Update - 2.1.0.147

EN: 2.1.0.147
CN: 2.1.0.147
JP: 2.1.0.149
KR: 2.1.0.154
This commit is contained in:
SL1900
2026-11-13 12:00:00 +09:00
parent c84dd6f891
commit da1d2be9fc
822 changed files with 1752348 additions and 1554 deletions
+10 -14
View File
@@ -104,7 +104,6 @@ MainlineExCtrl._mapRedDotConfig = {
function MainlineExCtrl:Awake()
local tbParam = self:GetPanelParam()
self.curChapter = tbParam[1]
self.fromPanel = tbParam[2] ~= nil and tbParam[2] or 0
self._mapNode.btnClue.gameObject:SetActive(false)
self.canvase = self.gameObject:GetComponent("Canvas")
end
@@ -167,12 +166,16 @@ function MainlineExCtrl:PlayAnimOut()
})
local time = math.min(time1, time2)
self:AddTimer(1, time, function()
if self.fromPanel ~= 0 and self.fromPanel ~= PanelId.StoryChapter then
EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter, self.fromPanel)
end
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineEx)
end)
end
function MainlineExCtrl:BackToStoryChapter()
if PanelManager.GetPrePanelId() == PanelId.StoryChapter then
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineEx)
else
EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter, 0, self.curChapter)
end
end
function MainlineExCtrl:OnBtn_ClickOpenClue()
self._mapNode.ctrlClue:RefreshPanel()
end
@@ -183,11 +186,7 @@ function MainlineExCtrl:OnBtn_ClickCloseLevelInfoPanel()
self.bAllCompleted = self.curChapterCtrl:IsAllStoryCompleted()
if self.bAllCompleted then
AvgData:SetNewLockChapterIndex(self.curChapter)
if self.fromPanel ~= 0 and self.fromPanel ~= PanelId.StoryChapter then
EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter, self.fromPanel)
else
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineEx)
end
self:BackToStoryChapter()
end
end
function MainlineExCtrl:OnEvent_ChooseMainlineStory(avgId, bNewestStory)
@@ -230,6 +229,7 @@ function MainlineExCtrl:OnEvent_BackHome(nPanelId)
if self._panel._nPanelId ~= nPanelId then
return
end
PlayerData.Avg.nJustReadStoryId = 0
PanelManager.Home()
end
function MainlineExCtrl:OnEvent_Story_RewardClosed()
@@ -244,11 +244,7 @@ function MainlineExCtrl:OnEvent_Story_RewardClosed()
end
cs_coroutine.start(wait)
self:AddTimer(1, 2.5, function()
if self.fromPanel ~= 0 and self.fromPanel ~= PanelId.StoryChapter then
EventManager.Hit(EventId.OpenPanel, PanelId.StoryChapter, self.fromPanel)
else
EventManager.Hit(EventId.ClosePanel, PanelId.MainlineEx)
end
self:BackToStoryChapter()
end, true, true, true)
end
end
+198 -115
View File
@@ -25,6 +25,7 @@ StoryChapterCtrl._mapNodeConfig = {
txtTitle_Show = {sComponentName = "TMP_Text"},
txtTitle2_Show = {sComponentName = "TMP_Text"},
imgStoryIcon = {sComponentName = "Image"},
goLocked = {},
TabRedDot = {},
rtBtnShowStoryLineList = {
sNodeName = "btnShowStoryLineList",
@@ -80,20 +81,19 @@ function StoryChapterCtrl:OnEnable()
self:ParseData()
self.nStoryLineId_From = 0
self.nStoryLineId_To = 0
self.bStoryLine_NeedPlayUnlockAnim = false
self.bStoryLine_NeedPlaySwitchAnim = false
self.nChapterId_From = 0
self.nChapterId_To = 0
self.bChapter_NeedPlayUnlockAnim = false
self.nCurLineId = 0
self.nCurChapterId = 0
self.bStoryLine_NeedPlayUnlockAnim = false
self.goLineSel = nil
local tbParam = self:GetPanelParam()
if type(tbParam) == "table" then
local nSpecifyChapterId = tbParam[1] or 0
