떻게 편히 쉬라는 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "w",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.4,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 80.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.462,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.45,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "미안, 이 식물들은 달리시아 님의 명령에만 복종하는 것 같아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.9}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.7}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.33,
+ 0.03,
+ -1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하아…… 3세대 지능 식물이라고 했지, 너희는 날 위해 뭘 할 수 있지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "avg_emoji_love",
+ nil,
+ 0.7,
+ -0.07,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 근거리 지능 식물 병기",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "익……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.38,
+ -0.03,
+ -1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 원거리 지능 식물 병기",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "악……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "007",
+ "avg_emoji_question",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응? 잠옷이랑 안대네…… 꽤 세심한걸.==W== 그래, 갈아입을게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 4,
+ 0,
+ nil,
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_guest_room",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "e",
+ "021",
+ "none",
+ nil,
+ nil,
+ -0.17,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "e",
+ nil,
+ "close",
+ nil,
+ nil,
+ -0.255,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_235",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "021",
+ "none",
+ "lengzhan",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "갑자기…… 피곤하네.==W== 하긴, 30시간째 제대로 잠을 못 잤으니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "t",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "식물들이 옆에 있으니 세이나, 나츠카한테 연락도 못 하겠잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "avg_emoji_idea",
+ "jushou",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아, 비타가 있었지. 비타, 듣고 있어?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_118",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_035",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutBack",
+ 0.7,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_398",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_036",
+ "0",
+ "OutCubic",
+ 0.7,
+ false,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 1.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.1,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "비타는 언제나 마왕님 곁에 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m33",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "지금 그 호칭을 들으니…… 어딘가 좀 어색하네.==W== 달리시아는 내가 자기의 마왕님이 되어 주길, 정말로 간절히 바라고 있는 것 같아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아가 바라는 마왕님은 진짜 마왕님이 아닙니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응? 비타는 진짜 마왕님이 어떤 모습인지 알아?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "avg_emoji_speechless",
+ nil,
+ 0.63,
+ -0.2,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "과거에 비타는 마왕님의 사제였고, 지금은 비서로서, 진짜 마왕님의 모습을 알고 있습니다. 그러나, 권한이 부족해 비타가 알고 있는 사실을 모두 말씀드릴 수는 없습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그리고, ‘마왕님’이라는 호칭은, 사실 비타가 제일 먼저 사용했습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_sigh",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그래, 알았어. 네가 먼저 썼다는 거 기억하고 있을게.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "비타는 마왕님께 최대한 빨리 영혼 1개를 수집할 것을 권장합니다. 임무를 완수하면, 마왕님의 권한은 확대될 것이고, 새로운 권능을 얻을 수 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "현 상황을 벗어나기 위해서라도, 비타의 제안을 고려해 보시길 바랍니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "내가 임무를 완수하면 대체 어떤 권능을 얻게 되는 거야? 에휴, 관두자. 어차피 또 권한이 부족하다고 하겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "말씀하신 대로입니다. 다만, 비타가 장담하건대, 어떤 권능을 해제하든 진짜 마왕님이 되는 데 큰 도움이 될 겁니다. 이것이 평행 차원 마왕 육성 시스템이 지닌 의미이기도 합니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "다들 하나같이 내가 마왕이 되길 원하네, 마왕이 그렇게 좋은 건가?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그만두자, 지금 내 상황이 썩 좋지는 않지만, 아직 반격할 여지가 남았어. 비타, 피렌이 진심으로 달리시아에게 충성하고 있는 건 아니지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "016",
+ "none",
+ nil,
+ 0.2,
+ -0.14,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.21,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 6.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "비타 역시 마왕님과 같은 판단을 내렸습니다. 달리시아에 붙잡힌 닉스를 보았을 때, 피렌의 심박은 상승했고, 호흡도 가빠져, 긴장한 모습이었습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.2,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1265",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.8,
+ -0.3,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.21,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그러나, 달리시아가 닉스는 당분간 안전하다고 말하자, 피렌의 감정은 오히려 안정되었습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1265",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.2,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "피렌이 닉스에게 복수하고 싶다고 했지만, 정작 드러난 감정은 닉스의 안전을 걱정하는 쪽이었어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그런데, 달리시아는 본사의 군대가 도착했다는 것에 대해서 한마디 언급도 없었어. 의도적으로 숨기려는 걸까? 아니면 아예 안중에도 없는 걸까?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_guest_room",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -20.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutQuad",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.95}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "014",
+ "avg_emoji_attention",
+ "diantou",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그러고 보니, 방금은 뭘 보고 있었던 거야?==W== 그렇게 넋 놓고 있는 건…… 평소의 너답지 않은데.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "x",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하늘.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 80.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.65}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌의 시선을 따라 동쪽을 바라봤다. 시선이 닿는 곳엔 막 떠오른 해가 약간의 눈부신 빛을 뿜고 있었을 뿐, ==RT==특별한 점은 보이지 않았다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_guest_room",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ 0.65,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuint",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutQuad",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m31",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그때 피렌은 왜 동쪽 하늘을 보고 있었던 걸까. 마치, 군대가 올 걸 알고 있었던 것처럼.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저와 이곳에서 얘기할 게 아니라, 직접 물어보는 편이 낫지 않겠습니까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "009",
+ "avg_emoji_sigh",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "증거도 없는데, 물어봤자 아무 소용 없어. 피렌 성격상 쉽게 털어놓지 않을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "좀 자야겠어, 나 대신 피렌을 지켜봐 줄래? 수상한 움직임이 보이면, 바로 깨워주고.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "avg_emoji_exclamation",
+ nil,
+ 0.64,
+ -0.13,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "알겠습니다. 마왕님의 명령이 곧 저의 의지입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "i",
+ "012",
+ "none",
+ nil,
+ 0.47,
+ -0.15,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "i",
+ "009",
+ "none",
+ nil,
+ nil,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "i",
+ "012",
+ "none",
+ nil,
+ nil,
+ -0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.45,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "i",
+ "009",
+ "close",
+ nil,
+ 0.52,
+ -0.23,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ -15.0,
+ false,
+ 1.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "i",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_235",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
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+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ 0.0,
+ true,
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+ }
+ },
+ {
+ cmd = "Wait",
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+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "18:00",
+ "곡월",
+ "5일",
+ "필리에 골드 에리어",
+ "귀빈 접견실"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
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+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
+ "none",
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+ 0.6,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
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+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님, 마왕님!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m4",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "021",
+ "avg_emoji_speechless",
+ "none",
+ "s",
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+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "음냐, 지금 몇 시야?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "s",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutBack",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.63,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.5,
+ -0.03,
+ 1.0,
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+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 근거리 지능 식물 병기",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이이이이이이~",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
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+ "avg_emoji_speechless",
+ "none",
+ "s",
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+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "오후 ==W==6시라는 뜻이군.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_idea",
+ "jushou",
+ "t",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "t",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "guodongtiao1",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 원거리 지능 식물 병기",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "악……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "guodongtiao1",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.9}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님, 조금 전 피렌이 나갔습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -240.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "007",
+ "avg_emoji_flurry",
+ "none",
+ "t",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "알겠어, 나도 일어날게.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 4,
+ 0,
+ nil,
+ "close",
+ "none",
+ "t",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_235",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.6,
+ -0.21,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.12,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "지능 식물이 준비해 둔 옷을 받아 들고, 나는 서둘러 문을 열어 피렌을 찾았다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_065",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "3",
+ "OutQuad",
+ true,
+ true,
+ 0.6,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_011",
+ "0",
+ "OutSine",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "4",
+ "OutQuad",
+ false,
+ false,
+ 0.8,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.65}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "멀지 않은 계단에서 피렌이 천천히 온실 쪽으로 걸어가고 있었다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "일부러 내가 따라오길 기다린 건가……==W== 그렇다면, 어디 한 번 응해 주지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "close",
+ "JuGong2",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇게, 나는 피렌 뒤에 바짝 붙었고, 지능 식물 2그루는 내 뒤를 따라왔다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside_night",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -350.0,
+ nil,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "우리는 온실로 들어가 계단을 내려갔고,==W== 지하 실험실의 깊숙한 복도를 지나갔다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_010",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_night",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 300.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 500.0,
+ nil,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "rule_39",
+ "OutSine",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "rule_39",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_167",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.055,
+ 1.05,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.8,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "025",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "여기에 왜 또 온 거지,==W== 나를…… 실험실의 가장 깊숙한 그 방으로 데려가려는 건가.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_line_drop",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_368",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "어? 어디 갔지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_434",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.5,
+ -0.21,
+ 1.28,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "c",
+ "025",
+ "none",
+ nil,
+ 0.5,
+ -0.17,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.38,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "기척도 없이 나타난 차가운 섬광이 내 목 앞에서 멈췄다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님, 역시 따라왔네.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -320.0,
+ -65.0,
+ 1.23,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그럼 바로 본론으로 넘어가지……==W== 달리시아 님의 충성을 받아들이고, ‘영혼 거래’로 영혼을 조종해서 본사에 투항하라고 명령해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "착각할까 봐 미리 말해두는데…… 이건 부탁이 아니라 명령이야. 내 검은 인내심이 그렇게 많지 않거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/stm06_07.lua b/lua/game/ui/avg/_kr/config/stm06_07.lua
new file mode 100644
index 00000000..e6b6bf65
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/stm06_07.lua
@@ -0,0 +1,8886 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "07",
+ "부득이한 거래",
+ "당신은 피렌과 마침내 신뢰를 쌓아, 서로 정보를 교환한다. 그녀는 수조 속에 있는 비숍 인장이 달리시아를 무너뜨릴 핵심이라고 얘기하고, 당신은 자신이 마력 차단 체질이라는 점을 이용해 수조 안으로 들어가 그 인장을 빼내기로 결심한다.",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -320.0,
+ -65.0,
+ 1.23,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "18:30",
+ "곡월",
+ "5일",
+ "필리에 온실 구역",
+ "실험실 핵심 구역"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.62,
+ -0.21,
+ 1.28,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그럼 바로 본론으로 넘어가지……==W== 달리시아 님의 충성을 받아들이고, ‘영혼 거래’로 영혼을 조종해서 본사에 투항하라고 명령해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "착각할까 봐 미리 말해두는데…… ==W==이건 부탁이 아니라 명령이야. 내 검은 인내심이 그렇게 많지 않거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_176",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "여기에 들어올 수 있는 건 달리시아 님과 달리시아 님이 허락한 사람뿐이야. 그러니 밖에 있는 지능 식물들은 당신을 구하러 올 수 없어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_05_010",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_011",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 6.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌은 역시 다른 목적이 있었어. 하지만 내 협조를 위해 이렇게까지 하다니……==W== 도대체 뭐 때문에 이렇게 서두르는 거지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "004",
+ "none",
+ "diantou",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "a",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "한 걸음 앞으로 나아간다",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"a", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"a"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"a"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "close",
+ nil,
+ nil,
+ -0.225,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "목덜미에서 미세한 통증이 느껴졌다. 그러자 목에 닿아 있던 검 끝이 살짝 떨리더니, 피렌이 황급히 거둬들인다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "정말 미쳤구나. 죽는 게 무섭지도 않아?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "물론 무섭지. 하지만 서로 떠보면서 시간 끌 여유는 없잖아. 그리고……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "avg_emoji_question",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "너, 달리시아 편이 아닌 거지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이렇게 공들여 나를 여기까지 몰아넣은 이유도 대충 짐작이 가……==W== 그래도 네 입으로 직접 듣고 싶어, 피렌.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "006",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "당신 말이 맞아. 확실히 달리시아랑 한패는 아니지.==W== 근데…… 언제 눈치챈 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "018",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네가 남긴 허점이 너무 많았거든.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_warehouse",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "b",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ "018",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "즉, ==W==그 ‘익명의 사용자’는 오늘 몰래 ==W==내 휴대폰에 자기 휴대폰을 맞대서 신청을 보내고, ==W==정보를 넘긴 뒤 바로 친구 목록에서 나를 삭제한 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ "009",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마녀인 나도 지금까지 여러 익명 제보자를 만나봤지만, ==W==이렇게 감쪽같이 처리해서 그 누구도 눈치채지 못하고 흔적조차 남기지 않은 건 처음이야. ==W==보통내기가 아니라고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "b",
+ "011",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m42",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ -0.225,
+ 1.25,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "우선 우리가 생산부의 수습생으로 갔을 때 ‘우연히’ 마주친 사람 중에서,==W== 전투에 능숙한 사람만이 남들이 눈치 못 채게 미스티의 휴대폰에 접근할 수 있었을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ 100.0,
+ nil,
+ "avg3_137",
+ "a",
+ "006",
+ "none",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ 100.0,
+ nil,
+ "avg3_136",
+ "a",
+ "006",
+ "none",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_137",
+ "a",
+ "005",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_136",
+ "a",
+ "013",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "루비랑 사파이어도 그 정도 실력이 있었다면, 만드라휘초한테 그렇게 호되게 당하진 않았겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg3_137",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg3_136",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_shop",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "c",
+ "013",
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "맞아. 만약 생산부의 점검 뒤에 누가 몰래 들어가서 조작하고, ==W==생산부가 점검하러 오기 전에만 되돌려놓는다면…… ==W==온실 안에서 비밀리에 무슨 짓이든 할 수 있어!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "c",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "c",
+ "012",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1220",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1221",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.5,
+ 0.02,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1262",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.85,
+ -0.01,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_183",
+ "a",
+ "004",
+ "none",
+ nil,
+ 0.3,
+ -0.25,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_184",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ -0.25,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_exhibition_night",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1262",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 20.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_183",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.175,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ 0.15
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_184",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.18,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.8,
+ true,
+ 0.15
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그리고 요셉, 그레이 부인, 닉스가 온실에서 그렇게 큰 소란을 벌였는데도 생산부에선 아무런 반응이 없었어. 그러니 생산부를 직접 관리하는 운영 이사인 너도 의심을 피할 순 없지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_05_010",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "uniseed_exhibition_destroyed",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg3_1249",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.32,
+ -0.1,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg3_1250",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.72,
+ -0.1,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.5,
+ -0.1,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 5,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 4,
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "현장에 있는 사람 모두 애시 에리어로 데려가. 심문실에서 해명하는 걸로 하지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "018",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그때는 네가 진짜 배후가 아닐까 하고 의심하기도 했었어……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "019",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그러다…… ==W==귀빈실 지도를 봤지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 3,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 5,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 5,
+ "none",
+ "avg3_1249",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 5,
+ "none",
+ "avg3_1250",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 5,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_021",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_024_a",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_052",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "호오, 뭘 발견했는데?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "지도에 있던 표시는 네 필체였어.==W== 도시 남서쪽에 심문실 위치를 표시해 놨더라고. 거긴 도시 외곽이랑도 가깝고, 벽만 넘으면 바로 밀밭이랑 숲이잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 500.0,
+ 400.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ 0.3,
+ -0.55,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "즉, 넌 처음부터 우리가 도망치는 걸 묵인한 거야…… 아니, 애초에 풀어줄 생각이었던 거지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_349",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "제법이네. 역시 똑똑한 사람이랑 얘기하면 편하다니까.==W== 원래는 심문실 앞에서 의도적으로 사고를 내려고 했는데, 예상보다 달리시아가 빨리 와 버렸지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 4,
+ -600.0,
+ -180.0,
+ 0.4,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 4,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "나도 하나 묻고 싶은 게 있어. 배양관에 들어간 닉스 말인데……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ -300.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "닉스? 그렇군…… ==W==역시 닉스도 너랑 같은 편이었구나.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_052",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "설마 구해 달라고 하려는 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "오해하진 마. 우리는 계획을 위해서라면, 목숨을 희생할 각오도 되어 있으니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_05_002",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "계획이 성공해야만 우리에게도 희망이 있어. 하지만 승패를 좌우할 열쇠는 본사의 협조에 달렸지……==W== 그런데 지금까지 시간을 너무 허비한 바람에 계획 자체가 무의미해져 버렸어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "설마…… 너희가 도시 밖 군단이랑 약속한 진격 시간이,==W== 네가 오늘 새벽에 하늘을 올려다보던 그때였던 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_024_a",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ 600.0,
+ 1.6,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 4,
+ 50.0,
+ -500.0,
+ 0.4,
+ "avg3_121",
+ "a",
+ "002",
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하루쯤 늦어져도 군단은 근처에 있잖아……==W== 만회할 수 없을 정도로 상황이 악화된 건 아닐 텐데?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_122",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "글쎄…… 이 근처에 있다면,==W== 도시 내부의 소동도 알아차렸겠지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그런데도 여행가 캠프에서 움직이지 않는 걸 보면, 지휘관이 무능한 탓이거나, 병사들이 강행군 직후라 전투 불능 상태이거나, 둘 중 하나겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "어느 쪽이든 달리시아를 상대로는 절대 이길 수 없어.==W== 그래서 당신에게 내 영혼을 맡길 생각이야. 당신이 할 수만 있다면……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "b",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "아니, 난 못 해",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"b", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"b"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"b"}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "사실 ‘영혼 거래’로 타인의 영혼을 조종할 순 없어. 하물며 투항을 요구하는 건 더더욱 불가능하고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "겉보기엔 달리시아가 내게 충성하는 것처럼 보여도, 너도 알다시피 그 충성은 내 말을 그대로 따르는 게 아니라,==W== 달리시아의 왜곡된 기준에서 비롯된 거잖아. 그나저나 ‘영혼 거래’는 어디서 들은 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "정보상에게 들었어……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ 100.0,
+ nil,
+ "avg3_974",
+ "b",
+ "002",
+ "none",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그 정보상, 망토를 두르고 있었지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "맞아. 여행가 캠프에서 활동하던 그 사람이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg3_974",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_sweaty",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "역시 세레나였구나. 그럼 더 설명할 필요도 없겠네. 내가 할 수 있는 건 영혼을 대가로 상대의 소원을 이루어 주는 것뿐이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "간단히 말하면, 내가 네 영혼을 받아들인 대가로 네 소원을 이뤄 주는 거지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "내 소원을 이루어 준다라……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "맞아. 하지만 거래를 한다 해도, 내가 달리시아를 조종할 수는 없어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "달리시아가 날 감금한 건 참을 수 있었어.==W== 하지만 내 동료들이 다친 것도, 하나사키 여단이 캠프에서 쫓겨난 것도, 미스티가 다친 것도 전부 달리시아 때문이었지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "006",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그래서 그 대가로 달리시아의 그 미친 계획을 무너뜨릴 생각이었어.==W== 우리의 목적은 같아. 그러니 굳이 거래하지 않아도, 난 널 도울 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "진심이야……?==W== 대가도 없이 날 돕겠다고?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그래, 솔직히 말하면 ‘영혼 거래’는 나도 꺼림칙하거든.==W== 그러니 어떤 보상이나 대가도 요구하지 않을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇다면 우리의 협상은 여기까지야. 협력에 관한 이야기는 없었던 걸로 하지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.98,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "엥? 뭐?! 잠깐만, 지금 농담할 때가 아니잖아!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.7,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "내가 농담이나 하는 것처럼 보여?==W== 그리고 난 남에게 빚지는 걸 좋아하지 않아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "잘 들어. 보상이 없으면 책임도 논할 수 없어.==W== 그렇기 때문에 ‘대가’야말로 협력 관계를 공고하게 만들 수 있는 수단이지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그런데 당신이 아무것도 바라지 않는다고 하는 건……==W== 그 책임을 지고 싶지 않다는 말이나 다름없잖아?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "내가 너무 만만하게 생각했구나……==W== 피렌이 강한 이유는 어떤 상황에서도 감정에 휘둘리지 않고, 신념을 굽히지 않기 때문일지도 몰라. 그리고……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "009",
+ "none",
+ "lengzhan",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_003",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 0.98,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그래. 그렇기 때문에…… 네가 소원을 들어주는 별이 될 필요는 없는 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "왜냐면, 지금까지와 똑같은 일을 반복하기만 해서는, 새로운 답에 도달하지 못하니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ 0.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m46",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "제대로 당했네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "냉정하게 생각해,==W== 피렌. 달리시아는 강적이야.==W== 지금 가장 중요한 건 쓸 수 있는 전력을 전부 활용하는 거라고. 그러니까 나랑 협력하는 걸로……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그 말은…… ==W==나한테 도움을 요청하는 걸로 이해해도 되는 걸까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "엥? ==W==뭔가 입장이 뒤바뀐 것 같은데……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "007",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하아……==W== 냉정해야 할 쪽은 당신 아니야? 난 그저 당신이 그에 걸맞은 각오를 보여 주길 바랐을 뿐이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "내가 말을 똑바로 안 한 걸까? 그럼 좀 더 공식적인 호칭으로 바꿀게……==W== ‘동맹’은 어때? 우린 이 일에 이미 목숨까지 걸었어.==W== 그러니 당신이 정말 각오가 되어 있는지 확인해 봐야겠어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "‘영혼 거래’를 우리의 협력 조건으로 삼고 싶은 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "맞아, 하지만 오해하진 마. 그렇다고 내가 당신을 완전히 신뢰한다는 뜻은 아니니까.==W== 참, 전에 이런 소문을 들었어……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "너랑 ‘영혼 거래’를 하면 정식으로 마왕 협정의 직원이 되고,==W== 마왕 협정은 직원들의 영혼을 보호해 줘서……==W== 해로운 정신 마법으로부터 면역시켜 준다던데.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "쩝…… ==W==그것도 세레나한테 들은 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_03_007",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 300.0,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 20.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아니……==W== 훈장 수여식을 하려고 했던 그날에 달리시아가 후유카에게 이 일에 대해서 물었더니, 아주 신이 나서 전부 설명해 주던데.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_059",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "스스로 무덤을 팠구나……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후후, 당신도 참 허술해. 하지만 잘됐어. 덕분에 허황돼 보이던 그 이야기가 꾸며낸 말이 아니라는 것도 증명됐으니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네 영혼을 지키고 싶은 거야?==W== 그런데 왜?==W== 여긴 기생의 정원 같은 마물도 없잖아. 설마 달리시아가 정신 계열 마법에 능숙한 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.6,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ 0.5,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -400.0,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.96,
+ 0.09,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.87,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.6,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -670.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ 7.8,
+ -0.3,
+ 0.005,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "당신도 봤겠지만, 3세대 지능 식물의 능력은 상상 이상이야. 방금 전투에서도 전투력을 시험해 보려고 전력을 다했지만,==W== 결국 패배했지……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m29",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 놈들도 완벽하진 않아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "설마 약점을 알아낸 거야?!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아가 했던 말, 기억해?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "짐작하셨겠지만, ==W==그 인장은 인간의 정신과 기억을 전달하는 능력을 갖추고 있습니다.==W== 그걸 ‘정신 융합수’가 담긴 통에 넣기만 하면, 상응하는 정신과 기억을 서로 연결할 수 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저길 봐……==W== 저 거대한 배양관 바닥에 ‘비숍’이 가라앉아 있어.==W== 저것만 꺼내면, 지능 식물도 더 이상 위협이 되지 않을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -550.0,
+ 200.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ 0.6,
+ 1.0,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저렇게 깊은 통 안에서 인장을 꺼내는 건 쉽지 않을 텐데.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "맞아. 지금 주된 난관은 두 가지야.==W== 첫 번째는 뚜껑의 열쇠지. 그 열쇠는 달리시아가 항상 몸에 지니고 다니거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "두 번째는 통 안의 ‘정신 융합수’야. 더 골치 아픈 문제지……==W== 옆에 있기만 해도 그 마력을 흡수해서 정신에 영향을 주거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇군. 마왕 협정의 직원이 받는 보호를 이용하면 정신 융합수의 영향으로부터 면역이 될 테니, 그걸 이용해 직접 인장을 회수하려는 거지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그래, 그러니 다시 한번 말할게.==W== 마왕님…… ==W==나와 ‘영혼 거래’를 해 줘.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "달리시아를 무너뜨릴 방법이 바로 눈앞에 있어. 피렌이 나를 선택한 이유도 이해는 돼. 하지만……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "안 돼.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "경고하는데, 계획을 방해하는 건 누가 됐든 적이야.==W== 아직 내 인내심이 남아있을 때, 납득할 만한 이유를 대 봐.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "내가 너무 약해서 그래.==W== 네가 배양관 안으로 들어가 있는 동안, 지능 식물들이 나타나기라도 하면 어떡해?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "난 시간을 벌어 줄 수가 없잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "무슨 말을 하고 싶은 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "013",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "서로 잘하는 걸 맡자는 거야. 동맹은 맺되,==W== 영혼 거래는 하지 않겠어. 이유는 간단해……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m39",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "018",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "배양관 안으로 들어가는 사람은 ==W==나니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네가 달리시아를 무너뜨리기 위해 목숨을 걸 각오라면, 나도 내 목숨을 걸겠어.==W== 난…… ‘마력 차단’ 체질이거든.==W== 마력으로 가득한 저 액체가 나한테는 안 통할 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "019",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마력 차단……==W== 당신이 그런 희귀 체질이라고?!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "013",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하, 너도 모든 걸 다 조사한 건 아니었나 보네.==W== 아무튼 인장은 내가 회수할게. 대신 내가 안으로 들어가 있는 동안 날 지키는 건 네 몫이야.==W== 네가 실패하면, 나도 죽겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "후후…… 하하하하.==W== 그래, 그게 당신 선택이라면 그렇게 할게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇다면, 마왕님. 지금부터 우리는 달리시아에 맞서는 동맹인 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/stm06_08.lua b/lua/game/ui/avg/_kr/config/stm06_08.lua
