Update - 1.14.0.129
EN: 1.14.0.129 CN: 1.14.0.129 JP: 1.14.0.133 KR: 1.14.0.135
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@@ -133,6 +133,9 @@ function BreakOutSkillBtnCtrl:InitSkillBtn(EET, icon, skillId, actionId, charId,
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self._mapNode.Action.gameObject:SetActive(true)
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self._mapNode.Empty:SetActive(false)
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self.parentCanvasGroup = self.gameObject.transform.parent.parent:GetComponent("CanvasGroup")
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if self.ActionId == SKILL_SHOOT then
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self._mapNode.transformQTE.localScale = Vector3.zero
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end
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end
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function BreakOutSkillBtnCtrl:SetEmptySkillBtn()
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self._mapNode.CanvasGroupMain.gameObject:SetActive(false)
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