if type(nSpecifyChapterId) == "number" and 0 < nSpecifyChapterId then
local bUnlock, sTxt = PlayerData.Avg:IsStoryChapterUnlock(nSpecifyChapterId)
if bUnlock == true then
local bShow = PlayerData.Avg:IsStoryChapterShow(nSpecifyChapterId)
if bUnlock == true and bShow == true then
self.nChapterId_From = nSpecifyChapterId
local cfgdata = ConfigTable.GetData("StoryChapter", nSpecifyChapterId)
self.nStoryLineId_From = cfgdata.StoryLineId
@@ -104,11 +104,12 @@ function StoryChapterCtrl:OnEnable()
end
self:SetMoWang()
self:CheckJustRead()
if type(tbParam) == "table" then
if self.nChapterId_From == 0 and type(tbParam) == "table" then
local nPreviousSelectedChapterId = tbParam[2] or 0
if type(nPreviousSelectedChapterId) == "number" and 0 < nPreviousSelectedChapterId then
local bUnlock, sTxt = PlayerData.Avg:IsStoryChapterUnlock(nPreviousSelectedChapterId)
if bUnlock == true then
local bShow = PlayerData.Avg:IsStoryChapterShow(nPreviousSelectedChapterId)
if bUnlock == true and bShow == true then
self.nChapterId_From = nPreviousSelectedChapterId
local cfgdata = ConfigTable.GetData("StoryChapter", nPreviousSelectedChapterId)
self.nStoryLineId_From = cfgdata.StoryLineId
@@ -189,8 +190,8 @@ function StoryChapterCtrl:OnEnable()
self:OnGrid_Chapter(goChapterGridBtn, true)
end
local AnimDone = function()
self.nChapterId_To = 0
self.nStoryLineId_To = 0
self.nChapterId_To = 0
self.nChapterIn = 0
end
local nAnimDuration = 0
@@ -221,24 +222,17 @@ function StoryChapterCtrl:OnEnable()
seq:AppendInterval(1)
seq:AppendCallback(PlayAnim_ClickLine)
seq:AppendInterval(0.7)
seq:AppendCallback(PlayAnim_Locate_To_Chapter)
seq:AppendInterval(0.2)
seq:AppendCallback(PlayAnim_Unlock_To_Chapter)
seq:AppendInterval(1.3)
nAnimDuration = nAnimDuration + 0.5 + 0.2 + 1 + 0.7 + 0.2 + 1.3
elseif self.bStoryLine_NeedPlaySwitchAnim == true then
nAnimDuration = nAnimDuration + 0.5 + 0.2 + 1 + 0.7
elseif 0 < self.nStoryLineId_To then
seq:AppendCallback(PlayAnim_MoveRight)
seq:AppendInterval(0.5)
seq:AppendCallback(PlayAnim_ScrollToLine)
seq:AppendInterval(0.2)
seq:AppendCallback(PlayAnim_ClickLine)
seq:AppendInterval(0.7)
seq:AppendCallback(PlayAnim_Locate_To_Chapter)
seq:AppendInterval(0.2)
seq:AppendCallback(PlayAnim_Unlock_To_Chapter)
seq:AppendInterval(1.3)
nAnimDuration = nAnimDuration + 0.5 + 0.2 + 0.7 + 0.2 + 1.3
elseif self.bChapter_NeedPlayUnlockAnim == true then
nAnimDuration = nAnimDuration + 0.5 + 0.2 + 0.7
end
if 0 < self.nChapterId_To then
seq:AppendCallback(PlayAnim_Locate_To_Chapter)
seq:AppendInterval(0.2)
seq:AppendCallback(PlayAnim_Unlock_To_Chapter)
@@ -250,17 +244,6 @@ function StoryChapterCtrl:OnEnable()
EventManager.Hit(EventId.TemporaryBlockInput, nAnimDuration)
end
function StoryChapterCtrl:OnDisable()
self.nStoryLineId_From = 0
self.nStoryLineId_To = 0
self.bStoryLine_NeedPlayUnlockAnim = false
self.bStoryLine_NeedPlaySwitchAnim = false
self.nChapterId_From = 0
self.nChapterId_To = 0
self.bChapter_NeedPlayUnlockAnim = false
self.nCurLineId = 0
self.nCurChapterId = 0
self.goLineSel = nil
self.bPlayEnterChapter = false
delChildren(self._mapNode.loopsvChapterList.transform:Find("Viewport/Content"))
delChildren(self._mapNode.loopsvStoryLineList.transform:Find("Viewport/Content"))
end
@@ -268,14 +251,23 @@ function StoryChapterCtrl:ParseData()