new file mode 100644
index 00000000..6284e8ff
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/stm06_08.lua
@@ -0,0 +1,10191 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "08",
+ "피렌",
+ "알고 보니, 피렌의 아버지를 모함했던 기밀 유출 사건의 배후자는 달리시아였고, 겉으로는 대립하는 척했지만, 피렌과 닉스는 달리시아를 무너뜨리기 위해 오래전부터 비밀리에 동맹을 맺고 있었다. 피렌은 영혼 거래로 ‘아그리 유니온의 변혁’을 원한다고 소원을 빈다.",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "19:00",
+ "곡월",
+ "5일",
+ "필리에 온실 구역",
+ "실험실 핵심 구역"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m12",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_071",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "JuGong2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇다면, 마왕님. 지금부터 우리는 달리시아에 맞서는 동맹인 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "따져보면 더 위험한 쪽은 너야. 달리시아와 지능 식물을 상대해야 하니까.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "확실히 까다롭겠네. 하지만 내 목표는 이기는 게 아니라 ‘미끼’가 돼서 시간을 끄는 거야.==W== 당신이 인장을 손에 넣을 때까지만 버틴다면 우리는 이 상황을 뒤집을 수 있을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_087",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_015",
+ nil,
+ nil,
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "close",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그리고 당신도 자신을 너무 과신하진 마.==W== 정신 융합수에 깃든 마력은 평범한 마법의 마력과는 비교가 안 되니까. 그 체질이 여기서도 제대로 발현될 거란 보장은 없어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ -100.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.5,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_491",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 2.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_122",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "정말이지…… 새삼 편안해 보이네. 통 안에서 이렇게 푹 잠들어 있기나 하고. 본인이 지금 어떤 처지인지 알고나 있는 걸까?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_046",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "목숨이 간당간당한 와중에 학생 때랑 똑같은 모습으로 잠이나 자고 있다니…… 보면 볼수록 짜증 나네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_146",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "012",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하, 지금은 ‘양분’이 된 처지인데, 괴로운 표정을 짓는 것보단 평온한 표정이 낫지 않을까?==W== 근데 학생 때면…… 너희 같은 학교였어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "맞아. 같은 필리에 귀족 학원 출신이지……==W== 마왕님, 그거 알아? 나랑 이 녀석, 알고 지낸 지가 벌써 10년이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "초반엔 같은 공간에 있는 것조차 불편했어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "mood_3",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "필리에 귀족 학원 같은 명문 학교에 들어가고 싶어 하는 사람이 얼마나 많은데,==W== 얘는 그런 학교에 와서 수업도 제대로 안 듣고 잠만 자더라니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.8,
+ -0.35,
+ 1.6,
+ nil,
+ 0.7,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ 2,
+ nil,
+ -0.3,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그러던 어느 날, 빵을 사러 가다가 아그리 유니온 상점에서 우연히 마주쳤고, 그제야 알게 되었지……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "녀석이 다른 도시의 애시 에리어 출신에, 컴퍼니가 지정한 위탁학생이라는 걸 말이야. 컴퍼니가 학비를 지원해 주는 대신,==W== 졸업하면 컴퍼니의 지정 부서로 들어가는 게 조건이었지…… 급여는 낮은데 욕은 실컷 얻어먹는 감사팀으로.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_030",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "필리에 귀족 학원이 위치한 골드 에리어는 물가가 아주 비싸지. 컴퍼니가 학비는 지원해 줬지만, 숙박비는 지원해 주지 않았어. 그러다 보니 매일 야간 아르바이트를 해야 했고, 수업 시간에는 졸린 게 당연했지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그날 이후로, 녀석은 내 노트를 빌려 가서 베껴 쓰고, 수업 시간에 놓친 내용은 날 쫓아다니며 질문했어. 가끔은 우리 집에 와서 밥도 얻어먹었지. 어찌나 성가시던지.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 그때의 나는 뭐랄까……==W== 나도 나만의 세계에 푹 빠져있었거든. 연구자가 되겠다는 생각뿐이었고, 친구들이랑 얘기하는 것도 그다지 좋아하지 않았어……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "story_main_06_018",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 600.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 16,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.03,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 2.0,
+ false,
+ 0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 17,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_146",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그러다 보니 아무 거리낌 없이 나한테 말을 걸어오는 사람은 닉스뿐이었지. 얘기를 나누다 보니 닉스에 대한 내 생각도 조금씩 바뀌더라.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "사이가 좋아졌구나?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그게…… 사실 닉스는 꽤나 이상주의자였어.==W== 아그리 유니온을 더 나은 컴퍼니로 만들고 싶다, 다들 좀 더 일찍 퇴근할 수 있었으면 좋겠다, 상점 음식이 더 맛있어졌으면 좋겠다, 이런 말들을 자주 했었거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "난 그때 이 녀석은 감사팀보단 연구팀이나 운영 직무가 더 잘 어울리겠다고 생각했지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그런데 닉스가 그러더라…… 감사팀에 들어가는 건 컴퍼니의 규정이라 마음대로 바꿀 수가 없다고. 원래 닉스 성격이었으면 컴퍼니의 규정을 바꾸겠다고 나섰을 텐데 말이야. 결국 난 참지 못하고 닉스랑 크게 다투고 말았어……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "말다툼 끝에 난 내 입장을 분명히 밝혔지…… 닉스 네가 못 하겠다면 내가 아그리 유니온을 바꾸겠다고……==W== 대신 내 편이 되어 전적으로 도와달라고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "필리에 귀족 학원을 졸업한 후에 나는 ==W==성휘 부속대학에 진학했고,==W== 닉스는 본사에 입사했어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "wog_academy_classroom",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 2,
+ "uniseed_office",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 0,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 1,
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "서로 다른 길을 걷긴 해도 난 흔들린 적이 없었어. 나는 우리에게 밝은 미래가 기다리고 있을 거라 믿었으니까.==W== 그런데……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_019",
+ "0",
+ "OutCubic",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 400.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_073",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "재판관님, 조르토 드 페르트로 부장은 직무상 횡령죄와 영업비밀 침해죄를 저질렀습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutExpo",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "감사팀을 대표해 해당 행위의 부당함을 고발하며, 신속한 심리를 요청드립니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 2.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutCubic",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m58",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "닉스한테 초대받아서 간 ‘생일 파티’가 법정에서 열릴 거라고 누가 상상이나 했겠어? 심지어 그날 피고석에 앉아 있던 사람은 우리 아버지였지……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아버지는 죄를 인정하셨어. 하지만 난 아버지가 그런 일을 할 사람이 아니란 걸 알아……==W== 아버지는 만드라휘초 연구에 몰두해 있었고, 내게도 비밀로 하시던 분이었는데 마녀에게 정보를 흘릴 리가 없잖아?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "chijing",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "court_inside",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ -0.35,
+ 1.5,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "나는 달리시아라고 해. 아그리 유니온 필리에 지사의 집행관이지. 오늘부터 나를 따르도록 해. 그럼 닉스를 쓰러뜨릴 힘을 줄 테니.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ 0.0,
+ -1.05,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "난 달리시아의 제안으로 성휘 부속대학을 휴학하고 필리에에 돌아와 아그리 유니온에 입사했어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그때의 난 닉스에게 원한을 품고 있었지. 그보다는 혼란스러운 게 더 컸지만……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 4.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "진실을 밝히기 위해서 난 아그리 유니온의 내부 상황을 반드시 알아내야 했어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "hotel_banquet_hall_night",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 2.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그 이후의 일들은 아주 빠르게 진행되었지. 크리스마스 전날 밤, 달리시아는 나를 데리고 컴퍼니 연회에 참여했고, ==RT==난 늦은 밤이 되어서야 집에 돌아갈 수 있었어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "city_alley_night_winter",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 200.0,
+ 2.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 4,
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그런데 닉스가 집 앞에 두꺼운 자료 더미를 안고서 문에 기대어 쓰러져 있던 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 1,
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "닉스가 깨어나고 난 알게 되었어…… 아버지의 사건은 닉스가 처음으로 맡게 된 사건이었고, 자료는 재판이 열리기 하루 전날에 상사가 떠넘긴 거였어. 그렇게 닉스는 상황 파악도 못 하고 자료에 적힌 것만 읽으며 법정에 설 수밖에 없었지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "재판이 진행되는 동안 닉스는 자료에 수많은 의문점이 있다는 것을 알아차렸지만 아버지는 담담하게 죄를 인정해 버렸어……==W== 아마 나를 지키려고 그랬던 거겠지. 그래서 닉스도 법정에서 의문을 제기할 수가 없었던 거고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_013",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "닉스도 이 사건에 숨겨진 진실을 알아내고 싶어 했어…… 그 후 한동안 닉스는 홀로 이 사건을 파헤치고 다녔더라고.==W== 닉스의 품 안에 있던 그 서류 뭉치가 바로 그 조사 결과였지. 그리고 이 사건의 진짜 배후는…… 달리시아였어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.5,
+ -0.75,
+ 2.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.3,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "C_in",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아가 네 아버지한테 누명을 씌운 거구나?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "맞아. 아버지는 군용 만드라휘초 연구를 반대하셨어. 이런 식으로……==W== 지능 식물에게 ‘지능’을 부여하는 방식은 더더욱 반대하셨고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_251",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "달리시아가 보기에 아버지는 눈엣가시였어. 그래서 본사의 인맥을 이용해 함정에 빠뜨렸지. 닉스가 이 사건의 기소를 맡게 된 것도 달리시아의 지시였다고 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "사건의 진실이 밝혀졌으니 더 이상 망설일 것도 없었어.==W== 그날 밤, 난 닉스에 대한 증오를 버리고, 다시 한번 맹세의 서약을 맺었지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "성력 992년 상월 30일",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhone",
+ param = {
+ 0,
+ 1,
+ "991"
+ }
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "준비됐어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "준비됐어. 크리스마스 이브에 우리가 싸운 것처럼 연기하면 되는 거지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "맞아, 컴퍼니 사람들이 모두 볼 수 있도록 하면 돼. 이걸로 내 의지를 보여주는 거지",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "한 번 싸우는 걸론 부족하지 않나? 앞으로 네가 날 몇 번은 더 괴롭혀야 될 거 같은데",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "적당히 봐가면서 할게",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "아냐, 할 거면 제대로 해. 아주 그냥 미워죽겠다는 듯이 말이야",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "그래, 알겠어. 그때 가서 울지나 말라고",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "그럼 앞으로는 이 하트챗으로만 연락해야 되는 거지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "맞아…… 현실에서는 대화도 못 나눌 거야. 똑바로 쳐다보는 것조차 안 돼.",
+ ""
+ }
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 1,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "그래도 언젠가는 다시 대화를 나눌 수 있는 날이 올 거야. 건배, 논밭 샤로. 네가 사준 마지막 레몬 소다를 위하여",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetPhoneMsg",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ "0",
+ "",
+ false,
+ "",
+ "건배, 이름 모를 친구여",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_091",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetPhone",
+ param = {
+ 1,
+ 1,
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "C_in",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네 아버지의 누명을 벗기고 달리시아에게 복수하려는 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "아니, 그런 게 아니야. 복수에 성공한다 하더라도 새로운 원한만 생겨날 뿐이지……==W== 증오의 순환을 끝내려면 그 뿌리부터 뽑아야 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그래서 우린 그때 우리가 나눴던 말을 행동에 옮기기로 결심했어……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "닉스가 못 하겠다면 내가 아그리 유니온을 바꾸겠다고…… 대신 내 편이 되어 전적으로 도와달라고 했던 그 말을.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "실현하기 위해 과거의 증오는 벗어던지고, 다시 처음부터 우리의 관계를 쌓아 가기로 했어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_491",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_492",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "듣고 있어, 닉스? 아주 곤히 잠들었네…… 일어나면 제대로 일해야 될 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 컴퍼니를 바꾸는 게 쉬운 일은 아닐 텐데?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_251",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "맞아. 하지만 아무리 어려워도 그게 포기의 변명이 될 순 없어…… 그러니 난 절대 포기하지 않을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이렇게까지 고집하는 이유가…… 도대체 뭐야? 컴퍼니가 변해서 네게 무슨 이득이 있다고?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이득이라…… 있을지도 모르지.==W== 다만 내가 귀족 학원을 다닐 때부터 존재한, 직원을 소모품처럼 부리는 컴퍼니의 방식은 하나도 변하지 않았어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_office_night",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_962",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.85,
+ -0.35,
+ 1.6,
+ nil,
+ 0.7,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1272",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.25,
+ -0.35,
+ 1.6,
+ nil,
+ 0.7,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1272",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_962",
+ "a",
+ nil,
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "lengzhan2",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ 1,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "변화가 없다 보니 컴퍼니에서 고통받는 직원들은 해마다 늘어났지.==W== 아그리 유니온을 믿고 있던 소비자들도 끝없이 착취당하고 있고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_962",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1272",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.2,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_shop",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 10.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "결국엔 당신들이 얘기하던, 이른바 ‘황금 나이팅게일 빵’도 시중에 풀리기 시작했잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.2,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님…… 다른 사람의 비극을 짓밟고 올라 정상에 다다른 소수들만 행복을 누리는 게……==W== 옳다고 생각해?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "avg_emoji_question",
+ nil,
+ nil,
+ -0.35,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "난……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_room_daylight",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "011",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그 뒤로 부모님은 필리에를 떠났고, 월급도 많이 줄었어요. 그때 저는 아직 학생이었고…… 집안 형편이 갑자기 어려워졌죠.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "004",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그때도 역시 그 이름 모를 감찰관이 컴퍼니의 가족친화제도를 이용해 지원금을 받을 수 있게 도와줬어요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside_night",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "a",
+ "018",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "018",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "‘진실을 찾고, 진실을 알리는 것’이 바로 마녀가 지켜야 할 규칙이고, 사회가 마녀에게 기대하는 역할이야.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그러니……==W== 정말로 지키고 싶은 게 있다면, 선택은 직접 해야 돼. 진실을 덮고 아무것도 모르는 척하며 평온한 삶을 살 것인지, ==W==아니면 다른 사람들에게 상처를 주게 되더라도 진실을 마주할 것인지 말이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "초대받아서 간 닉스의 ‘생일 파티’가 법정에서 열릴 거라고 누가 상상이나 했겠어? 심지어 그날 피고석에 앉아 있던 사람은 우리 아버지였지……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "맞아. 아버지는 군용 만드라휘초 연구를 반대하셨어. 이런 식으로……==W== 지능 식물에게 ‘지능’을 부여하는 방식은 더더욱 반대하셨고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아가 보기에 아버지는 눈엣가시였어. 그래서 본사 인맥을 이용해 함정에 빠뜨렸지. 닉스가 이 사건의 기소를 맡게 된 것도 달리시아의 지시였다고 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_067",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "1",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 0,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "타인을 마음대로 가지고 노는 방식이......",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"1", "1"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"1"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_063",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center_w",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "2",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 0,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "옳을 리가 없잖아!",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"2", "1"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"2"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m39",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "후훗…… 당신도 역시 나랑 같은 생각이구나. 그러니까 지금의 컴퍼니는 반드시 바뀌어야 해.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그리고 이건 내 개인적인 생각이긴 한데…… 힘을 쥔 사람은 그 힘을 사람들과 사회를 위해 써야 한다고 생각해.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "모두가 행복해지면 스트레스가 사라지고, 다른 사람을 대할 때도 여유가 생기지. 이렇게 되면 선의와 행복이 사람들 사이에 퍼져나갈 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "행복의 순환을 말하는 거구나…… 하지만 이걸 실현하는 건 절대 쉽지 않을 텐데.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "무슨 소리야? 당신이야말로 줄곧 그렇게 해오지 않았어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_02_009",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 30.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아모르부터 필리에까지,==W== 수도교 위의 성해부터 캠프 밖의 3대 마물까지, 당신은 줄곧……==W== 대가도 받지 않고 사람들이 행복할 수 있게 도와줬잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_04_003_FP",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 30.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "순탄한 길은 아닐 거야. 하지만 당신이 계속 걸어왔던 길이잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "난 그렇게 대단한 사람이 아니야. 은혜 인장을 가지고 있는 것뿐이야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "뭐 때문인진 모르겠지만 그런 능력이 내 손에 있으니 그에 따른 책임을 져야 한다고 생각해.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이런 말을 듣고 있으니…… 마치 당신을 마왕님이라고 불러야만 할 것 같네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "014",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "좋을 대로 해. 나는 나일 뿐. 호칭 같은 건 아무 의미도 없으니까.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.35,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그럼 마왕님, 나랑 영혼 거래 하자.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "잠깐, 이미 얘기 다 끝났잖아……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "저번의 그 이유 때문에 이러는 거 아냐. 당신도 말했잖아. 우리가 선택한 길은 절대 순탄하지 않을 거라고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그렇다면 우리가 이 신념을 배신하지 않을 거라고 어떻게 확신할 수 있겠어? 내 생각엔 영혼을 하나로 잇는 것 말고는 없다고 생각해.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "당신이 배신한다면 난 소원으로 당신이 되돌아오게 할 거고, 내가 배신한다 해도 당신은 이미 내 영혼을 갖고 있겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "흠…… 이게 네 목적이라는 거지? ==W==좋아, 하나만 더 물어볼게. 정말로 네 영혼을 사람들의 행복과 맞바꾸고 싶어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "물론이지. 뭘 더 망설이겠어?==W== 영혼 하나를 바쳐서 내 소원을 이룰 수만 있다면…… 오히려 이득 아닐까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "대가를 치르지 않고, 위험을 감수하지 않으면 아무것도 얻을 수가 없지. 당신이라면 위험을 무릅쓰고 내 영혼을 걸 만큼의 가치가 있어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dessert_house_inside",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "OutSine",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 1,
+ "009",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "밝혀지지 않는 것들을 정확히 알아내기 전까지 네 첫 번째 임무는 아마 영원히 완수할 수 없을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "009",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "대가를 치르지 않고, 위험을 감수하지 않고서는 그 무엇도 얻을 수 없다……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "avg_emoji_exclamation",
+ "chijing",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "과거의 난 좁은 생각에 갇혀 있었던 것 같아. 이제 더 이상 피렌과 친구들이 강한 지능 식물에 맞서는 걸 그저 지켜보고만 있지는 않겠어!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "C_in",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -30.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "좋아, 피렌. 네 소원을 말해 봐.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "마왕님, 당신에게 소원을 빌게.",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_flash_light",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "나와 함께 아그리 유니온을 바꿔줘.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "3",
+ 0,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "너의 소원…… 받아줄게",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"3", "1"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"3"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "소원이 이루어지는 날이 오면……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ true,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.4,
+ -0.55,
+ 2.0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 14,
+ "OutSine",
+ 0.4,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "내 영혼은 당신 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 15,
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "OutQuint",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -30.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이러면 끝이야?==W== ‘영혼 거래’라길래 난 뭔가 더 있을 줄 알았는데……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan2",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "절차에 따르면 이 단계에 이르렀을 때 이미 거래는 성립된 거야. 지금 네 영혼은 내가 임시 보관하고, 소원이 이루어지면 완전히 내 것이 되는 거지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이해했어, 공평한 거래네. 마침 달리시아도 곧 올 시간이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그걸 네가 어떻게 알아?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "우리가 실험실에 들어선 순간, 지능 식물이 달리시아에게 보고했을 테니까.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "솔직히 말하자면 달리시아가 진작에 와야 했는데…… 또 다른 ‘미끼’가 자원해서 시간을 만들어주고 있거든. 이렇게나 오래 데리고 있는 걸 보니 꽤나 노력했나 보네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "또 다른…… ==W==‘미끼’가 자원했다고?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "015",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "Linear",
+ true,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_left"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "16",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_right"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 60.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m49",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님, 안녕하세요. 또 만났네요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마…… 마이나?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -30.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하, 방금 마이나가 절 찾아와 폐하의 휘하에 들어가고 싶다고 하더군요. 제가 독단적으로 판단할 수는 없을 것 같아 여쭤보러 왔습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아 님이 해주신 말씀을 들었는데……==W== 마왕님께서 구상하고 계신 미래를 듣고, 그게 제가 바라던 꿈이라고 생각했습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_047",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "014",
+ "none",
+ 1,
+ 0.45,
+ -0.3,
+ 1.5,
+ nil,
+ nil,
+ 1.0,
+ "jushou2",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "마이나, 거짓말 진짜 못하는구나. 하지만 그거와 별개로 나도 거짓말을 해야겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "좋아. 그럼 달리시아와 함께 내 곁에서 날 섬겨줘.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_attention",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저와 함께요?==W== 폐하, 그 말씀은…… 절 받아주시겠다는 건가요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "019",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "사실 처음부터 거절할 생각은 없었어. 지금까지 전부 네 능력을 시험하려고 그랬던 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "017",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그리고 넌 내 기대를 저버리지 않았지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "가, 감사합니다, 폐하. 너, 너무 감격스러운 나머지 무슨 말을 해야 할지 모르겠습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "예의 차릴 필요는 없어. 도시 밖 상황은 어때? 점심쯤 동쪽 하늘에 연기가 짙게 껴있던데.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "보고드리겠습니다, 폐하. 아그리 유니온의 군단이 도시 밖에 이미 도착했습니다. 걱정하지 마십시오, 내일 제가 3세대 지능 식물을 파견해 그자들을 처단하겠습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "내가 직접 지휘해 보고 싶은데, 괜찮지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "물론이죠, 폐하.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "다들 돌아가도록 해. 내일 지휘에 관해서는 나 혼자 생각을 좀 해볼 테니.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "알겠습니다, 폐하. ==W==다만 지능 식물이 폐하의 곁에서 안위를 살피고 도움을 드릴 수 있게 허락해 주십시오.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "close",
+ 1,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ 2,
+ 0.2,
+ 0.08,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "얘한테 나를 지켜보게 한 건 너 아니야? 이곳까지 호위도 부탁했는데, 무슨 문제라도 있는 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_112",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아뇨…… 그런 뜻은 아니었습니다. 다만 지금부터는 폐하께서 지능 식물과 함께 동행해 주셨으면 합니다.==W== 피렌, 너도 이의는 없겠지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "없습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_left"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 0.5,
+ true,
+ "AvgStageEffect_fade_right"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.5,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1263",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.8,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "다시 지능 식물의 감시가 시작되었잖아. 전보다 움직이기 훨씬 어려워지겠어……==W== 그래도 미리 피렌과 동맹을 맺은 게 그나마 불행 중 다행이랄까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "023",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ false,
+ 0.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "OutSine",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "마왕님, 잠시 실례하겠습니다. 보고드릴 중요한 사안이 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_238",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님의 첫 번째 임무인 10개 영혼 수집이 완료되었습니다. 평행 차원 마왕 육성 시스템의 권한이 확대되어 새로운 권능을 획득하였습니다. 확인해 보시죠.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "002",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "새로운 권능이라고?==W== 이건…… 이런 권능도 있었다니.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "025",
+ "avg_emoji_shock",
+ "chijing",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_365",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "009",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이 권능을 잘 활용한다면…… ==W==희생 없이 달리시아를 쓰러뜨릴 수도 있겠어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_365_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "avg_emoji_exclamation",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/stm06_09.lua b/lua/game/ui/avg/_kr/config/stm06_09.lua
new file mode 100644
index 00000000..88f3f4dd
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/stm06_09.lua
@@ -0,0 +1,13518 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "09",
+ "필리에 전투 (상)",
+ "아그리 유니온의 군단은 임금 문제로 발이 묶여, 쉽사리 진격할 수 없었고, 식물들은 닉스의 영향으로 ‘낮잠’을 자야 한다는 빌미로 진격을 저지한다. 이어서 당신은 피렌을 다른 동료들과 합류시켜 반격을 준비하도록 명령한다.",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_a_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.5,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m59",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "07:00",
+ "곡월",
+ "6일",
+ "필리에 외곽",
+ "여행가 캠프"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1220",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1221",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_115",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.3,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ -0.15,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 0.3
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.03,
+ 0.96,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.03,
+ 0.96,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_103",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1221",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1220",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_108",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.78,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ -50.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InQuad",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "캐레스 감찰관, 병사들은 준비 잘 돼가? 오늘 진격 가능해?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이게 일이 좀 까다롭게 됐습니다. 이 중요한 시기에 병사들이 ‘진격 지원금’을 주지 않으면 움직이지 않겠다고 난동을 피우기 시작했습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "002",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "진격 지원금? 보너스는 필리에를 치고 나서 지급한다고 말해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "보너스가 아니라, 진격 지원금이요. 도라를 병사들 손에 쥐여줘야 합니다. 도라를 못 받으면 한 발짝도 움직이지 않을 거라고 합니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.22,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ -0.3,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
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+ 0.65,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "003",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "buman",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "빌어먹을…… 우리 컴퍼니 군대가 어쩌다 이렇게 된 거지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "JuGong",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.65,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "언제부터 시작된 거냐고 묻는다면…… 최근 5년 동안 저희 컴퍼니의 관례로 지속해 왔습니다. 진격 지원금뿐만 아니라 마력 소모 지원금, 주둔 지원금, 출정 기간별 지원금까지 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "004",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
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+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
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+ "none",
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+ false,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "저희가 병사들에게 뭔가를 시키고자 한다면 도라를 쥐여줘야 합니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그게 아르바이트랑 뭐가 달라? 에휴, 예전의 용감무쌍하고 명예를 목숨보다 더 소중히 여기던 그 병사들은 지금 다 어디로 간 건지……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아마…… 컴퍼니의 임금 체납과 함께 사라졌을 겁니다. 저희 군단에서 이미 반년 동안 급여가 지급되지 않은 걸로 알고 있어요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_095",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_356",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 0.1,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
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+ false,
+ false,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이 3개 군단의 임시 지휘관을 맡기로 한 건 정말 잘못된 선택이었던 것 같군.==W== 어쩔 수 없지. 캐레스 감찰관, 가장 가까운 지사로 가서 도라를 조달해 와. 얼마나 걸리겠나?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_115",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저야 갔다 올 수 있긴 합니다만~ 이동 시간을 포함하면 빨라도 일주일은 걸릴 겁니다. 제가 이래 봬도 연약한 소녀라서요.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_108",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "음…… 그렇게 먼 길에 레이디를 보내는 건 확실히 부적절하군.==W== 그렇다고…… 지휘관인 내가 직접 가서 돈을 받아 오자니, 엘레강스하지 않고 말이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
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+ false,
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+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ "2000ms",
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+ },
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+ cmd = "SetTrans",
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+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
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+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
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+ }
+ },
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+ cmd = "SetBg",
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+ },
+ {
+ cmd = "SetAudio",
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+ }
+ },
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+ },
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+ cmd = "SetBGM",
+ param = {
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+ 0,
+ "m42",
+ "4000ms",
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+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "07:30",
+ "곡월",
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+ "필리에 온실 구역",
+ "실험실 핵심 구역"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ nil,
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+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.6,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -200.0,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_024_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_252",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.6,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 1000.0,
