Update - 2.1.0.147
EN: 2.1.0.147 CN: 2.1.0.147 JP: 2.1.0.149 KR: 2.1.0.154
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@@ -562,6 +562,7 @@ function SoldierLevelData:DispatchServerCase(case)
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self.mapCases[CaseEnum.SelectBossAbility] = {}
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self.mapCases[CaseEnum.SelectBossAbility].nId = case.Id
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elseif case.CheckStageCase then
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self.bEnterCheckStage = true
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self.mapCases[CaseEnum.CheckStage] = {}
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self.mapCases[CaseEnum.CheckStage].nId = case.Id
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self.mapCases[CaseEnum.CheckStage].nFloorId = case.CheckStageCase.FloorId
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@@ -1404,6 +1405,7 @@ function SoldierLevelData:EnterCheckStageCase()
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if mapCase == nil then
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return
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end
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self.bEnterCheckStage = true
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self:_EnterBattle(mapCase.nFloorId)
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end
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function SoldierLevelData:OpenBossAbilitySelect()
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@@ -1477,6 +1479,7 @@ function SoldierLevelData:SoldierSettle()
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local settleData = self.mapClientCases[ClientCase.Settle]
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local nType = settleData.nType
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local mapData = {
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bFinalBossSuccess = settleData.bFinalBossSuccess == true,
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tbSettle = settleData.tbSettle,
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tbChess = settleData.tbChess,
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tbDamage = settleData.tbDamage,
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@@ -2547,6 +2550,7 @@ function SoldierLevelData:InteractSettle(settleMsg)
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end
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self.mapClientCases[ClientCase.Settle] = {
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nType = nType,
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bFinalBossSuccess = self.bEnterCheckStage == true,
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tbSettle = {
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nPassedNode = settleMsg.PassedNode,
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nRemainingHp = settleMsg.RemainingHp,
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