self.tbLine = {}
self.mapChapter = {}
self.tbUnlockAnimPlayedChapter = {}
self.tbUnlockAnimPlayedLine = {}
self:LoadLocalData()
local foreach_Line = function(cfg)
local b = true
local sStoryId = cfg.PrevStory
if type(sStoryId) == "string" and sStoryId ~= "" then
local _cfgStory = PlayerData.Avg:GetStoryCfgData(sStoryId)
if _cfgStory ~= nil then
b = PlayerData.Avg:IsStoryReaded(_cfgStory.Id)
end
end
table.insert(self.tbLine, {
nLineId = cfg.Id,
nSort = cfg.SortIndex,
tbChapterId = {},
bVisible = cfg.Visible,
bIsUnlock = false
bIsUnlock = b
})
end
local foreach_Chapter = function(cfg)
@@ -322,20 +314,23 @@ function StoryChapterCtrl:ParseData()
return a.nSort < b.nSort
end
end)
local tbChapterId_HasNoStory = {}
for k, v in pairs(self.mapChapter) do
if v.nHeadStoryId == 0 then
table.insert(tbChapterId_HasNoStory, k)
local bProcess = true
if bProcess == true then
local tbChapterId_HasNoStory = {}
for k, v in pairs(self.mapChapter) do
if v.nHeadStoryId == 0 then
table.insert(tbChapterId_HasNoStory, k)
end
end
end
for i, v in ipairs(tbChapterId_HasNoStory) do
self.mapChapter[v] = nil
end
for i, v in ipairs(self.tbLine) do
for ii, vv in ipairs(tbChapterId_HasNoStory) do
local nIdx = table.indexof(v.tbChapterId, vv)
if 0 < nIdx then
table.remove(v.tbChapterId, nIdx)
for i, v in ipairs(tbChapterId_HasNoStory) do
self.mapChapter[v] = nil
end
for i, v in ipairs(self.tbLine) do
for ii, vv in ipairs(tbChapterId_HasNoStory) do
local nIdx = table.indexof(v.tbChapterId, vv)
if 0 < nIdx then
table.remove(v.tbChapterId, nIdx)
end
end
end
end
@@ -346,8 +341,6 @@ function StoryChapterCtrl:ParseData()
table.remove(self.tbLine, i)
else
table.sort(data.tbChapterId)
local nChapterId = data.tbChapterId[1]
self.tbLine[i].bIsUnlock = self.mapChapter[nChapterId].bIsUnlock
if data.bVisible == false and data.bIsUnlock == false then
table.remove(self.tbLine, i)
end
@@ -376,6 +369,9 @@ function StoryChapterCtrl:CheckJustRead()
return
end
local nStoryId = PlayerData.Avg.nJustReadStoryId
if type(nStoryId) ~= "number" then
return
end
if nStoryId <= 0 then
return
end
@@ -383,86 +379,138 @@ function StoryChapterCtrl:CheckJustRead()
if cfg == nil then
return
end
local sStoryId = cfg.StoryId
local nChapterId = cfg.Chapter
if self.mapChapter[nChapterId].bIsUnlock ~= true then
return
end
local _cfg = ConfigTable.GetData("StoryChapter", nChapterId)
local nStoryLineId = _cfg.StoryLineId
local mapLine
for i, v in ipairs(self.tbLine) do
if v.nLineId == nStoryLineId then
mapLine = v
break
local data = self.mapChapter[nChapterId]
if data ~= nil and data.bIsUnlock == true then
cfg = ConfigTable.GetData("StoryChapter", nChapterId)
local nLineId = cfg.StoryLineId
for i, v in ipairs(self.tbLine) do
if v.nLineId == nLineId and v.bIsUnlock == true then
self.nChapterId_From = nChapterId
self.nStoryLineId_From = nLineId
break
end
end
end
if mapLine == nil then
if self.nChapterId_From == 0 then
return
end
if mapLine.bIsUnlock ~= true then
return
end
local sAvgLuaName = cfg.StoryId
self.nChapterId_From = cfg.Chapter
self.nStoryLineId_From = _cfg.StoryLineId
self.bChapter_NeedPlayUnlockAnim = false
local nNextChapterId = self.nChapterId_From + 1
local data = self.mapChapter[nNextChapterId]
