Update - 2.1.0.147
EN: 2.1.0.147 CN: 2.1.0.147 JP: 2.1.0.149 KR: 2.1.0.154
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@@ -171,7 +171,7 @@ function StorySetCtrl:OnChapterGridClick(goGrid, gridIndex)
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if self.tbChapterGrid[nInstanceId] ~= nil then
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nAnimLen = self.tbChapterGrid[nInstanceId]:PlayAnim(false)
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end
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self.nSelectIndex = nIndex
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self.nSelectChapterId = data.nId
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self.bResetLsvPos = true
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self.nPanelType = panelType_Section
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CS.WwiseAudioManager.Instance:PlaySound("ui_mainline_story_menu")
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@@ -194,7 +194,7 @@ function StorySetCtrl:RefreshSection()
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self:UnbindCtrlByNode(v)
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self.tbSectionGrid[nInstanceId] = nil
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end
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local data = self.tbChapter[self.nSelectIndex]
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local data = PlayerData.StorySet:GetChapterData(self.nSelectChapterId)
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if nil ~= data then
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self.tbSectionList = data.tbSectionList
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self._mapNode.sectionLsv:Init(#self.tbSectionList, self, self.OnRefreshSectionGrid, self.OnSectionGridClick, not self.bResetLsvPos)
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@@ -338,7 +338,7 @@ function StorySetCtrl:UpdateChapterList()
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end
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end
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function StorySetCtrl:Awake()
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self.nSelectIndex = 0
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self.nSelectChapterId = 0
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self.nCurrentTabIndex = 1
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self.nPanelType = panelType_chapter
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self.bResetLsvPos = true
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@@ -359,7 +359,7 @@ function StorySetCtrl:OnEnable()
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for k, v in ipairs(self.tbChapter) do
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if v.nId == self.nChapterId then
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if v.bUnlock then
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self.nSelectIndex = k
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self.nSelectChapterId = v.nId
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self.nPanelType = panelType_Section
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break
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end
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