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+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하, 지도를 보십시오.==W== 업그레이드가 완료된 아군의 3세대 지능 식물 3만 그루가, 강을 따라 전선을 펼치고 폐하의 명령을 기다리고 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ 500.0,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ 100.0,
+ 250.0,
+ 0.75,
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ 1,
+ nil,
+ nil,
+ -1.0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youzaiLp",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
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+ 0,
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+ "a",
+ "002",
+ "none",
+ 1,
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+ nil,
+ -1.0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youzaiLp",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 2.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_021",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "025",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하룻밤 사이에 3만 그루를 업그레이드하다니…… 정말 빠르네.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.8,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "011",
+ "none",
+ nil,
+ nil,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.6,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마이나, 아그리 유니온 본사의 3개 군단에 대한 조사는 끝났어?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "조사는 끝났습니다. 제3, 4, 5 세 개의 정예 군단으로, 10년 전에 인원이 두 배나 많던 타 컴퍼니의 군대와 정면 상대해 승리한 적이 있죠.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "구성에 따르면, 해당 군단의 총인원은 3만 1천 명이고, 전투 대원은 약 2만 5천 명이에요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_252",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_024_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ 550.0,
+ 1.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "지능 식물 피드백 회의에서의 정찰 정보에 따르면,==W== 적의 지휘부는 여행가 캠프에 설치됐고,==W== 세 군단은 여행가 캠프를 중심으로 북, 동, 남 세 개의 방향에 분산되어 주둔 중이에요. 상대에게서 진격할 조짐은 아직 보이지 않았습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ 100.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_257",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 750.0,
+ -600.0,
+ 0.8,
+ "avg3_108",
+ "a",
+ "002",
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ 350.0,
+ -200.0,
+ 0.8,
+ "avg3_115",
+ "a",
+ "008",
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ 0.0,
+ -450.0,
+ 0.8,
+ "avg3_120",
+ "a",
+ nil,
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "정예라고는 해도, 활약한 건 벌써 10년 전의 일이야. 일부 선임 병력과 사관을 제외하고는 대부분 교체됐을 테고, 상대의 전력을 확인하기 어렵겠어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg3_108",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg3_115",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg3_120",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_021",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_024_b",
+ "0",
+ "Linear",
+ 1.2,
+ false,
+ "fade",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_vexation",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "더 골치 아픈 문제는, 그 병사들이 미스티를 보자마자 무차별적으로 공격했다는 거야. 그놈들이 정말로 필리에에 쳐들어오게 내버려두면, 분명 필리에에 큰 피해가 발생하고 무고한 시민들이 다치게 되겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "31",
+ "OutSine",
+ false,
+ false,
+ 0.8,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_street_water",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_dust_a",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_144",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_143",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_205",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_121",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_143",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_143",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_283",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "34",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_361",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_144",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_143",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_167",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_167",
+ "a",
+ nil,
+ "avg_emoji_flurry",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "buman",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.55,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1220",
+ "a",
+ "002",
+ "none",
+ 3,
+ 0.25,
+ 0.08,
+ -0.9,
+ nil,
+ 0.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1221",
+ "a",
+ "002",
+ "none",
+ 4,
+ 0.75,
+ 0.02,
+ 0.9,
+ nil,
+ 0.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_361_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_167",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ 2.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_080",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "알겠습니다.",
+ ""
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+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.82,
+ nil,
+ 0.95,
+ nil,
+ 0.5,
+ 0.0,
+ 0.0,
+ true,
+ 0.5
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1263",
+ "a",
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+ "none",
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+ nil,
+ -0.95,
+ nil,
+ 0.5,
+ 0.0,
+ 0.0,
+ true,
+ 0.5
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
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+ -1.35,
+ nil,
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+ "shouji",
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+ "Linear",
+ 0,
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 50.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.7,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_120",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "lengzhan",
+ "none",
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+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "조급한 아그리 유니온 병사",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이, 이건 절대 못 이겨……!==W== 도망쳐, 빨리!",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_090",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
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+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ 0.2,
+ 1.0,
+ "jingxia",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ 0.2,
+ 1.0,
+ "jingxia",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_368",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ -0.1,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ -0.1,
+ -1.0,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "33",
+ "OutSine",
+ true,
+ true,
+ 0.8,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "009",
+ "none",
+ nil,
+ 0.48,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_3s",
+ 0,
+ "m46",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "12:00",
+ "곡월",
+ "6일",
+ "필리에 온실 구역",
+ "실험실 핵심 구역"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하, 2시간 만에 저희가 보낸 식물 1,000그루가 상대의 5개 대대 4천여 명을 격퇴했습니다. 저희 쪽 손실은 200그루가 채 되지 않았습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "성과가 상당했는데 왜 공격을 중단하신 겁니까? 나머지 지능 식물을 전부 전장에 투입했다면, 본사의 3개 군단은 분명 전멸했을 겁니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아니.==W== 전군을 동원해 압박해 봤자 실패하는 건 우리야. 왜 그런지 알아?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "fade",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_023",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_306",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 근거리 지능 식물",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후우……",
+ ""
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_023",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 3,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "자, 자고 있군요?",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 3,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "지능 식물이라고는 하지만, 사실상 ‘양분’의 사고 패턴을 모방하는 거잖아. 그래서 얘들도 닉스처럼 낮잠을 자는 거지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 0,
+ "OutSine",
+ 0.8,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 7,
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "004",
+ "none",
+ nil,
+ 0.2,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "2TiaoYue",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아 님, 마왕님, 방금 통계를 내본 결과, 실험실 근처를 지키는 지능 식물 300그루 중 3분의 2는 잠들었고, 3분의 1은 계속 졸고 있기에 효과적인 전투력을 끌어내지 못하고 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.7,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_112",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이, 이럴 수가……==W== 정말 죄송합니다, 폐하. 제 실수입니다. 업그레이드 후에 지능 식물의 습성이 바뀐 걸 알아차리지 못했군요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "3세대 지능 식물이 강하긴 하지만, 자만해선 안 돼.==W== 달리시아, 우리는 가능한 한 아그리 유니온의 3개 군단을 투항시킬 적절한 전술을 채택해야 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "투항이요……==W== 아하, 그들을 마왕군에 편입시키려 하시는 거군요. 하지만 3세대 식물과 비교하면 인간의 전투력은 너무 미미합니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "002",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "군사력 보충을 위해서가 아니야. 우리는 다른 컴퍼니에 우리의 강함을 보여줄 필요가 있어. 적을 생포하는 건 섬멸하는 것보다 훨씬 어려운 일이니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "대외적으로도 ‘마왕군의 작전이 아닌, 필리에 지사와 본사 간의 내부 갈등’이라는 이미지를 만들어야 해…… 그래야 우리가 더 유리해지겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕군이 노바에 선전포고했다는 소문이 퍼지면, 우리의 적은 배로 늘어날 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하의 통찰력에 감탄했습니다. ==W==다만, 이해가 안 되는 부분이……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "공백 여단을 놔준 건 부하를 생각해서였고,==W== 제게 필리에 지사 직원들을 잘 대하라고 하신 건 도시의 안녕을 위해서였죠.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 왜 적들에게까지 아량을 베푸시는 겁니까? 지금 본사가 우세했다면, 절대 폐하처럼 생각하지 않았을 겁니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "처음부터 악인으로 태어나는 사람은 없어. 우리 군대를 공격한 본사 사람들도 원로원에 떠밀린 평범한 사람들이었지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "게다가 지능 식물은 무한한 가능성을 가지고 있잖아. 그러니 우리는 이 힘을 더 현명하게 사용해서……==W== 이 세계를 더 아름답게 만들어야 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "013",
+ "avg_emoji_star",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "지금의 아그리 유니온처럼 단순히 무력만으로 통치하면, 누구에게도 인정받을 수 없고 누구도 진심으로 따르려 하지 않을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "‘모두가 반격할 힘을 모을 수 있도록 달리시아를 속이는 것’이 내 역할이지만, 방금 한 말은 진심이었어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아가 왜 ‘전설 속 마왕’을 신봉하는지는 모르겠지만, 그런 이미지를 신봉할 수 있었던 데는 이유가 있었을 거야. 만약 그 근본적인 문제를 해결할 수 있다면……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.3,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutSine",
+ 0.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "009",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "죄, 죄송합니다. 제가 주제넘은 말을 했군요……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_075",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 무슨 일이 생기든 저 달리시아는 끝까지 주군을 따를 것을 맹세합니다.==W== 다만…… 결례를 범해 죄송하지만, 오늘은 너무 피곤해서…… 이만 물러가 보겠습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응. 요 며칠 너도 고생 많았어. 걱정하지 말고 가서 쉬어.==W== 지금은 옆에서 마이나가 도와주고 있으니까. 내일 피렌을 보내서 3세대 지능 식물을 살펴볼 생각이야. 괜찮지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하의 넓은 아량에 감사드립니다.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.48,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "AvgStageEffect_fade_left",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.32,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "011",
+ "none",
+ nil,
+ 0.68,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "AvgStageEffect_fade_right",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume35_0s",
+ 0,
+ "m12",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.9,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 150.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.9,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_055",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.7,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응? 달리시아가 모처럼 자리를 비웠고 지능 식물도 닉스 덕분에 자고 있는데, 왜 다들 말이 없어?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.5,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "미안…… 당신이 하는 말에 조금 감동했거든.==W== 이제 난 뭘 하면 되지?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "미스티를 지키고, 별의 탑을 올라 줘.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "우리의 적은 식물로 세계를 지배하고자 하는 달리시아뿐만이 아니야. 본사에서 파견한 3개 군단도 수상한 점이 너무 많아.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "나는 내일 아침에 여행가 캠프를 급습할 거야. 아무도 다치지 않도록 최대한 노력해 보겠지만,==W== 나도 모든 식물을 정밀하게 통제할 수는 없어. 미스티가 많이 다친 상태라 이동하기 어려울 거야. 너한테 맡길게.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그건 알겠어. 그런데 별의 탑에는 왜?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "019",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "후후, 마왕 협정의 보스로서 약간의 권능은 있어야 하지 않겠어? 아니다……==W== 더 정확히 말하면, 내가 새로운 권능을 갖게 됐지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_257",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "none",
+ "jushou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "004",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "별의 탑이 여행가에게 탑 안에서 더 강한 전투 능력을 갖출 수 있게 은혜를 주는 거 알지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응, 당연하지. 하지만 은혜의 힘은 별의 탑을 떠나면 바로 사라지는 거라, 별로 신경 안 썼는데.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 너는 이제 마왕 협정의 직원이야. 별의 탑에서 나온 뒤 하루 동안 그 힘을 유지할 수 있다고 한다면……==W== 어떨 것 같아?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "jushou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_368",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ 0.05,
+ 0.95,
+ nil,
+ nil,
+ 1.0,
+ "buman",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "1ZhenDong",
+ "Linear",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그게 무슨 소리야? ==W==그…… 그건 여행가 업계뿐만 아니라 노바 전체를 뒤집어엎을 힘이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.3,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "009",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "맞아. 이 사실이 알려지면 세계가 큰 혼란에 빠질 거야. 그러니까……==W== 비밀을 지켜줘.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "이 권능은 이미 하트챗을 통해 하나사키 여단과 공백 여단에 전달해 뒀어. 피렌, 너는 내일 호수 중앙 섬에서 공백 여단과 함께 탑을 올라.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "탑에 들어가서 전력을 강화하고, 8일 새벽에 힘을 합쳐 달리시아를 기습해서 열쇠를 빼앗고 모든 걸 해결하는 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "나를 이렇게까지 이용하다니……==W== 정말 재미있는 계획을 세웠구나. 좋아, 계획에 협조할게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.12,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.1,
+ "none",
+ "Linear",
+ 0.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_3s",
+ 0,
+ "m47",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "014",
+ "avg_emoji_love",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "고마워. 하지만 절대 무리하지는 마.==W== 내일 밤 도시로 잠입하는 경로를 정찰하는 건 네게 맡길게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "none",
+ "none",
+ "z",
+ 0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "나약한 소리 하지 마.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "지금처럼 퇴로가 없는 판에서 목적을 달성할 수만 있다면, 당신은 플레이어로서 나를 버리는 말로 써야 해. 그럼, 나중에 보자.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "022",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "어차피 내 말대로 할 거면서 살벌하게 굴기는……==W== 그런데…… 마이나, 너는 또 왜 찾아왔어? 지금은 집에서 동생을 돌봐야 하잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.52,
+ -0.06,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "원래는 모두가 걱정돼서 와보려고 했어요. 나올 때 미스티에게서 연락받았는데, 무슨 일이 생긴 것 같더라고요…… 그래서 바로 피렌을 찾아갔더니, 미스티가 공격당했다는 말을 들었죠.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "집에 가서 동생들을 돌봐야 했지만……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "011",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -20.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "17",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside_night",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "a",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그러니……==W== 정말로 지키고 싶은 게 있다면, 선택은 직접 해야 돼. 진실을 덮고 아무것도 모르는 척하며 평온한 삶을 살 것인지, ==W==아니면 다른 사람들에게 상처를 주게 되더라도 진실을 마주할 것인지 말이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "저는……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutSine",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "저는 마녀도 아니고 여행가도 아니에요. 그래서 다른 사람들처럼 목숨을 걸고 싸울 수는 없어요.==W== 하지만…… 저는 아그리 유니온의 직원이자, 이 사건의 당사자죠.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "004",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "대단한 일은 할 수 없을지도 몰라요……==W== 하지만 저도 이 컴퍼니를 지키고 싶고, 제 방식으로 해낼 거예요. 미스티에게 이게 바로 제가 진실을 직시하고 얻은 답이라고 당당하게 말하고 싶어요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "003",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "018",
+ "avg_emoji_happy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하하…… 그래, 네가 생각하는 정의 잘 알겠어.==W== 하지만 위험한 것도 사실이야. 함부로 내 곁에서 떨어지지 마. 달리시아가 네게 무슨 짓을 할까 봐 무섭거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "017",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "008",
+ "avg_emoji_flower",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "huanxin",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네…… 알겠어요! 감사합니다, 마왕님.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.8,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "08:00",
+ "곡월",
+ "7일",
+ "필리에 온실 구역",
+ "실험실 핵심 구역"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하, 모든 준비를 마쳤습니다. 언제든 진격 가능합니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "전방에서 식물을 관찰하던 피렌도 여행가 캠프 밖에 도착했습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "forest",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 6,
+ "forest",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 6,
+ nil,
+ nil,
+ nil,
+ 200.0,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ -0.2,
+ 0.4,
+ 0.9,
+ nil,
+ 0.5,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.8,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg3_1263",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.35,
+ 0.05,
+ 0.9,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg3_1268",
+ "a",
+ "002",
+ "none",
+ 3,
+ 0.65,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 6,
+ "none",
+ "avg3_1269",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.13,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youzaiLp",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youzaiLp",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1268",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "manbu",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1269",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "manbu",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "2TiaoYue",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 5,
+ 0,
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 5,
+ 3,
+ "OutSine",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 1,
+ 6,
+ "none",
+ "avg1_110",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_b_daylight",
+ "AvgStageEffect_fade_left",
+ "OutSine",
+ 1.5,
+ false,
+ "fade",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ 0.48,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 1.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이제 시작하지. 3세대 지능 식물의 힘으로 3개 군단의 사기를 철저하게 꺾어버리는 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/stm06_10.lua b/lua/game/ui/avg/_kr/config/stm06_10.lua
new file mode 100644
index 00000000..18d834f0
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/stm06_10.lua
@@ -0,0 +1,11963 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "10",
+ "필리에 전투 (하)",
+ "전장을 가로질러, 피렌은 하나사키 여단과 공백 여단 일행과 성공적으로 합류했다. 그들은 서로의 신뢰를 확인한 후, 모두 함께 별의 탑에 진입하여 추가적인 힘을 얻었다. 한편, 달리시아는 마이나에게 어떤 ‘문서’에 서명하도록 하는데……",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_b_daylight",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "09:00",
+ "곡월",
+ "7일",
+ "필리에 외곽",
+ "여행가 캠프"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m35",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.5,
+ 0.09,
+ 0.93,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.2,
+ 0.03,
+ -0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.8,
+ 0.03,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.07,
+ 0.98,
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+ "우이익?",
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+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
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+ 0,
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+ 0,
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+ "none",
+ 0.0,
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
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+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "으악! 들킨 건가?!",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
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+ "avg_emoji_sigh",
+ nil,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "식물이 아니라 사람이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "SetTrans",
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+ true,
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+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
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+ nil,
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+ }
+ },
+ {
+ cmd = "SetBg",
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+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
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+ }
+ },
+ {
+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
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+ "avg3_132",
+ "a",
+ "003",
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+ nil,
+ 0.6,
+ -0.12,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 230.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "008",
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+ nil,
+ 0.17,
+ -0.085,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_167",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.27,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_132",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아그리 유니온 유니폼을 입은 여자잖아……==W== 이 지능 식물들, 당신들이 풀어놓은 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ "008",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.41,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "만나서 반가워, 나는 아그리 유니온 필리에 지사의 운영 이사, 피렌이라고 해. 마왕님이 너희랑 이미 연락했을 텐데?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_156",
+ "a",
+ "011",
+ "none",
+ 1,
+ 0.82,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ 1,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응, 들었어. 아그리 유니온 쪽 사람이 우리를 찾아올 거라고.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "020",
+ "avg_emoji_angry",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "설마 운영 이사 같은 거물급이 직접 올 줄은 몰랐지만……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "012",
+ "avg_emoji_resentful",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이 시점에 우리를 찾아온 속셈이 뭐야? 경고하는데, 그레이 부인 사건까지 포함해서, 아그리 유니온은 우리 쪽에서 평판이 썩 좋지 않아.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 300.0,
+ nil,
+ 1.05,
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_happy",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후후, ==W==환영 방식이 꽤나 거친 편이네.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "020",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_110",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.46,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "016",
+ "none",
+ 2,
+ 0.9,
+ -0.13,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ 0.76,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "나즈나, 진정해.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌은 믿을 수 있어. 그레이 부인에 관한 소문을 바로잡아 준 사람도 피렌이었어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "023",
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그, 그래……? ==W==뭐, 그럼 나쁜 사람은 아닌가 보네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "013",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.71,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.65,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "좋은 사람이라고 할 순 없지. 단지 너희, 그리고 마왕님과 같은 목표를 가지고 있을 뿐이야.==W== 소문을 바로잡은 건 해야 할 일을 했을 뿐이고, 너희의 손해를 보상한 것에 지나지 않아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "이제부터 우리는 지능 식물 문제를 철저히 해결해야 돼.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "019",
+ "avg_emoji_music",
+ nil,
+ nil,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "오늘 이렇게 찾아온 건…… 다름이 아니라 내일 새벽 지하 실험실 공격 작전에 대해 너희들과 약속하기 위해서야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "story_main_03_008_b",
+ "0",
+ "OutSine",
+ 0.6,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ -250.0,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -180.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ 9.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "너희는 별의 탑으로 가서 별의 탑의 은혜를 얻어 줘.==W== 그동안 내가 의식을 잃은 미스티를 돌보고 있을게.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ -120.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ 9.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 2,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_a_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 2,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "forest",
+ "0",
+ "OutSine",
+ 0.8,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "OutSine",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "14:30",
+ "곡월",
+ "7일",
+ "필리에 호수 중앙 섬",
+ "별의 탑 입구"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m1",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.24,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "015",
+ "none",
+ nil,
+ 0.75,
+ -0.08,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.34,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_sweaty",
+ nil,
+ 0.64,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "여길 찾아낼 줄이야……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "별로 어려운 일도 아니야. 호수에 있는 별의 탑 섬 자체는 별로 크지 않거든. 숲을 하나하나 훑다 보면, 이 근처에 무작위로 나타나는 별의 탑 입구도 결국은 찾게 되지.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "008",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 입구를 찾기 어렵게 하려고, 우린 30분마다 별의 탑에 다시 들어가서 위치를 바꾸고 있었는데……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그 가능성도 고려했지. 그래서 특별히 인해전술을 썼어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_482",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuart",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutSine",
+ 0.6,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.98,
+ -0.28,
+ 1.4,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.87,
+ -0.23,
+ 1.3,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.05,
+ -0.15,
+ -1.5,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.13,
+ -0.1,
+ -1.4,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "온순한 3세대 지능 식물",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "샤샥……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ nil,
+ nil,
+ 1.2,
+ "avg1_103",
+ "a",
+ "006",
+ "none",
+ 1,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "지능 식물이다!",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_078",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ 0.425,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m34",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ -1.3,
+ 0.8,
+ 0.008,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "공격하지 마, 지금 이 식물들은 마왕님이 지휘하고 있으니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -200.0,
+ nil,
+ 1.1,
+ "avg1_134",
+ "a",
+ "018",
+ "avg_emoji_symbol",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "스, 스승님이 지휘하고 있다고요?!",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그래, 마왕님은 도시를 보호하고 무의미한 살육을 피하고자 달리시아와 협력하는 척하며, 아그리 유니온 본사의 군단이 무력화되도록 식물들을 지휘하고 있어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "별의 탑에 들어가 은혜의 힘을 얻는 일에 대해서는 마왕님이 이미 말했겠지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -250.0,
+ nil,
+ 1.1,
+ "avg1_134",
+ "a",
+ "009",
+ "avg_emoji_speechless",
+ 4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "스승님이 말씀하신 건 맞지만…… 힘을 유지한 채 별의 탑에서 나올 수 있다니, 솔직히…… 아직은 좀 믿기 어려워서요.",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ -100.0,
+ nil,
+ 1.1,
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+ "a",
+ "009",
+ "avg_emoji_vexation",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 보스는 우리를 속이지 않아.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ 550.0,
+ nil,
+ 1.1,
+ "avg1_112",
+ "a",
+ "004",
+ "avg_emoji_love",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "확실히 마왕님을 의심하는 건 아니지만……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg1_112",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -250.0,
+ nil,
+ 1.1,
+ "avg1_134",
+ "a",
+ "005",
+ "avg_emoji_flurry",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "다만…… 피렌 씨가 정말로 우리를 도와줄 거라는 보장은 없잖아요.",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ -20.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_078",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_1997",
+ "a",
+ "013",
+ "none",
+ 5,
+ 0.58,
+ -0.08,
+ 1.13,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_1997",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "증거, 필요해.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "019",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "역시 마왕님의 부하답게 경계심이 강하네.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "내가 너희 편이라는 증거는…… 솔직히 말해서 지금 당장은 내놓을 수 없어.==W== 지금 마왕님은 달리시아와 함께 있으니, 너희와 연락해서 내 결백을 증명하는 것도 불가능할 테고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "참, 닉스 쪽에선 아무 말 없었어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "사전에 상의하진 않았지만, 매사에 빈틈없이 대비하는 닉스라면 이 점까지 미리 예측했을 텐데.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.34,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_1997",
+ "a",
+ "005",
+ "avg_emoji_speechless",
+ nil,
+ 0.515,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_1997",
+ "a",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ true,
+ true,
+ 0.9,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_intel",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "b",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 0.9,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "b",
+ "015",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "OutQuint",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "코하쿠, 받아.",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "b",
+ "002",
+ "none",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "AvgStageEffect_wipe_left",
+ "OutQuad",
+ false,
+ false,
+ 0.5,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "009",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "이건…… ==W==닉스의 베개잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
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+ nil,
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+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "",
+ false,
+ "",
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+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
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+ cmd = "SetCharHead",
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+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
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+ },
+ {
+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ "16",
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+ false,