if type(data) == "table" and 0 < table.indexof(data.tbPrevStoryId, sAvgLuaName) and data.bIsUnlock == true and data.bHeadRead == false and self:UnlockAnimHasPlayed(nNextChapterId) == false then
self.bChapter_NeedPlayUnlockAnim = true
data = self.mapChapter[nNextChapterId]
if type(data) == "table" and 0 < table.indexof(data.tbPrevStoryId, sStoryId) then
cfg = ConfigTable.GetData("StoryChapter", nNextChapterId)
if data.bIsUnlock == true and data.bHeadRead == false and self:UnlockAnimHasPlayed(nNextChapterId) == false then
if cfg.StoryLineId ~= self.nStoryLineId_From then
for i, v in ipairs(self.tbLine) do
if v.nLineId == cfg.StoryLineId and v.bIsUnlock == true then
self.nChapterId_To = nNextChapterId
self.nStoryLineId_To = cfg.StoryLineId
nChapterId = v.tbChapterId[1]
data = self.mapChapter[nChapterId]
if type(data) == "table" and data.bHeadRead == false and self:UnlockAnimHasPlayed(nil, v.nLineId) == false then
self.bStoryLine_NeedPlayUnlockAnim = true
end
break
end
end
else
self.nChapterId_To = nNextChapterId
end
elseif cfg.StoryLineId ~= self.nStoryLineId_From then
for i, v in ipairs(self.tbLine) do
if v.nLineId == cfg.StoryLineId and v.bIsUnlock == true then
nChapterId = v.tbChapterId[1]
data = self.mapChapter[nChapterId]
if type(data) == "table" and data.bHeadRead == false and self:UnlockAnimHasPlayed(nil, v.nLineId) == false then
self.nStoryLineId_To = v.nLineId
self.bStoryLine_NeedPlayUnlockAnim = true
break
end
end
end
end
end
self:Check_StoryLine_NeedPlayUnlockAnim(nNextChapterId)
end
function StoryChapterCtrl:CheckLatest()
if self.nChapterId_From ~= 0 then
return
end
self.bChapter_NeedPlayUnlockAnim = false
local tb = {}
for k, v in pairs(self.mapChapter) do
table.insert(tb, k)
end
table.sort(tb)
local nNewUnlockChapterId = 0
local nChapterId = 0
local nLineId = 0
local n = #tb
for i = n, 1, -1 do
local nChapterId = tb[i]
local data = self.mapChapter[nChapterId]
if data.bIsUnlock == true then
self.nChapterId_From = nChapterId
if data.bHeadRead == false and self:UnlockAnimHasPlayed(nChapterId) == false then
self.bChapter_NeedPlayUnlockAnim = true
self.nChapterId_From = tb[i - 1]
nNewUnlockChapterId = nChapterId
end
for i = 1, n do
local nId = tb[i]
local data = self.mapChapter[nId]
if data.bIsUnlock ~= true then
break
end
do
local cfg = ConfigTable.GetData("StoryChapter", nId)
local nId_ = cfg.StoryLineId
local b = false
for _, v in ipairs(self.tbLine) do
if v.nLineId == nId_ and v.bIsUnlock == true then
nChapterId = nId
nLineId = nId_
b = true
break
end
end
if b == false then
break
end
end
goto lbl_61
do break end
::lbl_61::
end
local cfg = ConfigTable.GetData("StoryChapter", self.nChapterId_From)
self.nStoryLineId_From = cfg.StoryLineId
self:Check_StoryLine_NeedPlayUnlockAnim(nNewUnlockChapterId)
end
function StoryChapterCtrl:Check_StoryLine_NeedPlayUnlockAnim(nNextChapterId)
self.nChapterId_To = 0
self.nStoryLineId_To = 0
self.bStoryLine_NeedPlayUnlockAnim = false
self.bStoryLine_NeedPlaySwitchAnim = false
if self.bChapter_NeedPlayUnlockAnim == true and 0 < nNextChapterId then
self.nChapterId_To = nNextChapterId
cfg = ConfigTable.GetData("StoryChapter", nNextChapterId)
if cfg ~= nil then
if nChapterId == 0 or nLineId == 0 then
return
end
local data = self.mapChapter[nChapterId]
if data.bHeadRead == false and self:UnlockAnimHasPlayed(nChapterId) == false then
