Update - 1.14.0.129

EN: 1.14.0.129
CN: 1.14.0.129
JP: 1.14.0.133
KR: 1.14.0.135
This commit is contained in:
SL1900
2026-08-18 12:00:00 +09:00
parent fd7efe05c2
commit a5251d8080
644 changed files with 763314 additions and 862 deletions
@@ -82,7 +82,7 @@ function ReceivePropsCtrl:RefreshNormal()
local ctrlObj = self:BindCtrlByNode(goItem, "Game.UI.TemplateEx.TemplateItemCtrl")
local mapCfg = ConfigTable.GetData_Item(nItemId)
if mapCfg then
if mapCfg.Type == GameEnum.itemType.Char or mapCfg.Type == GameEnum.itemType.CharacterSkin then
if mapCfg.Type == GameEnum.itemType.Char then
ctrlObj:SetChar(nItemId, v.count, nil, v.rewardType)
else
ctrlObj:SetItem(nItemId, mapCfg.Rarity, v.count, nil, nil, v.rewardType and v.rewardType == AllEnum.RewardType.First, v.rewardType and v.rewardType == AllEnum.RewardType.Three, true, false, false, v.rewardType and v.rewardType == AllEnum.RewardType.Extra, v.rewardType and v.rewardType == AllEnum.RewardType.Double)