+ false,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
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+ nil,
+ true,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
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+ 1,
+ 0,
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+ false,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
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+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
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+ "none",
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+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
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+ "17",
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+ false,
+ false,
+ 0.9,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
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+ 1,
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+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
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+ true,
+ nil
+ }
+ },
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+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "이 베개는…… 닉스가 결정하기 어려운 순간이 오면 뜯어보라고 했는데.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
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+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ "004",
+ "close",
+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
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+ true,
+ 0.35,
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+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
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+ nil,
+ 0.54,
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
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+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.9}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "013",
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+ nil,
+ 0.62,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "avg_emoji_question",
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+ 0.5,
+ nil,
+ nil,
+ nil,
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+ 1.0,
+ "none",
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+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ "music_avg_volume100_0s",
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ false,
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+ "베개? 후후,==W== 꽤나 닉스다운 방법이네…… ==W==안에 뭐가 들어 있는데?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
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+ nil,
+ nil,
+ nil,
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+ nil,
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+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ "se_148",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ true,
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+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
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+ nil,
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+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
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+ nil,
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+ nil,
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+ },
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+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "4",
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+ false,
+ false,
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+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ "none",
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+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_321",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ -3.0,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
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+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
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+ false,
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+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "제, 제가 뜯을게요.==W== 안에…… 사진이 있는데요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
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+ 0.4,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_027",
+ 0.335,
+ 0.54,
+ 0.3,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
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+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.77,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_027",
+ 0.5,
+ 0.54,
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.2,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
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+ nil,
+ nil,
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+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "사진 뒷면에, 글이 적혀 있어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_021",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "018",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "사진 속 인물은 믿어도 돼. 닉스가.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_027",
+ nil,
+ nil,
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "tower_entrance",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.8,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "005",
+ "none",
+ nil,
+ 0.38,
+ -0.112,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "avg_emoji_speechless",
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+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "음, 어딘가 좀 어색하긴 하지만……==W== 이 사진 속 인물은 확실히 피렌이네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "007",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 310.0,
+ -40.0,
+ 1.22,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "즈, 증명사진…… ==W==닉스는 이걸 대체 어디서 구한 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "016",
+ "avg_emoji_resentful",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아무튼 사진은 돌려줘. 이제 나를 믿을 수 있겠지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "004",
+ "avg_emoji_music",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님이랑 닉스 둘 다 그렇게 말한다면…… 좋아, 믿을게. 시간이 없으니, 서둘러 탑에 오르자!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_love",
+ nil,
+ 0.535,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그래. 다만 나는 탑을 오른 경험이 거의 없으니까, 그 부분은 잘 부탁할게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_148",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "4",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "3",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "b",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ 4.0,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.35,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ -4.0,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m56",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "문제없어. 걱정 말고 맡겨 둬!==W== 어쨌든 우리는……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ "005",
+ "avg_emoji_exclamation",
+ nil,
+ 0.43,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ 0.0,
+ false,
+ 0.32,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_245",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ -0.235,
+ 1.35,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.9,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "b",
+ "005",
+ "none",
+ nil,
+ 0.65,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.52,
+ -0.16,
+ 1.25,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "세이나의 은혜를 감안하면, 리더는……==W== 아니지, 지금은 후유카가 맡는 게 낫겠어요. 필리에의 지형에 더 익숙하니까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "b",
+ "002",
+ "avg_emoji_exclamation",
+ nil,
+ 0.435,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "b",
+ "003",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그리고 지금은 피렌 씨가 합류했으니, 두 팀으로 나눠 탑을 오를 수 있어요. 후유카, 세이나, 코하쿠가 한 팀, 피렌 씨와 제가 한 팀으로 할게요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuad",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "tower_entrance",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.7,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_idea",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "어젯밤에 마왕님이 별의 탑 은혜의 힘을 가지고 나올 수 있다고 말해준 뒤로 아야메는 어떻게 하면 모두의 능력을 최대치로 끌어올릴 수 있을지 고민했거든.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "004",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "어쨌든 이제 피렌도 우리의 일원이니까, 안심하고 지시에 따르면 될 것 같아.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후후…… 이런 느낌,==W== 정말 오랜만인걸. 마왕님, 당신이 조금 부러워지네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 3,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
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+ }
+ },
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+ false,
+ nil
+ }
+ },
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+ },
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+ param = {
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+ },
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+ },
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+ ""
+ }
+ },
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+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ 0.7,
+ false,
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+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
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+ }
+ },
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+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
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+ false,
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
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+ "avg_emoji_attention",
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+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "",
+ false,
+ "",
+ "달리시아 님, 농담 마세요. 저는 일개 평범한 직원일 뿐인데, 부러워하실 게 뭐가 있겠어요.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
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+ nil,
+ "none",
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+ false,
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+ true,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저랑 비교하신다니…… 솔직히 상상도 못 하겠어요.==W== 아그리 유니온에서도, 마왕님 곁에서도, 달리시아 님이 저보다 훨씬 더 중요한 분이신걸요.",
+ ""
+ }
+ },
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+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
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+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
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+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ "a",
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+ nil,
+ 0.4,
+ -0.11,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.73,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
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+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
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+ nil,
+ nil,
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+ nil,
+ "none",
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+ nil,
+ false,
+ 0.3,
+ true,
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "",
+ false,
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+ "아니, 진심으로 하는 말이야.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "006",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ "lengzhan",
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+ true,
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+ }
+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ 0,
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+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
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+ false,
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+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
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+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
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+ 1.2,
+ nil,
+ nil,
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+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
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+ false,
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+ }
+ },
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+ cmd = "SetChar",
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+ 0,
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+ "avg3_134",
+ "a",
+ "002",
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+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ false,
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+ false,
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+ }
+ },
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+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "너도 그렇고, 피렌도 그렇고,==W== 폐하 곁엔 너희처럼 마음이 순수한 사람들이 함께하는 편이 더 잘 어울리지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
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+ true,
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+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ 0.0,
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+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ 1.08,
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+ nil,
+ nil,
+ nil,
+ "none",
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+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
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+ cmd = "SetTrans",
+ param = {
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+ false,
+ false,
+ 0.7,
+ false,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ },
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저기, 달리시아 님…… 무슨 말씀을 하시는지 전혀 모르겠어요. 저는 그저 마왕님 잠옷을 가지러 왔을 뿐인걸요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
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+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
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+ "none",
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+ 0,
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+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "모르고 있는 것도 복이지.==W== 여기 서류 하나 있는데, 한 번 읽어보고 괜찮으면 서명하도록 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
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+ param = {
+ 0,
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
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+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
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+ param = {
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+ nil,
+ nil,
+ 1.15,
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+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
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+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
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+ param = {
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+ 1,
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+ 0.54,
+ 0.4,
+ true
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "011",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.6}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_024",
+ nil,
+ 0.54,
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -240.0,
+ -10.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "012",
+ "avg_emoji_question",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이건…… 왜 이런 걸 제게 맡기시는 거죠?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -120.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.47,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하도, 고고한 피렌도, 이런 것에는 관심이 없을 테니까. 나는 이것들을 소중히 여기고, 가치를 제대로 알아볼 사람에게 맡기는 게 맞다고 생각하거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.02,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_015",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -230.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 7.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.15,
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_shock",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "다만, 공짜는 아니야.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "치러야 할 대가가 무엇인지는 알고 있겠지?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "지능 식물이라고는 하지만, 사실상 ‘양분’의 사고 패턴을 모방하는 거잖아. 그래서 얘들도 닉스처럼 낮잠을 자는 거지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_015",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "알고 있어요…… 할게요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_177",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_016",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 70.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그럼…… 마왕님을 보좌하는 일은, 앞으로 달리시아 님께 부탁드릴게요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "고맙구나, 마이나……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuad",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.75,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네 의지를 양분으로 삼아……",
+ ""
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ -0.465,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_257",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 14,
+ "OutSine",
+ 0.35,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "이상을 반드시 현실로 만들어 볼게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/stm06_11.lua b/lua/game/ui/avg/_kr/config/stm06_11.lua
new file mode 100644
index 00000000..a38ec199
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/stm06_11.lua
@@ -0,0 +1,18360 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "11",
+ "궁지에 몰린 짐승",
+ "마이나의 영향으로 식물 군단이 더욱 강화되어, 실험실에 진입한 일행은 고전에 빠진다. 피렌은 기습을 시도했으나, 달리시아도 몸을 개조했으리라고는 미처 예상치 못했다. 당신이 수조에 뛰어들어 인장을 빼앗으려던 찰나, 달리시아는 ‘유풍의 미인’으로 변신하는데……",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "02:45",
+ "곡월",
+ "8일",
+ "필리에 온실 구역",
+ "실험실 핵심 구역"
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "당신의 대단한 지휘 덕분에, 우리 식물 군단은 본사 소속 3개 군단을 격파했어.==W== 지금 아그리 유니온 병사들의 체제는 무너져서, 제각각 흩어져 근처 도시국가로 도망치고 있지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "지능 식물은 당신이 지시한 대로 아그리 유니온의 병사를 죽이지 않으면서 장교들만 생포했고,==W== 군수 물자 역시 대량으로 노획했어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "017",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이상, 현장 보고 끝.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "드디어 끝났네. 하루 종일 이어진 전투였는데 다들 수고했어.==W== 도시 내부 상황은 어때?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "주민들은 각자 집에서 안전하게 머물고 있습니다. 지능 식물은 폐하의 지시에 따라 사람들을 보호하고 있고요. 필요한 음식과 생활용품은 지능 식물이 전달하고 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "다만…… ==W==3세대 지능 식물의 수가 부족해서 이곳을 지켜야 할 호위의 상당수를 차출했습니다. 이점 양해 부탁드립니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "none",
+ "JuGong",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "상관없어. 지능 식물이 없어도 너희 둘이 날 지켜주고 있잖아?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그러고 보니 왜 마이나가 안 보이지?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하께 아뢰옵니다. 저녁 즈음, 마이나가 계속된 업무로 많이 지쳐 보여 휴식을 취할 수 있게 했습니다.==W== 안전한 장소에서 잠들어 있으니 걱정하지 않으셔도 됩니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_114",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_173",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_dust_light",
+ 0,
+ 0,
+ nil,
+ nil,
+ 3.0,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "방금 들린 건 폭발 소리인가? 피렌, 밖에서 무슨 일이 벌어지고 있는 거지?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "무슨 상황인지는 모르겠지만, 지능 식물이……==W== 누군가가 온실에 침입해서 지하 실험실 문을 공격하고 있다고 말하는 것 같습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m8",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "뭐라고?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_destroyed",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ 1,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.73,
+ 0.05,
+ 0.9,
+ nil,
+ 0.3,
+ 0.0,
+ 0.0,
+ false,
+ 0.5
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1263",
+ "a",
+ "002",
+ "none",
+ 3,
+ 0.62,
+ 0.3,
+ 0.8,
+ nil,
+ 0.8,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_090",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuart",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "무엇으로 널 묶어 둘까? 갓 따온 나뭇잎, 허공에 멈춘 화살과 날카로운 자갈을 주겠노라……",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_wind_magic",
+ 0,
+ 2,
+ nil,
+ -1.0,
+ 1.2,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_328",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_wind_magic",
+ 0,
+ 2,
+ -4.0,
+ 2.0,
+ 1.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_328",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.02,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "lengzhan",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ 0.76,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1263",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.63,
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+ ""
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+ },
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+ },
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+ },
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+ param = {0.5}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
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+ param = {
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+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
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+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
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+ nil,
+ nil,
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+ nil,
+ nil,
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+ "none",
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+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "바람 마법을 검에서 발사할 수 있게 됐어.==W== 이 힘이 있다면 지능 식물이 아무리 강하다 해도 내 적이 되지 못할 거야.",
+ ""
+ }
+ },
+ {
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+ true
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+ "default",
+ 0
+ }
+ },
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+ },
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+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
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+ nil,
+ nil,
+ 0.5,
+ nil,
+ 0.0,
+ false,
+ 1.0
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+ },
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+ cmd = "SetBGM",
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+ "none",
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+ }
+ },
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+ },
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "세이나와 나츠카 일행이 도착했구나.==W== 새롭게 얻은 권능에, 모두와 피렌까지 합세한다면 달리시아를 상대할 수 있을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
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+ param = {
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+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하, 폐하의 옛 부하들이 이곳까지 잠입해 들어온 걸 보니, 아그리 유니온의 무능한 병사들보다는 훨씬 나은 것 같군요.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "008",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
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+ param = {
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+ nil,
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+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
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+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만 결국 불에 뛰어든 ==W==불나방과 마찬가지일 겁니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
+ nil,
+ "JuGong",
+ "none",
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+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
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+ 0,
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+ }
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+ }
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+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_090",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_481",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "3세대 근거리 지능 식물 병기",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "끼익,==W== 끼이익……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "diantou",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "어, 어?==W== 이 식물들, 왜 갑자기 손발이 척척 맞는 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ 2,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하, 보셨습니까? 이전의 결함을 해결한 이상, 이제 저희의 지능 식물은 무적입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ 1.0,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "avg_emoji_speechless",
+ nil,
+ 0.45,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_100",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하께서 옛정을 아주 소중하게 여기시는 분이란 걸 잘 알고 있습니다.==W== 그러니 옛 부하들은 제가 전부 배양관에 넣어드리겠습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "004",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇게 하면 ==W==폐하께서 그들과 매일 만날 수 있을 겁니다.==W== 배양관 안에 있는 부하들이야말로 충성스러운 부하들일 것입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "niunie1",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "story_main_06_025",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.3,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ 500.0,
+ -200.0,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 14,
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ 0.0,
+ -400.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 8,
+ "InCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아 님,==W== 여기까지입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 3.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_blade",
+ 0,
+ 0,
+ nil,
+ nil,
+ 2.0,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_128",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_026",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ true,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 2.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "vo_STm06_09_001",
+ false,
+ "",
+ "어머, 피렌…… 후훗, 무슨 일이야? 검을 겨눌 상대를 착각한 걸까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_09_002",
+ false,
+ "",
+ "아뇨. 착각하지 않았습니다. 왜냐하면 이 검은, 언젠가 찾아올 거라 계속 믿고 있던…… 이날을 위해 준비한 것이니까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutQuart",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_hit",
+ 0,
+ 2,
+ -3.0,
+ 2.0,
+ 2.0,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_322",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_hit",
+ 0,
+ 2,
+ 2.0,
+ 0.0,
+ 1.8,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
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+ },
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+ param = {
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+ },
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+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "Wait",
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+ {
+ cmd = "CtrlChar",
+ param = {
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
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+ false,
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+ "우후훗. 미안, 너무 잔혹하지? 그럼 이렇게 할까? 너도 이 배양관에 집어넣어서, 이 아이랑 함께 평생 나를 위해 일하게 해 주는 걸로♪",
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+ }
+ },
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+ },
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+ },
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+ },
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+ }
+ },
+ {
+ cmd = "Wait",
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+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil,
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+ "none",
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+ },
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+ cmd = "SetFx",
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+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ },
+ {
+ cmd = "CtrlStage",
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ nil,
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+ false,
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+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ false,
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_09_009",
+ false,
+ "",
+ "무슨 말을 할까 했더니…… 더 이상 당신의 헛소리에 어울려줄 여유는 없어.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "avg_emoji_vexation",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "vo_STm06_09_010",
+ false,
+ "",
+ "헛소리라니, 유감이네. 중요한 이야기인걸? 밖에선 그 나츠카와 하나사키 여단이 날뛰어준 덕분에, 3세대 지능 식물도 애를 먹고 있는 모양이야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -20.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "vo_STm06_09_011",
+ false,
+ "",
+ "하지만 거기에 너라는 양분을 더 한다면, 지능 식물을 4세대로 진화시킬 수 있어. 그렇게 되면, 상대에게 기울어 가던 흐름을 다시 이쪽으로 되돌릴 수 있다고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "OutQuint",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_blade",
+ 0,
+ 2,
+ -2.0,
+ nil,
+ -1.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_wind_blade",
+ 0,
+ 1,
+ 4.0,
+ nil,
+ 1.0,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "014",
+ "none",
+ nil,
+ 0.31,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.69,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_hit",
+ 0,
+ 2,
+ nil,
+ nil,
+ 2.0,
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+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.18,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.82,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_09_012",
+ false,
+ "",
+ "내가 순순히 당신 말을 따를 것 같아?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "006",
+ "avg_emoji_sweaty",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ "none",
+ "none",
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "vo_STm06_09_013",
+ false,
+ "",
+ "그래 주면 기쁠 텐데…… 그러지는 않겠지. 하지만 이대로는 상대에게 흐름이 기울어 버릴 테고…… 우후후, 어쩔 수 없으니 우선 닉스에게 잔업을 시켜볼까?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "avg_emoji_symbol",
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+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_09_014",
+ false,
+ "",
+ "잔업?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ 1.0,
+ -0.02,
+ 1.1,
+ 1.0,
+ 1.0,
+ 0.8,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.0,
+ -0.02,
+ 1.1,
+ 1.0,
+ 1.0,
+ 0.8,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ -20.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "vo_STm06_09_015",
+ false,
+ "",
+ "맞아. 양분을 늘릴 수 없다면, 영혼에서 추출하는 양을 늘리는 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "vo_STm06_09_016",
+ false,
+ "",
+ "다만, 이건 리스크도 존재해서…… 추출량을 극단적으로 늘리면, 영혼이 완전히 부서져 버릴 때까지의 시간도 당연히 빨라지지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutQuint",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ 0.0,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.8,
+ 0.0,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
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+ }
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+ },
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+ cmd = "SetAudio",
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "",
+ 0,