local nPreviousChapterId = nChapterId - 1
self.nChapterId_From = nPreviousChapterId
self.nChapterId_To = nChapterId
local cfg = ConfigTable.GetData("StoryChapter", nPreviousChapterId)
local nPreviousLineId = cfg.StoryLineId
if nPreviousLineId ~= nLineId then
self.nStoryLineId_From = nPreviousLineId
self.nStoryLineId_To = nLineId
for i, v in ipairs(self.tbLine) do
if v.nLineId == cfg.StoryLineId then
if v.tbChapterId[1] == nNextChapterId then
if v.nLineId == nLineId and v.bIsUnlock == true then
nChapterId = v.tbChapterId[1]
data = self.mapChapter[nChapterId]
if type(data) == "table" and data.bHeadRead == false and self:UnlockAnimHasPlayed(nil, v.nLineId) == false then
self.bStoryLine_NeedPlayUnlockAnim = true
end
break
end
end
else
self.nStoryLineId_From = nLineId
end
else
self.nChapterId_From = nChapterId
self.nStoryLineId_From = nLineId
local nNextChapterId = self.nChapterId_From + 1
local cfg = ConfigTable.GetData("StoryChapter", nNextChapterId)
if cfg ~= nil and cfg.StoryLineId ~= self.nStoryLineId_From then
for i, v in ipairs(self.tbLine) do
if v.nLineId == cfg.StoryLineId and v.bIsUnlock == true then
nChapterId = v.tbChapterId[1]
data = self.mapChapter[nChapterId]
if type(data) == "table" and data.bHeadRead == false and self:UnlockAnimHasPlayed(nil, v.nLineId) == false then
self.nStoryLineId_To = v.nLineId
self.bStoryLine_NeedPlayUnlockAnim = true
break
end
if cfg.StoryLineId ~= self.nStoryLineId_From then
self.nStoryLineId_To = v.nLineId
self.bStoryLine_NeedPlaySwitchAnim = true
end
break
end
end
end
@@ -474,11 +522,9 @@ function StoryChapterCtrl:FallbackToDefault()
end
self.nStoryLineId_From = 1
self.nStoryLineId_To = 0
self.bStoryLine_NeedPlayUnlockAnim = false
self.bStoryLine_NeedPlaySwitchAnim = false
self.nChapterId_From = 1
self.nChapterId_To = 0
self.bChapter_NeedPlayUnlockAnim = false
self.bStoryLine_NeedPlayUnlockAnim = false
end
function StoryChapterCtrl:LoadLocalData()
local sJson = LocalData.GetPlayerLocalData("UnlockAnimPlayedChapter")
@@ -489,9 +535,17 @@ function StoryChapterCtrl:LoadLocalData()
table.insert(self.tbUnlockAnimPlayedChapter, "1")
end
end
local _sJson = LocalData.GetPlayerLocalData("UnlockAnimPlayedLine")
local _tb = decodeJson(_sJson)
if type(_tb) == "table" then
self.tbUnlockAnimPlayedLine = _tb
if 0 >= table.indexof(self.tbUnlockAnimPlayedLine, "1") then
table.insert(self.tbUnlockAnimPlayedLine, "1")
end
end
end
function StoryChapterCtrl:MarkAndSaveLocalData(nChapterId)
if type(self.tbUnlockAnimPlayedChapter) == "table" then
function StoryChapterCtrl:MarkAndSaveLocalData(nChapterId, nLineId)
if type(nChapterId) == "number" and type(self.tbUnlockAnimPlayedChapter) == "table" then
local sId = tostring(nChapterId)
if table.indexof(self.tbUnlockAnimPlayedChapter, sId) <= 0 then
table.insert(self.tbUnlockAnimPlayedChapter, sId)
@@ -499,10 +553,21 @@ function StoryChapterCtrl:MarkAndSaveLocalData(nChapterId)
LocalData.SetPlayerLocalData("UnlockAnimPlayedChapter", sJson)
end
end
if type(nLineId) == "number" and type(self.tbUnlockAnimPlayedLine) == "table" then
local sId = tostring(nLineId)
if 0 >= table.indexof(self.tbUnlockAnimPlayedLine, sId) then
table.insert(self.tbUnlockAnimPlayedLine, sId)
local sJson = RapidJson.encode(self.tbUnlockAnimPlayedLine)
