Update - 2.1.0.147

EN: 2.1.0.147
CN: 2.1.0.147
JP: 2.1.0.149
KR: 2.1.0.154
This commit is contained in:
SL1900
2026-11-13 12:00:00 +09:00
parent c84dd6f891
commit da1d2be9fc
822 changed files with 1752348 additions and 1554 deletions
@@ -562,6 +562,7 @@ function SoldierLevelData:DispatchServerCase(case)
self.mapCases[CaseEnum.SelectBossAbility] = {}
self.mapCases[CaseEnum.SelectBossAbility].nId = case.Id
elseif case.CheckStageCase then
self.bEnterCheckStage = true
self.mapCases[CaseEnum.CheckStage] = {}
self.mapCases[CaseEnum.CheckStage].nId = case.Id
self.mapCases[CaseEnum.CheckStage].nFloorId = case.CheckStageCase.FloorId
@@ -1404,6 +1405,7 @@ function SoldierLevelData:EnterCheckStageCase()
if mapCase == nil then
return
end
self.bEnterCheckStage = true
self:_EnterBattle(mapCase.nFloorId)
end
function SoldierLevelData:OpenBossAbilitySelect()
@@ -1477,6 +1479,7 @@ function SoldierLevelData:SoldierSettle()
local settleData = self.mapClientCases[ClientCase.Settle]
local nType = settleData.nType
local mapData = {
bFinalBossSuccess = settleData.bFinalBossSuccess == true,
tbSettle = settleData.tbSettle,
tbChess = settleData.tbChess,
tbDamage = settleData.tbDamage,
@@ -2547,6 +2550,7 @@ function SoldierLevelData:InteractSettle(settleMsg)
end
self.mapClientCases[ClientCase.Settle] = {
nType = nType,
bFinalBossSuccess = self.bEnterCheckStage == true,
tbSettle = {
nPassedNode = settleMsg.PassedNode,
nRemainingHp = settleMsg.RemainingHp,