+ "vo_STm06_09_020",
+ false,
+ "",
+ "읏……?!",
+ ""
+ }
+ },
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+ param = {0.5}
+ },
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+ cmd = "CtrlChar",
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+ },
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+ 1,
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+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "피렌과 달리시아의 사이에 끼어든다",
+ "",
+ "",
+ ""
+ },
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+ "",
+ "",
+ "",
+ ""
+ }
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+ false
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+ param = {0.5}
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+ cmd = "CtrlChar",
+ param = {
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+ "none",
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+ false,
+ nil
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+ },
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+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
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+ nil,
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+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "vo_STm06_09_021",
+ false,
+ "",
+ "대체 어떻게 된 겁니까? 만에 하나라도 폐하에게 상처를 입힐 수는 없으니, 부디 한 걸음 물러나 주십시오.",
+ ""
+ }
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "006",
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "vo_STm06_09_022",
+ false,
+ "",
+ "마왕님? 왜 이런 자를 감싸시는 겁니까?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
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+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_09_023",
+ false,
+ "",
+ "그래, 고마…… 하? 날 버리는 말로 써달라고 했지…… 당신 스스로 판 위에 서라고 부탁한 기억은 없는데.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.24,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.5
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.76,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.5
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ "014",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "stm0611b",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "내가 지켜볼 뿐인 플레이어라고 누가 그래?",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"stm0611b", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"stm0611b"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"stm0611b"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ "026",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m78",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "stm0611c",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "결국 내가 가진 인장은 킹이야",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"stm0611c", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"stm0611c"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"stm0611c"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "008",
+ "avg_emoji_speechless",
+ 1,
+ 0.5,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ 2,
+ 0.52,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ 3,
+ 0.78,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ -40.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "vo_STm06_09_024",
+ false,
+ "",
+ "그래…… 과연, 그런 것이었군요. 저 가증스러운 여자가, 폐하를 현혹시킨 것이로군요?",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "005",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "vo_STm06_09_025",
+ false,
+ "",
+ "하지만 부디 안심하시길. 바로 폐하를 구출하고, 피렌 역시 양분으로……",
+ ""
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ 2,
+ 0.88,
+ nil,
+ 0.95,
+ nil,
+ 0.5,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.9,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.6,
+ nil,
+ 1.0,
+ nil,
+ 0.0,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 0.3,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_blade",
+ 0,
+ 2,
+ nil,
+ nil,
+ 2.0,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_128",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.55,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ 1,
+ 0.35,
+ -0.02,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_405",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.15,
+ -0.08,
+ 1.4,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ "010",
+ "none",
+ nil,
+ nil,
+ -0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "InQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_110",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "vo_STm06_09_026",
+ false,
+ "",
+ "윽……?!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ 0.9,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.45,
+ 0.0,
+ 1.0,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_09_027",
+ false,
+ "",
+ "우후후♪ 원망하진 말라고? 왜냐면 지금은 수다 떨 시간이 아니거든.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_09_028",
+ false,
+ "",
+ "그리고 아까는 날 너와 동류 취급했지만…… 큰 착각이야.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 2.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ 0.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.78,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ 0.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_018",
+ "0",
+ "OutQuint",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 2.5,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_09_029",
+ false,
+ "",
+ "애초에 난 이 세상이 썩었다고 생각하지 않아. 그리고 당신이 이 세상을 다시 만들려 하는 건, 누군가에게 배신당해서도, 세상이 썩어서도 아니야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ 0.48,
+ -0.6,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
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+ false,
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "그래…… 당신은 그저 사랑에 굶주렸을 뿐이야. 아마 지금까지 인생에서, 누군가에게 사랑받아 본 경험은 없겠지?",
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+ },
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+ param = {0.5}
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+ "Linear",
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+ "default",
+ 1
+ }
+ },
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+ cmd = "SetAudio",
+ param = {
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+ false
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+ },
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+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
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+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
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+ {
+ cmd = "SetAudio",
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+ },
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+ "당연하잖아? 나는 마왕님을 가장 이해하는 사람이고, 가장 충실한 하인이니까.",
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+ false
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+ },
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+ cmd = "CtrlBg",
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+ },
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+ false
+ }
+ },
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+ cmd = "Wait",
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+ },
+ {
+ cmd = "SetAudio",
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+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
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+ 1,
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+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ },
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+ cmd = "CtrlStage",
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "그러니 폐하, 지금 바로 그것을 증명할 터이니 지켜봐 주시길……",
+ ""
+ }
+ },
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+ param = {
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+ "",
+ "그 몸은……?!",
+ ""
+ }
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+ param = {
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+ false,
+ false
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+ },
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+ param = {
+ 1,
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+ "0",
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+ false,
+ false,
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+ param = {1}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "b",
+ "008",
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ 1,
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+ false,
+ "",
+ "그러니까 말했잖아? 검을 겨눌 상대를 착각했다고. 피렌, 아무리 발버둥 쳐도, 넌 나를 죽일 수 없어.",
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+ 0,
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+ "",
+ "식물과 일체화된 이 몸에, 참격 따윈 소용없어.",
+ ""
+ }
+ },
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+ nil,
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+ false,
+ nil
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+ },
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+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
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+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
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+ },
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+ "fade"
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+ nil,
+ nil,
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+ false
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+ },
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+ cmd = "SetChar",
+ param = {
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+ },
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+ },
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+ },
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+ },
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "016",
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+ nil,
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+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
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+ nil,
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+ "lengzhan",
+ "none",
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_09_037",
+ false,
+ "",
+ "큭…… 어느 틈에……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "008",
+ "none",
+ nil,
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+ "none",
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+ false,
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+ },
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+ cmd = "SetAudio",
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "vo_STm06_09_038",
+ false,
+ "",
+ "넌 마왕님을 향한 이 충성심을 영원히 이해할 수 없겠지. 하지만 괜찮아. 왜냐면 네 배신도, 네가 폐하를 홀린 것도, 전부 내게 주어진 시련이니까.",
+ ""
+ }
+ },
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+ param = {
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+ }
+ },
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+ }
+ },
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+ cmd = "SetTalk",
+ param = {
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+ 0,
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+ "",
+ "그리고 그걸 극복함으로써, 내 충성심은 증명될 거야!",
+ ""
+ }
+ },
+ {
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+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
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+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
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+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "007",
+ "none",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_208",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
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+ 1,
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+ false,
+ "",
+ "마왕님, 이걸……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
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+ "none",
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+ "none",
+ "none",
+ "OutQuint",
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+ false,
+ 1.0,
+ false,
+ nil
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+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "vo_STm06_09_041",
+ false,
+ "",
+ "그건……?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
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+ false,
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+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_09_042",
+ false,
+ "",
+ "설마 네 몸마저 식물로 만들 거라고는 생각도 못 했지만…… 당신 감각이 무뎌져서, 나한텐 도움이 됐네.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "close",
+ nil,
+ 0.35,
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+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
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+ "none",
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+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "b",
+ nil,
+ "none",
+ nil,
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+ nil,
+ "none",
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+ 1.0,
+ false,
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+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_09_043",
+ false,
+ "",
+ "그러면 우리 킹. 나머지는 맡길게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
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+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ false,
+ false,
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+ },
+ {
+ cmd = "Clear",
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+ true,
+ true
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+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ 0.0,
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+ true
+ }
+ },
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+ cmd = "SetBg",
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
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+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
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+ nil,
+ nil,
+ nil,
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+ nil,
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+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
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+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_022",
+ nil,
+ nil,
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuart",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_257",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
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+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
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+ "0",
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+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
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+ 1,
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+ nil,
+ nil,
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아가 망토 안에 숨기고 있던 초록색 열쇠가 피렌에 의해 하늘 높이 공중으로 던져지더니 내 손에 떨어졌다.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_228",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "InCubic",
+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_1s",
+ 0,
+ "m35",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네 결심, ==W==잘 알겠어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "0",
+ "Linear",
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+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
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+ 0,
+ "none",
+ "avg3_100",
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+ "none",
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
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+ nil,
+ nil,
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+ false
+ }
+ },
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+ param = {
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+ "0",
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+ false,
+ false,
+ 0.5,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ nil,
+ "none",
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+ "none",
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+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ "se_094",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
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+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "b",
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+ nil,
+ 0.57,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "014",
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+ nil,
+ 0.08,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ 0.55,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.1,
+ nil,
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+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하, 뭘 하시려는 겁니까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_blade",
+ 0,
+ 2,
+ 0.0,
+ nil,
+ -1.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ 0.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_405",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "010",
+ "none",
+ nil,
+ 0.33,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "흥, 어딜 내게서 시선을 떼. 아직 그럴 여유가 있나 보네?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
+ "none",
+ "OutQuart",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이 분수도 모르는 계집이!==W== 지능 식물들아, 온 힘을 다해 공격해라!==W== 피렌을 죽여! 이 자는 너희들의 양분으로 삼을 가치조차 없구나!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ -0.05,
+ -0.4,
+ -1.5,
+ nil,
+ 0.0,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1260",
+ "a",
+ "002",
+ "none",
+ nil,
+ 1.05,
+ -0.4,
+ 1.5,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_957",
+ "a",
+ "002",
+ "none",
+ 8,
+ 0.13,
+ 0.1,
+ -0.8,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1268",
+ "a",
+ "002",
+ "none",
+ 9,
+ 0.87,
+ 0.1,
+ 0.8,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ -0.03,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 1.03,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.15,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1268",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.85,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_090",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "실험실 밖의 지능 식물들이 갑자기 여행가와의 전투를 멈추더니, 손실을 무릅쓰면서도 달리시아의 곁으로 퇴각하려 했다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg3_100",
+ "a",
+ "026",
+ "none",
+ nil,
+ 0.48,
+ -0.55,
+ 2.0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 16,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Zhong",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕으로서 명한다. 지능 식물들이여,==W== 그 자리에 멈추도록.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 15,
+ "OutQuint",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ 0.0,
+ "none",
+ "OutCubic",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ -0.04,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1260",
+ "a",
+ nil,
+ "none",
+ nil,
+ 1.04,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_957",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.14,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1268",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.86,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_090",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "007",
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "어째서……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_077",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "달리시아…… ==W==마이나가 규칙을 철저히 지키는 사람이란 걸 잊은 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "당신이 설계한 시스템 안에선 마왕님의 명령이 최상위 명령이야. 후후…… 마이나의 정신과 기억을 흡수한 지능 식물에게 당신의 명령은,==W== 마왕님의 명령을 앞설 수 없다고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.5,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.0,
+ true,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_020",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_288",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 20.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_sweaty",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하아, 후우, 겨우 올라왔네.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuart",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "실험실의 철제 사다리를 타고 배양관 꼭대기까지 올라간 나는 에메랄드빛 열쇠를 돌려 배양관 상단의 뚜껑을 열었다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuart",
+ 0.5,
+ true
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "정신 융합수…… ==W==‘비숍’은 배양관 바닥에 있었어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "살려줘…… 아파…… 힘들어…… 누가 좀…… 싫어…… 좋아…… 없어…… 모든 게 보이지 않아……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "none",
+ "niunie",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "윽…… ==W==‘마력 면역’ 체질인데도 소리가 머릿속에 밀려 들어오는 느낌이야……==W== 도대체 뭐지……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 3,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "b",
+ "007",
+ "avg_emoji_exclamation",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하, 뭘 하시려는 겁니까? 어서 내려오세요!",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아무런 보호구 없이 ‘정신 융합수’에 닿게 되면 ==W==기억이 모두 녹아 사라질 겁니다!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 3,
+ nil,
+ nil,
+ nil,
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ 0.5,
+ nil,
+ nil,
+ 0.5,
+ "none",
+ "OutCubic",
+ 3.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_021_FP",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ 200.0,
+ 2.0,
+ 0.5,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이번에는 ==W==내 ‘마력 면역’ 체질로도 ==W==막아내지 못할 수 있겠네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_021_FP",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 700.0,
+ -500.0,
+ 2.5,
+ 0.5,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "기억이 용해되면 ==W==사막에서 깨어났을 때랑 ==W==똑같아지는 건가……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
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+ 0.0,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg3_100",
+ "c",
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+ nil,
+ nil,
+ nil,
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+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "0",
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+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
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+ 0,
+ nil,
+ false,
+ 2.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
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+ 6,
+ "OutQuint",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
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+ "0",
+ "OutCubic",
+ 1.0,
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+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ "025",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 15,
+ "OutQuad",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_021_FP",
+ "0",
+ "OutQuint",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
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+ "m43",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "뭐, ==W==딱히 무서울 것도 없네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.12,
+ -0.4,
+ 1.65,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.1,
+ nil,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "내가 다시 모든 걸 잃더라도,==W== 혼자가 되더라도,==W== 내 친구들이 날 다시 되돌아오게 해줄 거니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetChar",
+ param = {
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+ "avg1_133",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.88,
+ -0.4,
+ 1.65,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.9,
+ nil,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "022",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_134",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.12,
+ -0.4,
+ 1.65,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.1,
+ nil,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
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+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "1",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "내가 컴퍼니의 보스여도, ==W==전설 속의 마왕이어도,==W== 아니면 평범한 여행가라 해도.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetChar",
+ param = {
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+ 0,
+ "none",
+ "avg1_132",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.88,
+ -0.4,
+ 1.65,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.9,
+ nil,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetChar",
+ param = {
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+ 0,
+ "none",
+ "avg1_103",
+ "b",
+ "006",
+ "none",
+ 2,
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+ -0.4,
+ 1.65,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "013",
+ "none",
+ 1,
+ nil,
+ -0.4,
+ 1.65,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "020",
+ "none",
+ 3,
+ 0.79,
+ -0.4,
+ 1.65,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "a",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "전부 ==W==내가 ==W==선택한 길이야.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.18,
+ nil,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.82,
+ nil,
+ 1.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "b",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InQuad",
+ 0,
+ nil,
+ true,
+ 1.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_1s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "stm0611",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "뛰어내린다",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"stm0611", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"stm0611"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"stm0611"}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_1s",
+ 0,
+ "",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_074",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InQuad",
+ 1.2,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutQuart",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "b",
+ "007",
+ "none",
+ nil,
+ 0.48,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuint",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐, 폐하……==W== 도대체 뭘 하시는 겁니까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌…… 네가 감히!==W== 폐하께 조금이라도 문제가 생긴다면 널 살려두지 않겠어!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_339",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Zhong",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -50.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center_w",
+ 0,
+ 2,
+ nil,
+ nil,
+ 0.7,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 1.0,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_034",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutQuint",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "InCubic",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_317",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아의 마법이 피렌을 지나 유풍초의 모체가 담겨 있는 배양관에 적중했다.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.05,
+ nil,
+ 1.0,
+ 1.0,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_fog_2_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ 1.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutQuint",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 1.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_251",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "두꺼운 유리가 와장창 깨져 내리고, 거대한 마물이 달리시아의 몸을 휘감더니 하나로 합쳐졌다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutQuint",
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_226",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌, ==W==유풍초와 하나가 된 이 완벽한 몸으로 너를 ==W==끝장내주마!",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_nega_ev",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_star_lp",
+ 0,
+ 2,
+ 0.3,
+ 2.2,
+ 0.5,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 4.0,
+ true,
+ "default"
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/stm06_12.lua b/lua/game/ui/avg/_kr/config/stm06_12.lua
new file mode 100644
index 00000000..5da4cbf0
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/stm06_12.lua
@@ -0,0 +1,9191 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "12",
+ "최후의 충성",
+ "배양관에서 당신은 달리시아의 과거 기억을 읽게 되고, 가세가 몰락해 외면받던 그녀는 마왕의 전설로 위안을 받으며 스스로를 지탱했다. 결국 당신은 비숍 인장을 되찾아, 그녀에겐 비통한 후회만 남을 뿐이었다……",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_017_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "xingshi",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 1800.0,
+ nil,
+ 2.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_450",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 1000.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 25.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "avg_emoji_flurry",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "꾸르륵……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "Linear",
+ 3.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "배양관 안으로 뛰어든 나는 기포를 내뿜으며 바닥을 향해 힘껏 헤엄쳤다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "시야가 너무 안 좋아. ‘비숍’은 어디 있는 거지……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume35_3s",
+ 0,
+ "m19",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 150.0,
+ nil,
+ nil,
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ 2,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -150.0,
+ nil,
+ nil,
+ "avg3_1267",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.47,
+ nil,
+ -1.0,
+ 1.0,
+ 1.0,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "아첨하는 목소리",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "새로 부임한 회장님이시군요. 필리에에서 오셨다고 들었어요. 정말 아름다운 도시라던데, 예전부터 가 보고 싶었어요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "공손한 목소리",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "와, 온실이 정말 예쁘네요. 필리에의 풍경을 성휘 부속대학으로 가져와 주셔서 감사해요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "003",
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "아첨하는 목소리",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "원예 좋아하세요?==W== 저도 좋아하는데, 이 꽃들 함께 손질해도 될까요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "공손한 목소리",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "매달 저희 활동 경비를 지원해 주셔서 감사합니다. 저희도 더 열심히 할게요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "아첨하는 목소리",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아버지 일자리 문제까지 챙겨 주셔서 정말 감사해요. 이 은혜는 평생 잊지 않을게요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg3_1267",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "목소리들이 점점 또렷해지고 있어. 용액 속 마력 때문인가?==W== 아닌 것 같기도 하고……==W== 몸에는 별다른 느낌이 없어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "012",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "일단 ‘비숍’을 찾아야 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "016",
+ "avg_emoji_shock",
+ "lengzhan",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "윽, 앞에 빛이……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1266",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ 0.75,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_1267",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ -1.0,