LocalData.SetPlayerLocalData("UnlockAnimPlayedLine", sJson)
end
end
end
function StoryChapterCtrl:UnlockAnimHasPlayed(nChapterId)
if type(self.tbUnlockAnimPlayedChapter) == "table" and table.indexof(self.tbUnlockAnimPlayedChapter, tostring(nChapterId)) > 0 then
return true
function StoryChapterCtrl:UnlockAnimHasPlayed(nChapterId, nLineId)
if type(nChapterId) == "number" and type(self.tbUnlockAnimPlayedChapter) == "table" then
return table.indexof(self.tbUnlockAnimPlayedChapter, tostring(nChapterId)) > 0
end
if type(nLineId) == "number" and type(self.tbUnlockAnimPlayedLine) == "table" then
return 0 < table.indexof(self.tbUnlockAnimPlayedLine, tostring(nLineId))
end
return false
end
@@ -562,12 +627,26 @@ function StoryChapterCtrl:SetBtn_IconTitle(nLineId, bForceVisible)
self._mapNode.rtBtnShowStoryLineList.anchoredPosition = b == true and v2On or v2Off
end
local cfg = ConfigTable.GetData("StoryLine", nLineId)
local sRemovedMain = string.gsub(cfg.TitleMain, "\n", "")
local sRemovedSub = string.gsub(cfg.TitleSub, "\n", "")
sRemovedMain = string.gsub(sRemovedMain, "\r", "")
sRemovedSub = string.gsub(sRemovedSub, "\r", "")
NovaAPI.SetTMPText(self._mapNode.txtTitle_Show, sRemovedMain)
NovaAPI.SetTMPText(self._mapNode.txtTitle2_Show, sRemovedSub)
local bIsUnlock = false
for i, v in ipairs(self.tbLine) do
if v.nLineId == nLineId then
bIsUnlock = v.bIsUnlock
break
end
end
if bIsUnlock == true then
local sRemovedMain = string.gsub(cfg.TitleMain, "\n", "")
local sRemovedSub = string.gsub(cfg.TitleSub, "\n", "")
sRemovedMain = string.gsub(sRemovedMain, "\r", "")
sRemovedSub = string.gsub(sRemovedSub, "\r", "")
NovaAPI.SetTMPText(self._mapNode.txtTitle_Show, sRemovedMain)
NovaAPI.SetTMPText(self._mapNode.txtTitle2_Show, sRemovedSub)
else
NovaAPI.SetTMPText(self._mapNode.txtTitle_Show, "???")
NovaAPI.SetTMPText(self._mapNode.txtTitle2_Show, "???")
end
self._mapNode.goLocked:SetActive(bIsUnlock ~= true)
self._mapNode.imgStoryIcon.gameObject:SetActive(bIsUnlock == true)
self:SetPngSprite(self._mapNode.imgStoryIcon, cfg.Icon)
end
function StoryChapterCtrl:OnGrid_StoryLine(go, bPlayUnlockAnim)
@@ -589,9 +668,12 @@ function StoryChapterCtrl:OnGrid_StoryLine(go, bPlayUnlockAnim)
local goRedDot = trOn:Find("tmpTabTitle_on/redDotTab").gameObject
RedDotManager.RegisterNode(RedDotDefine.Map_MainLine_StoryLine, data.nLineId, goRedDot)
if bPlayUnlockAnim == true and data.nLineId == self.nStoryLineId_To then
self:MarkAndSaveLocalData(nil, data.nLineId)
WwiseAudioMgr:PlaySound("ui_mainline_ago_unlock")
go:GetComponent("Animator"):Play("StoryChapter_Line_unlock")
elseif data.bIsUnlock == true and data.nLineId == self.nStoryLineId_To and self.nChapterId_To == data.tbChapterId[1] then
elseif data.bIsUnlock == false then
go:GetComponent("Animator"):Play("StoryChapter_Line_off")
elseif data.nLineId == self.nStoryLineId_To and self.bStoryLine_NeedPlayUnlockAnim == true then
go:GetComponent("Animator"):Play("StoryChapter_Line_off")
else
go:GetComponent("Animator"):Play("StoryChapter_Line_on")
@@ -697,6 +779,7 @@ function StoryChapterCtrl:OnBtn_Chapter(go)
end
self._panel._tbParam[1] = 0
self._panel._tbParam[2] = self.nCurChapterId
PlayerData.Avg.nJustReadStoryId = 0
local seq = DOTween.Sequence()
seq:AppendInterval(0.1)
seq:AppendCallback(Play_ChapterAnim)