+ 0.75,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume100_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "007",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "적극적인 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "회장님, 이 꽃은 어떻게 옮겨 심으면 되는지 알려 주세요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "뿌리를 다치게 하지 않으려면, 바깥쪽부터 천천히 뿌리가 있는 흙을 통째로 파내야 해.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "005",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "열정적인 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "한 구덩이에 왜 씨앗을 3개나 넣는 거죠? 너무 낭비 아닌가요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "출아율을 확보하기 위해서야. 만약 3개 모두 싹을 틔우면, 그때 솎아 내면 돼.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "열정적인 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇군요, 원예도 정말 배울 게 많은 학문이네요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_awkward",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "내가 왜 여기서 꽃과 풀을 다듬고 있는 거지? 게다가 이런 낯선 원예 지식까지 자연스럽게 말하고 있잖아……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아…… 이건 누군가의 기억이라서,==W== 나는 그저 그 사람의 시각에서 상황을 지켜보고 있는 건가.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "none",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "wog_academy_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "적극적인 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "야, 너 들었어? 학생회장 임시 선거가 열린대.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "열정적인 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "왜? 얼마 전에 뽑은 거 아니었어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "적극적인 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "소식 좀 듣고 살아. ==W==몰랐어? 지금 학생회장 아버지가 아그리 유니온 원로원에서 대판 싸우다가 다른 원로를 죽였잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jingxia",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "열정적인 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그럼 살인범이잖아????",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "004",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "적극적인 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇지. 성휘 부속대학 학생회장 자리를 살인범의 가족에게 맡길 수는 없잖아?==W== 이번 임시 선거 결과는 아마 은혜의지 쪽 사람으로 내정되었을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "007",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "적극적인 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "쉿, 그만 말하자. 이러다 들리겠어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 900.0,
+ -200.0,
+ 1.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ 0.0,
+ -1.0,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그날 이후로 성휘 부속대학의 작은 온실은 한산해졌고, 삽으로 흙을 퍼내는 푹푹 소리만이 남았다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "이렇게 삽질을 하다 보니 의외로 스트레스가 풀리네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "012",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이 이야기의 주인공은 애초에 학생회장이라는 자리에 관심이 없었겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "적극적으로 망가뜨리는 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "서둘러. 빨리 이 꽃들을 다 파내야 해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "꽃을 뽑는 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "은혜의지와 아그리 유니온의 갈등이 공개적으로 드러났어. 우리가 함께 어울렸다는 게 알려지면 우리도 눈 밖에 날 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "적극적으로 망가뜨리는 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아버지 일을 도와준 건 정말 고맙지만, 그 사람의 집안 사정이랑은 별개의 문제지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "꽃을 뽑는 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "활동 경비도 전부 회장이 냈었고……==W== 좋은 사람이었는데, 대체 왜 이렇게 된 걸까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_think",
+ "lengzhan",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "너무하네…… ==W==어떻게 저런 말을 입에 올릴 수 있지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sweaty",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetChoiceBegin",
+ param = {
+ "a",
+ 1,
+ {
+ 0,
+ 0,
+ 0,
+ 0
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ 1,
+ 0,
+ "a",
+ "002",
+ "",
+ "",
+ {
+ "",
+ "",
+ "",
+ ""
+ },
+ "",
+ {
+ "제지한다",
+ "",
+ "",
+ ""
+ },
+ {
+ "",
+ "",
+ "",
+ ""
+ }
+ }
+ },
+ {
+ cmd = "SetChoiceJumpTo",
+ param = {"a", "1"}
+ },
+ {
+ cmd = "SetChoiceRollover",
+ param = {"a"}
+ },
+ {
+ cmd = "SetChoiceEnd",
+ param = {"a"}
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_063",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center_w",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "026",
+ "avg_emoji_angry",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이봐, 너희 뭐 하는 거야?==W== 남이 힘들게 키운 꽃을 왜 망가뜨리는 거야!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "jushou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 4,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "적극적으로 망가뜨리는 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아깝긴 하네, 꽃은 잘못이 없는데……==W== 그래도 회장이 바뀌면, 여기도 없어지겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "꽃을 뽑는 성휘 부속대학 학생",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "맞아. 어차피 이 온실도 철거될 테니까 우리 탓만은 아니야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_470",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 꽃을 파내느라 바쁜 두 여학생은 내 말이 들리지도 않는지, 정신없이 호미를 휘둘렀다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "026",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그만해!",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_110",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 200.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "1ZhenDong",
+ "OutQuad",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "호미를 붙잡으려 뻗은 내 손은 나무 손잡이를 그대로 관통해 허공을 움켜쥐었고,==W== 두 여학생은 마지막 꽃 한 송이까지 파낸 뒤, 손을 탈탈 털고 온실을 떠났다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_101",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1266",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_1267",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "021",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "나는 결국…… ==W==이야기의 구경꾼에 불과한 건가?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "가…… 감사해요.==W== 정말 상냥하시네요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m6",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.99,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "뒤를 돌아보자 방금 내가 서 있던 자리에 가느다란 검은 그림자가 서 있었다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "너, 내가 보여?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네, 하지만……==W== 저를 위해 나서지 않아도 돼요. 그러다간 당신까지 나쁜 사람 취급받을 테니까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.6,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "검은 그림자는 내 몸을 그대로 지나쳐 호미에 잘려 나간 잎사귀 한 장을 집어 들어 그림책 사이에 끼워 넣었다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_467",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_013",
+ nil,
+ 0.6,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "책에 그려진 저 문양은……==W== 마왕의 문양이잖아?!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "lengzhan",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_013",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "맞습니다, 그건 폐하의 문양입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "avg_emoji_question",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "다, 달리시아?==W== 어떻게 네가 여기 있어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "후후, ==W==그 화려한 옷을 벗으니,==W== 폐하께서도 저를 못 알아보시겠군요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "여긴 제 기억 속이랍니다.==W== 아마 ‘정신 융합수’의……==W== 아니, 그런 인공적인 물건으로는 안 될 것 같고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ -300.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "제 생각엔 폐하의 ==W==‘비숍’이 ==W==제 영혼과 폐하의 영혼을 이어 준 것 같습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "다행히 ==W==마지막 순간에라도 ==W==폐하의 영혼과 이어질 수 있었네요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "015",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아까 그 검은 그림자는……==W== 학창 시절의 너야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_room_dusk",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 25.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네…… ==W==제 아버지는 원래 아그리 유니온의 원로였어요.==W== 아그리 유니온과 은혜의지의 분쟁 속에서 컴퍼니를 위해 적을 제거했고,==W== 그 과정에서 목숨을 잃었죠. ==W==하지만…… ==W==아그리 유니온 원로원은 아버지의 공적을 인정하기는커녕 제 재산을 나눠 먹었습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 0,
+ "qstory_main_06_012",
+ nil,
+ 0.6,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "제 곁에서 ==W==떨어진 콩고물이나 먹으려던 동기들은 원로원의 원로들처럼 ==W==하루아침에 저를 배신하며 괴롭히고 비웃기 시작했죠.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 0,
+ "qstory_main_06_012",
+ nil,
+ nil,
+ 1.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "처음엔 그저 약자를 괴롭히는 것밖에 모르는 어리석은 사람들이라고 생각했어요.==W== 그래도 제겐 제가 심은 꽃들이 있었고, 설령 세상 모든 사람이 배신해도, 식물만은 절대 배신하지 않을 거라고 믿었죠.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만 제 꽃이 모조리 뽑혀 버렸을 때 깨달았죠.==W== 그 아이들은 제게서 무언가를 얻고 싶었던 것도,==W== 남을 괴롭히는 걸 즐기고 있었던 것도 아니었습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "012",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그저 저를 괴롭히는 행위로 자기들만의 안정감을 느끼고 싶었을 뿐이었죠.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "006",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "안정감?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_387",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "“예전 회장이랑 너무 많이 가깝게 지냈어. 평소처럼 지내면, 다들 오해하지 않을까?”",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_387",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "“살인범의 딸이잖아……”",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_387",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "“친하게 지냈었다는 게 알려지면, 분명 엮이게 될 거야.”",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m13",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "고독은 물론, 누구에게도 인정받지 못하는 게 두려워 집단 안에 있어야만 안심할 수 있고,==W== 그 목적을 이루기 위해서라면 동족을 희생시키는 것도 마다하지 않죠.==W== 사회적 동물이라는 인간은 본디 그런 추악한 생물이었던 것입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "005",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "제 꽃이 파헤쳐지던 날, 저는 책 한 권을 주웠어요.==W== 후후, 그 책에 뭐가 적혀 있는지는 이미 짐작하셨겠죠?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_004",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 10.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "맞아요. 거기에는 바로 폐하의 이야기가 적혀 있었어요.==W== 이야기 속의 폐하 역시 저와 비슷한 경험을 겪었고,==W== 주변인들에게 여러 번 배신당하면서도 또다시 일어나 싸웠죠. 그 강인함이 제 마음을 움직였어요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "폐하는 제 삶의 빛이었습니다. ==W==폐하가 있었기에 저는 용기를 내어 저를 상처 입힌 돌들을 하나하나 주워 발밑에 쌓고,==W== 지금 이 자리까지 올라올 수 있었죠.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "011",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그러니 폐하께 충성을 맹세한 것은 당연한 일이었습니다.==W== 식물들로 폐하의 군단을 만들고, 그들에게 지능을 부여하는 것……==W== 그것이야말로 무고한 꽃들에게 바치는 제 속죄입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "ChanDou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "무엇보다 중요한 것은……==W== 정성을 다해 돌보기만 하면, 식물은 반드시 아름다운 꽃을 피워 보답해 준다는 거예요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "005",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그러니 수십 년, 아니 백 년의 시간을 들여서라도……==W== 점차 군단을 완성해 간다면, 결코 폐하의 기대를 저버리지 않을 겁니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "wild_tower_dusk",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ 300.0,
+ 1.5,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 500.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 25.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "만약 모두의 영혼을 식물로 옮길 수 있다면,==W== 얼마나 평화롭고 고요한 세상이 될까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만 식물도 종류가 많지.==W== 기생 식물은 숙주의 양분을 빼앗고, 덩굴 식물은 지지대가 되는 나무의 햇빛을 빼앗아 가잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "avg_emoji_awkward",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "호두나무의 낙엽은 주변의 다른 식물들이 싹트는 걸 막고,==W== 높이 자란 나뭇가지의 틈새 역시 가지들끼리 서로 다툰 결과지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "달리시아, 네가 상상하는 평화롭고 고요한 식물 세계는 존재하지 않아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "네 삶의 빛이었고, ==W==네가 신봉하던 그 마왕도 지금 네 앞에 서 있는 나와는 다른 존재인 것처럼 말이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "none",
+ "ChanDou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "너는…… ==W==내가 상상 속 마왕이 되어 주길 바라고 있어.==W== 하지만 유감스럽게도 나는 나일 뿐이야. ==W==난 네가 원하는 마왕이 될 수 없어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_outside_dusk",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ -0.075,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "알고 있답니다,==W== 폐하. 폐하께서 컴퍼니에 발을 들인 그 순간부터 계속 폐하를 지켜보고 있었으니까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "none",
+ nil,
+ nil,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만 인정할 수 없었어요. 그 사실을 인정하는 순간, 저는 다시 혼자가 되어 버릴 테니까요.==W== 어렵게 찾아낸 그 한 줄기 빛을……==W== 어떻게 놓을 수 있을까요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "008",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "zuochupeng",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후후, 후후후……==W== 물론 알고 있습니다. 저 역시 제가 혐오하던 다른 인간들과 다를 바 없다는 것을요. 스스로의 안정감을 얻기 위해 이상을 타인에게 강요하고 있다는 것도요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그게 네 진심이야? 인간은 확실히 겁이 많은 존재야.==W== 우리는 너무나도 많은 걸 두려워하지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만 인간은 자신의 이상을 위해서라면, 두려움을 이기기 위해 용기를 내고 필사적으로 노력할 줄도 아는 존재야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "혹은 자신의 추악한 면을 똑바로 마주하고, 더 나은 미래를 향해 나아가는 것 역시 하나의 강인함일지도 모르지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "022",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "나는 그런 인간이야말로 아름답다고 생각해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아, 이제 그만두자. 아직 늦지 않았어.==W== 필리에의 혼란…… 그로 인해 목숨을 잃은 사람은 없잖아.==W== 아직 속죄할 기회는 있어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "015",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "none",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_418",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_noise",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_418_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "지금의 저는 그런 말을 들을 자격이 없어요.==W== 후후…… 역시 폐하께서는 제가 줄곧 동경해 온 마왕님이시군요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만 저는 이미 늦었습니다. 2세대 지능 식물을 개발하기 위해 일찌감치 배양관에 들어갔으니까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "004",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하께서 지금 보고 계신 제 모습은 인간으로서의 제 마지막 모습이랍니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아…… ==W==너…… ==W==대체 왜 그렇게까지 하는 거야……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_awkward",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {1}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "010",
+ "avg_emoji_sigh",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_029",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저는 피렌을 저와 똑같은 처지로 만들었지만……==W== 피렌은 저보다 훨씬 운이 좋았어요. 절대적으로 충성하는 동료가 있었으니까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.5,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.95,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "후후…… ==W==저는 그저 누군가에게 사랑받고,==W== 필요한 존재가 되고,==W== 제가 이 세상에 태어난 건 ==W==절대 잘못이 아니었다는 말을 듣고 싶었을 뿐이에요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "chijing",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만 폐하께서 동료를 선택하는 기준을 보고 나서 문득 깨달았죠……==W== 길을 잘못 들어선 저는, 애초에 폐하께 선택받을 수 없다는 것을요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "013",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.85,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "이것이 저의…… ==W==달리시아의 결말이랍니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.75,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그래도 이 모든 것을 각오하고 있었어요.==W== 속죄할 생각도 없고요. 인간을 증오하게 된 이상, 마지막 순간까지 저는 인간의 적일 테니까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.55,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.45,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "제 마지막 소원입니다……==W== 부디 인장을 가져가서, 폐하의 손으로 절 죽여 주세요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.35,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.25,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "비록 폐하의 곁에 설 수는 없겠지만, 부디 기억해 주세요……==W== 이 세상에 존재하는 다른 모든 컴퍼니는, 전부 폐하의 적이라는 것을요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "d",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.15,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_022_FP",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ 0.7,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 15.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_455",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "016",
+ "close",
+ "diantou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "꾸르륵…… ==W==방금 그건……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "016",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "Linear",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이건…… 비숍이잖아,==W== 찾았다!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "026",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 1,
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "AvgStageEffect_fade_left",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "AvgStageEffect_fade_right",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "03:00",
+ "곡월",
+ "8일",
+ "필리에 온실 구역",
+ "실험실 핵심 구역"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_072",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ 0.98,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m14",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "004",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님, 괜찮아?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "010",
+ "avg_emoji_flurry",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후우, 후아…… 올라왔네.==W== 피렌, 내가 저 안에 얼마나 있었어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_question",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "1분…… 정확하진 않지만,==W== 적어도 2분은 안 넘었을걸?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "정말…… ==W==길고 긴 2분이었네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "avg_emoji_awkward",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_speechless",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "참, 지금 이게 중요한 게 아니지……==W== 달리시아는? 달리시아는 어디 있어?!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "025",
+ "avg_emoji_symbol",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -500.0,
+ -300.0,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutQuad",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.45,
+ -0.03,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.8,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저기 있어. 아마…… ==W==오래전부터 배양관에서 유풍초 모체와 융합한 것 같아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "view_secret_laboratory_b",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ 300.0,
+ nil,
+ 1.5,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 5,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 0,
+ "Linear",
+ 0.75,
+ true
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m20",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.2,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 10.0,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutQuad",
+ 0.3,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_491",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ 0.9,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "폐하…… ==W==혹시 폐하이신가요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "025",
+ "close",
+ "lengzhan",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ 1.0,
+ 1.0,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 1,
+ "Linear",
+ 0.5,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.8,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "죄송해요, 폐하. 저는 이제 들을 수도, 볼 수도 없답니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 8,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "더 일찍 폐하를 만났더라면, 잘못된 선택을 하지 않았을 텐데……",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/stm06_13.lua b/lua/game/ui/avg/_kr/config/stm06_13.lua
new file mode 100644
index 00000000..d70deed8
--- /dev/null
+++ b/lua/game/ui/avg/_kr/config/stm06_13.lua
@@ -0,0 +1,16080 @@
+return {
+ {
+ cmd = "SetIntro",
+ param = {
+ "ep_mainline_001",
+ "13",
+ "알 수 없는 내일",
+ "당신은 달리시아를 쓰러뜨리고 전쟁을 멈춰, 더 큰 희생을 막았다. 갈등을 봉합하기 위해 하나사키 여단은 마이나를 본사로 호송해 대화에 나섰다. 그러나 필리에의 그림자는 아직 걷히지 않았으니, 어둠속에서 위험한 음모가 조용히 꿈틀거리고 있었다……",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "11:00",
+ "곡월",
+ "23일",
+ "필리에 골드 에리어",
+ "집행관 사무실"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_167",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.9,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m56",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_136",
+ "a",
+ "005",
+ "none",
+ nil,
+ 0.2,
+ -0.07,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_136",
+ "a",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.7,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.4,
+ 0.03,
+ 0.85,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_136",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "피렌 님, 필리에에 남아 있던 마지막 만드라휘초를 확보했어요. 포획 작전은 대성공이에요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 20.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_136",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "guodongtiao1",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "youzaiLp",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.2}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_020_stop",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.75,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_star",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "만드라휘초 말이야. 솔직히 꽤 귀여운 것 같은데, 애완동물로 키우면 인기 많지 않을까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ "007",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저걸 정말로 키우고 싶어 하는 사람이 있을까……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.72,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_958",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ 0.06,
+ 0.9,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -80.0,
+ nil,
+ 1.05,
+ "avg1_1996",
+ "a",
+ "013",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_bubble",
+ 0,
+ 1,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "분명 있을 거야! 저 순수한 눈빛 좀 보라구!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_1996",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_958",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아야메, 만드라휘초는 햇빛, 흙, 물만 있으면 살 수 있고,==W== 간단한 집안일도 도와주는 데다 키우는 비용도 적어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.75}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "011",
+ "avg_emoji_shy",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "011",
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "avg_emoji_flower",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그럼 한 그루 데려가 볼까요? 차 지붕에 두면 햇빛도 충분히 받을 수 있을 것 같은데요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ "007",
+ "avg_emoji_symbol",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "안 돼. ==W==차 지붕은 내 자리야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_103",
+ "a",
+ "009",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -40.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 1.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "city_street_water",
+ "0",
+ "Linear",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_1s",
+ 0,
+ "m52",
+ "1000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 8.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "달리시아를 쓰러뜨리고 나서 2주가 지났고, 필리에는 어느새 평온을 되찾았다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 8.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "traveller_camp_a_daylight",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_108",
+ "a",
+ "006",
+ "none",
+ nil,
+ 0.7,
+ -0.03,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_115",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_108",
+ "a",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_115",
+ "a",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "아그리 유니온 본사 부대는 간신히 전멸을 면한 채 꼬리를 말고 철수했다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.5,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_basement_corelab",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 8.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "지하 실험실에서의 전투가 끝난 뒤, 우리는 배양관에서 닉스와 마이나를 구해냈고, 달리시아의 장례를 치렀다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_outside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 16.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "달리시아, 닉스, 마이나라는 양분을 잃은 지능 식물은 퇴화하여 만드라휘초로 돌아왔다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "최근 며칠 동안 루비, 사파이어, 세이나가 노래를 불러, 외부로 흩어진 만드라휘초 대부분을 회수했다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "ruin_travellers_home_inside",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 8.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ 200.0,
+ -20.0,
+ nil,
+ "avg1_135",
+ "a",
+ "007",
+ "avg_emoji_flower",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "깨어난 미스티는 마녀로서의 강렬한 취재 신념에 힘입어 2주 만에 완전히 회복했고, ==RT==필리에 사건에 대한 심층 보도를 열정적으로 써 내려가고 있다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그리고 사무실에 모인 우리 앞에는 더 큰 도전이 기다리고 있었다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "012",
+ "none",
+ nil,
+ nil,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ true,
+ "",
+ "저, 정말로 제가 가는 건가요?==W== 원로원 같은 곳이라면, 피렌 님이나 루비 님, 사파이어 님이 더 적합할 것 같은데요……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "011",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.38,
+ nil,
+ nil,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ 2,
+ nil,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_sigh",
+ nil,
+ 0.62,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "나는 필리에에 남아서 달리시아가 만든 난장판을 정리해야 해.==W== 루비와 사파이어 역시 함께 일하는 게 익숙해서, 빠지면 내가 곤란해지거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "003",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그리고 애초에 달리시아가 추천한 사람도 너였잖아?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "004",
+ "avg_emoji_speechless",
+ nil,
+ 0.43,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그때…… 달리시아 님은 제가 배양관에 들어가 ‘양분’이 되는 데 동의하면, 제게 본사 원로원에서 필리에 지사를 대표할 의석을 주겠다고 했어요.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "013",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "오해하실까 봐 미리 말씀드리는데…… 저는 정말로 그 의석 때문에 동의한 게 아니에요.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "005",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "지능 식물이 닉스 선배의 잠을 좋아하는 습성을 이어받았다면, 제가 ‘양분’이 됐을 때는…… 제 성격처럼 규칙을 중시해서, 더 높은 지위에 있는 마왕님의 명령을 따르게 될지도 모른다고 생각했거든요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_exclamation",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "다 이해해. ==W==실제로 달리시아의 계획도 그걸로 무너뜨렸으니 말이야.==W== 잘했어, 마이나.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "023",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "014",
+ "avg_emoji_idea",
+ "jushou",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -220.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_135",
+ "a",
+ "008",
+ "none",
+ 2,
+ 0.8,
+ -0.09,
+ 1.1,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ -9.0,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "avg_emoji_music",
+ nil,
+ 0.7,
+ -0.07,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutBack",
+ 0,
+ 0.0,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "어머나, 규칙을 잘 지키는 것도 나름 장점이 있었네.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m49",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "013",
+ "avg_emoji_angry",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "죽다 살아난 분은 얌전히 입 다물고 쉬시는 게 좋지 않을까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -140.0,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "close",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_321",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ 2.5,
+ nil,
+ 0.9,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ "016",
+ "none",
+ nil,
+ 0.9,
+ -0.04,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ -8.0,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_135",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ 2,
+ 0.22,
+ -0.105,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그렇지 않아, 마이나. 지사 원로원의 의석은 하나뿐이지만, 표결 때는 10표 분량의 효력을 보유하지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ 0.43,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그리고 지사 원로원 대표로 임명되면,==W== 자동으로 지사 지분 10퍼센트를 보유하게 되고.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.45,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_speedline_center",
+ 0,
+ 1,
+ -1.3,
+ 1.0,
+ 0.007,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ true,
+ 0.4,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -80.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_134",
+ "a",
+ "018",
+ "none",
+ nil,
+ 0.8,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "스승님, 지분이라니…… 무슨 얘기인가요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "쉽게 말하면…… 아그리 유니온 필리에 지사 10분의 1이 마이나의 몫……==W== 혹은 지금 마이나가 맡고 있는 대표직의 소유라는 뜻이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "002",
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 3,
+ 100.0,
+ nil,
+ nil,
+ "avg3_134",
+ "a",
+ "012",
+ "none",
+ 4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "뭐…… 뭐라고요?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ nil,
+ nil,
+ 1.1,
+ "avg1_112",
+ "a",
+ "007",
+ "avg_emoji_star",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그럼 마이나 단숨에 떼부자 되겠네?",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 3,
+ nil,
+ nil,
+ nil,
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_112",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "003",
+ "none",
+ nil,
+ 0.535,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_happy",
+ nil,
+ nil,
+ -0.145,
+ 1.2,
+ nil,
+ nil,
+ 1.0,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "후후, 그 지분은 현금화할 수 없어. 그건 지사 원로원 대표에게 주어지는 명예 같은 거라서 보통은 집행관이 겸임하거든.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "지금 상황에서 우리한테는 그 10퍼센트의 지분이 매우 중요해.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아는 너를 배양관에 넣기 전에…… 이미 그 직위를 네게 넘겼어. 마치…… 이런 결말을 미리 알고 있었던 것처럼 말이야.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_076",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "16",
+ "OutSine",
+ true,
+ true,
+ 1.1,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "white",
+ "0",
+ "Linear",
+ 0.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.25,
+ 1.3,
+ nil,
+ nil,
+ 0.95,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume35_1s",
+ 0,
+ "m13",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "007",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만 폐하께서 동료를 선택하는 기준을 보고 나서 문득 깨달았죠……==W== 길을 잘못 들어선 저는, 애초에 폐하께 선택받을 수 없다는 것을요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "014",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.85,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "이것이 저의…… ==W==달리시아의 결말이랍니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.75,
+ "lengzhan",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 0,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "003",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ "JuGong",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg2_985",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그래도 이 모든 것을 각오하고 있었어요.==W== 속죄할 생각도 없고요. 인간을 증오하게 된 이상, 마지막 순간까지 저는 인간의 적일 테니까요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "c",
+ "006",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.55,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "17",
+ "OutSine",
+ true,
+ true,
+ 1.0,
+ true,
+ "cut off"
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_reminiscence_loop",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_watermarks_lp",
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg2_985",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.25,
+ -0.32,
+ 1.35,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "17",
+ "OutSine",
+ false,
+ false,
+ 1.0,
+ false,
+ "cut off"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 10.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_1s",
+ 0,
+ "m46",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "실패하기 전부터 내게 모든 걸 바칠 각오를 하고 있었던 거겠지…… 어리석은 충성이라 해야 할까, 아니면 마음속 마왕이라는 환영에 대한 과도한 집착이라 해야 할까.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg2_985",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -160.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.67,
+ -0.09,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.57,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.8,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_attention",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "마이나, 너는 규칙을 준수하는 사람이잖아. 그리고 이 자리에 있는 누구보다도 필리에 지사를 아끼지. 나는 네가 이 대표 자리에 가장 적합하다고 생각해.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "009",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아의 일 때문에 지금 본사는 필리에 지사를 호시탐탐 노리고 있어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "006",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "본사에서 연락이 왔을 때, 지사의 전 직원을 달리시아의 공범으로 몰면서 전부 해고하겠다고 했어요.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ "002",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "저는…… 저는 절대 그런 일이 일어나게 두지 않을 거예요. 원로원에 가서 변론하는 건 제게 맡겨 주세요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 240.0,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 1.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.12,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.33,
+ -0.03,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_156",
+ "a",
+ "014",
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_132",
+ "a",
+ "010",
+ "none",
+ nil,
+ 0.72,
+ -0.04,
+ 1.05,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m1",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응. 후유카, 나츠카, 그리고 나즈나랑 카에데, 한 가지 부탁해도 될까?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.07,
+ nil,
+ nil,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.77,
+ nil,
+ nil,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.45,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "004",
+ "avg_emoji_happy",
+ 1,
+ nil,
+ -0.16,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.55,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_156",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "으흥흥, 우리에게 맡길 중요한 일이라도 있는 거야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "014",
+ "avg_emoji_music",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마이나와 함께 아그리 유니온 본사로 가 줬으면 해.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.53,
+ 0.0,
+ 1.0,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ "018",
+ "avg_emoji_speechless",
+ 1,
+ 0.17,
+ -0.17,
+ 1.25,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아그리 유니온의 본사라면…… 꽤 먼 도시에 있다고 들었어요.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "003",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응, 그래서 더더욱 부탁하고 싶어. 본사가 우리를 대하는 태도를 생각해 보면, 가는 길에 위협이 많을 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 2,
+ 0.12,
+ -0.03,
+ 1.05,
+ nil,
+ 0.4,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ "004",
+ "avg_emoji_love",
+ 1,
+ 0.7,
+ -0.14,
+ 1.2,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_132",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후후, 좋아. 하나사키 여단의 부활을 알리는 신호탄이라고 생각하자. 첫 의뢰부터 이렇게 중대한 임무라니, 좋은 징조인걸~",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_132",
+ "a",
+ nil,
+ "none",
+ 4,
+ 0.77,
+ 0.0,
+ 1.0,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_156",
+ "a",
+ "014",
+ "none",
+ nil,
+ 0.55,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "028",
+ "avg_emoji_awkward",
+ 1,
+ 0.35,
+ -0.16,
+ 1.25,
+ nil,
+ 0.0,
+ nil,
+ "chijing",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그건…… 알겠어. 마왕님의 부탁이니, 마이나 씨는 내가 잘 보호할게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "028",
+ "none",
+ nil,
+ 0.525,
+ -0.2,
+ 1.32,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 1,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "어라? 나츠카의 목소리가 조금 잠겼네……==W== 설마 감기 걸린 건 아니겠지? 비타, 분석할 수 있어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 1,
+ "002",
+ "avg_emoji_attention",
+ "daintou",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_118",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.65,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_035",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutBack",
+ 0.7,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_398",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_036",
+ "0",
+ "OutCubic",
+ 0.7,
+ false,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "OutQuad",
+ false,
+ false,
+ 1.2,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_01_037",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 1.1,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "물론입니다. 이 문제는 비타에게 맡겨 주십시오.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님, 가지고 계신 비숍 은혜 인장을 보여주시겠습니까?",
+ ""
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ nil,
+ 0.525,
+ -0.2,
+ 1.32,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_228",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_014",
+ nil,
+ 0.54,
+ 0.3,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "보여줄 수는 있는데, 그게 감기랑 상관있어?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutSine",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -120.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "InBack",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_219",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_014",
+ nil,
+ 0.54,
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.41}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "020",
+ "avg_emoji_flurry",
+ nil,
+ nil,
+ -0.335,
+ 1.5,
+ nil,
+ 0.0,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m50",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님 인장이…… 떠오르고 있잖아?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "028",
+ "none",
+ nil,
+ 0.24,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_118",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.5,
+ nil,
+ "none",
+ "OutQuad",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 0,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "평행 차원 마왕 육성 시스템이 은혜 인장의 권능을 해석한 결과, 이 권능은…… 신탁입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "020",
+ "avg_emoji_think",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "신탁이면…… 신이 인간에게 뜻을 내릴 때, 신탁을 받은 자의 머릿속에 그 내용을 직접 주입할 수 있는 권능이잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 2,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "달리시아는 이 권능으로 인간의 기술을 식물에게 주입했던 건가?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "현재 시스템 레벨이 부족해 모든 기능을 해제할 수 없으며, 권능의 일부인 무한 하트챗만 사용하실 수 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "023",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그게 정확히 무슨 말이야? 무슨 의미인지 잘 모르겠어……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_401",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "여러분의 휴대폰에 탑재된 하트챗은 별의 탑의 힘을 빌려 사람 간의 메시지 송수신을 가능하게 하는 마법이 내장된 신기입니다.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "두 휴대폰은 같은 별의 탑 범위 안에 있을 때만 하트챗으로 연결될 수 있으며, 그 범위를 벗어나면 서로 연결할 수 없습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "하지만 신탁의 권능으로 이루어진 연결은 이런 제약을 초월합니다. 당신의 휴대폰이 ‘왕권’ 휴대폰과 한 번이라도 맞닿았다면, 별의 탑의 제한을 받지 않고 노바 어디에서든 ‘왕권’과 통화하고 메시지를 주고받을 수 있습니다.",
+ ""
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_103",
+ "a",
+ "002",
+ "avg_emoji_music",
+ nil,
+ 0.67,
+ -0.5,
+ 1.7,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "OutSine",
+ 0.3,
+ false,
+ 1
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그러니 안심하셔도 됩니다, 나츠카 님.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg4_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "무한 하트챗이 있다면, 서로 멀리 떨어져 있어도 곁에 있는 것과 다름없으니까요.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 40.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 1
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_speaking",
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_133",
+ "a",
+ "015",
+ "none",
+ nil,
+ 0.53,
+ -0.28,
+ 1.45,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "020",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Zhong",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "014",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Zhong",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m37",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "무무무무무무무슨 소리를 하는 거야????????",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jinzhang",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "나, 나는 마왕님이랑 떨어지면 외로울 거라고 생각한 적도 없고…… 나를 잊을까 봐 걱정한 적도 없어…… 저, 전혀 그런 거 아니라고!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "027",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_133",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "크흠! 후유카,==W== 어서 다들 준비하라고 지시해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -100.0,
+ nil,
+ 1.1,
+ "avg1_134",
+ "a",
+ "018",
+ "avg_emoji_flurry",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_134",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "네, 네! 저도 사실 스승님과 헤어지고 싶지 않고……==W== 조금 무섭기도 하지만, 그래도 잘 극복해 볼게요!",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_134",
+ "a",
+ "007",
+ "avg_emoji_flower",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ nil,
+ 1.05,
+ "avg1_135",
+ "a",
+ "008",
+ "avg_emoji_music",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "1500ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_135",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "히히, 재미있을 것 같아서 나도 따라가고 싶지만~ 그래도 이번 기사부터 마무리해야해서.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ -30.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_135",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_134",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.71,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_133",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 90.0,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -90.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ 0.62,
+ -0.15,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.5,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_1s",
+ 0,
+ "m2",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "후우, 컴퍼니의 분위기가 이렇게 가볍고 유쾌한 건 정말 오랜만이네.==W== 마왕님, 전부 당신 덕분이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "012",
+ "avg_emoji_exclamation",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "아직 안심하긴 일러. 본사의 군대는 물러났지만, 원로원의 로슨과 캐레스 감찰관은 아직 남아 있어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "003",
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "게다가 너는 집행관 대행일 뿐이니, 만약 본사에서 새 집행관이라도 파견한다면……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "그건 그렇지. 그러니 앞으로도 당신 힘을 빌려야 할 것 같아.",
+ ""
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "015",
+ "none",
+ nil,
+ nil,
+ -0.365,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "잊지 마, 우리는 영원한 맹우라는 걸~",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "022",
+ "avg_emoji_shock",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "응, 절대 잊지 않아. 우리는 함께 싸워 온 동료잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "019",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "당연하지. 날 부려먹으려면 꽤 비싸거든, 마왕님. 소원을 이룰 수만 있다면, 어떤일을 시키든 그건 당신 자유야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "021",
+ "avg_emoji_sigh",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그, 그런…… 골치 아픈 일은 시키지 말아 줬으면 하는데.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ true,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ -0.18,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "참, 이거 받아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.55,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_025",
+ 0.33,
+ 0.545,
+ 0.3,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "002",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이건……",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m31",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "2년 전, 달리시아는 내게 보육원으로 가서 ‘고대 보물’을 찾아오라고 했었어. 나는 달리시아를 위해 일하고 싶지도 않았고, 그걸 찾아서 달리시아의 광기 어린 계획을 실현시켜 주고 싶지도 않았지.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그래서 일부러 우리 행적을 드러내 보육원 사람들이 우리를 발견하게 했어. 보육원에서 제국 호위대를 불러 우리를 쫓아내면, 나도 그걸로 임무를 마쳤다고 보고하고 돌아올 수 있었을 테니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_025",
+ nil,
+ 0.54,
+ 0.35,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.5,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하지만 보육원의 그 관리자와 아이들은 하룻밤 사이에 흔적도 없이 사라져 버렸지.==W== 호위대를 부르느니, 차라리 도망치는 편이 낫다고……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아니, 그래야 확실히 도망칠 수 있다고 생각한 거겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 2,
+ -50.0,
+ nil,
+ 1.1,
+ "avg1_112",
+ "a",
+ "014",
+ "avg_emoji_vexation",
+ 2,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "엘리 씨와 아이들이 사라진 건…… 역시 너랑 관련이 있었구나. 그래도 네 나름의 선의였던 거네……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ 80.0,
+ nil,
+ 1.1,
+ "avg1_103",
+ "a",
+ "015",
+ "avg_emoji_sigh",
+ 3,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_103",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "용서해 줄게.",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 2,
+ nil,
+ nil,
+ nil,
+ "avg1_112",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 1,
+ 700.0,
+ nil,
+ 1.1,
+ "avg1_111",
+ "a",
+ "002",
+ "avg_emoji_question",
+ 4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "혹시 어디로 갔는지 아시나요?",
+ ""
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_103",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 1,
+ nil,
+ nil,
+ nil,
+ "avg1_111",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "미안. 그건 정말 몰라.==W== 하지만 관리자와 아이들이 사라진 뒤, 보육원 지하를 조사하다가 두 가지를 발견했지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_shock",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.55,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "하나는 오래된 레시피였어. 거기엔 나이팅게일 빵 제조법이 적혀 있었고 다른 하나는 이 나침반이였어.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_113",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutQuad",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.65,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_025",
+ 0.32,
+ 0.54,
+ 0.3,
+ true
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "아니, 정확히 말하면 나침반은 아니야. 심상석 형태의 바늘이 언제나 한 방향만을 가리키고 있거든.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "어쩌면…… 그곳에 너희가 찾고 있는 그 사람과 아이들에 대한 단서가 있을지도 몰라.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_025",
+ nil,
+ 0.54,
+ 0.4,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "dulcia_office_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 0.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m1",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.2,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutSine",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_025",
+ nil,
+ 0.54,
+ 0.35,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_112",
+ "a",
+ "015",
+ "none",
+ nil,
+ 0.82,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ 0.7,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.45,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "음, 이 나침반…… 어릴 때 지하실에 숨어 들어서 놀다가 본 적이 있는 것 같기도 한데……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_111",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.2,
+ -0.1,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "avg_emoji_question",
+ nil,
+ 0.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_111",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "세이나, 이걸 본 적이 있어?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "023",
+ "avg_emoji_awkward",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_112",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "음…… 역시 생각이 안 나!==W== 어쨌든 단서만 있으면 된 거지. 정 안 되면, 이 나침반이 가리키는 방향으로 계속 가 보자. 그럼 뭐라도 나오겠지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ "007",
+ "avg_emoji_idea",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "jushou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_025",
+ nil,
+ 0.54,
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.8,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_111",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.2,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_112",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.8,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ -0.36,
+ 1.5,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ -0.225,
+ 1.3,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "그럼 나는 이만 먼저 실례할게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 1,
+ 0,
+ "012",
+ "avg_emoji_shock",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "지금까지 제대로 쉰 적도 없잖아. 업무 페이스를 좀 조절하는 게 어때?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "걱정해 줘서 고마워. 워커홀릭은 아니니 너무 걱정 마. 일은 해야겠지만, 그전에……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "먼저 누굴 좀 만나야겠어.==W== 오랫동안 제대로 이야기를 나누지 못한 친구가 있거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 180.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 3.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 3.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ true,
+ true,
+ 1.0,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -160.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 4.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_exhibition",
+ "0",
+ "Linear",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -160.0,
+ nil,
+ 1.1,
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+ }
+ },
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+ },
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+ param = {0.5}
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+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ "002",
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+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
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+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
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+ "a",
+ "004",
+ "none",
+ nil,
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+ nil,
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+ cmd = "CtrlChar",
+ param = {
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+ "a",
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+ nil
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+ },
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+ cmd = "SetTalk",
+ param = {
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+ "그렇게 고민해 봤자, 어차피 레몬 맛으로 할 거잖아?",
+ ""
+ }
+ },
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+ param = {
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+ 0,
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+ false,
+ "",
+ "우후후. 잘 알고 있네.",
+ ""
+ }
+ },
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+ "학생 때부터 계~속 이상하다고 생각했는데 말이야…… 피렌은 기본적으로 뭐든 시원시원하게 결정하면서, 왜 자동 판매 신기 앞에만 서면 갑자기 우유부단해지는 거야?",
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+ }
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+ }
+ },
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+ }
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+ param = {
+ 0,
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+ nil,
+ nil,
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+ nil,
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+ 0.0,
+ true,
+ 0
+ }
+ },
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+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
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+ "none",
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+ "a",
+ "009",
+ "none",
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+ nil,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
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+ "none",
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+ "어머 우연이네~♪ 나도 말 안 한 게 있는데,==W== 지금까지 피렌 대신 지불한 26,800 도라, 조만간 청구할 테니까 각오하라구?",
+ ""
+ }
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+ cmd = "CtrlStage",
+ param = {
+ 0,
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+ nil,
+ nil,
+ nil,
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+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
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+ nil,
+ nil,
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+ "none",
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+ nil,
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+ nil
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+ },
+ {
+ cmd = "CtrlChar",
+ param = {
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+ "c",
+ nil,
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 0,
+ "vo_STm06_11_007",
+ false,
+ "",
+ "으…… 쩨쩨하긴~",
+ ""
+ }
+ },
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+ param = {0.35}
+ },
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+ cmd = "CtrlChar",
+ param = {
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+ "",
+ "마신 건 너잖아. 그건 그렇고……==W== 내가 이렇게 피렌한테 마실 걸 사준 게 얼마만이더라?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
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+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
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+ "none",
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+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
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+ nil,
+ nil,
+ nil,
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+ },
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ "",
+ 1,
+ "vo_STm06_11_009",
+ false,
+ "",
+ "3년 하고 268일 만이야.",
+ ""
+ }
+ },
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+ },
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+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_043",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
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+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "019",
+ "none",
+ nil,
+ 0.62,
+ -0.11,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "007",
+ "none",
+ nil,
+ 0.37,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "avg_emoji_attention",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "zuochupeng",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_010",
+ false,
+ "",
+ "근데, 왜 닉스까지 레몬티를 마시는 거야? 잘 보니까, 뒤에 캔은 산더미처럼 쌓여 있고…… 너, 레몬맛은 내 앞에서 한 번도 마신 적 없지 않아?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "010",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_011",
+ false,
+ "",
+ "응. 왜냐면 이건 강등 처분에 대한 반발…… 심술이니까. 컴퍼니에 있는 자동 판매 신기에서 레몬 맛만 싹쓸이해서, 누군가를 괴롭혀주고 싶었거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "013",
+ "avg_emoji_vexation",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "lengzhan",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_012",
+ false,
+ "",
+ "강등 처분? 설마, 내가 강등 처분을 내린 거 말하는 거야? 하지만 그건 달리시아의 눈을 속이기 위해, 둘이서 세운 작전이었잖아?",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "003",
+ "avg_emoji_sigh",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_013",
+ false,
+ "",
+ "그건 그래. 하지만 그 이후로, 마케팅부에서 꽤나 혹사당한 것도 사실이거든?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.25,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "009",
+ "avg_emoji_exclamation",
+ nil,
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+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_014",
+ false,
+ "",
+ "그럼…… 감찰관으로 돌아갈래? ==W==지금이라면 그것도 가능해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_inside",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "b",
+ "002",
+ "none",
+ 3,
+ 0.77,
+ -0.35,
+ 1.4,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.7,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "b",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.24,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetCharHead",
+ param = {
+ 0,
+ 0,
+ nil,
+ nil,
+ 1.1,
+ "avg1_138",
+ "a",
+ "011",
+ "avg_emoji_speechless",
+ 5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_015",
+ false,
+ "",
+ "감찰관이라……==W== 하, 그만둘래. 특별 대우 같은 소린 듣기 싫거든. 게다가 마케팅부의 일도, 의외로 즐겁고 말이야.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "CtrlCharHead",
+ param = {
+ nil,
+ nil,
+ nil,
+ "avg1_138",
+ 0,
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "009",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetCharHead",
+ param = {
+ 1,
+ 0,
+ nil,
+ nil,
+ nil,
+ "avg1_138",
+ "a",
+ "002",
+ "none",
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.65,
+ -0.105,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "009",
+ "none",
+ nil,
+ 0.35,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "diantou",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_016",
+ false,
+ "",
+ "그럼, 바쁘신 운영 이사님을 계속 붙잡아 두고 있을 순 없지. 나도 슬슬……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "008",
+ "avg_emoji_music",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "diantou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_017",
+ false,
+ "",
+ "응. 짧은 시간이었지만, 좋은 휴식이었어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.75,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "013",
+ "none",
+ nil,
+ 0.4,
+ -0.2,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.75,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 40.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.32,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "017",
+ "none",
+ nil,
+ 0.6,
+ -0.24,
+ 1.55,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_060",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -40.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 5.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.68,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 5.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.8}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutCubic",
+ true,
+ true,
+ 0.6,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_corridor",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "012",
+ "none",
+ nil,
+ 0.25,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.75,
+ -0.11,
+ 1.15,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.6,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "avg_emoji_exclamation",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "012",
+ "avg_emoji_exclamation",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "닉스&피렌",
+ "",
+ 0,
+ "vo_STm06_11_018",
+ false,
+ "",
+ "아, 맞다…… 그러고 보니……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m27",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "005",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_020",
+ false,
+ "",
+ "후후, 운영 이사님 먼저.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "avg_emoji_happy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "daintou",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 1,
+ "vo_STm06_11_021",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_021",
+ false,
+ "",
+ "지금 상황에 직위는 상관없다고 생각하지만…… 내용도 내용이니까, 그렇게 할게.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.28,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "011",
+ "avg_emoji_awkward",
+ nil,
+ 0.72,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 0,
+ 1,
+ "qstory_main_06_027",
+ nil,
+ 0.54,
+ 0.35,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "OutQuad",
+ 0.4,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_022",
+ false,
+ "",
+ "아무튼, 다음에 내 사진을 쓸 땐, 증명사진은 그만 써주지 않겠어? 솔직히, 나는 그 사진이 마음에 들지 않거든.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "008",
+ "avg_emoji_shy",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_023",
+ false,
+ "",
+ "하지만 다른 사진 같은 건 없는데. 게다가 증명사진이면, 확실하게 피렌인 걸 알 수 있잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetFrontObj",
+ param = {
+ 1,
+ 1,
+ "qstory_main_06_027",
+ nil,
+ 0.54,
+ 0.35,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -10.0,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "avg_emoji_sigh",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_024",
+ false,
+ "",
+ "하아…… 알겠어. 다음에 다른 사진을 줄 테니, 그걸 써줘.==W== 그래서, 네가 하고 싶은 말이 뭐야?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.6}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.75,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "013",
+ "avg_emoji_speechless",
+ nil,
+ 0.5,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_025",
+ false,
+ "",
+ "응. 방금 피렌 얘기랑 비슷한 부분이 있긴 하지만…… 넌 앞으로 모두를 이끄는 입장이라 일이 점점 늘어날 거야.",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "close",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.2,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "010",
+ "avg_emoji_star",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_026",
+ false,
+ "",
+ "하지만, 그렇기 때문에 힘들수록 미소를 잊지 말아 줘. 상사가 무서운 얼굴을 하고 있으면, 아랫사람들이 압박감을 느끼거든.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.6,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.35,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "010",
+ "none",
+ nil,
+ 0.65,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_027",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ "009",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_028",
+ false,
+ "",
+ "……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.35,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_029",
+ false,
+ "",
+ "한 번 물어볼게. 평소에 꽁해 있던 상사가, 어느 날을 기점으로 갑자기 생글생글 거리기 시작하면, 아랫사람들은 뭐라 생각할까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ true,
+ true,
+ 0.7,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.6,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_110",
+ "c",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ -0.35,
+ 1.4,
+ nil,
+ nil,
+ 0.7,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg1_138",
+ "a",
+ "003",
+ "none",
+ nil,
+ 0.65,
+ -0.17,
+ 1.25,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.24,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 10.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
+ nil,
+ "avg_emoji_speechless",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.5,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg1_138",
+ "",
+ 0,
+ "vo_STm06_11_030",
+ false,
+ "",
+ "피렌이 갑자기 싱글벙글 웃기 시작하면……==W== 그거 완전 공포물이잖아.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_110",
+ "c",
+ "018",
+ "avg_emoji_love",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.3,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.25}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "Xiao",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetTalkShake",
+ param = {
+ 0,
+ "Xiao",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_070",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg1_138",
+ "a",
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+ cmd = "SetTalk",
+ param = {
+ 0,
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+ 0,
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+ false,
+ "",
+ "후후, 뭐야 그게. 결국 안 되는 거잖아.",
+ ""
+ }
+ },
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+ }
+ },
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+ 0.0,
+ true
+ }
+ },
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+ },
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+ param = {
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+ }
+ },
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+ false,
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+ }
+ },
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+ param = {
+ 0,
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+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
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+ 1,
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+ false,
+ "",
+ "그럴 지도. 그래도 난…… 똑 부러진 표정의 피렌도 좋지만, 상냥한 표정의 피렌도 좋아해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_033",
+ false,
+ "",
+ "그러니까…… 나를 위해서, 다시 예전처럼 웃어주지 않을래?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_005",
+ "0",
+ "OutSine",
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+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -200.0,
+ 310.0,
+ 1.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
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+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -300.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
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+ 10.0,
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+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_034",
+ false,
+ "",
+ "예전처럼이라…… 후우, 어쩔 수 없네. 다름 아닌 네 부탁이니까, 특별히 들어주지 못할 것도 없지.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_035",
+ false,
+ "",
+ "정말?! 그럼 내일부터 매일 미소 짓는 피렌을 만나는 걸 기대할 테니까…… 아, 맞다! 아까 말했던 새 사진, 이참에 내가 찍어줄까?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ true,
+ "default"
+ }
+ },
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+ cmd = "SetFilm",
+ param = {
+ 1,
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+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
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+ true,
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+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.7,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_036",
+ false,
+ "",
+ "뭐? 네가?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_004",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.45}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_138",
+ "",
+ 1,
+ "vo_STm06_11_037",
+ false,
+ "",
+ "응. 그야…… 피렌의 가장 예쁜 표정은, 친구인 내가 가장 잘 알고 있으니까.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_005",
+ "0",
+ "OutSine",
+ 0.7,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_038",
+ false,
+ "",
+ "그렇게 말만 번지르르해선…… 후훗. 정말이지, 너란 사람은 정말 막무가내라니까……",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
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+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 1,
+ "vo_STm06_11_039",
+ false,
+ "",
+ "뭐, 그러니까 기가 센 나랑 마음이 맞는 거겠지만.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.8}
+ },
+ {
+ cmd = "Clear",
+ param = {
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+ 0,
+ false,
+ true
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+ },
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+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
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+ 0.0,
+ false
+ }
+ },
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+ 0,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ true,
+ "default"
+ }
+ },
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+ cmd = "SetBg",
+ param = {
+ 1,
+ "story_main_06_004",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 1,
+ nil,
+ nil,
+ 350.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 0,
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_005",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 280.0,
+ -20.0,
+ 0.95,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
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+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 1.0,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg1_110",
+ "",
+ 0,
+ "vo_STm06_11_040",
+ false,
+ "",
+ "닉스…… 지금까지 정말 고마웠어. 그리고…… 지금 이 순간부터, 다시 한번 잘 부탁해.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {2.0}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "PlayVideo",
+ param = {
+ 1,
+ "0",
+ "OutSine",
+ "default",
+ true,
+ true,
+ 1.5,
+ "CH06ED/CH06ED"
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 0,
+ 1,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "♫ 「궤도」 ==RT==노래: THE BINARY==RT==작사: 타니 나오키, mido(THE BINARY)==RT==작곡·편곡: 타니 나오키",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "story_main_06_023",
+ "0",
+ "Linear",
+ 1.0,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "14:00",
+ "곡월",
+ "23일",
+ "필리에 골드 에리어",
+ "어느 회의실"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m11",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "은혜의지, 제국 호위대, 아그리 유니온, 해연 파이낸스…… 심지어 타니카제 민족과 용족까지도 초청에 응했어요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "필리에가 곧 시끌벅적해지겠네요.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "음…… 방금 전투로 당신의 위엄과 지휘 능력은 확인했어요. 하지만 앞으로의 싸움에서 의지하게 될 것은 무력이 아니라 도라죠.",
+ ""
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "2000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 9,
+ "avg3_974",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕님, 당신의 능력을 숨김없이 보여 주세요. 이 판에서도 과연 판세를 뒤집고 역전승을 거둘 수 있을지…… 어디 한번 지켜볼까요?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.9,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "uniseed_greenhouse_outside",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutSine",
+ false,
+ false,
+ 0.9,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "SetSceneHeading",
+ param = {
+ "15:00",
+ "곡월",
+ "23일",
+ "필리에 온실 구역",
+ "풍요의 광장"
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 0,
+ "music_avg_volume100_0s",
+ 0,
+ "m57",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "007",
+ "avg_emoji_exclamation",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "에취, 벌써 가을이구나.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "020",
+ "avg_emoji_speechless",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마이나랑 하나사키 여단 애들, 옷은 충분히 챙겼을까? 미스티에게 부탁해서 방한용 옷 좀 보내야겠어.",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.15,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "OutSine",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.6,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg3_100",
+ "c",
+ "020",
+ "none",
+ nil,
+ 0.35,
+ -0.14,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutSine",
+ 0,
+ nil,
+ false,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ 0.4,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.6,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutQuad",
+ 0,
+ nil,
+ false,
+ 0.5,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.4}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_019",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_arrow",
+ 0,
+ 1,
+ nil,
+ nil,
+ 0.7,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.05}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ "025",
+ "none",
+ nil,
+ 0.34,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.67,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ true,
+ 0.7,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 1,
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "CtrlStage",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.05,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_061",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg3_100",
+ "c",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.23,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "InBack",
+ 0,
+ nil,
+ true,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.61}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "007",
+ "none",
+ "none",
+ "z",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아, 미안. 내가 앞을 제대로 못 봤……==W== 어라?",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 0,
+ 0,
+ "021",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {cmd = "SetGoOn"},
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "none",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 4,
+ "music_avg_volume35_3s",
+ 0,
+ "",
+ "none",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_062",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutCubic",
+ 0.7,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.68}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 100.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.5,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 50.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 1.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.85}
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 2,
+ 0,
+ "020",
+ "avg_emoji_question",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 1,
+ "avg3_100",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "아무도 없잖아? 그럼 방금 부딪힌 건? 착각이었나?",
+ ""
+ }
+ },
+ {
+ cmd = "SetMainRoleTalk",
+ param = {
+ 3,
+ 0,
+ nil,
+ "close",
+ "none",
+ "y",
+ 0.0,
+ false,
+ "avg3_100"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.51}
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ -80.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "OutSine",
+ 3.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {1.0}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_095",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "sky_sunny",
+ "0",
+ "OutSine",
+ 0.8,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBGM",
+ param = {
+ 1,
+ "music_avg_volume100_0s",
+ 0,
+ "",
+ "4000ms",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "마왕의 발소리가 멀어지자, 아무도 없는 길모퉁이에서 돌연 회오리바람이 일었다.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_148",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "28_up",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ true,
+ "fade"
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "BG_Black",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 5,
+ "philae_street_grey_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 5,
+ nil,
+ nil,
+ nil,
+ -300.0,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 5,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.3,
+ -0.47,
+ 1.5,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ true,
+ 1.0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ -40.0,
+ false,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 0,
+ "0",
+ "OutCubic",
+ false,
+ false,
+ 0.7,
+ false,
+ "fade"
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.1}
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 4,
+ "OutSine",
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.7}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "0",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "이내 우산 하나가 허공에 나타나더니, 그 우산 아래로 청아한 자태의 그림자가 모습을 드러냈다.",
+ ""
+ }
+ },
+ {
+ cmd = "SetStage",
+ param = {
+ 4,
+ 15,
+ "Linear",
+ 0.3,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 0.0,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ true,
+ 0.4,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.15}
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_street_grey_daylight",
+ "0",
+ "OutSine",
+ 0.8,
+ false,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ 1.1,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.41}
+ },
+ {
+ cmd = "SetFx",
+ param = {
+ 0,
+ "fx_avg_line_drop_2_w",
+ 0,
+ 1,
+ 1.0,
+ nil,
+ 1.2,
+ 0.0,
+ false,
+ false
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ nil,
+ 0.0,
+ 1.2,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ -0.14,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "avg_char_effect_up",
+ "OutBack",
+ 0,
+ nil,
+ false,
+ 0.6,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.3}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_075",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.55}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 0,
+ "avg3_999",
+ "",
+ 0,
+ "",
+ false,
+ "",
+ "익숙한 초목과 나무 그늘…… 바람 속의 먼지마저도 옛 향기를 머금고 있사와요. 필리에, 정말 그리웠던 곳이죠.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetAudio",
+ param = {
+ 0,
+ "se_169",
+ 0.0,
+ false
+ }
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 1,
+ "0",
+ "Linear",
+ true,
+ true,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetFilm",
+ param = {
+ 0,
+ "Linear",
+ 0.0,
+ true
+ }
+ },
+ {
+ cmd = "SetBg",
+ param = {
+ 0,
+ "philae_street_grey_daylight",
+ "0",
+ "Linear",
+ 0.0,
+ true,
+ "default",
+ 0
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.3,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "Linear",
+ 0.0,
+ true,
+ 0
+ }
+ },
+ {
+ cmd = "SetChar",
+ param = {
+ 0,
+ 0,
+ "none",
+ "avg4_102",
+ "a",
+ "002",
+ "none",
+ nil,
+ 0.47,
+ -0.5,
+ 1.6,
+ nil,
+ nil,
+ 0.0,
+ 0.0,
+ true,
+ nil
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ 1.0,
+ "none",
+ "none",
+ "OutCubic",
+ 0,
+ nil,
+ false,
+ 0.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.2}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 1,
+ 1,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ false,
+ "default"
+ }
+ },
+ {
+ cmd = "CtrlBg",
+ param = {
+ 0,
+ nil,
+ nil,
+ -150.0,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "Linear",
+ 10.0,
+ false,
+ 0
+ }
+ },
+ {
+ cmd = "CtrlChar",
+ param = {
+ "avg4_102",
+ "a",
+ nil,
+ "none",
+ nil,
+ 0.52,
+ nil,
+ nil,
+ nil,
+ nil,
+ nil,
+ "none",
+ "none",
+ "Linear",
+ 0,
+ nil,
+ false,
+ 10.0,
+ false,
+ nil
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "avg3_999",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "사랑스러운 사냥감이여, 곧 사냥이 시작될 터…… 그러니 조금만 더 버텨 주시길.",
+ ""
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.5}
+ },
+ {
+ cmd = "Clear",
+ param = {
+ false,
+ 0,
+ false,
+ true
+ }
+ },
+ {
+ cmd = "Wait",
+ param = {0.35}
+ },
+ {
+ cmd = "SetTrans",
+ param = {
+ 0,
+ 0,
+ "0",
+ "Linear",
+ false,
+ false,
+ 0.8,
+ true,
+ "default"
+ }
+ },
+ {
+ cmd = "SetTalk",
+ param = {
+ 3,
+ "0",
+ "",
+ 1,
+ "",
+ false,
+ "",
+ "To Be Continued",
+ ""
+ }
+ },
+ {cmd = "End"}
+}
diff --git a/lua/game/ui/avg/_kr/config/stsp_08_01.lua b/lua/game/ui/avg/_kr/config/stsp_08_01.lua
index 42420c51..4f145d75 100644
--- a/lua/game/ui/avg/_kr/config/stsp_08_01.lua
+++ b/lua/game/ui/avg/_kr/config/stsp_08_01.lua
@@ -316,7 +316,7 @@ return {
"",
false,
"",
- "그렇군…… 인간의 신체는 오랫동안 무릎 꿇은 자세를 유지하면, 이런 느낌이 드는 거구나~",
+ "그렇군…… 인간의 신체는 오랫동안 무릎 꿇은 자세를 유지하면, 이런 느낌이 드는구나~",
""
}
},
@@ -489,7 +489,7 @@ return {
"",
false,
"",
- "솔직히 골격 표본 하나만 가져다주면 여기서 평생 지낼 수도 있겠어. 조용하고 방해꾼도 없고, 실험 도구를 전부 여기로 옮기고 싶을 지경이야……",
+ "솔직히 골격 표본 하나만 가져다주면 여기서 평생 지낼 수도 있겠어. 조용하고 방해꾼도 없고, 실험 도구를 전부 여기로 옮기고 싶을 정도야……",
""
}
},
@@ -1136,7 +1136,7 @@ return {
"",
false,
"",
- "너! ==W==허튼짓할 생각하지 말고!!! 가만히 있어!",
+ "너! ==W==허튼짓할 생각 하지 말고!!! 가만히 있어!",
""
}
},
@@ -2137,7 +2137,7 @@ return {
"",
false,
"",
- "네 판결 나왔어. ==W==직접 확인해 봐.",
+ "네 판결이 나왔어. ==W==직접 확인해 봐.",
""
}
},
@@ -2444,7 +2444,7 @@ return {
"",
false,
"",
- "네가 심판장에서 학술 토론회를 열었다고 하던데?",
+ "네가 심판정에서 학술 토론회를 열었다고 하던데?",
""
}
},
@@ -3338,7 +3338,7 @@ return {
"",
false,
"",
- "하아…… 성휘 부속대학의 학생이었던 시절이 그립네.",
+ "하아…… 성휘 부속대학이라. 학생 시절이 그립네.",
""
}
},
@@ -4815,7 +4815,7 @@ return {
"",
false,
"",
- "헉, 요즘 신입생들은 다 천재인가? 아직 수업도 시작 안 했는데 표본 만드는 법을 다 알다니.",
+ "헉, 요즘 신입생들은 다 천재인가? 아직 수업을 수업을 받지도 않았는데 표본 만드는 법을 다 알다니.",
""
}
},
@@ -4931,7 +4931,7 @@ return {
"",
false,
"",
- "아니, 교수는 아니고 이그나라고 해. 너보다 두 기수 선배고, 교수님 서류 정리를 돕고 있어.",
+ "아니, 교수는 아니고 이그나라고 해. 너보다 두 기수 선배고, 교수님의 서류 정리를 돕고 있어.",
""
}
},
@@ -5668,7 +5668,7 @@ return {
"",
false,
"",
- "하지만 독학으로는 제약이 좀 있었어요. 예를 들면 해부 같은 경우엔, 제힘만으로는 질 좋은 실험 표본을 얻기 어려웠죠. 그래서……",
+ "하지만 독학으로는 제약이 좀 있었어요. 예를 들면 해부 같은 경우엔, 제 힘만으로는 질 좋은 실험 표본을 얻기 어려웠죠. 그래서……",
""
}
},
@@ -7700,7 +7700,7 @@ return {
"",
false,
"",
- "어쩌면 그때 내가 너를 붙잡지 말아야 했어. 차라리 생물학을 하게 두는 게 나았을지도 몰라.",
+ "어쩌면 그때 내가 너를 붙잡지 말았어야 했어. 차라리 생물학을 하게 두는 게 나았을지도 몰라.",
""
}
},
@@ -7838,7 +7838,7 @@ return {
"",
false,
"",
- "내가 온 건 황혼청 심판장의 의뢰를 받아 네 진술을 전부 기록하러 온 거야.",
+ "난 황혼청의 의뢰를 받아 네 진술을 전부 기록하러 온 거야.",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stsp_08_02.lua b/lua/game/ui/avg/_kr/config/stsp_08_02.lua
index 3de40831..cbf0ad4d 100644
--- a/lua/game/ui/avg/_kr/config/stsp_08_02.lua
+++ b/lua/game/ui/avg/_kr/config/stsp_08_02.lua
@@ -1380,7 +1380,7 @@ return {
"",
false,
"",
- "후훗…… 좋아. 이 별의 탑은 며칠 안으로 빛을 잃을 거야. 탈출한 성해한테 공격받기 전에 너도 얼른 철수 해.",
+ "후훗…… 좋아. 이 별의 탑은 며칠 안으로 빛을 잃을 거야. 탈출한 성해한테 공격받기 전에 너도 얼른 철수해.",
""
}
},
@@ -5600,7 +5600,7 @@ return {
"",
false,
"",
- "나는 크루니스라고해. 넌 이름이 뭐야? 말하고 싶지 않으면 억지로 말할 필요 없어. 그저…… 나를 구해 준 사람이 누군지 알고 싶어서 말이야.",
+ "나는 크루니스라고 해. 넌 이름이 뭐야? 말하고 싶지 않으면 억지로 말할 필요 없어. 그저…… 나를 구해 준 사람이 누군지 알고 싶어서 말이야.",
""
}
},
@@ -5899,7 +5899,7 @@ return {
"",
false,
"",
- "루나르가 손바닥으로 크루니스의 상처를 덮자, 차갑고 하얀빛이 번쩍이더니, 통증이 서서히 사라졌다.",
+ "루나르가 손바닥으로 크루니스의 상처를 덮자, 차갑고 하얀 빛이 번쩍이더니, 통증이 서서히 사라졌다.",
""
}
},
@@ -6529,7 +6529,7 @@ return {
"",
false,
"",
- "‘보통’의 노바인이라는 게 뭔데? ‘보통이 아닌’건 또 뭐고? 애초에 ‘보통이냐 아니냐’라는 것 자체가 주관적인 판단이잖아. 그런 무의미한 걸 고민하느니, 인체의 신비함을 연구하는 게 훨씬 흥미롭지 않겠어?",
+ "‘보통’의 노바인이라는 게 뭔데? ‘보통이 아닌’ 건 또 뭐고? 애초에 ‘보통이냐 아니냐’라는 것 자체가 주관적인 판단이잖아. 그런 무의미한 걸 고민하느니, 인체의 신비함을 연구하는 게 훨씬 흥미롭지 않겠어?",
""
}
},
@@ -6645,7 +6645,7 @@ return {
"",
false,
"",
- "왜 무서워해야 하지? 나보다 뿔이 하나 더 달렸다는 것 말고, 바이야인이 나랑 다른 점이 뭔데?",
+ "왜 무서워해야 하지? 뿔이 더 달렸다는 것 빼고, 바이야인이 나랑 다른 점이 뭔데?",
""
}
},
diff --git a/lua/game/ui/avg/_kr/config/stsp_08_03.lua b/lua/game/ui/avg/_kr/config/stsp_08_03.lua
index 50afb605..32dbbb4d 100644
--- a/lua/game/ui/avg/_kr/config/stsp_08_03.lua
+++ b/lua/game/ui/avg/_kr/config/stsp_08_03.lua
@@ -5427,7 +5427,7 @@ return {
"",
false,
"",
- "이곳은 성휘회 내부의 정예들로 구성된 비밀 연구 조직으로, 주로 은혜의지의 눈 밖에 나기 쉬운 것들을 연구하지…… 예를 들면 심상석과 마법 같은 것들 말이야.==P== 앞으로 필리에에서 이 진리를 향한 탐구를 마음껏 이어 가길 바랄게. 네가 밝혀낸 흥미로운 성과들은 우리도 함께 나누길 고대하고 있거든.",
+ "이곳은 성휘회 내부의 정예들로 구성된 비밀 연구 조직으로, 주로 은혜의지의 눈 밖에 나기 쉬운 것들을 연구하지…… 예를 들면 심상석과 마법 같은 것들 말이야.==P====RT==앞으로 필리에에서 이 진리를 향한 탐구를 마음껏 이어 가길 바랄게. 네가 밝혀낸 흥미로운 성과들은 우리도 함께 나누길 고대하고 있거든.",
""
}
},
@@ -5458,7 +5458,7 @@ return {
"",
false,
"",
- "네 모든 소지품은 진료소로 옮겨 두었어. 물론 대외적으로는 ‘전부 소각되었다’라고 되어있지. 혹시 그밖에 필요한 게 있다면, 새 이름으로 편지를 보내도록 해.==P== 이제 성휘회에 크루니스라는 사람은 존재하지 않으니까.",
+ "네 모든 소지품은 진료소로 옮겨 두었어. 물론 대외적으로는 ‘전부 소각되었다’라고 되어있지. 혹시 그밖에 필요한 게 있다면, 새 이름으로 편지를 보내도록 해.==P====RT==이제 성휘회에 크루니스라는 사람은 존재하지 않으니까.",
""
}
},
@@ -5489,7 +5489,7 @@ return {
"",
false,
"",
- "필리에의 생활비가 만만치 않으니, 서둘러 진료소를 정리하고 영업을 시작해야 할 거야.==P== 네가 떠난 뒤로 나도 퇴사하고 작은 진료소나 하나 열까 고민 중이야. 네가 없는 성휘회의 일상은 정말 지루하기 짝이 없거든.",
+ "필리에의 생활비가 만만치 않으니, 서둘러 진료소를 정리하고 영업을 시작해야 할 거야.==P====RT==네가 떠난 뒤로 나도 퇴사하고 작은 진료소나 하나 열까 고민 중이야. 네가 없는 성휘회의 일상은 정말 지루하기 짝이 없거든.",
""
}
},
diff --git a/lua/game/ui/avg/_kr/preset/avgcharacter.lua b/lua/game/ui/avg/_kr/preset/avgcharacter.lua
index 875d4bf7..96dc048b 100644
--- a/lua/game/ui/avg/_kr/preset/avgcharacter.lua
+++ b/lua/game/ui/avg/_kr/preset/avgcharacter.lua
@@ -2482,6 +2482,11 @@ return {
name = "빛나는 어린 라루",
name_bg_color = "#0ABEC5"
},
+ {
+ id = "avg4_102",
+ name = "의문의 인물A",
+ name_bg_color = "#0ABEC5"
+ },
{
id = "avg4_999",
name = "비타",
diff --git a/lua/game/ui/avg/_kr/preset/avgcontacts.lua b/lua/game/ui/avg/_kr/preset/avgcontacts.lua
index baae3dff..2f2952ed 100644
--- a/lua/game/ui/avg/_kr/preset/avgcontacts.lua
+++ b/lua/game/ui/avg/_kr/preset/avgcontacts.lua
@@ -4,7 +4,8 @@ return {
icon = "Icon/Head/head_10301_S",
name = "코하쿠",
landmark = "럭키 오아시스호 차량 지붕",
- signature = "읽씹은 범죄"
+ signature = "읽씹은 범죄",
+ ver = "1.0.0"
},
{
id = 107,
diff --git a/lua/game/ui/avg/avg_3_transitionctrl.lua b/lua/game/ui/avg/avg_3_transitionctrl.lua
index efab420c..5fe1c252 100644
--- a/lua/game/ui/avg/avg_3_transitionctrl.lua
+++ b/lua/game/ui/avg/avg_3_transitionctrl.lua
@@ -315,6 +315,9 @@ function Avg_3_TransitionCtrl:PlayVideo(tbParam)
EventManager.Hit(EventId.AvgResetSpeed, true)
EventManager.Hit(EventId.AvgAllMenuBtnEnable, false)
EventManager.Hit(EventId.AvgClearTalk)
+ EventManager.Hit(EventId.AvgClearAllChar)
+ EventManager.Hit(EventId.AvgClearStage)
+ WwiseAudioMgr:WwiseVoice_StopInAVG()
GamepadUIManager.ClearSelectedUI()
WwiseAudioMgr:PostEvent("avg_track1_stop")
WwiseAudioMgr:PostEvent("avg_track2_stop")
diff --git a/lua/game/ui/avg/avg_7_majorchoicectrl.lua b/lua/game/ui/avg/avg_7_majorchoicectrl.lua
index 08533a4a..0e034d57 100644
--- a/lua/game/ui/avg/avg_7_majorchoicectrl.lua
+++ b/lua/game/ui/avg/avg_7_majorchoicectrl.lua
@@ -470,6 +470,11 @@ function Avg_7_MajorChoiceCtrl:OnBtnClick_MajorChoice(btn)
end
self.tbAnimChoice[i]:Play(sChoiceAnim)
end
+ self.tbLogData.nType = AllEnum.AvgLogType.Choice
+ self.tbLogData.sAvgId = nil
+ self.tbLogData.sContent = ProcAvgTextContent(self.tbDesc[self.nChosenIdx], self._panel.nCurLanguageIdx)
+ self.tbLogData.sVoice = nil
+ EventManager.Hit(EventId.AvgMarkLog, self.tbLogData)
EventManager.Hit(EventId.TemporaryBlockInput, 1.3)
self:AddTimer(1, 1.3, "_DoClickMajorChoice", true, true, true)
end
@@ -496,11 +501,6 @@ function Avg_7_MajorChoiceCtrl:_DoClickMajorChoice()
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgBgRole, false)
NovaAPI.SetCanvasGroupInteractable(self._mapNode.cgBgRole, false)
self._panel:SetMajorChoiceJumpTo(self.nCurGroupId, self.nChosenIdx)
- self.tbLogData.nType = AllEnum.AvgLogType.Choice
- self.tbLogData.sAvgId = nil
- self.tbLogData.sContent = ProcAvgTextContent(self.tbDesc[self.nChosenIdx], self._panel.nCurLanguageIdx)
- self.tbLogData.sVoice = nil
- EventManager.Hit(EventId.AvgMarkLog, self.tbLogData)
end
end
function Avg_7_MajorChoiceCtrl:AddGamepadUINode()
diff --git a/lua/game/ui/avg/avg_7_personalitychoicectrl.lua b/lua/game/ui/avg/avg_7_personalitychoicectrl.lua
index 407dae71..4e297e77 100644
--- a/lua/game/ui/avg/avg_7_personalitychoicectrl.lua
+++ b/lua/game/ui/avg/avg_7_personalitychoicectrl.lua
@@ -352,6 +352,11 @@ function Avg_7_PersonalityChoiceCtrl:OnBtnClick_Choice(btn)
end
self.tbAnimChoice[i]:Play(sChoiceAnim)
end
+ self.tbLogData.nType = AllEnum.AvgLogType.Choice
+ self.tbLogData.sAvgId = nil
+ self.tbLogData.sContent = ProcAvgTextContent(self.tbActionContent[self.nChosenIdx], self._panel.nCurLanguageIdx)
+ self.tbLogData.sVoice = nil
+ EventManager.Hit(EventId.AvgMarkLog, self.tbLogData)
EventManager.Hit(EventId.TemporaryBlockInput, 1.3)
self:AddTimer(1, 1.3, "_DoClickChoice", true, true, true)
end
@@ -381,11 +386,6 @@ function Avg_7_PersonalityChoiceCtrl:_DoClickChoice()
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgBgRole, false)
NovaAPI.SetCanvasGroupInteractable(self._mapNode.cgBgRole, false)
self._panel:SetPersonalityChoiceJumpTo(self.nCurGroupId, self.nChosenIdx)
- self.tbLogData.nType = AllEnum.AvgLogType.Choice
- self.tbLogData.sAvgId = nil
- self.tbLogData.sContent = ProcAvgTextContent(self.tbActionContent[self.nChosenIdx], self._panel.nCurLanguageIdx)
- self.tbLogData.sVoice = nil
- EventManager.Hit(EventId.AvgMarkLog, self.tbLogData)
end
end
function Avg_7_PersonalityChoiceCtrl:AddGamepadUINode()
diff --git a/lua/game/ui/avg/avgpreset.lua b/lua/game/ui/avg/avgpreset.lua
index 5ad39da0..310e7d3b 100644
--- a/lua/game/ui/avg/avgpreset.lua
+++ b/lua/game/ui/avg/avgpreset.lua
@@ -33,6 +33,7 @@ local AvgPreset = {
"city_park_night_winter",
"city_prison",
"city_room_inside_daylight",
+ "city_room_inside_night_winter",
"city_room_inside_xmas",
"city_street_daylight",
"city_street_daylight_winter",
@@ -63,6 +64,7 @@ local AvgPreset = {
"field_town_daylight",
"flatlands_daylight",
"flatlands_dusk",
+ "flatlands_night",
"flavio_city_livehouse_a",
"flavio_city_livehouse_b",
"flavio_city_street",
@@ -89,6 +91,7 @@ local AvgPreset = {
"hotel_guest_room_night",
"hotel_senior_office",
"hotpot_inside",
+ "hotpot_inside_night",
"japanese_pond_daylight",
"jewelry_store_inside",
"luckyoasis_forest_daylight",
@@ -249,6 +252,10 @@ local AvgPreset = {
"story_event_02_005",
"story_event_02_006",
"story_event_02_007",
+ "story_event_03_001",
+ "story_event_03_002",
+ "story_event_03_003",
+ "story_event_03_004",
"story_main_00_001",
"story_main_00_002",
"story_main_00_003_FP",
@@ -416,6 +423,7 @@ local AvgPreset = {
"story_main_06_026",
"story_main_06_027",
"story_main_06_028",
+ "story_main_06_029",
"story_main_be_01_001_FP",
"story_main_be_01_001_MP",
"story_main_be_01_002",
@@ -469,6 +477,8 @@ local AvgPreset = {
"4038_B",
"4015_B",
"4017_B",
+ "4044_B",
+ "4016_B",
"4048_B"
},
BgEffectResName = {
@@ -5153,6 +5163,10 @@ local AvgPreset = {
"fx_avg_elf_magic",
""
},
+ {
+ "fx_avg_snowstorm_lp",
+ ""
+ },
{
"--分割线,以下特效含后期效果--",
""
diff --git a/lua/game/ui/battle/skillbtnctrl.lua b/lua/game/ui/battle/skillbtnctrl.lua
index ae278afe..45db21aa 100644
--- a/lua/game/ui/battle/skillbtnctrl.lua
+++ b/lua/game/ui/battle/skillbtnctrl.lua
@@ -102,6 +102,7 @@ function SkillBtnCtrl:Awake()
self:SetActionLayout()
self:SetCDTextSize()
self._mapNode.fx_tip:SetActive(false)
+ self.bChargeLoading_CurrentIsActive = false
end
function SkillBtnCtrl:InitSkillBtn(EET, icon, bShowSection, charId, actionId, bIsSupportChar)
self:SetMainAlpha(true)
@@ -249,8 +250,12 @@ function SkillBtnCtrl:SetCD(percent, second, bBeginResume)
NovaAPI.SetTMPSourceText(self._mapNode.TMP_CD, string.format("%.1f", second))
end
self._mapNode.TMP_CD.transform.localScale = bBeginResume == true and Vector3.one or Vector3.zero
- self._mapNode.Charge_Max_glow:SetActive(self.bInCD and not self.bInCharge)
- self._mapNode.Transform_ChargeLoading.gameObject:SetActive(self.bInCD and not self.bInCharge)
+ local bTargetIsActive = self.bInCD and not self.bInCharge
+ if self.bChargeLoading_CurrentIsActive ~= bTargetIsActive then
+ self.bChargeLoading_CurrentIsActive = bTargetIsActive
+ self._mapNode.Charge_Max_glow:SetActive(self.bChargeLoading_CurrentIsActive)
+ self._mapNode.Transform_ChargeLoading.gameObject:SetActive(self.bChargeLoading_CurrentIsActive)
+ end
end
function SkillBtnCtrl:SetCharge(percent, second)
if second == 0 and self.ActionId ~= SKILL_ULTRA then
@@ -278,7 +283,7 @@ function SkillBtnCtrl:SetCharge(percent, second)
NovaAPI.SetImageFillAmount(self._mapNode.imageChargeLoading[2], percent)
NovaAPI.SetTMPSourceText(self._mapNode.TMP_Charge, tostring(math.floor(second)))
end
-function SkillBtnCtrl:SetForbidden(bForbidden, bAvailable)
+function SkillBtnCtrl:SetForbidden(bForbidden)
self._mapNode.transformX.localScale = bForbidden == true and Vector3.one or Vector3.zero
end
function SkillBtnCtrl:OpenUltraSpecialFX(mTmpActionPosId, isShow)
diff --git a/lua/game/ui/mainviewex/mainviewctrl.lua b/lua/game/ui/mainviewex/mainviewctrl.lua
index dc36e395..b4e64c78 100644
--- a/lua/game/ui/mainviewex/mainviewctrl.lua
+++ b/lua/game/ui/mainviewex/mainviewctrl.lua
@@ -875,8 +875,8 @@ function MainViewCtrl:CheckOpenPanel()
NovaAPI.SetCanvasGroupBlocksRaycasts(self._mapNode.cgRoot, true)
if self.nViewState == view_state.show_login then
PlayerVoiceData:PlayMainViewOpenVoice()
+ self:ChangeViewState(view_state.show_normal)
end
- self:ChangeViewState(view_state.show_normal)
end
PopUpManager.StartShowPopUp(callbackFunc)
end
diff --git a/lua/game/ui/settings/settingsgraphicctrl.lua b/lua/game/ui/settings/settingsgraphicctrl.lua
index 5c9c7f25..2c4984ab 100644
--- a/lua/game/ui/settings/settingsgraphicctrl.lua
+++ b/lua/game/ui/settings/settingsgraphicctrl.lua
@@ -202,7 +202,7 @@ end
function SettingsGraphicCtrl:ForceChange1080p(nBefore, nAfter)
if nBefore == 1 and nAfter == 2 then
local nCount = #self.tbResolution
- local nMax = 4 <= nCount and 4 or nCount
+ local nMax = nCount
for i = 1, nMax do
if string.find(self.tbResolution[i], "1920") then
EventManager.Hit("SettingsSetResolution", i)
diff --git a/lua/game/ui/settings/settingsresolutionctrl.lua b/lua/game/ui/settings/settingsresolutionctrl.lua
index 47f3d210..d76774d5 100644
--- a/lua/game/ui/settings/settingsresolutionctrl.lua
+++ b/lua/game/ui/settings/settingsresolutionctrl.lua
@@ -24,6 +24,7 @@ SettingsResolutionCtrl._mapNodeConfig = {
sComponentName = "TMP_Text",
sLanguageId = "MessageBox_Cancel"
},
+ List = {},
txtOptionTitle = {nCount = 4, sComponentName = "TMP_Text"},
btnChoose = {
nCount = 4,
@@ -32,16 +33,26 @@ SettingsResolutionCtrl._mapNodeConfig = {
},
Checkmark = {nCount = 4, sComponentName = "Animator"},
Option = {nCount = 4},
- line = {nCount = 4}
+ line = {nCount = 4},
+ sv = {},
+ OptionGrid = {},
+ Content = {sComponentName = "Transform"}
}
SettingsResolutionCtrl._mapEventConfig = {}
function SettingsResolutionCtrl:Open(nResolution, tbResolution)
self.nIndex = nResolution
self.tbResolution = tbResolution
self:PlayInAni()
- self:Refresh()
+ local nCount = #self.tbResolution
+ self._mapNode.sv:SetActive(4 < nCount)
+ self._mapNode.List:SetActive(nCount <= 4)
+ if 4 < nCount then
+ self:RefreshSv()
+ else
+ self:RefreshList()
+ end
end
-function SettingsResolutionCtrl:Refresh()
+function SettingsResolutionCtrl:RefreshList()
local nCount = #self.tbResolution
if 4 <= nCount then
self._mapNode.line[4]:SetActive(false)
@@ -65,6 +76,27 @@ function SettingsResolutionCtrl:Refresh()
end
end
end
+function SettingsResolutionCtrl:RefreshSv()
+ self.tbCheckmark = {}
+ delChildren(self._mapNode.Content)
+ for i, sText in ipairs(self.tbResolution) do
+ local goOption = instantiate(self._mapNode.OptionGrid, self._mapNode.Content)
+ goOption:SetActive(true)
+ local txtOptionTitle = goOption.transform:Find("txtOptionTitle"):GetComponent("TMP_Text")
+ NovaAPI.SetTMPText(txtOptionTitle, sText)
+ local Checkmark = goOption.transform:Find("btnChoose/Background/Checkmark"):GetComponent("Animator")
+ self.tbCheckmark[i] = Checkmark
+ if i == self.nIndex then
+ Checkmark:Play("checkmark_in", -1, 1)
+ else
+ Checkmark:Play("checkmark_out", -1, 1)
+ end
+ local btnChoose = goOption.transform:Find("btnChoose")
+ local btn = btnChoose:GetComponent("UIButton")
+ local func_Handler = ui_handler(self, self.OnBtnClick_ChooseGrid, btnChoose.gameObject, i)
+ btn.onClick:AddListener(func_Handler)
+ end
+end
function SettingsResolutionCtrl:PlayInAni()
self.gameObject:SetActive(true)
self.ani:Play("t_window_04_t_in")
@@ -101,4 +133,12 @@ function SettingsResolutionCtrl:OnBtnClick_Choose(btn, index)
self._mapNode.Checkmark[index]:SetTrigger("PlayCheckmarkShow")
self.nIndex = index
end
+function SettingsResolutionCtrl:OnBtnClick_ChooseGrid(btn, index)
+ if self.nIndex == index then
+ return
+ end
+ self.tbCheckmark[self.nIndex]:SetTrigger("PlayCheckmarkHide")
+ self.tbCheckmark[index]:SetTrigger("PlayCheckmarkShow")
+ self.nIndex = index
+end
return SettingsResolutionCtrl
diff --git a/versions.txt b/versions.txt
index 00b12384..b20dadac 100644
--- a/versions.txt
+++ b/versions.txt
@@ -1,4 +1,4 @@
-EN: 1.5.0.79
-CN: 1.5.0.81
-JP: 1.5.0.83
-KR: 1.5.0.86
+EN: 1.5.0.80
+CN: 1.5.0.82
+JP: 1.5.0.84
+KR: 1.5.0.87